# Sunday, September 10, 2023 8:46 PM
TED

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20:46:37:575 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:37:575 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:37:575 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:37:575 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:37:575 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:37:575 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:37:575 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:37:575 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:37:575 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:37:592 Default STACKLoaded texture 'Weapons_WeaponsArtwork_32'.

20:46:37:657 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:46:37:657 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:37:657 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:37:657 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:37:657 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:37:657 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:37:657 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:37:657 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:37:657 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:37:657 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:37:676 Default STACKLoaded texture 'Weapons_WeaponsArtwork_02'.

20:46:37:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:38:657 Default STACKUnload texture 'Weapons_WeaponsArtwork_32'.

20:46:38:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:39:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:40:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:41:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:42:340 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:46:42:340 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:340 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:340 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:340 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:340 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:340 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:340 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:340 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:340 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:376 Default STACKLoaded texture 'Weapons_WeaponsArtwork_32'.

20:46:42:407 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:46:42:775 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:46:42:775 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:775 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:775 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:775 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:775 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:775 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:775 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:775 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:775 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:841 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:46:42:841 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:841 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:841 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:841 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:841 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:841 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:841 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:841 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:841 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:42:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:43:341 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:46:43:341 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:341 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:341 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:341 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:341 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:341 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:341 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:341 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:341 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:391 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:46:43:609 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:46:43:691 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:46:43:691 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:691 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:691 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:691 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:691 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:691 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:691 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:691 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:691 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:740 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:46:43:740 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:740 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:740 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:740 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:740 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:740 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:740 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:740 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:740 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:43:991 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:46:43:991 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:991 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:991 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:991 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:991 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:991 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:991 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:991 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:43:991 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:025 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:46:44:191 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:46:44:257 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:46:44:257 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:257 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:257 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:257 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:257 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:257 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:257 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:257 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:257 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:290 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:46:44:290 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:290 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:290 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:290 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:290 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:290 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:290 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:290 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:290 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:425 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:46:44:425 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:425 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:425 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:425 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:425 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:425 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:425 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:425 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:425 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:491 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:46:44:491 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:491 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:491 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:491 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:491 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:491 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:491 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:491 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:491 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:525 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:46:44:625 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:46:44:691 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:46:44:691 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:691 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:691 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:691 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:691 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:691 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:691 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:691 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:691 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:725 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:46:44:725 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:725 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:725 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:725 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:725 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:725 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:725 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:725 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:725 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:44:891 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:46:44:891 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:891 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:891 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:891 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:891 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:891 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:891 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:891 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:891 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:44:940 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:46:45:075 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:46:45:075 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:075 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:075 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:075 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:075 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:075 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:075 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:075 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:075 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:108 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:46:45:108 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:108 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:108 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:108 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:108 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:108 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:108 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:108 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:108 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:274 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:46:45:274 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:274 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:274 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:274 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:274 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:274 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:274 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:274 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:274 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:325 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:46:45:490 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:46:45:490 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:490 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:490 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:490 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:490 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:490 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:490 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:490 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:490 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:541 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:46:45:541 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:541 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:541 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:541 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:541 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:541 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:541 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:541 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:541 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:841 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:46:45:841 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:841 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:841 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:841 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:841 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:841 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:841 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:841 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:841 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:45:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:46:540 Default STACKUnload texture 'Weapons_WeaponsArtwork_32'.

20:46:46:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:47:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:48:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:49:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:50:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:51:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:52:872 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:53:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:54:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:55:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:56:872 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:57:921 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:58:921 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:59:808 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:46:59:808 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:59:808 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:59:808 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:59:808 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:59:808 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:59:808 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:59:808 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:59:808 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:59:808 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:59:841 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:46:59:841 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:59:841 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:59:841 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:59:841 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:59:841 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:59:841 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:59:841 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:59:841 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:59:841 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:59:860 Default STACKLoaded texture 'Weapons_WeaponsArtwork_32'.

20:46:59:891 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:46:59:921 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:00:841 Default STACKUnload texture 'Weapons_WeaponsArtwork_02'.

20:47:00:921 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:01:075 Default STACKUnload texture 'Weapons_WeaponsArtwork_32'.

20:47:01:921 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:01:975 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:47:01:975 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:01:975 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:01:975 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:01:975 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:01:975 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:01:975 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:01:975 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:01:975 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:01:975 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:01:992 Default STACKLoaded texture 'Weapons_WeaponsArtwork_32'.

20:47:02:425 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:47:02:425 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:02:425 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:02:425 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:02:425 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:02:425 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:02:425 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:02:425 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:02:425 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:02:425 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:02:443 Default STACKLoaded texture 'Weapons_WeaponsArtwork_02'.

20:47:02:921 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:03:425 Default STACKUnload texture 'Weapons_WeaponsArtwork_32'.

20:47:03:921 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:04:325 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:47:04:325 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:04:325 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:04:325 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:04:325 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:04:325 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:04:325 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:04:325 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:04:325 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:04:325 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:04:922 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:05:922 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:06:608 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:47:06:608 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:06:608 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:06:608 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:06:608 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:06:608 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:06:608 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:06:608 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:06:608 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:06:608 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:06:626 Default STACKLoaded texture 'Weapons_WeaponsArtwork_32'.

20:47:06:922 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:07:507 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:47:07:507 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:07:507 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:07:507 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:07:507 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:07:507 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:07:507 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:07:507 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:07:507 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:07:507 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:07:591 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:47:07:608 Default STACKUnload texture 'Weapons_WeaponsArtwork_02'.

20:47:07:921 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:08:776 Default STACKUnload texture 'Weapons_WeaponsArtwork_32'.

20:47:08:921 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:09:921 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:10:922 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:11:641 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:47:11:691 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:47:11:691 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:11:691 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:11:691 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:11:691 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:11:691 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:11:691 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:11:691 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:11:691 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:11:691 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:11:710 Default STACKLoaded texture 'Weapons_WeaponsArtwork_32'.

20:47:11:890 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:47:11:890 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:11:890 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:11:890 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:11:890 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:11:890 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:11:890 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:11:890 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:11:890 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:11:890 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:11:909 Default STACKLoaded texture 'Weapons_WeaponsArtwork_02'.

20:47:11:909 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:12:075 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:47:12:075 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:12:075 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:12:075 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:12:075 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:12:075 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:12:075 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:12:075 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:12:075 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:12:075 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:12:921 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:13:075 Default STACKUnload texture 'Weapons_WeaponsArtwork_02'.

20:47:13:541 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:47:13:876 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:47:13:876 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:13:876 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:13:876 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:13:876 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:13:876 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:13:876 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:13:876 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:13:876 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:13:876 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:13:921 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:13:925 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:47:13:925 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:13:925 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:13:925 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:13:925 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:13:925 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:13:925 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:13:925 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:13:925 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:13:925 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:13:943 Default STACKLoaded texture 'Weapons_WeaponsArtwork_02'.

20:47:14:208 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:47:14:208 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:208 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:208 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:208 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:208 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:208 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:208 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:208 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:208 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:243 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:47:14:426 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:47:14:477 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:47:14:477 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:477 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:477 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:477 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:477 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:477 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:477 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:477 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:477 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:509 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:47:14:509 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:509 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:509 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:509 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:509 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:509 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:509 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:509 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:509 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:726 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:47:14:726 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:726 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:726 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:726 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:726 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:726 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:726 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:726 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:726 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:758 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:47:14:922 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:14:958 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:47:14:991 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:47:14:991 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:991 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:991 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:991 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:991 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:991 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:991 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:991 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:14:991 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:042 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:47:15:042 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:042 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:042 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:042 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:042 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:042 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:042 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:042 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:042 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:241 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:47:15:241 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:241 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:241 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:241 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:241 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:241 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:241 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:241 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:241 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:308 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:47:15:308 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:308 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:308 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:308 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:308 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:308 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:308 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:308 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:308 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:47:15:341 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:47:15:706 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:47:15:921 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:15:926 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it

20:47:15:926 UI STACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

20:47:16:308 Default STACKUnload texture 'Weapons_WeaponsArtwork_02'.

20:47:16:326 UI STACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

20:47:16:375 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

20:47:16:375 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:47:16:542 Default STACKUnload texture 'Weapons_WeaponsArtwork_32'.

20:47:16:922 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:17:226 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

20:47:17:226 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:47:17:676 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

20:47:17:676 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:47:17:921 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:18:125 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

20:47:18:125 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:47:18:921 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:19:126 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

20:47:19:126 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:47:19:525 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

20:47:19:525 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:47:19:922 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:20:526 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

20:47:20:526 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:47:20:575 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

20:47:20:575 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:47:20:825 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it

20:47:20:825 UI STACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

20:47:20:922 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:21:922 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:22:922 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:23:921 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:24:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:25:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:26:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:27:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:28:479 Default STACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_HeroUpgrader(Clone)' with a user-defined preset but no preset data component is found.

     at SpawnEffect in :line 0
     at PreRender in :line 0
     at Update in :line 0
     at Update in :line 0
     at Delegate in :line 0

20:47:28:479 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it

20:47:28:479 UI STACKMainInteractor changed for HeroUpgrader 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

20:47:28:510 Default STACKLoaded texture 'Mask__RGB_00'.

20:47:28:538 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:47:28:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:29:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:30:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:31:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:32:971 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:33:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:34:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:35:973 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:36:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:37:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:38:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:39:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:40:973 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:41:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:42:375 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:47:42:525 UI STACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

20:47:42:541 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

20:47:42:541 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

20:47:42:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:43:077 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

20:47:43:973 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:44:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:45:691 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

20:47:45:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:46:858 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

20:47:46:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:47:641 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #2

20:47:47:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:48:972 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:50:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:50:242 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

20:47:50:626 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

20:47:51:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:51:459 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

20:47:51:892 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #2

20:47:52:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:52:326 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

20:47:52:558 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

20:47:53:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:53:208 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

20:47:53:708 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

20:47:54:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:54:809 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

20:47:55:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:55:526 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #2

20:47:56:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:57:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:57:342 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

20:47:57:459 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

20:47:57:541 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

20:47:58:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:47:58:159 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

20:47:58:226 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #2

20:47:58:426 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

20:47:58:458 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

20:47:58:626 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

20:47:58:659 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #2

20:47:59:023 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:00:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:00:572 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #2

20:48:00:572 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #2

20:48:01:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:01:442 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

20:48:02:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:02:642 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

20:48:03:023 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:03:058 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #2

20:48:03:658 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

20:48:03:876 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

20:48:04:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:04:242 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

20:48:04:491 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #2

20:48:04:826 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

20:48:05:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:05:108 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

20:48:05:441 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

20:48:05:642 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #2

20:48:05:958 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

20:48:06:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:07:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:08:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:08:808 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

20:48:09:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:09:042 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

20:48:09:509 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

20:48:09:591 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #2

20:48:10:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:10:292 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

20:48:10:859 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

20:48:11:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:11:208 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

20:48:11:659 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #2

20:48:11:977 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

20:48:12:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:12:408 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

20:48:12:742 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

20:48:13:023 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:13:058 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #2

20:48:13:358 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

20:48:13:576 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

20:48:13:958 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

20:48:14:022 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:14:042 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #2

20:48:14:493 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

20:48:15:072 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:15:292 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #2

20:48:15:692 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

20:48:15:742 Default STACKUnload texture 'Weapon_Small'.

20:48:16:008 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

20:48:16:073 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:16:442 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

20:48:17:072 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:18:073 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:19:072 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:20:072 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:21:072 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:22:073 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:23:072 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:24:073 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:25:073 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:26:073 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:27:073 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:27:976 Default STACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

20:48:28:073 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:29:073 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:30:073 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:30:156 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:48:30:377 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it

20:48:30:377 UI STACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

20:48:31:073 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:32:073 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:33:073 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:34:073 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:35:073 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:36:073 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:37:072 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:38:073 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:39:043 Default STACKUnload texture 'Mask__RGB_00'.

20:48:39:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:40:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:41:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:42:122 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:42:975 Default STACK[Audio][Music] Battle: BattleWaveEvent

20:48:42:975 Audio STACKPost audio event crystalRebootWaveStartEvent on frame 107934

20:48:43:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:44:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:45:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:46:026 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:46:026 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:46:026 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:46:026 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:46:026 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:46:026 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:46:026 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:46:026 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:46:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:47:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:48:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:49:122 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:50:026 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:50:026 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:50:026 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:50:026 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:50:026 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:50:026 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:50:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:51:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:52:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:53:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:54:026 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:54:026 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:54:026 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:54:026 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:54:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:55:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:56:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:57:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:58:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:59:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:48:59:826 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:48:59:826 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:00:124 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:01:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:02:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:03:124 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:03:826 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:03:826 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:04:124 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:05:123 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:06:173 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:07:173 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:07:827 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:07:827 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:07:827 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:07:827 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:07:827 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:07:827 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:07:827 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:07:827 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:07:827 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:07:827 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:07:842 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:07:842 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:07:842 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:07:842 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:07:857 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:07:857 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:07:857 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:07:857 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:08:173 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:09:173 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:10:173 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:11:173 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:11:826 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:11:826 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:11:826 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:11:826 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:11:826 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:11:826 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:11:842 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:11:842 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:11:842 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:11:842 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:11:859 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:11:859 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:49:12:173 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:13:173 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:14:174 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:14:526 Default STACK[Audio][Music] Playing battle victory outro...

20:49:14:526 Default STACK[Audio][Music] Play soundscape.

20:49:14:526 Audio STACKPost audio event crystalRebootWaveEndEvent on frame 109824

20:49:15:174 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:15:245 Default STACKLoaded texture 'Mask__RGB_00'.

20:49:16:174 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:17:173 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:18:174 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:18:523 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 3...

20:49:18:523 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 7...

20:49:18:573 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12528 bytes

20:49:18:573 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14032 bytes

20:49:19:173 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:20:173 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:21:174 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:22:173 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:23:173 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:24:173 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:25:174 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:26:174 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:27:173 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:27:877 UI STACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #2) and resetting values to Int = 0 Reference = Hero 1 #2

20:49:27:877 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Hero 1 #2

20:49:27:877 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

20:49:27:877 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Hero 1 #2

20:49:27:877 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

20:49:28:173 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:29:173 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:29:327 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Hero 1 #2

20:49:29:327 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

20:49:30:173 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:30:528 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it

20:49:30:528 UI STACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

20:49:31:223 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:32:223 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:33:223 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:34:223 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:35:058 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:49:35:223 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:35:227 UI STACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

20:49:35:243 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

20:49:35:243 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

20:49:36:193 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

20:49:36:224 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:37:223 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:37:477 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

20:49:37:893 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

20:49:38:223 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:38:328 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

20:49:38:993 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

20:49:39:224 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:40:224 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:40:293 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

20:49:41:223 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:42:128 UI STACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

20:49:42:224 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:42:343 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #2

20:49:42:677 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

20:49:42:677 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:49:42:978 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

20:49:42:978 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:49:43:009 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

20:49:43:224 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:43:228 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

20:49:43:994 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

20:49:44:059 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #2

20:49:44:223 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:45:224 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:46:127 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:49:46:224 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:46:328 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it

20:49:46:328 UI STACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

20:49:47:029 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

20:49:47:029 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:49:47:224 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:48:224 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:48:328 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

20:49:48:328 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:49:49:224 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:49:828 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

20:49:49:828 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:49:50:128 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

20:49:50:128 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:49:50:224 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:50:377 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

20:49:50:377 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:49:51:224 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:52:223 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:53:224 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:53:328 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

20:49:53:328 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:49:54:224 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:55:224 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:56:223 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:57:224 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:57:378 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it

20:49:57:378 UI STACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

20:49:58:224 Network STACK[Bolt] Session list updated: 0 total sessions

20:49:59:273 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:00:224 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:01:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:02:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:03:275 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:04:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:05:273 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:06:273 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:07:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:08:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:09:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:10:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:11:091 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:50:11:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:11:291 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:50:11:591 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:50:12:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:13:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:14:275 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:15:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:16:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:17:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:18:275 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:19:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:20:273 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:20:458 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:50:20:625 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:50:21:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:22:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:23:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:24:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:25:274 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:26:275 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:27:324 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:28:324 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:29:324 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:30:324 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:31:325 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:32:324 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:33:324 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:34:026 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:50:34:242 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:50:34:325 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:34:430 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:50:34:430 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:50:34:491 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:50:35:325 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:36:324 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:37:325 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:38:325 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:39:324 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:40:325 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:41:324 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:41:777 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:50:41:876 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:50:41:925 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 4...

20:50:41:925 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 8...

20:50:41:975 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12664 bytes

20:50:41:975 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14032 bytes

20:50:42:325 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:43:045 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:43:045 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:43:045 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:43:045 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:43:045 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:43:045 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:43:045 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:43:045 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:43:045 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:43:095 Default STACKLoaded texture 'Weapons_WeaponsArtwork_12'.

20:50:43:325 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:44:324 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:44:595 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:44:595 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:44:595 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:44:595 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:44:595 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:44:595 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:44:595 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:44:595 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:44:595 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:44:631 Default STACKLoaded texture 'Weapons_WeaponsArtwork_02'.

20:50:45:079 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:45:079 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:45:079 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:45:079 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:45:079 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:45:079 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:45:079 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:45:079 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:45:079 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:45:325 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:45:578 Default STACKUnload texture 'Weapons_WeaponsArtwork_12'.

20:50:46:324 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:47:324 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:48:324 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:48:344 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:48:344 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:48:344 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:48:344 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:48:344 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:48:344 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:48:344 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:48:344 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:48:344 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:49:325 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:50:324 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:51:324 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:52:374 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:53:374 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:54:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:54:479 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:54:479 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:54:479 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:54:479 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:54:479 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:54:479 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:54:479 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:54:479 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:54:479 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:50:55:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:55:729 Default STACKUnload texture 'Weapons_WeaponsArtwork_02'.

20:50:56:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:57:374 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:58:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:50:59:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:00:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:01:279 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:01:279 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:01:279 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:01:279 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:01:279 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:01:279 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:01:279 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:01:279 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:01:279 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:01:313 Default STACKLoaded texture 'Weapons_WeaponsArtwork_04'.

20:51:01:374 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:02:162 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:02:162 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:02:162 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:02:162 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:02:162 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:02:162 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:02:162 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:02:162 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:02:162 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:02:374 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:03:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:04:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:05:374 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:06:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:07:179 Default STACKUnload texture 'Weapons_WeaponsArtwork_04'.

20:51:07:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:08:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:09:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:10:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:11:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:12:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:13:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:14:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:15:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:16:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:16:826 Default STACK[TED-14649] AddActionMapController ModalMenu

20:51:16:830 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:16:830 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:16:830 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:16:830 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:16:830 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:16:830 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:16:830 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:16:830 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:16:830 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:16:830 Default STACK[TED-14649] AddActionMapController ModalMenu

20:51:16:830 Default STACK[TED-14649] ActionMapController ModalMenu already added

     at AddActionMapController in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:16:862 Default STACKLoaded texture 'ConceptHero_ConceptCrystal_06'.

20:51:16:862 Default STACKLoaded texture 'Weapon_Small'.

20:51:16:862 Default STACKLoaded texture 'Weapons_WeaponsArtwork_25'.

20:51:17:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:18:028 Default STACKUnload texture 'Blurs_Blurs'.

20:51:18:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:19:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:20:375 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:21:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:21:595 Default STACK[TED-14649] RemoveActionMapController ModalMenu

20:51:21:613 Default STACK[TED-14649] RemoveActionMapController ModalMenu

20:51:21:613 Default STACK[TED-14649] ActionMapController ModalMenu not found

     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:51:21:631 Default STACKLoaded texture 'Blurs_Blurs'.

20:51:22:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:22:595 Default STACKUnload texture 'ConceptHero_ConceptCrystal_06'.

20:51:22:595 Default STACKUnload texture 'Weapons_WeaponsArtwork_25'.

20:51:23:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:24:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:25:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:26:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:27:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:28:426 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:29:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:30:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:31:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:32:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:33:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:34:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:35:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:36:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:37:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:38:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:39:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:39:509 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:51:39:709 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:51:39:935 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:51:39:935 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:51:39:935 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:51:39:935 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:51:39:935 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:51:39:935 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:51:39:951 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:51:39:951 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:51:39:951 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:51:39:951 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:51:39:992 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:51:40:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:41:425 Network STACK[Bolt] Session list updated: 0 total sessions

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20:51:46:425 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:47:426 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:48:325 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 5...

20:51:48:325 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 9...

20:51:48:376 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12664 bytes

20:51:48:376 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14032 bytes

20:51:48:475 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:49:475 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:50:475 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:51:475 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:52:476 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:53:475 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:54:475 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:55:476 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:56:476 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:57:475 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:58:476 Network STACK[Bolt] Session list updated: 0 total sessions

20:51:59:475 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:00:476 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:01:475 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:02:475 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:03:475 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:04:475 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:05:476 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:06:476 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:07:475 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:08:475 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:09:475 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:10:475 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:11:476 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:12:526 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:13:525 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:14:525 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:15:525 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:16:525 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:17:160 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:52:17:160 Default STACK[TED-14649] AddActionMapController RadialSelection

20:52:17:197 Default STACKLoaded texture 'Portrait_Turret'.

20:52:17:525 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:18:525 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:18:643 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:52:18:643 Default STACK[TED-14649] RemoveActionMapController RadialSelection

20:52:19:526 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:19:629 Default STACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

20:52:20:525 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:20:643 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:52:20:643 Default STACK[TED-14649] AddActionMapController RadialSelection

20:52:21:260 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:52:21:260 Default STACK[TED-14649] RemoveActionMapController RadialSelection

20:52:21:526 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:21:645 Default STACKUnload texture 'Weapon_Small'.

20:52:22:526 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:23:525 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:24:526 Network STACK[Bolt] Session list updated: 0 total sessions

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20:52:27:526 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:28:526 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:29:525 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:30:526 Network STACK[Bolt] Session list updated: 0 total sessions

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20:52:33:526 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:34:526 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:34:577 Default STACK[Audio][Music] Battle: BattleWaveEvent

20:52:34:577 Audio STACKPost audio event crystalRebootWaveStartEvent on frame 121819

20:52:35:526 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:36:525 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:37:526 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:37:580 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:37:580 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:37:580 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:37:580 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:37:580 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:37:580 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:37:580 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:37:580 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:37:580 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:37:580 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:37:580 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:37:580 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:37:593 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:37:593 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:37:593 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:37:593 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:37:593 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:37:593 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:38:576 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:39:576 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:40:576 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:41:576 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:41:630 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:630 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:630 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:630 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:630 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:630 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:630 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:630 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:630 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:630 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:644 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:644 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:644 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:644 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:644 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:644 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:660 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:660 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:660 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:660 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:660 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:41:660 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:42:575 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:43:481 Default STACKLoaded texture 'MinimapNotification'.

20:52:43:576 Network STACK[Bolt] Session list updated: 0 total sessions

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20:52:45:577 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:45:629 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:629 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:629 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:629 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:629 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:629 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:629 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:629 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:644 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:644 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:644 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:644 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:644 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:644 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:660 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:660 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:660 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:660 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:678 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:45:678 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:46:576 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:47:576 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:48:576 Network STACK[Bolt] Session list updated: 0 total sessions

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20:52:50:576 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:51:576 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:52:576 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:53:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:53:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:53:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:53:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:53:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:53:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:53:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:53:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:53:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:53:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:53:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:53:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:53:394 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:53:394 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:53:394 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:53:394 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:53:394 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:53:394 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:53:576 Network STACK[Bolt] Session list updated: 0 total sessions

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20:52:57:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:344 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:344 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:344 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:344 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:344 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:344 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:52:57:576 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:58:577 Network STACK[Bolt] Session list updated: 0 total sessions

20:52:59:576 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:00:576 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:01:329 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:01:329 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:01:329 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:01:329 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:01:329 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:01:329 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:01:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:01:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:01:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:01:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:01:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:01:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:01:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:01:379 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:01:577 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:02:576 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:03:576 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:04:576 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:05:329 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:329 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:329 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:329 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:329 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:329 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:329 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:329 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:329 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:329 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:395 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:395 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:395 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:395 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:395 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:395 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:05:577 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:06:576 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:07:626 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:08:627 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:09:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:09:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:09:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:09:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:09:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:09:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:09:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:09:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:09:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:09:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:09:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:09:380 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:09:395 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:09:395 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:09:478 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:09:478 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:53:09:627 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:10:626 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:11:627 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:12:627 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:13:627 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:14:626 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:15:627 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:16:626 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:17:627 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:18:626 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:19:626 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:20:626 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:21:626 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:21:997 Default STACKUnload texture 'Portrait_Turret'.

20:53:22:028 Default STACK[Audio][Music] Playing battle victory outro...

20:53:22:028 Default STACK[Audio][Music] Play soundscape.

20:53:22:028 Audio STACKPost audio event crystalRebootWaveEndEvent on frame 124633

20:53:22:627 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:23:627 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:24:626 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:25:327 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 6...

20:53:25:327 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 10...

20:53:25:327 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12664 bytes

20:53:25:327 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14032 bytes

20:53:25:626 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:26:627 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:27:626 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:28:627 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:29:626 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:30:627 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:31:626 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:32:626 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:33:627 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:34:676 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:35:676 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:36:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:37:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:38:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:39:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:40:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:41:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:42:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:43:678 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:44:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:45:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:46:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:47:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:48:676 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:49:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:50:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:50:710 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:53:51:011 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:53:51:544 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:53:51:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:51:761 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:53:51:761 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:53:51:810 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:53:52:046 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:53:52:210 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:53:52:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:52:780 Default STACKUnload texture 'Mask__RGB_00'.

20:53:53:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:54:444 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:53:54:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:55:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:56:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:57:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:58:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:53:59:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:00:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:01:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:02:677 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:03:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:04:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:05:461 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:54:05:661 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:54:05:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:05:883 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:54:05:883 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:54:05:883 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:54:05:883 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:54:05:883 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:54:05:883 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:54:05:883 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:54:05:883 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:54:05:944 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:54:06:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:07:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:08:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:09:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:10:278 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:54:10:560 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:54:10:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:11:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:12:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:13:450 Default STACKLoaded texture 'Mask__RGB_00'.

20:54:13:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:14:400 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:14:400 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:14:400 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:14:400 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:14:400 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:14:400 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:14:400 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:14:400 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:14:400 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:14:434 Default STACKLoaded texture 'Weapons_WeaponsArtwork_03'.

20:54:14:677 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 11...

20:54:14:677 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 7...

20:54:14:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:14:727 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12664 bytes

20:54:14:727 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14032 bytes

20:54:15:078 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:54:15:178 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:54:15:448 Default STACKUnload texture 'Weapons_WeaponsArtwork_03'.

20:54:15:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:16:728 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:16:982 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:16:982 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:16:982 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:16:982 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:16:982 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:16:982 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:16:982 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:16:982 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:16:982 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:17:015 Default STACKLoaded texture 'Weapons_WeaponsArtwork_03'.

20:54:17:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:18:065 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:18:065 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:18:065 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:18:065 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:18:065 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:18:065 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:18:065 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:18:065 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:18:065 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:18:348 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:18:348 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:18:348 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:18:348 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:18:348 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:18:348 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:18:348 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:18:348 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:18:348 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:18:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:19:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:20:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:21:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:21:848 Default STACKUnload texture 'Weapons_WeaponsArtwork_03'.

20:54:22:748 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:22:982 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:22:982 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:22:982 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:22:982 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:22:982 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:22:982 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:22:982 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:22:982 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:22:982 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:23:016 Default STACKLoaded texture 'Weapons_WeaponsArtwork_03'.

20:54:23:348 Default STACKUnload texture 'MinimapNotification'.

20:54:23:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:24:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:25:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:26:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:27:444 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:54:27:682 Default STACKUnload texture 'Weapons_WeaponsArtwork_03'.

20:54:27:682 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:54:27:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:28:094 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:54:28:728 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:29:727 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:30:244 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:54:30:777 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:31:777 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:32:777 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:33:778 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:34:777 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:35:777 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:36:761 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:37:761 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:38:761 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:39:760 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:40:096 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:54:40:315 UI STACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

20:54:40:330 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

20:54:40:330 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

20:54:40:761 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:41:015 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #2

20:54:41:761 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:41:981 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

20:54:42:681 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

20:54:42:761 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:43:778 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:43:948 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

20:54:44:777 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:44:995 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:54:45:232 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it

20:54:45:232 UI STACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

20:54:45:777 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:46:777 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:47:778 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:48:777 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:49:778 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:50:778 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:51:233 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:51:233 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:51:233 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:51:233 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:51:233 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:51:233 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:51:233 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:51:233 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:51:233 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:51:284 Default STACKLoaded texture 'Weapons_WeaponsArtwork_02'.

20:54:51:778 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:52:715 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:52:715 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:52:715 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:52:715 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:52:715 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:52:715 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:52:715 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:52:715 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:52:715 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:52:778 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:53:182 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:53:182 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:53:182 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:53:182 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:53:182 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:53:182 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:53:182 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:53:182 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:53:182 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:54:53:777 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:54:364 Default STACKUnload texture 'Weapons_WeaponsArtwork_02'.

20:54:54:778 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:55:778 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:56:778 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:57:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:58:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:54:59:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:00:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:01:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:02:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:03:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:04:827 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:05:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:06:349 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:55:06:349 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:55:06:349 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:55:06:349 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:55:06:349 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:55:06:349 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:55:06:349 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:55:06:349 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:55:06:349 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:55:06:399 Default STACKLoaded texture 'Weapons_WeaponsArtwork_12'.

20:55:06:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:07:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:08:365 Default STACKUnload texture 'Weapons_WeaponsArtwork_12'.

20:55:08:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:09:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:10:030 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:55:10:229 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:55:10:495 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:55:10:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:11:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:12:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:13:827 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:14:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:15:780 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:55:15:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:15:979 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:55:16:180 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Walls/LB_Factoria_wall_BlueLargeZoneDoorStructure_01.asset'. 'b20dd60cf58b0c34cb4019d614d65de8'.

     at GetValue in :line 0
     at get_Target in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Build in :line 0
     at InstantiateDoor in :line 0
     at SpawnRedDoor in :line 0
     at Delegate in :line 0

20:55:16:244 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:55:16:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:17:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:18:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:19:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:20:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:21:828 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:22:877 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:23:878 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:24:878 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:25:879 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:26:878 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:27:878 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:28:878 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:29:861 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:30:861 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:31:878 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:32:877 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:33:878 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:34:878 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:35:878 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:36:878 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:37:878 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:38:562 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:55:38:796 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:55:38:878 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:39:878 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:40:878 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:41:879 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:42:862 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:55:42:862 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:43:063 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:55:43:878 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:44:879 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:45:879 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:46:878 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:47:879 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:48:878 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:49:928 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:50:928 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:51:832 Default STACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

20:55:51:929 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:52:928 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:53:928 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:54:928 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:55:313 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:55:55:313 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:55:55:533 Gameplay STACKCrystal unslotting gameplay duration is longer that the animation. If this is what you want contact a GPP programmer.

     at ProcessCrystalChanges in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:55:55:928 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:56:928 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:57:929 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:58:928 Network STACK[Bolt] Session list updated: 0 total sessions

20:55:59:928 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:00:928 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:01:928 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:02:928 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:03:929 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:04:928 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:05:712 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:56:05:712 Default STACK[TED-14649] AddActionMapController RadialSelection

20:56:05:750 Default STACKLoaded texture 'Portrait_Turret'.

20:56:05:928 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:06:830 Default STACK[Audio][Music] Battle: BattleWaveEvent

20:56:06:830 Audio STACKPost audio event crystalRebootWaveStartEvent on frame 134511

20:56:06:929 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:07:646 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:56:07:646 Default STACK[TED-14649] RemoveActionMapController RadialSelection

20:56:07:929 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:08:929 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:09:882 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:882 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:882 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:882 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:882 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:882 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:882 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:882 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:882 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:882 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:898 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:898 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:898 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:898 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:898 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:898 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:898 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:898 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:914 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:914 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:914 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:914 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:914 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:914 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:09:914 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:10:929 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:11:928 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:12:928 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:13:885 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:885 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:885 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:885 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:885 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:885 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:885 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:885 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:885 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:885 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:885 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:885 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:900 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:900 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:900 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:900 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:900 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:900 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:900 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:900 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:914 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:914 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:914 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:914 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:914 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:914 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:914 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:914 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:914 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:914 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:914 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:13:932 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:13:932 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:14:929 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:15:929 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:16:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:17:882 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:882 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:882 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:882 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:882 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:882 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:897 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:897 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:897 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:897 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:897 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:897 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:913 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:913 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:913 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:913 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:931 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:931 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:931 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:931 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:931 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:931 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:931 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:931 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:17:978 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:18:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:19:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:20:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:21:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:22:820 Default STACKLoaded texture 'MinimapNotification'.

20:56:22:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:23:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:24:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:25:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:26:283 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:283 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:283 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:283 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:283 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:283 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:283 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:283 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:283 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:283 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:298 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:298 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:298 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:298 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:298 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:298 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:298 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:298 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:314 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:314 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:314 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:314 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:26:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:27:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:28:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:29:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:30:234 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:234 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:234 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:234 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:234 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:234 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:248 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:248 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:248 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:248 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:248 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:248 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:248 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:248 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:248 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:248 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:248 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:248 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:264 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:264 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:264 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:264 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:30:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:31:978 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:32:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:33:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:34:282 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:34:282 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:34:282 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:34:282 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:34:282 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:34:282 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:34:282 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:34:282 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:34:282 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:34:282 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:34:297 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:34:297 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:34:297 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:34:297 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:34:297 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:34:297 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:34:297 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:34:297 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:34:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:35:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:36:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:37:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:38:285 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:285 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:285 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:285 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:285 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:285 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:285 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:285 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:298 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:298 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:298 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:298 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:298 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:298 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:298 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:298 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:314 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:314 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:314 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:314 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:314 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:314 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:314 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:314 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:38:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:39:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:40:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:41:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:42:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:42:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:42:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:42:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:42:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:42:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:42:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:42:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:42:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:42:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:42:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:42:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:42:348 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:42:348 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:42:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:43:979 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:44:980 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:46:029 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:47:029 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:48:029 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:49:029 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:50:030 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:50:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:333 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:348 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:348 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:348 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:348 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:348 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:348 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:348 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:50:348 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:51:029 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:52:029 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:53:029 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:54:029 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:54:084 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:54:084 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:54:084 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:54:084 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:54:084 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:54:084 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:54:084 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:54:084 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:54:097 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:54:097 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:54:097 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:54:097 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:54:097 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:54:097 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:54:097 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:54:097 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:54:097 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:54:097 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:55:030 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:56:029 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:57:030 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:57:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:57:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:57:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:57:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:57:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:57:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:57:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:57:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:57:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:57:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:57:897 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:57:897 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:56:58:030 Network STACK[Bolt] Session list updated: 0 total sessions

20:56:58:735 Default STACKUnload texture 'Mask__RGB_00'.

20:56:59:029 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:00:029 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:00:914 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01100688% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:00:914 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01100688% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:00:914 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01100688% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:00:914 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01100688% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:01:029 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:01:683 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:683 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:683 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:683 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:683 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:683 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:683 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:683 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:697 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:697 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:697 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:697 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:697 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:697 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:697 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:697 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:697 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:697 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:714 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:01:714 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0