# Sunday, September 10, 2023 9:20 PM
TED

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
21:20:15:165 Default STACK[TED-11679] Cinematic step Launch CS_EEn_ShowScore

21:20:15:714 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:16:714 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:17:714 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:18:714 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:19:714 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:20:714 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:21:714 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:22:714 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:23:714 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:24:714 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:25:714 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:26:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:27:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:28:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:29:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:30:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:30:966 Default STACK[TED-11679] Cinematic step Launch CS_TA_CrystalHUDHide

21:20:31:482 Default STACK[TED-11679] Cinematic step Launch CS_EEn_ElevatorTalks

21:20:31:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:31:998 Default STACK[TED-11679] Cinematic step Launch CS_EEn_ShowDistrictChoice

21:20:31:998 Default STACK[TED-14649] AddActionMapController ModalMenu

21:20:32:016 Default STACK[TED-11679] Cinematic step Launch Generic_Save

21:20:32:016 Default STACK[TED-11679] Cinematic finished ElevatorEntry

21:20:32:034 Default STACKLoaded texture 'spritemap1_AnimatedTalks_30'.

21:20:32:034 Default STACKLoaded texture 'spritemap2_AnimatedTalks'.

21:20:32:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:32:981 Default STACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:20:33:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:34:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:35:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:36:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:37:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:38:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:39:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:40:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:41:634 Default STACKLoaded texture 'spritemap1_AnimatedTalks_16'.

21:20:41:680 Default STACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:20:41:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:42:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:43:698 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:20:43:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:43:948 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:20:44:198 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:20:44:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:45:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:46:398 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:20:46:535 Default STACKLoaded texture 'spritemap1_AnimatedTalks_15'.

21:20:46:581 Default STACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:20:46:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:47:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:48:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:48:914 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 23...

21:20:48:914 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 13084 bytes

21:20:49:181 Default STACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:20:49:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:50:764 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:51:814 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:52:218 Default STACK[TED-11679] StartCinematic ElevatorDescent

21:20:52:814 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:53:814 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:54:268 Default STACKUnload texture 'Mask_03'.

21:20:54:268 Default STACKUnload texture 'PortraitSelection_03'.

21:20:54:268 Default STACKUnload texture 'PortraitSelection_05'.

21:20:54:268 Default STACKUnload texture 'Weapon_Affinity'.

21:20:54:450 Default STACKUnload texture 'Pins'.

21:20:54:450 Default STACKUnload texture 'ResourcesHUD'.

21:20:54:814 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:54:848 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:20:54:848 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:20:55:814 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:56:814 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:57:814 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:58:814 Network STACK[Bolt] Session list updated: 0 total sessions

21:20:59:814 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:00:248 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:21:00:248 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:21:00:815 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:01:815 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:02:814 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:03:814 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:04:814 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:05:082 Default STACK[TED-11679] Cinematic step Interrupt Generic_Wait_1s

21:21:05:082 Default STACK[TED-11679] Cinematic step Skip CS_ED_BarkDescent

21:21:05:082 Default STACK[TED-11679] StartCinematic ElevatorExit

21:21:05:082 Default STACK[TED-14649] RemoveActionMapController ModalMenu

21:21:05:231 Default STACKThe blackpost Game.MonsterWaveRequestBlackpost timed out before being read by all clients! Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:21:05:814 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:06:815 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:07:815 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:08:815 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:09:815 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:10:815 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:11:814 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:12:815 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:13:465 Gameplay STACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...

21:21:13:465 Application STACKRunning Flow State 'FlowState_LoadLevel'...

21:21:13:465 Default STACK[TED-14649] RemoveActionMapController Default_InDungeon

21:21:13:465 Default STACK[TED-14649] AddActionMapController Default_InLoading

21:21:13:501 Default STACKLoaded texture 'HQ_00'.

21:21:13:518 Default STACKLoaded texture 'CrystalHUD'.

21:21:13:815 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:14:815 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:14:866 Application STACKLevel seed info : 'Template:f2e224497a4867b40a7c8af54e4b277f - Biome:LaborColony - Seed:-1957895979 - Rotation:_180 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'

21:21:14:866 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

21:21:14:866 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

21:21:14:866 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.

21:21:14:866 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.

21:21:14:866 AssetDatabase STACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.LaborColony preload.

21:21:14:866 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.

21:21:14:866 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

21:21:14:866 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

21:21:15:415 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName LevelData:3] :: Transfer 3...

21:21:15:798 Audio STACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...

     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:15:798 Default STACK[Audio][Music] Stopping crystal music...

21:21:15:798 Default STACK[Audio][Music] Stopping battle music...

21:21:15:798 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:15:833 Default STACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.fx.elevator.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.levelbuild.factoria.elevator.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.

21:21:15:833 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at get_Mount in :line 0
     at UnmountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:15:833 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at get_Mount in :line 0
     at UnmountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:15:833 Default STACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.

21:21:15:833 Default STACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.

21:21:15:881 AssetDatabase STACKAssetBundle Ted.Data.FX.Elevator unload took 00:00:00.0465286

21:21:15:931 AssetDatabase STACKAssetBundle Ted.Data.LevelBuild.Factoria.Elevator unload took 00:00:00.0498716

21:21:15:931 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:15:931 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:15:931 RED STACKGC & Unload unused assets

21:21:16:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:16:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:16:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:16:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:16:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:16:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:16:331 Default STACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.levelbuild.factoria.laborcolony.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

21:21:16:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:16:331 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:16:331 Default STACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.depiction.bosses.giantspawner.assetbundle' has been mounted.

21:21:16:331 Default STACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

21:21:16:331 Audio STACK[Audio] Loading soundbanks for biome 'LaborColony'.

21:21:16:382 Audio STACK[Audio] Finished loading soundbanks for biome 'LaborColony'.

21:21:16:832 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:17:031 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName LevelData:3]: 618005 bytes

21:21:17:033 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

21:21:17:033 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

21:21:17:033 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

21:21:17:033 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

21:21:17:033 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

21:21:17:033 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

21:21:17:033 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

21:21:17:033 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

21:21:17:067 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:17:067 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:17:067 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:17:067 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:17:067 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bugs preload.

21:21:17:067 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Monsters.Blobs preload.

21:21:17:201 AssetDatabase STACKAssetBundle Ted.Data.Depiction.Monsters.Bugs preload took 00:00:00.1216037

21:21:17:201 AssetDatabase STACKPrewarm shaders in ted.data.depiction.monsters.bugs.assetbundle took 00:00:00.0078338

21:21:17:251 AssetDatabase STACKAssetBundle Ted.Data.Depiction.Monsters.Blobs preload took 00:00:00.0418897

21:21:17:251 AssetDatabase STACKPrewarm shaders in ted.data.depiction.monsters.blobs.assetbundle took 00:00:00.0081720

21:21:17:251 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:17:251 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:17:251 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:17:251 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

21:21:17:251 Default STACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been mounted.

21:21:17:251 Default STACKAssetProvider 'ted.data.depiction.monsters.blobs.assetbundle' has been mounted.

21:21:17:251 Default STACK[Audio][Music] Changed biome to 'LaborColony'.

21:21:17:251 Default STACK[Audio][Music] Starting crystal music (muted)...

21:21:17:251 Default STACK[Audio][Music] Starting battle music (muted)...

21:21:17:251 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:21:17:251 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:21:17:251 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = ).

21:21:17:303 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/49/3f80f26d996104f8617a8f7873ae4f_LB_Factoria_ground_12x12_01.asset'. '4011d5a141c8f8d4d912ec0bb2f0e491'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Delegate in :line 0

21:21:17:383 Audio STACK[Audio] Unloading soundbanks for biome 'Elevator'.

21:21:17:455 Application STACKRunning Flow State 'FlowState_WaitForSession'...

21:21:17:455 Default STACK[TED-14649] RemoveActionMapController Default_InLoading

21:21:17:455 Default STACK[TED-14649] AddActionMapController Default_InLoading

21:21:17:455 Network STACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...444] RoomName=[conf+1007091893]

21:21:17:455 Network STACK[Voice] Set output volume to 45

21:21:17:455 Network STACK[VoiceService] Updating audio output status to: Disabled

21:21:17:465 Gameplay STACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...

21:21:17:683 Gameplay STACKRunning client session state 'Game.ClientSessionState_InGame'...

21:21:17:683 Application STACKRunning Flow State 'FlowState_InDungeon'...

21:21:17:683 Default STACK[TED-14649] RemoveActionMapController Default_InLoading

21:21:17:683 Default STACK[TED-14649] AddActionMapController Default_InDungeon

21:21:17:713 Default STACK[Audio][Music] First room is silent.

21:21:17:713 Default STACK[TED-11679] StartCinematic StationArrivalFromElevator

21:21:17:713 Default STACK[TED-11679] Cinematic step Launch Generic_StartWithFadeIn

21:21:17:713 Default STACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

21:21:17:713 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

21:21:17:831 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:18:699 Default STACK[TED-11679] Cinematic step Launch CS_SAFE_Teleport&MoveHeroes

21:21:18:699 Default STACKCurrent user info received ! : {"id":"Vele#4653","photon_id":"","puid":"0002172b658d4c84a6b83a3c94ec3444","rich_presence":"%RichPresenceGame","status":"Connected"}

21:21:18:832 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:18:885 Default STACKUnload texture 'HQ_00'.

21:21:18:885 Default STACKUnload texture 'CrystalHUD'.

21:21:18:966 Default STACK[TED-11679] Cinematic step Launch Generic_FadeOut

21:21:18:966 Default STACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

21:21:18:966 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

21:21:19:482 Default STACK[TED-11679] Cinematic step Launch CS_SAFE_Bark

21:21:19:882 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:20:432 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 19...

21:21:20:432 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 24...

21:21:20:482 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 13084 bytes

21:21:20:482 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14092 bytes

21:21:20:499 Default STACK[TED-11679] Cinematic step Launch Generic_Wait_1s

21:21:20:516 Default STACK[TED-11679] Cinematic step Launch Generic_End

21:21:20:516 Default STACKLoaded texture 'Blurs_Blurs'.

21:21:20:516 Default STACKLoaded texture 'ResourcesHUD'.

21:21:20:516 Default STACKLoaded texture 'Pins'.

21:21:20:516 Default STACKLoaded texture 'Mask_03'.

21:21:20:516 Default STACKLoaded texture 'PortraitSelection_05'.

21:21:20:516 Default STACKLoaded texture 'Weapon_Affinity'.

21:21:20:516 Default STACKLoaded texture 'PortraitSelection_03'.

21:21:20:534 Default STACK[TED-11679] Cinematic step Launch Generic_Save

21:21:20:534 Default STACK[TED-11679] Cinematic finished StationArrivalFromElevator

21:21:20:882 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:21:881 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:22:881 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:23:881 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:24:881 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:25:881 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:26:881 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:27:882 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:28:882 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:29:881 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:30:881 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:31:881 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:32:882 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:33:881 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:34:881 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:35:256 Default STACK[Audio][Music] New Level!

21:21:35:256 Default STACK[Audio][Music] Pending orchestral Play_ED_A06_Seg_C_Part_1_Full for biome LaborColony and variation 1.

21:21:35:291 Default STACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.

     at SpawnEffect in :line 0
     at PreRender in :line 0
     at Update in :line 0
     at Update in :line 0
     at Delegate in :line 0

21:21:35:291 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #3 but could not find any actions for it

21:21:35:291 UI STACKMainInteractor changed for ResourcesGenerator 0 #3. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

21:21:35:881 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:36:882 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:37:882 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:38:266 Default STACK[Audio][Music] Play orchestral Play_ED_A06_Seg_C_Part_1_Full.

21:21:38:882 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:39:881 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:40:882 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:41:881 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:42:882 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:43:533 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:21:43:685 UI STACKMainInteractor changed for ResourcesGenerator 0 #3. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

21:21:43:881 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:44:284 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:21:44:882 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:45:882 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:46:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:47:268 Default STACKUnload texture 'spritemap1_AnimatedTalks_16'.

21:21:47:931 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:48:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:49:851 Default STACKUnload texture 'spritemap1_AnimatedTalks_15'.

21:21:49:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:50:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:51:931 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:52:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:53:151 Default STACKUnload texture 'spritemap1_AnimatedTalks_30'.

21:21:53:151 Default STACKUnload texture 'spritemap2_AnimatedTalks'.

21:21:53:931 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:54:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:55:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:56:931 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:57:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:58:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:21:59:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:00:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:01:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:02:186 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:02:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:03:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:04:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:05:151 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:05:618 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:05:836 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:05:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:05:985 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:06:119 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:06:285 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:06:385 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:06:550 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:06:636 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:06:768 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:06:868 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:06:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:07:035 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:07:136 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:07:301 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:07:418 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:07:568 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:07:685 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:07:835 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:07:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:07:936 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:08:168 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:08:351 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:08:468 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:08:618 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:08:735 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:08:901 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:08:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:09:035 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:09:168 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:09:285 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:09:435 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:09:551 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:09:701 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:09:835 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:09:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:09:985 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:10:118 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:10:285 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:10:435 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:10:585 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:10:701 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:10:885 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:10:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:10:985 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:11:151 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:11:268 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:11:451 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:11:568 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:11:751 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:11:868 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:11:932 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:12:035 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:12:136 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:12:318 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:12:436 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:12:618 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:12:752 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:12:951 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:12:983 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:13:085 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:13:285 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:13:451 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:13:668 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:22:13:968 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:22:13:968 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:14:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:15:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:16:981 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:17:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:18:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:19:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:20:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:21:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:22:651 Default STACKUnload texture 'Mask__RGB_00'.

21:22:22:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:23:983 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:24:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:25:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:26:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:27:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:28:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:29:983 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:30:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:31:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:32:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:33:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:34:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:35:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:36:983 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:37:284 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:22:37:491 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #3 but could not find any actions for it

21:22:37:491 UI STACKMainInteractor changed for ResourcesGenerator 0 #3. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

21:22:37:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:38:982 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:39:983 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:41:033 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:42:033 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:43:032 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:44:033 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:45:032 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:46:032 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:47:032 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:48:032 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:49:032 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:50:032 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:50:868 Default STACK[Audio][Music] Biome orchestral ended (AK_EndOfEvent), playing soundscape.

21:22:51:033 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:52:033 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:53:032 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:54:033 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:55:032 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:56:032 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:57:033 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:58:033 Network STACK[Bolt] Session list updated: 0 total sessions

21:22:59:033 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:00:033 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:01:032 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:02:033 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:03:032 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:04:033 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:04:116 Default STACK[TED-14649] AddActionMapController ModalMenu

21:23:04:121 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-176. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:23:04:121 Simulation STACKFailed to remove modifier ##1 AttackDamageElectric: forced to 18 (Priority: 0) from entity #-176. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:23:04:121 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 0.3 (Priority: 0) from entity #-176. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:23:04:121 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-176. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:23:04:121 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-176. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:23:04:121 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-176. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:23:04:121 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-176. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:23:04:121 Simulation STACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.02 (Priority: 0) from entity #-176. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:23:04:121 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 1 (Priority: 0) from entity #-176. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:23:04:121 Simulation STACKFailed to remove modifier ##9 StatusApplicationChance: + 0.1 (Priority: 0) from entity #-176. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:23:04:121 Simulation STACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-176. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:23:04:121 Simulation STACKFailed to remove modifier ##0 KnockbackBonus: + 0.3 (Priority: 3) from entity #-176. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:23:04:121 Simulation STACKFailed to remove modifier ##1 BonusDamage: + 0.15 (Priority: 3) from entity #-176. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:23:04:121 Default STACK[TED-14649] AddActionMapController ModalMenu

21:23:04:121 Default STACK[TED-14649] ActionMapController ModalMenu already added

     at AddActionMapController in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:23:04:155 Default STACKLoaded texture 'ConceptHero_ConceptCrystal_06'.

21:23:04:155 Default STACKLoaded texture 'Weapon_Small'.

21:23:04:155 Default STACKLoaded texture 'Mask_07'.

21:23:04:155 Default STACKLoaded texture 'Weapons_WeaponsArtwork_01'.

21:23:05:033 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:05:319 Default STACKUnload texture 'Blurs_Blurs'.

21:23:06:032 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:07:033 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:08:082 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:09:082 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:10:083 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:11:082 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:12:083 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:13:083 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:14:083 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:15:082 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:16:083 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:17:083 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:18:083 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:19:083 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:20:083 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:21:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:22:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:23:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:24:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:25:132 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:26:071 Default STACKLoaded texture 'Mask__RGB_00'.

21:23:26:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:27:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:27:252 Default STACKUnload texture 'Weapons_WeaponsArtwork_01'.

21:23:28:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:29:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:30:134 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:31:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:32:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:33:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:34:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:34:419 Default STACK[TED-14649] RemoveActionMapController ModalMenu

21:23:34:437 Default STACK[TED-14649] RemoveActionMapController ModalMenu

21:23:34:437 Default STACK[TED-14649] ActionMapController ModalMenu not found

     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:23:34:453 Default STACKLoaded texture 'Blurs_Blurs'.

21:23:35:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:35:419 Default STACKUnload texture 'ConceptHero_ConceptCrystal_06'.

21:23:36:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:37:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:38:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:39:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:40:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:41:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:42:133 Network STACK[Bolt] Session list updated: 0 total sessions

21:23:43:133 Network STACK[Bolt] Session list updated: 0 total sessions

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21:24:00:850 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:24:00:850 Default STACK[TED-14649] AddActionMapController RadialSelection

21:24:00:904 Default STACKLoaded texture 'Portrait_Turret'.

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21:24:27:736 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:24:27:736 Default STACK[TED-14649] RemoveActionMapController RadialSelection

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21:24:34:471 Default STACKUnload texture 'Mask__RGB_00'.

21:24:34:471 Default STACKUnload texture 'Mask_07'.

21:24:34:471 Default STACKUnload texture 'Weapon_Small'.

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21:25:28:004 Default STACKUnload texture 'Portrait_Turret'.

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21:29:24:837 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:25:638 Default STACK[TED-14649] AddActionMapController ModalMenu

21:29:25:642 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-177. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:25:642 Simulation STACKFailed to remove modifier ##1 AttackDamageElectric: forced to 18 (Priority: 0) from entity #-177. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:25:642 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 0.3 (Priority: 0) from entity #-177. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:25:642 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-177. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:25:642 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-177. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:25:642 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-177. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:25:642 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-177. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:25:642 Simulation STACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.02 (Priority: 0) from entity #-177. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:25:642 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 1 (Priority: 0) from entity #-177. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:25:642 Simulation STACKFailed to remove modifier ##9 StatusApplicationChance: + 0.1 (Priority: 0) from entity #-177. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:25:642 Simulation STACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-177. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:25:642 Simulation STACKFailed to remove modifier ##0 KnockbackBonus: + 0.3 (Priority: 3) from entity #-177. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:25:642 Simulation STACKFailed to remove modifier ##1 BonusDamage: + 0.15 (Priority: 3) from entity #-177. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:25:642 Default STACK[TED-14649] AddActionMapController ModalMenu

21:29:25:642 Default STACK[TED-14649] ActionMapController ModalMenu already added

     at AddActionMapController in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:25:675 Default STACKLoaded texture 'ConceptHero_ConceptCrystal_06'.

21:29:25:675 Default STACKLoaded texture 'Weapon_Small'.

21:29:25:675 Default STACKLoaded texture 'Mask_07'.

21:29:25:675 Default STACKLoaded texture 'Weapons_WeaponsArtwork_01'.

21:29:25:837 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:26:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:26:856 Default STACKUnload texture 'Blurs_Blurs'.

21:29:27:842 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:28:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:29:775 Default STACKLoaded texture 'Mask__RGB_00'.

21:29:29:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:30:407 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-178. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:30:407 Simulation STACKFailed to remove modifier ##1 AttackDamageElectric: forced to 18 (Priority: 0) from entity #-178. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:30:407 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 0.3 (Priority: 0) from entity #-178. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:30:407 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-178. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:30:407 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-178. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:30:407 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-178. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:30:407 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-178. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:30:407 Simulation STACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.02 (Priority: 0) from entity #-178. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:30:407 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 1 (Priority: 0) from entity #-178. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:30:407 Simulation STACKFailed to remove modifier ##9 StatusApplicationChance: + 0.1 (Priority: 0) from entity #-178. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:30:407 Simulation STACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-178. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:30:407 Simulation STACKFailed to remove modifier ##0 KnockbackBonus: + 0.3 (Priority: 3) from entity #-178. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:30:407 Simulation STACKFailed to remove modifier ##1 BonusDamage: + 0.15 (Priority: 3) from entity #-178. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:30:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:31:391 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-179. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:31:391 Simulation STACKFailed to remove modifier ##1 AttackDamageElectric: forced to 18 (Priority: 0) from entity #-179. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:31:391 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 0.3 (Priority: 0) from entity #-179. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:31:391 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-179. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:31:391 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-179. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:31:391 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-179. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:31:391 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-179. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:31:391 Simulation STACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.02 (Priority: 0) from entity #-179. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:31:391 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 1 (Priority: 0) from entity #-179. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:31:391 Simulation STACKFailed to remove modifier ##9 StatusApplicationChance: + 0.1 (Priority: 0) from entity #-179. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:31:391 Simulation STACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-179. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:31:391 Simulation STACKFailed to remove modifier ##0 KnockbackBonus: + 0.3 (Priority: 3) from entity #-179. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:31:391 Simulation STACKFailed to remove modifier ##1 BonusDamage: + 0.15 (Priority: 3) from entity #-179. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:31:408 Default STACKLoaded texture 'Weapons_WeaponsArtwork_31'.

21:29:31:837 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:32:390 Default STACKUnload texture 'Weapons_WeaponsArtwork_01'.

21:29:32:837 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:33:123 Default STACKUnload texture 'Weapons_WeaponsArtwork_31'.

21:29:33:837 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:34:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:35:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:36:573 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-180. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:36:573 Simulation STACKFailed to remove modifier ##1 AttackDamageElectric: forced to 18 (Priority: 0) from entity #-180. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:36:573 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 0.3 (Priority: 0) from entity #-180. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:36:573 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-180. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:36:573 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-180. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:36:573 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-180. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:36:573 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-180. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:36:573 Simulation STACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.02 (Priority: 0) from entity #-180. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:36:573 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 1 (Priority: 0) from entity #-180. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:36:573 Simulation STACKFailed to remove modifier ##9 StatusApplicationChance: + 0.1 (Priority: 0) from entity #-180. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:36:573 Simulation STACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-180. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:36:573 Simulation STACKFailed to remove modifier ##0 KnockbackBonus: + 0.3 (Priority: 3) from entity #-180. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:36:573 Simulation STACKFailed to remove modifier ##1 BonusDamage: + 0.15 (Priority: 3) from entity #-180. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:36:592 Default STACKLoaded texture 'Weapons_WeaponsArtwork_31'.

21:29:36:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:37:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:38:207 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-181. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:38:207 Simulation STACKFailed to remove modifier ##1 AttackDamageElectric: forced to 18 (Priority: 0) from entity #-181. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:38:207 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 0.3 (Priority: 0) from entity #-181. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:38:207 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-181. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:38:207 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-181. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:38:207 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-181. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:38:207 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-181. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:38:207 Simulation STACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.02 (Priority: 0) from entity #-181. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:38:207 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 1 (Priority: 0) from entity #-181. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:38:207 Simulation STACKFailed to remove modifier ##9 StatusApplicationChance: + 0.1 (Priority: 0) from entity #-181. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:38:207 Simulation STACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-181. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:38:207 Simulation STACKFailed to remove modifier ##0 KnockbackBonus: + 0.3 (Priority: 3) from entity #-181. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:38:207 Simulation STACKFailed to remove modifier ##1 BonusDamage: + 0.15 (Priority: 3) from entity #-181. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:38:225 Default STACKLoaded texture 'Weapons_WeaponsArtwork_01'.

21:29:38:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:39:206 Default STACKUnload texture 'Weapons_WeaponsArtwork_31'.

21:29:39:373 Default STACK[TED-14649] RemoveActionMapController ModalMenu

21:29:39:392 Default STACK[TED-14649] RemoveActionMapController ModalMenu

21:29:39:392 Default STACK[TED-14649] ActionMapController ModalMenu not found

     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:29:39:425 Default STACKLoaded texture 'Blurs_Blurs'.

21:29:39:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:40:373 Default STACKUnload texture 'ConceptHero_ConceptCrystal_06'.

21:29:40:373 Default STACKUnload texture 'Weapons_WeaponsArtwork_01'.

21:29:40:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:41:593 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:29:41:593 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:29:41:640 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:29:41:640 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:29:41:640 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:29:41:640 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:29:41:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:42:837 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:43:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:44:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:45:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:46:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:47:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:48:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:49:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:50:839 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:51:838 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:52:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:53:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:53:989 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.01009109% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:29:53:989 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.01009109% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:29:53:989 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.01009109% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:29:53:989 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.01009109% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:29:54:021 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:29:54:021 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:29:54:021 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:29:54:021 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:29:54:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:55:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:56:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:57:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:58:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:29:59:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:00:805 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:30:00:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:00:989 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:30:01:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:02:810 Default STACKLoaded texture 'ShadedPortrait'.

21:30:02:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:03:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:03:938 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 20...

21:30:03:938 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 25...

21:30:03:988 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 13144 bytes

21:30:03:988 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14152 bytes

21:30:04:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:05:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:06:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:07:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:08:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:09:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:10:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:11:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:12:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:13:671 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:30:13:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:14:157 Default STACKUnload texture 'ShadedPortrait'.

21:30:14:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:15:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:16:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:16:922 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:30:17:888 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:18:889 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:19:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:20:493 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2 (Priority: 0) from entity #-182. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:30:20:493 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 9 (Priority: 0) from entity #-182. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:30:20:493 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 18.5 (Priority: 0) from entity #-182. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:30:20:493 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-182. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:30:20:493 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-182. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:30:20:493 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.03 (Priority: 0) from entity #-182. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:30:20:493 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-182. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:30:20:493 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.3 (Priority: 0) from entity #-182. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:30:20:493 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-182. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:30:20:493 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-182. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:30:20:493 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-182. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:30:20:527 Default STACKLoaded texture 'Weapons_WeaponsArtwork_05'.

21:30:20:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:21:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:22:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:23:693 Default STACKUnload texture 'Weapons_WeaponsArtwork_05'.

21:30:23:722 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:30:23:889 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:30:23:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:24:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:25:939 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:26:939 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:27:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:28:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:29:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:30:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:31:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:32:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:33:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:34:939 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:35:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:36:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:37:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:38:939 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:39:375 Default STACKUnload texture 'Mask_07'.

21:30:39:375 Default STACKUnload texture 'Weapon_Small'.

21:30:39:939 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:40:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:41:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:42:939 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:43:205 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:30:43:939 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:44:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:45:939 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:46:939 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:47:939 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:48:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:49:938 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:50:172 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:30:50:988 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:51:989 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:52:988 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:53:988 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:54:106 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:30:54:988 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:55:989 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:56:989 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:57:989 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:58:989 Network STACK[Bolt] Session list updated: 0 total sessions

21:30:59:989 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:00:989 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:01:989 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:02:988 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:03:989 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:04:989 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:05:988 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:06:891 Default STACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

21:31:06:989 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:07:989 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:08:988 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:09:989 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:10:989 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:11:989 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:12:989 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:13:989 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:15:038 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:16:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:17:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:18:038 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:19:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:20:038 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:21:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:21:891 Default STACK[Audio][Music] Battle: BattleWaveEvent

21:31:21:891 Audio STACKPost audio event crystalRebootWaveStartEvent on frame 261190

21:31:22:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:23:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:24:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:24:892 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:24:892 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:24:892 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:24:892 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:24:892 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:24:892 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:24:907 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:24:907 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:24:907 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:24:907 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:24:923 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:24:923 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:24:923 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:24:923 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:25:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:26:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:27:040 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:27:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:27:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:27:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:27:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:28:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:28:892 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:28:892 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:28:892 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:28:892 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:28:892 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:28:892 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:28:907 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:28:907 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:28:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:28:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:28:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:28:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:29:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:29:742 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:29:742 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:29:742 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:29:742 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:30:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:31:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:31:042 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:31:042 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:31:042 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:31:042 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:32:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:33:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:33:592 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:33:592 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:33:592 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:33:592 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:34:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:34:041 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:34:041 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:34:041 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:34:041 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:34:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:34:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:34:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:34:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:34:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:34:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:34:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:34:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:34:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:34:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:35:008 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:35:008 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:35:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:36:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:37:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:37:492 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:37:492 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:37:492 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:37:492 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:38:040 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:38:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:38:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:38:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:38:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:38:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:38:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:39:007 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:39:007 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:39:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:40:039 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:41:089 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:41:941 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:41:941 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:41:941 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:41:941 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:42:089 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:42:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:42:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:42:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:42:992 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:31:43:089 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:44:089 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:45:090 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:46:090 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:46:376 Default STACKUnload texture 'Mask__RGB_00'.

21:31:47:090 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:48:089 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:49:089 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:50:090 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:51:089 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:52:041 Default STACK[Audio][Music] Playing battle victory outro...

21:31:52:041 Default STACK[Audio][Music] Play soundscape.

21:31:52:041 Audio STACKPost audio event crystalRebootWaveEndEvent on frame 262999

21:31:52:089 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:53:089 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:54:090 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:55:090 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:56:089 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:57:089 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:57:139 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 21...

21:31:57:139 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 26...

21:31:57:190 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 13220 bytes

21:31:57:190 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14152 bytes

21:31:58:090 Network STACK[Bolt] Session list updated: 0 total sessions

21:31:59:089 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:00:090 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:01:089 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:02:089 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:03:089 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:04:089 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:05:089 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:06:089 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:07:090 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:08:090 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:09:139 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:10:139 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:11:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:12:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:13:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:13:851 Default STACKLoaded texture 'Mask__RGB_00'.

21:32:13:875 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:32:14:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:15:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:16:139 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:17:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:18:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:19:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:20:139 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:21:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:22:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:23:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:24:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:25:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:26:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:27:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:28:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:29:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:30:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:31:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:32:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:33:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:34:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:35:140 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:36:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:37:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:38:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:39:189 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:40:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:40:923 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:32:41:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:41:324 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:32:42:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:43:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:44:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:45:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:45:357 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:32:46:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:47:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:48:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:49:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:50:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:50:941 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:32:51:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:51:907 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:32:52:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:53:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:54:191 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:55:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:56:190 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:57:241 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:58:241 Network STACK[Bolt] Session list updated: 0 total sessions

21:32:59:240 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:00:240 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:01:240 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:02:240 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:03:240 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:04:240 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:05:240 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:06:240 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:07:143 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:33:07:143 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:33:07:143 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:33:07:143 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:33:07:143 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:33:07:240 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:08:241 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:09:240 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:10:240 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:11:240 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:12:241 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:13:241 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:14:241 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:15:241 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:16:241 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:17:044 Default STACKUnload texture 'Mask__RGB_00'.

21:33:17:240 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:18:240 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:19:241 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:20:241 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:20:940 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 22...

21:33:20:940 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 27...

21:33:20:990 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 13220 bytes

21:33:20:990 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14152 bytes

21:33:21:241 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:22:240 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:23:290 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:24:290 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:25:291 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:26:290 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:27:290 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:28:290 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:29:290 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:30:291 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:31:290 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:32:291 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:33:291 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:34:290 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:34:643 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:33:34:643 Default STACK[TED-14649] AddActionMapController RadialSelection

21:33:34:678 Default STACKLoaded texture 'Portrait_Turret'.

21:33:35:291 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:36:291 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:37:291 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:37:475 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:33:37:475 Default STACK[TED-14649] RemoveActionMapController RadialSelection

21:33:38:291 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:38:593 Default STACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

21:33:39:291 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:39:724 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:33:39:724 Default STACK[TED-14649] AddActionMapController RadialSelection

21:33:40:291 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:40:375 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:33:40:375 Default STACK[TED-14649] RemoveActionMapController RadialSelection

21:33:41:290 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:42:291 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:43:291 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:44:291 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:45:291 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:46:291 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:47:291 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:48:291 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:49:291 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:50:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:51:340 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:52:340 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:53:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:53:593 Default STACK[Audio][Music] Battle: BattleWaveEvent

21:33:53:593 Audio STACKPost audio event crystalRebootWaveStartEvent on frame 270284

21:33:54:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:55:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:56:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:56:594 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:33:56:594 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:33:56:594 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:33:56:594 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:33:56:594 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:33:56:594 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:33:56:610 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:33:56:610 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:33:56:610 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:33:56:610 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:33:57:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:58:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:33:59:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:00:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:00:595 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:00:595 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:00:595 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:00:595 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:00:595 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:00:595 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:00:595 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:00:595 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:00:595 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:00:595 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:00:610 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:00:610 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:01:340 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:02:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:03:193 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:03:193 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:03:193 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:03:193 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:03:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:03:444 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:03:444 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:03:444 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:03:444 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:04:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:05:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:06:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:06:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:06:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:06:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:06:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:07:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:08:342 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:09:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:09:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:09:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:09:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:09:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:09:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:09:109 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:09:109 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:09:109 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:09:109 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:09:109 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:09:109 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:09:109 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:09:109 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:09:230 Default STACKLoaded texture 'Mask__RGB_00'.

21:34:09:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:10:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:11:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:11:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:11:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:11:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:11:193 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:11:193 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:11:193 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:11:193 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:11:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:11:443 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01116436% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:34:11:443 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01116436% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:34:11:793 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:11:793 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:11:793 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:11:793 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:12:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:13:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:13:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:13:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:13:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:13:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:13:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:13:109 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:13:109 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:13:109 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:13:109 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:13:341 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:14:342 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:15:245 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:15:245 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:15:245 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:15:245 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:15:391 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:15:744 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:15:744 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:15:744 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:15:744 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:16:392 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:17:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:17:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:17:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:17:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:17:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:17:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:17:391 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:18:392 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:19:391 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:20:391 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:21:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:21:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:21:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:21:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:21:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:21:094 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:21:109 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:21:109 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:21:109 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:21:109 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:21:392 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:22:391 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:23:244 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:23:244 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:23:244 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:23:244 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:23:391 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:24:391 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:25:392 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:26:391 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:27:391 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:28:391 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:29:391 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:30:392 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:31:391 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:32:392 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:33:391 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:33:944 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:33:944 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:33:944 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:33:944 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:34:392 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:35:391 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:36:392 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:37:391 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:38:391 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:39:391 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:40:392 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:40:662 Default STACKUnload texture 'Portrait_Turret'.

21:34:41:194 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:41:194 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:41:194 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:41:194 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:41:392 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:42:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:43:441 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:44:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:45:441 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:46:441 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:47:441 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:48:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:49:045 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:49:045 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:49:045 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:49:045 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:49:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:50:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:51:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:52:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:53:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:53:744 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:53:744 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:53:744 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:53:744 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:54:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:55:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:56:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:57:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:57:896 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:57:896 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:57:896 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:57:896 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:34:58:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:59:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:34:59:893 Default STACK[Audio][Music] Playing battle victory outro...

21:34:59:893 Default STACK[Audio][Music] Play soundscape.

21:34:59:893 Audio STACKPost audio event crystalRebootWaveEndEvent on frame 274260

21:35:00:441 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:01:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:02:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:03:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:04:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:05:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:05:892 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 23...

21:35:05:892 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 28...

21:35:05:942 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 13220 bytes

21:35:05:942 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14152 bytes

21:35:06:442 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:07:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:08:491 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:09:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:10:491 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:11:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:12:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:13:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:14:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:15:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:16:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:17:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:18:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:19:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:20:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:21:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:22:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:23:491 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:24:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:25:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:26:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:27:377 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:35:27:377 Default STACK[TED-14649] AddActionMapController RadialSelection

21:35:27:415 Default STACKLoaded texture 'Portrait_Turret'.

21:35:27:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:28:411 Default STACKUnload texture 'Mask__RGB_00'.

21:35:28:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:29:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:30:144 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:35:30:144 Default STACK[TED-14649] RemoveActionMapController RadialSelection

21:35:30:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:31:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:31:809 Default STACK[TED-14649] AddActionMapController ModalMenu

21:35:31:814 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2 (Priority: 0) from entity #-183. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:31:814 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 9 (Priority: 0) from entity #-183. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:31:814 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 18.5 (Priority: 0) from entity #-183. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:31:814 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-183. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:31:814 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-183. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:31:814 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.03 (Priority: 0) from entity #-183. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:31:814 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-183. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:31:814 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.3 (Priority: 0) from entity #-183. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:31:814 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-183. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:31:814 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-183. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:31:814 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-183. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:31:814 Default STACK[TED-14649] AddActionMapController ModalMenu

21:35:31:814 Default STACK[TED-14649] ActionMapController ModalMenu already added

     at AddActionMapController in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:31:855 Default STACKLoaded texture 'ConceptHero_ConceptCrystal_06'.

21:35:31:855 Default STACKLoaded texture 'Weapon_Small'.

21:35:31:855 Default STACKLoaded texture 'Mask_07'.

21:35:31:855 Default STACKLoaded texture 'Weapons_WeaponsArtwork_01'.

21:35:32:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:32:913 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2 (Priority: 0) from entity #-184. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:32:913 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 9 (Priority: 0) from entity #-184. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:32:913 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 18.5 (Priority: 0) from entity #-184. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:32:913 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-184. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:32:913 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-184. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:32:913 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.03 (Priority: 0) from entity #-184. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:32:913 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-184. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:32:913 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.3 (Priority: 0) from entity #-184. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:32:913 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-184. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:32:913 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-184. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:32:913 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-184. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:32:931 Default STACKLoaded texture 'Weapons_WeaponsArtwork_31'.

21:35:33:012 Default STACKUnload texture 'Blurs_Blurs'.

21:35:33:492 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:33:912 Default STACKUnload texture 'Weapons_WeaponsArtwork_01'.

21:35:34:542 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:35:542 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:36:542 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:37:542 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:37:796 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2 (Priority: 0) from entity #-185. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:37:796 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 9 (Priority: 0) from entity #-185. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:37:796 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 18.5 (Priority: 0) from entity #-185. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:37:796 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-185. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:37:796 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-185. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:37:796 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.03 (Priority: 0) from entity #-185. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:37:796 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-185. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:37:796 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.3 (Priority: 0) from entity #-185. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:37:796 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-185. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:37:796 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-185. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:37:796 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-185. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:37:813 Default STACKLoaded texture 'Weapons_WeaponsArtwork_01'.

21:35:38:542 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:38:796 Default STACKUnload texture 'Weapons_WeaponsArtwork_31'.

21:35:39:543 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:40:028 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2 (Priority: 0) from entity #-186. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:40:028 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 9 (Priority: 0) from entity #-186. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:40:028 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 18.5 (Priority: 0) from entity #-186. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:40:028 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-186. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:40:028 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-186. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:40:028 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.03 (Priority: 0) from entity #-186. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:40:028 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-186. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:40:028 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.3 (Priority: 0) from entity #-186. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:40:028 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-186. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:40:028 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-186. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:40:028 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-186. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:40:063 Default STACKLoaded texture 'Weapons_WeaponsArtwork_31'.

21:35:40:543 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:41:029 Default STACKUnload texture 'Weapons_WeaponsArtwork_01'.

21:35:41:543 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:41:662 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2 (Priority: 0) from entity #-187. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:41:662 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 9 (Priority: 0) from entity #-187. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:41:662 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 18.5 (Priority: 0) from entity #-187. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:41:662 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-187. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:41:662 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-187. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:41:662 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.03 (Priority: 0) from entity #-187. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:41:662 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-187. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:41:662 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.3 (Priority: 0) from entity #-187. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:41:662 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-187. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:41:662 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-187. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:41:662 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-187. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:41:697 Default STACKLoaded texture 'Weapons_WeaponsArtwork_01'.

21:35:42:542 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:42:662 Default STACKUnload texture 'Weapons_WeaponsArtwork_31'.

21:35:43:543 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:43:862 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2 (Priority: 0) from entity #-188. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:43:862 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 9 (Priority: 0) from entity #-188. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:43:862 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 18.5 (Priority: 0) from entity #-188. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:43:862 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-188. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:43:862 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-188. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:43:862 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.03 (Priority: 0) from entity #-188. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:43:862 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-188. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:43:862 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.3 (Priority: 0) from entity #-188. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:43:862 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-188. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:43:862 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-188. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:43:862 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-188. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:43:881 Default STACKLoaded texture 'Weapons_WeaponsArtwork_31'.

21:35:44:542 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:44:862 Default STACKUnload texture 'Weapons_WeaponsArtwork_01'.

21:35:45:543 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:46:542 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:47:047 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2 (Priority: 0) from entity #-189. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:47:047 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 9 (Priority: 0) from entity #-189. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:47:047 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 18.5 (Priority: 0) from entity #-189. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:47:047 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-189. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:47:047 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-189. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:47:047 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.03 (Priority: 0) from entity #-189. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:47:047 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-189. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:47:047 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.3 (Priority: 0) from entity #-189. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:47:047 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-189. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:47:047 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-189. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:47:047 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-189. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:47:064 Default STACKLoaded texture 'Weapons_WeaponsArtwork_01'.

21:35:47:543 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:48:046 Default STACKUnload texture 'Weapons_WeaponsArtwork_31'.

21:35:48:147 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2 (Priority: 0) from entity #-190. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:48:147 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 9 (Priority: 0) from entity #-190. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:48:147 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 18.5 (Priority: 0) from entity #-190. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:48:147 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-190. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:48:147 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-190. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:48:147 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.03 (Priority: 0) from entity #-190. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:48:147 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-190. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:48:147 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.3 (Priority: 0) from entity #-190. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:48:147 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-190. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:48:147 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-190. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:48:147 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-190. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:48:163 Default STACKLoaded texture 'Weapons_WeaponsArtwork_31'.

21:35:48:542 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:49:147 Default STACKUnload texture 'Weapons_WeaponsArtwork_01'.

21:35:49:162 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2 (Priority: 0) from entity #-191. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:49:162 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 9 (Priority: 0) from entity #-191. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:49:162 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 18.5 (Priority: 0) from entity #-191. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:49:162 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-191. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:49:162 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-191. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:49:162 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.03 (Priority: 0) from entity #-191. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:49:162 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-191. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:49:162 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.3 (Priority: 0) from entity #-191. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:49:162 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-191. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:49:162 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-191. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:49:162 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-191. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:49:180 Default STACKLoaded texture 'Weapons_WeaponsArtwork_01'.

21:35:49:542 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:50:163 Default STACKUnload texture 'Weapons_WeaponsArtwork_31'.

21:35:50:248 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2 (Priority: 0) from entity #-192. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:248 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 9 (Priority: 0) from entity #-192. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:248 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 18.5 (Priority: 0) from entity #-192. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:248 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-192. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:248 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-192. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:248 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.03 (Priority: 0) from entity #-192. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:248 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-192. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:248 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.3 (Priority: 0) from entity #-192. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:248 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-192. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:248 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-192. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:248 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-192. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:263 Default STACKLoaded texture 'Weapons_WeaponsArtwork_31'.

21:35:50:542 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:50:831 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2 (Priority: 0) from entity #-193. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:831 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 9 (Priority: 0) from entity #-193. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:831 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 18.5 (Priority: 0) from entity #-193. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:831 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-193. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:831 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-193. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:831 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.03 (Priority: 0) from entity #-193. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:831 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-193. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:831 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.3 (Priority: 0) from entity #-193. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:831 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-193. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:831 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-193. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:50:831 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-193. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:51:313 Default STACK[TED-14649] RemoveActionMapController ModalMenu

21:35:51:331 Default STACK[TED-14649] RemoveActionMapController ModalMenu

21:35:51:331 Default STACK[TED-14649] ActionMapController ModalMenu not found

     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:35:51:363 Default STACKLoaded texture 'Blurs_Blurs'.

21:35:51:542 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:51:829 Default STACKUnload texture 'Weapons_WeaponsArtwork_31'.

21:35:52:313 Default STACKUnload texture 'ConceptHero_ConceptCrystal_06'.

21:35:52:313 Default STACKUnload texture 'Weapons_WeaponsArtwork_01'.

21:35:52:542 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:53:459 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:35:53:459 Default STACK[TED-14649] AddActionMapController RadialSelection

21:35:53:543 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:54:543 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:55:543 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:56:542 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:57:010 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:35:57:010 Default STACK[TED-14649] RemoveActionMapController RadialSelection

21:35:57:281 Default STACKLoaded texture 'Mask__RGB_00'.

21:35:57:542 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:58:542 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:58:844 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:35:58:844 Default STACK[TED-14649] AddActionMapController RadialSelection

21:35:59:543 Network STACK[Bolt] Session list updated: 0 total sessions

21:35:59:577 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:35:59:577 Default STACK[TED-14649] RemoveActionMapController RadialSelection

21:35:59:910 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:36:00:592 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:01:593 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:02:592 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:02:910 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:36:03:593 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:04:592 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:05:592 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:06:592 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:07:509 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:36:07:593 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:08:593 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:09:576 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:09:743 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:36:10:576 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:11:493 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:36:11:493 Default STACK[TED-14649] AddActionMapController RadialSelection

21:36:11:576 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:12:576 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:13:576 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:14:277 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:36:14:277 Default STACK[TED-14649] RemoveActionMapController RadialSelection

21:36:14:592 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:15:593 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:16:593 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:17:593 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:18:592 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:19:593 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:20:427 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:36:20:593 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:20:626 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:36:20:853 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:36:20:853 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:36:20:926 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:36:20:993 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:36:21:593 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:21:794 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:36:21:995 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:36:21:995 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:36:21:995 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:36:21:995 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:36:22:593 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:23:593 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:24:593 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:25:594 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:26:495 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:36:26:495 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:36:26:495 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:36:26:495 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:36:26:511 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:36:26:511 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:36:26:593 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:27:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:28:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:29:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:30:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:31:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:32:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:33:044 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:36:33:044 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:36:33:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:34:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:34:943 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 24...

21:36:34:943 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 29...

21:36:34:993 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 13220 bytes

21:36:34:993 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14152 bytes

21:36:35:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:36:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:37:510 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:36:37:510 Default STACK[TED-14649] AddActionMapController RadialSelection

21:36:37:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:38:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:38:760 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:36:38:760 Default STACK[TED-14649] RemoveActionMapController RadialSelection

21:36:39:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:40:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:41:210 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:36:41:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:42:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:43:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:43:860 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:36:44:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:45:644 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:46:077 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:36:46:245 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:36:46:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:47:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:48:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:49:010 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:36:49:010 Default STACK[TED-14649] AddActionMapController RadialSelection

21:36:49:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:49:928 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:36:49:928 Default STACK[TED-14649] RemoveActionMapController RadialSelection

21:36:50:644 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:51:380 Default STACKUnload texture 'Mask_07'.

21:36:51:380 Default STACKUnload texture 'Weapon_Small'.

21:36:51:643 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:52:693 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:53:693 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:54:693 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:55:693 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:56:693 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:57:693 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:58:693 Network STACK[Bolt] Session list updated: 0 total sessions

21:36:59:693 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:00:693 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:01:693 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:02:693 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:03:694 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:04:694 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:05:693 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:06:693 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:07:693 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:07:777 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:37:07:977 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:37:08:208 Default STACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.

     at SpawnEffect in :line 0
     at PreRender in :line 0
     at Update in :line 0
     at Update in :line 0
     at Delegate in :line 0

21:37:08:208 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #3 but could not find any actions for it

21:37:08:208 UI STACKMainInteractor changed for Artifact 0 #3. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

21:37:08:260 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:37:08:693 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:09:694 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:10:693 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:11:694 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:12:694 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:13:693 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:14:694 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:15:694 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:16:694 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:17:693 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:18:694 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:19:744 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:20:661 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.01647532% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:37:20:661 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.01647532% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:37:20:661 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.01647532% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:37:20:661 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.01647532% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:37:20:743 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:21:744 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:22:743 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:23:745 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:24:346 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:37:24:557 UI STACKMainInteractor changed for Artifact 0 #3. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

21:37:24:744 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:25:214 UI STACKReceived new interaction choice for panel Artifact 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:37:25:314 UI STACKReceived new interaction choice for panel Artifact 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:37:25:414 UI STACKReceived new interaction choice for panel Artifact 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:37:25:744 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:26:614 UI STACKReceived new interaction choice for panel Artifact 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:37:26:743 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:27:743 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:28:744 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:29:264 UI STACKReceived new interaction choice for panel Artifact 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:37:29:744 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:30:743 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:31:744 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:32:030 UI STACKReceived new interaction choice for panel Artifact 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:37:32:744 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:33:744 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:33:930 UI STACKReceived new interaction choice for panel Artifact 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:37:34:744 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:35:744 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:36:548 UI STACKReceived new interaction choice for panel Artifact 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:37:36:744 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:37:743 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:38:744 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:38:997 UI STACKReceived new interaction choice for panel Artifact 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:37:39:744 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:39:780 UI STACKReceived new interaction choice for panel Artifact 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:37:40:743 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:41:793 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:42:793 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:43:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:44:715 UI STACKReceived new interaction choice for panel Artifact 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:37:44:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:45:649 UI STACKReceived new interaction choice for panel Artifact 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:37:45:793 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:46:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:47:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:48:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:49:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:50:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:51:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:51:799 UI STACKReceived new interaction choice for panel Artifact 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:37:52:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:53:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:54:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:55:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:56:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:57:249 UI STACKReceived new interaction choice for panel Artifact 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:37:57:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:57:849 UI STACKReceived new interaction choice for panel Artifact 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:37:58:281 UI STACKReceived new interaction choice for panel Artifact 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:37:58:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:37:58:899 UI STACKReceived new interaction choice for panel Artifact 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:37:59:548 UI STACKReceived new interaction choice for panel Artifact 0 #3 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:37:59:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:38:00:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:38:01:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:38:01:946 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:38:02:197 Default STACK[Audio][Music] Battle: BattleTriggeredWaveCountdownEvent

21:38:02:197 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #3 but could not find any actions for it

21:38:02:197 UI STACKMainInteractor changed for Artifact 0 #3. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

21:38:02:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:38:03:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:38:04:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:38:05:794 Network STACK[Bolt] Session list updated: 0 total sessions

21:38:06:844 Network STACK[Bolt] Session list updated: 0 total sessions