# Sunday, September 10, 2023 8:57 PM
TED

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
20:57:01:831 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.01053938% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:01:831 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.01053938% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:01:831 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.01053938% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:01:831 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.01053938% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:01:963 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:01:963 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:01:963 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:01:963 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:02:029 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:03:030 Network STACK[Bolt] Session list updated: 0 total sessions

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20:57:05:483 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:05:483 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:05:483 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:05:483 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:05:483 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:05:483 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:05:483 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:05:483 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:05:483 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:05:483 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:05:483 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:05:483 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:05:533 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:05:533 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:05:533 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:05:533 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:05:533 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:05:533 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:06:029 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:07:030 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:07:901 Default STACKUnload texture 'Portrait_Turret'.

20:57:08:029 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:09:029 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:10:079 Network STACK[Bolt] Session list updated: 0 total sessions

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20:57:13:079 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:14:079 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:14:286 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:286 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:286 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:286 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:286 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:286 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:303 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:303 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:303 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:303 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:303 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:303 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:319 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:319 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:319 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:319 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:319 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:319 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:336 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:336 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:336 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:336 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:336 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:336 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:336 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:336 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:14:896 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.01893697% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:14:896 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.01893697% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:14:896 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.01893697% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:14:896 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.01893697% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:14:963 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:14:963 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:14:963 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:14:963 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:15:079 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:16:079 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:16:719 Default STACKLoaded texture 'Mask__RGB_00'.

20:57:16:789 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/df/874d3738cebfc429f77b9835a448f8_LB_Factoria_ground_9x9_02.asset'. 'b6b8692d59dd79c4db5f0d8951e6826d'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Delegate in :line 0

20:57:17:096 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:18:080 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:18:134 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:134 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:134 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:134 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:134 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:134 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:134 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:134 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:134 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:134 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:148 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:148 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:148 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:148 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:148 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:148 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:148 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:148 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:148 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:148 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:165 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:18:165 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:19:079 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:20:079 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:21:079 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:21:664 Default STACKBackward blend of state 679204230 (hash = 679204230) (from 0.01311528% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:21:664 Default STACKBackward blend of state 679204230 (hash = 679204230) (from 0.01311528% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

20:57:21:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:21:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:21:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:21:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:21:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:21:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:21:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:21:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:21:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:21:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:21:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:21:884 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:21:897 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:21:897 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:21:897 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:21:897 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:21:897 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:21:897 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:22:079 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:22:997 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:57:23:079 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:23:397 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:57:24:080 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:25:079 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:25:934 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:25:934 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:25:934 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:25:934 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:25:934 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:25:934 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:25:934 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:25:934 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:25:934 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:25:934 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:25:948 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:25:948 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:25:948 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:25:948 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:25:948 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:25:948 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:26:080 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:27:080 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:28:080 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:28:152 Default STACKUnload texture 'MinimapNotification'.

20:57:29:080 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:29:933 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:29:933 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:29:933 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:29:933 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:29:933 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:29:933 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:29:933 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:29:933 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:29:933 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:29:933 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:29:933 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:29:933 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:29:947 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:29:947 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:29:947 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:29:947 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:57:30:079 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:31:080 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:32:079 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:33:080 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:34:080 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:35:080 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:36:080 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:37:130 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:37:293 Default STACK[Audio][Music] Playing battle victory outro...

20:57:37:293 Default STACK[Audio][Music] Play soundscape.

20:57:37:293 Audio STACKPost audio event crystalMovementWaveEndEvent on frame 139925

20:57:38:129 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:39:130 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:40:129 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:41:129 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:42:130 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 8...

20:57:42:130 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 12...

20:57:42:130 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:42:180 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12664 bytes

20:57:42:180 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14032 bytes

20:57:43:130 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:44:130 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:45:130 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:46:130 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:46:136 Default STACKGetObjectiveProgressStrings does not handle quest steps with multiple objectives at the moment. Contact a GPP to improve this.

     at TryGetObjectiveProgressStrings in :line 0
     at RefreshObjective in :line 0
     at Bind in :line 0
     at CreateIfNecessaryObjectiveHUDItem in :line 0
     at ProcessQuestsStateUpdatedBlackpost in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:57:47:113 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:48:113 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:49:113 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:50:113 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:51:113 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:51:130 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:57:51:380 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:57:52:114 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:52:581 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:57:53:114 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:54:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:54:780 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:57:55:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:56:164 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:57:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:58:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:57:59:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:00:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:01:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:02:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:03:164 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:04:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:05:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:06:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:07:164 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:08:164 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:09:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:10:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:11:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:12:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:13:164 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:14:164 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:15:164 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:16:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:17:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:18:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:19:163 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:20:164 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:21:213 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:22:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:23:213 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:24:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:25:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:26:213 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:27:213 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:28:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:29:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:30:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:31:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:32:213 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:33:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:34:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:35:213 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:36:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:37:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:38:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:39:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:40:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:41:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:42:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:43:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:44:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:45:214 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:46:230 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:47:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:48:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:49:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:49:417 Default STACKUnload texture 'Mask__RGB_00'.

20:58:50:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:51:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:52:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:53:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:54:265 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:55:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:56:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:57:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:58:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:58:59:265 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:00:265 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:01:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:02:265 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:03:265 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:04:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:05:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:06:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:07:265 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:07:531 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:59:07:731 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:59:08:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:09:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:10:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:11:264 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:12:265 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:13:314 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:14:314 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:15:314 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:15:432 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:59:16:314 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:17:315 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:17:816 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:59:18:315 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:19:314 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:20:314 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:21:315 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:22:315 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:23:315 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:24:314 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:25:315 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:26:314 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:27:315 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:28:314 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:28:898 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:59:29:099 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:59:29:315 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:29:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:59:29:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:59:29:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:59:29:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:59:29:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:59:29:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:59:29:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:59:29:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:59:29:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:59:29:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:59:29:359 Default STACKLoaded texture 'Mask__RGB_00'.

20:59:30:314 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:31:314 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:32:315 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:33:315 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:34:315 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:35:315 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:36:315 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:37:315 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:37:814 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 9...

20:59:37:814 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 13...

20:59:37:864 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12724 bytes

20:59:37:864 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14032 bytes

20:59:38:314 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:39:315 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:40:314 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:40:666 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:59:40:816 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:59:41:315 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:41:402 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:59:41:402 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:59:41:402 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:59:41:402 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:59:41:402 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:59:41:402 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:59:41:402 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:59:41:402 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:59:41:402 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:59:41:435 Default STACKLoaded texture 'Weapons_WeaponsArtwork_29'.

20:59:42:315 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:43:298 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:59:43:364 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:43:466 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:59:43:485 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:59:43:485 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:59:43:485 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:59:43:485 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:59:43:485 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:59:43:485 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:59:43:485 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:59:43:485 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:59:43:485 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:59:44:364 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:44:718 Default STACKUnload texture 'Weapons_WeaponsArtwork_29'.

20:59:45:365 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:46:364 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:47:365 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:48:365 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:49:364 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:50:365 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:51:365 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:52:365 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:53:365 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:53:417 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:59:54:365 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:55:365 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:56:364 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:56:567 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:59:57:365 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:58:365 Network STACK[Bolt] Session list updated: 0 total sessions

20:59:59:365 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:00:365 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:01:365 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:02:364 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:03:365 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:04:365 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:05:365 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:06:364 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:07:365 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:08:365 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:09:365 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:10:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:11:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:12:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:13:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:13:999 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:00:14:200 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:00:14:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:14:431 Default STACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.

     at SpawnEffect in :line 0
     at PreRender in :line 0
     at Update in :line 0
     at Update in :line 0
     at Delegate in :line 0

21:00:14:431 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #2 but could not find any actions for it

21:00:14:431 UI STACKMainInteractor changed for ResourcesGenerator 0 #2. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

21:00:14:499 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:00:15:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:16:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:17:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:18:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:19:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:20:416 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:21:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:22:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:23:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:24:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:25:067 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:00:25:268 UI STACKMainInteractor changed for ResourcesGenerator 0 #2. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

21:00:25:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:26:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:27:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:28:416 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:28:735 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:00:29:101 UI STACKReceived new interaction choice for panel ResourcesGenerator 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:00:29:367 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:00:29:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:29:673 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #2 but could not find any actions for it

21:00:29:673 UI STACKMainInteractor changed for ResourcesGenerator 0 #2. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

21:00:30:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:31:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:32:416 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:33:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:34:066 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:00:34:415 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:35:465 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:36:466 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:37:465 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:38:465 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:39:465 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:40:466 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:41:465 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:42:466 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:43:466 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:44:465 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:45:465 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:46:466 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:47:037 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1 (Priority: 0) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:037 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 36 (Priority: 0) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:037 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:037 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:037 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:037 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:037 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:037 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.55 (Priority: 0) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:037 Simulation STACKFailed to remove modifier ##0 FirerateBonus: + 0.1 (Priority: 3) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:037 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:071 Default STACKLoaded texture 'Weapons_WeaponsArtwork_31'.

21:00:47:465 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:47:671 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1 (Priority: 0) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:671 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 36 (Priority: 0) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:671 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:671 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:671 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:671 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:671 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:671 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.55 (Priority: 0) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:671 Simulation STACKFailed to remove modifier ##0 FirerateBonus: + 0.1 (Priority: 3) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:671 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:704 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1 (Priority: 0) from entity #-125. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:704 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 36 (Priority: 0) from entity #-125. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:704 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-125. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:704 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-125. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:704 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-125. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:704 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-125. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:704 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-125. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:704 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.55 (Priority: 0) from entity #-125. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:704 Simulation STACKFailed to remove modifier ##0 FirerateBonus: + 0.1 (Priority: 3) from entity #-125. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:47:704 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-125. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:48:466 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:48:902 Default STACKUnload texture 'Weapons_WeaponsArtwork_31'.

21:00:49:154 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1 (Priority: 0) from entity #-126. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:49:154 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 36 (Priority: 0) from entity #-126. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:49:154 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-126. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:49:154 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-126. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:49:154 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-126. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:49:154 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-126. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:49:154 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-126. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:49:154 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.55 (Priority: 0) from entity #-126. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:49:154 Simulation STACKFailed to remove modifier ##0 FirerateBonus: + 0.1 (Priority: 3) from entity #-126. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:49:154 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-126. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:49:188 Default STACKLoaded texture 'Weapons_WeaponsArtwork_31'.

21:00:49:466 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:50:466 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:51:119 Default STACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

21:00:51:465 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:51:803 Default STACKUnload texture 'Weapons_WeaponsArtwork_31'.

21:00:52:337 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-127. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:52:337 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-127. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:52:337 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-127. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:52:337 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-127. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:52:337 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-127. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:52:337 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-127. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:52:337 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-127. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:52:337 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-127. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:52:337 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-127. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:52:372 Default STACKLoaded texture 'Weapons_WeaponsArtwork_31'.

21:00:52:465 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:53:465 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:53:687 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-128. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:53:687 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-128. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:53:687 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-128. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:53:687 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-128. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:53:687 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-128. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:53:687 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-128. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:53:687 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-128. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:53:687 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-128. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:53:687 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-128. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:050 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:00:54:217 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:00:54:237 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-129. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:237 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-129. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:237 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-129. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:237 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-129. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:237 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-129. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:237 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-129. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:237 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-129. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:237 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-129. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:237 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-129. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:466 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:54:472 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-130. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:472 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-130. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:472 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-130. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:472 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-130. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:472 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-130. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:472 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-130. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:472 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-130. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:472 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-130. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:472 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-130. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:54:504 Default STACKLoaded texture 'Weapons_WeaponsArtwork_25'.

21:00:54:534 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2 (Priority: 0) from entity #-131. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:54:534 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 9 (Priority: 0) from entity #-131. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:54:534 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 18.5 (Priority: 0) from entity #-131. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:54:534 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-131. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:54:534 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-131. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:54:534 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.03 (Priority: 0) from entity #-131. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:54:534 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-131. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:54:534 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.3 (Priority: 0) from entity #-131. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:54:534 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-131. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:54:534 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-131. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:54:534 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-131. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:55:333 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1 (Priority: 0) from entity #-132. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:55:333 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 36 (Priority: 0) from entity #-132. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:55:333 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-132. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:55:333 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-132. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:55:333 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-132. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:55:333 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-132. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:55:333 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-132. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:55:333 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.55 (Priority: 0) from entity #-132. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:55:333 Simulation STACKFailed to remove modifier ##0 FirerateBonus: + 0.1 (Priority: 3) from entity #-132. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:55:333 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-132. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:55:466 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:55:471 Default STACKUnload texture 'Weapons_WeaponsArtwork_31'.

21:00:56:033 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:00:56:217 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:00:56:238 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1 (Priority: 0) from entity #-133. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:238 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 36 (Priority: 0) from entity #-133. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:238 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-133. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:238 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-133. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:238 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-133. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:238 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-133. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:238 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-133. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:238 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.55 (Priority: 0) from entity #-133. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:238 Simulation STACKFailed to remove modifier ##0 FirerateBonus: + 0.1 (Priority: 3) from entity #-133. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:238 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-133. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:466 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:56:471 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1 (Priority: 0) from entity #-134. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:471 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 36 (Priority: 0) from entity #-134. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:471 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-134. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:471 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-134. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:471 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-134. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:471 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-134. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:471 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-134. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:471 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.55 (Priority: 0) from entity #-134. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:471 Simulation STACKFailed to remove modifier ##0 FirerateBonus: + 0.1 (Priority: 3) from entity #-134. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:471 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-134. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:00:56:505 Default STACKLoaded texture 'Weapons_WeaponsArtwork_29'.

21:00:56:534 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-135. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:56:534 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-135. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:56:534 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-135. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:56:534 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-135. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:56:534 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-135. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:56:534 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-135. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:56:534 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-135. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:56:534 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-135. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:56:534 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-135. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:00:57:466 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:57:471 Default STACKUnload texture 'Weapons_WeaponsArtwork_25'.

21:00:58:465 Network STACK[Bolt] Session list updated: 0 total sessions

21:00:59:403 Default STACKUnload texture 'Weapons_WeaponsArtwork_29'.

21:00:59:465 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:00:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:01:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:02:515 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:03:515 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:04:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:05:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:06:118 Default STACK[Audio][Music] Battle: BattleWaveEvent

21:01:06:118 Audio STACKPost audio event crystalRebootWaveStartEvent on frame 152426

21:01:06:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:07:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:08:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:09:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:09:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:09:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:09:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:09:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:09:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:09:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:10:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:11:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:12:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:13:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:13:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:13:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:13:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:13:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:13:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:13:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:13:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:13:184 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:13:184 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:13:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:14:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:15:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:16:049 Default STACKBackward blend of state 679204230 (hash = 679204230) (from 0.01391441% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:01:16:049 Default STACKBackward blend of state 679204230 (hash = 679204230) (from 0.01391441% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:01:16:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:17:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:18:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:19:517 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:20:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:20:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:20:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:20:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:20:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:20:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:20:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:20:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:20:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:20:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:20:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:21:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:22:517 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:23:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:24:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:24:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:24:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:24:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:24:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:24:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:24:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:25:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:26:516 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:27:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:28:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:28:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:28:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:28:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:28:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:28:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:28:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:28:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:28:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:28:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:28:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:01:29:567 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:30:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:31:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:31:968 Default STACK[Audio][Music] Playing battle victory outro...

21:01:31:968 Default STACK[Audio][Music] Play soundscape.

21:01:31:968 Audio STACKPost audio event crystalRebootWaveEndEvent on frame 153977

21:01:32:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:33:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:34:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:34:717 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 10...

21:01:34:717 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 14...

21:01:34:766 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12784 bytes

21:01:34:766 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14032 bytes

21:01:35:567 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:36:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:37:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:38:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:39:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:40:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:41:649 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:42:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:43:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:44:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:45:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:46:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:47:567 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:48:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:49:566 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:50:567 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:51:521 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-136. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:51:521 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-136. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:51:521 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-136. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:51:521 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-136. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:51:521 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-136. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:51:521 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-136. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:51:521 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-136. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:51:521 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-136. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:51:521 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-136. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:51:554 Default STACKLoaded texture 'Weapons_WeaponsArtwork_29'.

21:01:51:554 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:52:487 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-137. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:52:487 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-137. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:52:487 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-137. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:52:487 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-137. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:52:487 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-137. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:52:487 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-137. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:52:487 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-137. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:52:487 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-137. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:52:487 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-137. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:52:522 Default STACKLoaded texture 'Weapons_WeaponsArtwork_13'.

21:01:52:617 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:53:336 Default STACKUnload texture 'Weapons_WeaponsArtwork_29'.

21:01:53:616 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:54:616 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:54:904 Default STACKUnload texture 'Weapons_WeaponsArtwork_13'.

21:01:54:938 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2 (Priority: 0) from entity #-138. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:54:938 Simulation STACKFailed to remove modifier ##1 AttackDamageFire: forced to 9 (Priority: 0) from entity #-138. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:54:938 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 18.5 (Priority: 0) from entity #-138. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:54:938 Simulation STACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-138. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:54:938 Simulation STACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-138. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:54:938 Simulation STACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.03 (Priority: 0) from entity #-138. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:54:938 Simulation STACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-138. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:54:938 Simulation STACKFailed to remove modifier ##7 StatusApplicationChance: + 0.3 (Priority: 0) from entity #-138. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:54:938 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-138. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:54:938 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-138. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:54:938 Simulation STACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-138. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:54:972 Default STACKLoaded texture 'Weapons_WeaponsArtwork_13'.

21:01:55:616 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:55:883 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-139. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:55:883 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-139. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:55:883 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-139. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:55:883 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-139. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:55:883 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-139. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:55:883 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-139. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:55:883 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-139. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:55:883 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-139. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:55:883 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-139. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:56:616 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:57:617 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:57:818 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:01:57:968 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:01:57:988 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-140. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:57:988 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-140. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:57:988 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-140. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:57:988 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-140. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:57:988 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-140. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:57:988 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-140. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:57:988 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-140. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:57:988 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-140. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:57:988 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-140. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:58:224 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0.4 (Priority: 0) from entity #-141. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:58:224 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 65 (Priority: 0) from entity #-141. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:58:224 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 150 (Priority: 0) from entity #-141. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:58:224 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 100 (Priority: 0) from entity #-141. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:58:224 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-141. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:58:224 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-141. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:58:224 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-141. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:58:224 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-141. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:58:224 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-141. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:58:234 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0.4 (Priority: 0) from entity #-142. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:58:234 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 65 (Priority: 0) from entity #-142. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:58:234 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 150 (Priority: 0) from entity #-142. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:58:234 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 100 (Priority: 0) from entity #-142. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:58:234 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-142. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:58:234 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-142. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:58:234 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-142. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:58:234 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-142. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:58:234 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-142. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:58:255 Default STACKLoaded texture 'Weapons_WeaponsArtwork_25'.

21:01:58:616 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:59:200 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:01:59:221 Default STACKUnload texture 'Weapons_WeaponsArtwork_13'.

21:01:59:367 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:01:59:387 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0.4 (Priority: 0) from entity #-143. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:59:387 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 65 (Priority: 0) from entity #-143. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:59:387 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 150 (Priority: 0) from entity #-143. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:59:387 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 100 (Priority: 0) from entity #-143. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:59:387 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-143. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:59:387 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-143. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:59:387 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-143. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:59:387 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-143. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:59:387 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-143. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:59:616 Network STACK[Bolt] Session list updated: 0 total sessions

21:01:59:623 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-144. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:59:623 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-144. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:59:623 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-144. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:59:623 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-144. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:59:623 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-144. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:59:623 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-144. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:59:623 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-144. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:59:623 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-144. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:59:623 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-144. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:01:59:634 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-145. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:59:634 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-145. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:59:634 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-145. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:59:634 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-145. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:59:634 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-145. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:59:634 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-145. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:59:634 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-145. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:59:634 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-145. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:59:634 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-145. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

21:01:59:654 Default STACKLoaded texture 'Weapons_WeaponsArtwork_13'.

21:02:00:616 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:00:621 Default STACKUnload texture 'Weapons_WeaponsArtwork_25'.

21:02:01:554 Default STACKUnload texture 'Weapons_WeaponsArtwork_13'.

21:02:01:617 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:02:616 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:03:616 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:04:616 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:05:616 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:05:683 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:02:05:868 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:02:06:617 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:07:255 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-146. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:255 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-146. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:255 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-146. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:255 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-146. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:255 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-146. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:255 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-146. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:255 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-146. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:255 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-146. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:255 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-146. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:289 Default STACKLoaded texture 'Weapons_WeaponsArtwork_13'.

21:02:07:616 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:07:938 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-147. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:938 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-147. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:938 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-147. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:938 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-147. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:938 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-147. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:938 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-147. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:938 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-147. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:938 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-147. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:938 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-147. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:955 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-148. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:955 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-148. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:955 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-148. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:955 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-148. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:955 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-148. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:955 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-148. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:955 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-148. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:955 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-148. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:07:955 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-148. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:08:372 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-149. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:08:372 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-149. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:08:372 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-149. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:08:372 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-149. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:08:372 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-149. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:08:372 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-149. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:08:372 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-149. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:08:372 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-149. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:08:372 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-149. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:08:405 Default STACKLoaded texture 'Weapons_WeaponsArtwork_29'.

21:02:08:616 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:09:371 Default STACKUnload texture 'Weapons_WeaponsArtwork_13'.

21:02:09:617 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:09:853 Default STACKUnload texture 'Weapons_WeaponsArtwork_29'.

21:02:10:617 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:11:616 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:12:616 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:13:617 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:14:617 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:15:617 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:16:368 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:02:16:568 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:02:16:666 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:16:832 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #2 but could not find any actions for it

21:02:16:832 UI STACKMainInteractor changed for Merchant 0 #2. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

21:02:16:884 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:02:17:667 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:18:666 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:19:666 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:20:667 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:21:666 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:22:667 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:23:666 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:24:469 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:02:24:666 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:24:670 UI STACKMainInteractor changed for Merchant 0 #2. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

21:02:24:687 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-150. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:24:687 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-150. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:24:687 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-150. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:24:687 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-150. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:24:687 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-150. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:24:687 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-150. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:24:687 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-150. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:24:687 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-150. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:24:687 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-150. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:24:687 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-151. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:24:687 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-151. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:24:687 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-151. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:24:687 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-151. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:24:687 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-151. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:24:687 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-151. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:24:687 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-151. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:24:687 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-151. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:24:687 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-151. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:24:721 Default STACKLoaded texture 'Weapon_Small'.

21:02:25:503 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:02:25:587 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:02:25:587 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-152. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:25:587 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-152. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:25:587 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-152. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:25:587 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-152. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:25:587 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-152. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:25:587 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-152. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:25:587 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-152. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:25:587 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-152. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:25:587 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-152. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:25:622 Default STACKLoaded texture 'Weapons_WeaponsArtwork_01'.

21:02:25:667 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:25:787 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:02:25:787 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-153. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:25:787 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-153. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:25:787 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-153. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:25:787 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-153. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:25:787 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-153. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:25:787 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-153. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:25:787 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-153. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:25:787 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-153. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:25:787 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-153. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:25:805 Default STACKLoaded texture 'Weapons_WeaponsArtwork_13'.

21:02:26:433 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:02:26:621 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:02:26:621 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-154. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:26:621 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-154. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:26:621 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-154. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:26:621 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-154. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:26:621 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-154. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:26:621 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-154. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:26:621 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-154. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:26:621 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-154. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:26:621 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-154. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:26:667 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:27:620 Default STACKUnload texture 'Weapons_WeaponsArtwork_13'.

21:02:27:667 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:28:634 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:02:28:667 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:29:667 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:30:666 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:31:667 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:32:667 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:33:667 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:34:667 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:35:636 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:02:35:668 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:36:667 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:36:837 Default STACKUnload texture 'Weapons_WeaponsArtwork_01'.

21:02:37:220 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:02:37:220 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-155. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:37:220 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-155. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:37:220 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-155. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:37:220 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-155. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:37:220 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-155. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:37:220 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-155. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:37:220 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-155. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:37:220 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-155. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:37:220 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-155. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:37:238 Default STACKLoaded texture 'Weapons_WeaponsArtwork_01'.

21:02:37:667 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:37:721 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:02:37:721 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-156. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:37:721 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-156. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:37:721 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-156. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:37:721 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-156. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:37:721 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-156. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:37:721 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-156. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:37:721 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-156. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:37:721 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-156. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:37:721 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-156. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:37:738 Default STACKLoaded texture 'Weapons_WeaponsArtwork_13'.

21:02:38:270 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:02:38:270 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-157. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:270 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-157. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:270 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-157. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:270 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-157. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:270 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-157. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:270 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-157. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:270 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-157. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:270 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-157. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:270 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-157. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:320 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:02:38:320 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-158. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:320 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-158. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:320 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-158. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:320 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-158. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:320 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-158. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:320 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-158. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:320 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-158. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:320 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-158. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:320 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-158. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:667 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:38:887 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:02:38:887 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-159. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:887 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-159. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:887 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-159. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:887 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-159. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:887 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-159. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:887 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-159. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:887 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-159. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:887 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-159. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:38:887 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-159. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:420 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:02:39:420 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-160. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:420 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-160. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:420 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-160. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:420 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-160. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:420 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-160. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:420 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-160. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:420 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-160. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:420 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-160. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:420 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-160. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:486 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:02:39:486 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-161. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:486 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-161. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:486 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-161. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:486 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-161. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:486 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-161. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:486 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-161. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:486 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-161. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:486 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-161. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:486 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-161. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:39:667 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:40:220 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:02:40:220 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-162. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:220 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-162. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:220 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-162. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:220 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-162. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:220 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-162. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:220 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-162. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:220 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-162. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:220 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-162. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:220 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-162. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:717 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:40:804 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:02:40:804 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-163. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:804 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-163. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:804 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-163. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:804 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-163. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:804 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-163. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:804 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-163. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:804 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-163. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:804 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-163. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:804 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-163. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:870 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:02:40:870 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-164. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:870 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-164. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:870 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-164. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:870 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-164. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:870 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-164. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:870 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-164. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:870 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-164. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:870 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-164. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:40:870 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-164. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:41:717 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:41:870 Default STACKUnload texture 'Weapons_WeaponsArtwork_13'.

21:02:42:053 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:02:42:053 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-165. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:42:053 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-165. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:42:053 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-165. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:42:053 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-165. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:42:053 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-165. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:42:053 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-165. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:42:053 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-165. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:42:053 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-165. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:42:053 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-165. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:42:073 Default STACKLoaded texture 'Weapons_WeaponsArtwork_13'.

21:02:42:717 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:43:053 Default STACKUnload texture 'Weapons_WeaponsArtwork_01'.

21:02:43:717 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:43:901 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:02:44:121 UI STACKMainInteractor changed for Merchant 0 #2. PanelInteractionData already exist. Updating the interactor (Hero 1 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

21:02:44:716 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:45:121 Default STACKUnload texture 'Weapons_WeaponsArtwork_13'.

21:02:45:420 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #2 but could not find any actions for it

21:02:45:420 UI STACKMainInteractor changed for Merchant 0 #2. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

21:02:45:716 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:46:717 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:46:985 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:02:47:022 Default STACKLoaded texture 'Weapons_WeaponsArtwork_13'.

21:02:47:220 UI STACKMainInteractor changed for Merchant 0 #2. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

21:02:47:237 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-166. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:237 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-166. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:237 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-166. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:237 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-166. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:237 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-166. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:237 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-166. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:237 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-166. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:237 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-166. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:237 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-166. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:237 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-167. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:237 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-167. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:237 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-167. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:237 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-167. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:237 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-167. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:237 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-167. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:237 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-167. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:237 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-167. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:237 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-167. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:421 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:02:47:421 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-168. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:421 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-168. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:421 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-168. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:421 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-168. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:421 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-168. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:421 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-168. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:421 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-168. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:421 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-168. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:421 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-168. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:718 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:47:770 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:02:47:770 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-169. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:770 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-169. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:770 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-169. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:770 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-169. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:770 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-169. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:770 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-169. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:770 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-169. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:770 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-169. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:770 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-169. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:47:788 Default STACKLoaded texture 'Weapons_WeaponsArtwork_01'.

21:02:48:717 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:48:770 Default STACKUnload texture 'Weapons_WeaponsArtwork_13'.

21:02:48:984 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:02:49:354 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #2 but could not find any actions for it

21:02:49:354 UI STACKMainInteractor changed for Merchant 0 #2. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

21:02:49:717 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:49:722 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-170. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:49:722 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-170. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:49:722 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-170. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:49:722 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-170. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:49:722 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-170. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:49:722 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-170. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:49:722 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-170. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:49:722 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-170. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:49:722 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-170. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:50:716 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:51:604 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-171. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:51:604 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-171. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:51:604 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-171. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:51:604 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-171. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:51:604 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-171. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:51:604 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-171. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:51:604 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-171. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:51:604 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-171. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:51:604 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-171. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:51:717 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:51:822 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-172. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:51:822 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-172. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:51:822 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-172. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:51:822 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-172. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:51:822 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-172. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:51:822 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-172. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:51:822 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-172. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:51:822 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-172. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:51:822 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-172. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:52:485 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:02:52:668 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:02:52:687 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-173. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:52:687 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-173. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:52:687 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-173. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:52:687 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-173. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:52:687 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-173. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:52:687 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-173. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:52:687 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-173. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:52:687 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-173. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:52:687 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-173. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:02:52:717 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:53:717 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:53:954 Default STACKUnload texture 'Weapons_WeaponsArtwork_01'.

21:02:54:717 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:55:718 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:56:717 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:57:718 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:58:718 Network STACK[Bolt] Session list updated: 0 total sessions

21:02:59:718 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:00:718 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:01:718 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:02:717 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:03:717 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:03:821 UI STACKMainInteractor changed for Merchant 0 #2. PanelInteractionData already exist. Updating the interactor (Hero 1 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

21:03:04:717 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:05:571 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

21:03:05:571 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:03:05:621 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

21:03:05:621 UI STACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:03:05:717 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:06:304 Default STACKUnload texture 'Mask__RGB_00'.

21:03:06:717 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:07:020 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #2 but could not find any actions for it

21:03:07:020 UI STACKMainInteractor changed for Merchant 0 #2. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

21:03:07:767 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:08:767 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:09:768 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:10:767 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:11:767 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:12:767 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:13:767 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:14:768 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:15:767 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:16:551 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:03:16:751 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:03:16:751 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:16:985 Default STACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.

     at SpawnEffect in :line 0
     at PreRender in :line 0
     at Update in :line 0
     at Update in :line 0
     at Delegate in :line 0

21:03:16:985 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #2 but could not find any actions for it

21:03:16:985 UI STACKMainInteractor changed for ResourcesGenerator 1 #2. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

21:03:17:037 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:03:17:767 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:18:767 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:19:768 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:20:768 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:21:768 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:22:768 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:23:767 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:24:767 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:25:522 UI STACKMainInteractor changed for ResourcesGenerator 1 #2. PanelInteractionData already exist. Updating the interactor (Hero 1 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

21:03:25:767 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:26:768 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:27:768 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:28:767 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:28:871 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

21:03:28:871 UI STACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:03:29:768 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:30:572 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

21:03:30:572 UI STACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:03:30:767 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:31:768 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:32:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:33:817 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:34:771 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

21:03:34:771 UI STACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:03:34:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:34:971 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

21:03:34:971 UI STACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:03:35:426 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #2 but could not find any actions for it

21:03:35:426 UI STACKMainInteractor changed for ResourcesGenerator 1 #2. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

21:03:35:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:36:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:37:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:38:817 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:39:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:40:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:41:001 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:03:41:202 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:03:41:426 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:03:41:426 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:03:41:426 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:03:41:426 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:03:41:426 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:03:41:426 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:03:41:426 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:03:41:426 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:03:41:426 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:03:41:426 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:03:41:426 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #2 but could not find any actions for it

21:03:41:426 UI STACKMainInteractor changed for HeroUpgrader 0 #2. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

21:03:41:444 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:03:41:444 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:03:41:444 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:03:41:444 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:03:41:444 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:03:41:444 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:03:41:444 Default STACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_HeroUpgrader(Clone)' with a user-defined preset but no preset data component is found.

     at SpawnEffect in :line 0
     at PreRender in :line 0
     at Update in :line 0
     at Update in :line 0
     at Delegate in :line 0

21:03:41:485 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:03:41:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:42:817 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:43:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:44:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:45:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:46:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:47:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:48:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:49:189 Default STACKUnload texture 'Weapon_Small'.

21:03:49:668 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 11...

21:03:49:668 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 15...

21:03:49:717 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12784 bytes

21:03:49:717 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14032 bytes

21:03:49:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:50:453 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:03:50:723 UI STACKMainInteractor changed for HeroUpgrader 0 #2. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

21:03:50:738 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

21:03:50:738 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

21:03:50:817 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:51:522 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

21:03:51:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:52:688 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

21:03:52:817 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:53:272 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #2

21:03:53:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:54:104 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

21:03:54:172 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

21:03:54:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:55:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:56:686 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:03:56:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:56:923 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #2 but could not find any actions for it

21:03:56:923 UI STACKMainInteractor changed for HeroUpgrader 0 #2. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

21:03:57:818 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:58:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:03:59:821 UI STACKMainInteractor changed for HeroUpgrader 0 #2. PanelInteractionData already exist. Updating the interactor (Hero 1 #2) and resetting values to Int = 0 Reference = Hero 1 #2

21:03:59:821 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Hero 1 #2

21:03:59:821 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

21:03:59:821 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Hero 1 #2

21:03:59:821 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

21:03:59:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:00:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:01:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:02:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:03:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:04:022 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Hero 1 #2

21:04:04:022 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

21:04:04:172 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Hero 1 #2

21:04:04:172 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

21:04:04:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:05:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:06:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:07:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:08:722 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Hero 1 #2

21:04:08:722 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

21:04:08:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:09:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:10:402 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:04:10:402 Default STACK[TED-14649] AddActionMapController RadialSelection

21:04:10:439 Default STACKLoaded texture 'Portrait_Turret'.

21:04:10:472 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 2 TargetChoice = Hero 1 #2

21:04:10:472 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #2

21:04:10:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:11:622 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Hero 1 #2

21:04:11:622 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2

21:04:11:722 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Hero 1 #2

21:04:11:722 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2

21:04:11:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:12:036 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:04:12:036 Default STACK[TED-14649] RemoveActionMapController RadialSelection

21:04:12:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:13:024 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #2 but could not find any actions for it

21:04:13:024 UI STACKMainInteractor changed for HeroUpgrader 0 #2. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

21:04:13:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:14:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:15:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:16:171 Default STACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

21:04:16:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:17:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:18:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:19:869 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:20:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:21:869 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:22:869 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:23:869 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:24:869 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:25:868 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:26:918 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:27:918 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:28:918 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:29:918 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:30:918 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:31:167 Default STACK[Audio][Music] Battle: BattleWaveEvent

21:04:31:167 Audio STACKPost audio event crystalRebootWaveStartEvent on frame 164705

21:04:31:902 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:32:918 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:33:919 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:34:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:187 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:187 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:187 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:187 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:187 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:187 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:203 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:203 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:34:918 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:35:918 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:36:918 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:37:918 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:38:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:38:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:38:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:38:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:38:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:38:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:38:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:38:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:38:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:38:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:38:918 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:39:918 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:40:918 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:41:919 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:42:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:42:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:42:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:42:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:42:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:42:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:42:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:42:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:42:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:42:172 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:42:918 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:43:836 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.009458696% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:04:43:836 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.009458696% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:04:43:836 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.009458696% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:04:43:836 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.009458696% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:04:43:918 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:44:002 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:04:44:002 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:04:44:002 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:04:44:002 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:04:44:918 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:45:919 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:46:919 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:47:919 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:48:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:48:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:48:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:48:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:48:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:48:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:48:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:48:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:48:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:48:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:48:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:48:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:48:687 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:48:687 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:48:687 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:48:687 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:48:919 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:49:919 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:50:918 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:51:141 Default STACKLoaded texture 'Mask__RGB_00'.

21:04:51:920 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:52:671 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:52:671 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:52:671 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:52:671 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:52:671 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:52:671 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:52:919 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:53:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:54:968 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:55:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:56:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:56:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:56:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:56:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:56:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:56:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:56:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:56:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:56:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:56:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:56:688 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:56:688 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:56:688 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:56:688 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:56:688 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:56:688 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:04:56:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:57:968 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:58:968 Network STACK[Bolt] Session list updated: 0 total sessions

21:04:59:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:00:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:05:00:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:05:00:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:05:00:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:05:00:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:05:00:672 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:05:00:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:01:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:02:968 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:03:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:04:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:05:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:06:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:07:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:08:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:09:968 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:10:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:11:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:12:240 Default STACKUnload texture 'Portrait_Turret'.

21:05:12:968 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:13:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:14:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:15:220 Default STACK[Audio][Music] Playing battle victory outro...

21:05:15:220 Default STACK[Audio][Music] Play soundscape.

21:05:15:220 Audio STACKPost audio event crystalRebootWaveEndEvent on frame 167349

21:05:15:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:16:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:17:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:18:520 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 16...

21:05:18:520 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 12...

21:05:18:569 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12784 bytes

21:05:18:569 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14032 bytes

21:05:18:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:19:969 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:20:968 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:22:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:23:020 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:24:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:25:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:25:673 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-174. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:05:25:673 Simulation STACKFailed to remove modifier ##1 AttackDamageElectric: forced to 18 (Priority: 0) from entity #-174. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:05:25:673 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 0.3 (Priority: 0) from entity #-174. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:05:25:673 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-174. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:05:25:673 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-174. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:05:25:673 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-174. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:05:25:673 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-174. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:05:25:673 Simulation STACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.02 (Priority: 0) from entity #-174. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:05:25:673 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 1 (Priority: 0) from entity #-174. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:05:25:673 Simulation STACKFailed to remove modifier ##9 StatusApplicationChance: + 0.1 (Priority: 0) from entity #-174. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:05:25:673 Simulation STACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-174. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:05:25:673 Simulation STACKFailed to remove modifier ##0 KnockbackBonus: + 0.3 (Priority: 3) from entity #-174. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:05:25:673 Simulation STACKFailed to remove modifier ##1 BonusDamage: + 0.15 (Priority: 3) from entity #-174. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:05:25:741 Default STACKLoaded texture 'Weapons_WeaponsArtwork_29'.

21:05:26:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:26:973 Default STACKUnload texture 'Weapons_WeaponsArtwork_29'.

21:05:27:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:28:018 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:29:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:30:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:30:054 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:05:30:253 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:05:30:485 Default STACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.

     at SpawnEffect in :line 0
     at PreRender in :line 0
     at Update in :line 0
     at Update in :line 0
     at Delegate in :line 0

21:05:30:485 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #2 but could not find any actions for it

21:05:30:485 UI STACKMainInteractor changed for Artifact 0 #2. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

21:05:30:552 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:05:31:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:32:020 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:33:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:34:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:35:020 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:36:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:37:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:38:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:38:886 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:05:39:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:39:071 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:05:39:291 Default STACKLoaded texture 'ShadedPortrait'.

21:05:40:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:40:173 UI STACKMainInteractor changed for Artifact 0 #2. PanelInteractionData already exist. Updating the interactor (Hero 1 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

21:05:40:674 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

21:05:40:674 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:05:40:774 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

21:05:40:774 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:05:41:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:41:324 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

21:05:41:324 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:05:42:020 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:42:873 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

21:05:42:873 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:05:43:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:44:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:45:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:45:874 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

21:05:45:874 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:05:46:020 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:47:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:47:774 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

21:05:47:774 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:05:48:019 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:48:087 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:05:48:141 Default STACKLoaded texture 'Portrait_Turret'.

21:05:48:223 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

21:05:48:223 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:05:49:069 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:50:070 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:50:074 UI STACKMainInteractor changed for Artifact 0 #2. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

21:05:50:089 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:05:50:656 Default STACKUnload texture 'ShadedPortrait'.

21:05:50:890 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:05:51:069 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:51:924 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:05:52:069 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:52:573 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:05:53:069 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:54:070 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:54:157 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:05:54:856 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:05:55:069 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:55:874 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:05:56:069 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:56:924 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:05:57:070 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:58:069 Network STACK[Bolt] Session list updated: 0 total sessions

21:05:59:070 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:00:069 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:01:069 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:01:123 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:06:02:069 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:03:070 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:04:070 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:05:069 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:06:070 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:07:070 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:08:070 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:09:069 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:10:070 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:11:069 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:11:471 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:06:11:722 Default STACK[Audio][Music] Battle: BattleTriggeredWaveCountdownEvent

21:06:11:774 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #2 but could not find any actions for it

21:06:11:774 UI STACKMainInteractor changed for Artifact 0 #2. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

21:06:12:070 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:13:069 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:14:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:15:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:16:119 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:16:722 Default STACK[Audio][Music] Battle: BattleWaveEvent

21:06:17:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:18:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:19:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:19:723 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:19:723 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:19:723 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:19:723 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:19:723 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:19:723 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:19:723 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:19:723 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:19:723 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:19:723 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:19:738 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:19:738 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:19:738 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:19:738 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:19:738 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:19:738 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:20:119 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:21:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:22:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:22:454 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.009740826% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:06:22:454 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.009740826% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:06:22:454 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.009740826% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:06:22:454 Default STACKBackward blend of state -894454444 (hash = -894454444) (from 0.009740826% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:06:22:603 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:06:22:603 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:06:22:603 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:06:22:603 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:06:23:119 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:23:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:23:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:23:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:23:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:23:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:23:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:23:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:23:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:23:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:23:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:23:740 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:23:740 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:23:740 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:23:740 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:23:740 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:23:740 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:23:740 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:23:740 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:24:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:25:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:26:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:27:119 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:27:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:724 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:738 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:738 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:738 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:738 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:738 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:738 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:738 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:27:738 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:28:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:29:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:30:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:31:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:32:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:33:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:34:004 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:06:34:004 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:06:34:004 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:06:34:004 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

21:06:34:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:34:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:34:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:34:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:34:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:34:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:34:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:34:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:34:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:34:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:34:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:34:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:34:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:34:988 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:34:988 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:34:988 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:34:988 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:34:988 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:34:988 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:35:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:36:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:37:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:38:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:38:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:38:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:38:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:38:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:38:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:38:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:39:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:40:120 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:41:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:42:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:42:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:42:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:42:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:42:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:42:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:42:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:42:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:42:973 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:06:43:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:44:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:45:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:46:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:47:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:48:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:48:723 Default STACK[Audio][Music] Playing battle victory outro...

21:06:48:723 Default STACK[Audio][Music] Play soundscape.

21:06:48:775 Default STACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.

     at SpawnEffect in :line 0
     at PreRender in :line 0
     at Update in :line 0
     at Update in :line 0
     at Delegate in :line 0

21:06:48:775 Default STACKThe vertical UITable1D /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table has its child /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table/New anchored vertically

     at DoArrangeChildren in :line 0
     at ArrangeChildren in :line 0
     at UpdateRecursively in :line 0
     at ForwardToChildUpdateRecursively in :line 0
     at UpdateRecursively in :line 0
     at ForwardToChildUpdateRecursively in :line 0
     at UpdateRecursively in :line 0
     at ForwardToChildUpdateRecursively in :line 0
     at UpdateRecursively in :line 0
     at ForwardToChildUpdateRecursively in :line 0
     at UpdateRecursively in :line 0
     at Show in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:06:48:775 Default STACKThe vertical UITable1D /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table has its child /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table/New anchored vertically

     at DoArrangeChildren in :line 0
     at ArrangeChildren in :line 0
     at UpdateRecursively in :line 0
     at ForwardToChildUpdateRecursively in :line 0
     at UpdateRecursively in :line 0
     at ForwardToChildUpdateRecursively in :line 0
     at UpdateRecursively in :line 0
     at ForwardToChildUpdateRecursively in :line 0
     at UpdateRecursively in :line 0
     at Show in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

21:06:49:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:50:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:51:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:52:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:52:721 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 13...

21:06:52:721 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 17...

21:06:52:770 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12784 bytes

21:06:52:770 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14092 bytes

21:06:53:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:54:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:55:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:56:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:57:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:58:171 Network STACK[Bolt] Session list updated: 0 total sessions

21:06:59:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:00:171 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:01:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:02:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:03:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:04:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:05:170 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:06:220 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:07:220 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:08:220 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:09:220 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:10:220 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:11:221 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:12:220 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:13:220 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:14:220 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:15:220 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:16:220 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:17:220 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:18:221 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:19:220 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:20:221 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:21:221 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:22:220 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:23:220 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:24:005 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:07:24:221 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:24:233 UI STACKMainInteractor changed for Artifact 0 #2. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

21:07:24:641 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:07:24:675 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:07:25:221 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:26:220 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:27:221 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:27:641 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:07:27:725 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:07:27:958 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:07:28:220 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:29:220 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:30:221 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:30:457 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:07:31:221 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:32:270 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:32:974 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:07:33:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:33:374 Default STACKUnload texture 'Mask__RGB_00'.

21:07:33:624 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:07:34:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:34:524 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:07:34:791 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

21:07:35:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:36:270 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:37:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:38:270 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:39:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:40:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:41:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:42:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:43:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:44:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:45:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:46:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:46:372 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:07:46:624 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #2 but could not find any actions for it

21:07:46:624 UI STACKMainInteractor changed for Artifact 0 #2. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

21:07:47:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:48:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:49:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:50:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:51:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:52:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:53:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:54:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:55:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:56:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:57:271 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:58:321 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:59:138 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:07:59:321 Network STACK[Bolt] Session list updated: 0 total sessions

21:07:59:388 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:07:59:938 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:08:00:322 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:00:976 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:08:00:976 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:08:00:976 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:08:00:976 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:08:00:998 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:08:00:998 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:08:00:998 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:08:00:998 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:08:01:024 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:08:01:024 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

21:08:01:024 Default STACKLoaded texture 'Mask__RGB_00'.

21:08:01:055 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:08:01:321 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:02:154 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

21:08:02:322 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:03:321 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:04:321 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:05:322 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:06:321 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:07:321 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:08:321 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:09:321 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:09:871 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 14...

21:08:09:871 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 18...

21:08:09:921 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12844 bytes

21:08:09:921 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14092 bytes

21:08:10:321 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:11:123 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:08:11:321 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:12:321 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:12:755 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:08:13:322 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:14:321 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:15:322 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:16:321 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:17:189 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:08:17:321 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:17:476 UI STACKMainInteractor changed for Artifact 0 #2. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

21:08:17:925 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

21:08:18:321 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:19:321 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:20:322 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:21:322 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:21:742 UI STACKReceived new interaction choice for panel Artifact 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

21:08:21:973 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:08:22:275 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #2 but could not find any actions for it

21:08:22:275 UI STACKMainInteractor changed for Artifact 0 #2. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

21:08:22:321 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:23:372 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:24:371 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:25:372 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:26:371 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:27:372 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:28:372 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:29:371 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:30:371 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:31:371 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:32:371 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:33:371 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:34:371 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:35:372 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:36:371 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:37:371 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:38:371 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:39:372 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:40:372 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:41:372 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:42:371 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:43:371 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:44:372 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:45:372 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:46:371 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:47:372 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:48:372 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:49:421 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:50:422 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:51:422 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:52:421 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:53:421 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:54:421 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:54:489 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:08:54:489 Default STACK[TED-14649] AddActionMapController RadialSelection

21:08:55:422 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:56:421 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:56:674 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:08:56:674 Default STACK[TED-14649] RemoveActionMapController RadialSelection

21:08:57:421 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:58:422 Network STACK[Bolt] Session list updated: 0 total sessions

21:08:59:422 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:00:422 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:01:422 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:02:422 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:03:422 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:04:422 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:05:422 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:06:422 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:07:422 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:08:422 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:09:422 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:10:422 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:11:422 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:12:422 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:12:523 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:09:12:523 Default STACK[TED-14649] AddActionMapController RadialSelection

21:09:13:092 Default STACKUnload texture 'Mask__RGB_00'.

21:09:13:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:13:789 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:09:13:789 Default STACK[TED-14649] RemoveActionMapController RadialSelection

21:09:14:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:15:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:16:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:17:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:17:956 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:09:17:956 Default STACK[TED-14649] AddActionMapController RadialSelection

21:09:18:473 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:19:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:20:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:21:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:22:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:23:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:24:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:24:490 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

21:09:24:490 Default STACK[TED-14649] RemoveActionMapController RadialSelection

21:09:24:744 Default STACKLoaded texture 'Mask__RGB_00'.

21:09:25:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:26:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:27:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:28:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:29:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:30:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:31:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:32:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:33:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:34:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:35:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:36:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:37:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:38:472 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:39:473 Network STACK[Bolt] Session list updated: 0 total sessions

21:09:39:574 Default STACK[TED-14649] AddActionMapController HeroInteraction

21:09:39:574 Default STACK[TED-14649] AddActionMapController RadialSelection

21:09:40:457 Default STACK[TED-14649] RemoveActionMapController HeroInteraction