# Sunday, September 10, 2023 8:18 PM
TED

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20:18:33:599 Default STACK[Application] Application seed is 1412700632

20:18:33:599 Application STACKFramework.Application: Initialization...

20:18:33:599 Application STACKBlackboardManager: Start initialization...

20:18:33:599 Application STACKBlackboardManager: Initialization done!

20:18:33:599 Application STACKBlackboardManager: register method SynchronizeBlackboardsAtFrameStart

20:18:33:599 Application STACKBlackboardManager: register method SynchronizeBlackboardsAtFrameMiddle

20:18:33:599 Application STACKBlackboardManager: register method SynchronizeBlackboardsAtFrameEnd

20:18:33:599 Application STACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Start initialization...

20:18:33:599 Application STACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Initialization done!

20:18:33:599 Application STACKFramework.Audio.AudioManager: Start initialization...

20:18:33:669 Application STACKFramework.Audio.AudioManager: Initialization done!

20:18:33:669 Application STACKAudioManager: register method FlushPendingAudioEvents

20:18:33:669 Application STACKAudioManager: register method ProcessSettingsBlackposts

20:18:33:669 Application STACKAudioManager: register method UpdateModules

20:18:33:669 Application STACKAudioManager: register method UpdateMusic

20:18:33:669 Application STACKFramework.Asset.AssetBundleLoaderManager: Start initialization...

20:18:33:669 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Update in :line 0

20:18:33:669 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Update in :line 0

20:18:33:669 AssetDatabase STACKRequest AssetBundle Ted.Data.Condition preload.

20:18:33:669 AssetDatabase STACKRequest AssetBundle Ted.Data.Databases preload.

20:18:33:669 AssetDatabase STACKRequest AssetBundle Ted.Data.Entities preload.

20:18:33:669 AssetDatabase STACKRequest AssetBundle Ted.Data.Input preload.

20:18:33:669 AssetDatabase STACKRequest AssetBundle Ted.Data.Localization preload.

20:18:33:669 AssetDatabase STACKRequest AssetBundle Ted.Data.MecanimEventData preload.

20:18:33:669 AssetDatabase STACKRequest AssetBundle Ted.Data.Red preload.

20:18:33:669 AssetDatabase STACKRequest AssetBundle Ted.Data.Simulation preload.

20:18:33:669 AssetDatabase STACKRequest AssetBundle Ted.Data.UI preload.

20:18:33:669 AssetDatabase STACKRequest AssetBundle Ted.Data.Social preload.

20:18:33:669 AssetDatabase STACKRequest AssetBundle Ted.Data.Audio preload.

20:18:33:669 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Update in :line 0

20:18:33:669 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Update in :line 0

20:18:33:800 AssetDatabase STACKAssetBundle Ted.Data.Condition preload took 00:00:00.0565436

20:18:33:867 AssetDatabase STACKAssetBundle Ted.Data.Databases preload took 00:00:00.0658180

20:18:34:453 AssetDatabase STACKAssetBundle Ted.Data.Entities preload took 00:00:00.5867120

20:18:34:467 AssetDatabase STACKAssetBundle Ted.Data.Input preload took 00:00:00.0137006

20:18:34:636 AssetDatabase STACKAssetBundle Ted.Data.Localization preload took 00:00:00.1685529

20:18:35:570 AssetDatabase STACKAssetBundle Ted.Data.UI preload took 00:00:00.9343080

20:18:35:570 AssetDatabase STACKPrewarm shaders in ted.data.ui.assetbundle took 00:00:00.0028689

20:18:35:586 AssetDatabase STACKAssetBundle Ted.Data.Social preload took 00:00:00.0131687

20:18:35:600 AssetDatabase STACKAssetBundle Ted.Data.Audio preload took 00:00:00.0131250

20:18:35:600 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Update in :line 0

20:18:35:600 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Update in :line 0

20:18:35:600 Default STACKAssetProvider 'ted.data.condition.assetbundle' has been mounted.

20:18:35:600 Default STACKAssetProvider 'ted.data.databases.assetbundle' has been mounted.

20:18:35:600 Default STACKAssetProvider 'ted.data.debugui.assetbundle' has been mounted.

20:18:35:600 Default STACKAssetProvider 'ted.data.entities.assetbundle' has been mounted.

20:18:35:600 Default STACKAssetProvider 'ted.data.input.assetbundle' has been mounted.

20:18:35:600 Default STACKAssetProvider 'ted.data.localization.assetbundle' has been mounted.

20:18:35:600 Default STACKAssetProvider 'ted.data.mecanimeventdata.assetbundle' has been mounted.

20:18:35:600 Default STACKAssetProvider 'ted.data.simulation.assetbundle' has been mounted.

20:18:35:600 Default STACKAssetProvider 'ted.data.test.assetbundle' has been mounted.

20:18:35:600 Default STACKAssetProvider 'ted.data.ui.assetbundle' has been mounted.

20:18:35:600 Default STACKAssetProvider 'ted.data.uiatlas.assetbundle' has been mounted.

20:18:35:600 Default STACKAssetProvider 'ted.data.social.assetbundle' has been mounted.

20:18:35:600 Default STACKAssetProvider 'ted.data.audio.assetbundle' has been mounted.

20:18:35:600 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Update in :line 0

20:18:35:600 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Update in :line 0

20:18:35:600 Application STACKFramework.Asset.AssetBundleLoaderManager: Initialization done!

20:18:35:600 Application STACKFramework.Database.DatabaseManager: Start initialization...

20:18:35:600 Application STACKFramework.Database.DatabaseManager: Initialization done!

20:18:35:600 Application STACKFramework.Platforms.EOSCrossPlatformManager: Start initialization...

20:18:35:600 Network STACK[CrossPlatform] Start EOS

20:18:35:600 Network STACK[CrossPlatform] Platform initialized with: Success

20:18:35:600 Network STACK[CrossPlatform] Create EOS platform

20:18:35:600 Network STACK[CrossPlatform][Warning] Hot key event ignored because there are no known users.

20:18:35:600 Application STACKFramework.Platforms.EOSCrossPlatformManager: Initialization done!

20:18:35:600 Application STACKEOSCrossPlatformManager: register method UpdateCrossPlatform

20:18:35:600 Application STACKEOSCrossPlatformManager: register method ProcessBlackposts

20:18:35:600 Application STACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Start initialization...

20:18:35:600 Default STACKStorage thread already started.

     at MoveNext in :line 0
     at Run in :line 0
     at Update in :line 0

20:18:35:600 Application STACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Initialization done!

20:18:35:600 Application STACKEosPlayerDataStorageManager: register method ProcessBlackposts

20:18:35:600 Application STACKFramework.Platforms.SteamworksPlatformManager: Start initialization...

20:18:36:950 Network STACKCall to Steamworks.SteamUser.GetAuthTicketForWebApi succeeded.

20:18:37:184 Network STACK[Steamworks] Found 28 friends

20:18:37:184 Application STACKFramework.Platforms.SteamworksPlatformManager: Initialization done!

20:18:37:184 Network STACKUsing digital distribution credentials: 'Vele', 0x0110000102d32216, Steam.

20:18:37:184 Network STACKUsing digital distribution current game language: ''.

20:18:37:184 Application STACKSteamworksPlatformManager: register method ProcessBlackposts

20:18:37:184 Application STACKSteamworksPlatformManager: register method PlatformUpdate

20:18:37:184 Application STACKGame.PlayerProfileManager: Start initialization...

20:18:37:186 Network STACK[CrossPlatform] Login with appticket: 1400000024DF8A10FCF2FC131622D302010010018CEEFD6418000000010000000500000075230803A8FBA81554EEAE0102000000B200000032000000040000001622D30201001001A0811F004B61C92F2204A8C000000000A818FE6428C819650100E0460B00000000006EFE1CC66112865AAAC2276416710D576E65E1F8BE058DCBB34AFA02AFC6C78DE1BB83120C0BEDEA8390BD2C7624FA29B1060736BCC246B6F94BF375254D1D9A3AAF60075A50CE60ECECFC6D9C9F6D41E66C32FB38FCF68386F7629B2A58F3F876E8DAD175E28BE904A8A976A88052CB964B855F1A2E7E5F5217F6B62A8659BD

20:18:37:186 Network STACK[CrossPlatform] digitalPlatform: Steam

20:18:37:186 Network STACK[CrossPlatform][STEAM] Login

20:18:37:186 Network STACK[CrossPlatform][STEAM] Login GetConnectInterface

20:18:37:186 Application STACKGame.PlayerProfileManager: Initialization done!

20:18:37:186 Application STACKPlayerProfileManager: register method ProcessRequests

20:18:37:186 Application STACKGame.TEDDownloadableContentManager: Start initialization...

20:18:37:186 Application STACKGame.TEDDownloadableContentManager: Initialization done!

20:18:37:186 Application STACKTEDDownloadableContentManager: register method ProcessBlackposts

20:18:37:186 Application STACKGame.TimeManager: Start initialization...

20:18:37:186 Application STACKGame.TimeManager: Initialization done!

20:18:37:186 Application STACKTimeManager: register method UpdateShowFloorDemoTime

20:18:37:186 Application STACKTimeManager: register method UpdateInGameTime

20:18:37:186 Application STACKTimeManager: register method UpdateServerFrame

20:18:37:186 Application STACKFramework.Inputs.InputManager: Start initialization...

20:18:37:186 Application STACKFramework.Inputs.InputManager: Initialization done!

20:18:37:186 Application STACKInputManager: register method UpdateInput

20:18:37:186 Application STACKGame.SessionManager: Start initialization...

20:18:37:186 Application STACKGame.SessionManager: Initialization done!

20:18:37:186 Application STACKSessionManager: register method UpdateSession

20:18:37:186 Application STACKGame.BoltManager: Start initialization...

20:18:37:186 Network STACK[Photon] StartClient

20:18:37:186 Default STACKUsing Photon authentication credentials for application scope: OpenDev, application id: 2064800, photon application id: c30c...

20:18:37:377 Network STACK[Bolt] Bolt start begin!

20:18:37:667 Network STACK[Photon] OnBoltStopping

20:18:37:667 Network STACK[Photon] BoltShutdownBegin with the reason Disconnected

20:18:37:667 Network STACK[Bolt] Bolt shutdown begin.

20:18:37:667 Default STACKStop PhotonPoller coroutines!

20:18:37:667 Network STACK[Bolt] Bolt shutdown done.

20:18:37:667 Default STACKStop PhotonPoller coroutines!

20:18:37:667 Application STACKGame.BoltManager: Initialization done!

20:18:37:667 Application STACKBoltManager: register method UpdateBolt

20:18:37:667 Application STACKBoltManager: register method ProcessBlackposts

20:18:37:667 Application STACKMatchmakingService: Start initialization...

20:18:37:667 Application STACKMatchmakingService: Initialization done!

20:18:37:667 Application STACKMatchmakingService: register method ProcessBlackposts

20:18:37:667 Application STACKFlowManager: Start initialization...

20:18:37:667 Application STACKFlowManager: Initialization done!

20:18:37:667 Application STACKFlowManager: register method UpdateFlow

20:18:37:667 Application STACKGameIntentManager: Start initialization...

20:18:37:667 Application STACKGameIntentManager: Initialization done!

20:18:37:667 Application STACKGameIntentManager: register method FrameUpdate

20:18:37:667 Application STACKPlatformSessionRuntime: Start initialization...

20:18:37:667 Application STACKPlatformSessionRuntime: Initialization done!

20:18:37:667 Application STACKFramework.Automation.TestManager: Start initialization...

20:18:37:667 Application STACKFramework.Automation.TestManager: Initialization done!

20:18:37:667 Application STACKTestManager: register method UpdateTests

20:18:37:667 Application STACKG2G.G2GManager: Start initialization...

20:18:39:389 Default STACKStop PhotonPoller coroutines!

20:18:39:401 Application STACKRunning Flow State 'FlowState_Bootstrapper'...

20:18:39:401 Default STACK[TED-14649] AddActionMapController Default_Inactive

20:18:39:418 Network STACK[CrossPlatform] Connected! result: Success

20:18:39:418 Network STACK[CrossPlatform] Product User Id Retreived | productUserId: 0002172b658d4c84a6b83a3c94ec3444

20:18:39:418 Network STACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDevicesCount is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_GetInputDevicesCount instead.

20:18:39:418 Network STACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_CopyInputDeviceInformationByIndex instead.

20:18:39:418 Network STACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDevicesCount is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_GetOutputDevicesCount instead.

20:18:39:418 Network STACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_CopyOutputDeviceInformationByIndex instead.

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_BLOB_BOSS_KILLED

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_BLUR_BOSS_KILLED

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_BOT_BOSS_KILLED

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_BUG_BOSS_KILLED

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_DOOR_OPENED

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED1

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED2

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED3

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_GAME_SCORE

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_GAME_TIME

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_HERO_UNLOCKED

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_MONSTER_KILLED_ANY

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_MUSICIAN

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_QUEST_COMPLETED

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_STATION_STORY_UNLOCKED

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_STORED_RESOURCE100

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_TURRET_BUILT_ONCE

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat STAT_VISITED_DISTRICT_ONCE

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat TEST_STAT_1

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[Statistics] steamworks failed to set stat TEST_STAT_2

     at SetStatistic in :line 0
     at b__7 in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:418 Network STACK[CrossPlatform][Warning] Deleting local invalid cache file. CacheFilename=[C:/...eon/datastorage/4193c9fd2f41405f813f828cce02d132/000...444/G2GSecret-RETAIL]

20:18:39:418 Network STACK[Overlay] OnDisplaySettingsUpdated IsVisible: False, IsExclusiveInput: False

20:18:39:418 Default STACK[Storage] Cache successfully deleted

20:18:39:418 Network STACK[CrossPlatform][Warning] FConnectClient::ResolveProductUserIdMappingPrivate - GetProductUserExternalAccountIdPrivate Failed

20:18:39:566 Default STACKThe blackpost Framework.Platforms.AvailableRegionListUpdatedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_BLOB_BOSS_KILLED with value : 0

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_BLOB_BOSS_KILLED

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_BLUR_BOSS_KILLED with value : 0

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_BLUR_BOSS_KILLED

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_BOT_BOSS_KILLED with value : 0

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_BOT_BOSS_KILLED

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_BUG_BOSS_KILLED with value : 0

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_BUG_BOSS_KILLED

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_DOOR_OPENED with value : 63

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_DOOR_OPENED

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED1 with value : 1

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED1

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED2 with value : 0

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED2

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED3 with value : 0

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED3

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_FLOOR_NUMBER with value : 2

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_GAME_SCORE with value : 0

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_GAME_SCORE

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_GAME_TIME with value : 0

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_GAME_TIME

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_HERO_UNLOCKED with value : 1

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_HERO_UNLOCKED

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_MONSTER_KILLED_ANY with value : 2246

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_MONSTER_KILLED_ANY

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_MUSICIAN with value : 1

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_MUSICIAN

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_QUEST_COMPLETED with value : 0

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_QUEST_COMPLETED

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_STATION_STORY_UNLOCKED with value : 0

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_STATION_STORY_UNLOCKED

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_STORED_RESOURCE100 with value : 2

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_STORED_RESOURCE100

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_TURRET_BUILT_ONCE with value : 5

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_TURRET_BUILT_ONCE

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat STAT_VISITED_DISTRICT_ONCE with value : 1

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat STAT_VISITED_DISTRICT_ONCE

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat test_stat_1 with value : 0

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat TEST_STAT_1

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:783 Network STACK[Statistics] CopyStatName returned stat test_stat_2 with value : 0

20:18:39:783 Network STACK[Statistics] steamworks failed to set stat TEST_STAT_2

     at SetStatistic in :line 0
     at OnStatsQueried in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:39:889 Default STACK[EOS] ReadFile Requested with option userid : 0002172b658d4c84a6b83a3c94ec3444, filename : PlayerData/Steam-0x0110000102d32216-01.ctr

20:18:39:889 Network STACK[TitleStorage] file : { "AppScope": 3, "AppScopeAsString": "OpenDev", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "EnableRemoteStorage": false, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to the Endless Dungeon™ Closed Beta!" ], "EnableCrossplayWithConsoles": false}

20:18:39:889 Default STACK[EOS] Finished ReadFile with option userid : 0002172b658d4c84a6b83a3c94ec3444, filename : PlayerData/Steam-0x0110000102d32216-01.ctr

20:18:39:889 Network STACK[Storage] Registered storage container : Steam-0x0110000102d32216-01 at path PlayerData

20:18:39:889 Application STACKG2G.G2GManager: Initialization done!

20:18:39:889 Application STACKG2GManager: register method ProcessBlackposts

20:18:39:889 Application STACKFramework.Localization.LocalizationManager: Start initialization...

20:18:39:889 Application STACKFramework.Localization.LocalizationManager: Initialization done!

20:18:39:889 Application STACKSettings.SettingsManager: Start initialization...

20:18:39:889 Network STACK[Localization] Current steam language : english

20:18:39:889 Network STACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioInputSettings is deprecated. Use EOS_RTCAudio_SetInputDeviceSettings instead.

20:18:39:889 Network STACK[Voice] Set output volume to 45

20:18:39:889 Network STACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioOutputSettings is deprecated. Use EOS_RTCAudio_SetOutputDeviceSettings instead.

20:18:39:889 Application STACKSettings.SettingsManager: Initialization done!

20:18:39:889 Application STACKSettingsManager: register method ProcessBlackposts

20:18:39:889 Application STACKSettingsManager: register method SpecificUpdate

20:18:39:889 Application STACKUI.UIWindowsManager: Start initialization...

20:18:39:889 Application STACKUI.UIWindowsManager: Initialization done!

20:18:39:889 Application STACKUIInvitationManager: Start initialization...

20:18:39:889 Application STACKUIInvitationManager: Initialization done!

20:18:39:889 Application STACKUIInvitationManager: register method UpdateInvitation

20:18:39:889 Application STACKUIManager: Start initialization...

20:18:39:889 Application STACKUIRenderingManager: register method PostRender

20:18:39:889 Application STACKUIRenderingManager: register method Render

20:18:39:889 Default STACK[TED-14649] AddActionMapController UI

20:18:40:219 Default STACKCould not find ApplicationConfiguration field with name AppScopeAsString, json : { "AppScope": 3, "AppScopeAsString": "OpenDev", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "EnableRemoteStorage": false, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to the Endless Dungeon™ Closed Beta!" ], "EnableCrossplayWithConsoles": false}

     at ApplyOverrides in :line 0
     at b__0 in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:40:219 Default STACKCould not find ApplicationConfiguration field with name ForceDeviceIdLogin, json : { "AppScope": 3, "AppScopeAsString": "OpenDev", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "EnableRemoteStorage": false, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to the Endless Dungeon™ Closed Beta!" ], "EnableCrossplayWithConsoles": false}

     at ApplyOverrides in :line 0
     at b__0 in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:18:40:219 Default STACKReload project configuration

20:18:40:239 Default STACK[VoiceChat] RefreshAudioSettings

20:18:40:239 Network STACKGetInputDevices Count : 1

20:18:40:239 Network STACKDevice #0 : name : Headset Microphone (HyperX Virtual Surround Sound), deviceID : {51be9123-11fa-4502-b836-2c291f7fee7c}, isDefault : True

20:18:40:239 Network STACKGetOutputDevices Count : 4

20:18:40:239 Network STACKDevice #0 : name : Speakers (Realtek High Definition Audio), deviceID : {0.0.0.00000000}.{3c587277-c405-42f2-af25-2311d66eb75a}, isDefault : False

20:18:40:239 Network STACKDevice #1 : name : VG248 (NVIDIA High Definition Audio), deviceID : {0.0.0.00000000}.{85e9b173-b18d-4d5c-9868-614ec779aa99}, isDefault : False

20:18:40:239 Network STACKDevice #2 : name : ASUS VS247 (NVIDIA High Definition Audio), deviceID : {0.0.0.00000000}.{ec38d74f-b2c6-442b-b19c-7ca62471eb15}, isDefault : False

20:18:40:239 Network STACKDevice #3 : name : Headset Earphone (HyperX Virtual Surround Sound), deviceID : {0.0.0.00000000}.{f424ce34-637b-47ce-823f-b36933fa7fc1}, isDefault : True

20:18:40:239 Default STACK[VoiceChat] SetOutput device : Headset Earphone (HyperX Virtual Surround Sound) : ({0.0.0.00000000}.{f424ce34-637b-47ce-823f-b36933fa7fc1})

20:18:40:409 Default STACK'???|PillHUDItem' cannot be loaded.

20:18:40:429 Default STACK'???|SystemNotificationShowable' cannot be loaded.

20:18:40:646 Default STACK'???|ScoreItem' cannot be loaded.

20:18:40:646 Default STACK'???|ScoreItem' cannot be loaded.

20:18:40:646 Default STACK'???|RecapTimerItem' cannot be loaded.

20:18:40:646 Default STACK'???|RecapQuestStepItem' cannot be loaded.

20:18:40:646 Default STACK'???|RecapCollectibleItem' cannot be loaded.

20:18:40:747 Default STACK'???|PillHUDItem' cannot be loaded.

20:18:40:747 Default STACK'???|UIMaterialModifier' cannot be loaded.

20:18:40:854 Default STACK'???|DLCItemShowable' cannot be loaded.

20:18:40:905 Default STACK'???|PingHUDItem' cannot be loaded.

20:18:41:003 Default STACK[Localization] Unknown key '%ContentNotInitialized '

     at InternalLocalize in :line 0
     at LocalizeIfNecessary in :line 0
     at CreateNewProcessedText in :line 0
     at Load in :line 0
     at DoLoad in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Update in :line 0

20:18:41:003 Default STACK'???|EnvironmentalNoteHUDPageShowable' cannot be loaded.

20:18:41:003 Default STACK'???|PillHUDItem' cannot be loaded.

20:18:41:022 Default STACK'???|ObjectiveHUDPanel' cannot be loaded.

20:18:41:068 Default STACK'???|ScoreItem' cannot be loaded.

20:18:41:068 Default STACK'???|ScoreItem' cannot be loaded.

20:18:41:068 Default STACK'???|RecapTimerItem' cannot be loaded.

20:18:41:068 Default STACK'???|RecapQuestStepItem' cannot be loaded.

20:18:41:068 Default STACK'???|RecapCollectibleItem' cannot be loaded.

20:18:41:091 Application STACKUIManager: Initialization done!

20:18:41:091 Application STACKUIManager: register method UISpecificUpdate

20:18:41:091 Application STACKUIManager: register method ProcessBlackposts

20:18:41:091 Application STACKUIOverlayTabsManager: Start initialization...

20:18:41:091 Default STACK'???|StationMapQuestComponent' cannot be loaded.

20:18:41:091 Default STACK'???|StationMapCollectibleComponent' cannot be loaded.

20:18:41:091 Default STACK'???|DLCItemShowable' cannot be loaded.

20:18:41:791 Network STACKGetInputDevices Count : 1

20:18:41:791 Network STACKDevice #0 : name : Headset Microphone (HyperX Virtual Surround Sound), deviceID : {51be9123-11fa-4502-b836-2c291f7fee7c}, isDefault : True

20:18:41:791 Network STACKGetOutputDevices Count : 4

20:18:41:791 Network STACKDevice #0 : name : Speakers (Realtek High Definition Audio), deviceID : {0.0.0.00000000}.{3c587277-c405-42f2-af25-2311d66eb75a}, isDefault : False

20:18:41:791 Network STACKDevice #1 : name : VG248 (NVIDIA High Definition Audio), deviceID : {0.0.0.00000000}.{85e9b173-b18d-4d5c-9868-614ec779aa99}, isDefault : False

20:18:41:791 Network STACKDevice #2 : name : ASUS VS247 (NVIDIA High Definition Audio), deviceID : {0.0.0.00000000}.{ec38d74f-b2c6-442b-b19c-7ca62471eb15}, isDefault : False

20:18:41:791 Network STACKDevice #3 : name : Headset Earphone (HyperX Virtual Surround Sound), deviceID : {0.0.0.00000000}.{f424ce34-637b-47ce-823f-b36933fa7fc1}, isDefault : True

20:18:43:285 Application STACKUIOverlayTabsManager: Initialization done!

20:18:43:285 Application STACKGame.PrismManager: Start initialization...

20:18:43:285 Default STACK[Analytics] Starting Analytics Public Session with user_id 76561198007656982 ; gamecode 2064800 ; platformID 1 ; application_version 0.20.9614+d90f0dbe17 ; sessionId b8761ca70be04f0e947ddd198f872ada : appScope OpenDev

20:18:43:285 Application STACKGame.PrismManager: Initialization done!

20:18:43:285 Application STACKPrismManager: register method ProcessBlackposts

20:18:43:285 Application STACKPrismManager: register method UpdateHeroAnalyticStatsComponents

20:18:43:285 Application STACKPrismManager: register method UpdateEvents

20:18:43:285 Application STACKRGBController.RGBControllerManager: Start initialization...

20:18:43:285 Application STACKRGBController.RGBControllerManager: Initialization done!

20:18:43:285 Application STACKRGBControllerManager: register method ProcessBlackposts

20:18:43:285 Application STACKMouseCursorManager: Start initialization...

20:18:43:285 Application STACKMouseCursorManager: Initialization done!

20:18:43:285 Application STACKMouseCursorManager: register method UpdateCursor

20:18:43:285 Application STACKGame.GameManager: Start initialization...

20:18:43:285 Application STACKGame.GameManager: Initialization done!

20:18:43:285 Application STACKGameManager: register method UpdateInternal

20:18:43:285 Application STACKUINotificationManager: Start initialization...

20:18:43:285 Application STACKUINotificationManager: Initialization done!

20:18:43:285 Application STACKUINotificationManager: register method ProcessBlackposts

20:18:43:285 Application STACKUINotificationManager: register method UpdateNotifications

20:18:43:285 Application STACKGame.TimeReplicationManager: Start initialization...

20:18:43:285 Application STACKGame.TimeReplicationManager: Initialization done!

20:18:43:285 Application STACKChromaController.ChromaControllerManager: Start initialization...

20:18:43:285 Default STACKRazer Chroma: Razer Chroma successfully initialised

20:18:43:285 Application STACKChromaController.ChromaControllerManager: Initialization done!

20:18:43:285 Application STACKChromaControllerManager: register method ProcessBlackposts

20:18:43:285 Application STACKPlatformInviteManager: Start initialization...

20:18:43:285 Application STACKPlatformInviteManager: Initialization done!

20:18:43:285 Application STACKPlatformInviteManager: register method ProcessPlatformInvites

20:18:43:285 Application STACKUIWindowsCursorVisibilityManager: Start initialization...

20:18:43:285 Application STACKUIWindowsCursorVisibilityManager: Initialization done!

20:18:43:285 Application STACKGame.DebugArtifactGeneratorSystem: Start initialization...

20:18:43:285 Application STACKGame.DebugArtifactGeneratorSystem: Initialization done!

20:18:43:285 Application STACKFramework.Jobs.JobManager: Start initialization...

20:18:43:285 Application STACKFramework.Jobs.JobManager: Initialization done!

20:18:43:285 Application STACKJobManager: register method CompleteJobsBeforeEntityActions

20:18:43:285 Application STACKJobManager: register method CompletePreviousFrameJobs

20:18:43:285 Application STACKGame.CameraManager: Start initialization...

20:18:43:285 Application STACKGame.CameraManager: Initialization done!

20:18:43:285 Application STACKCameraManager: register method UpdateCameraShaker

20:18:43:285 Application STACKCameraManager: register method ProcessBlackpostForCameraShake

20:18:43:285 Application STACKCameraManager: register method UpdateVirtualModes

20:18:43:285 Application STACKCameraManager: register method ComputeCameraPosition

20:18:43:285 Application STACKCameraManager: register method ProcessPauseBlackpost

20:18:43:285 Application STACKCameraManager: register method ProcessSettingBlackposts

20:18:43:600 PlayerProfile STACK[PlayerProfile][#0] Using the local player profile because it were asked to (useRemote: False).

20:18:43:600 PlayerProfile STACK[PlayerProfile] Storage container exists: 'Framework.Storage.StorageManager::Steam_0x0110000102d32216_01', reading...

20:18:43:617 PlayerProfile STACK[PlayerProfile][#1] Using the local player profile because it were asked to (useRemote: False).

20:18:43:634 PlayerProfile STACK[PlayerProfile][#2] Using the local player profile because it were asked to (useRemote: False).

20:18:43:650 PlayerProfile STACK[PlayerProfile][#3] Using the local player profile because it were asked to (useRemote: False).

20:18:43:842 Default STACK[TED-14649] AddActionMapController Video

20:18:43:868 Default STACKLoaded texture 'Default Small'.

20:18:46:172 Default STACK[TED-14649] RemoveActionMapController Video

20:18:46:220 Default STACKLoaded texture 'HQ_01'.

20:18:46:220 Default STACKLoaded texture 'Title'.

20:19:46:368 Default STACKUnload texture 'Default Small'.

20:23:10:522 Default STACK[TED-14649] AddActionMapController Video

20:23:10:539 Default STACKLoaded texture 'Default Small'.

20:23:11:504 Default STACKUnload texture 'HQ_01'.

20:23:13:572 Network STACKParsing the command line arguments...

20:23:13:572 Network STACKB:\Program Files (x86)\Steam\steamapps\common\ENDLESS™ Dungeon Playtest\ENDLESS Dungeon.exe

20:23:13:572 Application STACKRunning Flow State 'FlowState_OutGame'...

20:23:13:572 Default STACK[TED-14649] RemoveActionMapController Default_Inactive

20:23:13:572 Default STACK[TED-14649] AddActionMapController Default_OutGame

20:23:13:572 Default STACK[TED-14649] RemoveActionMapController Video

20:23:13:606 Default STACKLoaded texture 'HQ_00'.

20:23:13:640 Default STACKLoaded texture 'Svg'.

20:23:13:640 Default STACKLoaded texture 'Inputs'.

20:24:13:771 Default STACKUnload texture 'Default Small'.

20:36:18:916 Network STACK[Steamworks] Found 28 friends

20:36:18:954 Default STACK[TED-14649] AddActionMapController ModalMenu

20:36:19:003 Default STACKLoaded texture 'Mask__RGB_00'.

20:36:19:003 Default STACKLoaded texture 'Default Small'.

20:36:22:197 Default STACK[TED-14649] RemoveActionMapController ModalMenu

20:36:23:499 Network STACK[Steamworks] Found 28 friends

20:36:23:531 Default STACK[TED-14649] AddActionMapController ModalMenu

20:36:25:548 Default STACK[TED-14649] RemoveActionMapController ModalMenu

20:37:24:216 Network STACK[Steamworks] Found 28 friends

20:37:24:249 Default STACK[TED-14649] AddActionMapController ModalMenu

20:37:55:848 Network STACK[Steamworks] Found 28 friends

20:37:59:698 Network STACK[Steamworks] Found 28 friends

20:38:01:298 Network STACK[Steamworks] Found 28 friends

20:38:46:402 Network STACK[Steamworks] Found 28 friends

20:38:46:501 Network STACK[Steamworks] Found 28 friends

20:38:46:702 Network STACK[Steamworks] Found 28 friends

20:38:50:651 Default STACK[TED-14649] RemoveActionMapController ModalMenu

20:38:54:150 Network STACK[Steamworks] Found 28 friends

20:38:54:184 Default STACK[TED-14649] AddActionMapController ModalMenu

20:40:24:404 Network STACK[Steamworks] Found 28 friends

20:40:51:703 Network STACK[Steamworks] Found 28 friends

20:41:00:617 Network STACK[MultiplayerInviteContext] OnLobbyJoined with m_ulSteamIDLobby = 109775245095346195

20:41:00:617 Network STACK[MultiplayerInviteContext] Joined through overlay to photon lobby '2c6f51ce-e9d5-45ae-a525-e6c4d17cd28d', on region US.

20:41:00:617 Network STACK[Photon] StartClient

20:41:00:617 Default STACKUsing Photon authentication credentials for application scope: OpenDev, application id: 2064800, photon application id: c30c...

20:41:00:617 Network STACKWait for the bolt client to start

20:41:00:634 Network STACKWait for the bolt client to start

20:41:00:687 Network STACK[Bolt] Bolt start begin!

20:41:00:687 Network STACKWait for the bolt client to start

20:41:00:692 Network STACKWait for the bolt client to start

20:41:00:700 Network STACKWait for the bolt client to start

20:41:00:716 Network STACKWait for the bolt client to start

20:41:00:734 Network STACKWait for the bolt client to start

20:41:00:750 Network STACKWait for the bolt client to start

20:41:00:767 Network STACKWait for the bolt client to start

20:41:00:785 Network STACKWait for the bolt client to start

20:41:00:800 Network STACKWait for the bolt client to start

20:41:00:817 Network STACKWait for the bolt client to start

20:41:00:835 Network STACKWait for the bolt client to start

20:41:00:851 Network STACKWait for the bolt client to start

20:41:00:867 Network STACKWait for the bolt client to start

20:41:00:885 Network STACKWait for the bolt client to start

20:41:00:901 Network STACKWait for the bolt client to start

20:41:00:918 Network STACKWait for the bolt client to start

20:41:00:935 Network STACKWait for the bolt client to start

20:41:00:951 Network STACKWait for the bolt client to start

20:41:00:968 Network STACKWait for the bolt client to start

20:41:00:984 Network STACKWait for the bolt client to start

20:41:01:000 Network STACKWait for the bolt client to start

20:41:01:017 Network STACKWait for the bolt client to start

20:41:01:034 Network STACKWait for the bolt client to start

20:41:01:050 Network STACKWait for the bolt client to start

20:41:01:067 Network STACKWait for the bolt client to start

20:41:01:084 Network STACKWait for the bolt client to start

20:41:01:100 Network STACKWait for the bolt client to start

20:41:01:117 Network STACKWait for the bolt client to start

20:41:01:134 Network STACKWait for the bolt client to start

20:41:01:150 Network STACKWait for the bolt client to start

20:41:01:167 Network STACKWait for the bolt client to start

20:41:01:186 Network STACKWait for the bolt client to start

20:41:01:200 Network STACKWait for the bolt client to start

20:41:01:217 Network STACKWait for the bolt client to start

20:41:01:234 Network STACKWait for the bolt client to start

20:41:01:250 Network STACKWait for the bolt client to start

20:41:01:267 Network STACKWait for the bolt client to start

20:41:01:284 Network STACKWait for the bolt client to start

20:41:01:301 Network STACKWait for the bolt client to start

20:41:01:317 Network STACKWait for the bolt client to start

20:41:01:334 Network STACKWait for the bolt client to start

20:41:01:352 Network STACKWait for the bolt client to start

20:41:01:367 Network STACKWait for the bolt client to start

20:41:01:367 Network STACK[Bolt] Bolt start done!

20:41:01:402 Application STACKRunning Flow State 'FlowState_JoinSession'...

20:41:01:402 Default STACK[TED-14649] RemoveActionMapController Default_OutGame

20:41:01:402 Default STACK[TED-14649] AddActionMapController Default_InLoading

20:41:01:402 Gameplay STACKStarting client session.

20:41:01:413 Gameplay STACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...

20:41:01:413 Gameplay STACKClient session started.

20:41:01:413 Gameplay STACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...

20:41:01:419 Gameplay STACKRunning client session state 'Game.ClientSessionState_JoiningSession'...

20:41:01:419 Default STACKLoaded texture 'CrystalHUD'.

20:41:01:601 Default STACK[TED-14649] RemoveActionMapController ModalMenu

20:41:01:833 Network STACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.0.196:61124]

20:41:02:183 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:02:333 Network STACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.0.196:61124]

20:41:02:884 Network STACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.0.196:61124]

20:41:03:183 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:03:383 Network STACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.0.196:61124]

20:41:03:884 Network STACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.0.196:61124]

20:41:03:934 Network STACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 73.12.246.5:61124]

20:41:04:036 Network STACK[MultiplayerInviteContext] Attach crossplatform context

20:41:04:036 Network STACKJoining Session with custom data bb590892cac6496790430434a5fd2a41

20:41:04:038 Gameplay STACKRunning client session state 'Game.ClientSessionState_ExchangeProgressionData'...

20:41:04:184 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:04:233 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 0...

20:41:04:233 Network STACKChangeMultiplayerInviteContextVisibility to True

20:41:04:233 Network STACK[MultiplayerInviteContext] Set Steam connection string id: 109775245095346195

20:41:04:233 Network STACK[MultiplayerInviteContext] Set Steam connection string id: 109775245095346195

20:41:04:233 Default STACKNo player contract.

     at SetRichPresencePhotonId in :line 0
     at UpdateBolt in :line 0
     at Delegate in :line 0

20:41:04:284 Network STACK[LobbyService] GameLobby - InitFromLobbyDetails called

20:41:04:284 Network STACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 0

     at InitFromLobbyDetails in :line 0
     at OnJoinByLobbyIdSearchCompleted in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:41:04:284 Network STACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

20:41:04:284 Network STACK[LobbyService] JoinLobbyInternal called. Lobbby id bb590892cac6496790430434a5fd2a41

20:41:04:284 Network STACK[CrossPlatform][Warning] Lobby will be joined, but user lacks permission to advertise presence.

20:41:04:733 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12348 bytes

20:41:04:834 Gameplay STACKRunning client session state 'Game.ClientSessionState_CreatingGame'...

20:41:04:834 Application STACKRunning Flow State 'FlowState_LoadGame'...

20:41:04:834 Default STACK[TED-14649] RemoveActionMapController Default_InLoading

20:41:04:834 Default STACK[TED-14649] AddActionMapController Default_InLoading

20:41:04:834 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateInternal in :line 0
     at Delegate in :line 0

20:41:04:834 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateInternal in :line 0
     at Delegate in :line 0

20:41:04:834 AssetDatabase STACKRequest AssetBundle Ted.Data.FX.Common preload.

20:41:04:834 AssetDatabase STACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

20:41:04:834 AssetDatabase STACKRequest AssetBundle Ted.Data.FX.Turrets preload.

20:41:04:834 AssetDatabase STACKRequest AssetBundle Ted.Data.FX.Weapons preload.

20:41:04:834 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateInternal in :line 0
     at Delegate in :line 0

20:41:04:834 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateInternal in :line 0
     at Delegate in :line 0

20:41:05:067 Network STACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...444] RoomName=[conf+1007091893]

20:41:05:067 Network STACK[LobbyService] Join lobby succeeded

20:41:05:067 Network STACK[LobbyService] GameLobby - InitFromLobbyHandle called. Lobby id bb590892cac6496790430434a5fd2a41

20:41:05:067 Network STACK[LobbyService] GameLobby - InitFromLobbyDetails called

20:41:05:067 Network STACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 2

     at InitFromLobbyDetails in :line 0
     at InitFromLobbyHandle in :line 0
     at OnLobbyJoinInternal in :line 0
     at OnLobbyJoinCompleted in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:41:05:067 Network STACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 0002172b658d4c84a6b83a3c94ec3444

     at InitFromLobbyDetails in :line 0
     at InitFromLobbyHandle in :line 0
     at OnLobbyJoinInternal in :line 0
     at OnLobbyJoinCompleted in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:41:05:067 Network STACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00028fb8ad14448c9ee84b07c8d00b3c

     at InitFromLobbyDetails in :line 0
     at InitFromLobbyHandle in :line 0
     at OnLobbyJoinInternal in :line 0
     at OnLobbyJoinCompleted in :line 0
     at EOS_Platform_Tick in :line 0
     at UpdateCrossPlatform in :line 0
     at Delegate in :line 0

20:41:05:067 Network STACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

20:41:05:067 Network STACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...444] RoomName=[conf+1007091893]

20:41:05:067 Network STACK[Voice] Set output volume to 45

20:41:05:067 Network STACK[VoiceService] Updating audio output status to: Disabled

20:41:05:183 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:05:437 AssetDatabase STACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.3957935

20:41:05:437 AssetDatabase STACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.0564440

20:41:05:688 AssetDatabase STACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.1940377

20:41:05:688 AssetDatabase STACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.0676825

20:41:05:903 AssetDatabase STACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.1477547

20:41:05:903 AssetDatabase STACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0339977

20:41:06:067 AssetDatabase STACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.1293986

20:41:06:067 AssetDatabase STACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.0478067

20:41:06:067 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateInternal in :line 0
     at Delegate in :line 0

20:41:06:067 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateInternal in :line 0
     at Delegate in :line 0

20:41:06:067 Default STACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

20:41:06:067 Default STACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

20:41:06:067 Default STACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

20:41:06:067 Default STACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

20:41:06:067 Default STACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

20:41:06:067 Default STACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

20:41:06:067 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateInternal in :line 0
     at Delegate in :line 0

20:41:06:067 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateInternal in :line 0
     at Delegate in :line 0

20:41:06:067 Application STACKGame.DungeonPlayerProgressionManager is now registered

20:41:06:067 Application STACKGame.NavMeshObstacleSystem is now registered

20:41:06:067 Application STACKGame.MovementSmoothingSystem is now registered

20:41:06:067 Application STACKGame.MonsterSpawnManager is now registered

20:41:06:067 Application STACKGame.MonsterSentinelModeSystem is now registered

20:41:06:067 Application STACKGame.MonsterPathProcessingSystem is now registered

20:41:06:067 Application STACKGame.MonsterMotionIntentionSystem is now registered

20:41:06:067 Application STACKGame.MissileTargetSystem is now registered

20:41:06:067 Application STACKGame.MetaConditionalEntitiesManager is now registered

20:41:06:067 Application STACKGame.MerchantSystem is now registered

20:41:06:067 Application STACKGame.LootManagementSystem is now registered

20:41:06:067 Application STACKGame.LevelEventManagementSystem is now registered

20:41:06:067 Application STACKGame.KeyLockSystem is now registered

20:41:06:067 Application STACKGame.InvincibilitySystem is now registered

20:41:06:067 Application STACKGame.InventoryManager is now registered

20:41:06:067 Application STACKGame.IntangibilitySystem is now registered

20:41:06:067 Application STACKGame.InactiveEntitySystem is now registered

20:41:06:067 Application STACKGame.HeroWeaponSystem is now registered

20:41:06:067 Application STACKGame.HeroWeaponOptimizationSystem is now registered

20:41:06:067 Application STACKGame.HeroSwitchSystem is now registered

20:41:06:067 Application STACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

20:41:06:067 Application STACKGame.NonPlayableCharacterPathProcessingSystem is now registered

20:41:06:067 Application STACKGame.GameEntityManager is now registered

20:41:06:067 Application STACKGame.PingSystem is now registered

20:41:06:067 Application STACKUikiManager is now registered

20:41:06:067 Application STACKGame.SaveSystem is now registered

20:41:06:067 Application STACKGame.StaticSimulationReplicationManager is now registered

20:41:06:067 Application STACKGame.SimulationManager is now registered

20:41:06:067 Application STACKGame.LevelManager is now registered

20:41:06:067 Application STACKGame.VisionSystem is now registered

20:41:06:067 Application STACKGame.UnlockableManager is now registered

20:41:06:067 Application STACKGame.TutorialSystem is now registered

20:41:06:067 Application STACKGame.TurretUnlockManager is now registered

20:41:06:067 Application STACKGame.HeroSquadSystem is now registered

20:41:06:067 Application STACKGame.TurretChargeSystem is now registered

20:41:06:067 Application STACKGame.TargetingSystem is now registered

20:41:06:067 Application STACKGame.TalkSystem is now registered

20:41:06:067 Application STACKGame.StoryModeSystem is now registered

20:41:06:067 Application STACKGame.StationSystem is now registered

20:41:06:067 Application STACKGame.StartingChestManager is now registered

20:41:06:067 Application STACKGame.SpawnSystem is now registered

20:41:06:067 Application STACKGame.ScoreManager is now registered

20:41:06:067 Application STACKGame.RoomsManagementSystem is now registered

20:41:06:067 Application STACKGame.RedDepictionManager is now registered

20:41:06:067 Application STACKGame.TurretAimingIntentionSystem is now registered

20:41:06:067 Application STACKPinManager is now registered

20:41:06:067 Application STACKGame.HeroSprintSystem is now registered

20:41:06:067 Application STACKGame.HeroSelectionSystem is now registered

20:41:06:067 Application STACKGame.DamageTypeStatusSystem is now registered

20:41:06:067 Application STACKGame.CrystalUpgradeManager is now registered

20:41:06:067 Application STACKGame.CrystalPathProcessingSystem is now registered

20:41:06:067 Application STACKGame.CrystalMovementSystem is now registered

20:41:06:067 Application STACKGame.CrystalAimingIntentionSystem is now registered

20:41:06:067 Application STACKGame.CocktailSystem is now registered

20:41:06:067 Application STACKGame.CinematicSystem is now registered

20:41:06:067 Application STACKGame.CharacterMovementSystem is now registered

20:41:06:067 Application STACKGame.CharacterFacingSystem is now registered

20:41:06:067 Application STACKGame.CharacterAnimationSystem is now registered

20:41:06:067 Application STACKGame.BugQueenManagementSystem is now registered

20:41:06:067 Application STACKGame.BossBehaviourManager is now registered

20:41:06:067 Application STACKGame.BoltSynchronizationSystem is now registered

20:41:06:067 Application STACKGame.AvoidanceSystem is now registered

20:41:06:067 Application STACKGame.AudioMotionSystem is now registered

20:41:06:067 Application STACKGame.AssetManager is now registered

20:41:06:067 Application STACKGame.ArtifactResearchSystem is now registered

20:41:06:067 Application STACKGame.AchievementTrackingManager is now registered

20:41:06:067 Application STACKPathfinding.PathfindingManager is now registered

20:41:06:067 Application STACKGame.DetectionSystem is now registered

20:41:06:067 Application STACKGame.HeroSkillsManagementSystem is now registered

20:41:06:067 Application STACKGame.DoorOpeningSystem is now registered

20:41:06:067 Application STACKGame.GameProfilerManager is now registered

20:41:06:067 Application STACKGame.HeroMovementIntentionFromAISystem is now registered

20:41:06:067 Application STACKGame.HeroMovementIntentionFromInputsSystem is now registered

20:41:06:067 Application STACKGame.HeroLevelUpSystem is now registered

20:41:06:067 Application STACKGame.HeroEntityOwnershipManagementSystem is now registered

20:41:06:067 Application STACKGame.HeroDirectionalSelectorSystem is now registered

20:41:06:067 Application STACKGame.HeroDeathSystem is now registered

20:41:06:067 Application STACKGame.HeroAimingIntentionFromTargetingSystem is now registered

20:41:06:067 Application STACKGame.HealthSystem is now registered

20:41:06:067 Application STACKGame.GameStatsManager is now registered

20:41:06:067 Application STACKGame.EffectSpreadSystem is now registered

20:41:06:067 Application STACKUIPanelInteractorManager is now registered

20:41:06:067 Application STACKGame.ExplosivePropManagementSystem is now registered

20:41:06:067 Application STACKGame.ExoticTurretsManager is now registered

20:41:06:067 Application STACKGame.ExoticSimulationPropertiesManager is now registered

20:41:06:067 Application STACKGame.EnvironmentalNotesManager is now registered

20:41:06:067 Application STACKGame.EntityFrontSyncSystem is now registered

20:41:06:067 Application STACKGame.EntityEventBufferSystem is now registered

20:41:06:067 Application STACKGame.EntityActionSystem is now registered

20:41:06:067 Application STACKGame.EmoteSystem is now registered

20:41:06:067 Application STACKGame.EffectSystem is now registered

20:41:06:067 Application STACKGame.FlowEndSystem is now registered

20:41:06:067 Application STACKGame.QuestManager is now registered

20:41:06:067 Application STACKGame.TEDGame: Initialization...

20:41:06:067 Application STACKGame.SimulationManager: Start initialization...

20:41:06:067 Application STACKGame.SimulationManager: Initialization done!

20:41:06:067 Application STACKSimulationManager: register method UpdateInternal

20:41:06:067 Application STACKGame.RedDepictionManager: Start initialization...

20:41:06:067 Application STACKRedDepictionSystem: register method ScheduleJobs

20:41:06:067 Application STACKRedDepictionSystem: register method Update

20:41:06:067 Application STACKGame.RedDepictionManager: Initialization done!

20:41:06:067 Application STACKRedDepictionManager: register method ProcessHeroes

20:41:06:067 Application STACKRedDepictionManager: register method ProcessBlackpostsDestruction

20:41:06:067 Application STACKRedDepictionManager: register method ProcessBlackposts

20:41:06:067 Application STACKGame.GameEntityManager: Start initialization...

20:41:06:067 Application STACKGame.GameEntityManager: Initialization done!

20:41:06:067 Application STACKGameEntityManager: register method ProcessEntitiesDestruction

20:41:06:067 Application STACKGameEntityManager: register method ProcessEntitiesDeactivation

20:41:06:067 Application STACKPathfinding.PathfindingManager: Start initialization...

20:41:06:067 Application STACKPathfinding.PathfindingManager: Initialization done!

20:41:06:067 Application STACKPathfindingManager: register method StartPendingPathRequests

20:41:06:067 Application STACKGame.EnvironmentalNotesManager: Start initialization...

20:41:06:067 Application STACKGame.EnvironmentalNotesManager: Initialization done!

20:41:06:067 Application STACKGame.DetectionSystem: Start initialization...

20:41:06:067 Application STACKGame.DetectionSystem: Initialization done!

20:41:06:067 Application STACKDetectionSystem: register method BeginFrame

20:41:06:067 Application STACKDetectionSystem: register method FinalizeLineOfSightRequests

20:41:06:067 Application STACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

20:41:06:067 Application STACKDetectionSystem: register method FinalizeDetection

20:41:06:067 Application STACKDetectionSystem: register method DisposeElements

20:41:06:067 Application STACKDetectionSystem: register method CleanupAndUpdateTransforms

20:41:06:067 Application STACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

20:41:06:067 Application STACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

20:41:06:067 Application STACKGame.SpawnSystem: Start initialization...

20:41:06:067 Application STACKGame.SpawnSystem: Initialization done!

20:41:06:067 Application STACKSpawnSystem: register method ProcessSpawnRequests

20:41:06:067 Application STACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

20:41:06:067 Application STACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

20:41:06:067 Application STACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

20:41:06:067 Application STACKSpawnSystem: register method ProcessDestroyGameObjects

20:41:06:067 Application STACKGame.BossBehaviourManager: Start initialization...

20:41:06:067 Application STACKGame.BossBehaviourManager: Initialization done!

20:41:06:067 Application STACKBossBehaviourManager: register method ProcessBlackposts

20:41:06:067 Application STACKBossBehaviourManager: register method UpdateBossBehaviours

20:41:06:067 Application STACKBossBehaviourManager: register method LateUpdateCrystalJump

20:41:06:067 Application STACKGame.DungeonPlayerProgressionManager: Start initialization...

20:41:06:067 Application STACKGame.DungeonPlayerProgressionManager: Initialization done!

20:41:06:067 Application STACKDungeonPlayerProgressionManager: register method ServerUpdate

20:41:06:067 Application STACKGame.TalkSystem: Start initialization...

20:41:06:067 Application STACKGame.TalkSystem: Initialization done!

20:41:06:067 Application STACKTalkSystem: register method UpdateDelayedBarks

20:41:06:067 Application STACKTalkSystem: register method ProcessBlackpostsForBarks

20:41:06:067 Application STACKTalkSystem: register method UpdateHealthTracking

20:41:06:067 Application STACKTalkSystem: register method ProcessBlackpostsForTalks

20:41:06:067 Application STACKGame.LevelManager: Start initialization...

20:41:06:067 Application STACKGame.LevelManager: Initialization done!

20:41:06:067 Application STACKLevelManager: register method UpdateLevelLoading

20:41:06:067 Application STACKLevelManager: register method UpdateLevelRenderer

20:41:06:067 Application STACKGame.NavMeshObstacleSystem: Start initialization...

20:41:06:067 Application STACKGame.NavMeshObstacleSystem: Initialization done!

20:41:06:067 Application STACKNavMeshObstacleSystem: register method UpdateSystem

20:41:06:067 Application STACKNavMeshObstacleSystem: register method DisposeElements

20:41:06:067 Application STACKGame.CrystalMovementSystem: Start initialization...

20:41:06:067 Application STACKGame.CrystalMovementSystem: Initialization done!

20:41:06:067 Application STACKCrystalMovementSystem: register method UpdateMovementProgress

20:41:06:067 Application STACKCrystalMovementSystem: register method UpdateMotionIntention

20:41:06:067 Application STACKCrystalMovementSystem: register method UpdateCrystalBehaviour

20:41:06:067 Application STACKGame.StationSystem: Start initialization...

20:41:06:067 Application STACKGame.StationSystem: Initialization done!

20:41:06:067 Application STACKStationSystem: register method ProcessTransitionToNextStep

20:41:06:067 Application STACKGame.InventoryManager: Start initialization...

20:41:06:067 Application STACKGame.InventoryManager: Initialization done!

20:41:06:067 Application STACKInventoryManager: register method UpdateResources

20:41:06:067 Application STACKInventoryManager: register method UpdateValues

20:41:06:067 Application STACKGame.LootManagementSystem: Start initialization...

20:41:06:067 Default STACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist

     at MoveNext in :line 0
     at Run in :line 0
     at Update in :line 0

20:41:06:067 Application STACKGame.LootManagementSystem: Initialization done!

20:41:06:067 Application STACKLootManagementSystem: register method UpdateLoots

20:41:06:067 Application STACKGame.MonsterSpawnManager: Start initialization...

20:41:06:067 Application STACKGame.MonsterSpawnManager: Initialization done!

20:41:06:067 Application STACKMonsterSpawnManager: register method UpdateMonsterWaves

20:41:06:067 Application STACKMonsterSpawnManager: register method UpdateMonsterCount

20:41:06:067 Application STACKGame.RoomsManagementSystem: Start initialization...

20:41:06:067 Application STACKGame.RoomsManagementSystem: Initialization done!

20:41:06:067 Application STACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

20:41:06:067 Application STACKRoomsManagementSystem: register method StartUpdatingRoomContents

20:41:06:067 Application STACKRoomsManagementSystem: register method FinishUpdatingRoomContents

20:41:06:067 Application STACKGame.LevelEventManagementSystem: Start initialization...

20:41:06:067 Application STACKGame.LevelEventManagementSystem: Initialization done!

20:41:06:067 Application STACKLevelEventManagementSystem: register method UpdateEventSpawn

20:41:06:067 Application STACKLevelEventManagementSystem: register method ProcessBlackposts

20:41:06:067 Application STACKGame.UnlockableManager: Start initialization...

20:41:06:067 Application STACKGame.UnlockableManager: Initialization done!

20:41:06:067 Application STACKUnlockableManager: register method UpdateAutoCraft

20:41:06:067 Application STACKUnlockableManager: register method ProcessBlackposts

20:41:06:067 Application STACKGame.AssetManager: Start initialization...

20:41:06:067 Application STACKGame.AssetManager: Initialization done!

20:41:06:067 Application STACKGame.GameStatsManager: Start initialization...

20:41:06:067 Application STACKGame.GameStatsManager: Initialization done!

20:41:06:067 Application STACKGameStatsManager: register method ServerProcessBlackposts

20:41:06:067 Application STACKGame.QuestManager: Start initialization...

20:41:06:067 Application STACKGame.QuestManager: Initialization done!

20:41:06:067 Application STACKQuestManager: register method ProcessBlackposts

20:41:06:067 Application STACKGame.AchievementTrackingManager: Start initialization...

20:41:06:067 Application STACKGame.AchievementTrackingManager: Initialization done!

20:41:06:067 Application STACKAchievementTrackingManager: register method ProcessBlackposts

20:41:06:067 Application STACKGame.ArtifactResearchSystem: Start initialization...

20:41:06:067 Application STACKGame.ArtifactResearchSystem: Initialization done!

20:41:06:067 Application STACKArtifactResearchSystem: register method UpdateResearchProgress

20:41:06:067 Application STACKGame.AudioMotionSystem: Start initialization...

20:41:06:067 Application STACKGame.AudioMotionSystem: Initialization done!

20:41:06:067 Application STACKAudioMotionSystem: register method ComputeAudioMotion

20:41:06:067 Application STACKAudioMotionSystem: register method ApplyAudioMotion

20:41:06:067 Application STACKGame.AvoidanceSystem: Start initialization...

20:41:06:067 Application STACKGame.AvoidanceSystem: Initialization done!

20:41:06:067 Application STACKAvoidanceSystem: register method ProcessAvoidance

20:41:06:067 Application STACKAvoidanceSystem: register method DisposeElements

20:41:06:067 Application STACKAvoidanceSystem: register method UpdateDangerZones

20:41:06:067 Application STACKGame.BoltSynchronizationSystem: Start initialization...

20:41:06:067 Application STACKGame.BoltSynchronizationSystem: Initialization done!

20:41:06:067 Application STACKBoltSynchronizationSystem: register method UpdateReceive

20:41:06:067 Application STACKBoltSynchronizationSystem: register method UpdateSend

20:41:06:067 Application STACKGame.BugQueenManagementSystem: Start initialization...

20:41:06:067 Application STACKGame.BugQueenManagementSystem: Initialization done!

20:41:06:067 Application STACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

20:41:06:067 Application STACKGame.CharacterAnimationSystem: Start initialization...

20:41:06:067 Application STACKGame.CharacterAnimationSystem: Initialization done!

20:41:06:067 Application STACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

20:41:06:067 Application STACKCharacterAnimationSystem: register method SendParametersToAnimator

20:41:06:067 Application STACKCharacterAnimationSystem: register method ComputeMovementParameters

20:41:06:067 Application STACKGame.CharacterFacingSystem: Start initialization...

20:41:06:067 Application STACKGame.CharacterFacingSystem: Initialization done!

20:41:06:067 Application STACKCharacterFacingSystem: register method ComputeFacing

20:41:06:067 Application STACKCharacterFacingSystem: register method ApplyFacing

20:41:06:067 Application STACKGame.CharacterMovementSystem: Start initialization...

20:41:06:067 Application STACKGame.CharacterMovementSystem: Initialization done!

20:41:06:067 Application STACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

20:41:06:067 Application STACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

20:41:06:067 Application STACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

20:41:06:067 Application STACKCharacterMovementSystem: register method ComputeMovement

20:41:06:067 Application STACKCharacterMovementSystem: register method ApplyMovement

20:41:06:067 Application STACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

20:41:06:067 Application STACKGame.EffectSystem: Start initialization...

20:41:06:067 Application STACKGame.EffectSystem: Initialization done!

20:41:06:067 Application STACKEffectSystem: register method ProcessEffectRequests

20:41:06:067 Application STACKEffectSystem: register method UpdateActiveEffects

20:41:06:067 Application STACKGame.TutorialSystem: Start initialization...

20:41:06:067 Application STACKGame.TutorialSystem: Initialization done!

20:41:06:067 Application STACKTutorialSystem: register method UpdateSystem

20:41:06:067 Application STACKGame.CinematicSystem: Start initialization...

20:41:06:067 Application STACKGame.CinematicSystem: Initialization done!

20:41:06:067 Application STACKCinematicSystem: register method UpdateSystem

20:41:06:067 Application STACKGame.CocktailSystem: Start initialization...

20:41:06:067 Application STACKGame.CocktailSystem: Initialization done!

20:41:06:067 Application STACKCocktailSystem: register method ServerProcessBlackposts

20:41:06:067 Application STACKGame.CrystalAimingIntentionSystem: Start initialization...

20:41:06:067 Application STACKGame.CrystalAimingIntentionSystem: Initialization done!

20:41:06:067 Application STACKCrystalAimingIntentionSystem: register method UpdateAiming

20:41:06:067 Application STACKGame.CrystalPathProcessingSystem: Start initialization...

20:41:06:067 Application STACKGame.CrystalPathProcessingSystem: Initialization done!

20:41:06:067 Application STACKCrystalPathProcessingSystem: register method ProcessPaths

20:41:06:067 Application STACKGame.CrystalUpgradeManager: Start initialization...

20:41:06:067 Application STACKGame.CrystalUpgradeManager: Initialization done!

20:41:06:067 Application STACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

20:41:06:067 Application STACKGame.EffectSpreadSystem: Start initialization...

20:41:06:067 Application STACKGame.EffectSpreadSystem: Initialization done!

20:41:06:067 Application STACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

20:41:06:067 Application STACKGame.DamageTypeStatusSystem: Start initialization...

20:41:06:067 Application STACKGame.DamageTypeStatusSystem: Initialization done!

20:41:06:067 Application STACKDamageTypeStatusSystem: register method UpdateStatuses

20:41:06:067 Application STACKGame.DoorOpeningSystem: Start initialization...

20:41:06:067 Application STACKGame.DoorOpeningSystem: Initialization done!

20:41:06:067 Application STACKDoorOpeningSystem: register method UpdateDoorOpening

20:41:06:067 Application STACKGame.EmoteSystem: Start initialization...

20:41:06:067 Application STACKGame.EmoteSystem: Initialization done!

20:41:06:067 Application STACKEmoteSystem: register method SpecificUpdate

20:41:06:067 Application STACKGame.EntityActionSystem: Start initialization...

20:41:06:067 Application STACKGame.EntityActionSystem: Initialization done!

20:41:06:067 Application STACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

20:41:06:067 Application STACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

20:41:06:067 Application STACKEntityActionSystem: register method UpdateHeroInteractionTargets

20:41:06:067 Application STACKEntityActionSystem: register method UpdateOtherActions

20:41:06:067 Application STACKEntityActionSystem: register method UpdateEndEffectBlackpostData

20:41:06:067 Application STACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

20:41:06:067 Application STACKEntityActionSystem: register method ProcessBlackposts

20:41:06:067 Application STACKEntityActionSystem: register method ProcessFlowStateBlackposts

20:41:06:067 Application STACKGame.EntityEventBufferSystem: Start initialization...

20:41:06:067 Application STACKGame.EntityEventBufferSystem: Initialization done!

20:41:06:067 Application STACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

20:41:06:067 Application STACKGame.EntityFrontSyncSystem: Start initialization...

20:41:06:067 Application STACKGame.EntityFrontSyncSystem: Initialization done!

20:41:06:067 Application STACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

20:41:06:067 Application STACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

20:41:06:067 Application STACKGame.ExoticSimulationPropertiesManager: Start initialization...

20:41:06:067 Application STACKGame.ExoticSimulationPropertiesManager: Initialization done!

20:41:06:067 Application STACKExoticSimulationPropertiesManager: register method ServerUpdate

20:41:06:067 Application STACKExoticSimulationPropertiesManager: register method ServerLateUpdate

20:41:06:067 Application STACKGame.ExoticTurretsManager: Start initialization...

20:41:06:067 Application STACKGame.ExoticTurretsManager: Initialization done!

20:41:06:067 Application STACKExoticTurretsManager: register method ServerProcessBlackposts

20:41:06:067 Application STACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

20:41:06:067 Application STACKGame.ExplosivePropManagementSystem: Start initialization...

20:41:06:067 Application STACKGame.ExplosivePropManagementSystem: Initialization done!

20:41:06:067 Application STACKExplosivePropManagementSystem: register method UpdateExplosiveProps

20:41:06:067 Application STACKGame.FlowEndSystem: Start initialization...

20:41:06:067 Application STACKGame.FlowEndSystem: Initialization done!

20:41:06:067 Application STACKFlowEndSystem: register method ProcessBlackposts

20:41:06:067 Application STACKGame.GameProfilerManager: Start initialization...

20:41:06:067 Application STACKGame.GameProfilerManager: Initialization done!

20:41:06:067 Application STACKGameProfilerManager: register method UpdateCounters

20:41:06:067 Application STACKGame.HealthSystem: Start initialization...

20:41:06:067 Application STACKGame.HealthSystem: Initialization done!

20:41:06:067 Application STACKHealthSystem: register method UpdateHealth

20:41:06:067 Application STACKHealthSystem: register method MarkDeadEntitiesForDeactivation

20:41:06:067 Application STACKHealthSystem: register method UpdateKillParticipation

20:41:06:067 Application STACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

20:41:06:067 Application STACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

20:41:06:067 Application STACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

20:41:06:067 Application STACKGame.HeroDeathSystem: Start initialization...

20:41:06:067 Application STACKGame.HeroDeathSystem: Initialization done!

20:41:06:067 Application STACKHeroDeathSystem: register method UpdateWaitForWaveEnd

20:41:06:067 Application STACKHeroDeathSystem: register method UpdateHeroDyingProcess

20:41:06:067 Application STACKGame.HeroDirectionalSelectorSystem: Start initialization...

20:41:06:067 Application STACKGame.HeroDirectionalSelectorSystem: Initialization done!

20:41:06:067 Application STACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

20:41:06:067 Application STACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

20:41:06:067 Application STACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

20:41:06:067 Application STACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

20:41:06:067 Application STACKGame.HeroLevelUpSystem: Start initialization...

20:41:06:067 Application STACKGame.HeroLevelUpSystem: Initialization done!

20:41:06:067 Application STACKHeroLevelUpSystem: register method UpdateLevelUp

20:41:06:067 Application STACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

20:41:06:067 Application STACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

20:41:06:067 Application STACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

20:41:06:067 Application STACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

20:41:06:067 Application STACKGame.HeroMovementIntentionFromAISystem: Start initialization...

20:41:06:067 Application STACKGame.HeroMovementIntentionFromAISystem: Initialization done!

20:41:06:067 Application STACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

20:41:06:067 Application STACKGame.HeroSelectionSystem: Start initialization...

20:41:06:067 Application STACKGame.HeroSelectionSystem: Initialization done!

20:41:06:067 Application STACKHeroSelectionSystem: register method ProcessBlackposts

20:41:06:067 Application STACKGame.HeroSkillsManagementSystem: Start initialization...

20:41:06:067 Application STACKGame.HeroSkillsManagementSystem: Initialization done!

20:41:06:067 Application STACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

20:41:06:067 Application STACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

20:41:06:067 Application STACKHeroSkillsManagementSystem: register method ProcessBlackposts

20:41:06:067 Application STACKGame.HeroSprintSystem: Start initialization...

20:41:06:067 Application STACKGame.HeroSprintSystem: Initialization done!

20:41:06:067 Application STACKHeroSprintSystem: register method UpdateSprint

20:41:06:067 Application STACKGame.HeroSquadSystem: Start initialization...

20:41:06:067 Application STACKGame.HeroSquadSystem: Initialization done!

20:41:06:067 Application STACKHeroSquadSystem: register method UpdateSquads

20:41:06:067 Application STACKGame.HeroSwitchSystem: Start initialization...

20:41:06:067 Application STACKGame.HeroSwitchSystem: Initialization done!

20:41:06:067 Application STACKHeroSwitchSystem: register method UpdateHeroSwitch

20:41:06:067 Application STACKGame.HeroWeaponOptimizationSystem: Start initialization...

20:41:06:067 Application STACKGame.HeroWeaponOptimizationSystem: Initialization done!

20:41:06:067 Application STACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

20:41:06:067 Application STACKGame.HeroWeaponSystem: Start initialization...

20:41:06:067 Application STACKGame.HeroWeaponSystem: Initialization done!

20:41:06:067 Application STACKHeroWeaponSystem: register method UpdateHeroWeapon

20:41:06:067 Application STACKGame.InactiveEntitySystem: Start initialization...

20:41:06:067 Application STACKGame.InactiveEntitySystem: Initialization done!

20:41:06:067 Application STACKInactiveEntitySystem: register method UpdateInactiveEntities

20:41:06:067 Application STACKGame.IntangibilitySystem: Start initialization...

20:41:06:067 Application STACKGame.IntangibilitySystem: Initialization done!

20:41:06:067 Application STACKIntangibilitySystem: register method ComputeIntangibility

20:41:06:067 Application STACKGame.InvincibilitySystem: Start initialization...

20:41:06:067 Application STACKGame.InvincibilitySystem: Initialization done!

20:41:06:067 Application STACKInvincibilitySystem: register method ComputeInvincibility

20:41:06:067 Application STACKGame.KeyLockSystem: Start initialization...

20:41:06:067 Application STACKGame.KeyLockSystem: Initialization done!

20:41:06:067 Application STACKKeyLockSystem: register method UpdateSystem

20:41:06:067 Application STACKGame.MerchantSystem: Start initialization...

20:41:06:067 Application STACKGame.MerchantSystem: Initialization done!

20:41:06:067 Application STACKGame.MetaConditionalEntitiesManager: Start initialization...

20:41:06:067 Application STACKGame.MetaConditionalEntitiesManager: Initialization done!

20:41:06:067 Application STACKMetaConditionalEntitiesManager: register method ServerUpdate

20:41:06:067 Application STACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

20:41:06:067 Application STACKGame.MovementSmoothingSystem: Start initialization...

20:41:06:067 Application STACKGame.MovementSmoothingSystem: Initialization done!

20:41:06:067 Application STACKMovementSmoothingSystem: register method UpdateMovementSmoothing

20:41:06:067 Application STACKGame.MissileTargetSystem: Start initialization...

20:41:06:067 Application STACKGame.MissileTargetSystem: Initialization done!

20:41:06:067 Application STACKMissileTargetSystem: register method ProcessBlackposts

20:41:06:067 Application STACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

20:41:06:067 Application STACKMissileTargetSystem: register method UpdateMissiles

20:41:06:067 Application STACKGame.MonsterMotionIntentionSystem: Start initialization...

20:41:06:067 Application STACKGame.MonsterMotionIntentionSystem: Initialization done!

20:41:06:067 Application STACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

20:41:06:067 Application STACKGame.MonsterPathProcessingSystem: Start initialization...

20:41:06:067 Application STACKGame.MonsterPathProcessingSystem: Initialization done!

20:41:06:067 Application STACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

20:41:06:067 Application STACKMonsterPathProcessingSystem: register method ProcessPaths

20:41:06:067 Application STACKGame.TargetingSystem: Start initialization...

20:41:06:067 Application STACKGame.TargetingSystem: Initialization done!

20:41:06:067 Application STACKTargetingSystem: register method FinalizeTargeting

20:41:06:067 Application STACKTargetingSystem: register method ComputeTargetingPart2

20:41:06:067 Application STACKTargetingSystem: register method ComputeTargetingPart1

20:41:06:067 Application STACKTargetingSystem: register method ProcessTargetingDataRequests

20:41:06:067 Application STACKGame.MonsterSentinelModeSystem: Start initialization...

20:41:06:067 Application STACKGame.MonsterSentinelModeSystem: Initialization done!

20:41:06:067 Application STACKMonsterSentinelModeSystem: register method UpdateSentinelMode

20:41:06:067 Application STACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

20:41:06:067 Application STACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

20:41:06:067 Application STACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

20:41:06:067 Application STACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

20:41:06:067 Application STACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

20:41:06:067 Application STACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

20:41:06:067 Application STACKGame.PingSystem: Start initialization...

20:41:06:067 Application STACKGame.PingSystem: Initialization done!

20:41:06:067 Application STACKPingSystem: register method SpecificUpdate

20:41:06:067 Application STACKGame.ScoreManager: Start initialization...

20:41:06:067 Application STACKGame.ScoreManager: Initialization done!

20:41:06:067 Application STACKScoreManager: register method ProcessBlackposts

20:41:06:067 Application STACKGame.StartingChestManager: Start initialization...

20:41:06:067 Application STACKGame.StartingChestManager: Initialization done!

20:41:06:067 Application STACKGame.StoryModeSystem: Start initialization...

20:41:06:067 Application STACKGame.StoryModeSystem: Initialization done!

20:41:06:067 Application STACKStoryModeSystem: register method UpdateStoryMode

20:41:06:067 Application STACKGame.TurretAimingIntentionSystem: Start initialization...

20:41:06:067 Application STACKGame.TurretAimingIntentionSystem: Initialization done!

20:41:06:067 Application STACKTurretAimingIntentionSystem: register method ApplyAiming

20:41:06:067 Application STACKTurretAimingIntentionSystem: register method UpdateAimingIntention

20:41:06:067 Application STACKGame.TurretChargeSystem: Start initialization...

20:41:06:067 Application STACKGame.TurretChargeSystem: Initialization done!

20:41:06:067 Application STACKTurretChargeSystem: register method UpdateTurrets

20:41:06:067 Application STACKGame.TurretUnlockManager: Start initialization...

20:41:06:067 Application STACKGame.TurretUnlockManager: Initialization done!

20:41:06:067 Application STACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

20:41:06:067 Application STACKGame.VisionSystem: Start initialization...

20:41:06:067 Application STACKGame.VisionSystem: Initialization done!

20:41:06:067 Application STACKVisionSystem: register method ServerUpdateVision

20:41:06:067 Application STACKGame.StaticSimulationReplicationManager: Start initialization...

20:41:06:067 Application STACKGame.StaticSimulationReplicationManager: Initialization done!

20:41:06:067 Application STACKGame.SaveSystem: Start initialization...

20:41:06:067 Application STACKGame.SaveSystem: Initialization done!

20:41:06:067 Application STACKSaveSystem: register method UpdateSave

20:41:06:067 Application STACKSaveSystem: register method UpdateLoad

20:41:06:067 Application STACKSaveSystem: register method UpdateWaitForSerializeCoroutine

20:41:06:067 Application STACKUikiManager: Start initialization...

20:41:06:270 Default STACK[Audio][TED-6933] SaloonMusicBlackpost received with MusicName set to 'A01_Guitar'.

20:41:06:270 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:07:117 Application STACKUikiManager: Initialization done!

20:41:07:117 Application STACKUikiManager: register method UpdateUiki

20:41:07:117 Application STACKPinManager: Start initialization...

20:41:07:117 Application STACKPinManager: Initialization done!

20:41:07:117 Application STACKPinManager: register method RunLoadRoutine

20:41:07:117 Application STACKPinManager: register method ProcessPinBlackposts

20:41:07:117 Application STACKUIPanelInteractorManager: Start initialization...

20:41:07:117 Application STACKUIPanelInteractorManager: Initialization done!

20:41:07:117 Application STACKUIPanelInteractorManager: register method UpdateInteractors

20:41:07:134 Game STACKGame: Initialization done!

20:41:07:134 Gameplay STACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

20:41:07:134 Gameplay STACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

20:41:07:134 Gameplay STACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

20:41:07:134 Gameplay STACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

20:41:07:171 Gameplay STACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...

20:41:07:171 Application STACKRunning Flow State 'FlowState_LoadLevel'...

20:41:07:171 Default STACK[TED-14649] RemoveActionMapController Default_InLoading

20:41:07:171 Default STACK[TED-14649] AddActionMapController Default_InLoading

20:41:07:171 Network STACK[Statistics] steamworks failed to set stat STAT_BOT_BOSS_KILLED

     at SetStatistic in :line 0
     at SetStatistic in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Statistics] steamworks failed to set stat STAT_BLOB_BOSS_KILLED

     at SetStatistic in :line 0
     at SetStatistic in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Statistics] steamworks failed to set stat STAT_QUEST_COMPLETED

     at SetStatistic in :line 0
     at SetStatistic in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED1

     at SetStatistic in :line 0
     at SetStatistic in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER

     at SetStatistic in :line 0
     at SetStatistic in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Statistics] steamworks failed to set stat STAT_MONSTER_KILLED_ANY

     at SetStatistic in :line 0
     at SetStatistic in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Statistics] steamworks failed to set stat STAT_STORED_RESOURCE100

     at SetStatistic in :line 0
     at SetStatistic in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER

     at SetStatistic in :line 0
     at SetStatistic in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Statistics] steamworks failed to set stat STAT_FLOOR_NUMBER

     at SetStatistic in :line 0
     at SetStatistic in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Achievements] steamworks achievement ACHIEVEMENT_FINISH_FIRST_FLOOR does not exist on backend

     at UnlockAchievement in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Statistics] steamworks failed to set stat STAT_MUSICIAN

     at SetStatistic in :line 0
     at SetStatistic in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED3

     at SetStatistic in :line 0
     at SetStatistic in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Statistics] steamworks failed to set stat STAT_FLOOR_DISTRICTS_COMPLETED2

     at SetStatistic in :line 0
     at SetStatistic in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Statistics] steamworks failed to set stat STAT_BUG_BOSS_KILLED

     at SetStatistic in :line 0
     at SetStatistic in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Achievements] steamworks achievement ACHIEVEMENT_FIRST_RELOAD does not exist on backend

     at UnlockAchievement in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Statistics] steamworks failed to set stat STAT_HERO_UNLOCKED

     at SetStatistic in :line 0
     at SetStatistic in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Statistics] steamworks failed to set stat STAT_TURRET_BUILT_ONCE

     at SetStatistic in :line 0
     at SetStatistic in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Statistics] steamworks failed to set stat STAT_BLUR_BOSS_KILLED

     at SetStatistic in :line 0
     at SetStatistic in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Statistics] steamworks failed to set stat STAT_DOOR_OPENED

     at SetStatistic in :line 0
     at SetStatistic in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:171 Network STACK[Statistics] steamworks failed to set stat STAT_VISITED_DISTRICT_ONCE

     at SetStatistic in :line 0
     at SetStatistic in :line 0
     at CheckAchievement in :line 0
     at CheckAllAchievements in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:07:200 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:07:333 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName LevelData:3] :: Transfer 0...

20:41:07:385 Application STACKLevel seed info : 'Template:27c7cccf92db79a4d8689420bbd7539c - Biome:Saloon - Seed:1933610558 - Rotation:_0 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:307629e8ff3a60b4982f504d76748cf4'

20:41:07:385 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

20:41:07:385 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

20:41:07:385 AssetDatabase STACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

20:41:07:385 AssetDatabase STACKRequest AssetBundle Ted.Data.LevelBuild.Factoria preload.

20:41:07:385 AssetDatabase STACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

20:41:07:385 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

20:41:07:385 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

20:41:07:385 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Saloon preload.

20:41:07:385 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

20:41:07:385 AssetDatabase STACKRequest AssetBundle Ted.Data.FX.Characters preload.

20:41:07:385 AssetDatabase STACKRequest AssetBundle Ted.Data.FX.Factoria preload.

20:41:07:385 AssetDatabase STACKRequest AssetBundle Ted.Data.FX.Saloon preload.

20:41:07:385 AssetDatabase STACKRequest AssetBundle Ted.Data.FX.Templar preload.

20:41:07:385 AssetDatabase STACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.Saloon preload.

20:41:07:385 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

20:41:07:385 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
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     at Update in :line 0
     at UpdateFlow in :line 0
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20:41:07:385 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Common preload.

20:41:07:621 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:41:07:621 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
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     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:41:07:621 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:41:07:621 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
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20:41:07:621 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName LevelData:3]: 107447 bytes

20:41:08:184 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:08:420 AssetDatabase STACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.7981563

20:41:08:420 AssetDatabase STACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.1368356

20:41:08:873 AssetDatabase STACKAssetBundle Ted.Data.LevelBuild.Factoria preload took 00:00:00.3144169

20:41:08:903 AssetDatabase STACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0307763

20:41:08:921 AssetDatabase STACKAssetBundle Ted.Data.Depiction.Devices preload took 00:00:00.0179237

20:41:08:921 AssetDatabase STACKPrewarm shaders in ted.data.depiction.devices.assetbundle took 00:00:00.0048502

20:41:08:953 AssetDatabase STACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0267240

20:41:08:953 AssetDatabase STACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0106179

20:41:09:087 AssetDatabase STACKAssetBundle Ted.Data.Depiction.Saloon preload took 00:00:00.1224941

20:41:09:087 AssetDatabase STACKPrewarm shaders in ted.data.depiction.saloon.assetbundle took 00:00:00.0837140

20:41:09:370 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:09:373 AssetDatabase STACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.2017339

20:41:09:373 AssetDatabase STACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0082253

20:41:09:504 AssetDatabase STACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.1222163

20:41:09:504 AssetDatabase STACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.0351966

20:41:09:637 AssetDatabase STACKAssetBundle Ted.Data.FX.Factoria preload took 00:00:00.0979527

20:41:09:637 AssetDatabase STACKPrewarm shaders in ted.data.fx.factoria.assetbundle took 00:00:00.0117333

20:41:09:721 AssetDatabase STACKAssetBundle Ted.Data.FX.Saloon preload took 00:00:00.0720900

20:41:09:721 AssetDatabase STACKPrewarm shaders in ted.data.fx.saloon.assetbundle took 00:00:00.0083281

20:41:09:736 AssetDatabase STACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0069571

20:41:09:736 AssetDatabase STACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0006638

20:41:09:804 AssetDatabase STACKAssetBundle Ted.Data.LevelBuild.Factoria.Saloon preload took 00:00:00.0661556

20:41:09:819 AssetDatabase STACKAssetBundle Ted.Data.Depiction.Common preload took 00:00:00.0148581

20:41:09:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:41:09:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:41:09:819 Default STACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.depiction.saloon.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.fx.saloon.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.levelbuild.factoria.saloon.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

20:41:09:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:41:09:819 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
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     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:41:09:819 Default STACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

20:41:09:819 Default STACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

20:41:09:819 Audio STACK[Audio] Loading soundbanks for biome 'Saloon'.

20:41:09:850 Audio STACK[Audio] Finished loading soundbanks for biome 'Saloon'.

20:41:09:870 Default STACK'???|UIImage' cannot be loaded.

20:41:09:885 Default STACK'???|UIImage' cannot be loaded.

20:41:09:885 Default STACK'???|UIImage' cannot be loaded.

20:41:10:166 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
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20:41:10:166 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
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20:41:10:166 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
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20:41:10:166 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
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20:41:10:166 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
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20:41:10:166 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
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20:41:10:166 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
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20:41:10:166 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_Saloon_veget_GE_SurfacePlantsMedium_01_sub02.asset'. 'af08373a28906b24eadf300eb1fc69ed'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. 'd4e737ec928fb4a4c8524ceee6676633'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/d4/e737ec928fb4a4c8524ceee6676633_LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. '3aeb0b2b9f072b14ba054ba7d8955291'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/5c/e3927d4337ba347933334b44bea264_LB_Factoria_Saloon_veget_FlowerLeaf_02_base.asset'. '370290be5bb33474999999180d316ee0'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/75/11d211c587d7f4a95c7ea88d980a33_LB_Factoria_Saloon_veget_FlowerLeaf_05_base.asset'. '7be4056dbc570e745a7d7f06b2b51dd3'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/a9/2c2841e6015f14dac11465ebb39290_LB_Factoria_Saloon_veget_FlowerLeaf_06_base.asset'. 'd0e0ec4b45d64af46a71f57e8d880c87'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_veget_GroundLeaves_08_base.asset'. '62b4397446551cc4c9cdf13b554c9581'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/62/b4397446551cc4c9cdf13b554c9581_LB_Factoria_Saloon_veget_GroundLeaves_08_base.asset'. '3a26dc22bdbb5ea48a112ae61f229b1b'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. 'd4e737ec928fb4a4c8524ceee6676633'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/15/5647d6259c32f4280fc520eb32d042_LB_Factoria_Saloon_veget_MushroomsA_01_base.asset'. '19910f45633cd5e41abc1bc8ab917165'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/f5/97e0ac5340be549a2d1c256d76f546_LB_Factoria_Saloon_veget_MushroomsA_05_base.asset'. 'ab44c7b46813b5f47b561591d85aa3dc'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/16/0a2895b0e23b74e8ba539de90b578e_LB_Factoria_Saloon_veget_BushLeafAlt_01_base.asset'. '01167c79ca7aecc4d9fe3b1c7cc22ad5'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/98/6e4e3d0334cf34da59d9251cdc6fbe_LB_Factoria_Saloon_veget_BranchBLeaf_02_base.asset'. 'f4fb692eb699b634fb338528aa5783c4'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/cd/86cb243cd7a4a4088919f444075400_LB_Factoria_Saloon_veget_PlantsStand_01_base.asset'. '5459456e86ae92b42a505449ca919444'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_RoofPillar_01_PartB02.asset'. '79e2909579d2b254d8413e5641052701'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/b5/faf6160fd0f5e4f9a9c6b6241960f3_LB_Factoria_Saloon_RoofPillar_01_PartB02p2.asset'. 'f198621197aa42b4babadb8351614b16'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/SkinStation/LB_Saloon_Stands_SkinStation_Lamp_01.asset'. '74d1010a672d8e04b926d4196d8273f6'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/74/d1010a672d8e04b926d4196d8273f6_LB_Saloon_Stands_SkinStation_Lamp_01.asset'. 'f60fd6ea57f726842a7d39ec9cc5d9d1'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/f3/75b79f2afe7d547960aa26309279e5_LB_Saloon_Stands_SkinStation_Locker_01.asset'. '1ecc1e150edd32e49988f6ca7f83333d'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at GetOrCreateUnityColliderMesh in :line 0
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     at DoVisit in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/c5/5a8bef17d9b544f9765759d8882982_LB_Saloon_Stands_SkinStation_Mirror_01.asset'. '63fc6c3e370a71d47a8bf876ce1f7e6a'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at GetOrCreateUnityColliderMesh in :line 0
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     at DoVisit in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/52/c9dd70424c21b49b1fce5e2c62d4c7_LB_Saloon_Stands_SkinStation_Platform_01.asset'. '536b86183f627f147afe156adfbe1e88'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at GetOrCreateUnityColliderMesh in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_Stool_01.asset'. 'a4c1d173e7f9edc4d9cecceda7021c2d'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Locksmith/LB_Saloon_Stands_Locksmith_Base_01.asset'. '45b2f967cbe52f44e89088d3d1730b88'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/CHR_Keyboard_01.asset'. 'bf3094d9de77bb446ab684f94ca013f3'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/bf/3094d9de77bb446ab684f94ca013f3_CHR_Keyboard_01.asset'. '140375c71519ed84a8ee038425543745'.

     at GetValue in :line 0
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     at GetOrCreateUnityColliderMesh in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Shelf_06.asset'. '85f85b8ca2dd4ea4aa8e2c584f8bb77b'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Shelf_01.asset'. 'a922fcd3da51bf549af6033818407a4b'.

     at GetValue in :line 0
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     at MoveNext in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_01.asset'. '1487ef6ab83ac3641b461215e51ce167'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_04.asset'. '52fd70590e721ba41b1ff4de1a274f13'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_04.asset'. '52fd70590e721ba41b1ff4de1a274f13'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_02.asset'. '03646a1d887c11742af4bb8ae7d151b3'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_06.asset'. 'bced94f4c2a5a3d41a28285023719cc3'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_06.asset'. 'bced94f4c2a5a3d41a28285023719cc3'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_04.asset'. '52fd70590e721ba41b1ff4de1a274f13'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_props_Shelf_box_01.asset'. '5388fd49bdb281844a50983f200ec2e2'.

     at GetValue in :line 0
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     at MoveNext in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_06.asset'. '3c8ebf8f7c5ea9648ae0e7d52cad5a1d'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_02.asset'. '9cc01376fd48ee940b659df472e463b5'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/CHR_Microphone_01.asset'. 'fb04674bf51ca0641861c200ad4726f9'.

     at GetValue in :line 0
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     at MoveNext in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Weapons/WPN_Boltgun_01.asset'. 'ce0db95b548d0144cbec5e2bb94c39ee'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/ce/0db95b548d0144cbec5e2bb94c39ee_WPN_Boltgun_01_WPN_Boltgun_Shadows.asset'. 'ce913eb128a5c334ca142fd17198da3c'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at GetOrCreateUnityColliderMesh in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/3f/b4ac5ba375a0d49b33e05b5e887b7e_WPN_ElectricCrossbow_01_WPN_ElectricCrossbow_Shadows.asset'. '305e43467e4b4494a959ac21e9ce9ad4'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at GetOrCreateUnityColliderMesh in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__WPN_IonGun_01.asset'. 'c63af3475a848d44b98aa1c0de9292d5'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at GetOrCreateUnityColliderMesh in :line 0
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     at DoVisit in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/363e18462cb334cbc76aa593d77ecd_WPN_WaveGun_01_WPN_WaveGun_Shadows.asset'. 'caa6b76488b1ba44ea20cc2cfc29fbab'.

     at GetValue in :line 0
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     at GetOrCreateUnityColliderMesh in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_centerTop_01.asset'. 'f6518fff063a0aa478fcb8a34ed9549f'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/ba/31aca4d7f9e9b469ed581a2819ad60_LB_Factoria_Saloon_Tank_Cylinder_01.asset'. 'efff3c22b388ced47afeab5a7214ce90'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at GetOrCreateUnityColliderMesh in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_Saloon_veget_Planter_02_sub01.asset'. 'eaa215799fcbe104fba1febde5bee5ff'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_veget_Planter_02_PartA.asset'. '471aaa92af4fe474db3e973826dade6b'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/a6/8dca583e864c448ad3bd09bb99e6c4_LB_Factoria_Saloon_veget_BranchAltLeaf_06_base.asset'. '281f14f19df89ad438bec526dab2b28d'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at GetOrCreateUnityColliderMesh in :line 0
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     at DoVisit in :line 0
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     at Run in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/62/4137c9671a1884ba0a4c43223798e5_LB_Factoria_Saloon_veget_BranchAltLeaf_07_base.asset'. 'd32595425dbc9dd4ba1ca2a8dd63927f'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at GetOrCreateUnityColliderMesh in :line 0
     at GetOrCreateNavigationColliderMesh in :line 0
     at DoVisit in :line 0
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     at Run in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/29/4e2cd44ebeac24e9df6718fac694ac_LB_Factoria_Saloon_veget_BranchAltLeaf_01_base.asset'. 'cce2fc87c817f7a43931370ff4cab8c3'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at GetOrCreateUnityColliderMesh in :line 0
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     at DoVisit in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2f/af84b5f3ff0c848a6f2d10cdfcb55f_LB_Factoria_Saloon_veget_BushLeafAlt_08_base.asset'. '803f9d5afd02cb949a74f9ea2fe5b7cc'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at GetOrCreateUnityColliderMesh in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_veget_Planter_02_PartB.asset'. 'c3967c302fde4c748ab64838bfc93d38'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/db/485337148254343b4c40927e4c7d8e_LB_Factoria_Saloon_veget_FlowerLeaf_08_base.asset'. 'ab1958016dafbcf4e803f4389de3b142'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/cf/e58f72c3dc73443b3775095fb4c319_LB_Factoria_Saloon_veget_FlowerLeaf_03_base.asset'. '57b32841b21fa234aab0a73f5f1a4912'.

     at GetValue in :line 0
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     at GetOrCreateUnityColliderMesh in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_Desk_01.asset'. '1694aca9e9b8f4c4689fee3f84cd1b3b'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/bf/501db2f4c729444a6a04f0a2cc7ac4_WPN_RailGun_01_WPN_RailGun_Shadows.asset'. '9f5d065c670b5684c8316c5af897754a'.

     at GetValue in :line 0
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     at GetOrCreateUnityColliderMesh in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_Props_LightCylinder_01.asset'. '89e1dad147f7faa4db2f84b23f5f7dd0'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Reloader_Upgrade_01.asset'. '699f3c716fe5ee54da5fe8a890032e82'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_props_GE_Art_Tank_01.asset'. 'f1a44a605853c934ba22287fe2c52e87'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/f1/a44a605853c934ba22287fe2c52e87_LB_Factoria_Saloon_props_GE_Art_Tank_01.asset'. '09fe4c99229e78c4e8f2cbc990242b88'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at GetOrCreateUnityColliderMesh in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1b/2231409c555484aaa5b00cab026016_LB_Factoria_Saloon_veget_BackWallVeget_02.asset'. '6d34b0389772e80439554fe97206cb70'.

     at GetValue in :line 0
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     at GetOrCreateUnityColliderMesh in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Shelf_03.asset'. '39de987aacd29d14f9306994810c87d4'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Scroll_03.asset'. 'ba4e16b261295144ba987c6a647fd04f'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_03.asset'. 'eb8d3724865da7d4e8af87cb16aad109'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1c/4b3e82f8288d142b853ba25fec17a7_LB_Saloon_Stands_Archivist_Table_01.asset'. '04e098c07e31dcb479da9b4f1ec11214'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__LB_Saloon_Stands_Archivist_OpenBook_01.asset'. '61d26e6b15e474745933875691edbbfd'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_props_GE_GroundCable_1_1x1_S_02.asset'. '2c1cc2dbf9ec5c344b393775c9f9ba7c'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_Bin_01.asset'. 'ee71bfcf512b8be438cd30d7408bad37'.

     at GetValue in :line 0
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20:41:10:195 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Vista/Meshes/LB_Factoria_Vista_Station_01.asset'. '650580ddade71334c913237764664f3f'.

     at GetValue in :line 0
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20:41:10:195 Default STACK[Audio][Music] Changed biome to 'Saloon'.

20:41:10:195 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:10:334 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partA_02.asset'. '8064e7728da14184988785cdc37f029a'.

     at GetValue in :line 0
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20:41:10:334 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/bb/5a30cda340fc84a8d65a71d72099ec_LB_Factoria_SaloonStage_Props_Bottle_02_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. '380fc404af940d94e91a6fdc58966bd8'.

     at GetValue in :line 0
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20:41:10:334 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partD_01.asset'. 'aa775a9d9a0e7b84789c4b3f5d2610cd'.

     at GetValue in :line 0
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     at Run in :line 0
     at Update in :line 0

20:41:10:334 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2b/27b2f49d8c9814fa4a27398299bab2_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. 'ad94f36db4725e44bad2e77c485c940f'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at GetOrCreateUnityColliderMesh in :line 0
     at GetOrCreateNavigationColliderMesh in :line 0
     at DoVisit in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Update in :line 0

20:41:10:334 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/0d/54a9dbb70ba164a9d8f07d5c240b6f_LB_Factoria_SaloonStage_Props_Bottle_03_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. 'ce7fe87ce85a6f94da3f798582bff3a1'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at GetOrCreateUnityColliderMesh in :line 0
     at GetOrCreateNavigationColliderMesh in :line 0
     at DoVisit in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Update in :line 0

20:41:10:487 Default STACKCHR_NpcDino_01(Clone) (Red.Animation.MecanimEventInterpreter) 's animator CHR_NpcDino_ControllerOverride (UnityEngine.AnimatorOverrideController) lacks an associated MecanimEventData

     at LoadSpecific in :line 0
     at DoLoad in :line 0
     at OnSpawn in :line 0
     at Spawn in :line 0
     at Load in :line 0
     at DoLoad in :line 0
     at Instantiate in :line 0
     at Instantiate in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:10:501 AssetDatabase STACKRequest AssetBundle 'ted.data.depiction.heroes.bartender.assetbundle' preload.

20:41:10:501 AssetDatabase STACKRequest AssetBundle 'ted.data.depiction.heroes.artificer.assetbundle' preload.

20:41:10:501 AssetDatabase STACKRequest AssetBundle 'ted.data.depiction.heroes.locksmith.assetbundle' preload.

20:41:10:501 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:10:501 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:10:501 AssetDatabase STACKRequest AssetBundle 'ted.data.depiction.heroes.yvette.assetbundle' preload.

20:41:10:521 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:10:521 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:10:521 AssetDatabase STACKRequest AssetBundle 'ted.data.depiction.heroes.archivist.assetbundle' preload.

20:41:10:534 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:10:534 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:10:534 AssetDatabase STACKRequest AssetBundle 'ted.data.depiction.heroes.roby.assetbundle' preload.

20:41:10:534 AssetDatabase STACKRequest AssetBundle 'ted.data.depiction.heroes.gunsmith.assetbundle' preload.

20:41:10:552 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:10:552 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:10:572 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:10:572 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:10:601 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:10:601 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:10:601 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/3c/0017e8606dbc841afda182e5c6a5b1_LB_Factoria_Saloon_center01_01.asset'. '55f3bf5cfa2b06d43884145f384b86c7'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at GetOrCreateUnityColliderMesh in :line 0
     at GetOrCreateNavigationColliderMesh in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Delegate in :line 0

20:41:10:601 Gameplay STACKSetPlayerID Hero 0 #1 -> -1:4294967295 (initialSet = True)

20:41:10:601 Gameplay STACKSetPlayerID Hero 0 #1 -> 0:0 (initialSet = False)

20:41:13:721 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:13:721 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:13:721 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:13:731 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:13:731 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:13:859 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:13:859 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:41:13:935 Application STACKRunning Flow State 'FlowState_WaitForSession'...

20:41:13:935 Default STACK[TED-14649] RemoveActionMapController Default_InLoading

20:41:13:935 Default STACK[TED-14649] AddActionMapController Default_InLoading

20:41:13:935 Network STACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...444] RoomName=[conf+1007091893]

20:41:13:935 Network STACK[Voice] Set output volume to 45

20:41:13:935 Network STACK[VoiceService] Updating audio output status to: Disabled

20:41:13:952 Gameplay STACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...

20:41:14:201 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:14:201 Gameplay STACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = True)

20:41:14:201 Gameplay STACKSetPlayerID Hero 1 #1 -> 0:2 (initialSet = False)

20:41:14:251 Gameplay STACKSetPlayerID Hero 1 #1 -> 0:2 (initialSet = False)

20:41:14:253 Gameplay STACKRunning client session state 'Game.ClientSessionState_InGame'...

20:41:14:253 Application STACKRunning Flow State 'FlowState_InSaloon'...

20:41:14:253 Default STACK[TED-14649] RemoveActionMapController Default_InLoading

20:41:14:253 Default STACK[TED-14649] AddActionMapController Default_InSaloon

20:41:14:253 Default STACK'???|UIBlur' cannot be loaded.

20:41:14:253 Default STACK'???|UIBlur' cannot be loaded.

20:41:14:253 Default STACK'???|UIBlur' cannot be loaded.

20:41:14:253 Default STACK'???|UIBlur' cannot be loaded.

20:41:14:253 Default STACK'???|UIBlur' cannot be loaded.

20:41:14:253 Default STACK'???|UIBlur' cannot be loaded.

20:41:14:253 Default STACK'???|UIBlur' cannot be loaded.

20:41:14:253 Default STACK'???|UIBlur' cannot be loaded.

20:41:14:253 Default STACK'???|UIBlur' cannot be loaded.

20:41:14:253 Default STACK'???|UIBlur' cannot be loaded.

20:41:14:253 Default STACK'???|UIBlur' cannot be loaded.

20:41:14:253 Default STACK'???|UIBlur' cannot be loaded.

20:41:14:253 Default STACK'???|UIBlur' cannot be loaded.

20:41:14:253 Default STACK'???|UIBlur' cannot be loaded.

20:41:14:301 Default STACK[Audio][TED-6933] FlowStateChangedBlackpost received; switching to MusicState_Saloon.

20:41:14:301 Default STACK[Audio][Music] Playing saloon event 'Play_ED_A01_Saloon_Mix_01' based on 'A01_Guitar'.

20:41:14:301 Default STACK[TED-11679] StartCinematic GenericReloading

20:41:14:301 Default STACK[TED-11679] Cinematic step Launch Generic_WaitForSaloonLoad

20:41:14:336 Default STACK[TED-11679] Cinematic step Launch Generic_StartWithFadeIn

20:41:14:336 Default STACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

20:41:14:336 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

20:41:14:352 Default STACK[TED-11679] Cinematic step Launch CS_GR_LockHeroes

20:41:14:368 Default STACK[TED-11679] Cinematic step Launch CS_GR_CameraAnimation

20:41:14:385 Default STACK[TED-11679] Cinematic step Launch CS_GR_HideHeroes

20:41:14:417 Default STACKNo Path found ! (Request=0, Start=(-9.00, 0.07, -12.00), destination=(-302.00, 0.00, -302.00), Tolerance : 3)

     at HandlePathCalculationStatus in :line 0
     at Delegate in :line 0

20:41:14:618 Default STACK[TED-11679] Cinematic step Launch Generic_FadeOut

20:41:14:618 Default STACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

20:41:14:618 Default STACK[TED-11679] Cinematic finished GenericReloading

20:41:14:618 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

20:41:14:750 Network STACK[MultiplayerInviteContext] LeaveLobby (109775245095346195).

20:41:15:051 Network STACKChangeMultiplayerInviteContextVisibility to False

20:41:15:051 Network STACK[MultiplayerInviteContext] Set Steam connection string id:

20:41:15:051 Default STACKNo player contract.

     at SetRichPresencePhotonId in :line 0
     at UpdateBolt in :line 0
     at Delegate in :line 0

20:41:15:200 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:15:385 Default STACK[TED-11679] Cinematic step Launch CS_GR_ReloaderSoundStart

20:41:15:437 Default STACKUnload texture 'HQ_00'.

20:41:15:437 Default STACKUnload texture 'CrystalHUD'.

20:41:16:152 Default STACK[TED-11679] Cinematic step Launch CS_GR_TeleportFXStart

20:41:16:200 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:16:367 Default STACK[TED-11679] Cinematic step Launch CS_GR_ReloaderSoundEnd

20:41:16:384 Default STACK[TED-11679] Cinematic step Launch CS_GR_TeleportHeroes

20:41:16:635 Default STACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.

20:41:16:635 Default STACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.

20:41:16:635 Default STACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.

20:41:16:635 Default STACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.

20:41:16:635 Default STACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.

20:41:17:200 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:18:200 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:18:402 Default STACK[TED-11679] Cinematic step Launch Generic_End

20:41:18:402 Gameplay STACKCould not find any target for the current cinematic action! This may result in broken cinematic behaviour.

     at Filter in :line 0
     at Do in :line 0
     at Launch in :line 0
     at UpdateSystem in :line 0
     at Delegate in :line 0

20:41:19:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:20:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:21:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:22:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:23:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:23:351 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 1...

20:41:23:351 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12408 bytes

20:41:23:504 Default STACK[PinManager] Pins loaded.

20:41:24:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:25:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:26:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:27:251 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:28:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:29:251 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:29:850 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 2...

20:41:29:850 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12468 bytes

20:41:30:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:31:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:32:251 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:33:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:34:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:35:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:36:251 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:37:251 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:38:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:39:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:40:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:41:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:42:251 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:43:251 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:44:250 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:45:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:46:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:46:350 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 3...

20:41:46:350 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12528 bytes

20:41:47:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:48:300 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:48:607 Default STACK[TED-14649] AddActionMapController HeroSelection

20:41:48:626 Default STACKLoaded texture 'Portrait_Zoomed'.

20:41:48:638 Default STACKLoaded texture 'PortraitSelection_03'.

20:41:48:638 Default STACKLoaded texture 'Weapon_Affinity'.

20:41:48:857 Default STACKLoaded texture 'PortraitSelection_06'.

20:41:49:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:49:756 Default STACKLoaded texture 'PortraitSelection_05'.

20:41:50:300 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:50:988 Default STACKLoaded texture 'PortraitSelection_04'.

20:41:51:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:52:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:53:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:54:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:55:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:56:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:57:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:58:300 Network STACK[Bolt] Session list updated: 0 total sessions

20:41:59:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:00:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:01:300 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:02:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:03:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:04:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:05:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:06:300 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:06:987 Default STACKUnload texture 'Title'.

20:42:07:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:08:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:09:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:10:301 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:11:351 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:12:351 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:12:705 Gameplay STACKSetPlayerID Hero 0 #2 -> -1:4294967295 (initialSet = True)

20:42:12:705 Gameplay STACKSetPlayerID Hero 0 #2 -> 0:2 (initialSet = False)

20:42:12:705 Gameplay STACKSetPlayerID Hero 1 #2 -> -1:4294967295 (initialSet = True)

20:42:12:705 Gameplay STACKSetPlayerID Hero 1 #2 -> 0:0 (initialSet = False)

20:42:12:712 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:42:12:712 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:42:12:712 AssetDatabase STACKRequest AssetBundle 'ted.data.depiction.heroes.medic.assetbundle' preload.

20:42:12:712 UI STACKThe PinPool of type HeroPin had to instantiate a new Pin. Consider increasing its base capacity.

     at Add in :line 0
     at ProcessGameEntityBulkChangedBlackpost in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at ProcessInGameBlackposts in :line 0
     at ProcessPinBlackposts in :line 0
     at Delegate in :line 0

20:42:12:712 UI STACKThe PinPool of type InteractionPin had to instantiate a new Pin. Consider increasing its base capacity.

     at Add in :line 0
     at ProcessGameEntityBulkChangedBlackpost in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at ProcessInGameBlackposts in :line 0
     at ProcessPinBlackposts in :line 0
     at Delegate in :line 0

20:42:12:712 Default STACK[TED-14649] RemoveActionMapController HeroSelection

20:42:12:712 UI STACKThe PinComponentPool of HeroPin_DirectionalArrow had to instantiate a new PinComponent. Consider increasing its base capacity.

     at BindPin in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:42:12:712 UI STACKThe PinComponentPool of HeroPin_ReloadingIcon had to instantiate a new PinComponent. Consider increasing its base capacity.

     at BindPin in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:42:12:712 UI STACKThe PinComponentPool of HeroPin_UltimateReadyIcon had to instantiate a new PinComponent. Consider increasing its base capacity.

     at BindPin in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:42:12:712 UI STACKThe PinComponentPool of HeroPinPlayerName had to instantiate a new PinComponent. Consider increasing its base capacity.

     at BindPin in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:42:12:751 Gameplay STACKSetPlayerID Hero 0 #2 -> 0:2 (initialSet = False)

20:42:12:751 Gameplay STACKSetPlayerID Hero 1 #2 -> 0:0 (initialSet = False)

20:42:12:754 Default STACK[TED-11679] StartCinematic SaloonDeparture

20:42:12:754 Default STACK[TED-11679] Cinematic step Launch Generic_Start

20:42:12:768 Default STACK[TED-11679] Cinematic step Launch 01_StopMovingHeroes

20:42:12:789 Default STACK[TED-11679] Cinematic step Launch 02bis_Bark

20:42:13:351 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:13:785 Default STACK[TED-11679] Cinematic step Launch 02_HideHeroSelection&TeleportHeroes

20:42:14:351 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:14:785 Default STACK[TED-11679] Cinematic step Launch Generic_Wait_1s

20:42:15:035 Default STACK[TED-11679] Cinematic step Launch Generic_FadeIn

20:42:15:035 Default STACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

20:42:15:035 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

20:42:15:351 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:16:035 Default STACK[TED-11679] Cinematic step Launch Generic_Wait_1s

20:42:16:052 Default STACK[TED-11679] Cinematic step Launch Generic_End

20:42:16:052 Gameplay STACKCould not find any target for the current cinematic action! This may result in broken cinematic behaviour.

     at Filter in :line 0
     at Do in :line 0
     at Launch in :line 0
     at UpdateSystem in :line 0
     at Delegate in :line 0

20:42:16:068 Default STACK[TED-11679] Cinematic step Launch 03_Finish

20:42:16:068 Default STACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

20:42:16:068 Default STACK[TED-11679] Cinematic finished SaloonDeparture

20:42:16:068 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

20:42:16:103 Gameplay STACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...

20:42:16:103 Application STACKRunning Flow State 'FlowState_LoadLevel'...

20:42:16:103 Default STACK[TED-14649] RemoveActionMapController Default_InSaloon

20:42:16:103 Default STACK[TED-14649] AddActionMapController Default_InLoading

20:42:16:138 Default STACKLoaded texture 'HQ_00'.

20:42:16:138 Default STACKLoaded texture 'CrystalHUD'.

20:42:16:351 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:17:351 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:17:502 Application STACKLevel seed info : 'Template:bd95df4fdbb42174c8428c7350997dcb - Biome:AstralHarbor - Seed:-1863306882 - Rotation:_0 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'

20:42:17:502 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

20:42:17:502 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

20:42:17:502 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Dungeon preload.

20:42:17:502 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.

20:42:17:502 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.

20:42:17:502 AssetDatabase STACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.AstralHarbor preload.

20:42:17:502 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.

20:42:17:502 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

20:42:17:502 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

20:42:18:101 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName LevelData:3] :: Transfer 1...

20:42:18:351 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:18:435 Audio STACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...

     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:18:471 Default STACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.depiction.saloon.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.fx.saloon.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.levelbuild.factoria.saloon.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.

20:42:18:471 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at get_Mount in :line 0
     at UnmountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:18:471 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at get_Mount in :line 0
     at UnmountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:18:471 Default STACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.

20:42:18:471 Default STACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.

20:42:18:518 AssetDatabase STACKAssetBundle Ted.Data.Depiction.Saloon unload took 00:00:00.0455301

20:42:18:586 AssetDatabase STACKAssetBundle Ted.Data.FX.Saloon unload took 00:00:00.0681644

20:42:18:635 AssetDatabase STACKAssetBundle Ted.Data.LevelBuild.Factoria.Saloon unload took 00:00:00.0483805

20:42:18:635 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:18:635 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:18:635 RED STACKGC & Unload unused assets

20:42:19:050 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:19:050 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:19:050 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:19:050 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:19:050 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:19:050 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:19:050 Default STACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.levelbuild.factoria.astralharbor.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

20:42:19:050 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:19:050 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:19:050 Default STACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

20:42:19:050 Default STACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

20:42:19:050 Audio STACK[Audio] Loading soundbanks for biome 'AstralHarbor'.

20:42:19:085 Audio STACK[Audio] Finished loading soundbanks for biome 'AstralHarbor'.

20:42:19:318 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:20:318 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName LevelData:3]: 884966 bytes

20:42:20:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

20:42:20:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

20:42:20:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

20:42:20:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

20:42:20:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

20:42:20:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

20:42:20:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

20:42:20:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

20:42:20:370 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:20:370 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:20:370 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:20:370 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:20:370 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bugs preload.

20:42:20:370 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bots preload.

20:42:20:370 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:20:472 AssetDatabase STACKAssetBundle Ted.Data.Depiction.Monsters.Bugs preload took 00:00:00.0929648

20:42:20:472 AssetDatabase STACKPrewarm shaders in ted.data.depiction.monsters.bugs.assetbundle took 00:00:00.0076704

20:42:20:486 AssetDatabase STACKAssetBundle Ted.Data.Depiction.Monsters.Bots preload took 00:00:00.0058738

20:42:20:486 AssetDatabase STACKPrewarm shaders in ted.data.depiction.monsters.bots.assetbundle took 00:00:00.0081443

20:42:20:486 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:20:486 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:20:486 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:20:486 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

20:42:20:486 Default STACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been mounted.

20:42:20:486 Default STACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been mounted.

20:42:20:486 Default STACK[Audio][Music] Changed biome to 'AstralHarbor'.

20:42:20:486 Default STACK[Audio][Music] Starting crystal music (muted)...

20:42:20:486 Default STACK[Audio][Music] Starting battle music (muted)...

20:42:20:486 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:42:20:486 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:42:20:486 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = ).

20:42:20:486 Default STACKDOOR_Templar_EntryShuttle(Clone) (Red.Animation.MecanimEventInterpreter) 's animator Templar_LargeDoor_OverrideController (UnityEngine.AnimatorOverrideController) lacks an associated MecanimEventData

     at LoadSpecific in :line 0
     at DoLoad in :line 0
     at OnSpawn in :line 0
     at Spawn in :line 0
     at Load in :line 0
     at DoLoad in :line 0
     at Instantiate in :line 0
     at Instantiate in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Build in :line 0
     at InstantiateDoor in :line 0
     at SpawnRedDoor in :line 0
     at Delegate in :line 0

20:42:20:486 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/fd/821b6c73469b74e877fc4e0f131d6e_LB_Factoria_ground_12x12_02.asset'. '71656632aef8f0d42b49e264103c4ba6'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Delegate in :line 0

20:42:20:486 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_AstralHarbor/Background/Meshes/LB_Factoria_Background_AH_01.asset'. '22c8d4767c8b0534882dc60bf4290756'.

     at GetValue in :line 0
     at get_Target in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Build in :line 0
     at UpdateBackgroundTile in :line 0
     at InstantiateBackgroundPortal in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Delegate in :line 0

20:42:20:595 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Crystal 0 #1 but could not find any actions for it

20:42:20:595 UI STACKMainInteractor changed for Crystal 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

20:42:20:660 Audio STACK[Audio] Unloading soundbanks for biome 'Saloon'.

20:42:20:771 Application STACKRunning Flow State 'FlowState_WaitForSession'...

20:42:20:771 Default STACK[TED-14649] RemoveActionMapController Default_InLoading

20:42:20:771 Default STACK[TED-14649] AddActionMapController Default_InLoading

20:42:20:771 Network STACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...444] RoomName=[conf+1007091893]

20:42:20:771 Network STACK[Voice] Set output volume to 45

20:42:20:771 Network STACK[VoiceService] Updating audio output status to: Disabled

20:42:20:785 Gameplay STACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...

20:42:21:019 Gameplay STACKRunning client session state 'Game.ClientSessionState_InGame'...

20:42:21:019 Application STACKRunning Flow State 'FlowState_InDungeon'...

20:42:21:019 Default STACK[TED-14649] RemoveActionMapController Default_InLoading

20:42:21:019 Default STACK[TED-14649] AddActionMapController Default_InDungeon

20:42:21:070 Default STACK[Audio][Music] Stopped saloon event 'Play_ED_A01_Saloon_Mix_01'.

20:42:21:070 Default STACK[Audio][Music] First room is silent.

20:42:21:070 Default STACK[TED-11679] StartCinematic StationArrivalFromSaloon

20:42:21:070 Default STACK[TED-11679] Cinematic step Launch Generic_StartWithFadeIn

20:42:21:070 Default STACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

20:42:21:070 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

20:42:21:088 Default STACK[TED-11679] Cinematic step Launch CS_SAFS_LaunchSound

20:42:21:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:22:220 Default STACKUnload texture 'HQ_00'.

20:42:22:220 Default STACKUnload texture 'CrystalHUD'.

20:42:22:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:23:085 Default STACK[TED-11679] Cinematic step Launch CS_SAFS_TeleportHeroes

20:42:23:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:24:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:25:086 Default STACK[TED-11679] Cinematic step Launch CS_SAFS_Wait

20:42:25:353 Default STACK[TED-11679] Cinematic step Launch Generic_FadeOut

20:42:25:353 Default STACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

20:42:25:353 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

20:42:25:353 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:25:619 Default STACK[TED-11679] Cinematic step Launch CS_SAFS_OpenShuttle

20:42:26:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:27:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:27:619 Default STACK[TED-11679] Cinematic step Launch CS_SAFS_MoveHeroes

20:42:28:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:28:620 Default STACK[TED-11679] Cinematic step Launch CS_SAFS_CloseShuttle

20:42:29:135 Default STACK[TED-11679] Cinematic step Launch CS_SAFS_Bark

20:42:29:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:30:118 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 0...

20:42:30:118 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 4...

20:42:30:152 Default STACK[TED-11679] Cinematic step Launch Generic_Wait_1s

20:42:30:152 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12528 bytes

20:42:30:152 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14032 bytes

20:42:30:172 Default STACK[TED-11679] Cinematic step Launch Generic_End

20:42:30:172 Default STACKLoaded texture 'Blurs_Blurs'.

20:42:30:172 Default STACKLoaded texture 'ResourcesHUD'.

20:42:30:172 Default STACKLoaded texture 'Pins'.

20:42:30:172 Default STACKLoaded texture 'Default'.

20:42:30:172 Default STACKLoaded texture 'Mask_03'.

20:42:30:185 Default STACK[TED-11679] Cinematic step Launch CS_SAFS_Finish

20:42:30:202 Default STACK[TED-11679] Cinematic step Launch Generic_Save

20:42:30:202 Default STACK[TED-11679] Cinematic finished StationArrivalFromSaloon

20:42:30:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:31:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:31:517 Default STACK[TED-14649] AddActionMapController ModalMenu

20:42:31:524 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:42:31:524 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:42:31:524 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:42:31:524 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:42:31:524 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:42:31:524 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:42:31:524 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:42:31:524 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:42:31:524 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:42:31:524 Default STACK[TED-14649] AddActionMapController ModalMenu

20:42:31:524 Default STACK[TED-14649] ActionMapController ModalMenu already added

     at AddActionMapController in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:42:31:554 Default STACKLoaded texture 'ConceptHero_ConceptCrystal_06'.

20:42:31:554 Default STACKLoaded texture 'Weapon_Small'.

20:42:31:554 Default STACKLoaded texture 'Weapons_WeaponsArtwork_25'.

20:42:32:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:32:736 Default STACKUnload texture 'Blurs_Blurs'.

20:42:33:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:34:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:35:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:36:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:37:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:38:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:39:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:40:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:41:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:42:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:43:367 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:44:368 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:45:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:45:854 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:45:854 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:45:854 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:45:854 Simulation STACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:45:854 Simulation STACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:45:854 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:45:854 Simulation STACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:45:854 Simulation STACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:45:854 Simulation STACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:45:854 Simulation STACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:45:888 Default STACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

20:42:45:888 Default STACKLoaded texture 'Weapons_WeaponsArtwork_04'.

20:42:46:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:46:853 Default STACKUnload texture 'ConceptHero_ConceptCrystal_06'.

20:42:46:853 Default STACKUnload texture 'Weapons_WeaponsArtwork_25'.

20:42:47:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:48:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:49:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:50:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:50:487 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:50:487 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:50:487 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:50:487 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:50:487 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:50:487 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:50:487 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:50:487 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:50:487 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:50:522 Default STACKLoaded texture 'ConceptHero_ConceptCrystal_06'.

20:42:50:522 Default STACKLoaded texture 'Weapons_WeaponsArtwork_25'.

20:42:51:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:51:487 Default STACKUnload texture 'ConceptHero_ConceptCrystal_04'.

20:42:51:487 Default STACKUnload texture 'Weapons_WeaponsArtwork_04'.

20:42:52:287 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:52:287 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:52:287 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:52:287 Simulation STACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:52:287 Simulation STACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:52:287 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:52:287 Simulation STACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:52:287 Simulation STACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:52:287 Simulation STACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:52:287 Simulation STACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:42:52:306 Default STACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

20:42:52:306 Default STACKLoaded texture 'Weapons_WeaponsArtwork_04'.

20:42:52:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:53:287 Default STACKUnload texture 'ConceptHero_ConceptCrystal_06'.

20:42:53:287 Default STACKUnload texture 'Weapons_WeaponsArtwork_25'.

20:42:53:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:54:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:55:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:56:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:57:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:58:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:42:59:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:00:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:01:353 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:43:01:353 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:43:01:353 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:43:01:353 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:43:01:353 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:43:01:353 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:43:01:353 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:43:01:353 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:43:01:353 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at GenericCharacterSelector_OnItemSelected in :line 0
     at RequestItemSelection in :line 0
     at CharacterButton_LeftClick in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at InputRecord_StateChanged in :line 0
     at OnActionCancel in :line 0
     at Invoke in :line 0
     at InvokeCallbacksSafe in :line 0
     at CallActionListeners in :line 0
     at ChangePhaseOfActionInternal in :line 0
     at ChangePhaseOfAction in :line 0
     at ProcessDefaultInteraction in :line 0
     at ProcessControlStateChange in :line 0
     at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
     at FireStateChangeNotifications in :line 0
     at UpdateState in :line 0
     at Change in :line 0
     at OnUpdate in :line 0
     at b__0 in :line 0
     at NotifyUpdate in :line 0
     at UpdateInput in :line 0
     at Delegate in :line 0

20:43:01:388 Default STACKLoaded texture 'ConceptHero_ConceptCrystal_06'.

20:43:01:388 Default STACKLoaded texture 'Weapons_WeaponsArtwork_25'.

20:43:01:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:02:253 Default STACKUnload texture 'PortraitSelection_04'.

20:43:02:353 Default STACKUnload texture 'ConceptHero_ConceptCrystal_04'.

20:43:02:353 Default STACKUnload texture 'Weapons_WeaponsArtwork_04'.

20:43:02:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:02:453 Default STACK[TED-14649] RemoveActionMapController ModalMenu

20:43:02:473 Default STACK[TED-14649] RemoveActionMapController ModalMenu

20:43:02:473 Default STACK[TED-14649] ActionMapController ModalMenu not found

     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:43:02:488 Default STACKLoaded texture 'Blurs_Blurs'.

20:43:02:521 Default STACKUnload texture 'PortraitSelection_06'.

20:43:03:419 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:03:453 Default STACKUnload texture 'ConceptHero_ConceptCrystal_06'.

20:43:03:453 Default STACKUnload texture 'Weapons_WeaponsArtwork_25'.

20:43:04:419 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:05:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:06:419 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:07:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:08:419 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:09:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:10:418 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:11:468 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:12:469 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:13:468 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:14:468 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:15:469 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:16:469 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:17:469 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:18:468 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:19:469 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:20:468 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:21:468 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:22:036 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:43:22:235 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:43:22:469 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:22:483 Default STACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.

     at SpawnEffect in :line 0
     at PreRender in :line 0
     at Update in :line 0
     at Update in :line 0
     at Delegate in :line 0

20:43:22:483 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it

20:43:22:483 UI STACKMainInteractor changed for ResourcesGenerator 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

20:43:22:497 Default STACK[Audio][Music] New Level!

20:43:22:497 Default STACK[Audio][Music] Pending orchestral Play_ED_A03_Seg_A_Light for biome AstralHarbor and variation 1.

20:43:23:119 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:43:23:119 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:43:23:468 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:24:468 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:25:469 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:25:503 Default STACK[Audio][Music] Play orchestral Play_ED_A03_Seg_A_Light.

20:43:26:468 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:27:468 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:28:469 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:29:469 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:30:119 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:43:30:119 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:43:30:468 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:31:469 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:32:469 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:32:571 UI STACKMainInteractor changed for ResourcesGenerator 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

20:43:33:470 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:34:469 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:35:469 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:36:469 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:37:469 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:38:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:39:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:40:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:41:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:42:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:43:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:44:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:45:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:46:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:47:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:48:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:49:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:50:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:51:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:51:877 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it

20:43:51:877 UI STACKMainInteractor changed for ResourcesGenerator 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

20:43:52:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:53:520 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:54:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:55:520 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:56:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:57:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:58:036 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:43:58:236 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:43:58:483 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:43:58:483 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:43:58:483 Default STACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.

     at SpawnEffect in :line 0
     at PreRender in :line 0
     at Update in :line 0
     at Update in :line 0
     at Delegate in :line 0

20:43:58:504 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:43:58:504 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:43:58:504 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:43:58:504 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:43:58:504 Network STACK[Bolt] Session list updated: 0 total sessions

20:43:59:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:00:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:01:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:02:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:02:523 Default STACKUnload texture 'Weapon_Small'.

20:44:03:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:04:519 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:05:569 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:05:719 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 1...

20:44:05:719 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 5...

20:44:05:769 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12528 bytes

20:44:05:769 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14032 bytes

20:44:06:569 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:06:870 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:44:07:569 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:08:569 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:08:687 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:44:09:569 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:10:569 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:11:570 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:12:570 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:13:570 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:14:569 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:15:570 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:16:570 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:17:569 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:17:736 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:44:17:736 Default STACK[TED-14649] AddActionMapController RadialSelection

20:44:17:773 Default STACKLoaded texture 'Portrait_Turret'.

20:44:18:569 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:18:803 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:44:18:803 Default STACK[TED-14649] RemoveActionMapController RadialSelection

20:44:19:569 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:20:569 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:21:569 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:22:570 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:23:569 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:24:569 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:24:704 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:44:24:921 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:44:25:237 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:44:25:569 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:26:570 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:27:570 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:28:570 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:29:570 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:30:569 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:31:569 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:31:934 Default STACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.

     at SpawnEffect in :line 0
     at PreRender in :line 0
     at Update in :line 0
     at Update in :line 0
     at Delegate in :line 0

20:44:31:934 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it

20:44:31:934 UI STACKMainInteractor changed for Artifact 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

20:44:31:986 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:44:32:570 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:33:619 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:34:620 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:35:620 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:36:323 UI STACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

20:44:36:619 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:37:620 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:38:620 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:39:421 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:44:39:620 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:40:620 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:41:619 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:42:619 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:43:620 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:44:619 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:45:620 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:46:619 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:47:620 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:48:619 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:49:620 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:50:620 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:51:619 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:52:620 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:53:073 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

20:44:53:073 UI STACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:44:53:174 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

20:44:53:174 UI STACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:44:53:324 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

20:44:53:324 UI STACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:44:53:620 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:54:124 UI STACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

20:44:54:325 UI STACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:44:54:389 UI STACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:44:54:621 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:54:717 UI STACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:44:54:773 UI STACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:44:55:619 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:55:704 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:44:55:924 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it

20:44:55:924 UI STACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

20:44:56:619 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:57:620 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:58:642 Default STACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.

     at SpawnEffect in :line 0
     at PreRender in :line 0
     at Update in :line 0
     at Update in :line 0
     at Delegate in :line 0

20:44:58:642 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #1 but could not find any actions for it

20:44:58:642 UI STACKMainInteractor changed for ResourcesGenerator 1 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

20:44:58:669 Network STACK[Bolt] Session list updated: 0 total sessions

20:44:58:703 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:44:59:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:00:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:01:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:02:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:03:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:04:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:05:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:06:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:07:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:08:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:09:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:10:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:11:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:12:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:13:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:14:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:15:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:16:122 Default STACK[Audio][Music] Stopping biome orchestral.

20:45:16:122 Default STACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

20:45:16:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:17:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:18:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:19:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:20:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:21:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:22:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:23:670 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:24:720 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:25:720 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:26:720 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:27:721 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:28:424 Default STACKUnload texture 'Mask__RGB_00'.

20:45:28:720 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:29:720 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:30:720 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:31:122 Default STACK[Audio][Music] Battle: BattleWaveEvent

20:45:31:122 Audio STACKPost audio event crystalRebootWaveStartEvent on frame 96428

20:45:31:720 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:32:720 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:33:720 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:34:173 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:34:173 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:34:173 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:34:173 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:34:173 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:34:173 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:34:721 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:35:721 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:36:720 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:37:771 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:38:173 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:38:173 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:38:173 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:38:173 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:38:770 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:39:770 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:40:770 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:41:771 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:42:770 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:43:771 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:44:770 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:45:771 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:46:322 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:46:322 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:46:322 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:46:322 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:46:322 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:46:322 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:46:322 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:46:322 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:46:770 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:47:770 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:48:771 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:49:771 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:50:323 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:50:323 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:50:771 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:51:770 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:52:771 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:53:770 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:54:323 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:54:323 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:54:323 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:54:323 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

20:45:54:771 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:55:741 Default STACKUnload texture 'Portrait_Turret'.

20:45:55:770 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:56:771 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:57:771 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:58:172 Default STACK[Audio][Music] Playing battle victory outro...

20:45:58:172 Default STACK[Audio][Music] Play soundscape.

20:45:58:172 Audio STACKPost audio event crystalRebootWaveEndEvent on frame 98051

20:45:58:771 Network STACK[Bolt] Session list updated: 0 total sessions

20:45:59:720 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 2...

20:45:59:720 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 6...

20:45:59:771 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 12528 bytes

20:45:59:771 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14032 bytes

20:45:59:771 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:00:771 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:01:770 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:02:771 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:03:822 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:04:820 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:05:820 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:06:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:07:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:08:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:08:938 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:46:09:174 UI STACKMainInteractor changed for ResourcesGenerator 1 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

20:46:09:657 UI STACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:46:09:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:10:039 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

20:46:10:281 UI STACKThe PinComponentPool of ResourcesGeneratorPin_Portrait had to instantiate a new PinComponent. Consider increasing its base capacity.

     at AddOrKillPinComponent in :line 0
     at UpdatePositionAndVisibility in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:10:281 Default STACK'???|UIBlur' cannot be loaded.

20:46:10:281 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #1 but could not find any actions for it

20:46:10:281 UI STACKMainInteractor changed for ResourcesGenerator 1 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

20:46:10:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:11:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:12:822 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:13:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:14:822 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:15:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:16:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:17:820 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:18:188 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

20:46:18:235 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it

20:46:18:235 UI STACKMainInteractor changed for Merchant 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

20:46:18:820 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:19:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:20:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:21:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:22:820 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:23:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:24:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:25:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:26:505 Default STACK[TED-14649] AddActionMapController HeroInteraction

20:46:26:776 UI STACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

20:46:26:792 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:26:792 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:26:792 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:26:792 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:26:792 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:26:792 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:26:792 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:26:792 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:26:792 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:26:792 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:26:792 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:26:792 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:26:792 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:26:792 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:26:792 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:26:792 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:26:792 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:26:792 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at ProcessPanelInteractionDataChanged in :line 0
     at BrowseBlackposts in :line 0
     at BrowseBlackposts in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:26:820 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:26:826 Default STACKLoaded texture 'Weapon_Small'.

20:46:27:009 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:46:27:090 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:46:27:090 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:27:090 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:27:090 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:27:090 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:27:090 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:27:090 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:27:090 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:27:090 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:27:090 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:27:110 Default STACKLoaded texture 'Weapons_WeaponsArtwork_32'.

20:46:27:541 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:46:27:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:28:491 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

20:46:28:491 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:28:491 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:28:491 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:28:491 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:28:491 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:28:491 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:28:491 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:28:491 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:28:491 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:28:509 Default STACKLoaded texture 'Weapons_WeaponsArtwork_02'.

20:46:28:740 Default STACKUnload texture 'Weapons_WeaponsArtwork_32'.

20:46:28:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:29:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:30:821 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:31:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:32:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:33:225 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

20:46:33:225 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:33:225 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:33:225 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:33:225 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:33:225 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:33:225 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:33:225 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:33:225 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:33:225 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

20:46:33:259 Default STACKLoaded texture 'Weapons_WeaponsArtwork_32'.

20:46:33:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:34:225 Default STACKUnload texture 'Weapons_WeaponsArtwork_02'.

20:46:34:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:35:225 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

20:46:35:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:36:425 Default STACKUnload texture 'Weapons_WeaponsArtwork_32'.

20:46:36:871 Network STACK[Bolt] Session list updated: 0 total sessions

20:46:37:575 UI STACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference