# Sunday, September 10, 2023 10:42 PM
TED

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
22:42:31:831 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 1 TargetChoice = Hero 1 #4

22:42:31:831 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #5 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #4

22:42:31:981 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 2 TargetChoice = Hero 1 #4

22:42:31:981 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #5 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #4

22:42:32:227 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:32:431 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 1 TargetChoice = Hero 1 #4

22:42:32:431 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #5 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #4

22:42:32:631 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 0 TargetChoice = Hero 1 #4

22:42:32:631 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #5 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #4

22:42:33:277 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:34:277 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:35:277 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:36:277 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:37:131 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 1 TargetChoice = Hero 1 #4

22:42:37:131 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #5 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #4

22:42:37:277 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:37:281 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 2 TargetChoice = Hero 1 #4

22:42:37:281 UI STACKReceived new interaction choice for panel HeroUpgrader 0 #5 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #4

22:42:38:277 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:38:883 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #5 but could not find any actions for it

22:42:38:883 UI STACKMainInteractor changed for HeroUpgrader 0 #5. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

22:42:39:277 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:40:277 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:40:329 Gameplay STACKInteraction command 'Hero: Hero 0 #4, Interactable: DroppedItem 2 #21, Command: Confirmed' don't match the current interaction target 'HeroUpgrader 0 #5'. Dropping the command!

     at UpdateHeroInteractionsFromBlackposts in :line 0
     at Delegate in :line 0

22:42:40:329 Gameplay STACKInteraction command 'Hero: Hero 0 #4, Interactable: DroppedItem 2 #21, Command: Confirmed' don't match the current interaction target 'HeroUpgrader 0 #5'. Dropping the command!

     at UpdateHeroInteractionsFromBlackposts in :line 0
     at Delegate in :line 0

22:42:40:329 Gameplay STACKInteraction command 'Hero: Hero 0 #4, Interactable: DroppedItem 2 #21, Command: Confirmed' don't match the current interaction target 'HeroUpgrader 0 #5'. Dropping the command!

     at UpdateHeroInteractionsFromBlackposts in :line 0
     at Delegate in :line 0

22:42:40:344 Default STACK[TED-14649] AddActionMapController HeroInteraction

22:42:40:528 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

22:42:41:248 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0.4 (Priority: 0) from entity #-308. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:41:248 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 65 (Priority: 0) from entity #-308. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:41:248 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 150 (Priority: 0) from entity #-308. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:41:248 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 100 (Priority: 0) from entity #-308. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:41:248 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-308. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:41:248 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-308. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:41:248 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-308. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:41:248 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-308. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:41:248 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-308. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:41:248 Simulation STACKFailed to remove modifier ##0 FirerateBonus: + 0.1 (Priority: 3) from entity #-308. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:41:267 Default STACKLoaded texture 'Weapons_WeaponsArtwork_01'.

22:42:41:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:42:277 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:42:461 Gameplay STACKInteraction command 'Hero: Hero 0 #4, Interactable: DroppedItem 4 #3, Command: Confirmed' don't match the current interaction target 'DroppedItem 2 #21'. Dropping the command!

     at UpdateHeroInteractionsFromBlackposts in :line 0
     at Delegate in :line 0

22:42:42:461 Gameplay STACKInteraction command 'Hero: Hero 0 #4, Interactable: DroppedItem 4 #3, Command: Confirmed' don't match the current interaction target 'DroppedItem 2 #21'. Dropping the command!

     at UpdateHeroInteractionsFromBlackposts in :line 0
     at Delegate in :line 0

22:42:42:461 Gameplay STACKInteraction command 'Hero: Hero 0 #4, Interactable: DroppedItem 4 #3, Command: Confirmed' don't match the current interaction target 'DroppedItem 2 #21'. Dropping the command!

     at UpdateHeroInteractionsFromBlackposts in :line 0
     at Delegate in :line 0

22:42:42:479 Default STACK[TED-14649] AddActionMapController HeroInteraction

22:42:42:628 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

22:42:42:648 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0.4 (Priority: 0) from entity #-309. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:42:648 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 65 (Priority: 0) from entity #-309. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:42:648 Simulation STACKFailed to remove modifier ##2 AttackDamage: forced to 150 (Priority: 0) from entity #-309. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:42:648 Simulation STACKFailed to remove modifier ##3 Knockback: forced to 100 (Priority: 0) from entity #-309. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:42:648 Simulation STACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-309. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:42:648 Simulation STACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-309. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:42:648 Simulation STACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-309. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:42:648 Simulation STACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-309. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:42:648 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-309. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:42:648 Simulation STACKFailed to remove modifier ##0 FirerateBonus: + 0.1 (Priority: 3) from entity #-309. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:43:277 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:43:314 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-310. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:43:314 Simulation STACKFailed to remove modifier ##1 AttackDamageElectric: forced to 18 (Priority: 0) from entity #-310. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:43:314 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 0.3 (Priority: 0) from entity #-310. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:43:314 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-310. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:43:314 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-310. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:43:314 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-310. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:43:314 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-310. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:43:314 Simulation STACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.02 (Priority: 0) from entity #-310. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:43:314 Simulation STACKFailed to remove modifier ##8 ElementalAffinity: forced to 1 (Priority: 0) from entity #-310. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:43:314 Simulation STACKFailed to remove modifier ##9 StatusApplicationChance: + 0.1 (Priority: 0) from entity #-310. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:43:314 Simulation STACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-310. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:43:365 Default STACKLoaded texture 'Weapons_WeaponsArtwork_13'.

22:42:43:881 Default STACKUnload texture 'Weapons_WeaponsArtwork_01'.

22:42:44:277 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:44:381 Default STACKUnload texture 'Weapons_WeaponsArtwork_13'.

22:42:45:277 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:46:278 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:47:277 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:48:261 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:49:261 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:50:310 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:51:311 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:52:310 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:53:277 Default STACK[TED-14649] AddActionMapController ModalMenu

22:42:53:281 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-311. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:53:281 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-311. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:53:281 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-311. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:53:281 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-311. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:53:281 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-311. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:53:281 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-311. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:53:281 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-311. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:53:281 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-311. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:53:281 Default STACK[TED-14649] AddActionMapController ModalMenu

22:42:53:281 Default STACK[TED-14649] ActionMapController ModalMenu already added

     at AddActionMapController in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:53:312 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:53:317 Default STACKLoaded texture 'ConceptHero_ConceptCrystal_06'.

22:42:53:317 Default STACKLoaded texture 'Weapon_Small'.

22:42:53:317 Default STACKLoaded texture 'Mask_07'.

22:42:53:317 Default STACKLoaded texture 'Weapons_WeaponsArtwork_01'.

22:42:54:278 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:54:497 Default STACKUnload texture 'Blurs_Blurs'.

22:42:54:732 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-312. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:54:732 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-312. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:54:732 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-312. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:54:732 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-312. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:54:732 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-312. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:54:732 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-312. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:54:732 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-312. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:54:732 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-312. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:54:748 Default STACKLoaded texture 'Weapons_WeaponsArtwork_16'.

22:42:55:277 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:55:365 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-313. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:55:365 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-313. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:55:365 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-313. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:55:365 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-313. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:55:365 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-313. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:55:365 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-313. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:55:365 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-313. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:55:365 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-313. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:55:832 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-314. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:55:832 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-314. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:55:832 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-314. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:55:832 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-314. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:55:832 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-314. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:55:832 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-314. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:55:832 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-314. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:55:832 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-314. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:56:277 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:56:448 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-315. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:56:448 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-315. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:56:448 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-315. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:56:448 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-315. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:56:448 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-315. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:56:448 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-315. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:56:448 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-315. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:56:448 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-315. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:42:57:277 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:57:447 Default STACKUnload texture 'Weapons_WeaponsArtwork_16'.

22:42:58:277 Network STACK[Bolt] Session list updated: 0 total sessions

22:42:59:327 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:00:327 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:01:327 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:02:327 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:03:314 Default STACK[TED-14649] RemoveActionMapController ModalMenu

22:43:03:314 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:03:333 Default STACK[TED-14649] RemoveActionMapController ModalMenu

22:43:03:333 Default STACK[TED-14649] ActionMapController ModalMenu not found

     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:43:03:348 Default STACKLoaded texture 'Blurs_Blurs'.

22:43:04:314 Default STACKUnload texture 'ConceptHero_ConceptCrystal_06'.

22:43:04:314 Default STACKUnload texture 'Weapons_WeaponsArtwork_01'.

22:43:04:314 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:05:328 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:06:327 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:07:328 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:08:327 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:09:328 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:10:328 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:11:327 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:12:327 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:13:327 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:14:327 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:15:328 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:16:328 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:17:328 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:18:327 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:19:327 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:20:327 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:20:397 Default STACKUnload texture 'Mask__RGB_00'.

22:43:21:327 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:22:278 Default STACK[TED-14649] AddActionMapController ModalMenu

22:43:22:326 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:43:22:326 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:43:22:326 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:43:22:326 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:43:22:326 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:43:22:326 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:43:22:326 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:43:22:326 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-316. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RequestSelectableSelection in :line 0
     at RefreshHeroSelectables in :line 0
     at RequestCharacterSelection in :line 0
     at SelectDefaultCharacter in :line 0
     at OnBeginShow in :line 0
     at InternalRequestShow in :line 0
     at Show in :line 0
     at SetCurrentTab in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:43:22:326 Default STACK[TED-14649] AddActionMapController ModalMenu

22:43:22:326 Default STACK[TED-14649] ActionMapController ModalMenu already added

     at AddActionMapController in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:43:22:362 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:22:367 Default STACKLoaded texture 'ConceptHero_ConceptCrystal_06'.

22:43:22:367 Default STACKLoaded texture 'Weapons_WeaponsArtwork_01'.

22:43:23:377 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:23:497 Default STACKUnload texture 'Blurs_Blurs'.

22:43:23:614 Default STACK[TED-14649] RemoveActionMapController ModalMenu

22:43:23:634 Default STACK[TED-14649] RemoveActionMapController ModalMenu

22:43:23:634 Default STACK[TED-14649] ActionMapController ModalMenu not found

     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:43:23:669 Default STACKLoaded texture 'Blurs_Blurs'.

22:43:24:377 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:24:614 Default STACKUnload texture 'ConceptHero_ConceptCrystal_06'.

22:43:24:614 Default STACKUnload texture 'Weapons_WeaponsArtwork_01'.

22:43:25:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:26:377 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:27:377 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:28:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:29:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:30:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:31:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:32:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:33:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:34:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:35:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:36:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:37:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:38:379 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:39:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:40:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:40:978 Default STACK[TED-14649] AddActionMapController HeroInteraction

22:43:41:178 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

22:43:41:411 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:41:424 Default STACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.

     at SpawnEffect in :line 0
     at PreRender in :line 0
     at Update in :line 0
     at Update in :line 0
     at Delegate in :line 0

22:43:41:424 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #6 but could not find any actions for it

22:43:41:424 UI STACKMainInteractor changed for Artifact 0 #6. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

22:43:41:472 Default STACKLoaded texture 'Mask__RGB_00'.

22:43:41:495 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

22:43:42:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:43:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:44:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:45:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:46:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:47:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:48:095 Default STACK[TED-14649] AddActionMapController HeroInteraction

22:43:48:340 UI STACKMainInteractor changed for Artifact 0 #6. PanelInteractionData already exist. Updating the interactor (Hero 0 #4) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:43:48:366 Default STACKLoaded texture 'Portrait_Turret'.

22:43:48:366 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:49:132 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:43:49:378 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:49:865 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:43:50:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:50:698 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:43:51:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:52:399 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:43:52:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:52:565 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:43:52:995 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

22:43:53:233 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #6 but could not find any actions for it

22:43:53:233 UI STACKMainInteractor changed for Artifact 0 #6. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

22:43:53:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:54:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:55:133 UI STACKMainInteractor changed for Artifact 0 #6. PanelInteractionData already exist. Updating the interactor (Hero 1 #4) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:43:55:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:56:284 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:43:56:284 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:43:56:332 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:43:56:332 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:43:56:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:56:732 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

22:43:56:732 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:43:57:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:58:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:43:59:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:00:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:01:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:01:732 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:44:01:732 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:44:02:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:03:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:04:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:05:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:06:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:07:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:08:182 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:44:08:182 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:44:08:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:09:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:10:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:11:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:12:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:12:683 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:44:12:683 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:44:13:429 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:14:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:14:833 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:44:14:833 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:44:15:428 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:15:532 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

22:44:15:532 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:44:15:683 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

22:44:15:683 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:44:16:462 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:17:461 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:18:462 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:19:478 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:20:478 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:20:532 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:44:20:532 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:44:21:478 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:22:479 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:23:478 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:23:683 Default STACKUnload texture 'Mask_07'.

22:44:23:683 Default STACKUnload texture 'Weapon_Small'.

22:44:24:478 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:25:384 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:44:25:384 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:44:25:478 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:26:479 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:27:478 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:28:479 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:29:478 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:30:479 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:31:478 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:31:883 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:44:31:883 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:44:32:479 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:32:833 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:44:32:833 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:44:33:233 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:44:33:233 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:44:33:479 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:34:285 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

22:44:34:285 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:44:34:478 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:35:478 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:36:478 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:36:983 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:44:36:983 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:44:37:233 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:44:37:233 UI STACKReceived new interaction choice for panel Artifact 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:44:37:478 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:38:479 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:39:478 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:40:478 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:41:478 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:42:478 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:43:528 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:44:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:44:783 Default STACKUnload texture 'Mask__RGB_00'.

22:44:45:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:46:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:47:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:48:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:49:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:50:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:51:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:51:932 Default STACK[Audio][Music] Battle: BattleTriggeredWaveCountdownEvent

22:44:51:932 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #6 but could not find any actions for it

22:44:51:932 UI STACKMainInteractor changed for Artifact 0 #6. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

22:44:52:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:53:134 Default STACKUnload texture 'Portrait_Turret'.

22:44:53:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:54:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:55:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:56:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:56:930 Default STACK[Audio][Music] Battle: BattleWaveEvent

22:44:57:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:58:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:59:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:44:59:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:44:59:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:44:59:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:44:59:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:44:59:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:44:59:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:44:59:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:44:59:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:44:59:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:44:59:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:00:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:01:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:02:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:03:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:03:985 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:03:985 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:03:985 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:03:985 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:03:985 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:03:985 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:03:985 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:03:985 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:04:529 Network STACK[Bolt] Session list updated: 0 total sessions

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22:45:07:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:07:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:07:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:07:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:07:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:07:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:07:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:07:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:07:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:07:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:07:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:07:982 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:08:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:09:529 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:10:579 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:11:579 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:12:579 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:13:579 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:14:579 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:15:579 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:15:782 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:15:782 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:15:782 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:15:782 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:16:580 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:17:579 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:18:579 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:19:579 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:19:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:19:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:19:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:19:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:19:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:19:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:19:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:19:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:19:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:19:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:19:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:19:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:19:797 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:19:797 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:19:797 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:19:797 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:20:579 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:21:579 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:22:579 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:23:579 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:23:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:23:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:23:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:23:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:23:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:23:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:23:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:23:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:23:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:23:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:23:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:23:783 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:23:798 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:23:798 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:23:798 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:23:798 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:24:579 Network STACK[Bolt] Session list updated: 0 total sessions

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22:45:32:579 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:33:579 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:34:132 Default STACK[Audio][Music] Playing battle victory outro...

22:45:34:132 Default STACK[Audio][Music] Play soundscape.

22:45:34:132 Default STACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.

     at SpawnEffect in :line 0
     at PreRender in :line 0
     at Update in :line 0
     at Update in :line 0
     at Delegate in :line 0

22:45:34:132 Default STACKThe vertical UITable1D /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table has its child /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table/New anchored vertically

     at DoArrangeChildren in :line 0
     at ArrangeChildren in :line 0
     at UpdateRecursively in :line 0
     at ForwardToChildUpdateRecursively in :line 0
     at UpdateRecursively in :line 0
     at ForwardToChildUpdateRecursively in :line 0
     at UpdateRecursively in :line 0
     at ForwardToChildUpdateRecursively in :line 0
     at UpdateRecursively in :line 0
     at ForwardToChildUpdateRecursively in :line 0
     at UpdateRecursively in :line 0
     at Show in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:45:34:132 Default STACKThe vertical UITable1D /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table has its child /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table/New anchored vertically

     at DoArrangeChildren in :line 0
     at ArrangeChildren in :line 0
     at UpdateRecursively in :line 0
     at ForwardToChildUpdateRecursively in :line 0
     at UpdateRecursively in :line 0
     at ForwardToChildUpdateRecursively in :line 0
     at UpdateRecursively in :line 0
     at ForwardToChildUpdateRecursively in :line 0
     at UpdateRecursively in :line 0
     at Show in :line 0
     at SpecificUpdate in :line 0
     at UpdateAndCheckDirty in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:45:34:168 Default STACKLoaded texture 'Portrait_Turret'.

22:45:34:580 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:35:629 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:36:630 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:37:629 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:38:629 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:39:629 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:40:129 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 52...

22:45:40:129 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 69...

22:45:40:180 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14332 bytes

22:45:40:180 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 14768 bytes

22:45:40:630 Network STACK[Bolt] Session list updated: 0 total sessions

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22:45:52:630 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:53:630 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:54:629 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:55:630 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:56:629 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:57:629 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:58:630 Network STACK[Bolt] Session list updated: 0 total sessions

22:45:59:384 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:59:384 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:59:384 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

22:45:59:399 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:59:399 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:59:399 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:59:399 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:45:59:629 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:00:679 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:01:629 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:02:680 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:03:680 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:04:680 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:05:679 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:06:330 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 53...

22:46:06:330 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 70...

22:46:06:380 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14332 bytes

22:46:06:380 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 14768 bytes

22:46:06:680 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:07:680 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:08:679 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:09:680 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:10:679 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:11:680 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:12:680 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:13:680 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:14:680 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:15:680 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:16:680 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:17:680 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:18:680 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:19:680 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:20:680 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:21:680 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:22:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:23:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:24:679 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:25:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:26:147 Default STACK[TED-14649] AddActionMapController HeroInteraction

22:46:26:185 Default STACKLoaded texture 'Mask__RGB_00'.

22:46:26:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:27:647 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

22:46:27:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:28:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:29:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:30:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:31:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:32:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:33:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:34:581 Default STACK[TED-14649] AddActionMapController HeroInteraction

22:46:34:581 Default STACK[TED-14649] AddActionMapController RadialSelection

22:46:34:714 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:35:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:36:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:37:565 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

22:46:37:565 Default STACK[TED-14649] RemoveActionMapController RadialSelection

22:46:37:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:38:714 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:39:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:40:714 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:41:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:42:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:43:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:44:714 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:45:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:46:713 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:47:763 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:48:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:49:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:50:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:51:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:52:763 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:53:763 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:54:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:55:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:56:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:57:763 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:58:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:46:59:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:00:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:01:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:02:440 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

22:47:02:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:03:763 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:04:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:05:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:06:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:07:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:08:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:09:117 Gameplay STACKCrystal unslotting gameplay duration is longer that the animation. If this is what you want contact a GPP programmer.

     at ProcessCrystalChanges in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:09:117 Default STACK[Audio][Music] Crystal is 'Moving' targetting 'CrystalSlot', so a substate 'RegularOperation'

22:47:09:117 Default STACK[Audio][Music] CrystalPhase substate changed to 'RegularOperation'.

22:47:09:763 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:10:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:11:764 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:12:813 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:13:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:14:165 Default STACK[Audio][Music] Crystal is 'Moving' targetting 'CrystalSlot', so a substate 'RegularOperation'

22:47:14:165 Default STACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

22:47:14:165 Audio STACKPost audio event crystalMovementWaveStartEvent on frame 533777

22:47:14:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:15:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:16:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:16:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:16:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:16:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:16:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:16:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:16:585 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:16:585 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:16:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:17:167 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:17:167 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:17:167 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:17:167 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:17:167 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:17:167 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:17:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:18:813 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:19:766 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:19:766 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:19:766 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:19:766 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:19:766 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:19:766 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:19:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:20:815 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:21:166 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:21:166 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:21:166 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:21:166 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:21:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:22:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:22:967 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:22:967 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:22:967 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:22:967 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:22:967 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:22:967 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:23:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:24:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:25:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:168 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:184 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:184 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:184 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:184 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:184 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:184 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:199 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:199 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:25:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:26:219 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:26:219 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:26:219 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:26:219 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:26:232 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:26:232 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:26:813 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:27:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:28:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:29:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:30:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:31:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:32:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:32:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:32:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:32:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:32:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:33:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:33:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:33:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:33:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:33:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:33:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:33:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:33:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:33:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:33:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:33:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:34:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:35:767 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:35:767 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:35:767 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:35:767 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:35:767 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:35:767 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:35:767 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:35:767 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:35:814 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:36:815 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:37:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:37:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:37:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:37:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:37:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:37:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:37:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:37:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:37:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:37:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:37:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:37:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:37:820 Default STACKUnload texture 'Portrait_Turret'.

22:47:37:865 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:38:864 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:38:967 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:38:967 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:38:967 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:38:967 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:38:967 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:38:967 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:38:967 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:38:967 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:39:864 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:40:864 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:41:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:41:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:41:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:41:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:41:865 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:42:167 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:42:167 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:42:167 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:42:167 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:42:864 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:43:864 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:44:864 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:45:367 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:367 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:367 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:367 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:367 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:367 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:367 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:367 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:383 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:383 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:582 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:582 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:582 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:582 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:45:864 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:46:864 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:47:865 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:48:618 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:48:618 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:48:618 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:48:618 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:48:618 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:48:618 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:48:633 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:48:633 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:48:633 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:48:633 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:48:864 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:49:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:49:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:49:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:49:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:49:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:49:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:49:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:49:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:49:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:49:568 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:49:582 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:49:582 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:49:582 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:49:582 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:49:865 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:50:864 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:51:818 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:51:818 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:51:865 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:52:864 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:53:865 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:54:865 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:55:865 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:56:570 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:56:570 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:56:570 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:56:570 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:56:570 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:56:570 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:56:570 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:56:570 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:56:586 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:56:586 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:56:586 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:56:586 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:56:586 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:56:586 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:56:865 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:57:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:57:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:57:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:57:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:57:865 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:58:017 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:58:017 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:58:865 Network STACK[Bolt] Session list updated: 0 total sessions

22:47:59:818 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:59:818 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:59:818 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:59:818 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:59:818 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:59:818 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:59:818 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:59:818 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:47:59:865 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:00:864 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:01:617 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:01:617 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:01:617 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:01:617 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:01:864 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:02:864 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:03:017 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:03:017 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:03:617 Default STACK[Audio][Music] Crystal is 'Slotting' targetting 'CrystalSlot', so a substate 'RegularOperation'

22:48:03:617 Default STACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

22:48:03:864 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:04:914 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:05:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:05:567 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:05:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:06:017 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:06:017 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:06:017 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:06:017 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:06:017 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:06:017 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:06:218 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:06:218 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:06:218 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:06:218 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:06:218 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:06:218 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:06:218 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:06:218 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:48:06:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:07:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:08:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:09:019 Default STACK[Audio][Music] Crystal is 'Slotted' targetting 'CrystalSlot', so a substate 'RegularOperation'

22:48:09:019 Default STACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

22:48:09:019 Default STACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'RegularOperation'

22:48:09:019 Default STACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

22:48:09:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:10:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:11:914 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:12:336 Default STACKUnload texture 'Mask__RGB_00'.

22:48:12:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:13:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:14:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:15:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:16:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:17:515 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

22:48:17:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:18:315 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

22:48:18:914 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:19:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:20:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:21:914 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:22:914 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:23:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:24:914 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:25:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:26:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:27:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:28:915 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:29:914 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:30:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:31:964 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:32:898 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

22:48:32:898 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

22:48:32:898 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

22:48:32:898 Default STACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.05250001% to 0.003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)

     at GetMecanimEventsTimingInfos in :line 0
     at Update in :line 0

22:48:32:964 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:33:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:34:964 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:35:964 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:36:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:37:964 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:38:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:39:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:40:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:41:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:42:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:43:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:44:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:45:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:46:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:47:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:48:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:49:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:50:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:51:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:52:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:53:965 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:54:966 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:56:016 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:57:016 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:58:015 Network STACK[Bolt] Session list updated: 0 total sessions

22:48:59:015 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:00:015 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:00:667 Default STACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'Slotted'

22:49:00:667 Default STACK[Audio][Music] CrystalPhase substate changed to 'Slotted'.

22:49:00:667 Default STACK[Audio][Music] Play soundscape.

22:49:00:667 Audio STACKPost audio event crystalMovementWaveEndEvent on frame 540165

22:49:01:016 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:02:016 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:03:015 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:04:015 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:05:015 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:06:015 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:06:615 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 54...

22:49:06:666 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 71...

22:49:06:715 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14332 bytes

22:49:06:715 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 14768 bytes

22:49:06:953 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:06:953 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:06:953 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:06:953 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:06:953 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:06:953 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:06:953 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:06:953 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-317. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at ToggleItemPickupPanel in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:07:015 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:07:021 Default STACKLoaded texture 'Weapons_WeaponsArtwork_27'.

22:49:08:015 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:08:152 Default STACKUnload texture 'Weapons_WeaponsArtwork_27'.

22:49:09:015 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:10:015 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:11:015 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:12:016 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:13:016 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:14:016 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:15:016 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:16:016 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:17:015 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:18:015 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:19:015 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:20:016 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:21:015 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:22:017 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:22:022 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:49:22:022 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:49:22:022 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:49:22:022 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:49:22:022 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #6 but could not find any actions for it

22:49:22:022 UI STACKMainInteractor changed for Merchant 0 #6. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

22:49:22:047 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:49:22:047 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:49:22:101 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

22:49:22:127 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:49:22:127 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:49:22:127 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:49:22:127 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:49:23:066 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:24:066 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:25:066 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:26:065 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:27:065 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:28:066 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:29:065 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:29:821 UI STACKMainInteractor changed for Merchant 0 #6. PanelInteractionData already exist. Updating the interactor (Hero 1 #4) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:49:29:921 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

22:49:29:921 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:49:30:066 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:30:674 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

22:49:30:674 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:49:31:065 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:32:067 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:32:520 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

22:49:32:520 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:49:33:066 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:34:066 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:35:066 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:36:067 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:36:971 UI STACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #4 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

22:49:36:971 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 1 #4. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:49:37:066 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:37:666 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 55...

22:49:37:666 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 72...

22:49:37:716 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14332 bytes

22:49:37:716 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 14768 bytes

22:49:38:065 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:39:065 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:40:066 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:41:066 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:41:983 Default STACK[TED-14649] AddActionMapController HeroInteraction

22:49:41:983 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-318. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-318. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-318. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-318. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-318. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-318. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-318. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-318. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-319. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-319. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-319. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-319. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-319. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-319. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-319. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-319. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at BindChoices in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-320. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at ChangeSelectionState in :line 0
     at RequestItemSelection in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-320. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at ChangeSelectionState in :line 0
     at RequestItemSelection in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-320. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at ChangeSelectionState in :line 0
     at RequestItemSelection in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-320. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at ChangeSelectionState in :line 0
     at RequestItemSelection in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-320. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at ChangeSelectionState in :line 0
     at RequestItemSelection in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-320. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at ChangeSelectionState in :line 0
     at RequestItemSelection in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-320. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at ChangeSelectionState in :line 0
     at RequestItemSelection in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-320. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at ChangeSelectionState in :line 0
     at RequestItemSelection in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-321. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-321. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-321. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-321. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-321. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-321. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-321. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:41:983 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-321. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at OnPinInteractionStartForClient in :line 0
     at OnPinPanelStartInteraction in :line 0
     at ProcessPinEvent in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:42:037 Default STACKLoaded texture 'Weapon_Small'.

22:49:42:037 Default STACKLoaded texture 'Weapons_WeaponsArtwork_30'.

22:49:42:065 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:42:721 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-322. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:42:721 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-322. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:42:721 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-322. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:42:721 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-322. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:42:721 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-322. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:42:721 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-322. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:42:721 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-322. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:42:721 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-322. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:42:755 Default STACKLoaded texture 'Weapons_WeaponsArtwork_08'.

22:49:43:066 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:43:720 Default STACKUnload texture 'Weapons_WeaponsArtwork_30'.

22:49:44:065 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:44:786 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-323. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:44:786 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-323. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:44:786 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-323. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:44:786 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-323. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:44:786 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-323. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:44:786 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-323. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:44:786 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-323. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:44:786 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-323. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:45:066 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:45:970 UI STACKMainInteractor changed for Merchant 0 #6. PanelInteractionData already exist. Updating the interactor (Hero 0 #4) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

22:49:46:066 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:46:320 Default STACKUnload texture 'Weapons_WeaponsArtwork_08'.

22:49:47:065 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:48:066 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:49:053 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:49:49:053 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-324. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:49:053 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-324. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:49:053 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-324. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:49:053 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-324. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:49:053 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-324. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:49:053 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-324. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:49:053 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-324. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:49:053 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-324. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:49:072 Default STACKLoaded texture 'Weapons_WeaponsArtwork_08'.

22:49:49:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:49:153 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:49:49:153 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-325. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:49:153 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-325. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:49:153 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-325. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:49:153 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-325. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:49:153 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-325. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:49:153 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-325. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:49:153 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-325. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:49:153 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-325. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:49:188 Default STACKLoaded texture 'Weapons_WeaponsArtwork_30'.

22:49:50:066 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:50:153 Default STACKUnload texture 'Weapons_WeaponsArtwork_08'.

22:49:51:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:51:671 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-326. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:51:671 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-326. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:51:671 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-326. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:51:671 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-326. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:51:671 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-326. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:51:671 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-326. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:51:671 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-326. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:51:671 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-326. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:51:671 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-327. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:51:671 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-327. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:51:671 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-327. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:51:671 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-327. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:51:671 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-327. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:51:671 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-327. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:51:671 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-327. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:51:671 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-327. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:52:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:53:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:53:988 Default STACKLoaded texture 'Mask__RGB_00'.

22:49:54:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:55:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:56:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:57:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:58:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:59:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:49:59:486 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:49:59:486 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:59:486 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:59:486 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:59:486 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:59:486 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:59:486 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:59:486 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:59:486 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-328. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:49:59:505 Default STACKLoaded texture 'Weapons_WeaponsArtwork_08'.

22:50:00:053 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:50:00:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:00:487 Default STACKUnload texture 'Weapons_WeaponsArtwork_30'.

22:50:00:903 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:50:00:903 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-329. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:00:903 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-329. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:00:903 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-329. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:00:903 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-329. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:00:903 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-329. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:00:903 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-329. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:00:903 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-329. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:00:903 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-329. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:01:053 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:50:01:053 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-330. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:01:053 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-330. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:01:053 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-330. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:01:053 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-330. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:01:053 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-330. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:01:053 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-330. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:01:053 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-330. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:01:053 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-330. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:01:088 Default STACKLoaded texture 'Weapons_WeaponsArtwork_30'.

22:50:01:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:02:053 Default STACKUnload texture 'Weapons_WeaponsArtwork_08'.

22:50:02:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:02:154 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:50:02:154 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-331. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:02:154 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-331. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:02:154 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-331. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:02:154 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-331. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:02:154 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-331. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:02:154 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-331. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:02:154 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-331. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:02:154 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-331. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:02:188 Default STACKLoaded texture 'Weapons_WeaponsArtwork_08'.

22:50:03:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:03:153 Default STACKUnload texture 'Weapons_WeaponsArtwork_30'.

22:50:04:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:05:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:06:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:06:786 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:50:06:786 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:06:786 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:06:786 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:06:786 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:06:786 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:06:786 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:06:786 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:06:786 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-332. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:06:822 Default STACKLoaded texture 'Weapons_WeaponsArtwork_30'.

22:50:07:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:07:370 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:50:07:370 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:07:370 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:07:370 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:07:370 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:07:370 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:07:370 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:07:370 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:07:370 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-333. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:08:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:08:320 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:50:08:320 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:08:320 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:08:320 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:08:320 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:08:320 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:08:320 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:08:320 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:08:320 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-334. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:09:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:09:321 Default STACKUnload texture 'Weapons_WeaponsArtwork_08'.

22:50:09:521 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:50:09:521 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:09:521 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:09:521 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:09:521 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:09:521 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:09:521 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:09:521 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:09:521 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-335. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:09:556 Default STACKLoaded texture 'Weapons_WeaponsArtwork_08'.

22:50:10:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:10:520 Default STACKUnload texture 'Weapons_WeaponsArtwork_30'.

22:50:11:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:12:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:12:203 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:50:12:203 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:12:203 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:12:203 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:12:203 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:12:203 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:12:203 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:12:203 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:12:203 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-336. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:12:222 Default STACKLoaded texture 'Weapons_WeaponsArtwork_30'.

22:50:13:003 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:50:13:003 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:13:003 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:13:003 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:13:003 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:13:003 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:13:003 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:13:003 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:13:003 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-337. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:13:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:13:903 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:50:13:903 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:13:903 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:13:903 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:13:903 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:13:903 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:13:903 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:13:903 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:13:903 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-338. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:14:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:14:404 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:50:14:404 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:14:404 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:14:404 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:14:404 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:14:404 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:14:404 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:14:404 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:14:404 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-339. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:15:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:15:403 Default STACKUnload texture 'Weapons_WeaponsArtwork_30'.

22:50:16:116 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:16:504 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

22:50:16:504 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:16:504 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:16:504 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:16:504 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:16:504 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:16:504 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:16:504 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:16:504 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-340. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:16:522 Default STACKLoaded texture 'Weapons_WeaponsArtwork_30'.

22:50:17:166 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:17:504 Default STACKUnload texture 'Weapons_WeaponsArtwork_08'.

22:50:18:166 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:19:166 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:20:036 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:50:20:036 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:20:036 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:20:036 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:20:036 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:20:036 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:20:036 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:20:036 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:20:036 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-341. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:20:055 Default STACKLoaded texture 'Weapons_WeaponsArtwork_08'.

22:50:20:167 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:20:586 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:50:21:037 Default STACKUnload texture 'Weapons_WeaponsArtwork_30'.

22:50:21:166 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:21:220 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:50:21:220 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:220 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:220 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:220 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:220 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:220 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:220 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:220 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-342. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:622 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:622 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:622 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:622 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:622 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:622 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:622 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:622 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-343. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:622 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:622 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:622 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:622 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:622 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:622 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:622 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:21:622 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-344. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at SpecificRefresh in :line 0
     at Refresh in :line 0
     at RefreshItems in :line 0
     at UpdateContent in :line 0
     at Update in :line 0
     at UIUpdatingManager_PreRender in :line 0
     at InvokePreRender in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:22:166 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:22:703 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

22:50:23:166 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:23:904 Default STACKUnload texture 'Weapons_WeaponsArtwork_08'.

22:50:24:166 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:24:754 UI STACKReceived new interaction choice for panel Merchant 0 #6 from interactor Hero 0 #4. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

22:50:24:754 Simulation STACKFailed to remove modifier ##0 AttacksPerSecond: forced to 7 (Priority: 0) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:24:754 Simulation STACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:24:754 Simulation STACKFailed to remove modifier ##2 Knockback: forced to 8 (Priority: 0) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:24:754 Simulation STACKFailed to remove modifier ##3 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:24:754 Simulation STACKFailed to remove modifier ##4 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:24:754 Simulation STACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:24:754 Simulation STACKFailed to remove modifier ##6 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:24:754 Simulation STACKFailed to remove modifier ##7 ElementalAffinity: forced to 0 (Priority: 100) from entity #-345. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.

     at ApplyModification in :line 0
     at RemoveLocalModifierSet in :line 0
     at RemoveEquippedWeaponModifiers in :line 0
     at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
     at Refresh in :line 0
     at RefreshItemInformationPanel in :line 0
     at RequestItemSelection in :line 0
     at ItemButton_FocusGain in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at SetFocusedResponder in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryCatchEvent in :line 0
     at TryAllEventsOnResponder in :line 0
     at TryCatchInputEvent in :line 0
     at UpdateKeyboardAndMouseEvents in :line 0
     at SpecificUpdate in :line 0
     at SpecificUpdate in :line 0
     at UISpecificUpdate in :line 0
     at Delegate in :line 0

22:50:24:773 Default STACKLoaded texture 'Weapons_WeaponsArtwork_08'.

22:50:24:935 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

22:50:25:166 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:25:171 UI STACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #6 but could not find any actions for it

22:50:25:171 UI STACKMainInteractor changed for Merchant 0 #6. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

22:50:26:138 Default STACKUnload texture 'Weapons_WeaponsArtwork_08'.

22:50:26:167 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:27:167 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:28:166 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:29:166 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:30:166 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:31:167 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:32:166 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:33:167 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:34:167 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:35:166 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:36:167 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:37:166 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:38:166 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:39:167 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:40:167 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:41:166 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:42:216 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:43:216 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:44:216 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:45:216 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:46:217 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:47:216 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:48:216 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:49:217 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:50:216 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:51:083 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

22:50:51:217 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:52:217 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:53:217 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:53:521 Default STACK[VFX] Try to spawn VFX 'PFX_Env_Drones_01(Clone)' with a user-defined preset but no preset data component is found.

     at SpawnEffect in :line 0
     at PreRender in :line 0
     at Update in :line 0
     at Update in :line 0
     at Delegate in :line 0

22:50:54:217 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:55:216 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:56:216 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:57:217 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:58:217 Network STACK[Bolt] Session list updated: 0 total sessions

22:50:59:217 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:00:216 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:01:217 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:02:217 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:03:217 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:04:217 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:05:216 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:06:217 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:07:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:08:266 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:09:169 Default STACK[TED-14649] AddActionMapController HeroInteraction

22:51:09:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:09:369 Default STACK[TED-14649] RemoveActionMapController HeroInteraction

22:51:09:683 Default STACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

22:51:10:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:11:266 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:12:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:13:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:14:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:15:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:16:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:17:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:18:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:19:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:20:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:21:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:22:266 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:23:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:24:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:24:620 Default STACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

22:51:24:955 Default STACKUnload texture 'Weapon_Small'.

22:51:25:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:26:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:27:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:27:421 Gameplay STACKCrystal unslotting gameplay duration is longer that the animation. If this is what you want contact a GPP programmer.

     at ProcessCrystalChanges in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:28:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:29:267 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:30:268 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:31:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:32:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:33:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:34:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:35:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:36:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:37:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:38:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:39:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:39:619 Default STACK[Audio][Music] Battle: BattleWaveEvent

22:51:39:619 Audio STACKPost audio event crystalRebootWaveStartEvent on frame 549699

22:51:40:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:40:871 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:40:871 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:40:871 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:40:871 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:41:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:42:318 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:42:472 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:42:472 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:42:472 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:42:472 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:42:472 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:42:472 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:42:472 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:42:472 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:42:485 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:42:485 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:42:485 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:42:485 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:42:485 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:42:485 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:42:485 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:42:485 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:43:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:44:072 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:44:072 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:44:072 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:44:072 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:44:072 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:44:072 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:44:085 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:44:085 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:44:085 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:44:085 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:44:318 Network STACK[Bolt] Session list updated: 0 total sessions

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22:51:46:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:47:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:48:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:49:318 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:50:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:51:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:51:519 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:51:519 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:52:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:53:318 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:54:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:55:317 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:56:020 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:56:020 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:51:56:367 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:57:368 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:58:367 Network STACK[Bolt] Session list updated: 0 total sessions

22:51:59:367 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:00:368 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:01:367 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:02:367 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:02:970 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:02:970 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:03:368 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:04:367 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:05:367 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:06:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:06:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:06:367 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:07:269 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:07:269 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:07:367 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:07:670 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:07:670 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:08:368 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:08:620 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:08:620 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:08:870 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:08:870 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:09:367 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:09:620 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:09:620 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:10:170 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:10:170 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:10:170 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:10:170 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:10:368 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:11:368 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:12:368 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:12:519 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:12:519 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:13:070 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:13:070 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:13:368 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:14:368 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:15:368 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:16:322 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:16:322 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:16:368 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:17:368 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:17:421 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:17:421 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:17:421 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:17:421 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:18:368 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:19:368 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:20:020 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:20:020 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:20:367 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:20:620 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:20:620 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:21:368 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:22:170 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:22:170 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:22:271 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:22:271 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:22:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:22:320 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:22:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:23:417 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:23:820 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:23:820 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:24:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:25:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:25:571 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:25:571 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:26:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:26:422 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:26:422 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:27:071 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:27:071 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:27:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:28:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:29:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:29:970 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:29:970 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:30:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:30:420 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:30:420 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:30:589 Default STACKUnload texture 'Mask__RGB_00'.

22:52:30:820 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:30:820 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:31:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:31:520 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:31:520 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:32:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:33:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:33:420 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:33:420 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:34:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:35:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:36:120 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:36:120 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:36:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:37:020 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:37:020 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:37:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:38:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:39:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:39:471 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:39:471 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:40:271 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:40:271 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:40:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:40:936 Default STACK[TED-11679] StartCinematic StationExitToElevator

22:52:40:936 Default STACK[TED-11679] Cinematic step Launch Generic_Start

22:52:41:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:41:435 Default STACK[TED-11679] Cinematic step Launch CS_SETE_EndBattleMusic

22:52:41:452 Default STACK[Audio][Music] Interrupting battle...

22:52:41:452 Default STACK[Audio][Music] Transition room is silent.

22:52:41:536 Default STACK[TED-11679] Cinematic step Launch CS_SETE_TargetCrystal

22:52:42:123 Default STACKUnload texture 'Blurs_Blurs'.

22:52:42:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:42:536 Default STACK[TED-11679] Cinematic step Launch CS_SETE_KillMonsters

22:52:43:036 Default STACK[TED-11679] Cinematic step Launch CS_SETE_TeleportHeroes

22:52:43:153 Default STACK[TED-11679] Cinematic step Launch CS_SETE_EndTeleportHeroes

22:52:43:153 Default STACKLoaded texture 'Mask__RGB_00'.

22:52:43:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:44:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:45:153 Default STACK[TED-11679] Cinematic step Launch Generic_Wait_2s

22:52:45:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:45:670 Default STACK[TED-11679] Cinematic step Launch CS_SETE_MovingCrystalHeroes

22:52:45:670 Gameplay STACKCould not find any target for the current cinematic action! This may result in broken cinematic behaviour.

     at Filter in :line 0
     at Do in :line 0
     at Launch in :line 0
     at UpdateSystem in :line 0
     at Delegate in :line 0

22:52:45:670 Gameplay STACKCould not find any target for the current cinematic action! This may result in broken cinematic behaviour.

     at Filter in :line 0
     at Do in :line 0
     at Launch in :line 0
     at UpdateSystem in :line 0
     at Delegate in :line 0

22:52:45:936 Default STACK[TED-11679] Cinematic step Launch Generic_FadeIn

22:52:45:936 Default STACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

22:52:45:936 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

22:52:46:468 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:46:936 Default STACK[TED-11679] Cinematic step Launch Generic_Wait_1s

22:52:46:953 Default STACK[TED-11679] Cinematic step Launch Generic_End

22:52:46:971 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:46:971 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:46:971 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:46:971 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:46:971 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:46:971 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:46:971 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:46:971 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:46:971 Gameplay STACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...

22:52:46:971 Application STACKRunning Flow State 'FlowState_LoadLevel'...

22:52:46:971 Default STACK[TED-14649] RemoveActionMapController Default_InDungeon

22:52:46:971 Default STACK[TED-14649] AddActionMapController Default_InLoading

22:52:46:971 Default STACK[TED-11679] Cinematic step Launch CS_SETE_Finish

22:52:46:971 Default STACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

22:52:46:971 Default STACK[TED-11679] Cinematic finished StationExitToElevator

22:52:46:971 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

22:52:46:989 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:46:989 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:47:024 Default STACKLoaded texture 'HQ_00'.

22:52:47:024 Default STACKLoaded texture 'CrystalHUD'.

22:52:47:418 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:48:468 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:48:520 Audio STACKPost audio event crystalMovementWaveEndEvent on frame 553830

22:52:48:818 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName LevelData:3] :: Transfer 8...

22:52:48:818 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName LevelData:3]: 6663 bytes

22:52:48:820 Application STACKLevel seed info : 'Template:997c31bdeb36b3d4f948b123c5b41579 - Biome:Elevator - Seed:-576165495 - Rotation:_90 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:307629e8ff3a60b4982f504d76748cf4'

22:52:48:820 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:52:48:820 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:52:48:820 AssetDatabase STACKRequest AssetBundle Ted.Data.FX.Elevator preload.

22:52:48:820 AssetDatabase STACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.Elevator preload.

22:52:48:820 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:52:48:820 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:52:49:469 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:50:202 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at get_Mount in :line 0
     at UnmountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:52:50:202 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at get_Mount in :line 0
     at UnmountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:52:50:202 Default STACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been unmounted.

22:52:50:202 Default STACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been unmounted.

22:52:50:202 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:52:50:202 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:52:50:252 AssetDatabase STACKAssetBundle Ted.Data.Depiction.Monsters.Bugs unload took 00:00:00.0489404

22:52:50:301 AssetDatabase STACKAssetBundle Ted.Data.Depiction.Monsters.Bots unload took 00:00:00.0494724

22:52:50:319 Audio STACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...

     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:52:50:319 Default STACK[Audio][Music] Stopping crystal music...

22:52:50:319 Default STACK[Audio][Music] Stopping battle music...

22:52:50:356 Default STACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.levelbuild.factoria.astralharbor.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.

22:52:50:356 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at get_Mount in :line 0
     at UnmountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:52:50:356 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at get_Mount in :line 0
     at UnmountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:52:50:356 Default STACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.

22:52:50:356 Default STACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.

22:52:50:401 AssetDatabase STACKAssetBundle Ted.Data.Depiction.Monsters unload took 00:00:00.0441353

22:52:50:452 AssetDatabase STACKAssetBundle Ted.Data.Depiction.Turrets unload took 00:00:00.0498084

22:52:50:452 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:50:502 AssetDatabase STACKAssetBundle Ted.Data.LevelBuild.Factoria.AstralHarbor unload took 00:00:00.0498330

22:52:50:552 AssetDatabase STACKAssetBundle Ted.Data.Depiction.Bosses unload took 00:00:00.0498981

22:52:50:552 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:52:50:552 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:52:50:552 RED STACKGC & Unload unused assets

22:52:50:966 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:52:50:966 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:52:50:966 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:52:50:966 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:52:50:966 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:52:50:966 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:52:50:966 Default STACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.fx.elevator.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.levelbuild.factoria.elevator.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

22:52:50:966 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:52:50:966 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:52:50:966 Default STACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

22:52:50:966 Default STACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

22:52:50:966 Audio STACK[Audio] Loading soundbanks for biome 'Elevator'.

22:52:51:002 Audio STACK[Audio] Finished loading soundbanks for biome 'Elevator'.

22:52:51:053 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Elevator/Meshes/LB_Factoria_Tube_Elevator_01.asset'. '1d7868cbe64b16744bff5f676f261018'.

     at GetValue in :line 0
     at get_Target in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Update in :line 0

22:52:51:053 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1d/7868cbe64b16744bff5f676f261018_LB_Factoria_Tube_Elevator_01.asset'. 'cf2f8baf04b9a3a4b80d986e72f23341'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at GetOrCreateUnityColliderMesh in :line 0
     at GetOrCreateNavigationColliderMesh in :line 0
     at DoVisit in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Update in :line 0

22:52:51:053 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:52:51:053 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:52:51:053 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:52:51:053 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:52:51:053 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:52:51:053 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:52:51:053 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:52:51:053 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:52:51:053 Default STACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Elevator/Meshes/LB_Factoria_Tube_MainSection_01_PartB.asset'. '26c5f6250c49bb249b721151d5482ec4'.

     at GetValue in :line 0
     at get_Target in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Delegate in :line 0

22:52:51:216 Default STACK[Audio][Music] Changed biome to 'Elevator'.

22:52:51:216 Default STACK[Audio][Music] Starting crystal music (muted)...

22:52:51:216 Default STACK[Audio][Music] Starting battle music (muted)...

22:52:51:216 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:51:216 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:52:51:216 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = ).

22:52:51:290 Audio STACK[Audio] Unloading soundbanks for biome 'AstralHarbor'.

22:52:51:471 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:52:070 Application STACKRunning Flow State 'FlowState_WaitForSession'...

22:52:52:070 Default STACK[TED-14649] RemoveActionMapController Default_InLoading

22:52:52:070 Default STACK[TED-14649] AddActionMapController Default_InLoading

22:52:52:070 Network STACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...444] RoomName=[conf+1007091893]

22:52:52:070 Network STACK[Voice] Set output volume to 45

22:52:52:070 Network STACK[VoiceService] Updating audio output status to: Disabled

22:52:52:085 Gameplay STACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...

22:52:52:319 Gameplay STACKRunning client session state 'Game.ClientSessionState_InGame'...

22:52:52:319 Application STACKRunning Flow State 'FlowState_InElevator'...

22:52:52:319 Default STACK[TED-14649] RemoveActionMapController Default_InLoading

22:52:52:319 Default STACK[TED-14649] AddActionMapController Default_InDungeon

22:52:52:335 Default STACK[Audio][Music] Elevator to 1th floor.

22:52:52:335 Default STACK[TED-11679] StartCinematic ElevatorEntry

22:52:52:335 Default STACK[TED-11679] Cinematic step Launch CS_TA_CrystalHUDHide

22:52:52:352 Default STACK[TED-11679] Cinematic step Launch Generic_StartWithFadeIn

22:52:52:352 Default STACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

22:52:52:352 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

22:52:52:369 Default STACK[TED-11679] Cinematic step Launch CS_EEn_TeleportCrystalHeroes

22:52:52:468 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:52:485 Default STACKThe blackpost Game.MonsterWaveRequestBlackpost timed out before being read by all clients! Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

22:52:52:636 Default STACK[TED-11679] Cinematic step Launch Generic_FadeOut

22:52:52:636 Default STACKCurrent user info received ! : {"id":"Vele#4653","photon_id":"","puid":"0002172b658d4c84a6b83a3c94ec3444","rich_presence":"%RichPresenceElevator","status":"Connected"}

22:52:52:636 Default STACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

22:52:52:636 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

22:52:52:652 Default STACK[TED-11679] Cinematic step Launch CS_EEn_MovingCrystal

22:52:53:469 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:53:522 Default STACKUnload texture 'HQ_00'.

22:52:53:522 Default STACKUnload texture 'CrystalHUD'.

22:52:54:468 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:54:653 Default STACK[TED-11679] Cinematic step Launch CS_EEn_MovingHeroes

22:52:55:468 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:56:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:57:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:57:653 Default STACK[TED-11679] Cinematic step Launch Generic_Wait_3s

22:52:58:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:58:670 Default STACK[TED-11679] Cinematic step Launch CS_TA_CrystalHUDShow

22:52:59:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:52:59:686 Default STACK[TED-11679] Cinematic step Launch CS_EEn_Bark

22:53:00:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:01:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:01:703 Default STACK[TED-11679] Cinematic step Launch CS_EEn_ResetCam

22:53:02:219 Default STACK[TED-11679] Cinematic step Launch CS_EEn_ShowScore

22:53:02:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:03:519 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:04:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:05:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:06:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:07:519 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:08:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:09:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:10:519 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:11:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:12:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:13:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:13:736 Default STACK[TED-11679] Cinematic step Launch CS_TA_CrystalHUDHide

22:53:13:736 Default STACKLoaded texture 'spritemap1_AnimatedTalks_15'.

22:53:13:736 Default STACKLoaded texture 'spritemap2_AnimatedTalks'.

22:53:14:237 Default STACK[TED-11679] Cinematic step Launch CS_EEn_ElevatorTalks

22:53:14:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:14:735 Default STACK[TED-11679] Cinematic step Launch CS_EEn_ShowDistrictChoice

22:53:14:753 Default STACK[TED-11679] Cinematic step Launch Generic_Save

22:53:14:753 Default STACK[TED-11679] Cinematic finished ElevatorEntry

22:53:14:753 Default STACKLoaded texture 'spritemap1_AnimatedTalks_30'.

22:53:15:519 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:15:821 Default STACK[TED-14649] AddActionMapController ModalMenu

22:53:15:869 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 73...

22:53:15:918 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 14888 bytes

22:53:16:102 Default STACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

22:53:16:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:17:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:17:671 Default STACK[TED-11679] StartCinematic ElevatorDescent

22:53:18:519 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:18:670 Default STACK[TED-11679] Cinematic step Launch Generic_Wait_1s

22:53:19:170 Default STACK[TED-11679] Cinematic step Launch CS_ED_BarkDescent

22:53:19:170 Default STACK[TED-11679] Cinematic finished ElevatorDescent

22:53:19:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:20:519 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:21:518 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:22:519 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:23:569 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:24:568 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:25:569 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:26:569 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:27:568 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:28:569 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:29:569 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:30:536 Default STACK[TED-11679] StartCinematic ElevatorExit

22:53:30:536 Default STACK[TED-11679] Cinematic step Launch CS_EEx_HideDistrictChoice

22:53:30:536 Default STACK[TED-14649] RemoveActionMapController ModalMenu

22:53:30:553 Default STACK[TED-11679] Cinematic step Launch Generic_Start

22:53:30:553 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:30:572 Default STACK[TED-11679] Cinematic step Launch CS_EEx_MovingCrystal

22:53:30:635 Default STACKThe blackpost Game.MonsterWaveRequestBlackpost timed out before being read by all clients! Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

22:53:31:569 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:32:569 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:33:569 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:33:570 Default STACK[TED-11679] Cinematic step Launch Generic_Wait_3s

22:53:33:586 Default STACK[TED-11679] Cinematic step Launch CS_EEx_BarkHeroes

22:53:34:569 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:34:603 Default STACK[TED-11679] Cinematic step Launch Generic_Wait_1s

22:53:34:620 Default STACK[TED-11679] Cinematic step Launch CS_EEx_MovingHeroes

22:53:35:568 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:36:568 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:37:568 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:37:620 Default STACK[TED-11679] Cinematic step Launch Generic_Wait_3s

22:53:37:886 Default STACK[TED-11679] Cinematic step Launch Generic_FadeIn

22:53:37:886 Default STACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

22:53:37:886 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

22:53:38:568 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:38:886 Default STACK[TED-11679] Cinematic step Launch Generic_Wait_1s

22:53:38:902 Default STACK[TED-11679] Cinematic step Launch Generic_End

22:53:38:920 Gameplay STACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...

22:53:38:920 Application STACKRunning Flow State 'FlowState_LoadLevel'...

22:53:38:920 Default STACK[TED-14649] RemoveActionMapController Default_InDungeon

22:53:38:920 Default STACK[TED-14649] AddActionMapController Default_InLoading

22:53:38:920 Default STACK[TED-11679] Cinematic step Launch CS_EEx_Finish

22:53:38:920 Default STACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

22:53:38:920 Default STACK[TED-11679] Cinematic finished ElevatorExit

22:53:38:920 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

22:53:38:955 Default STACKLoaded texture 'HQ_00'.

22:53:38:955 Default STACKLoaded texture 'CrystalHUD'.

22:53:39:569 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:40:420 Application STACKLevel seed info : 'Template:f2e224497a4867b40a7c8af54e4b277f - Biome:LaborColony - Seed:-313711857 - Rotation:_180 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'

22:53:40:420 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:53:40:420 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:53:40:420 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.

22:53:40:420 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.

22:53:40:420 AssetDatabase STACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.LaborColony preload.

22:53:40:420 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.

22:53:40:420 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:53:40:420 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at LoadLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:53:40:568 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:40:868 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName LevelData:3] :: Transfer 9...

22:53:41:353 Audio STACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...

     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:41:353 Default STACK[Audio][Music] Stopping crystal music...

22:53:41:353 Default STACK[Audio][Music] Stopping battle music...

22:53:41:388 Default STACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.fx.elevator.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.levelbuild.factoria.elevator.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.

22:53:41:388 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at get_Mount in :line 0
     at UnmountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:41:388 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at get_Mount in :line 0
     at UnmountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:41:388 Default STACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.

22:53:41:388 Default STACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.

22:53:41:436 AssetDatabase STACKAssetBundle Ted.Data.FX.Elevator unload took 00:00:00.0467996

22:53:41:485 AssetDatabase STACKAssetBundle Ted.Data.LevelBuild.Factoria.Elevator unload took 00:00:00.0499029

22:53:41:485 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:41:485 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:41:485 RED STACKGC & Unload unused assets

22:53:41:899 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:41:899 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:41:899 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:41:899 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:41:899 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:41:899 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:41:899 Default STACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.levelbuild.factoria.laborcolony.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

22:53:41:899 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:41:899 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:41:899 Default STACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.depiction.bosses.giantspawner.assetbundle' has been mounted.

22:53:41:899 Default STACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

22:53:41:899 Audio STACK[Audio] Loading soundbanks for biome 'LaborColony'.

22:53:41:899 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:41:936 Audio STACK[Audio] Finished loading soundbanks for biome 'LaborColony'.

22:53:41:988 Default STACKUnload texture 'Mask_03'.

22:53:41:988 Default STACKUnload texture 'PortraitSelection_03'.

22:53:41:988 Default STACKUnload texture 'PortraitSelection_05'.

22:53:41:988 Default STACKUnload texture 'Weapon_Affinity'.

22:53:42:270 Default STACKUnload texture 'Pins'.

22:53:42:270 Default STACKUnload texture 'ResourcesHUD'.

22:53:42:335 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName LevelData:3]: 569716 bytes

22:53:42:337 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:53:42:337 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:53:42:337 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:53:42:337 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:53:42:337 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:53:42:337 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:53:42:337 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:53:42:337 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at UpdateFlow in :line 0
     at Delegate in :line 0

22:53:42:369 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:42:369 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:42:369 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:42:369 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:42:369 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bugs preload.

22:53:42:369 AssetDatabase STACKRequest AssetBundle Ted.Data.Depiction.Monsters.Blobs preload.

22:53:42:491 AssetDatabase STACKAssetBundle Ted.Data.Depiction.Monsters.Bugs preload took 00:00:00.1098558

22:53:42:491 AssetDatabase STACKPrewarm shaders in ted.data.depiction.monsters.bugs.assetbundle took 00:00:00.0087818

22:53:42:553 AssetDatabase STACKAssetBundle Ted.Data.Depiction.Monsters.Blobs preload took 00:00:00.0530239

22:53:42:553 AssetDatabase STACKPrewarm shaders in ted.data.depiction.monsters.blobs.assetbundle took 00:00:00.0078779

22:53:42:553 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:42:553 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at LoadAssetBundles in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:42:553 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:42:553 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at MountAssetBundles in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at UpdateLevelLoading in :line 0
     at Delegate in :line 0

22:53:42:553 Default STACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been mounted.

22:53:42:553 Default STACKAssetProvider 'ted.data.depiction.monsters.blobs.assetbundle' has been mounted.

22:53:42:553 Default STACK[Audio][Music] Changed biome to 'LaborColony'.

22:53:42:553 Default STACK[Audio][Music] Starting crystal music (muted)...

22:53:42:553 Default STACK[Audio][Music] Starting battle music (muted)...

22:53:42:553 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:53:42:553 Default STACKFailed to load AssetBundle from path: 'B:/Program Files (x86)/Steam/steamapps/common/ENDLESS™ Dungeon Playtest/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'

     at GetOrCreateAssetBundle in :line 0
     at RequestLoadAssetBundlesContent in :line 0
     at ProcessDepictionCreations in :line 0
     at ProcessBlackposts in :line 0
     at Delegate in :line 0

22:53:42:553 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = ).

22:53:42:602 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:42:602 Default STACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/48/80060dc5375d446ac9657b9af0ec21_LB_Factoria_ground_6x5_01.asset'. '2ad5243392c80d84e8269fe2c30a214c'.

     at GetValue in :line 0
     at GetLoadedExternalMesh in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Delegate in :line 0

22:53:42:710 Audio STACK[Audio] Unloading soundbanks for biome 'Elevator'.

22:53:42:786 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

22:53:42:786 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0

22:53:42:854 Application STACKRunning Flow State 'FlowState_WaitForSession'...

22:53:42:854 Default STACK[TED-14649] RemoveActionMapController Default_InLoading

22:53:42:854 Default STACK[TED-14649] AddActionMapController Default_InLoading

22:53:42:854 Network STACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...444] RoomName=[conf+1007091893]

22:53:42:854 Network STACK[Voice] Set output volume to 45

22:53:42:854 Network STACK[VoiceService] Updating audio output status to: Disabled

22:53:42:869 Gameplay STACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...

22:53:43:086 Gameplay STACKRunning client session state 'Game.ClientSessionState_InGame'...

22:53:43:086 Application STACKRunning Flow State 'FlowState_InDungeon'...

22:53:43:086 Default STACK[TED-14649] RemoveActionMapController Default_InLoading

22:53:43:086 Default STACK[TED-14649] AddActionMapController Default_InDungeon

22:53:43:111 Default STACK[Audio][Music] First room is silent.

22:53:43:111 Default STACK[TED-11679] StartCinematic StationArrivalFromElevator

22:53:43:111 Default STACK[TED-11679] Cinematic step Launch Generic_StartWithFadeIn

22:53:43:111 Default STACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

22:53:43:111 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

22:53:43:585 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:43:585 Default STACKCurrent user info received ! : {"id":"Vele#4653","photon_id":"","puid":"0002172b658d4c84a6b83a3c94ec3444","rich_presence":"%RichPresenceGame","status":"Connected"}

22:53:44:120 Default STACK[TED-11679] Cinematic step Launch CS_SAFE_Teleport&MoveHeroes

22:53:44:270 Default STACKUnload texture 'HQ_00'.

22:53:44:270 Default STACKUnload texture 'CrystalHUD'.

22:53:44:369 Default STACK[TED-11679] Cinematic step Launch Generic_FadeOut

22:53:44:369 Default STACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

22:53:44:369 Default STACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

22:53:44:585 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:44:886 Default STACK[TED-11679] Cinematic step Launch CS_SAFE_Bark

22:53:45:586 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:45:886 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionLocal:2] :: Transfer 56...

22:53:45:886 Network STACKConnection [Connection [EndPoint IPv4 73.12.246.5:61124]] is transfering data on channel [UdpChannelName PlayerProgressionDistant:1] :: Transfer 74...

22:53:45:904 Default STACK[TED-11679] Cinematic step Launch Generic_Wait_1s

22:53:45:919 Default STACK[TED-11679] Cinematic step Launch Generic_End

22:53:45:919 Default STACKLoaded texture 'Blurs_Blurs'.

22:53:45:919 Default STACKLoaded texture 'ResourcesHUD'.

22:53:45:919 Default STACKLoaded texture 'Pins'.

22:53:45:919 Default STACKLoaded texture 'Mask_03'.

22:53:45:919 Default STACKLoaded texture 'PortraitSelection_05'.

22:53:45:919 Default STACKLoaded texture 'Weapon_Affinity'.

22:53:45:919 Default STACKLoaded texture 'PortraitSelection_03'.

22:53:45:919 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionLocal:2]: 14332 bytes

22:53:45:919 Network STACKReceived data from [Connection [EndPoint IPv4 73.12.246.5:61124]] on channel [UdpChannelName PlayerProgressionDistant:1]: 14888 bytes

22:53:45:939 Default STACK[TED-11679] Cinematic step Launch Generic_Save

22:53:45:939 Default STACK[TED-11679] Cinematic finished StationArrivalFromElevator

22:53:46:586 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:47:586 Network STACK[Bolt] Session list updated: 0 total sessions

22:53:48:236 Default STACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay

     at Synchronize in :line 0
     at SynchronizeBlackboards in :line 0
     at Delegate in :line 0