23:29:14:772None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Goths #26209 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:15:255None[Empire 8] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 5516.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:16:157None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #11151 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:16:543NoneThe AI decision process took 3,4 seconds to be executed (0,8 seconds of AI processing and 2,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:17:515None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_RomanEmpire #25577 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:18:853None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #24773 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:19:011None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17463 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:19:111NoneAI Synchronization took 20,5588ms at frame 48418 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 2262 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:29:20:057None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #21560 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:20:172None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Swahili #22798 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:20:438NoneAI Synchronization took 359,3189ms at frame 48443 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:29:20:438NoneThe AI synchronization took 169 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
23:29:20:725None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #18614 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:20:775None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_RomanEmpire #24957 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:20:789None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:21:168NoneCan't find entity 24243 of ongoing task. Fails the task 5053.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:21:439NoneCan't find entity 25577 of ongoing task. Fails the task 5818.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:21:637NoneCan't find entity 22903 of ongoing task. Fails the task 6736.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:22:026None[Empire 8] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 5516.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:22:397NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:29:22:584NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:22:675NonePresentation Battle 26225: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:22:675NonePresentation Battle 26225: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:22:675NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:22:676NoneRestorePresentationBattlePreview created ticket #191041.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:22:676NonePresentation Battle 26225: Execute action[2]: ParticipantJoined. EmpireIndex=43, Guid=24779, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:22:676None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24779 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:22:676None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24779 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:22:676NonePresentation Battle 26225: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=24987, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:22:676None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #24987 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:22:676None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #24987 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:22:676NonePresentation Battle 26225: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:22:677NonePresentation Battle 26225: Execute action[5]: ReportDeploymentZone. EmpireIndex=43, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:22:677NonePresentation Battle 26225: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:22:677NonePresentation Battle 26225: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:22:677NonePresentation Battle 26225: Execute action[8]: ContenderConfirmed. EmpireIndex=43 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:22:728NoneRequestRestoreAsyncOperation_Completed for ticket #191041.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:29:22:728NoneRestorePresentationBattlePreview skipped due to ended battle #26225
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:29:22:728NoneRequestAsyncOperation_Dismissed for ticket #191041.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:29:22:847None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Taino #25530 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:23:084None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_RomanEmpire #24989 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:24:096None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #15381 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:24:501NoneAI Synchronization took 339,829ms at frame 48572 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:29:24:832None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:25:143None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #24401 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:25:168NonePresentation Battle 26256: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:25:169NonePresentation Battle 26256: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:25:169NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:25:170NoneRestorePresentationBattlePreview created ticket #191109.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:25:170NonePresentation Battle 26256: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=24401, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:25:173None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #24401 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:25:173None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #24401 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:25:173NonePresentation Battle 26256: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=11151, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:25:173None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #11151 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:25:173None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #11151 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:25:173None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #11151 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:25:173NonePresentation Battle 26256: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:25:174NonePresentation Battle 26256: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:25:174NonePresentation Battle 26256: Execute action[6]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:25:174NonePresentation Battle 26256: Execute action[7]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:25:201NoneRequestRestoreAsyncOperation_Completed for ticket #191109.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:29:25:201NoneRestorePresentationBattlePreview skipped due to ended battle #26256
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:29:25:201NoneRequestAsyncOperation_Dismissed for ticket #191109.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:29:25:273NonePresentation Battle 26225: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:25:398NonePresentation Battle 26225: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:25:398None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24779 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:25:398None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24779 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:25:398None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #24987 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:25:398None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #24987 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:25:398None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24779 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:25:398None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #24987 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:25:398NoneReleasePresentationBattlePreview attacker #24779, defender #24987
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:25:398NoneHidePresentationBattlePreview attacker #24779, defender #24987
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:29:25:398None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24779 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:25:398None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #24987 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:25:398None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24779 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:25:398None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #24987 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:25:781None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #26288 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:26:356None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #22903 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:26:737None[Empire 8] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 5516.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:26:815NoneEmpire 8 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 0,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:27:326NoneThe AI decision process took 2,8 seconds to be executed (0,9 seconds of AI processing and 1,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:27:398NonePresentation Battle 26289: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:27:399NonePresentation Battle 26289: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:27:399NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:27:399NoneRestorePresentationBattlePreview created ticket #191220.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:27:400NonePresentation Battle 26289: Execute action[2]: ParticipantJoined. EmpireIndex=43, Guid=23952, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:27:400None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:27:400None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:27:400NonePresentation Battle 26289: Execute action[3]: ParticipantJoined. EmpireIndex=8, Guid=18314, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:27:400None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #18314 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:27:400None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #18314 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:27:400NonePresentation Battle 26289: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:27:401NonePresentation Battle 26289: Execute action[5]: ReportDeploymentZone. EmpireIndex=43, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:27:401NonePresentation Battle 26289: Execute action[6]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:27:401NonePresentation Battle 26289: Execute action[7]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:27:401NonePresentation Battle 26289: Execute action[8]: ContenderConfirmed. EmpireIndex=43 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:27:443NoneRequestRestoreAsyncOperation_Completed for ticket #191220.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:29:27:443NoneRestorePresentationBattlePreview skipped due to ended battle #26289
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:29:27:443NoneRequestAsyncOperation_Dismissed for ticket #191220.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:29:27:939NoneAI Synchronization took 349,4ms at frame 48678 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:29:28:249None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:28:403None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_RomanEmpire #26207 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:28:524NonePresentation Battle 26256: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:28:681None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #24805 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:29:810NonePresentation Battle 26256: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:29:897NonePresentation Battle 26256: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:29:897None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #24401 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:29:897None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #24401 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:29:897None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #11151 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:29:897None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #11151 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:29:897None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #24401 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:29:898None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #11151 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:29:898NoneReleasePresentationBattlePreview attacker #24401, defender #11151
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:29:898NoneHidePresentationBattlePreview attacker #24401, defender #11151
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:29:29:898None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #24401 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:29:898None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #11151 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:29:898None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #24401 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:29:898None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #11151 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:010NonePresentation Battle 26289: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:30:142NonePresentation Battle 26339: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:30:142NonePresentation Battle 26339: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:30:142NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:143NoneRestorePresentationBattlePreview created ticket #191342.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:143NonePresentation Battle 26339: Execute action[2]: ParticipantJoined. EmpireIndex=9, Guid=11569, Group=Attacker, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:30:143None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #11569 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:143None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #11569 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:143NonePresentation Battle 26339: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=21108, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:30:143None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #21108 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:143None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #21108 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:143NonePresentation Battle 26339: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:30:144NonePresentation Battle 26339: Execute action[5]: ReportDeploymentZone. EmpireIndex=9, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:30:144NonePresentation Battle 26339: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:30:145NonePresentation Battle 26339: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:30:145None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #23208 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:145None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #23208 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:145NonePresentation Battle 26289: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:30:145None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:145None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:145None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #18314 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:145None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #18314 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:145None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:145None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #18314 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:145NoneReleasePresentationBattlePreview attacker #23952, defender #18314
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:145NoneHidePresentationBattlePreview attacker #23952, defender #18314
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:29:30:145None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:145None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #18314 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:145None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:145None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #18314 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:30:187NoneRequestRestoreAsyncOperation_Completed for ticket #191342.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:29:30:187NoneRestorePresentationBattlePreview skipped due to ended battle #26339
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:29:30:188NoneRequestAsyncOperation_Dismissed for ticket #191342.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:29:30:233NoneThe AI decision process took 2,3 seconds to be executed (0,8 seconds of AI processing and 1,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:30:790NoneAI Synchronization took 335,8474ms at frame 48740 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:29:31:068None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:31:134None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #25575 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:31:436NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:29:31:736NonePresentation Battle 26339: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:32:241NonePresentation Battle 26339: Execute action[9]: ContenderConfirmed. EmpireIndex=9 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:32:241NonePresentation Battle 26339: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:29:32:241None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #11569 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:32:241None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #11569 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:32:241None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #11569 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:32:242None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #23208 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:32:242None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #23208 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:32:242NoneReleasePresentationBattlePreview attacker #11569, defender #21108
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:32:242NoneHidePresentationBattlePreview attacker #11569, defender #21108
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:29:32:242None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #11569 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:32:242None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #11569 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:32:269NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:32:757None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:33:200NoneArmy 21108 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:29:33:943NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:34:432None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #18314 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:29:34:603None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:35:617NoneCan't find entity 24825 of ongoing task. Fails the task 10683.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:29:35:775NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:36:609None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:37:684NoneThe AI decision process took 1,3 seconds to be executed (0,8 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:38:617None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:39:710NoneThe AI decision process took 1,3 seconds to be executed (0,8 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:40:606None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:41:645NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:42:619None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:43:657NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:44:661None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:45:218NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:29:45:944NoneThe AI decision process took 1,6 seconds to be executed (1,0 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:46:606None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:47:604NoneThe AI decision process took 1,2 seconds to be executed (0,7 seconds of AI processing and 0,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:48:624None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:49:621NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:50:617None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:51:632NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:52:647None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:53:765NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:54:256NoneAI Synchronization took 327,3073ms at frame 48912 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:29:54:607None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:55:637NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:56:612None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:57:611NoneThe AI decision process took 1,2 seconds to be executed (0,7 seconds of AI processing and 0,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:29:58:605None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:59:615NoneThe AI decision process took 1,2 seconds to be executed (0,7 seconds of AI processing and 0,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:00:617None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:01:724NoneThe AI decision process took 1,3 seconds to be executed (0,8 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:02:623None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:02:860NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:02:861NoneCreatePresentationBattlePreview attacker #15364, defender #17463, ticketnumber #192458.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:02:897NoneRequestAsyncOperation_Completed for ticket #192458.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:30:02:897NonePreparePresentationBattlePreview attacker #15364, defender #17463, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:30:02:897NoneRequestAsyncOperation_Dismissed for ticket #192458.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:30:03:403NoneDisplayPresentationBattlePreview attacker 15364, defender 17463
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:30:03:403None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #15364 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17463 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12107 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #25523 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #24773 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #15381 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #25546 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:30:03:403None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:03:445None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17467 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:30:03:605NonePreview Loading completed attacker 15364, defender 17463
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:30:03:688NoneThe AI decision process took 1,3 seconds to be executed (0,8 seconds of AI processing and 0,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:04:503NoneHidePresentationBattlePreview for ticket #192458 with current ticket #192458.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:30:04:503NoneHidePresentationBattlePreview attacker #15364, defender #17463
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:30:04:503None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:503None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:503None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:503None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:503None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #15369 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #15368 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #15367 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #15366 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #18288 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17464 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:30:04:504NoneReleasePresentationBattlePreview attacker #15364, defender #17463
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:504None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:505None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:505None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:30:04:620None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:05:978NoneThe AI decision process took 1,6 seconds to be executed (0,9 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:06:667None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:07:728NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:08:629None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:09:635NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:10:654None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:11:735NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:12:609None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:13:647NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:14:646None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:15:683NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:16:647None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:17:689NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:18:642None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:19:722NoneThe AI decision process took 1,3 seconds to be executed (0,8 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:20:618None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:21:750NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:22:649None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:23:664NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:24:652None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:25:639NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:26:621None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:27:718NoneThe AI decision process took 1,3 seconds to be executed (0,8 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:28:624None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:29:642NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:30:672None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:31:763NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:32:646None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:33:848NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:34:652None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:35:768NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:36:643None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:37:691NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:38:633None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:39:625NoneThe AI decision process took 1,2 seconds to be executed (0,7 seconds of AI processing and 0,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:40:653None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:41:677NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:42:636None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:43:661NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:44:625None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:45:674NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:46:629None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:47:670NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:48:625None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:49:654NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:50:636None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:51:737NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:52:626None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:53:670NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:54:650None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:55:657NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:56:663None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:57:687NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:30:58:636None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:59:667NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:00:704None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:01:765NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:02:659None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:03:830NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:04:666None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:05:773NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:06:665None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:07:708NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:08:646None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:09:651NoneThe AI decision process took 1,2 seconds to be executed (0,7 seconds of AI processing and 0,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:10:659None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:11:656NoneThe AI decision process took 1,2 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:12:654None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:13:709NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:14:647None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:15:684NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:15:846None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Taino #26416 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:31:15:850NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:31:15:851NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:31:15:851NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:31:15:854None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #26421 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:31:15:855NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:31:15:858None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #26419 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:31:16:120NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:16:120NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:16:121NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:18:037NonePresentation Battle 25672: Execute action[9]: UpdateSiegeParticipant. EmpireIndex=19, ParticipantGuid=0, ParticipantGroup=Attacker, unitCount=0 (initialActionType: UpdateSiegeParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:18:038NonePresentation Battle 25672: Execute action[10]: UpdateSiegeParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker, unitCount=0 (initialActionType: UpdateSiegeParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:18:038NonePresentation Battle 25672: Execute action[11]: UpdateSiegeStatus. Stock=4.00, Net=5.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:18:515NoneAI Synchronization took 319,3277ms at frame 49180 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:31:18:977None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:19:560NoneCan't find entity 25582 of ongoing task. Fails the task 5055.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:20:080None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_RomanEmpire #26441 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:31:20:083None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #26442 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:31:20:899None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #21152 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:31:22:007NonePresentation Battle 25672: Execute action[12]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:22:008NonePresentation Battle 25672: Execute action[13]: ReportDeploymentZone. EmpireIndex=19, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:22:012NonePresentation Battle 25672: Execute action[14]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=16 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:22:012NonePresentation Battle 25672: Execute action[15]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:22:272NonePresentation Battle 25672: Execute action[16]: ContenderConfirmed. EmpireIndex=19 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:22:844NoneThe AI decision process took 4,3 seconds to be executed (0,9 seconds of AI processing and 3,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:22:854None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #11151 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:31:23:453NoneAI Synchronization took 20,3016ms at frame 49325 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 2262 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:31:24:017None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MongolEmpire #17286 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:31:24:484None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #26163 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:31:26:627NoneAI Synchronization took 326,5284ms at frame 49414 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:31:26:627NoneThe AI synchronization took 166 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
23:31:26:869None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:27:218NoneCan't find entity 26205 of ongoing task. Fails the task 5187.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:27:367NonePresentation Battle 26452: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:27:367NonePresentation Battle 26452: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=26161. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:27:367NonePresentation Battle 26452: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=24243. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:27:367NonePresentation Battle 26452: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=26416. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:27:367NonePresentation Battle 26452: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:27:368NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:27:369NoneRestorePresentationBattlePreview created ticket #195321.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:27:369NonePresentation Battle 26452: Execute action[5]: ParticipantJoined. EmpireIndex=4, Guid=25575, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:27:369None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:27:370None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:27:370NonePresentation Battle 26452: Execute action[6]: ParticipantJoined. EmpireIndex=4, Guid=26161, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:27:370None[Preview] PresentationArmy LandUnit_Era3_Taino_BairaHunters #26161 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:27:370None[Preview] PresentationArmy LandUnit_Era3_Taino_BairaHunters #26161 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:27:370NonePresentation Battle 26452: Execute action[7]: ParticipantJoined. EmpireIndex=4, Guid=24243, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:27:370None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:27:370None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:27:371NonePresentation Battle 26452: Execute action[8]: ParticipantJoined. EmpireIndex=4, Guid=26416, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:27:371None[Preview] PresentationArmy LandUnit_Era3_Taino_BairaHunters #26416 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:27:371None[Preview] PresentationArmy LandUnit_Era3_Taino_BairaHunters #26416 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:27:371NonePresentation Battle 26452: Execute action[9]: ParticipantJoined. EmpireIndex=8, Guid=23176, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:27:371None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #23176 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:27:371None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #23176 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:27:371NonePresentation Battle 26452: Execute action[10]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:27:372NonePresentation Battle 26452: Execute action[11]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:27:372NonePresentation Battle 26452: Execute action[12]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:27:372NonePresentation Battle 26452: Execute action[13]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:27:410NoneRequestRestoreAsyncOperation_Completed for ticket #195321.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:31:27:410NoneRestorePresentationBattlePreview skipped due to ended battle #26452
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:31:27:410NoneRequestAsyncOperation_Dismissed for ticket #195321.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:31:27:924NoneCan't find entity 25166 of ongoing task. Fails the task 6652.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:28:492NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:28:566NonePresentation Battle 26551: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:28:566NonePresentation Battle 26551: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:28:566NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:28:567NoneRestorePresentationBattlePreview created ticket #195426.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:28:567NonePresentation Battle 26551: Execute action[2]: ParticipantJoined. EmpireIndex=43, Guid=24779, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:28:567None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24779 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:28:567None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24779 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:28:568NonePresentation Battle 26551: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=24987, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:28:568None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #24987 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:28:568None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #24987 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:28:568NonePresentation Battle 26551: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:28:568NonePresentation Battle 26551: Execute action[5]: ReportDeploymentZone. EmpireIndex=43, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:28:568NonePresentation Battle 26551: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:28:569NonePresentation Battle 26551: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:28:569NonePresentation Battle 26551: Execute action[8]: ContenderConfirmed. EmpireIndex=43 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:28:624NoneRequestRestoreAsyncOperation_Completed for ticket #195426.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:31:28:624NoneRestorePresentationBattlePreview skipped due to ended battle #26551
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:31:28:624NoneRequestAsyncOperation_Dismissed for ticket #195426.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:31:29:532NoneAI Synchronization took 339,4966ms at frame 49514 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:31:29:807None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:30:079NoneCan't find entity 25079 of ongoing task. Fails the task 4938.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:30:276NonePresentation Battle 26551: Execute action[9]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:30:276NonePresentation Battle 26551: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:30:276None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24779 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:30:277None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24779 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:30:277None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24779 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:30:277NoneReleasePresentationBattlePreview attacker #24779, defender #24987
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:30:277NoneHidePresentationBattlePreview attacker #24779, defender #24987
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:31:30:277None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24779 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:30:277None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24779 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:30:277NonePresentation Battle 26452: Execute action[14]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:30:285NoneCan't find entity 24989 of ongoing task. Fails the task 5120.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:30:411None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_RomanEmpire #26586 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:31:31:237None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #26594 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:31:31:282NonePresentation Battle 26452: Execute action[15]: StartReinforcement. EmpireIndex=4. (initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:31:282NonePresentation Battle 26452: Execute action[16]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=25582. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:31:282NonePresentation Battle 26452: Execute action[17]: StartReinforcement. EmpireIndex=4. (initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:31:282NonePresentation Battle 26452: Execute action[18]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=25157. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:31:282NonePresentation Battle 26452: Execute action[19]: StartReinforcement. EmpireIndex=4. (initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:31:282NonePresentation Battle 26452: Execute action[20]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=19578. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:31:282NonePresentation Battle 26452: Execute action[21]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:31:368NonePresentation Battle 26452: Execute action[22]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:31:368None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:368None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:368None[Preview] PresentationArmy LandUnit_Era3_Taino_BairaHunters #26161 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:368None[Preview] PresentationArmy LandUnit_Era3_Taino_BairaHunters #26161 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:368None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:368None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:368None[Preview] PresentationArmy LandUnit_Era3_Taino_BairaHunters #26416 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:368None[Preview] PresentationArmy LandUnit_Era3_Taino_BairaHunters #26416 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:368None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #25582 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:368None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #25157 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:368None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #19578 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:368None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #23176 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:368None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #23176 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:368None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:368None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #23176 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:368None[Preview] PresentationArmy LandUnit_Era3_Taino_BairaHunters #26161 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:368None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:369None[Preview] PresentationArmy LandUnit_Era3_Taino_BairaHunters #26416 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:369NoneReleasePresentationBattlePreview attacker #25575, defender #23176
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:369NoneHidePresentationBattlePreview attacker #25575, defender #23176
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:31:31:369None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:369None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #23176 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:369None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:369None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #23176 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:31:748NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:32:675NoneAI Synchronization took 407,3198ms at frame 49605 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:31:32:927None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:33:138NoneCan't find entity 24969 of ongoing task. Fails the task 5265.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:33:580NonePresentation Battle 26596: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:33:580NonePresentation Battle 26596: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:33:580NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:33:581NoneRestorePresentationBattlePreview created ticket #195610.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:33:582NonePresentation Battle 26596: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=15824, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:33:582None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #15824 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:33:582None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #15824 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:33:582NonePresentation Battle 26596: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=25148, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:33:582None[Preview] PresentationArmy LandUnit_Era2_Garamantes_JavelinRiders #25148 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:33:582None[Preview] PresentationArmy LandUnit_Era2_Garamantes_JavelinRiders #25148 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:33:582NonePresentation Battle 26596: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:33:582NonePresentation Battle 26596: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:33:582NonePresentation Battle 26596: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:33:583NonePresentation Battle 26596: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:33:618NoneRequestRestoreAsyncOperation_Completed for ticket #195610.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:31:33:618NoneRestorePresentationBattlePreview skipped due to ended battle #26596
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:31:33:618NoneRequestAsyncOperation_Dismissed for ticket #195610.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:31:34:645NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:35:336NoneAI Synchronization took 355,4512ms at frame 49675 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:31:35:640None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:35:738NonePresentation Battle 26596: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:35:855NonePresentation Battle 26596: Execute action[9]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:35:855None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #15824 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:35:855None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #15824 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:35:855None[Preview] PresentationArmy LandUnit_Era2_Garamantes_JavelinRiders #25148 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:35:856None[Preview] PresentationArmy LandUnit_Era2_Garamantes_JavelinRiders #25148 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:35:856None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #15824 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:35:856None[Preview] PresentationArmy LandUnit_Era2_Garamantes_JavelinRiders #25148 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:35:856NoneReleasePresentationBattlePreview attacker #15824, defender #25148
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:35:856NoneHidePresentationBattlePreview attacker #15824, defender #25148
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:31:35:856None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #15824 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:35:856None[Preview] PresentationArmy LandUnit_Era2_Garamantes_JavelinRiders #25148 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:35:856None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #15824 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:35:856None[Preview] PresentationArmy LandUnit_Era2_Garamantes_JavelinRiders #25148 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:37:279NoneThe AI decision process took 1,9 seconds to be executed (0,8 seconds of AI processing and 1,1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:37:978NoneAI Synchronization took 328,7629ms at frame 49738 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:31:38:227None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:39:853NoneThe AI decision process took 1,9 seconds to be executed (0,8 seconds of AI processing and 1,1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:40:362None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:41:687NonePresentation Battle 26625: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:41:687NonePresentation Battle 26625: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=24243. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:41:687NonePresentation Battle 26625: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=25575. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:41:687NonePresentation Battle 26625: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:41:687NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:41:688NoneRestorePresentationBattlePreview created ticket #195905.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:41:688NonePresentation Battle 26625: Execute action[4]: ParticipantJoined. EmpireIndex=8, Guid=16916, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:41:688None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #16916 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:41:688None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #16916 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:41:689NonePresentation Battle 26625: Execute action[5]: ParticipantJoined. EmpireIndex=4, Guid=26163, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:41:689None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #26163 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:41:689None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #26163 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:41:690NonePresentation Battle 26625: Execute action[6]: ParticipantJoined. EmpireIndex=4, Guid=24243, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:41:690None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:41:690None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:41:690NonePresentation Battle 26625: Execute action[7]: ParticipantJoined. EmpireIndex=4, Guid=25575, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:41:690None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:41:690None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:41:690NonePresentation Battle 26625: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:41:691NonePresentation Battle 26625: Execute action[9]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:41:691NonePresentation Battle 26625: Execute action[10]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:41:691NonePresentation Battle 26625: Execute action[11]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:41:745NoneRequestRestoreAsyncOperation_Completed for ticket #195905.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:31:41:745NoneRestorePresentationBattlePreview skipped due to ended battle #26625
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:31:41:745NoneRequestAsyncOperation_Dismissed for ticket #195905.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:31:42:140NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:42:754None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:43:185NonePresentation Battle 26625: Execute action[12]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:43:316NonePresentation Battle 26625: Execute action[13]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:43:316None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #16916 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:43:316None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #16916 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:43:316None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #26163 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:43:316None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #26163 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:43:316None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:43:316None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:43:316None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:43:316None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:43:316None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #16916 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:43:316None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #26163 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:43:316None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:43:316None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:43:316NoneReleasePresentationBattlePreview attacker #16916, defender #26163
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:43:317NoneHidePresentationBattlePreview attacker #16916, defender #26163
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:31:43:317None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #16916 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:43:317None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #26163 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:43:317None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #16916 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:43:317None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #26163 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:44:741NoneThe AI decision process took 2,3 seconds to be executed (1,0 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:44:799NoneAI Synchronization took 20,3124ms at frame 49829 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 2262 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:31:45:322None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:47:114NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:47:517None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:47:900NonePresentation Battle 26657: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:47:900NonePresentation Battle 26657: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=25575. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:47:901NonePresentation Battle 26657: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=26161. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:47:901NonePresentation Battle 26657: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:47:901NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:47:901NoneRestorePresentationBattlePreview created ticket #196058.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:47:901NonePresentation Battle 26657: Execute action[4]: ParticipantJoined. EmpireIndex=4, Guid=24243, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:47:901None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:47:901None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:47:902NonePresentation Battle 26657: Execute action[5]: ParticipantJoined. EmpireIndex=4, Guid=25575, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:47:902None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:47:902None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:47:902NonePresentation Battle 26657: Execute action[6]: ParticipantJoined. EmpireIndex=4, Guid=26161, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:47:902None[Preview] PresentationArmy LandUnit_Era3_Taino_BairaHunters #26161 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:47:902None[Preview] PresentationArmy LandUnit_Era3_Taino_BairaHunters #26161 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:47:902NonePresentation Battle 26657: Execute action[7]: ParticipantJoined. EmpireIndex=8, Guid=16916, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:47:902None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #16916 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:47:902None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #16916 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:47:902NonePresentation Battle 26657: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:47:903NonePresentation Battle 26657: Execute action[9]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:47:903NonePresentation Battle 26657: Execute action[10]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:47:903NonePresentation Battle 26657: Execute action[11]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:47:915NoneRequestRestoreAsyncOperation_Completed for ticket #196058.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:31:47:915NoneRestorePresentationBattlePreview skipped due to ended battle #26657
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:31:47:915NoneRequestAsyncOperation_Dismissed for ticket #196058.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:31:49:169NoneThe AI decision process took 1,9 seconds to be executed (0,8 seconds of AI processing and 1,1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:49:584None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:50:014NonePresentation Battle 26657: Execute action[12]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:50:798NonePresentation Battle 26657: Execute action[13]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:50:918NonePresentation Battle 26657: Execute action[14]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:31:50:918None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:50:918None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:50:918None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:50:918None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:50:918None[Preview] PresentationArmy LandUnit_Era3_Taino_BairaHunters #26161 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:50:918None[Preview] PresentationArmy LandUnit_Era3_Taino_BairaHunters #26161 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:50:918None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #16916 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:50:918None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #16916 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:50:918None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:50:918None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #16916 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:50:918None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:50:918None[Preview] PresentationArmy LandUnit_Era3_Taino_BairaHunters #26161 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:50:918NoneReleasePresentationBattlePreview attacker #24243, defender #16916
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:50:918NoneHidePresentationBattlePreview attacker #24243, defender #16916
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:31:50:918None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:50:918None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #16916 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:50:918None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:50:918None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #16916 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:31:51:212NoneThe AI decision process took 1,9 seconds to be executed (0,8 seconds of AI processing and 1,1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:51:620None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:53:557NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:53:975None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:56:032NoneThe AI decision process took 2,3 seconds to be executed (0,9 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:56:419None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:58:120NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:31:58:519None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:00:253NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:00:646None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:02:422NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:02:840None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:03:988NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:03:989NoneCreatePresentationBattlePreview attacker #12107, defender #24773, ticketnumber #196601.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:04:027NoneRequestAsyncOperation_Completed for ticket #196601.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:32:04:027NonePreparePresentationBattlePreview attacker #12107, defender #24773, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:32:04:027NoneRequestAsyncOperation_Dismissed for ticket #196601.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:32:04:564NoneDisplayPresentationBattlePreview attacker 12107, defender 24773
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:32:04:564None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:04:564None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12107 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:04:564None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:04:564None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:04:565None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #24773 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:04:565None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:04:565None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:04:565None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #15364 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:04:565None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:04:565None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:04:565None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17463 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:04:565None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:04:565None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:04:565None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #18614 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:04:565None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:04:565None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:04:565None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #15381 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:04:565None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:04:565None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:04:565None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #25546 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:04:565None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:04:639None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #24778 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:04:706NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:04:741NoneAI Synchronization took 20,5106ms at frame 49936 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 2262 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:32:04:748None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #24775 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:04:841NonePreview Loading completed attacker 12107, defender 24773
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:32:05:125None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:05:183NoneHidePresentationBattlePreview for ticket #196601 with current ticket #196601.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:32:05:183NoneHidePresentationBattlePreview attacker #12107, defender #24773
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:32:05:183None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:183None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:183None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:183None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:183None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:183None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:183None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:183None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:183None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:183None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:183None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:183None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:183None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:183None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:183None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #12109 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:05:183None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #12108 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:05:183None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12111 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:05:184None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12110 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:05:184None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #24777 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:05:184None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #24776 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:05:184None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #24774 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:05:184NoneReleasePresentationBattlePreview attacker #12107, defender #24773
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:184None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:184None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:184None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:184None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:184None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:184None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:05:184None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:06:910NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:07:027NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:028NoneCreatePresentationBattlePreview attacker #12107, defender #18614, ticketnumber #196694.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:091NoneRequestAsyncOperation_Completed for ticket #196694.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:32:07:091NonePreparePresentationBattlePreview attacker #12107, defender #18614, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:32:07:091NoneRequestAsyncOperation_Dismissed for ticket #196694.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:32:07:300None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:07:597NoneDisplayPresentationBattlePreview attacker 12107, defender 18614
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:32:07:598None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12107 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #18614 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #15364 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #25523 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17463 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #25546 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #15381 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #24773 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:07:598None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:636None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #18618 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:07:638None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #18616 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:07:761NonePreview Loading completed attacker 12107, defender 18614
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:32:07:794NoneHidePresentationBattlePreview for ticket #196694 with current ticket #196694.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:32:07:794NoneHidePresentationBattlePreview attacker #12107, defender #18614
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:32:07:794None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:794None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:794None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:794None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:794None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #12109 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #12108 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12111 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12110 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #18617 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #18615 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:07:795NoneReleasePresentationBattlePreview attacker #12107, defender #18614
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:07:795None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:08:332NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:08:333NoneCreatePresentationBattlePreview attacker #12107, defender #17463, ticketnumber #196727.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:08:364NoneRequestAsyncOperation_Completed for ticket #196727.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:32:08:364NonePreparePresentationBattlePreview attacker #12107, defender #17463, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:32:08:364NoneRequestAsyncOperation_Dismissed for ticket #196727.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:32:08:867NoneDisplayPresentationBattlePreview attacker 12107, defender 17463
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:32:08:867None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:08:867None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12107 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:08:867None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:08:867None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:08:867None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17463 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:08:867None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:08:867None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:08:867None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #15364 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:08:867None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:08:867None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:08:867None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #24773 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:08:868None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:08:868None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:08:868None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #25546 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:08:868None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:08:868None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:08:868None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #18614 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:08:868None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:08:868None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:08:868None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #15381 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:08:868None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:033NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:09:050NonePreview Loading completed attacker 12107, defender 17463
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:32:09:189NoneHidePresentationBattlePreview for ticket #196727 with current ticket #196727.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:32:09:189NoneHidePresentationBattlePreview attacker #12107, defender #17463
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:32:09:189None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:189None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:189None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:189None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:189None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:189None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:189None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:189None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:189None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:189None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:189None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:190None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:190None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:190None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:190None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #12109 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:09:190None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #12108 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:09:190None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12111 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:09:190None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12110 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:09:190None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17467 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:09:190None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17464 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:09:190NoneReleasePresentationBattlePreview attacker #12107, defender #17463
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:190None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:190None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:190None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:190None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:190None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:190None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:190None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:415None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:09:980NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:980NoneCreatePresentationBattlePreview attacker #12107, defender #25546, ticketnumber #196787.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:09:986NoneCannot go from [2, 8] to [4, 10] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)
23:32:10:013NoneRequestAsyncOperation_Completed for ticket #196787.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:32:10:013NonePreparePresentationBattlePreview attacker #12107, defender #25546, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:32:10:013NoneRequestAsyncOperation_Dismissed for ticket #196787.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:32:10:042NoneHidePresentationBattlePreview for ticket #196787 with current ticket #196787.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:32:10:042NoneReleasePresentationBattlePreview attacker #12107, defender #25546
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:10:042None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:10:042None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:10:042None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:10:042None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:10:042None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:10:042None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:10:042None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:10:042None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:11:126NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:11:519None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:13:269NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:13:665None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:15:776NoneThe AI decision process took 2,3 seconds to be executed (0,9 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:16:319None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:18:595NoneThe AI decision process took 2,6 seconds to be executed (1,0 seconds of AI processing and 1,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:19:062None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:20:783NoneThe AI decision process took 1,9 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:21:181None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:22:907NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:23:443None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:25:171NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:25:576None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:27:275NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:27:681None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:29:388NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:29:762None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:31:602NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:32:042None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:33:772NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:34:155None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:35:043NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:045NoneCreatePresentationBattlePreview attacker #12107, defender #24773, ticketnumber #197651.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:080NoneRequestAsyncOperation_Completed for ticket #197651.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:32:35:080NonePreparePresentationBattlePreview attacker #12107, defender #24773, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:32:35:080NoneRequestAsyncOperation_Dismissed for ticket #197651.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:32:35:585NoneDisplayPresentationBattlePreview attacker 12107, defender 24773
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:32:35:586None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12107 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #24773 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #15364 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #25523 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17463 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #18614 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #15381 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #25546 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:35:586None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:626None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #24778 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:35:728None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #24775 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:35:849NonePreview Loading completed attacker 12107, defender 24773
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:32:35:939NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:35:978NoneHidePresentationBattlePreview for ticket #197651 with current ticket #197651.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:32:35:978NoneHidePresentationBattlePreview attacker #12107, defender #24773
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #12109 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #12108 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:35:978None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #15369 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:35:979None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12111 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:35:979None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12110 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:35:979None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #24777 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:35:979None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #24776 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:35:979None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #24774 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:32:35:979NoneReleasePresentationBattlePreview attacker #12107, defender #24773
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:979None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:979None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:979None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:979None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:979None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:979None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:979None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:35:979None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:32:36:345None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:38:054NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:38:473None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:39:272UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular347
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:32:40:150NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:40:531None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:42:261NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:42:691None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:44:556NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:45:003None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:46:720NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:47:109None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:48:845NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:49:242None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:50:937NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:51:378None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:53:098NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:53:492None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:55:253NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:55:643None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:57:303NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:57:724None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:32:59:427NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:32:59:845None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:01:662NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:02:083None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:03:873NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:04:339None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:06:133NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:06:515None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:08:265NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:08:644None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:10:297NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:10:734None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:11:467NonePresentation Battle 25672: Execute action[17]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:11:467NonePresentation Battle 25672: Execute action[18]: StartDeployment (initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:12:446NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:12:857None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:12:982NonePresentation Battle 25672: Execute action[19]: ParticipantUnitCreation. EmpireIndex=19, ParticipantGuid=24274, ParticipantGroup=Attacker, unitCount=5 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:12:985None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #25690 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:33:12:988None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #25689 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:33:12:988NonePresentation Battle 25672: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:13:022None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #25688 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:33:13:025None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #25687 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:33:13:060None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #25686 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:33:13:091NonePresentation Battle 25672: Execute action[20]: ParticipantUnitCreation. EmpireIndex=19, ParticipantGuid=25680, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:13:094None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Goths #26429 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:33:13:094NonePresentation Battle 25672: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:13:094NonePresentation Battle 25672: Execute action[21]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=25674, ParticipantGroup=Defender, unitCount=4 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:13:097NonePresentation Battle 25672: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:13:211NonePresentation Battle 25672: Execute action[22]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=3390, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:13:212NonePresentation Battle 25672: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:13:212NonePresentation Battle 25672: Execute action[23]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:13:212NonePresentation Battle 25672: Execute action[24]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:13:661NonePresentation Battle 25672: Execute action[25]: EndUnstack. EmpireIndex=19. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:13:786NonePresentation Battle 25672: Execute action[26]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:13:786NonePresentation Battle 25672: Execute action[27]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:13:878NonePresentation Battle 25672: Execute action[28]: ParticipantDeployed (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:13:884None[Preview] PresentationArmy PresentationArmy #12117 of empire 47 #24274 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:33:13:884NoneReleasePresentationBattlePreview attacker #24274, defender #4442
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:33:13:884None[Preview] PresentationArmy PresentationArmy #12117 of empire 47 #24274 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:33:13:884NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:33:13:885NoneRestorePresentationBattlePreview created ticket #198818.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:33:13:886NonePresentation Battle 25672: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:13:927NoneRequestRestoreAsyncOperation_Completed for ticket #198818.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:33:13:927NoneRestorePresentationBattlePreview skipped due to invalid battle #25672
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:33:13:927NoneRequestAsyncOperation_Dismissed for ticket #198818.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:33:13:987NonePresentation Battle 25672: Execute action[29]: EndDeployment. EmpireIndex=19. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:13:987NonePresentation Battle 25672: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:14:557NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:14:947None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:16:679NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:17:110None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:18:817NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:19:195None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:20:999NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:21:389None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:22:354NonePresentation Battle 25672: Execute action[30]: UnitTeleport. EmpireIndex=0. UnitGuid=25683, DestTile=[4, 30]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:23:117NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:23:503None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:25:081NonePresentation Battle 25672: Execute action[31]: UnitTeleport. EmpireIndex=0. UnitGuid=25684, DestTile=[3, 30]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:25:220NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:25:585None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:26:904NonePresentation Battle 25672: Execute action[32]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:26:904NonePresentation Battle 25672: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:26:904NonePresentation Battle 25672: Execute action[33]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:27:000NonePresentation Battle 25672: Execute action[34]: NewRound. Round=0. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:27:001NonePresentation Battle 25672: Execute action[35]: StartEmpireRound. EmpireIndex=19. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:27:001NoneReleasePresentationBattlePreview attacker #24274, defender #4442
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:33:27:001None[Preview] PresentationArmy PresentationArmy #12117 of empire 47 #24274 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:33:27:001NonePresentation Battle 25672: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:27:144NonePresentation Battle 25672: Execute action[36]: UnitAttack. EmpireIndex=19. Attacker=26429 (health=1.00), Defender=25681 (health=0.46). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:27:146NonePresentation Battle 25672: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:27:146NonePresentation Battle 25672: Execute action[37]: UnitAttack. EmpireIndex=19. Attacker=25686 (health=0.92), Defender=25681 (health=0.03). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:27:147NonePresentation Battle 25672: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:27:189NonePresentation Battle 25672: Execute action[38]: UnitAttack. EmpireIndex=19. Attacker=25688 (health=0.81), Defender=25682 (health=0.67). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:27:189NonePresentation Battle 25672: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:27:189NonePresentation Battle 25672: Execute action[39]: UnitAttack. EmpireIndex=19. Attacker=25689 (health=0.81), Defender=25682 (health=0.42). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:27:190NonePresentation Battle 25672: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:27:190NonePresentation Battle 25672: Execute action[40]: EndEmpireRound. EmpireIndex=19. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:27:333NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:27:717None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:29:415NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:29:807None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:31:612NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:32:027None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:33:939NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:34:032None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#19, pawnId=7368 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:33:34:573None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:36:377NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:36:835None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:38:547NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:38:954None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:40:370NonePresentation Battle 25672: Execute action[41]: UpdateBattleUnits. EmpireIndex=19, unitCount=6 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:40:370NonePresentation Battle 25672: Execute action[42]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:40:370NonePresentation Battle 25672: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:40:370NonePresentation Battle 25672: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:40:370NonePresentation Battle 25672: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:40:370NonePresentation Battle 25672: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:40:370NonePresentation Battle 25672: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:40:371NonePresentation Battle 25672: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:40:371NonePresentation Battle 25672: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:40:371NonePresentation Battle 25672: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:40:516NonePresentation Battle 25672: Execute action[51]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:40:516NoneCould not find PresentationBattlePreview with armyEntityGUID=24274, targetEntityGUID=4442.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:33:40:516NonePresentation Battle 25672: Execute action[51]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:33:40:773NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:41:171None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:42:873NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:43:371None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:45:047NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:45:444None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:47:196NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:47:588None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:49:281NoneThe AI decision process took 1,9 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:49:790None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:51:545NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:51:953None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:53:697NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:54:087None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:55:787NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:56:229None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:33:57:907NoneThe AI decision process took 1,9 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:33:58:285None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:00:041NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:00:430None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:02:206NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:02:656None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:04:515NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:04:911None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:06:668NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:07:055None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:08:753NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:09:186None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:10:867NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:11:237None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:12:981NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:13:347None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:15:035NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:15:429None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:17:156NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:17:558None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:19:349NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:19:746None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:21:407NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:21:850None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:23:631NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:24:012None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:25:745NoneThe AI decision process took 1,9 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:26:125None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:27:850NoneThe AI decision process took 1,9 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:27:902NonePresentation Battle 25672: Execute action[52]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:28:256None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:29:300NonePresentation Battle 25672: Execute action[53]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:005NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:30:083NonePresentation Battle 25672: Execute action[54]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:393None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:30:499NonePresentation Battle 25672: Execute action[55]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:499NonePresentation Battle 25672: Execute action[56]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:616NonePresentation Battle 25672: Execute action[57]: NewRound. Round=1. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:616NonePresentation Battle 25672: Execute action[58]: StartEmpireRound. EmpireIndex=19. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:616NoneCould not find PresentationBattlePreview with armyEntityGUID=24274, targetEntityGUID=4442.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:34:30:616NonePresentation Battle 25672: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:617NonePresentation Battle 25672: Execute action[59]: UnitAttack. EmpireIndex=19. Attacker=26429 (health=1.00), Defender=25682 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:617NonePresentation Battle 25672: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:714NonePresentation Battle 25672: Execute action[60]: UnitMoveAndAttack. EmpireIndex=19. Attacker=25689, DestTile=[2, 31]/[2, 31] (health=0.64), Defender =25684 (health =0.58). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:714NonePresentation Battle 25672: Execute action[60]: UnitMove. EmpireIndex=19. UnitGuid=25689, DestTile=[2, 31]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:714NonePresentation Battle 25672: Execute action[60]: UnitGoto. EmpireIndex=19. UnitGuid=25689, DestTile=[2, 31]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:714NonePresentation Battle 25672: Execute action[60]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:714NonePresentation Battle 25672: Execute action[60]: UnitAttack. EmpireIndex=19. Attacker=25689 (health=0.64), Defender=25684 (health=0.58). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:714NonePresentation Battle 25672: Execute action[60]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:715NonePresentation Battle 25672: Execute action[61]: UnitAttack. EmpireIndex=19. Attacker=25686 (health=0.72), Defender=25681 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:715NonePresentation Battle 25672: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:752NoneBackward blend of state unknown (hash = -771476524) (from 0,06766438% to 0%) in controller Human_With_Mace) '25681-7397-0'
Amplitude.Mercury.Animation.MecanimEventData:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:34:30:788NonePresentation Battle 25672: Execute action[62]: UnitMoveAndAttack. EmpireIndex=19. Attacker=25687, DestTile=[2, 29]/[2, 29] (health=0.83), Defender =25684 (health =0.15). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:788NonePresentation Battle 25672: Execute action[62]: UnitMove. EmpireIndex=19. UnitGuid=25687, DestTile=[2, 29]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:788NonePresentation Battle 25672: Execute action[62]: UnitGoto. EmpireIndex=19. UnitGuid=25687, DestTile=[1, 29]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:788NonePresentation Battle 25672: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:788NonePresentation Battle 25672: Execute action[62]: UnitGoto. EmpireIndex=19. UnitGuid=25687, DestTile=[2, 28]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:788NonePresentation Battle 25672: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:788NonePresentation Battle 25672: Execute action[62]: UnitGoto. EmpireIndex=19. UnitGuid=25687, DestTile=[2, 29]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:789NonePresentation Battle 25672: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:789NonePresentation Battle 25672: Execute action[62]: UnitAttack. EmpireIndex=19. Attacker=25687 (health=0.83), Defender=25684 (health=0.15). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:789NonePresentation Battle 25672: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:789NonePresentation Battle 25672: Execute action[63]: UnitMove. EmpireIndex=19. UnitGuid=25690, DestTile=[1, 30]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:789NonePresentation Battle 25672: Execute action[63]: UnitGoto. EmpireIndex=19. UnitGuid=25690, DestTile=[1, 31]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:790NonePresentation Battle 25672: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:790NonePresentation Battle 25672: Execute action[63]: UnitGoto. EmpireIndex=19. UnitGuid=25690, DestTile=[1, 30]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:790NonePresentation Battle 25672: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:790NonePresentation Battle 25672: Execute action[64]: UnitMove. EmpireIndex=19. UnitGuid=25688, DestTile=[1, 32]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:790NonePresentation Battle 25672: Execute action[64]: UnitGoto. EmpireIndex=19. UnitGuid=25688, DestTile=[1, 32]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:790NonePresentation Battle 25672: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:30:790NonePresentation Battle 25672: Execute action[65]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:32:198NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:32:600None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:34:472NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:34:906None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:35:107None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#19, pawnId=7368 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:34:36:686NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:37:097None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:38:837NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:39:234None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:40:915NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:41:308None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:43:048NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:43:467None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:45:207NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:45:605None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:47:317NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:47:691None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:49:324NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:34:49:453NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:49:574NonePresentation Battle 25672: Execute action[66]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:574NonePresentation Battle 25672: Execute action[67]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:574NonePresentation Battle 25672: Execute action[68]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:575NonePresentation Battle 25672: Execute action[69]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:575NonePresentation Battle 25672: Execute action[70]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:576NonePresentation Battle 25672: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:576NonePresentation Battle 25672: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:576NonePresentation Battle 25672: Execute action[73]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:576NonePresentation Battle 25672: Execute action[74]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:576NonePresentation Battle 25672: Execute action[75]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:576NonePresentation Battle 25672: Execute action[76]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:576NonePresentation Battle 25672: Execute action[77]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:576NoneCould not find PresentationBattlePreview with armyEntityGUID=24274, targetEntityGUID=4442.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:34:49:577NonePresentation Battle 25672: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:577NonePresentation Battle 25672: Execute action[78]: UnitMoveAndAttack. EmpireIndex=0. Attacker=25683, DestTile=[2, 30]/[2, 30] (health=0.55), Defender =25689 (health =0.44). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:577NonePresentation Battle 25672: Execute action[78]: UnitMove. EmpireIndex=0. UnitGuid=25683, DestTile=[2, 30]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:578NonePresentation Battle 25672: Execute action[78]: UnitGoto. EmpireIndex=0. UnitGuid=25683, DestTile=[3, 30]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:578NonePresentation Battle 25672: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:578NonePresentation Battle 25672: Execute action[78]: UnitGoto. EmpireIndex=0. UnitGuid=25683, DestTile=[2, 30]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:578NonePresentation Battle 25672: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:578NonePresentation Battle 25672: Execute action[78]: UnitAttack. EmpireIndex=0. Attacker=25683 (health=0.55), Defender=25689 (health=0.44). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:581NonePresentation Battle 25672: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:581NonePresentation Battle 25672: Execute action[79]: UnitAttack. EmpireIndex=0. Attacker=25684 (health=0.00), Defender=25689 (health=0.26). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:581NonePresentation Battle 25672: Execute action[79]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:49:581NonePresentation Battle 25672: Execute action[80]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:50:011None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:51:781NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:52:058None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#0, pawnId=7384 TriggerCharge impossible as pawn is not in good anim state! tagHash=1920810813/tagName=SafeMove shortNameHash=-1814322142/shortName=[BT]_Safe_Move
Amplitude.Mercury.Presentation.PawnActionTriggerCharge:StartChargeSequence()
23:34:52:185None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:53:988NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:54:391None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:56:122NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:56:458NonePresentation Battle 25672: Execute action[81]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:56:459NonePresentation Battle 25672: Execute action[82]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:56:459NonePresentation Battle 25672: Execute action[83]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:56:459NonePresentation Battle 25672: Execute action[84]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:56:459NonePresentation Battle 25672: Execute action[85]: NewRound. Round=2. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:56:459NonePresentation Battle 25672: Execute action[86]: StartEmpireRound. EmpireIndex=19. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:56:459NoneCould not find PresentationBattlePreview with armyEntityGUID=24274, targetEntityGUID=4442.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:34:56:460NonePresentation Battle 25672: Execute action[86]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:56:460NonePresentation Battle 25672: Execute action[87]: UnitMoveAndAttack. EmpireIndex=19. Attacker=26429, DestTile=[2, 32]/[2, 32] (health=1.00), Defender =25683 (health =0.03). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:56:460NonePresentation Battle 25672: Execute action[87]: UnitMove. EmpireIndex=19. UnitGuid=26429, DestTile=[2, 32]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:56:463NonePresentation Battle 25672: Execute action[87]: UnitGoto. EmpireIndex=19. UnitGuid=26429, DestTile=[1, 31]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:56:463NonePresentation Battle 25672: Execute action[87]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:56:463NonePresentation Battle 25672: Execute action[87]: UnitGoto. EmpireIndex=19. UnitGuid=26429, DestTile=[2, 32]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:56:464NonePresentation Battle 25672: Execute action[87]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:56:464NonePresentation Battle 25672: Execute action[87]: UnitAttack. EmpireIndex=19. Attacker=26429 (health=1.00), Defender=25683 (health=0.03). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:56:464NonePresentation Battle 25672: Execute action[87]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:56:464NonePresentation Battle 25672: Execute action[88]: UnitAttack. EmpireIndex=19. Attacker=25686 (health=0.58), Defender=25683 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:56:464NonePresentation Battle 25672: Execute action[88]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:56:465NonePresentation Battle 25672: Execute action[89]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:34:56:533None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:58:318NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:34:58:732None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:34:59:644None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#19, pawnId=7368 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:35:00:405NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:00:815None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:35:01:519None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #25688 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:02:090NonePresentation Battle 25672: Execute action[90]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:090NonePresentation Battle 25672: Execute action[91]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:090NonePresentation Battle 25672: Execute action[92]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:090NonePresentation Battle 25672: Execute action[93]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:090NonePresentation Battle 25672: Execute action[94]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:090None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #25686 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:02:090NonePresentation Battle 25672: Execute action[94]: UnitMove. EmpireIndex=19. UnitGuid=25687, DestTile=[1, 31]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:091NonePresentation Battle 25672: Execute action[94]: UnitGoto. EmpireIndex=19. UnitGuid=25687, DestTile=[2, 28]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:091NonePresentation Battle 25672: Execute action[94]: UnitGoto. EmpireIndex=19. UnitGuid=25687, DestTile=[1, 29]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:091NonePresentation Battle 25672: Execute action[94]: UnitGoto. EmpireIndex=19. UnitGuid=25687, DestTile=[1, 30]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:091NonePresentation Battle 25672: Execute action[94]: UnitGoto. EmpireIndex=19. UnitGuid=25687, DestTile=[1, 31]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:091NonePresentation Battle 25672: Execute action[94]: UnitMove. EmpireIndex=19. UnitGuid=25688, DestTile=[1, 31]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:091NonePresentation Battle 25672: Execute action[94]: UnitGoto. EmpireIndex=19. UnitGuid=25688, DestTile=[1, 31]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:091NonePresentation Battle 25672: Execute action[94]: UnitMove. EmpireIndex=19. UnitGuid=25689, DestTile=[1, 31]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:091NonePresentation Battle 25672: Execute action[94]: UnitGoto. EmpireIndex=19. UnitGuid=25689, DestTile=[1, 31]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:091NonePresentation Battle 25672: Execute action[94]: UnitMove. EmpireIndex=19. UnitGuid=25690, DestTile=[1, 31]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:091NonePresentation Battle 25672: Execute action[94]: UnitGoto. EmpireIndex=19. UnitGuid=25690, DestTile=[1, 31]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:091NonePresentation Battle 25672: Execute action[94]: UnitMove. EmpireIndex=19. UnitGuid=26429, DestTile=[1, 31]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:093NonePresentation Battle 25672: Execute action[94]: UnitGoto. EmpireIndex=19. UnitGuid=26429, DestTile=[1, 31]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:093NonePresentation Battle 25672: Execute action[95]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:167None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #25690 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:02:167None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #25689 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:02:167None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #25687 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:02:167None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Goths #26429 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:02:228NonePresentation Battle 25672: Execute action[96]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:02:228None[Preview] PresentationArmy PresentationArmy #12117 of empire 47 #24274 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:02:228None[Preview] PresentationArmy PresentationArmy #12117 of empire 47 #24274 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:02:231None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #24274 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:02:231None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #24274 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:02:232NoneCould not find PresentationBattlePreview with armyEntityGUID=24274, targetEntityGUID=4442.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:02:232NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:35:02:396NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:35:02:636NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:03:163NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:03:164NoneCreatePresentationBattlePreview attacker #15364, defender #17463, ticketnumber #202372.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:03:169NoneAI Synchronization took 350,9627ms at frame 50626 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:35:03:178NoneCannot go from [2, 9] to [2, 7] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)
23:35:03:202NoneRequestAsyncOperation_Completed for ticket #202372.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:35:03:202NonePreparePresentationBattlePreview attacker #15364, defender #17463, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:35:03:202NoneRequestAsyncOperation_Dismissed for ticket #202372.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:35:03:402None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:35:03:712NoneDisplayPresentationBattlePreview attacker 15364, defender 17463
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:35:03:712None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:03:712None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #15364 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:03:712None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:03:712None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:03:712None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17463 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:03:712None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:03:712None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:03:712None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12107 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:03:712None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:03:712None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:03:712None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #25546 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:03:712None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:03:712None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:03:712None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #15381 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:03:712None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:03:712None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:03:712None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #18614 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:03:713None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:03:713None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:03:713None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #24773 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:03:713None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:03:891NonePreview Loading completed attacker 15364, defender 17463
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:35:04:850NoneHidePresentationBattlePreview for ticket #202372 with current ticket #202372.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:35:04:850NoneHidePresentationBattlePreview attacker #15364, defender #17463
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:35:04:850None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:850None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:850None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:850None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:850None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:850None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #15368 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #15367 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #15366 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #18288 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17467 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17464 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:04:851NoneReleasePresentationBattlePreview attacker #15364, defender #17463
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:851None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:852None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:04:852None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:05:331NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:05:848NoneAI Synchronization took 351,1051ms at frame 50653 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:35:06:065None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:35:06:400NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:06:401NoneCreatePresentationBattlePreview attacker #15364, defender #17463, ticketnumber #202470.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:06:414NoneCannot go from [2, 9] to [2, 7] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)
23:35:06:438NoneRequestAsyncOperation_Completed for ticket #202470.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:35:06:438NonePreparePresentationBattlePreview attacker #15364, defender #17463, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:35:06:438NoneRequestAsyncOperation_Dismissed for ticket #202470.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:35:06:607NoneHidePresentationBattlePreview for ticket #202470 with current ticket #202470.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:35:06:607NoneReleasePresentationBattlePreview attacker #15364, defender #17463
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:06:607None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:06:607None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:06:607None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:06:608None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:06:608None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:06:608None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:06:608None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:07:797NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:08:176None[Empire 2] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 11797.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:35:09:846NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:10:027None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #26727 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:10:030NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:35:10:032None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #26730 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:10:034None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Taino #26725 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:10:237NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:10:237NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:10:237NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:12:353NoneAI Synchronization took 352,2565ms at frame 50687 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:35:13:344NoneCan't find entity 21139 of ongoing task. Fails the task 5183.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:13:534None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Taino #26751 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:13:780None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #26752 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:14:481NoneCan't find entity 16916 of ongoing task. Fails the task 7688.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:14:692None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #26753 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:15:473None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #11151 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:15:929NoneThe AI decision process took 3,6 seconds to be executed (0,8 seconds of AI processing and 2,8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:16:602None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MongolEmpire #17286 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:17:375None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #20223 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:19:774None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17463 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:19:805None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #18614 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:19:807None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #26419 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:19:908NoneAI Synchronization took 330,475ms at frame 50939 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:35:19:909NoneThe AI synchronization took 173 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
23:35:20:819NoneCan't find entity 26442 of ongoing task. Fails the task 5974.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:21:701None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #23536 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:22:099NoneEmpire 5 AI run took 1,3 seconds to be executed (0,1 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:22:476NoneCan't find entity 26730 of ongoing task. Fails the task 7790.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:22:885NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:35:23:233NoneThe AI decision process took 3,3 seconds to be executed (0,8 seconds of AI processing and 2,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:24:046NoneAI Synchronization took 510,401ms at frame 51013 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:35:24:973NoneCan't find entity 26586 of ongoing task. Fails the task 6198.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:24:973NoneCan't find entity 25577 of ongoing task. Fails the task 6152.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:25:893NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:35:26:323NoneThe AI decision process took 2,3 seconds to be executed (0,8 seconds of AI processing and 1,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:26:598None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #15758 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:26:935NoneAI Synchronization took 355,1541ms at frame 51110 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:35:27:015None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #11151 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:27:321None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #23899 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:27:961NonePresentation Battle 26762: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:27:961NonePresentation Battle 26762: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:27:961NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:27:962NoneRestorePresentationBattlePreview created ticket #203529.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:27:962NonePresentation Battle 26762: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=26208, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:27:962None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #26208 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:27:962None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #26208 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:27:962NonePresentation Battle 26762: Execute action[3]: ParticipantJoined. EmpireIndex=8, Guid=4351, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:27:962None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #4351 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:27:962None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #4351 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:27:962NonePresentation Battle 26762: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:27:963NonePresentation Battle 26762: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:27:963NonePresentation Battle 26762: Execute action[6]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:27:963NonePresentation Battle 26762: Execute action[7]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:28:015NoneRequestRestoreAsyncOperation_Completed for ticket #203529.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:35:28:015NoneRestorePresentationBattlePreview skipped due to ended battle #26762
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:35:28:015NoneRequestAsyncOperation_Dismissed for ticket #203529.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:35:28:207None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_RomanEmpire #26586 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:28:921NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:35:29:111NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:29:255NonePresentation Battle 26795: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:29:255NonePresentation Battle 26795: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:29:255NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:29:255NoneRestorePresentationBattlePreview created ticket #203573.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:29:255NonePresentation Battle 26795: Execute action[2]: ParticipantJoined. EmpireIndex=43, Guid=23952, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:29:255None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:29:255None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:29:256NonePresentation Battle 26795: Execute action[3]: ParticipantJoined. EmpireIndex=8, Guid=21560, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:29:256None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #21560 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:29:256None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #21560 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:29:256NonePresentation Battle 26795: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:29:256NonePresentation Battle 26795: Execute action[5]: ReportDeploymentZone. EmpireIndex=43, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:29:256NonePresentation Battle 26795: Execute action[6]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:29:256NonePresentation Battle 26795: Execute action[7]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:29:257NonePresentation Battle 26795: Execute action[8]: ContenderConfirmed. EmpireIndex=43 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:29:311NoneRequestRestoreAsyncOperation_Completed for ticket #203573.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:35:29:311NoneRestorePresentationBattlePreview skipped due to ended battle #26795
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:35:29:311NoneRequestAsyncOperation_Dismissed for ticket #203573.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:35:29:971NoneAI Synchronization took 383,3195ms at frame 51195 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:35:30:495NoneCan't find entity 24243 of ongoing task. Fails the task 5241.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:30:966NonePresentation Battle 26762: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:31:758NonePresentation Battle 26795: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:31:758NonePresentation Battle 26762: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:31:868NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:35:31:883NonePresentation Battle 26795: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:31:885None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:885None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:885None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #21560 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:885None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #21560 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:885None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:885None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #21560 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:885NoneReleasePresentationBattlePreview attacker #23952, defender #21560
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:885NoneHidePresentationBattlePreview attacker #23952, defender #21560
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:35:31:885None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:885None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #21560 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:885None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:885None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #21560 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:885NonePresentation Battle 26762: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:35:31:885None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #26208 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:885None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #26208 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:885None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #4351 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:885None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #4351 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:885None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #26208 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:885None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #4351 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:885NoneReleasePresentationBattlePreview attacker #26208, defender #4351
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:885NoneHidePresentationBattlePreview attacker #26208, defender #4351
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:35:31:886None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #26208 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:886None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #4351 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:886None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #26208 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:31:886None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #4351 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:35:32:079NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:32:923NoneAI Synchronization took 392,7208ms at frame 51253 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:35:34:855NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:35:35:076NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:35:732NoneAI Synchronization took 414,3612ms at frame 51273 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:35:35:835None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #11151 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:36:834None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #11151 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:35:37:715NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:35:37:901NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:38:491NoneAI Synchronization took 348,4315ms at frame 51291 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:35:40:400NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:35:40:585NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:41:123NoneAI Synchronization took 361,5648ms at frame 51297 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:35:43:076NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:35:43:269NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:43:873NoneAI Synchronization took 414,911ms at frame 51303 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:35:45:865NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:35:46:027NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:46:555NoneAI Synchronization took 358,1768ms at frame 51309 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:35:48:472NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:35:48:639NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:49:231NoneAI Synchronization took 381,4837ms at frame 51318 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:35:51:225NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:35:51:382NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:51:908NoneAI Synchronization took 343,9829ms at frame 51324 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:35:53:840NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:35:53:992NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:54:778NoneAI Synchronization took 358,9859ms at frame 51336 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:35:56:672NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:35:56:832NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:35:57:371NoneAI Synchronization took 363,8161ms at frame 51348 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:35:59:266NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:35:59:416NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:00:051NoneAI Synchronization took 413,278ms at frame 51360 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:02:209NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:02:394NoneThe AI decision process took 2,3 seconds to be executed (0,9 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:02:969NoneAI Synchronization took 378,9091ms at frame 51374 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:05:019NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:05:215NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:05:753NoneAI Synchronization took 358,5004ms at frame 51383 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:07:642NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:07:840NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:08:352NoneAI Synchronization took 344,0952ms at frame 51391 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:10:274NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:10:471NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:10:978NoneAI Synchronization took 337,441ms at frame 51400 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:12:889NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:13:089NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:13:601NoneAI Synchronization took 337,6703ms at frame 51409 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:15:489NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:15:679NoneThe AI decision process took 2,1 seconds to be executed (0,7 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:16:366NoneAI Synchronization took 399,4171ms at frame 51418 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:18:415NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:18:594NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:18:739NoneAI Synchronization took 23,3086ms at frame 51427 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 4231 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:19:676NoneAI Synchronization took 788,1576ms at frame 51427 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:22:191NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:22:443NoneThe AI decision process took 2,8 seconds to be executed (1,2 seconds of AI processing and 1,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:22:518NoneAI Synchronization took 20,3008ms at frame 51433 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 2527 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:22:552NoneAI Synchronization took 20,352ms at frame 51433 (entities created: 0 deleted: 0 synchronized: 3 last entity synchronized: 3673 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:22:638NoneAI Synchronization took 23,8715ms at frame 51433 (entities created: 0 deleted: 0 synchronized: 3 last entity synchronized: 6963 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:23:337NoneAI Synchronization took 594,4561ms at frame 51433 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:25:820NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:26:099NoneThe AI decision process took 2,8 seconds to be executed (1,1 seconds of AI processing and 1,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:26:191NoneAI Synchronization took 21,6093ms at frame 51438 (entities created: 0 deleted: 0 synchronized: 3 last entity synchronized: 2798 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:26:214NoneAI Synchronization took 20,3708ms at frame 51438 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 3369 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:26:993NoneAI Synchronization took 564,4255ms at frame 51438 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:29:370NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:29:553NoneThe AI decision process took 2,6 seconds to be executed (1,1 seconds of AI processing and 1,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:30:167NoneAI Synchronization took 396,2811ms at frame 51444 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:32:165NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:32:341NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:32:857NoneAI Synchronization took 353,9496ms at frame 51449 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:34:752NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:34:946NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:35:467NoneAI Synchronization took 361,5951ms at frame 51454 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:37:444NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:37:632NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:38:153NoneAI Synchronization took 355,3775ms at frame 51460 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:40:100NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:40:280NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:40:856NoneAI Synchronization took 407,6631ms at frame 51466 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:42:835NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:43:011NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:43:534NoneAI Synchronization took 343,1618ms at frame 51472 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:45:443NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:45:606NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:46:187NoneAI Synchronization took 409,6307ms at frame 51477 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:48:052NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:48:224NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:48:246NoneAI Synchronization took 20,5305ms at frame 51483 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 2143 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:48:765NoneAI Synchronization took 368,0944ms at frame 51483 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:50:716NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:50:902NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:51:404NoneAI Synchronization took 341,9637ms at frame 51489 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:53:349NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:53:534NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:54:058NoneAI Synchronization took 350,824ms at frame 51495 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:56:022NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:56:231NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:56:747NoneAI Synchronization took 362,9354ms at frame 51501 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:36:58:710NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:36:58:925NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:36:59:472NoneAI Synchronization took 338,3262ms at frame 51507 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:01:360NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:01:554NoneThe AI decision process took 2,1 seconds to be executed (0,7 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:02:097NoneAI Synchronization took 355,2835ms at frame 51513 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:04:025NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:04:234NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:04:753NoneAI Synchronization took 347,0412ms at frame 51519 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:06:654NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:06:825NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:07:363NoneAI Synchronization took 370,2389ms at frame 51524 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:09:299NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:09:480NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:09:990NoneAI Synchronization took 332,9561ms at frame 51529 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:12:053NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:12:241NoneThe AI decision process took 2,3 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:12:297NoneAI Synchronization took 21,9301ms at frame 51535 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 2355 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:12:819NoneAI Synchronization took 382,5128ms at frame 51535 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:14:927NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:15:106NoneThe AI decision process took 2,3 seconds to be executed (0,9 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:15:199NoneAI Synchronization took 20,6107ms at frame 51541 (entities created: 0 deleted: 0 synchronized: 3 last entity synchronized: 2798 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:15:816NoneAI Synchronization took 435,0122ms at frame 51541 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:18:003NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:18:218NoneThe AI decision process took 2,4 seconds to be executed (0,9 seconds of AI processing and 1,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:18:877NoneAI Synchronization took 406,6296ms at frame 51546 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:21:002NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:21:200NoneThe AI decision process took 2,3 seconds to be executed (0,9 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:21:848NoneAI Synchronization took 465,0384ms at frame 51552 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:23:894NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:24:089NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:24:671NoneAI Synchronization took 379,4024ms at frame 51558 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:26:823NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:27:019NoneThe AI decision process took 2,3 seconds to be executed (0,9 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:27:636NoneAI Synchronization took 408,5711ms at frame 51563 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:29:793NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:30:002NoneThe AI decision process took 2,4 seconds to be executed (0,9 seconds of AI processing and 1,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:30:615NoneAI Synchronization took 408,6866ms at frame 51568 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:32:797NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:32:958NoneThe AI decision process took 2,3 seconds to be executed (0,9 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:33:599NoneAI Synchronization took 444,2472ms at frame 51574 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:35:781NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:35:959NoneThe AI decision process took 2,4 seconds to be executed (0,9 seconds of AI processing and 1,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:36:552NoneAI Synchronization took 402,1098ms at frame 51579 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:38:663NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:38:851NoneThe AI decision process took 2,3 seconds to be executed (0,9 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:39:383NoneAI Synchronization took 366,7905ms at frame 51585 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:41:427NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:41:611NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:42:130NoneAI Synchronization took 350,165ms at frame 51591 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:44:059NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:44:264NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:44:855NoneAI Synchronization took 382,5257ms at frame 51597 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:46:752NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:46:944NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:47:453NoneAI Synchronization took 337,5635ms at frame 51603 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:49:480NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:49:656NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:50:164NoneAI Synchronization took 341,5005ms at frame 51609 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:52:206NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:52:394NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:52:932NoneAI Synchronization took 374,0566ms at frame 51615 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:54:878NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:55:077NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:55:572NoneAI Synchronization took 338,2628ms at frame 51621 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:37:57:531NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:37:57:717NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:37:58:228NoneAI Synchronization took 349,5836ms at frame 51627 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:00:083NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:00:275NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:00:904NoneAI Synchronization took 431,7713ms at frame 51633 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:02:786NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:02:966NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:03:488NoneAI Synchronization took 349,5137ms at frame 51638 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:05:491NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:05:708NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:06:261NoneAI Synchronization took 343,1013ms at frame 51644 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:08:205NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:08:388NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:08:932NoneAI Synchronization took 359,8643ms at frame 51650 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:10:818NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:11:003NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:11:534NoneAI Synchronization took 353,8499ms at frame 51656 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:13:396NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:13:572NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:14:152NoneAI Synchronization took 359,1327ms at frame 51661 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:15:995NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:16:165NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:16:690NoneAI Synchronization took 349,7281ms at frame 51667 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:18:616NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:18:798NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:19:326NoneAI Synchronization took 356,3755ms at frame 51673 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:21:274NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:21:451NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:21:992NoneAI Synchronization took 354,7682ms at frame 51678 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:24:008NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:24:173NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:24:679NoneAI Synchronization took 346,6568ms at frame 51684 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:26:541NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:26:762NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:27:292NoneAI Synchronization took 359,64ms at frame 51690 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:29:162NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:29:371NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:29:947NoneAI Synchronization took 405,2535ms at frame 51696 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:31:916NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:32:103NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:32:631NoneAI Synchronization took 340,2832ms at frame 51702 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:34:553NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:34:711NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:35:232NoneAI Synchronization took 342,4519ms at frame 51708 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:37:253NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:37:411NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:37:937NoneAI Synchronization took 353,6756ms at frame 51714 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:39:827NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:40:007NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:40:531NoneAI Synchronization took 358,2466ms at frame 51719 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:42:393NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:42:610NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:43:189NoneAI Synchronization took 359,7964ms at frame 51725 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:45:092NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:45:285NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:45:821NoneAI Synchronization took 372,5894ms at frame 51731 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:47:725NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:47:926NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:48:435NoneAI Synchronization took 341,6571ms at frame 51736 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:50:331NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:50:519NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:50:556NoneAI Synchronization took 20,0544ms at frame 51742 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 2274 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:51:050NoneAI Synchronization took 356,9694ms at frame 51742 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:52:934NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:53:140NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:53:692NoneAI Synchronization took 373,5246ms at frame 51748 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:55:618NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:55:841NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:56:352NoneAI Synchronization took 339,6163ms at frame 51754 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:38:58:174NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:38:58:351NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:38:58:926NoneAI Synchronization took 409,5551ms at frame 51760 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:00:846NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:01:026NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:01:521NoneAI Synchronization took 344,8067ms at frame 51766 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:03:423NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:03:626NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:04:141NoneAI Synchronization took 353,8652ms at frame 51772 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:06:144NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:06:341NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:06:859NoneAI Synchronization took 352,9924ms at frame 51778 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:08:763NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:08:947NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:09:470NoneAI Synchronization took 343,946ms at frame 51784 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:11:333NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:11:517NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:12:113NoneAI Synchronization took 404,6915ms at frame 51790 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:13:964NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:14:166NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:14:684NoneAI Synchronization took 351,9849ms at frame 51796 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:16:584NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:16:775NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:17:305NoneAI Synchronization took 355,8836ms at frame 51802 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:19:196NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:19:382NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:19:932NoneAI Synchronization took 365,0132ms at frame 51808 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:21:813NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:22:000NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:22:648NoneAI Synchronization took 474,2963ms at frame 51814 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:24:540NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:24:732NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:24:771NoneAI Synchronization took 23,0183ms at frame 51820 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 2262 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:25:279NoneAI Synchronization took 341,9925ms at frame 51820 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:27:148NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:27:320NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:27:862NoneAI Synchronization took 357,5728ms at frame 51826 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:29:754NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:29:929NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:30:443NoneAI Synchronization took 359,7702ms at frame 51832 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:32:402NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:32:574NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:33:112NoneAI Synchronization took 359,7779ms at frame 51837 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:35:019NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:35:217NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:35:739NoneAI Synchronization took 351,7002ms at frame 51843 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:37:609NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:37:834NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:38:357NoneAI Synchronization took 352,3326ms at frame 51849 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:40:285NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:40:444NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:41:026NoneAI Synchronization took 422,3208ms at frame 51855 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:43:115NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:43:330NoneThe AI decision process took 2,3 seconds to be executed (0,9 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:43:979NoneAI Synchronization took 406,4049ms at frame 51861 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:46:421NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:46:671NoneThe AI decision process took 2,7 seconds to be executed (1,1 seconds of AI processing and 1,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:47:643NoneAI Synchronization took 702,0848ms at frame 51867 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:49:941NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:50:131NoneThe AI decision process took 2,5 seconds to be executed (1,0 seconds of AI processing and 1,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:50:741NoneAI Synchronization took 433,4674ms at frame 51872 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:52:606NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:52:778NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:52:782None[Empire 9] Too many AI decisions needed (100 > 100).
Amplitude.Mercury.AI.AIController:LateUpdate()
23:39:53:401NoneAI Synchronization took 350,0664ms at frame 51881 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:55:352NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:55:563NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:56:098NoneAI Synchronization took 365,9877ms at frame 51887 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:39:58:092NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:39:58:273NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:39:58:767NoneAI Synchronization took 335,0283ms at frame 51893 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:00:711NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:01:069NoneThe AI decision process took 2,3 seconds to be executed (0,8 seconds of AI processing and 1,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:01:607NoneAI Synchronization took 360,9283ms at frame 51899 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:03:601NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:03:785NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:04:336NoneAI Synchronization took 360,2768ms at frame 51904 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:06:242NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:06:410NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:06:955NoneAI Synchronization took 373,1578ms at frame 51910 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:08:807NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:08:985NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:09:489NoneAI Synchronization took 348,9004ms at frame 51915 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:11:387NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:11:551NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:12:072NoneAI Synchronization took 361,7696ms at frame 51921 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:14:011NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:14:162NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:14:766NoneAI Synchronization took 371,7149ms at frame 51930 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:16:782NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:16:960NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:17:511NoneAI Synchronization took 359,3151ms at frame 51935 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:19:531NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:19:685NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:20:267NoneAI Synchronization took 384,0464ms at frame 51941 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:22:117NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:22:281NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:22:824NoneAI Synchronization took 356,1284ms at frame 51947 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:24:690NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:24:834NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:25:369NoneAI Synchronization took 368,5932ms at frame 51953 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:27:240NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:27:418NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:27:918NoneAI Synchronization took 342,8922ms at frame 51958 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:29:840NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:29:997NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:30:516NoneAI Synchronization took 354,6058ms at frame 51964 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:32:684NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:32:852NoneThe AI decision process took 2,3 seconds to be executed (1,0 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:33:488NoneAI Synchronization took 396,6361ms at frame 51969 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:35:495NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:35:655NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:36:224NoneAI Synchronization took 404,7463ms at frame 51975 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:38:173NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:38:364NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:38:907NoneAI Synchronization took 360,8979ms at frame 51981 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:40:871NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:41:064NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:41:621NoneAI Synchronization took 375,8924ms at frame 51987 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:43:608NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:43:820NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:44:376NoneAI Synchronization took 380,1709ms at frame 51993 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:46:315NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:46:526NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:47:077NoneAI Synchronization took 373,3482ms at frame 51998 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:49:037NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:49:341NoneThe AI decision process took 2,3 seconds to be executed (0,8 seconds of AI processing and 1,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:49:401NoneAI Synchronization took 20,7221ms at frame 52004 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 2355 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:49:952NoneAI Synchronization took 374,9485ms at frame 52004 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:51:853NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:52:005NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:52:560NoneAI Synchronization took 383,6405ms at frame 52015 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:54:574NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:54:727NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:55:257NoneAI Synchronization took 355,4179ms at frame 52028 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:57:156NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:57:315NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:40:57:833NoneAI Synchronization took 350,721ms at frame 52034 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:40:59:730NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:40:59:880NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:00:471NoneAI Synchronization took 418,6825ms at frame 52040 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:02:681NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:02:967NoneThe AI decision process took 2,5 seconds to be executed (0,9 seconds of AI processing and 1,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:03:552NoneAI Synchronization took 377,9873ms at frame 52045 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:05:557NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:05:712NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:06:255NoneAI Synchronization took 344,1833ms at frame 52051 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:08:144NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:08:316NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:08:874NoneAI Synchronization took 370,5575ms at frame 52058 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:09:440NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:41:09:440NoneCreatePresentationBattlePreview attacker #26709, defender #5820, ticketnumber #209974.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:41:09:471NoneRequestAsyncOperation_Completed for ticket #209974.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:41:09:471NonePreparePresentationBattlePreview attacker #26709, defender #5820, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:41:09:471NoneRequestAsyncOperation_Dismissed for ticket #209974.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:41:09:630NoneHidePresentationBattlePreview for ticket #209974 with current ticket #209974.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:41:09:630NoneReleasePresentationBattlePreview attacker #26709, defender #5820
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:41:09:630None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #26709 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:41:10:776NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:10:926NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:11:459NoneAI Synchronization took 353,7176ms at frame 52063 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:12:168NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
23:41:12:168NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
23:41:12:169NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
23:41:13:373NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:13:530NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:14:049NoneAI Synchronization took 364,9031ms at frame 52069 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:15:873NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:16:040NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:16:536NoneAI Synchronization took 345,3648ms at frame 52075 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:18:383NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:18:548NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:19:128NoneAI Synchronization took 364,4838ms at frame 52080 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:20:108NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:41:20:982NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:21:145NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:21:652NoneAI Synchronization took 347,8509ms at frame 52086 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:23:633NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:23:786NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:24:329NoneAI Synchronization took 369,3845ms at frame 52092 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:26:274NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:26:469NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:27:184NoneAI Synchronization took 459,4077ms at frame 52097 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:29:467NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:29:660NoneThe AI decision process took 2,5 seconds to be executed (1,0 seconds of AI processing and 1,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:30:187NoneAI Synchronization took 357,0369ms at frame 52102 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:32:180NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:32:362NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:32:896NoneAI Synchronization took 368,4774ms at frame 52108 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:34:889NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:35:061NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:35:629NoneAI Synchronization took 360,4978ms at frame 52114 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:37:743NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:37:890NoneThe AI decision process took 2,3 seconds to be executed (0,9 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:37:913NoneAI Synchronization took 20,5264ms at frame 52120 (entities created: 0 deleted: 0 synchronized: 8 last entity synchronized: 2262 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:38:460NoneAI Synchronization took 393,5829ms at frame 52120 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:40:312NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:40:458NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:40:975NoneAI Synchronization took 349,3814ms at frame 52132 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:42:857NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:43:016NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:43:549NoneAI Synchronization took 360,2824ms at frame 52138 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:45:489NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:45:670NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:46:167NoneAI Synchronization took 344,6771ms at frame 52147 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:47:944NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:48:115NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:48:731NoneAI Synchronization took 365,6394ms at frame 52156 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:50:633NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:50:795NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:51:320NoneAI Synchronization took 378,9285ms at frame 52162 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:53:243NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:53:415NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:53:982NoneAI Synchronization took 378,6933ms at frame 52170 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:56:007NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:56:196NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:56:808NoneAI Synchronization took 413,3562ms at frame 52179 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:41:58:745NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:41:58:930NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:41:59:452NoneAI Synchronization took 356,1579ms at frame 52188 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:01:424NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:01:588NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:02:136NoneAI Synchronization took 367,3441ms at frame 52194 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:04:050NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:04:209NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:04:803NoneAI Synchronization took 398,3332ms at frame 52200 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:06:670NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:06:829NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:07:352NoneAI Synchronization took 366,654ms at frame 52205 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:09:189NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:09:336NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:09:831NoneAI Synchronization took 333,5116ms at frame 52211 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:11:636NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:11:814NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:12:329NoneAI Synchronization took 346,8804ms at frame 52217 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:14:178NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:14:336NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:14:828NoneAI Synchronization took 332,7679ms at frame 52223 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:16:699NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:16:846NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:17:438NoneAI Synchronization took 386,0918ms at frame 52229 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:19:231NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:19:381NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:19:894NoneAI Synchronization took 334,1418ms at frame 52247 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:21:773NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:21:936NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:22:440NoneAI Synchronization took 330,5372ms at frame 52262 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:24:293NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:24:452NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:24:960NoneAI Synchronization took 336,4ms at frame 52268 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:26:815NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:26:974NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:27:566NoneAI Synchronization took 402,7259ms at frame 52273 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:29:415NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:29:588NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:30:081NoneAI Synchronization took 337,3646ms at frame 52279 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:32:033NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:32:290NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:32:860NoneAI Synchronization took 382,0008ms at frame 52284 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:34:829NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:34:977NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:35:507NoneAI Synchronization took 358,8925ms at frame 52289 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:37:384NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:37:538NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:38:037NoneAI Synchronization took 337,7821ms at frame 52295 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:39:859NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:40:019NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:40:566NoneAI Synchronization took 350,6599ms at frame 52301 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:42:374NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:42:524NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:43:006NoneAI Synchronization took 317,0879ms at frame 52310 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:44:863NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:45:023NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:45:551NoneAI Synchronization took 360,4941ms at frame 52319 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:47:751NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:47:956NoneThe AI decision process took 2,4 seconds to be executed (0,9 seconds of AI processing and 1,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:48:447NoneAI Synchronization took 333,679ms at frame 52333 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:50:311NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:50:465NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:50:999NoneAI Synchronization took 352,8743ms at frame 52339 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:52:861NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:53:032NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:53:601NoneAI Synchronization took 375,4134ms at frame 52345 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:55:429NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:55:576NoneThe AI decision process took 2,0 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:56:302NoneAI Synchronization took 494,9462ms at frame 52351 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:42:58:362NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:42:58:522NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:42:59:051NoneAI Synchronization took 361,3921ms at frame 52356 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:01:229NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:01:423NoneThe AI decision process took 2,4 seconds to be executed (0,8 seconds of AI processing and 1,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:01:976NoneAI Synchronization took 369,3714ms at frame 52362 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:04:007NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:04:152NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:04:700NoneAI Synchronization took 368,6162ms at frame 52368 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:06:593NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:06:751NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:07:250NoneAI Synchronization took 340,5227ms at frame 52374 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:09:111NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:09:259NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:09:826NoneAI Synchronization took 391,7734ms at frame 52386 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:11:705NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:11:885NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:12:413NoneAI Synchronization took 355,6061ms at frame 52398 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:14:280NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:14:441NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:14:936NoneAI Synchronization took 346,6852ms at frame 52403 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:17:040NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:17:239NoneThe AI decision process took 2,3 seconds to be executed (0,9 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:17:827NoneAI Synchronization took 360,5351ms at frame 52409 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:19:748NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:19:887NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:20:384NoneAI Synchronization took 340,9416ms at frame 52415 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:22:226NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:22:374NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:22:960NoneAI Synchronization took 415,9684ms at frame 52421 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:23:309UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular348
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:43:24:810NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:24:969NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:25:461NoneAI Synchronization took 334,4241ms at frame 52427 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:27:305NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:27:477NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:27:980NoneAI Synchronization took 341,6269ms at frame 52432 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:29:843NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:29:995NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:30:508NoneAI Synchronization took 348,7446ms at frame 52437 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:32:565NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:32:731NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:33:295NoneAI Synchronization took 391,6641ms at frame 52445 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:35:222NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:35:392NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:35:952NoneAI Synchronization took 397,263ms at frame 52452 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:37:836NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:38:003NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:38:510NoneAI Synchronization took 338,072ms at frame 52458 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:40:168None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #24274 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:43:40:406NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:40:585NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:41:088NoneAI Synchronization took 327,088ms at frame 52469 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:43:179NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:43:354NoneThe AI decision process took 2,3 seconds to be executed (0,9 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:44:042NoneAI Synchronization took 448,9432ms at frame 52478 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:45:952NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:46:121NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:46:680NoneAI Synchronization took 387,4024ms at frame 52484 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:48:591NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:48:745NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:49:291NoneAI Synchronization took 334,4176ms at frame 52494 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:51:162NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:51:328NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:51:846NoneAI Synchronization took 343,798ms at frame 52503 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:53:680NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:43:53:827NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:54:343NoneAI Synchronization took 341,5844ms at frame 52510 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:43:56:316NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:43:56:388None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:56:388None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:56:388None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:56:388None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:56:388None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:56:388None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:56:388None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:56:388None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:56:388None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:56:388None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:56:388None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:56:388None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:56:388None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:56:388None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:56:388None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:56:388None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:56:524None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Garamantes #26853 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:43:56:524NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:43:56:526None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #26880 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:43:56:528NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:43:56:528NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:43:56:534None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #26878 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:43:56:535None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #26865 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:43:56:537None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #26875 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:43:56:709NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:56:709NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:56:709NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:43:58:981NoneAI Synchronization took 359,1169ms at frame 52531 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:01:159None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_RomanEmpire #26896 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:44:01:393NoneEmpire 5 AI run took 1,3 seconds to be executed (0,1 seconds of AI processing and 1,1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:01:467NoneCan't find entity 23174 of ongoing task. Fails the task 6799.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:01:467NoneCan't find entity 24807 of ongoing task. Fails the task 6376.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:01:742None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Taino #26205 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:44:01:999NoneCan't find entity 26753 of ongoing task. Fails the task 7839.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:02:640NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:02:920None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #11151 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:44:03:443NoneThe AI decision process took 4,5 seconds to be executed (0,9 seconds of AI processing and 3,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:04:559NoneAI Synchronization took 20,405ms at frame 52692 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 2262 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:05:136None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Swahili #19642 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:44:05:690None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #19069 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:44:06:095NoneAI Synchronization took 20,8461ms at frame 52751 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 2262 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:06:132None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Swahili #19642 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:44:07:286NoneAI Synchronization took 323,4783ms at frame 52779 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:07:286NoneThe AI synchronization took 161 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
23:44:07:392None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17463 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:44:08:081NonePresentation Battle 26912: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:08:081NonePresentation Battle 26912: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=26416. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:08:081NonePresentation Battle 26912: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=26205. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:08:081NonePresentation Battle 26912: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=25575. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:08:082NonePresentation Battle 26912: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:08:082NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:08:083NoneRestorePresentationBattlePreview created ticket #214351.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:08:084NonePresentation Battle 26912: Execute action[5]: ParticipantJoined. EmpireIndex=4, Guid=24243, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:08:084None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:08:084None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:08:084NonePresentation Battle 26912: Execute action[6]: ParticipantJoined. EmpireIndex=4, Guid=26416, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:08:084None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #26416 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:08:084None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #26416 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:08:084NonePresentation Battle 26912: Execute action[7]: ParticipantJoined. EmpireIndex=4, Guid=26205, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:08:085None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #26205 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:08:085None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #26205 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:08:085NonePresentation Battle 26912: Execute action[8]: ParticipantJoined. EmpireIndex=4, Guid=25575, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:08:085None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:08:085None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:08:085NonePresentation Battle 26912: Execute action[9]: ParticipantJoined. EmpireIndex=8, Guid=23176, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:08:085None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #23176 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:08:085None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #23176 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:08:085NonePresentation Battle 26912: Execute action[10]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:08:086NonePresentation Battle 26912: Execute action[11]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:08:086NonePresentation Battle 26912: Execute action[12]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:08:086NonePresentation Battle 26912: Execute action[13]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:08:128NoneRequestRestoreAsyncOperation_Completed for ticket #214351.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:44:08:128NoneRestorePresentationBattlePreview skipped due to ended battle #26912
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:44:08:128NoneRequestAsyncOperation_Dismissed for ticket #214351.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:44:08:169NoneCan't find entity 26207 of ongoing task. Fails the task 5979.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:09:383NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:09:397None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #19636 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:44:09:688NoneThe AI decision process took 2,4 seconds to be executed (0,8 seconds of AI processing and 1,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:09:701NonePresentation Battle 27004: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:09:701NonePresentation Battle 27004: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:09:701NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:09:703NoneRestorePresentationBattlePreview created ticket #214468.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:09:703NonePresentation Battle 27004: Execute action[2]: ParticipantJoined. EmpireIndex=19, Guid=24274, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:09:703None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #24274 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:09:703None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #24274 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:44:09:703None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #24274 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:09:704NonePresentation Battle 27004: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=25520, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:09:704None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #25520 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:09:704None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Caral #25520 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:44:09:704None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #25520 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:09:704NonePresentation Battle 27004: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:09:705NonePresentation Battle 27004: Execute action[5]: ReportDeploymentZone. EmpireIndex=19, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:09:711NonePresentation Battle 27004: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:09:711NonePresentation Battle 27004: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:09:712NonePresentation Battle 27004: Execute action[8]: ContenderConfirmed. EmpireIndex=19 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:09:770NoneRequestRestoreAsyncOperation_Completed for ticket #214468.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:44:09:770NoneRestorePresentationBattlePreview skipped due to ended battle #27004
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:44:09:770NoneRequestAsyncOperation_Dismissed for ticket #214468.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:44:09:811NonePresentation Battle 27070: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:09:811NonePresentation Battle 27070: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:09:811NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:09:812NoneRestorePresentationBattlePreview created ticket #214471.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:09:812NonePresentation Battle 27070: Execute action[2]: ParticipantJoined. EmpireIndex=43, Guid=23952, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:09:815None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:09:815None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:09:815NonePresentation Battle 27070: Execute action[3]: ParticipantJoined. EmpireIndex=8, Guid=19590, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:09:815None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #19590 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:09:815None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #19590 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:09:816NonePresentation Battle 27070: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:09:816NonePresentation Battle 27070: Execute action[5]: ReportDeploymentZone. EmpireIndex=43, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:09:816NonePresentation Battle 27070: Execute action[6]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:09:816NonePresentation Battle 27070: Execute action[7]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:09:817NonePresentation Battle 27070: Execute action[8]: ContenderConfirmed. EmpireIndex=43 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:09:884NoneRequestRestoreAsyncOperation_Completed for ticket #214471.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:44:09:884NoneRestorePresentationBattlePreview skipped due to ended battle #27070
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:44:09:884NoneRequestAsyncOperation_Dismissed for ticket #214471.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:44:12:198NoneAI Synchronization took 378,5149ms at frame 52944 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:12:198NoneThe AI synchronization took 121 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
23:44:12:975NonePresentation Battle 26912: Execute action[14]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:13:151NonePresentation Battle 27131: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:13:151NonePresentation Battle 27131: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:13:151NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:152NoneRestorePresentationBattlePreview created ticket #214569.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:152NonePresentation Battle 27131: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=26727, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:13:152None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #26727 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:152None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #26727 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:152NonePresentation Battle 27131: Execute action[3]: ParticipantJoined. EmpireIndex=9, Guid=19021, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:13:152None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #19021 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:152None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #19021 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:152NonePresentation Battle 27131: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:13:153NonePresentation Battle 27131: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:13:153NonePresentation Battle 27131: Execute action[6]: ReportDeploymentZone. EmpireIndex=9, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:13:153NonePresentation Battle 27131: Execute action[7]: StartConfirmation. EmpireIndex=9 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:13:198NoneRequestRestoreAsyncOperation_Completed for ticket #214569.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:44:13:198NoneRestorePresentationBattlePreview skipped due to ended battle #27131
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:44:13:198NoneRequestAsyncOperation_Dismissed for ticket #214569.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:44:13:520NonePresentation Battle 27070: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:13:520NonePresentation Battle 26912: Execute action[15]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:13:582NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:13:710NonePresentation Battle 27070: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:13:710None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:710None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:710None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #19590 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:710None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #19590 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:710None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:710None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #19590 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711NoneReleasePresentationBattlePreview attacker #23952, defender #19590
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711NoneHidePresentationBattlePreview attacker #23952, defender #19590
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #19590 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #23952 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #19590 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711NonePresentation Battle 26912: Execute action[16]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #26416 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #26416 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #26205 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #26205 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #23176 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #23176 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #23176 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #26416 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #26205 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711NoneReleasePresentationBattlePreview attacker #24243, defender #23176
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711NoneHidePresentationBattlePreview attacker #24243, defender #23176
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #23176 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24243 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:13:711None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #23176 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:14:008NoneThe AI decision process took 1,8 seconds to be executed (0,8 seconds of AI processing and 1,0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:14:384None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #11151 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:44:15:325None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #26878 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:44:15:591NoneAI Synchronization took 345,0263ms at frame 53063 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:16:457NonePresentation Battle 27131: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:17:129NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:17:298NonePresentation Battle 27131: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:17:353NoneThe AI decision process took 1,8 seconds to be executed (0,8 seconds of AI processing and 1,0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:17:374NonePresentation Battle 27131: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:17:374None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #26727 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:17:374None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #26727 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:17:374None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #19021 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:17:374None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #19021 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:17:374None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #26727 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:17:374None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #19021 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:17:374NoneReleasePresentationBattlePreview attacker #26727, defender #19021
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:17:374NoneHidePresentationBattlePreview attacker #26727, defender #19021
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:44:17:374None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #26727 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:17:374None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #19021 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:17:374None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #26727 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:17:374None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #19021 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:18:621NoneAI Synchronization took 372,1924ms at frame 53148 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:19:947NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:20:176NoneThe AI decision process took 1,6 seconds to be executed (0,8 seconds of AI processing and 0,8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:20:983NoneAI Synchronization took 328,6636ms at frame 53186 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:21:094None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #11151 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:44:22:090NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:22:264NoneThe AI decision process took 1,3 seconds to be executed (0,8 seconds of AI processing and 0,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:23:212NoneAI Synchronization took 345,2216ms at frame 53213 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:24:520NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:24:723NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:25:305NoneAI Synchronization took 356,5639ms at frame 53228 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:26:374None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #22362 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:44:26:554NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:26:722NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:27:332NoneAI Synchronization took 381,1868ms at frame 53240 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:28:605NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:28:779NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:29:309NoneAI Synchronization took 355,3958ms at frame 53246 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:30:522NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:30:691NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:30:840NoneAI Synchronization took 37,1783ms at frame 53257 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 3815 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:31:409NoneAI Synchronization took 452,6303ms at frame 53257 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:32:739NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:32:911NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:33:470NoneAI Synchronization took 373,2892ms at frame 53270 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:34:817NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:35:002NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:35:567NoneAI Synchronization took 374,8668ms at frame 53275 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:36:812NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:36:976NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:37:472NoneAI Synchronization took 334,3553ms at frame 53281 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:38:723NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:38:888NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:39:404NoneAI Synchronization took 349,3305ms at frame 53287 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:40:630NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:40:804NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:41:350NoneAI Synchronization took 344,3ms at frame 53292 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:42:559NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:42:710NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:43:243NoneAI Synchronization took 369,3862ms at frame 53298 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:44:477NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:44:640NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:45:133NoneAI Synchronization took 326,3263ms at frame 53304 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:46:223NonePresentation Battle 27004: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:46:355NonePresentation Battle 27004: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:44:46:355None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #24274 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:46:356None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #24274 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:46:356None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #25520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:46:356None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #25520 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:46:356None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #24274 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:46:356None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #25520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:46:356NoneReleasePresentationBattlePreview attacker #24274, defender #25520
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:46:356NoneHidePresentationBattlePreview attacker #24274, defender #25520
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:44:46:356None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #24274 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:46:356None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #25520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:46:356None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #24274 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:46:356None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #25520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:44:46:392NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:46:586NoneThe AI decision process took 1,5 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:47:082NoneAI Synchronization took 337,0553ms at frame 53316 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:48:360NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:48:559NoneThe AI decision process took 1,5 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:48:724NoneAI Synchronization took 31,0159ms at frame 53322 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 9644 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:49:174NoneAI Synchronization took 383,985ms at frame 53322 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:50:428NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:50:592NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:51:127NoneAI Synchronization took 333,8707ms at frame 53329 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:52:364NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:52:525NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:53:024NoneAI Synchronization took 329,2606ms at frame 53335 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:54:282NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:54:463NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:54:971NoneAI Synchronization took 337,113ms at frame 53348 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:56:164NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:56:347NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:56:883NoneAI Synchronization took 344,2438ms at frame 53361 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:44:58:140NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:44:58:314NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:44:58:955NoneAI Synchronization took 345,5359ms at frame 53372 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:00:151NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:00:325NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:00:899NoneAI Synchronization took 359,2302ms at frame 53384 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:02:238NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:02:411NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:02:941NoneAI Synchronization took 357,9096ms at frame 53395 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:04:222NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:04:392NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:04:929NoneAI Synchronization took 361,4954ms at frame 53407 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:06:189NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:06:366NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:06:911NoneAI Synchronization took 370,003ms at frame 53419 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:08:152NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:08:334NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:08:848NoneAI Synchronization took 339,8883ms at frame 53428 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:10:073NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:10:257NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:10:772NoneAI Synchronization took 339,7336ms at frame 53434 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:11:982NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:12:141NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:12:640NoneAI Synchronization took 337,0205ms at frame 53441 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:13:916NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:14:089NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:14:587NoneAI Synchronization took 336,9413ms at frame 53447 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:15:789NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:15:972NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:16:487NoneAI Synchronization took 348,6428ms at frame 53456 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:17:759NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:17:922NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:17:962NoneAI Synchronization took 37,7266ms at frame 53465 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 2143 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:18:486NoneAI Synchronization took 315,5163ms at frame 53465 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:19:725NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:19:884NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:20:443NoneAI Synchronization took 359,5705ms at frame 53471 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:21:622NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:21:793NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:22:285NoneAI Synchronization took 333,3713ms at frame 53477 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:23:527NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:23:680NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:24:180NoneAI Synchronization took 330,1042ms at frame 53488 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:25:405NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:25:564NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:26:093NoneAI Synchronization took 355,9954ms at frame 53501 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:27:405NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:27:603NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:28:271NoneAI Synchronization took 449,2559ms at frame 53507 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:29:661NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:29:830NoneThe AI decision process took 1,6 seconds to be executed (0,9 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:30:350NoneAI Synchronization took 342,5137ms at frame 53513 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:31:738NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:31:910NoneThe AI decision process took 1,6 seconds to be executed (0,8 seconds of AI processing and 0,8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:32:446NoneAI Synchronization took 354,1455ms at frame 53528 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:33:768NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:33:934NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:34:461NoneAI Synchronization took 354,0012ms at frame 53538 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:35:751NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:35:901NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:36:423NoneAI Synchronization took 342,8664ms at frame 53544 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:37:862NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:38:049NoneThe AI decision process took 1,6 seconds to be executed (0,9 seconds of AI processing and 0,8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:38:683NoneAI Synchronization took 384,5857ms at frame 53553 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:39:964NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:40:157NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:40:677NoneAI Synchronization took 344,4994ms at frame 53559 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:41:916NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:42:092NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:42:684NoneAI Synchronization took 399,8033ms at frame 53565 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:43:973NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:44:134NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:44:652NoneAI Synchronization took 348,5353ms at frame 53580 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:45:912NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:46:081NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:46:594NoneAI Synchronization took 362,8279ms at frame 53592 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:47:874NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:48:026NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:48:557NoneAI Synchronization took 355,8334ms at frame 53597 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:49:844NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:50:016NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:50:175NoneAI Synchronization took 29,3126ms at frame 53612 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 10106 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:50:648NoneAI Synchronization took 421,294ms at frame 53612 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:51:918NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:52:108NoneThe AI decision process took 1,5 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:52:705NoneAI Synchronization took 420,4154ms at frame 53618 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:53:999NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:54:217NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:54:735NoneAI Synchronization took 351,4507ms at frame 53624 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:56:020NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:56:202NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:56:737NoneAI Synchronization took 366,6593ms at frame 53630 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:45:57:985NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:45:58:184NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:45:58:706NoneAI Synchronization took 350,8214ms at frame 53636 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:00:019NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:00:182NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:00:804NoneAI Synchronization took 429,3553ms at frame 53642 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:02:117NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:02:290NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:02:602NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:46:02:882NoneAI Synchronization took 407,3384ms at frame 53647 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:04:185NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:04:364NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:04:884NoneAI Synchronization took 353,7326ms at frame 53652 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:06:140NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:06:312NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:06:817NoneAI Synchronization took 343,7958ms at frame 53661 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:08:037NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:08:216NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:08:749NoneAI Synchronization took 375,9716ms at frame 53666 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:09:969NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:10:128NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:10:623NoneAI Synchronization took 337,249ms at frame 53672 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:11:833NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:12:030NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:12:523NoneAI Synchronization took 324,9443ms at frame 53677 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:13:736NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:13:908NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:14:397NoneAI Synchronization took 324,9575ms at frame 53685 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:15:664NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:15:835NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:16:319NoneAI Synchronization took 323,6334ms at frame 53691 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:17:526NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:17:707NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:18:197NoneAI Synchronization took 334,1399ms at frame 53697 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:19:421NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:19:598NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:20:116NoneAI Synchronization took 366,0344ms at frame 53703 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:21:313NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:21:589NoneThe AI decision process took 1,5 seconds to be executed (0,7 seconds of AI processing and 0,8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:22:133NoneAI Synchronization took 333,2119ms at frame 53713 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:23:330NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:23:491NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:23:974NoneAI Synchronization took 323,6848ms at frame 53719 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:25:412NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:25:601NoneThe AI decision process took 1,6 seconds to be executed (0,9 seconds of AI processing and 0,8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:26:284NoneAI Synchronization took 455,0913ms at frame 53725 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:27:629NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:27:801NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:28:365NoneAI Synchronization took 391,7307ms at frame 53731 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:29:602NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:29:763NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:30:261NoneAI Synchronization took 333,4055ms at frame 53737 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:31:572NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:31:738NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:32:245NoneAI Synchronization took 339,6563ms at frame 53743 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:33:425NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:33:595NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:34:107NoneAI Synchronization took 346,0449ms at frame 53749 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:35:345NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:35:508NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:36:001NoneAI Synchronization took 329,1788ms at frame 53754 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:37:219NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:37:383NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:37:885NoneAI Synchronization took 342,7048ms at frame 53759 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:39:268NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:39:483NoneThe AI decision process took 1,6 seconds to be executed (0,8 seconds of AI processing and 0,8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:40:150NoneAI Synchronization took 442,2693ms at frame 53765 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:41:418NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:41:613NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:42:130NoneAI Synchronization took 343,0076ms at frame 53771 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:43:337NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:43:528NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:44:063NoneAI Synchronization took 364,8364ms at frame 53777 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:45:404NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:45:631NoneThe AI decision process took 1,6 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:46:652NoneAI Synchronization took 653,3982ms at frame 53783 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:48:218NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:48:373NoneThe AI decision process took 1,7 seconds to be executed (1,0 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:49:157NoneAI Synchronization took 569,4856ms at frame 53788 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:50:997NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:51:196NoneThe AI decision process took 2,0 seconds to be executed (1,2 seconds of AI processing and 0,8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:51:267NoneAI Synchronization took 25,1916ms at frame 53793 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 2274 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:52:001NoneAI Synchronization took 509,5017ms at frame 53793 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:53:583NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:53:797NoneThe AI decision process took 1,8 seconds to be executed (1,0 seconds of AI processing and 0,8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:54:505NoneAI Synchronization took 492,9838ms at frame 53799 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:56:140NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:56:315NoneThe AI decision process took 1,8 seconds to be executed (1,0 seconds of AI processing and 0,8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:56:861NoneAI Synchronization took 353,7461ms at frame 53805 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:46:58:187NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:46:58:361NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:46:58:883NoneAI Synchronization took 350,7669ms at frame 53811 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:00:155NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:00:326NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:00:834NoneAI Synchronization took 348,0092ms at frame 53816 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:02:115NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:02:299NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:02:788NoneAI Synchronization took 328,2313ms at frame 53822 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:04:004NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:04:194NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:04:728NoneAI Synchronization took 333,6638ms at frame 53828 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:05:933NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:06:103NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:06:624NoneAI Synchronization took 356,8512ms at frame 53834 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:07:886NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:08:067NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:08:569NoneAI Synchronization took 343,6362ms at frame 53839 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:09:814NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:09:996NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:10:540NoneAI Synchronization took 358,8459ms at frame 53844 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:12:074NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:12:247NoneThe AI decision process took 1,7 seconds to be executed (0,8 seconds of AI processing and 0,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:12:806NoneAI Synchronization took 383,1459ms at frame 53849 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:14:269NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:14:455NoneThe AI decision process took 1,6 seconds to be executed (0,9 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:15:028NoneAI Synchronization took 342,7065ms at frame 53855 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:16:390NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:16:588NoneThe AI decision process took 1,6 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:16:647NoneAI Synchronization took 22,1969ms at frame 53860 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 2355 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:17:206NoneAI Synchronization took 406,0932ms at frame 53860 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:19:022NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:19:206NoneThe AI decision process took 2,0 seconds to be executed (1,1 seconds of AI processing and 0,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:19:775NoneAI Synchronization took 400,0104ms at frame 53866 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:21:058NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:21:219NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:21:704NoneAI Synchronization took 332,0604ms at frame 53872 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:22:995NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:23:257NoneThe AI decision process took 1,6 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:23:283NoneAI Synchronization took 24,2932ms at frame 53878 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 1969 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:23:329NoneAI Synchronization took 26,8961ms at frame 53878 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 2262 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:23:439NoneAI Synchronization took 24,5604ms at frame 53878 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 3369 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:24:113NoneAI Synchronization took 511,8761ms at frame 53878 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:25:389NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:25:577NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:26:083NoneAI Synchronization took 336,718ms at frame 53884 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:27:626NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:27:973NoneThe AI decision process took 1,9 seconds to be executed (0,9 seconds of AI processing and 0,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:28:105NoneAI Synchronization took 86,5392ms at frame 53890 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 2262 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:28:961NoneAI Synchronization took 575,4725ms at frame 53890 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:30:605NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:30:778NoneThe AI decision process took 1,8 seconds to be executed (1,0 seconds of AI processing and 0,8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:31:293NoneAI Synchronization took 352,9369ms at frame 53896 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:32:690NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:32:878NoneThe AI decision process took 1,6 seconds to be executed (0,9 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:33:474NoneAI Synchronization took 378,8385ms at frame 53902 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:34:756NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:34:907NoneThe AI decision process took 1,4 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:34:910None[Empire 9] Too many AI decisions needed (100 > 100).
Amplitude.Mercury.AI.AIController:LateUpdate()
23:47:35:105None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:35:105None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:35:105None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:35:105None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:35:105None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:35:105None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:35:105None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:35:105None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:35:105None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:35:105None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:35:105None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:35:105None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:35:105None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:35:105None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:35:105None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:35:105None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:35:265None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #27201 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:35:268None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #27199 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:35:269None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Taino #27180 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:35:271NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:47:35:273None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #27175 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:35:276None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #27190 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:35:279None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #27182 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:35:442NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:35:442NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:35:442NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:36:899NoneOn territory 219 controlled by minor {000001b7, 'Amplitude.Mercury.Simulation.MinorEmpire'}, the old major empire 2 relation was not marked as in influence zone.
Amplitude.Mercury.Simulation.MinorFactionManager:SimulationEventRaised_TerritoryCulturalInfluencerChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:37:021NoneAI Synchronization took 20,2597ms at frame 53924 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 2262 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:37:580NoneAI Synchronization took 333,8526ms at frame 53924 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:37:763None[Empire 1] No suitable tiles found to place construction Extension_Base_IncenseMaker in settlement 9808.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:47:39:229None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #27216 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:39:521NoneCan't find entity 26880 of ongoing task. Fails the task 8130.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:39:869NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:40:571None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #11151 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:40:571None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #21131 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:41:304NoneThe AI decision process took 3,7 seconds to be executed (0,8 seconds of AI processing and 2,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:41:642None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Swahili #19642 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:41:642None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Swahili #24769 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:43:004None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_EastAfrican #24779 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:43:737None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #23536 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:43:737None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Swahili #24769 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:44:377NoneAI Synchronization took 21,8072ms at frame 54151 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 2262 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:44:624None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #15381 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:45:028None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #26442 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:45:179NoneAI Synchronization took 363,8996ms at frame 54159 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:45:179NoneThe AI synchronization took 163 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
23:47:45:912None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_EastAfrican #24779 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:47:543NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:47:887NoneThe AI decision process took 2,7 seconds to be executed (0,8 seconds of AI processing and 1,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:47:948NoneAI Synchronization took 20,1846ms at frame 54240 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 2262 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:48:011NonePresentation Battle 27219: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:48:012NonePresentation Battle 27219: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=26730. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:48:012NonePresentation Battle 27219: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:48:012NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:48:018NoneAI Synchronization took 20,3463ms at frame 54242 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 3369 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:48:018NoneRestorePresentationBattlePreview created ticket #221249.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:48:019NonePresentation Battle 27219: Execute action[3]: ParticipantJoined. EmpireIndex=43, Guid=24779, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:48:019None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24779 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:48:019None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24779 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:48:019NonePresentation Battle 27219: Execute action[4]: ParticipantJoined. EmpireIndex=8, Guid=26878, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:48:019None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #26878 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:48:019None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #26878 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:48:019NonePresentation Battle 27219: Execute action[5]: ParticipantJoined. EmpireIndex=8, Guid=26730, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:48:019None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #26730 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:48:019None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #26730 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:48:020NonePresentation Battle 27219: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:48:020NonePresentation Battle 27219: Execute action[7]: ReportDeploymentZone. EmpireIndex=43, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:48:020NonePresentation Battle 27219: Execute action[8]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:48:020NonePresentation Battle 27219: Execute action[9]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:48:020NonePresentation Battle 27219: Execute action[10]: ContenderConfirmed. EmpireIndex=43 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:48:055NoneRequestRestoreAsyncOperation_Completed for ticket #221249.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:47:48:055NoneRestorePresentationBattlePreview skipped due to ended battle #27219
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:47:48:056NoneRequestAsyncOperation_Dismissed for ticket #221249.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:47:49:312NoneAI Synchronization took 681,5907ms at frame 54255 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:50:603NonePresentation Battle 27289: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:50:604NonePresentation Battle 27289: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=25575. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:50:604NonePresentation Battle 27289: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=19578. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:50:604NonePresentation Battle 27289: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:50:604NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:50:618NoneRestorePresentationBattlePreview created ticket #221344.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:50:618NonePresentation Battle 27289: Execute action[4]: ParticipantJoined. EmpireIndex=4, Guid=26416, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:50:619None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #26416 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:50:619None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #26416 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:50:619NonePresentation Battle 27289: Execute action[5]: ParticipantJoined. EmpireIndex=4, Guid=25575, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:50:619None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:50:619None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #25575 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:50:619NonePresentation Battle 27289: Execute action[6]: ParticipantJoined. EmpireIndex=4, Guid=19578, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:50:619None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #19578 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:50:619None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #19578 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:50:619NonePresentation Battle 27289: Execute action[7]: ParticipantJoined. EmpireIndex=8, Guid=23176, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:50:619None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #23176 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:50:619None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #23176 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:50:619NonePresentation Battle 27289: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:50:620NonePresentation Battle 27289: Execute action[9]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=21 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:50:620NonePresentation Battle 27289: Execute action[10]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:50:620NonePresentation Battle 27289: Execute action[11]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:50:662NoneRequestRestoreAsyncOperation_Completed for ticket #221344.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:47:50:662NoneRestorePresentationBattlePreview skipped due to ended battle #27289
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:47:50:662NoneRequestAsyncOperation_Dismissed for ticket #221344.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:47:51:581NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:47:51:631NonePresentation Battle 27379: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:51:631NonePresentation Battle 27379: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=26594. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:51:632NonePresentation Battle 27379: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=26880. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:51:632NonePresentation Battle 27379: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:51:632NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:51:632NoneRestorePresentationBattlePreview created ticket #221413.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:51:632NonePresentation Battle 27379: Execute action[4]: ParticipantJoined. EmpireIndex=8, Guid=27201, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:51:632None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #27201 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:51:632None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #27201 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:51:633NonePresentation Battle 27379: Execute action[5]: ParticipantJoined. EmpireIndex=8, Guid=26594, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:51:633None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26594 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:51:633None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26594 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:51:633NonePresentation Battle 27379: Execute action[6]: ParticipantJoined. EmpireIndex=8, Guid=26880, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:51:633None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26880 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:51:633None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26880 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:51:633NonePresentation Battle 27379: Execute action[7]: ParticipantJoined. EmpireIndex=4, Guid=26163, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:51:633None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #26163 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:51:633None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #26163 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:51:633NonePresentation Battle 27379: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:51:634NonePresentation Battle 27379: Execute action[9]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:51:634NonePresentation Battle 27379: Execute action[10]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:51:634NonePresentation Battle 27379: Execute action[11]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:51:634NonePresentation Battle 27219: Execute action[11]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:51:634NonePresentation Battle 27219: Execute action[12]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:51:634None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #26878 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:51:634None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #26878 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:51:634None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #26878 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:51:635NoneReleasePresentationBattlePreview attacker #24779, defender #26878
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:51:635NoneHidePresentationBattlePreview attacker #24779, defender #26878
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:47:51:635None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #26878 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:51:635None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #26878 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:51:678NoneRequestRestoreAsyncOperation_Completed for ticket #221413.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:47:51:678NoneRestorePresentationBattlePreview skipped due to ended battle #27379
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:47:51:678NoneRequestAsyncOperation_Dismissed for ticket #221413.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:47:51:721None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Goths #24807 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:51:767NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:52:072NoneThe AI decision process took 2,8 seconds to be executed (1,4 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:52:164None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #18614 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:52:366None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #11151 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:52:366None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #21131 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:52:933NoneAI Synchronization took 391,8684ms at frame 54356 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:53:734NonePresentation Battle 27379: Execute action[12]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:53:734NonePresentation Battle 27289: Execute action[12]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:53:809NonePresentation Battle 27379: Execute action[13]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:53:809None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #27201 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:53:810None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #27201 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:53:810None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26594 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:53:810None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26594 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:53:810None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26880 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:53:810None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26880 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:53:810None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #26163 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:53:810None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #26163 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:53:810None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #27201 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:53:810None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #26163 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:53:810None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26594 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:53:810None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26880 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:53:810NoneReleasePresentationBattlePreview attacker #27201, defender #26163
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:53:810NoneHidePresentationBattlePreview attacker #27201, defender #26163
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:47:53:810None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #27201 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:53:810None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #26163 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:53:810None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #27201 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:53:810None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #26163 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:084NoneCan't find entity 27201 of ongoing task. Fails the task 7570.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:177NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:47:54:178NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:47:54:242NonePresentation Battle 27289: Execute action[13]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:54:242NonePresentation Battle 27289: Execute action[14]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:54:243None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #26416 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:243None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #26416 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:243None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #19578 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:243None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #19578 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:243None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #26416 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:243None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #19578 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:244NoneReleasePresentationBattlePreview attacker #26416, defender #23176
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:244NoneHidePresentationBattlePreview attacker #26416, defender #23176
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:47:54:244None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #26416 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:244None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #26416 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:365NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:54:606NoneThe AI decision process took 1,7 seconds to be executed (1,0 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:54:746NonePresentation Battle 27426: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:54:746NonePresentation Battle 27426: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:54:746NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:747NoneRestorePresentationBattlePreview created ticket #221558.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:747NonePresentation Battle 27426: Execute action[2]: ParticipantJoined. EmpireIndex=43, Guid=20213, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:54:747None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #20213 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:747None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #20213 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:747NonePresentation Battle 27426: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=14155, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:54:747None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #14155 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:747None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #14155 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:748NonePresentation Battle 27426: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:54:748NonePresentation Battle 27426: Execute action[5]: ReportDeploymentZone. EmpireIndex=43, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:54:748NonePresentation Battle 27426: Execute action[6]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:54:748NonePresentation Battle 27426: Execute action[7]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:54:748None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #25174 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:748None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #25174 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:54:748NonePresentation Battle 27426: Execute action[8]: ContenderConfirmed. EmpireIndex=43 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:54:785None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #25166 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:54:786NoneRequestRestoreAsyncOperation_Completed for ticket #221558.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:47:54:786NoneRestorePresentationBattlePreview skipped due to ended battle #27426
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:47:54:786NoneRequestAsyncOperation_Dismissed for ticket #221558.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:47:54:957None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #18614 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:55:244NoneAI Synchronization took 365,9707ms at frame 54427 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:55:707NoneArmy 25575 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:47:55:807NonePresentation Battle 27457: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:55:808NonePresentation Battle 27457: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:55:808NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:55:808NoneRestorePresentationBattlePreview created ticket #221599.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:55:808NonePresentation Battle 27457: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=20366, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:55:808None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #20366 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:55:809None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #20366 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:55:809NonePresentation Battle 27457: Execute action[3]: ParticipantJoined. EmpireIndex=9, Guid=19069, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:55:809None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #19069 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:55:809None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #19069 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:55:809NonePresentation Battle 27457: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:55:810NonePresentation Battle 27457: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:55:810NonePresentation Battle 27457: Execute action[6]: ReportDeploymentZone. EmpireIndex=9, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:55:810NonePresentation Battle 27457: Execute action[7]: StartConfirmation. EmpireIndex=9 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:55:850NoneRequestRestoreAsyncOperation_Completed for ticket #221599.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:47:55:850NoneRestorePresentationBattlePreview skipped due to ended battle #27457
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:47:55:850NoneRequestAsyncOperation_Dismissed for ticket #221599.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:47:55:920NoneCan't find entity 24805 of ongoing task. Fails the task 6288.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:55:980None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #27192 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:47:56:214NonePresentation Battle 27426: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:56:253NoneArmy 23176 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:47:56:345NoneCan't find entity 26880 of ongoing task. Fails the task 8153.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:373NonePresentation Battle 27426: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:56:373None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #20213 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:373None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #20213 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:373None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #14155 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:373None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #14155 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:373None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #20213 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:374None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #14155 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:374None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #25174 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:374None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #25174 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:374NoneReleasePresentationBattlePreview attacker #20213, defender #14155
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:374NoneHidePresentationBattlePreview attacker #20213, defender #14155
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:47:56:374None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #20213 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:374None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #14155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:374None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #20213 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:374None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #14155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:591None[Empire 9] The task 12270:Build Création d'un avant-poste on [66, 11] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:620NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:56:826NoneThe AI decision process took 1,6 seconds to be executed (0,9 seconds of AI processing and 0,6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:56:941NonePresentation Battle 27508: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:56:941NonePresentation Battle 27508: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:56:942NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:942NoneRestorePresentationBattlePreview created ticket #221663.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:942NonePresentation Battle 27508: Execute action[2]: ParticipantJoined. EmpireIndex=34, Guid=24783, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:56:942None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24783 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:942None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24783 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:942NonePresentation Battle 27508: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=26727, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:56:942None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #26727 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:942None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #26727 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:943NonePresentation Battle 27508: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:56:943NonePresentation Battle 27508: Execute action[5]: ReportDeploymentZone. EmpireIndex=34, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:56:943NonePresentation Battle 27508: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:56:943NonePresentation Battle 27508: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:56:943None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #19021 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:943None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #19021 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:56:943NonePresentation Battle 27508: Execute action[8]: ContenderConfirmed. EmpireIndex=34 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:56:978NoneRequestRestoreAsyncOperation_Completed for ticket #221663.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:47:56:978NoneRestorePresentationBattlePreview skipped due to ended battle #27508
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:47:56:978NoneRequestAsyncOperation_Dismissed for ticket #221663.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:47:57:468NoneAI Synchronization took 391,8121ms at frame 54478 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:58:020NonePresentation Battle 27457: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:58:353NonePresentation Battle 27551: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:58:353NonePresentation Battle 27551: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:58:354NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:355NoneRestorePresentationBattlePreview created ticket #221712.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:355NonePresentation Battle 27551: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=26752, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:58:355None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #26752 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:355None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #26752 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:355NonePresentation Battle 27551: Execute action[3]: ParticipantJoined. EmpireIndex=8, Guid=4351, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:58:355None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #4351 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:355None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #4351 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:355NonePresentation Battle 27551: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:58:356NonePresentation Battle 27551: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:58:356NonePresentation Battle 27551: Execute action[6]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:58:356NonePresentation Battle 27551: Execute action[7]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:58:356NonePresentation Battle 27508: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:58:398NoneRequestRestoreAsyncOperation_Completed for ticket #221712.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:47:58:399NoneRestorePresentationBattlePreview skipped due to ended battle #27551
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:47:58:399NoneRequestAsyncOperation_Dismissed for ticket #221712.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:47:58:530NonePresentation Battle 27508: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:58:530None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24783 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:530None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24783 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:530None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #26727 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:530None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #26727 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:530None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24783 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:530None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #26727 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:531None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #19021 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:531None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #19021 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:531NoneReleasePresentationBattlePreview attacker #24783, defender #26727
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:531NoneHidePresentationBattlePreview attacker #24783, defender #26727
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:47:58:531None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24783 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:531None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #26727 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:531None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #24783 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:531None[Preview] PresentationArmy LandUnit_Era3_HolyRomanEmpire_TeutonicKnights #26727 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:58:872NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:47:59:050NonePresentation Battle 27457: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:59:091NoneThe AI decision process took 1,6 seconds to be executed (0,8 seconds of AI processing and 0,8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:47:59:130NonePresentation Battle 27457: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:47:59:130None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #20366 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:59:130None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #20366 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:59:130None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #19069 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:59:131None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #19069 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:59:131None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #20366 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:59:131None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #19069 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:59:131NoneReleasePresentationBattlePreview attacker #20366, defender #19069
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:59:131NoneHidePresentationBattlePreview attacker #20366, defender #19069
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:47:59:131None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #20366 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:59:131None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #19069 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:59:131None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #20366 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:59:131None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #19069 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:47:59:604NoneAI Synchronization took 22,0538ms at frame 54526 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 2274 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:47:59:734NoneAI Synchronization took 25,8293ms at frame 54527 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 4661 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:00:400NoneAI Synchronization took 353,4477ms at frame 54532 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:01:342NonePresentation Battle 27551: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:48:01:948NonePresentation Battle 27551: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:48:02:142NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:02:175NonePresentation Battle 27551: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:48:02:175None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #26752 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:02:176None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #26752 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:02:176None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #4351 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:02:176None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #4351 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:02:176None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #26752 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:02:176None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #4351 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:02:176NoneReleasePresentationBattlePreview attacker #26752, defender #4351
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:02:176NoneHidePresentationBattlePreview attacker #26752, defender #4351
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:48:02:176None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #26752 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:02:176None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #4351 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:02:176None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #26752 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:02:176None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #4351 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:02:334NoneThe AI decision process took 1,9 seconds to be executed (1,0 seconds of AI processing and 1,0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:03:156NoneAI Synchronization took 555,2179ms at frame 54570 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:05:047NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:05:063NonePresentation Battle 27581: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:48:05:063NonePresentation Battle 27581: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=26753. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:48:05:063NonePresentation Battle 27581: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=8. ParticipantGuid=26875. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:48:05:063NonePresentation Battle 27581: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:48:05:063NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:05:065NoneRestorePresentationBattlePreview created ticket #221916.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:05:065NonePresentation Battle 27581: Execute action[4]: ParticipantJoined. EmpireIndex=8, Guid=26594, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:48:05:065None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26594 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:05:065None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26594 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:05:066NonePresentation Battle 27581: Execute action[5]: ParticipantJoined. EmpireIndex=8, Guid=26753, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:48:05:066None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26753 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:05:066None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26753 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:05:066NonePresentation Battle 27581: Execute action[6]: ParticipantJoined. EmpireIndex=8, Guid=26875, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:48:05:066None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26875 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:05:066None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26875 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:05:066NonePresentation Battle 27581: Execute action[7]: ParticipantJoined. EmpireIndex=4, Guid=26163, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:48:05:066None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #26163 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:05:066None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #26163 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:05:066NonePresentation Battle 27581: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:48:05:067NonePresentation Battle 27581: Execute action[9]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:48:05:067NonePresentation Battle 27581: Execute action[10]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:48:05:067NonePresentation Battle 27581: Execute action[11]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:48:05:103NoneRequestRestoreAsyncOperation_Completed for ticket #221916.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:48:05:103NoneRestorePresentationBattlePreview skipped due to ended battle #27581
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:48:05:103NoneRequestAsyncOperation_Dismissed for ticket #221916.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:48:05:226NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:05:738NoneAI Synchronization took 356,2975ms at frame 54594 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:06:465NonePresentation Battle 27581: Execute action[12]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:48:07:617NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:48:07:681NonePresentation Battle 27581: Execute action[13]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:48:07:681NonePresentation Battle 27581: Execute action[14]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:48:07:681None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26594 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:07:681None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26594 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:07:681None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26753 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:07:681None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26753 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:07:681None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26875 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:07:681None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26875 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:07:681None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26594 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:07:681None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26753 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:07:681None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26875 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:07:681NoneReleasePresentationBattlePreview attacker #26594, defender #26163
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:07:681NoneHidePresentationBattlePreview attacker #26594, defender #26163
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:48:07:681None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26594 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:07:681None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #26594 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:07:705NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:07:885NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:08:484NoneAI Synchronization took 386,5823ms at frame 54618 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:08:985NoneArmy 26163 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:48:10:257NoneCan't find entity 26594 of ongoing task. Fails the task 8087.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:48:10:434NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:10:592NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:10:648NoneAI Synchronization took 24,4ms at frame 54636 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 2262 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:11:274NoneAI Synchronization took 414,9411ms at frame 54636 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:12:931NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:13:380NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:13:559NoneThe AI decision process took 2,3 seconds to be executed (0,9 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:14:121NoneAI Synchronization took 363,9884ms at frame 54653 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:16:101NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:16:284NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:16:819NoneAI Synchronization took 370,3128ms at frame 54662 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:18:539NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:18:963NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:19:191NoneThe AI decision process took 2,4 seconds to be executed (0,9 seconds of AI processing and 1,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:19:365NoneAI Synchronization took 22,7152ms at frame 54671 (entities created: 0 deleted: 0 synchronized: 3 last entity synchronized: 2798 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:19:959NoneAI Synchronization took 374,8897ms at frame 54671 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:21:834NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:22:016NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:22:550NoneAI Synchronization took 356,1773ms at frame 54677 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:24:306NoneEmpire 5 AI run took 1,1 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:24:755NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:24:941NoneThe AI decision process took 2,4 seconds to be executed (0,9 seconds of AI processing and 1,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:25:573NoneAI Synchronization took 406,7336ms at frame 54683 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:27:532NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:27:696NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:28:300NoneAI Synchronization took 383,3335ms at frame 54689 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:30:275NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:30:435NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:31:026NoneAI Synchronization took 409,0254ms at frame 54695 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:33:081NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:33:285NoneThe AI decision process took 2,3 seconds to be executed (1,0 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:34:000NoneAI Synchronization took 512,7506ms at frame 54700 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:35:640NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:36:101NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:36:278NoneThe AI decision process took 2,3 seconds to be executed (0,9 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:36:837NoneAI Synchronization took 366,7084ms at frame 54706 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:38:839NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:39:012NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:39:560NoneAI Synchronization took 359,9934ms at frame 54712 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:41:485NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:41:653NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:42:293NoneAI Synchronization took 426,5294ms at frame 54717 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:44:216NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:44:389NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:44:926NoneAI Synchronization took 358,0575ms at frame 54723 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:46:822NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:47:000NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:47:510NoneAI Synchronization took 345,9689ms at frame 54729 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:49:131NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:49:530NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:49:725NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:50:225NoneAI Synchronization took 326,2141ms at frame 54735 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:52:032NoneEmpire 5 AI run took 1,1 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:52:417NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:52:589NoneThe AI decision process took 2,4 seconds to be executed (0,9 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:53:081NoneAI Synchronization took 323,1275ms at frame 54740 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:54:909NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:55:086NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:55:617NoneAI Synchronization took 342,1688ms at frame 54746 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:48:57:479NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:48:57:650NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:48:58:228NoneAI Synchronization took 423,347ms at frame 54752 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:00:131NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:00:305NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:00:983NoneAI Synchronization took 500,2908ms at frame 54758 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:02:874NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:03:058NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:03:596NoneAI Synchronization took 351,1595ms at frame 54764 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:05:470NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:05:652NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:06:166NoneAI Synchronization took 342,3801ms at frame 54770 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:08:011NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:08:179NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:08:689NoneAI Synchronization took 341,4857ms at frame 54775 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:10:493NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:10:686NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:11:364NoneAI Synchronization took 479,0746ms at frame 54781 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:13:373NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:13:542NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:14:072NoneAI Synchronization took 358,6023ms at frame 54787 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:15:859NoneEmpire 5 AI run took 1,1 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:16:254NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:16:419NoneThe AI decision process took 2,3 seconds to be executed (0,9 seconds of AI processing and 1,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:16:952NoneAI Synchronization took 372,0901ms at frame 54793 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:19:043NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:19:245NoneThe AI decision process took 2,3 seconds to be executed (1,0 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:19:864NoneAI Synchronization took 407,3958ms at frame 54799 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:21:578NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:22:039NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:22:210NoneThe AI decision process took 2,3 seconds to be executed (1,0 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:22:827NoneAI Synchronization took 448,6239ms at frame 54805 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:24:889NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:25:075NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:25:620NoneAI Synchronization took 358,7392ms at frame 54811 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:27:522NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:27:772NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:28:338NoneAI Synchronization took 345,3566ms at frame 54817 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:30:126NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:30:294NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:30:892NoneAI Synchronization took 413,3089ms at frame 54822 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:32:780NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:32:972NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:33:507NoneAI Synchronization took 355,3915ms at frame 54828 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:35:377NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:35:542NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:36:077NoneAI Synchronization took 354,736ms at frame 54834 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:37:991NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:38:165NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:38:706NoneAI Synchronization took 368,1858ms at frame 54840 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:40:597NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:40:798NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:41:327NoneAI Synchronization took 356,8823ms at frame 54846 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:43:198NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:43:349NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:44:092NoneAI Synchronization took 508,3606ms at frame 54852 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:45:940NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:46:104NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:46:597NoneAI Synchronization took 335,2119ms at frame 54858 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:48:503NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:48:681NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:49:213NoneAI Synchronization took 361,39ms at frame 54864 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:51:111NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:51:283NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:51:774NoneAI Synchronization took 324,999ms at frame 54870 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:53:739NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:53:916NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:54:459NoneAI Synchronization took 366,7529ms at frame 54876 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:56:276NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:56:463NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:56:980NoneAI Synchronization took 337,0052ms at frame 54882 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:49:58:791NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:49:58:977NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:59:497NoneAI Synchronization took 351,6016ms at frame 54888 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:01:523NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:01:696NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:02:213NoneAI Synchronization took 341,774ms at frame 54894 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:04:212NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:04:380NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:04:920NoneAI Synchronization took 367,4763ms at frame 54899 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:06:804NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:06:985NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:07:500NoneAI Synchronization took 336,8451ms at frame 54905 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:09:489NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:09:661NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:10:164NoneAI Synchronization took 359,5214ms at frame 54911 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:12:051NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:12:238NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:12:945NoneAI Synchronization took 503,9733ms at frame 54917 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:15:009NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:15:191NoneThe AI decision process took 2,2 seconds to be executed (1,0 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:15:825NoneAI Synchronization took 454,0087ms at frame 54922 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:17:758NoneEmpire 5 AI run took 1,2 seconds to be executed (0,4 seconds of AI processing and 0,8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:18:183NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:18:355NoneThe AI decision process took 2,5 seconds to be executed (1,2 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:18:875NoneAI Synchronization took 358,0134ms at frame 54928 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:20:792NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:20:954NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:21:451NoneAI Synchronization took 337,6149ms at frame 54934 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:22:773NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:50:23:318NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:23:491NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:24:037NoneAI Synchronization took 364,4213ms at frame 54942 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:24:648NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:24:650NoneCreatePresentationBattlePreview attacker #12107, defender #17463, ticketnumber #224996.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:24:708NoneRequestAsyncOperation_Completed for ticket #224996.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:50:24:708NonePreparePresentationBattlePreview attacker #12107, defender #17463, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:50:24:709NoneRequestAsyncOperation_Dismissed for ticket #224996.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:50:25:221NoneDisplayPresentationBattlePreview attacker 12107, defender 17463
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:50:25:221None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:221None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12107 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:25:222None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:222None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:222None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17463 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:25:222None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:222None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:222None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #15364 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:25:222None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:222None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:222None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #25523 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:25:222None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:222None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:222None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #24773 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:25:222None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:222None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:222None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #25546 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:25:222None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:260None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17467 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:25:397NonePreview Loading completed attacker 12107, defender 17463
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:50:25:899NoneKeepPresentationBattlePreviewDefenders for ticket #224996 with current ticket #224996.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:50:25:899NoneLockPresentationBattlePreview attacker #12107, defender #17463, battlePreviewId 224996
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:50:25:899NoneHidePresentationBattlePreview attacker #12107, defender #17463
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:50:25:899None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:899None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:899None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:899None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:899None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:899None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:899None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:899None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:899None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:899None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:899None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:899None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:25:899None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #12109 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:25:899None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #12108 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:25:899None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #15369 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:25:900None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12111 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:25:900None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12110 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:25:900None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17464 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:25:907NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:25:939None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17463 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:25:939None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #24773 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:25:939None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #25546 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:26:011NonePresentation Battle 27616: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:26:012NonePresentation Battle 27616: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=11. ParticipantGuid=24773. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:26:012NonePresentation Battle 27616: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=15364. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:26:012NonePresentation Battle 27616: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=25523. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:26:012NonePresentation Battle 27616: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=11. ParticipantGuid=25546. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:26:012NonePresentation Battle 27616: Execute action[5]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:26:012NonePresentation Battle 27616: Execute action[6]: ParticipantJoined. EmpireIndex=0, Guid=12107, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:26:013None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:26:013None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12107 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:26:013None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:26:014NonePresentation Battle 27616: Execute action[7]: ParticipantJoined. EmpireIndex=0, Guid=15364, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:26:014None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:26:014None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #15364 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:26:014None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:26:014NonePresentation Battle 27616: Execute action[8]: ParticipantJoined. EmpireIndex=0, Guid=25523, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:26:014None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:26:014None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #25523 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:26:014None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:26:014NonePresentation Battle 27616: Execute action[9]: ParticipantJoined. EmpireIndex=11, Guid=17463, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:26:014None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:26:014None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #17463 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:26:014NonePresentation Battle 27616: Execute action[10]: ParticipantJoined. EmpireIndex=11, Guid=24773, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:26:014None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:26:014None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:26:014NonePresentation Battle 27616: Execute action[11]: ParticipantJoined. EmpireIndex=11, Guid=25546, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:26:014None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:26:014None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:26:014NonePresentation Battle 27616: Execute action[12]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:26:015NonePresentation Battle 27616: Execute action[13]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=17 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:26:024NonePresentation Battle 27616: Execute action[14]: ReportDeploymentZone. EmpireIndex=11, Group=Defender, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:26:024NonePresentation Battle 27616: Execute action[15]: StartConfirmation. EmpireIndex=11 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:26:077NonePresentation Battle 27616: Execute action[16]: ContenderConfirmed. EmpireIndex=11 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:26:088NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:26:643NoneAI Synchronization took 361,3489ms at frame 54951 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:28:369NoneEmpire 5 AI run took 1,1 seconds to be executed (0,2 seconds of AI processing and 0,8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:28:912NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:29:122NoneThe AI decision process took 2,5 seconds to be executed (1,0 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:29:330NonePresentation Battle 27616: Execute action[17]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:29:330NonePresentation Battle 27616: Execute action[18]: StartDeployment (initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:29:330NonePresentation Battle 27616: Execute action[19]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=12107, ParticipantGroup=Attacker, unitCount=5 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:29:335NonePresentation Battle 27616: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:29:519NonePresentation Battle 27616: Execute action[20]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=15364, ParticipantGroup=Attacker, unitCount=4 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:29:524NonePresentation Battle 27616: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:29:599NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:50:29:631NonePresentation Battle 27616: Execute action[21]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=25523, ParticipantGroup=Attacker, unitCount=2 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:29:635NonePresentation Battle 27616: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:29:635NonePresentation Battle 27616: Execute action[22]: ParticipantUnitCreation. EmpireIndex=11, ParticipantGuid=17463, ParticipantGroup=Defender, unitCount=2 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:29:636NonePresentation Battle 27616: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:29:670None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #27618 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:29:670NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:50:29:671None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #27617 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:50:29:702NonePresentation Battle 27616: Execute action[23]: ParticipantUnitCreation. EmpireIndex=11, ParticipantGuid=24773, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:29:703NonePresentation Battle 27616: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:29:703NonePresentation Battle 27616: Execute action[24]: ParticipantUnitCreation. EmpireIndex=11, ParticipantGuid=25546, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:29:703NonePresentation Battle 27616: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:29:703NonePresentation Battle 27616: Execute action[25]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:29:703NonePresentation Battle 27616: Execute action[26]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:29:854NoneAI Synchronization took 345,5181ms at frame 54960 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:29:996NonePresentation Battle 27616: Execute action[27]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:30:278NonePresentation Battle 27616: Execute action[28]: EndUnstack. EmpireIndex=11. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:30:278NonePresentation Battle 27616: Execute action[29]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:30:383NonePresentation Battle 27616: Execute action[30]: ParticipantDeployed (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:30:384None[Preview] PresentationArmy PresentationArmy #6504 of empire 11 #12107 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:30:384None[Preview] PresentationArmy PresentationArmy #17463 of empire 11 #17463 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:30:384None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:30:384None[Preview] PresentationArmy PresentationArmy #15364 of empire 45 #15364 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:30:384None[Preview] PresentationArmy PresentationArmy #25523 of empire 0 #25523 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:30:384None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:50:30:385NonePresentation Battle 27616: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:30:385NonePresentation Battle 27616: Execute action[31]: EndDeployment. EmpireIndex=11. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:30:386NonePresentation Battle 27616: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:31:691NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:31:866NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:32:448NoneAI Synchronization took 401,3956ms at frame 54976 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:34:375NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:34:554NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:35:107NoneAI Synchronization took 363,6879ms at frame 54982 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:37:027NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:37:230NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:37:730NoneAI Synchronization took 343,9291ms at frame 54988 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:39:647NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:39:826NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:39:826NonePresentation Battle 27616: Execute action[32]: UnitTeleport. EmpireIndex=0. UnitGuid=27621, DestTile=[2, 7]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:39:826NonePresentation Battle 27616: Execute action[33]: UnitTeleport. EmpireIndex=0. UnitGuid=27687, DestTile=[1, 11]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:40:339NoneAI Synchronization took 336,6665ms at frame 54997 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:42:183NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:42:344NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:42:863NoneAI Synchronization took 342,0433ms at frame 55003 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:44:660NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:44:812NoneThe AI decision process took 1,9 seconds to be executed (0,8 seconds of AI processing and 1,1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:45:346NoneAI Synchronization took 375,1653ms at frame 55009 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:46:860NonePresentation Battle 27616: Execute action[34]: UnitTeleport. EmpireIndex=0. UnitGuid=27620, DestTile=[3, 8]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:46:860NonePresentation Battle 27616: Execute action[35]: UnitTeleport. EmpireIndex=0. UnitGuid=27686, DestTile=[2, 10]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:47:159NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:47:314NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:47:852NoneAI Synchronization took 362,2592ms at frame 55018 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:49:690NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:49:862NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:49:973NonePresentation Battle 27616: Execute action[36]: UnitTeleport. EmpireIndex=0. UnitGuid=27689, DestTile=[3, 10]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:49:973NonePresentation Battle 27616: Execute action[37]: UnitTeleport. EmpireIndex=0. UnitGuid=27688, DestTile=[2, 11]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:50:50:425NoneAI Synchronization took 362,579ms at frame 55027 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:52:262NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:52:454NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:52:992NoneAI Synchronization took 361,8453ms at frame 55033 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:54:790NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:54:965NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:55:477NoneAI Synchronization took 338,3452ms at frame 55039 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:50:57:356NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:50:57:561NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:50:58:087NoneAI Synchronization took 365,1722ms at frame 55045 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:00:025NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:00:199NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:00:844NoneAI Synchronization took 439,095ms at frame 55051 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:01:006NonePresentation Battle 27616: Execute action[38]: UnitTeleport. EmpireIndex=0. UnitGuid=27689, DestTile=[2, 8]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:01:007NonePresentation Battle 27616: Execute action[39]: UnitTeleport. EmpireIndex=0. UnitGuid=27685, DestTile=[3, 10]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:02:952NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:03:113NoneThe AI decision process took 2,3 seconds to be executed (1,0 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:03:647NoneAI Synchronization took 357,6711ms at frame 55060 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:05:604NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:05:776NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:06:003NonePresentation Battle 27616: Execute action[40]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:06:003NonePresentation Battle 27616: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:06:004NonePresentation Battle 27616: Execute action[41]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:06:004None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17467 visual status as Hidden (previous visual status: OpponentDeployment)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:51:06:004None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #17464 visual status as Hidden (previous visual status: OpponentDeployment)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:51:06:138NonePresentation Battle 27616: Execute action[42]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:06:138NonePresentation Battle 27616: Execute action[43]: ParticipantUnitCreation. EmpireIndex=11, ParticipantGuid=15381, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:06:140NonePresentation Battle 27616: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:06:141NonePresentation Battle 27616: Execute action[44]: AdditionalParticipantJoined. EmpireIndex=11. ParticipantGuid=15381. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:06:141None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:141None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:141NonePresentation Battle 27616: Execute action[45]: ParticipantUnitCreation. EmpireIndex=11, ParticipantGuid=18614, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:06:142NonePresentation Battle 27616: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:06:142NonePresentation Battle 27616: Execute action[46]: AdditionalParticipantJoined. EmpireIndex=11. ParticipantGuid=18614. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:06:142None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:142None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:142NonePresentation Battle 27616: Execute action[47]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=17 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:06:142NonePresentation Battle 27616: Execute action[48]: ReportDeploymentZone. EmpireIndex=11, Group=Defender, deploymentTileCount=40 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:06:142NonePresentation Battle 27616: Execute action[49]: BattleGrown. MaximumRoundCount=18 (initialActionType: BattleGrown)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:06:142None[Preview] PresentationArmy PresentationArmy #6504 of empire 11 #12107 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:142None[Preview] PresentationArmy PresentationArmy #17463 of empire 11 #17463 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:142None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:143None[Preview] PresentationArmy PresentationArmy #15364 of empire 45 #15364 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:143None[Preview] PresentationArmy PresentationArmy #25523 of empire 0 #25523 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:143None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:143None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:143None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:143NonePresentation Battle 27616: Execute action[50]: NewRound. Round=0. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:06:144NonePresentation Battle 27616: Execute action[51]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:06:144NoneReleasePresentationBattlePreview attacker #12107, defender #17463
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:144None[Preview] PresentationArmy PresentationArmy #6504 of empire 11 #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:144None[Preview] PresentationArmy PresentationArmy #17463 of empire 11 #17463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:145None[Preview] PresentationArmy PresentationArmy #15364 of empire 45 #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:145None[Preview] PresentationArmy PresentationArmy #25523 of empire 0 #25523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:145None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:145None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:06:148NonePresentation Battle 27616: Execute action[51]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:06:618NoneAI Synchronization took 350,681ms at frame 55072 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:08:513NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:08:683NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:09:199NoneAI Synchronization took 341,0419ms at frame 55078 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:11:026NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:11:204NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:11:706NoneAI Synchronization took 330,1769ms at frame 55084 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:12:094NonePresentation Battle 27616: Execute action[52]: UnitAttack. EmpireIndex=0. Attacker=27623 (health=1.00), Defender=27617 (health=0.46). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:12:095NonePresentation Battle 27616: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:12:943None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7754 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:13:010None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7750 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:13:047None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7753 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:13:182None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7756 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:13:183None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7749 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:13:217None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7751 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:13:280None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7757 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:13:512NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:13:598None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7755 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:13:665NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:13:666None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7752 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:14:195NoneAI Synchronization took 364,7235ms at frame 55093 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:14:908NonePresentation Battle 27616: Execute action[53]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:14:908NonePresentation Battle 27616: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=11, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:16:007NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:16:213NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:16:712NoneAI Synchronization took 340,383ms at frame 55103 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:16:834NonePresentation Battle 27616: Execute action[55]: UnitAttack. EmpireIndex=0. Attacker=27687 (health=1.00), Defender=27618 (health=0.01). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:16:835NonePresentation Battle 27616: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:17:570None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7789 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:17:609None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7788 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:17:648None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7791 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:17:684None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7786 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:17:919None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7790 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:18:065None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7793 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:18:102None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7787 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:18:270None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7785 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:18:495None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7792 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:18:547NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:18:730NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:19:250NoneAI Synchronization took 330,0339ms at frame 55111 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:19:532NonePresentation Battle 27616: Execute action[56]: UnitAttack. EmpireIndex=0. Attacker=27686 (health=1.00), Defender=27618 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:19:533NonePresentation Battle 27616: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:19:730NonePresentation Battle 27616: Execute action[57]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:19:730NonePresentation Battle 27616: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=11, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:21:168NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:21:345NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:21:838NoneAI Synchronization took 334,3316ms at frame 55124 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:22:193None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7795 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:22:292None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7801 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:22:353None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7796 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:22:521None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7802 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:22:691None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7800 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:22:790None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7799 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:22:790None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7798 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:22:790None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7797 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:22:821None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7794 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:23:672NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:23:841NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:24:151NonePresentation Battle 27616: Execute action[59]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:24:151NonePresentation Battle 27616: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=11, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:24:594NoneAI Synchronization took 342,8795ms at frame 55135 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:26:372NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:26:524NoneThe AI decision process took 1,9 seconds to be executed (0,8 seconds of AI processing and 1,1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:27:038NoneAI Synchronization took 348,1101ms at frame 55141 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:28:919NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:29:044NonePresentation Battle 27616: Execute action[61]: UnitAttack. EmpireIndex=0. Attacker=27688 (health=0.80), Defender=27617 (health=0.31). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:29:044NonePresentation Battle 27616: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:29:116NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:29:616NoneAI Synchronization took 344,208ms at frame 55149 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:29:941None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7782 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:29:973None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7778 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:30:165None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7777 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:30:294None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7783 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:30:399None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7780 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:30:476None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7784 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:30:657None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7781 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:30:692None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7779 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:51:31:586NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:31:643NonePresentation Battle 27616: Execute action[62]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:31:643NonePresentation Battle 27616: Execute action[63]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=11, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:31:762NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:32:328NoneAI Synchronization took 386,9846ms at frame 55160 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:33:244NonePresentation Battle 27616: Execute action[64]: UnitMove. EmpireIndex=0. UnitGuid=27690, DestTile=[4, 9]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:33:244NonePresentation Battle 27616: Execute action[64]: UnitGoto. EmpireIndex=0. UnitGuid=27690, DestTile=[4, 9]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:33:245NonePresentation Battle 27616: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:34:308NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:34:482NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:35:042NoneAI Synchronization took 373,4846ms at frame 55169 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:36:164NonePresentation Battle 27616: Execute action[65]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:36:848NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:37:051NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:37:267NonePresentation Battle 27616: Execute action[66]: UnitMove. EmpireIndex=0. UnitGuid=27685, DestTile=[3, 9]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:37:267NonePresentation Battle 27616: Execute action[66]: UnitGoto. EmpireIndex=0. UnitGuid=27685, DestTile=[3, 9]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:37:268NonePresentation Battle 27616: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:37:730NoneAI Synchronization took 363,8537ms at frame 55182 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:39:582NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:39:745NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:40:282NoneAI Synchronization took 376,6229ms at frame 55188 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:40:451NonePresentation Battle 27616: Execute action[67]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:41:150NonePresentation Battle 27616: Execute action[68]: UnitMove. EmpireIndex=0. UnitGuid=27621, DestTile=[2, 6]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:41:150NonePresentation Battle 27616: Execute action[68]: UnitGoto. EmpireIndex=0. UnitGuid=27621, DestTile=[2, 6]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:41:151NonePresentation Battle 27616: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:42:137NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:42:319NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:42:834NoneAI Synchronization took 351,916ms at frame 55201 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:44:067NonePresentation Battle 27616: Execute action[69]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:44:684NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:44:874NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:45:407NoneAI Synchronization took 360,1339ms at frame 55210 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:47:315NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:47:481NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:47:980NoneAI Synchronization took 333,5048ms at frame 55216 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:48:098NonePresentation Battle 27616: Execute action[70]: UnitAttack. EmpireIndex=0. Attacker=27622 (health=0.37), Defender=27617 (health=0.20). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:48:099NonePresentation Battle 27616: Execute action[70]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:48:837None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era2_AksumiteEmpire_Common_Swordsmen_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:51:49:806NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:49:995NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:50:505NoneAI Synchronization took 328,1481ms at frame 55225 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:52:382NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:52:555NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:53:077NoneAI Synchronization took 347,0416ms at frame 55231 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:53:248NonePresentation Battle 27616: Execute action[71]: UnitAttack. EmpireIndex=0. Attacker=27689 (health=0.83), Defender=27617 (health=0.03). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:53:249NonePresentation Battle 27616: Execute action[71]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:53:249NonePresentation Battle 27616: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:53:249NonePresentation Battle 27616: Execute action[73]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=11, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:54:881NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:55:065NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:55:565NoneAI Synchronization took 332,7848ms at frame 55242 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:56:537NonePresentation Battle 27616: Execute action[74]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:56:538NonePresentation Battle 27616: Execute action[75]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=11, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:56:932NonePresentation Battle 27616: Execute action[76]: UnitMoveAndAttack. EmpireIndex=0. Attacker=27620, DestTile=[0, 9]/[0, 9] (health=0.84), Defender =27617 (health =0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:56:932NonePresentation Battle 27616: Execute action[76]: UnitMove. EmpireIndex=0. UnitGuid=27620, DestTile=[0, 9]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:56:933NonePresentation Battle 27616: Execute action[76]: UnitGoto. EmpireIndex=0. UnitGuid=27620, DestTile=[2, 8]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:56:933NonePresentation Battle 27616: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:56:933NonePresentation Battle 27616: Execute action[76]: UnitGoto. EmpireIndex=0. UnitGuid=27620, DestTile=[1, 9]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:56:934NonePresentation Battle 27616: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:56:934NonePresentation Battle 27616: Execute action[76]: UnitGoto. EmpireIndex=0. UnitGuid=27620, DestTile=[0, 9]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:56:934NonePresentation Battle 27616: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:56:934NonePresentation Battle 27616: Execute action[76]: UnitAttack. EmpireIndex=0. Attacker=27620 (health=0.84), Defender=27617 (health=0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:56:935NonePresentation Battle 27616: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:56:935NonePresentation Battle 27616: Execute action[77]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:51:57:373NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:51:57:548NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:51:58:086NoneAI Synchronization took 350,445ms at frame 55258 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:51:59:922NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:00:090NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:00:603NoneAI Synchronization took 352,1349ms at frame 55264 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:02:510NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:02:688NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:03:296NoneAI Synchronization took 403,9925ms at frame 55270 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:05:273NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:05:473NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:05:987NoneAI Synchronization took 346,3703ms at frame 55276 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:07:794NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:07:809NonePresentation Battle 27616: Execute action[78]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:809NonePresentation Battle 27616: Execute action[79]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=11, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:809NonePresentation Battle 27616: Execute action[80]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:810NonePresentation Battle 27616: Execute action[80]: UnitMove. EmpireIndex=0. UnitGuid=27619, DestTile=[2, 8]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:810NonePresentation Battle 27616: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=27619, DestTile=[2, 8]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:810NonePresentation Battle 27616: Execute action[80]: UnitMove. EmpireIndex=0. UnitGuid=27620, DestTile=[2, 8]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:810NonePresentation Battle 27616: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=27620, DestTile=[1, 9]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:810NonePresentation Battle 27616: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=27620, DestTile=[2, 8]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:810NonePresentation Battle 27616: Execute action[80]: UnitMove. EmpireIndex=0. UnitGuid=27621, DestTile=[2, 8]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:810NonePresentation Battle 27616: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=27621, DestTile=[2, 7]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:810NonePresentation Battle 27616: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=27621, DestTile=[2, 8]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:810NonePresentation Battle 27616: Execute action[80]: UnitMove. EmpireIndex=0. UnitGuid=27622, DestTile=[2, 8]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:810NonePresentation Battle 27616: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=27622, DestTile=[2, 8]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:811NonePresentation Battle 27616: Execute action[80]: UnitMove. EmpireIndex=0. UnitGuid=27623, DestTile=[2, 8]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:811NonePresentation Battle 27616: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=27623, DestTile=[2, 8]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:811NonePresentation Battle 27616: Execute action[80]: UnitMove. EmpireIndex=0. UnitGuid=27685, DestTile=[2, 9]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:811NonePresentation Battle 27616: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=27685, DestTile=[2, 9]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:811NonePresentation Battle 27616: Execute action[80]: UnitMove. EmpireIndex=0. UnitGuid=27686, DestTile=[2, 9]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:811NonePresentation Battle 27616: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=27686, DestTile=[2, 9]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:811NonePresentation Battle 27616: Execute action[80]: UnitMove. EmpireIndex=0. UnitGuid=27687, DestTile=[2, 9]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:812NonePresentation Battle 27616: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=27687, DestTile=[2, 10]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:812NonePresentation Battle 27616: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=27687, DestTile=[2, 9]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:812NonePresentation Battle 27616: Execute action[80]: UnitMove. EmpireIndex=0. UnitGuid=27688, DestTile=[2, 9]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:812NonePresentation Battle 27616: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=27688, DestTile=[2, 10]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:812NonePresentation Battle 27616: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=27688, DestTile=[2, 9]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:812NonePresentation Battle 27616: Execute action[80]: UnitMove. EmpireIndex=0. UnitGuid=27689, DestTile=[3, 9]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:812NonePresentation Battle 27616: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=27689, DestTile=[3, 8]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:812NonePresentation Battle 27616: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=27689, DestTile=[3, 9]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:813NonePresentation Battle 27616: Execute action[80]: UnitMove. EmpireIndex=0. UnitGuid=27690, DestTile=[3, 9]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:813NonePresentation Battle 27616: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=27690, DestTile=[3, 9]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:813NonePresentation Battle 27616: Execute action[81]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:860NonePresentation Battle 27616: Execute action[82]: UnitMove. EmpireIndex=0. UnitGuid=27619, DestTile=[0, 8]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:861NonePresentation Battle 27616: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=27619, DestTile=[1, 8]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:862NonePresentation Battle 27616: Execute action[82]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:862NonePresentation Battle 27616: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=27619, DestTile=[0, 8]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:862NonePresentation Battle 27616: Execute action[82]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:994NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:07:997NonePresentation Battle 27616: Execute action[83]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:07:997None[Preview] PresentationArmy PresentationArmy #6504 of empire 11 #12107 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:07:997None[Preview] PresentationArmy PresentationArmy #6504 of empire 11 #12107 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:07:998None[Preview] PresentationArmy PresentationArmy #15364 of empire 45 #15364 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:07:998None[Preview] PresentationArmy PresentationArmy #15364 of empire 45 #15364 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:000None[Preview] PresentationArmy PresentationArmy #25523 of empire 0 #25523 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:000None[Preview] PresentationArmy PresentationArmy #25523 of empire 0 #25523 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:001None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:001None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:001None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:001None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:001None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:001None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:001None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:001None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:001None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:002None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:002None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:002None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:002None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:002None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #15381 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:002None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #18614 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:002NoneCould not find PresentationBattlePreview with armyEntityGUID=12107, targetEntityGUID=17463.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:08:558NoneAI Synchronization took 350,1789ms at frame 55292 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:10:428NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:10:610NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:10:612None[Empire 9] Too many AI decisions needed (100 > 100).
Amplitude.Mercury.AI.AIController:LateUpdate()
23:52:11:197NoneAI Synchronization took 339,605ms at frame 55303 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:13:059NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:13:234NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:13:770NoneAI Synchronization took 367,5059ms at frame 55309 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:14:440NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:52:15:314NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:15:314NoneCreatePresentationBattlePreview attacker #15364, defender #25546, ticketnumber #227631.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:15:319NoneCannot go from [2, 9] to [4, 9] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)
23:52:15:349NoneRequestAsyncOperation_Completed for ticket #227631.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:52:15:349NonePreparePresentationBattlePreview attacker #15364, defender #25546, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:52:15:349NoneRequestAsyncOperation_Dismissed for ticket #227631.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:52:15:622NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:15:804NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:15:869NoneDisplayPresentationBattlePreview attacker 15364, defender 25546
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:52:15:869None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:15:869None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #15364 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:52:15:869None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:15:869None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:15:870None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #25546 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:52:15:870None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:15:870None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:15:870None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #25523 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:52:15:870None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:15:870None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:15:870None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #12107 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:52:15:870None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:15:870None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:15:870None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #24773 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:52:15:870None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:15:970None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #25549 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:52:16:108NonePreview Loading completed attacker 15364, defender 25546
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:52:16:330NoneAI Synchronization took 337,2813ms at frame 55315 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:16:505NoneKeepPresentationBattlePreviewDefenders for ticket #227631 with current ticket #227631.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:52:16:505NoneLockPresentationBattlePreview attacker #15364, defender #25546, battlePreviewId 227631
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:52:16:505NoneHidePresentationBattlePreview attacker #15364, defender #25546
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:52:16:505None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:505None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:505None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:505None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:505None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:505None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:505None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:505None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:505None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:505None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:506None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #15368 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:52:16:506None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #15367 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:52:16:506None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #15366 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:52:16:506None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #18288 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:52:16:506None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #25551 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:52:16:506None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #25550 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:52:16:506None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #25548 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:52:16:506None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #25547 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:52:16:611NoneCancelPresentationBattlePreview attacker #15364, defender #25546
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CancelPresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:611NoneHidePresentationBattlePreview attacker #15364, defender #25546
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:52:16:611None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:611None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:611None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:611None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:612None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:787NoneReleasePresentationBattlePreview attacker #15364, defender #25546
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:787None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:787None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:787None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:787None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:16:787None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:18:195NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:18:374NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:18:905NoneAI Synchronization took 367,5453ms at frame 55326 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:20:805NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:20:979NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:21:542NoneAI Synchronization took 346,5805ms at frame 55347 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:23:491NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:23:744NoneThe AI decision process took 2,2 seconds to be executed (0,8 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:24:249NoneAI Synchronization took 342,8372ms at frame 55366 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:26:112NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:26:285NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:26:875NoneAI Synchronization took 349,5602ms at frame 55391 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:28:757NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:28:990NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:29:006NonePresentation Battle 27773: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:29:006NonePresentation Battle 27773: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=27167. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:29:007NonePresentation Battle 27773: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:29:007NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:29:008NoneRestorePresentationBattlePreview created ticket #228067.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:29:008NonePresentation Battle 27773: Execute action[3]: ParticipantJoined. EmpireIndex=19, Guid=24274, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:29:008None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #24274 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:29:008None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #24274 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:52:29:008None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #24274 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:29:009NonePresentation Battle 27773: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=25520, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:29:009None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25520 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:29:009None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #25520 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:52:29:009None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25520 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:29:009NonePresentation Battle 27773: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=27167, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:29:009None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #27167 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:29:009None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #27167 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:52:29:009None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #27167 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:52:29:009NonePresentation Battle 27773: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:29:010NonePresentation Battle 27773: Execute action[7]: ReportDeploymentZone. EmpireIndex=19, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:29:013NonePresentation Battle 27773: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:29:013NonePresentation Battle 27773: Execute action[9]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:29:014NonePresentation Battle 27773: Execute action[10]: ContenderConfirmed. EmpireIndex=19 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:52:29:063NoneRequestRestoreAsyncOperation_Completed for ticket #228067.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:52:29:063NoneRestorePresentationBattlePreview skipped due to ended battle #27773
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:52:29:063NoneRequestAsyncOperation_Dismissed for ticket #228067.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:52:29:602NoneAI Synchronization took 345,3803ms at frame 55411 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:31:450NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:31:644NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:32:232NoneAI Synchronization took 410,7228ms at frame 55425 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:34:150NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:34:330NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:34:891NoneAI Synchronization took 380,4677ms at frame 55437 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:36:896NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:37:089NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:37:615NoneAI Synchronization took 348,5954ms at frame 55447 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:39:450NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:39:634NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:40:127NoneAI Synchronization took 341,1783ms at frame 55453 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:41:986NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:42:155NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:42:673NoneAI Synchronization took 351,6643ms at frame 55459 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:44:543NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:44:700NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:45:450NoneAI Synchronization took 368,5706ms at frame 55468 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:47:322NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:47:510NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:48:042NoneAI Synchronization took 358,3587ms at frame 55478 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:49:963NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:50:184NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:50:716NoneAI Synchronization took 365,2212ms at frame 55484 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:52:539NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:52:715NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:53:234NoneAI Synchronization took 349,5914ms at frame 55490 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:55:120NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:55:278NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:55:805NoneAI Synchronization took 356,6228ms at frame 55496 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:52:57:645NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:52:57:835NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:52:58:397NoneAI Synchronization took 367,6619ms at frame 55502 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:00:238NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:00:409NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:00:962NoneAI Synchronization took 371,8065ms at frame 55508 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:01:732NonePresentation Battle 27773: Execute action[11]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:01:733NonePresentation Battle 27773: Execute action[12]: StartDeployment (initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:01:733NonePresentation Battle 27773: Execute action[13]: ParticipantUnitCreation. EmpireIndex=19, ParticipantGuid=24274, ParticipantGroup=Attacker, unitCount=5 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:01:735None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #27782 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:53:01:736None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #27781 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:53:01:737None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #27780 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:53:01:737NonePresentation Battle 27773: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:01:785None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #27779 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:53:01:786NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:53:01:786None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #27778 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:53:01:817NonePresentation Battle 27773: Execute action[14]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=25520, ParticipantGroup=Defender, unitCount=4 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:01:821NonePresentation Battle 27773: Execute action[14]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:01:893NonePresentation Battle 27773: Execute action[15]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=27167, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:01:894NonePresentation Battle 27773: Execute action[15]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:01:894NonePresentation Battle 27773: Execute action[16]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:01:894NonePresentation Battle 27773: Execute action[17]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:02:343NonePresentation Battle 27773: Execute action[18]: EndUnstack. EmpireIndex=19. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:02:415NonePresentation Battle 27773: Execute action[19]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:02:415NonePresentation Battle 27773: Execute action[20]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:02:520NonePresentation Battle 27773: Execute action[21]: ParticipantDeployed (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:02:521None[Preview] PresentationArmy PresentationArmy #12117 of empire 47 #24274 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:53:02:521None[Preview] PresentationArmy PresentationArmy #25520 of empire 0 #25520 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:53:02:521None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #27167 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:53:02:522NoneReleasePresentationBattlePreview attacker #24274, defender #25520
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:53:02:522None[Preview] PresentationArmy PresentationArmy #12117 of empire 47 #24274 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:53:02:522None[Preview] PresentationArmy PresentationArmy #25520 of empire 0 #25520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:53:02:522NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:53:02:523NoneRestorePresentationBattlePreview created ticket #228920.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:53:02:524NonePresentation Battle 27773: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:02:524NonePresentation Battle 27773: Execute action[22]: UnitTeleport. EmpireIndex=19. UnitGuid=27779, DestTile=[146, 36]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:02:566NoneRequestRestoreAsyncOperation_Completed for ticket #228920.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:53:02:566NoneRestorePresentationBattlePreview skipped due to invalid battle #27773
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:53:02:566NoneRequestAsyncOperation_Dismissed for ticket #228920.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:53:02:684NonePresentation Battle 27773: Execute action[23]: UnitTeleport. EmpireIndex=19. UnitGuid=27782, DestTile=[145, 37]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:02:685NonePresentation Battle 27773: Execute action[24]: UnitTeleport. EmpireIndex=19. UnitGuid=27779, DestTile=[146, 33]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:02:685NonePresentation Battle 27773: Execute action[25]: UnitTeleport. EmpireIndex=19. UnitGuid=27782, DestTile=[146, 36]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:02:685NonePresentation Battle 27773: Execute action[26]: UnitTeleport. EmpireIndex=19. UnitGuid=27779, DestTile=[145, 37]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:02:728NonePresentation Battle 27773: Execute action[27]: EndDeployment. EmpireIndex=19. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:02:730NonePresentation Battle 27773: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:02:893NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:03:077NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:03:624NoneAI Synchronization took 365,059ms at frame 55542 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:05:595NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:05:776NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:06:357NoneAI Synchronization took 418,002ms at frame 55548 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:08:201NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:08:386NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:08:905NoneAI Synchronization took 357,5019ms at frame 55554 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:10:775NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:10:955NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:11:500NoneAI Synchronization took 342,7566ms at frame 55559 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:11:631NonePresentation Battle 27773: Execute action[28]: UnitTeleport. EmpireIndex=0. UnitGuid=27774, DestTile=[143, 35]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:11:631NonePresentation Battle 27773: Execute action[29]: UnitTeleport. EmpireIndex=0. UnitGuid=27777, DestTile=[143, 34]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:13:359NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:13:521NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:14:038NoneAI Synchronization took 350,0217ms at frame 55567 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:15:874NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:16:039NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:16:537NoneAI Synchronization took 333,0631ms at frame 55573 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:16:671NonePresentation Battle 27773: Execute action[30]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:671NonePresentation Battle 27773: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:671NonePresentation Battle 27773: Execute action[31]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:672NonePresentation Battle 27773: Execute action[31]: UnitTeleport. EmpireIndex=19. UnitGuid=27782, DestTile=[146, 36]. (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:766NonePresentation Battle 27773: Execute action[32]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:767NonePresentation Battle 27773: Execute action[33]: ReportDeploymentZone. EmpireIndex=19, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:767NonePresentation Battle 27773: Execute action[34]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:767NonePresentation Battle 27773: Execute action[35]: BattleGrown. MaximumRoundCount=9 (initialActionType: BattleGrown)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:767None[Preview] PresentationArmy PresentationArmy #12117 of empire 47 #24274 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:53:16:767None[Preview] PresentationArmy PresentationArmy #25520 of empire 0 #25520 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:53:16:767None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #27167 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:53:16:768NonePresentation Battle 27773: Execute action[36]: NewRound. Round=0. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:768NonePresentation Battle 27773: Execute action[37]: StartEmpireRound. EmpireIndex=19. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:768NoneReleasePresentationBattlePreview attacker #24274, defender #25520
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:53:16:768None[Preview] PresentationArmy PresentationArmy #12117 of empire 47 #24274 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:53:16:768None[Preview] PresentationArmy PresentationArmy #25520 of empire 0 #25520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:53:16:769NonePresentation Battle 27773: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:876NonePresentation Battle 27773: Execute action[38]: UnitMoveAndAttack. EmpireIndex=19. Attacker=27781, DestTile=[143, 33]/[143, 33] (health=0.10), Defender =27777 (health =0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:876NonePresentation Battle 27773: Execute action[38]: UnitMove. EmpireIndex=19. UnitGuid=27781, DestTile=[143, 33]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:876NonePresentation Battle 27773: Execute action[38]: UnitGoto. EmpireIndex=19. UnitGuid=27781, DestTile=[145, 33]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:876NonePresentation Battle 27773: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:877NonePresentation Battle 27773: Execute action[38]: UnitGoto. EmpireIndex=19. UnitGuid=27781, DestTile=[145, 32]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:877NonePresentation Battle 27773: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:877NonePresentation Battle 27773: Execute action[38]: UnitGoto. EmpireIndex=19. UnitGuid=27781, DestTile=[144, 32]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:877NonePresentation Battle 27773: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:877NonePresentation Battle 27773: Execute action[38]: UnitGoto. EmpireIndex=19. UnitGuid=27781, DestTile=[143, 33]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:878NonePresentation Battle 27773: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:878NonePresentation Battle 27773: Execute action[38]: UnitAttack. EmpireIndex=19. Attacker=27781 (health=0.10), Defender=27777 (health=0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:879NonePresentation Battle 27773: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:944NonePresentation Battle 27773: Execute action[39]: UnitMoveAndAttack. EmpireIndex=19. Attacker=27780, DestTile=[144, 33]/[144, 33] (health=0.67), Defender =27776 (health =0.35). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:944NonePresentation Battle 27773: Execute action[39]: UnitMove. EmpireIndex=19. UnitGuid=27780, DestTile=[144, 33]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:945NonePresentation Battle 27773: Execute action[39]: UnitGoto. EmpireIndex=19. UnitGuid=27780, DestTile=[146, 34]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:945NonePresentation Battle 27773: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:945NonePresentation Battle 27773: Execute action[39]: UnitGoto. EmpireIndex=19. UnitGuid=27780, DestTile=[145, 33]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:945NonePresentation Battle 27773: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:945NonePresentation Battle 27773: Execute action[39]: UnitGoto. EmpireIndex=19. UnitGuid=27780, DestTile=[144, 33]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:946NonePresentation Battle 27773: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:946NonePresentation Battle 27773: Execute action[39]: UnitAttack. EmpireIndex=19. Attacker=27780 (health=0.67), Defender=27776 (health=0.35). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:946NonePresentation Battle 27773: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:946NonePresentation Battle 27773: Execute action[40]: UnitAttack. EmpireIndex=19. Attacker=27778 (health=0.44), Defender=27776 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:946NonePresentation Battle 27773: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:946NonePresentation Battle 27773: Execute action[41]: UnitMoveAndAttack. EmpireIndex=19. Attacker=27782, DestTile=[143, 36]/[143, 36] (health=0.88), Defender =27774 (health =0.72). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:946NonePresentation Battle 27773: Execute action[41]: UnitMove. EmpireIndex=19. UnitGuid=27782, DestTile=[143, 36]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:947NonePresentation Battle 27773: Execute action[41]: UnitGoto. EmpireIndex=19. UnitGuid=27782, DestTile=[145, 37]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:947NonePresentation Battle 27773: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:947NonePresentation Battle 27773: Execute action[41]: UnitGoto. EmpireIndex=19. UnitGuid=27782, DestTile=[144, 37]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:947NonePresentation Battle 27773: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:947NonePresentation Battle 27773: Execute action[41]: UnitGoto. EmpireIndex=19. UnitGuid=27782, DestTile=[143, 37]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:948NonePresentation Battle 27773: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:948NonePresentation Battle 27773: Execute action[41]: UnitGoto. EmpireIndex=19. UnitGuid=27782, DestTile=[143, 36]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:948NonePresentation Battle 27773: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:948NonePresentation Battle 27773: Execute action[41]: UnitAttack. EmpireIndex=19. Attacker=27782 (health=0.88), Defender=27774 (health=0.72). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:16:948NonePresentation Battle 27773: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:17:041NonePresentation Battle 27773: Execute action[42]: UnitMoveAndAttack. EmpireIndex=19. Attacker=27779, DestTile=[144, 36]/[144, 36] (health=0.63), Defender =27775 (health =0.63). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:17:041NonePresentation Battle 27773: Execute action[42]: UnitMove. EmpireIndex=19. UnitGuid=27779, DestTile=[144, 36]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:17:042NonePresentation Battle 27773: Execute action[42]: UnitGoto. EmpireIndex=19. UnitGuid=27779, DestTile=[144, 37]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:17:042NonePresentation Battle 27773: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:17:042NonePresentation Battle 27773: Execute action[42]: UnitGoto. EmpireIndex=19. UnitGuid=27779, DestTile=[144, 36]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:17:042NonePresentation Battle 27773: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:17:042NonePresentation Battle 27773: Execute action[42]: UnitAttack. EmpireIndex=19. Attacker=27779 (health=0.63), Defender=27775 (health=0.63). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:17:043NonePresentation Battle 27773: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:17:043NonePresentation Battle 27773: Execute action[43]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:18:410NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:18:584NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:19:109NoneAI Synchronization took 353,8404ms at frame 55603 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:21:030NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:21:200NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:21:713NoneAI Synchronization took 349,576ms at frame 55611 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:23:543NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:23:736NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:24:303NoneAI Synchronization took 392,8148ms at frame 55617 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:26:119NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:26:293NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:26:798NoneAI Synchronization took 346,4328ms at frame 55633 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:28:672NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:28:845NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:29:363NoneAI Synchronization took 346,8456ms at frame 55648 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:31:205NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:31:370NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:31:894NoneAI Synchronization took 348,4115ms at frame 55654 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:33:789NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:33:936NonePresentation Battle 27773: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:33:937NonePresentation Battle 27773: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:33:937NonePresentation Battle 27773: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:33:937NonePresentation Battle 27773: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:33:937NonePresentation Battle 27773: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:33:937NonePresentation Battle 27773: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:33:937NonePresentation Battle 27773: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:33:937NonePresentation Battle 27773: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:33:937NonePresentation Battle 27773: Execute action[52]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:33:938NonePresentation Battle 27773: Execute action[53]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:33:938NonePresentation Battle 27773: Execute action[54]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:33:938NonePresentation Battle 27773: Execute action[55]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:33:938NoneCould not find PresentationBattlePreview with armyEntityGUID=24274, targetEntityGUID=25520.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:53:33:938NonePresentation Battle 27773: Execute action[55]: UnitJoined. EmpireIndex=0. UnitGuid=27845, DestTile=[142, 36]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:33:939NonePresentation Battle 27773: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:33:958NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:34:467NoneAI Synchronization took 344,1687ms at frame 55665 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:34:620NonePresentation Battle 27773: Execute action[56]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=27845. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:34:626NonePresentation Battle 27773: Execute action[56]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:36:341NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:36:517NoneThe AI decision process took 2,0 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:37:113NoneAI Synchronization took 411,7123ms at frame 55674 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:38:945NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:39:099NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:39:607NoneAI Synchronization took 347,3998ms at frame 55680 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:41:442NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:41:603NoneThe AI decision process took 2,0 seconds to be executed (0,9 seconds of AI processing and 1,1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:42:120NoneAI Synchronization took 354,31ms at frame 55686 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:44:052NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:44:224NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:44:772NoneAI Synchronization took 377,3471ms at frame 55691 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:46:649NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:46:842NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:47:383NoneAI Synchronization took 353,1588ms at frame 55697 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:49:237NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:49:430NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:49:989NoneAI Synchronization took 387,2435ms at frame 55703 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:51:839NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:52:009NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:52:544NoneAI Synchronization took 361,6697ms at frame 55709 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:54:405NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:54:530NonePresentation Battle 27773: Execute action[57]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:54:530NonePresentation Battle 27773: Execute action[58]: UnitMove. EmpireIndex=0. UnitGuid=27845, DestTile=[143, 34]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:54:530NonePresentation Battle 27773: Execute action[58]: UnitGoto. EmpireIndex=0. UnitGuid=27845, DestTile=[142, 35]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:54:531NonePresentation Battle 27773: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:54:531NonePresentation Battle 27773: Execute action[58]: UnitGoto. EmpireIndex=0. UnitGuid=27845, DestTile=[143, 34]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:54:531NonePresentation Battle 27773: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:54:531NonePresentation Battle 27773: Execute action[58]: UnitJoined. EmpireIndex=0. UnitGuid=27846, DestTile=[142, 36]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:54:585NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:54:678NoneAI Synchronization took 21,0014ms at frame 55718 (entities created: 0 deleted: 0 synchronized: 3 last entity synchronized: 3683 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:55:198NoneAI Synchronization took 389,1557ms at frame 55718 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:57:076NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:57:230NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:57:755NoneAI Synchronization took 348,1576ms at frame 55724 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:53:58:633NonePresentation Battle 27773: Execute action[59]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=27846. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:58:633NonePresentation Battle 27773: Execute action[59]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:53:59:608NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:53:59:819NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:53:59:831NonePresentation Battle 27773: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:00:362NoneAI Synchronization took 352,1143ms at frame 55738 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:02:218NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:02:399NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:02:971NoneAI Synchronization took 395,2272ms at frame 55744 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:04:885NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:05:046NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:05:584NoneAI Synchronization took 368,374ms at frame 55750 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:07:589NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:07:743NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:08:255NoneAI Synchronization took 342,7106ms at frame 55756 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:10:084NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:10:270NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:10:810NoneAI Synchronization took 351,4036ms at frame 55761 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:12:676NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:12:862NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:13:410NoneAI Synchronization took 355,8366ms at frame 55767 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:15:147NonePresentation Battle 27773: Execute action[61]: UnitAttack. EmpireIndex=0. Attacker=27846 (health=1.00), Defender=27782 (health=0.71). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:15:148NonePresentation Battle 27773: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:15:272NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:15:445NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:15:978NoneAI Synchronization took 353,1726ms at frame 55776 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:17:411None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7967 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:54:17:638None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7968 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:54:17:705None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7960 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:54:17:738None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7963 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:54:17:854NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:17:982None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7961 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:54:18:010None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7965 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:54:18:030NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:18:078None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7964 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:54:18:278None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7966 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:54:18:310None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7962 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:54:18:564NoneAI Synchronization took 362,1335ms at frame 55782 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:19:421None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:54:19:421None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:54:19:557NonePresentation Battle 27773: Execute action[62]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:19:557NonePresentation Battle 27773: Execute action[63]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:20:443NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:20:636NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:21:159NoneAI Synchronization took 353,0278ms at frame 55792 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:21:390NonePresentation Battle 27773: Execute action[64]: UnitAttack. EmpireIndex=0. Attacker=27775 (health=0.34), Defender=27779 (health=0.42). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:21:392NonePresentation Battle 27773: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:23:031NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:23:212NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:23:744NoneAI Synchronization took 358,1947ms at frame 55800 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:25:588NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:25:671NonePresentation Battle 27773: Execute action[65]: UnitAttack. EmpireIndex=0. Attacker=27774 (health=0.45), Defender=27779 (health=0.26). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:25:672NonePresentation Battle 27773: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:25:766NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:26:389NoneAI Synchronization took 404,4681ms at frame 55809 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:26:480NonePresentation Battle 27773: Execute action[66]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:26:480NonePresentation Battle 27773: Execute action[67]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:28:265NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:28:450NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:29:003NoneAI Synchronization took 378,0517ms at frame 55820 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:30:874NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:31:041NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:31:576NoneAI Synchronization took 352,742ms at frame 55825 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:31:698NonePresentation Battle 27773: Execute action[68]: UnitAttack. EmpireIndex=0. Attacker=27845 (health=0.67), Defender=27781 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:31:698NonePresentation Battle 27773: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:31:699NonePresentation Battle 27773: Execute action[69]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:33:495NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:33:660NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:34:234NoneAI Synchronization took 375,9145ms at frame 55841 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:36:177NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:36:348NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:36:849NoneAI Synchronization took 342,9305ms at frame 55847 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:38:821NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:38:995NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:39:327NonePresentation Battle 27773: Execute action[70]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:327NonePresentation Battle 27773: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:327NonePresentation Battle 27773: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:328NonePresentation Battle 27773: Execute action[73]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:328NonePresentation Battle 27773: Execute action[74]: NewRound. Round=1. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:328NonePresentation Battle 27773: Execute action[75]: StartEmpireRound. EmpireIndex=19. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:328NoneCould not find PresentationBattlePreview with armyEntityGUID=24274, targetEntityGUID=25520.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:54:39:328NonePresentation Battle 27773: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:328NonePresentation Battle 27773: Execute action[76]: UnitMoveAndAttack. EmpireIndex=19. Attacker=27782, DestTile=[142, 35]/[142, 35] (health=0.64), Defender =27846 (health =0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:328NonePresentation Battle 27773: Execute action[76]: UnitMove. EmpireIndex=19. UnitGuid=27782, DestTile=[142, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:329NonePresentation Battle 27773: Execute action[76]: UnitGoto. EmpireIndex=19. UnitGuid=27782, DestTile=[142, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:330NonePresentation Battle 27773: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:330NonePresentation Battle 27773: Execute action[76]: UnitAttack. EmpireIndex=19. Attacker=27782 (health=0.64), Defender=27846 (health=0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:331NonePresentation Battle 27773: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:331NonePresentation Battle 27773: Execute action[77]: UnitMoveAndAttack. EmpireIndex=19. Attacker=27778, DestTile=[143, 33]/[143, 33] (health=0.23), Defender =27845 (health =0.12). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:331NonePresentation Battle 27773: Execute action[77]: UnitMove. EmpireIndex=19. UnitGuid=27778, DestTile=[143, 33]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:331NonePresentation Battle 27773: Execute action[77]: UnitGoto. EmpireIndex=19. UnitGuid=27778, DestTile=[144, 33]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:331NonePresentation Battle 27773: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:331NonePresentation Battle 27773: Execute action[77]: UnitGoto. EmpireIndex=19. UnitGuid=27778, DestTile=[143, 33]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:332NonePresentation Battle 27773: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:332NonePresentation Battle 27773: Execute action[77]: UnitAttack. EmpireIndex=19. Attacker=27778 (health=0.23), Defender=27845 (health=0.12). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:332NonePresentation Battle 27773: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:332NonePresentation Battle 27773: Execute action[78]: UnitMoveAndAttack. EmpireIndex=19. Attacker=27780, DestTile=[145, 34]/[145, 34] (health=0.53), Defender =27775 (health =0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:332NonePresentation Battle 27773: Execute action[78]: UnitMove. EmpireIndex=19. UnitGuid=27780, DestTile=[145, 34]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:333NonePresentation Battle 27773: Execute action[78]: UnitGoto. EmpireIndex=19. UnitGuid=27780, DestTile=[145, 34]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:333NonePresentation Battle 27773: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:333NonePresentation Battle 27773: Execute action[78]: UnitAttack. EmpireIndex=19. Attacker=27780 (health=0.53), Defender=27775 (health=0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:333NonePresentation Battle 27773: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:334NonePresentation Battle 27773: Execute action[79]: UnitMoveAndAttack. EmpireIndex=19. Attacker=27779, DestTile=[144, 35]/[144, 35] (health=0.07), Defender =27774 (health =0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:334NonePresentation Battle 27773: Execute action[79]: UnitMove. EmpireIndex=19. UnitGuid=27779, DestTile=[144, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:334NonePresentation Battle 27773: Execute action[79]: UnitGoto. EmpireIndex=19. UnitGuid=27779, DestTile=[144, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:334NonePresentation Battle 27773: Execute action[79]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:334NonePresentation Battle 27773: Execute action[79]: UnitAttack. EmpireIndex=19. Attacker=27779 (health=0.07), Defender=27774 (health=0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:334NonePresentation Battle 27773: Execute action[79]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:334NonePresentation Battle 27773: Execute action[80]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:39:513NoneAI Synchronization took 347,9337ms at frame 55870 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:40:848None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era2_CelticCivilization_Gaesatae_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:54:41:387NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:41:571NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:42:117NoneAI Synchronization took 382,3146ms at frame 55879 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:43:689None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7962 missed FireProjectile mecanim event. State has tag? False. Current time is 0,0227976 and expected projectile time was 1.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:UpdatePawnAction()
23:54:43:725None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7962 missed FireProjectile mecanim event. State has tag? False. Current time is 0,03184193 and expected projectile time was 1.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:UpdatePawnAction()
23:54:43:762None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7962 missed FireProjectile mecanim event. State has tag? False. Current time is 0,04110403 and expected projectile time was 1.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:UpdatePawnAction()
23:54:43:800None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7962 missed FireProjectile mecanim event. State has tag? False. Current time is 0,05067093 and expected projectile time was 1.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:UpdatePawnAction()
23:54:43:838None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7962 missed FireProjectile mecanim event. State has tag? False. Current time is 0,06016915 and expected projectile time was 1.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:UpdatePawnAction()
23:54:43:877None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7962 missed FireProjectile mecanim event. State has tag? False. Current time is 0,06956275 and expected projectile time was 1.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:UpdatePawnAction()
23:54:43:919None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7962 missed FireProjectile mecanim event. State has tag? False. Current time is 0,08052442 and expected projectile time was 1.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:UpdatePawnAction()
23:54:43:960None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7962 missed FireProjectile mecanim event. State has tag? False. Current time is 0,0908989 and expected projectile time was 1.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:UpdatePawnAction()
23:54:43:982NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:44:003None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7962 missed FireProjectile mecanim event. State has tag? False. Current time is 0,1012934 and expected projectile time was 1.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:UpdatePawnAction()
23:54:44:044None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7962 missed FireProjectile mecanim event. State has tag? False. Current time is 0,1118064 and expected projectile time was 1.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:UpdatePawnAction()
23:54:44:084None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7962 missed FireProjectile mecanim event. State has tag? False. Current time is 0,1217225 and expected projectile time was 1.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:UpdatePawnAction()
23:54:44:128None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7962 missed FireProjectile mecanim event. State has tag? False. Current time is 0,1325814 and expected projectile time was 1.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:UpdatePawnAction()
23:54:44:153NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:44:160None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7962 missed FireProjectile mecanim event. State has tag? False. Current time is 0,1406032 and expected projectile time was 1.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:UpdatePawnAction()
23:54:44:193None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7962 missed FireProjectile mecanim event. State has tag? False. Current time is 0,1489101 and expected projectile time was 1.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:UpdatePawnAction()
23:54:44:193None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=7962 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:54:44:698NoneAI Synchronization took 365,7871ms at frame 55885 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:46:605NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:46:779NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:47:303NoneAI Synchronization took 358,7162ms at frame 55900 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:49:219NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:49:383NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:49:901NoneAI Synchronization took 353,0885ms at frame 55911 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:51:812NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:52:016NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:52:555NoneAI Synchronization took 348,1494ms at frame 55927 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:54:416NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:54:588NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:54:662NonePresentation Battle 27773: Execute action[81]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:54:662NonePresentation Battle 27773: Execute action[82]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:54:662NonePresentation Battle 27773: Execute action[83]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:54:662NonePresentation Battle 27773: Execute action[84]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:54:662NonePresentation Battle 27773: Execute action[85]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:54:662NonePresentation Battle 27773: Execute action[86]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:54:662NonePresentation Battle 27773: Execute action[87]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:54:662NonePresentation Battle 27773: Execute action[88]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:54:662NonePresentation Battle 27773: Execute action[89]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:54:662NoneCould not find PresentationBattlePreview with armyEntityGUID=24274, targetEntityGUID=25520.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:54:54:663NonePresentation Battle 27773: Execute action[89]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:54:55:162NoneAI Synchronization took 388,8345ms at frame 55938 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:57:103NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:57:276NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:54:57:415NoneAI Synchronization took 28,1299ms at frame 55944 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5516 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:57:870NoneAI Synchronization took 365,3448ms at frame 55944 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:54:59:547NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:54:59:788NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:54:59:961NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:00:746NoneAI Synchronization took 385,0439ms at frame 55957 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:01:361NonePresentation Battle 27773: Execute action[90]: StartReinforcement. EmpireIndex=0. (initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:01:361NonePresentation Battle 27773: Execute action[91]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:01:361NonePresentation Battle 27773: Execute action[92]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=19566, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:01:362NonePresentation Battle 27773: Execute action[92]: UnitJoined. EmpireIndex=0. UnitGuid=27865, DestTile=[141, 36]. (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:01:362NonePresentation Battle 27773: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:01:410NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 35/PresentationBattleUnit #27865 (LandUnit_Era1_Common_Scouts) of empire #0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:02:703NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:02:903NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:03:085NonePresentation Battle 27773: Execute action[93]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=19566. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:03:085None[Preview] PresentationArmy PresentationArmy #19566 of empire 0 #19566 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:03:085None[Preview] PresentationArmy PresentationArmy #19566 of empire 0 #19566 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:03:452NoneAI Synchronization took 366,5153ms at frame 55966 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:05:380NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:05:554NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:06:091NoneAI Synchronization took 361,7529ms at frame 55972 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:07:982NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:08:235NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:08:771NoneAI Synchronization took 356,0532ms at frame 55978 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:10:631NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:10:799NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:11:331NoneAI Synchronization took 375,7198ms at frame 55984 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:13:243NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:13:417NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:13:967NoneAI Synchronization took 376,1333ms at frame 55989 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:14:966NonePresentation Battle 27773: Execute action[94]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:15:867NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:16:037NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:16:609NoneAI Synchronization took 378,3522ms at frame 55998 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:18:174NonePresentation Battle 27773: Execute action[95]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=27865. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:18:174NonePresentation Battle 27773: Execute action[95]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:18:522NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:18:696NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:19:247NoneAI Synchronization took 381,1213ms at frame 56007 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:21:161NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:21:332NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:21:839NoneAI Synchronization took 342,5302ms at frame 56012 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:23:678NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:23:845NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:24:377NoneAI Synchronization took 366,693ms at frame 56018 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:24:624NonePresentation Battle 27773: Execute action[96]: UnitMoveAndAttack. EmpireIndex=0. Attacker=27865, DestTile=[141, 35]/[141, 35] (health=0.00), Defender =27782 (health =0.57). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:24:624NonePresentation Battle 27773: Execute action[96]: UnitMove. EmpireIndex=0. UnitGuid=27865, DestTile=[141, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:24:625NonePresentation Battle 27773: Execute action[96]: UnitGoto. EmpireIndex=0. UnitGuid=27865, DestTile=[141, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:24:626NonePresentation Battle 27773: Execute action[96]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:24:626NonePresentation Battle 27773: Execute action[96]: UnitAttack. EmpireIndex=0. Attacker=27865 (health=0.00), Defender=27782 (health=0.57). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:24:628NonePresentation Battle 27773: Execute action[96]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:24:628NonePresentation Battle 27773: Execute action[97]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:26:294NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:26:476NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:27:006NoneAI Synchronization took 356,2682ms at frame 56030 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:28:857NoneEmpire 5 AI run took 1,1 seconds to be executed (0,2 seconds of AI processing and 0,8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:29:367NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:29:549NoneThe AI decision process took 2,5 seconds to be executed (1,1 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:30:200NoneAI Synchronization took 407,1663ms at frame 56043 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:30:807NonePresentation Battle 27773: Execute action[98]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:30:807NonePresentation Battle 27773: Execute action[99]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:30:807NonePresentation Battle 27773: Execute action[100]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:30:807NonePresentation Battle 27773: Execute action[101]: ReportDeploymentZone. EmpireIndex=19, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:30:807NonePresentation Battle 27773: Execute action[102]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:30:807NonePresentation Battle 27773: Execute action[103]: BattleGrown. MaximumRoundCount=12 (initialActionType: BattleGrown)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:30:807None[Preview] PresentationArmy PresentationArmy #12117 of empire 47 #24274 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:30:807None[Preview] PresentationArmy PresentationArmy #25520 of empire 0 #25520 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:30:807None[Preview] PresentationArmy PresentationArmy #27167 of empire 0 #27167 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:30:807None[Preview] PresentationArmy PresentationArmy #19566 of empire 0 #19566 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:30:808NonePresentation Battle 27773: Execute action[104]: NewRound. Round=2. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:30:808NonePresentation Battle 27773: Execute action[105]: StartEmpireRound. EmpireIndex=19. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:30:808NoneCould not find PresentationBattlePreview with armyEntityGUID=24274, targetEntityGUID=25520.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:30:809NonePresentation Battle 27773: Execute action[105]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:30:809NonePresentation Battle 27773: Execute action[106]: UnitMoveAndAttack. EmpireIndex=19. Attacker=27780, DestTile=[143, 35]/[143, 35] (health=0.45), Defender =27845 (health =0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:30:809NonePresentation Battle 27773: Execute action[106]: UnitMove. EmpireIndex=19. UnitGuid=27780, DestTile=[143, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:30:810NonePresentation Battle 27773: Execute action[106]: UnitGoto. EmpireIndex=19. UnitGuid=27780, DestTile=[144, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:30:810NonePresentation Battle 27773: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:30:810NonePresentation Battle 27773: Execute action[106]: UnitGoto. EmpireIndex=19. UnitGuid=27780, DestTile=[143, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:30:810NonePresentation Battle 27773: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:30:810NonePresentation Battle 27773: Execute action[106]: UnitAttack. EmpireIndex=19. Attacker=27780 (health=0.45), Defender=27845 (health=0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:30:811NonePresentation Battle 27773: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:30:811NonePresentation Battle 27773: Execute action[107]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:32:192NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:32:362NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:32:916NoneAI Synchronization took 368,3084ms at frame 56052 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:34:947NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:35:110NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:35:134NoneAI Synchronization took 20,4875ms at frame 56058 (entities created: 0 deleted: 0 synchronized: 8 last entity synchronized: 2262 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:35:701NoneAI Synchronization took 417,9284ms at frame 56058 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:37:585NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:37:745NoneThe AI decision process took 2,0 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:38:282NoneAI Synchronization took 359,3398ms at frame 56068 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:38:692NonePresentation Battle 27773: Execute action[108]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=19, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:38:692NonePresentation Battle 27773: Execute action[109]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:38:692NonePresentation Battle 27773: Execute action[110]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:38:692NonePresentation Battle 27773: Execute action[110]: UnitMove. EmpireIndex=19. UnitGuid=27778, DestTile=[145, 35]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:38:693NonePresentation Battle 27773: Execute action[110]: UnitGoto. EmpireIndex=19. UnitGuid=27778, DestTile=[144, 33]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:38:693NonePresentation Battle 27773: Execute action[110]: UnitGoto. EmpireIndex=19. UnitGuid=27778, DestTile=[145, 34]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:38:693NonePresentation Battle 27773: Execute action[110]: UnitGoto. EmpireIndex=19. UnitGuid=27778, DestTile=[145, 35]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:38:693NonePresentation Battle 27773: Execute action[110]: UnitMove. EmpireIndex=19. UnitGuid=27779, DestTile=[145, 35]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:38:693NonePresentation Battle 27773: Execute action[110]: UnitGoto. EmpireIndex=19. UnitGuid=27779, DestTile=[145, 35]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:38:693NonePresentation Battle 27773: Execute action[110]: UnitMove. EmpireIndex=19. UnitGuid=27780, DestTile=[145, 35]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:38:693NonePresentation Battle 27773: Execute action[110]: UnitGoto. EmpireIndex=19. UnitGuid=27780, DestTile=[144, 35]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:38:693NonePresentation Battle 27773: Execute action[110]: UnitGoto. EmpireIndex=19. UnitGuid=27780, DestTile=[145, 35]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:38:693NonePresentation Battle 27773: Execute action[110]: UnitMove. EmpireIndex=19. UnitGuid=27782, DestTile=[145, 35]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:38:693NonePresentation Battle 27773: Execute action[110]: UnitGoto. EmpireIndex=19. UnitGuid=27782, DestTile=[143, 35]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:38:693NonePresentation Battle 27773: Execute action[110]: UnitGoto. EmpireIndex=19. UnitGuid=27782, DestTile=[144, 35]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:38:693NonePresentation Battle 27773: Execute action[110]: UnitGoto. EmpireIndex=19. UnitGuid=27782, DestTile=[145, 35]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:38:694NonePresentation Battle 27773: Execute action[111]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:38:902NonePresentation Battle 27773: Execute action[112]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:38:902None[Preview] PresentationArmy PresentationArmy #12117 of empire 47 #24274 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:38:902None[Preview] PresentationArmy PresentationArmy #12117 of empire 47 #24274 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:38:905None[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #24274 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:38:905NoneCould not find PresentationBattlePreview with armyEntityGUID=24274, targetEntityGUID=25520.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:38:905NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:55:40:132NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:40:311NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:40:915NoneAI Synchronization took 432,8634ms at frame 56076 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:42:602NoneEmpire 5 AI run took 1,1 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:43:103NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:43:315NoneThe AI decision process took 2,4 seconds to be executed (1,0 seconds of AI processing and 1,4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:44:017NoneAI Synchronization took 480,0706ms at frame 56088 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:44:737NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:55:46:003NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:46:176NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:46:692NoneAI Synchronization took 364,774ms at frame 56094 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:48:591NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:48:769NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:49:288NoneAI Synchronization took 349,1316ms at frame 56100 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:51:203NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:51:366NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:51:888NoneAI Synchronization took 348,5866ms at frame 56106 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:53:792NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:53:967NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:54:476NoneAI Synchronization took 333,7391ms at frame 56112 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:56:333NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:56:483NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:57:027NoneAI Synchronization took 363,6353ms at frame 56118 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:58:916NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:59:097NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:55:59:608NoneAI Synchronization took 348,003ms at frame 56124 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:01:224NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:56:01:649NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:01:825NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:56:02:363NoneAI Synchronization took 368,8127ms at frame 56130 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:04:368NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:550NoneThe AI decision process took 2,2 seconds to be executed (0,9 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:56:05:124NoneAI Synchronization took 393,9445ms at frame 56145 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:07:088NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:07:270NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:56:07:782NoneAI Synchronization took 350,5927ms at frame 56157 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:09:661NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:09:834NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:56:10:413NoneAI Synchronization took 397,7794ms at frame 56166 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:12:325NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:12:487NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:56:13:012NoneAI Synchronization took 352,3559ms at frame 56175 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:14:910NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:15:074NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:56:15:603NoneAI Synchronization took 360,833ms at frame 56181 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:17:525NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:StopRansack() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCompleted() Amplitude.Mercury.Simulation.EntityAction`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ResetArmyOnGoingActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:17:698NoneThe AI decision process took 2,1 seconds to be executed (0,8 seconds of AI processing and 1,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:56:18:226NoneAI Synchronization took 350,0551ms at frame 56190 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:20:126NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect() Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart() Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:20:292NoneThe AI decision process took 2,1 seconds to be executed (0,9 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:56:20:831NoneAI Synchronization took 374,4462ms at frame 56202 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:22:833NoneThe AI decision process took 2,0 seconds to be executed (0,8 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:56:56:462NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:56:56:464NoneCreatePresentationBattlePreview attacker #25523, defender #25546, ticketnumber #234154.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:56:56:500NoneRequestAsyncOperation_Completed for ticket #234154.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:56:56:500NonePreparePresentationBattlePreview attacker #25523, defender #25546, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:56:56:500NoneRequestAsyncOperation_Dismissed for ticket #234154.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:56:56:968NoneHidePresentationBattlePreview for ticket #234154 with current ticket #234154.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:56:56:968NoneReleasePresentationBattlePreview attacker #25523, defender #25546
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:56:56:968None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #25523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:56:56:968None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #25546 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:56:56:968None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #15364 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:56:56:968None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #12107 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:56:56:968None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #24773 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:29:624NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:29:624NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:29:624NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:19:757NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
00:02:19:763NoneDisconnecting...
Amplitude.Mercury.Game.GameClient:Disconnect()
00:02:19:763NoneDisconnected.
Amplitude.Mercury.Game.GameClient:Disconnect()
00:02:19:766NoneSending disconnection message...
Amplitude.Mercury.Game.GameServer:Disconnect()
00:02:19:782NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...
Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:19:782NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer:Disconnect()
00:02:19:926NonePresentation has been shutdown.
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
00:02:20:135NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
00:02:20:143NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
00:02:20:145None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
00:02:20:273NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
00:02:20:273NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:20:273NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
00:02:20:274NoneOpening the session, hosting an offline game...
Amplitude.Framework.Session.Session+d__53:MoveNext()
00:02:20:278NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:02:20:280NoneSession has been opened.
Amplitude.Framework.Session.Session+d__53:MoveNext()
00:02:20:280NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)
00:02:20:280NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)
00:02:20:280None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001
Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)
00:02:20:423NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:02:21:085NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:02:21:275NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:02:21:348NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:02:21:436NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:02:21:537NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:02:21:612NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:02:21:707NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:02:21:921NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:02:22:134NoneAIController shutdown...
Amplitude.Mercury.AI.AIController+d__15:MoveNext()
00:02:22:142NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController+d__15:MoveNext()
00:02:22:200NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
00:02:22:214NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
00:02:22:517NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_HalfTrade.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:518NoneDescriptor 'Effect_Infrastructure_Food_Family03_03' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:518NoneDescriptor 'Effect_UnitAbility_LostAtSeaDamage_Level2' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:518NoneDescriptor 'Effect_UnitAbility_LostAtSeaDamage_Level3' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:520NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:520NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:521NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:521NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:523NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:523NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:523NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:523NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:524NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:524NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:524NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:524NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:524NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:524NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:524NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:524NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:525NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:525NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:525NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:525NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:525NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:525NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:525NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:525NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:526NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:527NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:528NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:528NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:528NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:528NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:528NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:528NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:529NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:534NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:534NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:534NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:534NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:534NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:534NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:534NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:534NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:534NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:534NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:534NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:535NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:535NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:535NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:535NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:535NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:535NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:537NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:537NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:541NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:542None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:543None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:543None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:543None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:543None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:543None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:544None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:544None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:22:555NoneThe statistics reporter(except for endlessmod reporter) has been disabled because this is not a vanilla game.
Amplitude.Mercury.Simulation.StatisticsReporterAncillary:InitializeOnLoad()
00:02:22:619None[Sandbox] The sandbox thread has been started.
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
00:02:22:632NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__4:MoveNext()
00:02:22:632NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
00:02:22:650NoneStart AI players...
Amplitude.Mercury.AI.AIController:StartAI()
00:02:22:650NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
Amplitude.Mercury.AI.AIController:StartAIAsync()
00:02:23:032NoneAI players started. Check for a save to load...
Amplitude.Mercury.AI.AIController:StartAIAsync()
00:02:23:032NoneLoading AI save: Res.Mod Start.AI.bin
Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()
00:02:23:053NoneAI players ready to run.
Amplitude.Mercury.AI.AIController:StartAIAsync()
00:02:23:240NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
00:02:23:487NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
00:02:23:757NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:23:880NonePresentationLandmarks revolveDependencies True
Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()
00:02:23:880NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
00:02:23:912NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
00:02:24:470NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:24:530NoneGround materials using mid res textures
Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)
00:02:24:685NoneSculpting elements using mid res albedo textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
00:02:24:685NoneSculpting elements using mid res ao textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
00:02:24:685NoneSculpting elements using mid res world space normal textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
00:02:24:685NoneSculpting elements using mid res transition mask textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
00:02:24:685NoneSculpting elements using mid res roughness textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
00:02:24:685NoneSculpting elements using mid res topography textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
00:02:24:685NoneSculpting elements using mid res border textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
00:02:25:178NoneRivers using mid res river bank textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
00:02:25:178NoneRivers using mid res river normal textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
00:02:25:178NoneRivers using mid res river water transitionMask textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
00:02:25:197NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:25:197None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
00:02:25:197NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:25:197NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:25:199NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:25:199None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
00:02:25:199None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]
Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()
00:02:25:199NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:25:199NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:25:199NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:25:202NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:25:205None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]
Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()
00:02:25:205NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:25:205None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok
Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()
00:02:25:205NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:25:205NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:25:205NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:25:205NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:25:205NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:25:205NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:25:206NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:25:206NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:25:209NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:25:209NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
00:02:25:211NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
00:02:27:559NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:27:561NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
00:02:27:561NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
00:02:27:561NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:27:561NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:27:561NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:27:561NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:27:562NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:27:562NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:27:562NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:27:562NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:27:562NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:27:562NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:28:516NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
00:02:28:516NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
00:02:29:415NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
00:02:29:415NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
00:02:30:185NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:30:185NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
00:02:30:185NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
00:02:30:185NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:30:185NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:30:185NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:30:185NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:30:185NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:30:185NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:30:185NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:30:185NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:30:185NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:30:186NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:30:915NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:30:915NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
00:02:30:915NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
00:02:31:598NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:31:598NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
00:02:31:598NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
00:02:32:746NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:32:746NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
00:02:32:746NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
00:02:32:746NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:32:746NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:32:746NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:32:746NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:32:746NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:32:746NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:32:746NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:32:746NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:32:746NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:32:746NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:33:788NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames
Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()
00:02:33:788NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:33:788NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
00:02:33:788NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
00:02:34:289NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:34:289NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
00:02:41:264NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:41:266NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:41:266NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:41:266NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:41:266NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:41:405NoneExtracting MeshContent VFX_Ring_003
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:41:405NoneExtracting MeshContent PlaneAxis_YX
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:41:405NoneExtracting MeshContent VFX_HexagonExtrude000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:42:131NoneElement of criteria NoPublicOrder in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
00:02:42:131NoneElement of criteria NoInfluence in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
00:02:42:131NoneElement of criteria NoFaith in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
00:02:42:363NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:42:947NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:43:190NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:43:343NoneExtracting MeshContent VFX_Hexagon_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:43:343NoneExtracting MeshContent VFX_Circle001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:43:545NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:43:545NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:43:545NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:43:545NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:43:653NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:43:653NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:43:654NoneExtracting MeshContent VFX_Ring_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:43:654NoneExtracting MeshContent VFX_SpawnHemiGeoSphere
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:43:655NoneExtracting MeshContent FX_Quad
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:43:655NoneExtracting MeshContent VFX_cloudNuclear
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:43:656NoneExtracting MeshContent FX_NuclearMeshBot_01
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:43:657NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:43:657NoneExtracting MeshContent VFX_Cylinder
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:43:657NoneExtracting MeshContent VFX_Ring_004
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:43:957NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:44:083NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:44:179NoneExtracting MeshContent VFX_Ring_005
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:44:220NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:44:335NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:44:476NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:44:639NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:44:748NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:44:794NoneExtracting MeshContent FX_Border_02
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:44:794NoneExtracting MeshContent VFX_Ring_001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:44:795NoneExtracting MeshContent FX_Border
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:44:803NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
00:02:44:820None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1563 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:822None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #1566 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:824None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1572 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:827None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #1575 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:828None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1578 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:829None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #1581 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:831None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #1584 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:832None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #1587 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:903None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1621 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:907None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2980 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:909None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3000 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:911None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2996 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:912None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #1820 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:913None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1821 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:914None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1822 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:916None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3008 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:919None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3084 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:921None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3004 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:922None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #2526 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:923None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3012 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:924None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #1983 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:925None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #1984 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:927None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2984 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:929None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2992 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:930None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2115 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:931None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #3024 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:932None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #3095 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:933None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #2877 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:934None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #2601 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:935None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #2335 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:936None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #2338 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:937None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #2340 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:938None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2988 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:939None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3088 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:44:942NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 21254 ms
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
00:02:44:943UI Steam[UI] Start calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted() Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.Presentation+ d__23:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:44:957NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:02:44:957NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:02:44:957NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:02:44:964NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
00:02:44:967NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
00:02:44:967NonePresentation has been presented.
Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()
00:02:45:064NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:45:077NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:45:199UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0,1 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:02:897NoneShutting down...
Amplitude.Framework.Application+d__101:MoveNext()
00:03:03:065UI Steam[UI] Start unloading windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__49:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:08:730UI Steam[UI] Finished unloading windows in 5,7 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__49:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:08:763NoneThe audio manager is being released...
Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()
00:03:08:766NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
00:03:08:790NoneAudio bank Music has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:792NoneAudio bank MainBank has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:792NoneAudio bank Dialog has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:811NoneAudio bank UnitVoices has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:815NoneAudio bank Biomes has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:822NoneAudio bank Cities has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:823NoneAudio bank POIs has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:829NoneAudio bank TerrainTypes has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:830NoneAudio bank Animals has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:838NoneAudio bank Infantry has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:842NoneAudio bank Vehicles has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:845NoneAudio bank GUI has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:846NoneAudio bank Cruel_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:847NoneAudio bank Cruel_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:847NoneAudio bank Explosive_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:849NoneAudio bank Inspirational_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:849NoneAudio bank Passionate_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:850NoneAudio bank Passionate_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:851NoneAudio bank Thoughtful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:851NoneAudio bank Thoughtful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:853NoneAudio bank Narrator has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:853NoneAudio bank Explosive_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:854NoneAudio bank Inspirational_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:855NoneAudio bank BurkeBlack_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:855NoneAudio bank Lewis_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:855NoneAudio bank Lomadiah_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:856NoneAudio bank Quill_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:856NoneAudio bank SpiffingBrit_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:857NoneAudio bank Zerator_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:857NoneAudio bank Vengeful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:858NoneAudio bank Vengeful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:858NoneAudio bank BRKsEDU_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:859NoneAudio bank JdG_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:859NoneAudio bank Marbozir_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:860NoneAudio bank Shurjoka_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:861NoneAudio bank Ancestor_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:862NoneAudio bank Boudicca_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:862NoneAudio bank EdgarAllanPoe_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:863NoneAudio bank Lucy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:863NoneAudio bank VictorHugo_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:864NoneAudio bank Frankie_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:865NoneAudio bank HandOfBlood_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:865NoneAudio bank CohhCarnage_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:866NoneAudio bank TianChi_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:866NoneAudio bank AlexeyKhaletski_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:866NoneAudio bank TwoDKiri_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:867NoneAudio bank SadDummy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:867NoneAudio bank AndrewChannel_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:868NoneAudio bank LaCatrina_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:868NoneAudio bank GamerZakh_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:868NoneAudio bank MetalBear_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:869NoneAudio bank CharlesBabbage_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:869NoneAudio bank Horatio_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:870NoneAudio bank LiviaDrusilla_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:870NoneAudio bank NayakuraluNagamma_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:870NoneAudio bank WangZhenyi_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:871NoneAudio bank Music_DLC_01 has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:871NoneAudio bank MwanaMKisi_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:871NoneAudio bank LeonardoDaVinci_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:872NoneAudio bank PotatoMcWhiskey_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:872NoneAudio bank Music_DLC_America has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
00:03:08:872NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
00:03:08:873NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
00:03:08:873NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
00:03:08:873NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
00:03:08:873NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
00:03:08:873NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
00:03:08:874NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
00:03:08:874NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
00:03:08:874NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
00:03:08:874NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
00:03:08:989NoneThe Wwise sound engine has been released.
Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.RuntimeParameterInfo)
00:03:08:990NoneThe audio manager has been released.
Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()
00:03:08:993NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
00:03:08:994None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
00:03:08:995NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:03:08:996NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:03:08:998NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:03:09:000NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:03:09:002NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:03:09:003NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:03:09:004NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:03:09:004NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:03:09:005NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:03:09:005NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
00:03:09:033NoneAIController shutdown...
Amplitude.Mercury.AI.AIController+d__15:MoveNext()
00:03:09:034NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController+d__15:MoveNext()
00:03:09:055NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
00:03:09:200NoneStorage thread stopped.
Amplitude.Framework.Storage.StorageThread:StopThread()
00:03:09:323NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
00:03:09:323NoneDisconnecting...
Amplitude.Mercury.Game.GameClient:Disconnect()
00:03:09:323NoneDisconnected.
Amplitude.Mercury.Game.GameClient:Disconnect()
00:03:09:323NoneSending disconnection message...
Amplitude.Mercury.Game.GameServer:Disconnect()
00:03:09:323NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...
Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:09:323NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer:Disconnect()
00:03:09:576NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
00:03:09:639NoneShutdown complete.
Amplitude.Framework.Application+d__101:MoveNext()
00:03:09:649NoneShutting down the sandbox thread...
Amplitude.Mercury.Game.GameManager:OnApplicationQuit()