----- Battle Reload. --- Battle status --- Presentation Battle 8733 with current State ContenderRound ActionType RoundAcknowledge. CurrentActionIndex 260 of 286: - [260] RoundAcknowledge - [261] UpdateBattleUnitsLockingOrderIndex - [262] UpdateBattleUnitsLockingOrderIndex - [263] UpdateBattleUnitsLockingOrderIndex - [264] UpdateBattleUnitsLockingOrderIndex - [265] UpdateBattleUnitsLockingOrderIndex - [266] UpdateBattleUnitsLockingOrderIndex - [267] UpdateBattleUnitsLockingOrderIndex - [268] UpdateBattleUnitsLockingOrderIndex - [269] UpdateBattleUnitsLockingOrderIndex - [270] UpdateBattleUnitsLockingOrderIndex - [271] UpdateBattleUnitsLockingOrderIndex - [272] UpdateBattleUnitsLockingOrderIndex - [273] UpdateBattleUnitsLockingOrderIndex - [274] UpdateBattleUnitsLockingOrderIndex - [275] UpdateBattleUnitsLockingOrderIndex - [276] UpdateBattleUnitsLockingOrderIndex - [277] UpdateBattleUnitsLockingOrderIndex - [278] UpdateBattleUnitsLockingOrderIndex - [279] UpdateBattleUnitsLockingOrderIndex - [280] UpdateBattleUnitsLockingOrderIndex - [281] UpdateBattleUnitsLockingOrderIndex - [282] UpdateBattleUnitsLockingOrderIndex - [283] UpdateBattleUnitsLockingOrderIndex - [284] UpdateBattleUnitsLockingOrderIndex - [285] NewRound - [286] StartEmpireRound ----------------------------------------------- IsWaitingForActionEnd : - ContenderRound not finished. IsContenderRoundFinished : - IsWaitingForEndOfRound: True. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0.