----- Battle Reload. --- Battle status --- Presentation Battle 20105 with current State ContenderRound ActionType EndEmpireRound. CurrentActionIndex 91 of 95: - [91] EndEmpireRound - [92] UpdateBattleUnits - [93] RoundAcknowledge - [94] StartForcedAIControlFor - [95] StopForcedAIControlFor ----------------------------------------------- IsWaitingForActionEnd : - ContenderRound not finished. IsContenderRoundFinished : - IsWaitingForEndOfRound: True. - moving (Finalize) for PresentationUnit of PresentationBattleUnit #20211 (LandUnit_Era3_Common_GreatSwordsmen) of empire #0 (Amplitude.Mercury.Presentation.PresentationBattleUnit). - waitForPawnsMovementCompletion PresentationUnit of PresentationBattleUnit #20211 (LandUnit_Era3_Common_GreatSwordsmen) of empire #0 (Amplitude.Mercury.Presentation.PresentationBattleUnit). - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - FightSequenceInProgress.