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# vendredi 3 mars 2023 16:20
HUMANKIND V1.21.3740-S10, RELEASE (64-bit Standalone, build: 284208)

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16:20:05:571 UI Steam
[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:20:05:571 UI Steam
[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:20:05:572 UI Steam
[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:20:05:572 UI Steam
[UI] Failed to find enough space in 'Joseon Shamanism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:20:05:572 UI Steam
[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:20:05:572 UI Steam
[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:20:05:572 UI Steam
[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:20:05:572 UI Steam
[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:20:06:224 None
[Sandbox] Process order. (Serial=250, Empire=4, Order=Order OrderChooseNextTenet)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:06:291 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:20:06:291 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:20:06:292 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:20:06:338 None
[Sandbox] Process order. (Serial=251, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:33:049 None
[Sandbox] Process order. (Serial=252, Empire=4, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:33:298 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:20:33:298 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:20:33:298 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:20:33:325 None
Metadata 'dlc_names' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:33:325 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:33:325 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:33:325 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:33:799 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:20:33:799 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:20:33:799 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:20:33:821 None
[Sandbox] Process order. (Serial=253, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:34:867 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Economy02

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:20:35:354 None
[Sandbox] Process order. (Serial=254, Empire=0, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2167', Construction: '149'))

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:355 None
[Sandbox] Process order. (Serial=255, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[24, 55] --> [25, 54] --> [26, 54] --> [27, 54]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:364 None
[Sandbox] Process order. (Serial=256, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:401 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2888 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:20:35:544 None
[Sandbox] Process order. (Serial=257, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'NavalUnit_Era3_Common_Cog' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:545 None
[Sandbox] Process order. (Serial=258, Empire=1, Order=Order OrderCreateFirstReligion)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:546 None
[POP] rel index 5, tenet index -1

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:35:561 None
[Sandbox] Process order. (Serial=259, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=2762, Settlement=2189)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:564 None
[Sandbox] Process order. (Serial=260, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=2638, Settlement=2189)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:567 None
[Sandbox] Process order. (Serial=261, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[31, 12] --> [31, 13] --> [32, 13] --> [33, 14] --> [33, 15] --> [34, 15]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:573 None
[Sandbox] Process order. (Serial=262, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:613 None
[Sandbox] Process order. (Serial=263, Empire=2, Order=Order OrderDiscardCulturalOsmosisEvent)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:623 None
[Sandbox] Process order. (Serial=264, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[6, 79] --> [7, 80] --> [8, 80] --> [8, 81]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:633 None
[Sandbox] Process order. (Serial=265, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:634 None
[Sandbox] Process order. (Serial=266, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Luxury' Position: '[148, 81]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:684 None
[Sandbox] Process order. (Serial=267, Empire=3, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:693 None
[Sandbox] Process order. (Serial=268, Empire=3, Order=Order='OrderGoTo', Entity=#2527, AdditionalFlags='IgnoreFogOfWar', Path='[29, 61] --> [28, 61] --> [28, 60] --> [27, 61]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:693 None
[Sandbox] Process order. (Serial=269, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[12, 57] --> [12, 56] --> [11, 56]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:698 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:20:35:698 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:20:35:698 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:20:35:703 None
[Sandbox] Process order. (Serial=270, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:704 None
[Sandbox] Process order. (Serial=271, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:705 None
[Sandbox] Process order. (Serial=272, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Era4_OttomanEmpire' Position: '[19, 67]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:713 None
[Sandbox] Process order. (Serial=273, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:723 None
[Sandbox] Process order. (Serial=274, Empire=4, Order=Order OrderChangeNotificationFlags)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:754 None
[Sandbox] Process order. (Serial=275, Empire=5, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:754 None
[Sandbox] Process order. (Serial=276, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '160')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:755 None
[Sandbox] Process order. (Serial=277, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:764 None
[Sandbox] Process order. (Serial=278, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[2, 30] --> [1, 31]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:764 None
[Sandbox] Process order. (Serial=279, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[147, 26] --> [146, 26] --> [145, 25] --> [144, 25]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:765 None
[Sandbox] Process order. (Serial=280, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[15, 30] --> [16, 30] --> [17, 30]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:774 None
[Sandbox] Process order. (Serial=281, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:775 None
[Sandbox] Process order. (Serial=282, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:776 None
[Sandbox] Process order. (Serial=283, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:777 None
[Sandbox] Process order. (Serial=284, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Strategic02' Position: '[1, 27]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:778 None
[Sandbox] Process order. (Serial=285, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=2276, Constructible=Extension_Base_Luxury, Position=[12, 30], Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:797 None
[Sandbox] Process order. (Serial=286, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:797 None
[Sandbox] Process order. (Serial=287, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:814 None
[Sandbox] Process order. (Serial=288, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:834 None
[Sandbox] Process order. (Serial=289, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:865 None
[Sandbox] Process order. (Serial=290, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_Industry' Position: '[19, 49]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:925 None
[Sandbox] Process order. (Serial=291, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:925 None
[Sandbox] Process order. (Serial=292, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:35:946 None
[Sandbox] Process order. (Serial=293, Empire=1, Order=Order OrderStartEmpireWideConstruction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:005 None
[Sandbox] Process order. (Serial=294, Empire=2, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:065 None
[Sandbox] Process order. (Serial=295, Empire=3, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:065 None
[Sandbox] Process order. (Serial=296, Empire=3, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:085 None
[Sandbox] Process order. (Serial=297, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Money_Family02_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:145 None
[Sandbox] Process order. (Serial=298, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Industry_Family03_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:145 None
[Sandbox] Process order. (Serial=299, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '167')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:147 None
[Sandbox] Process order. (Serial=300, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:215 None
[Sandbox] Process order. (Serial=301, Empire=0, Order=Order OrderBuyoutAvailableConstruction. Settlement=2167, Constructible=LandUnit_Era1_Common_Scouts, Position=[-1, -1], Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:266 None
[Sandbox] Process order. (Serial=302, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:276 None
[Sandbox] Process order. (Serial=303, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:296 None
[Sandbox] Process order. (Serial=304, Empire=4, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:310 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Cold #2893 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:20:36:377 None
[Sandbox] Process order. (Serial=305, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:407 None
[Sandbox] Process order. (Serial=306, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Industry_Family01_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:417 None
[Sandbox] Process order. (Serial=307, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:587 None
[Sandbox] Process order. (Serial=308, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:638 None
[Sandbox] Process order. (Serial=309, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:667 None
[Sandbox] Process order. (Serial=310, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '173')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:708 None
[Sandbox] Process order. (Serial=311, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:709 None
[Sandbox] Process order. (Serial=312, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:788 None
[Sandbox] Process order. (Serial=313, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:789 None
[Sandbox] Process order. (Serial=314, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:790 None
[Sandbox] Process order. (Serial=315, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:36:877 None
[Sandbox] Process order. (Serial=316, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Industry_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:37:287 None
[Sandbox] Process order. (Serial=317, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:37:297 None
[Sandbox] Process order. (Serial=318, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[0, 31]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:37:387 None
[Sandbox] Process order. (Serial=319, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:37:597 None
[Sandbox] Process order. (Serial=320, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:37:647 None
[Sandbox] Process order. (Serial=321, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:37:718 None
[Sandbox] Process order. (Serial=322, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:37:719 None
[Sandbox] Process order. (Serial=323, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:37:798 None
[Sandbox] Process order. (Serial=324, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:37:799 None
[Sandbox] Process order. (Serial=325, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:37:800 None
[Sandbox] Process order. (Serial=326, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:38:399 None
[Sandbox] Process order. (Serial=327, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:38:610 None
[Sandbox] Process order. (Serial=328, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:38:650 None
[Sandbox] Process order. (Serial=329, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:38:721 None
[Sandbox] Process order. (Serial=330, Empire=0, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:38:731 None
[Sandbox] Process order. (Serial=331, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:38:809 None
[Sandbox] Process order. (Serial=332, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:38:840 None
[Sandbox] Process order. (Serial=333, Empire=2, Order=Order OrderArmySettle: ArmyGuid=#2152, ActionGuid=#0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:39:081 None
[Sandbox] Process order. (Serial=334, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=2894, Constructible=Extension_Base_Luxury, Position=[9, 82], Currency=Influence)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:39:172 None
[Sandbox] Process order. (Serial=335, Empire=5, Order=Order OrderArmySettle: ArmyGuid=#2545, ActionGuid=#0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:39:192 None
[Sandbox] Process order. (Serial=336, Empire=3, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:39:376 None
[Empire 5] The task 638:Build Outpost Creation on [144, 25] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:39:392 None
[Sandbox] Process order. (Serial=337, Empire=2, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:39:392 None
[Sandbox] Process order. (Serial=338, Empire=5, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:39:622 None
[Sandbox] Process order. (Serial=339, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:40:634 None
[Sandbox] Process order. (Serial=340, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:41:004 None
[Sandbox] Process order. (Serial=341, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:41:302 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:20:41:302 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:20:41:302 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:20:41:304 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2915 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:20:41:359 None
Metadata 'dlc_names' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:41:359 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:41:359 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:41:359 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:41:803 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:20:41:803 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:20:41:803 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:20:42:295 None
[Sandbox] Process order. (Serial=342, Empire=4, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:388 None
[Sandbox] Process order. (Serial=343, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[27, 55] --> [28, 55]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:399 None
[Sandbox] Process order. (Serial=344, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[17, 48] --> [16, 47] --> [16, 46] --> [15, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:399 None
[Sandbox] Process order. (Serial=345, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[17, 50] --> [17, 49]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:400 None
[Sandbox] Process order. (Serial=346, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:408 None
[Sandbox] Process order. (Serial=347, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:409 None
[Sandbox] Process order. (Serial=348, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:418 None
[Sandbox] Process order. (Serial=349, Empire=4, Order=Order OrderChangeNotificationFlags)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:458 None
[Sandbox] Process order. (Serial=350, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Money_Family02_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:458 None
[Sandbox] Process order. (Serial=351, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:458 None
[Sandbox] Process order. (Serial=352, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[35, 15] --> [36, 15] --> [37, 16] --> [37, 17] --> [37, 18] --> [37, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:468 None
[Sandbox] Process order. (Serial=353, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:488 None
[Sandbox] Process order. (Serial=354, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[23, 10]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:498 None
[Sandbox] Process order. (Serial=355, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:568 None
[Sandbox] Process order. (Serial=356, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:568 None
[Sandbox] Process order. (Serial=357, Empire=2, Order=Order='OrderDiplomaticAction', Action='ProposeEconomicalAgreement', OtherEmpire=#4.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:569 None
[Sandbox] Process order. (Serial=358, Empire=2, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:571 None
[Sandbox] Process order. (Serial=359, Empire=2, Order=Order OrderDiscardCulturalOsmosisEvent)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:572 None
[Sandbox] Process order. (Serial=360, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[7, 81] --> [6, 81] --> [5, 81] --> [5, 80]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:578 None
[Sandbox] Process order. (Serial=361, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:589 None
[Sandbox] Process order. (Serial=362, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Era4_MingChina' Position: '[6, 79]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:603 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:20:43:603 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:20:43:603 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:20:43:628 None
[Sandbox] Process order. (Serial=363, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:648 None
[Sandbox] Process order. (Serial=364, Empire=3, Order=Order='OrderGoTo', Entity=#2527, AdditionalFlags='IgnoreFogOfWar', Path='[26, 61] --> [25, 61] --> [24, 61] --> [24, 62]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:648 None
[Sandbox] Process order. (Serial=365, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[10, 55] --> [10, 54]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:659 None
[Sandbox] Process order. (Serial=366, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:660 None
[Sandbox] Process order. (Serial=367, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:661 None
[Sandbox] Process order. (Serial=368, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Era4_OttomanEmpire' Position: '[19, 67]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:718 None
[Sandbox] Process order. (Serial=369, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:719 None
[Sandbox] Process order. (Serial=370, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[149, 31] --> [148, 31] --> [147, 31]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:720 None
[Sandbox] Process order. (Serial=371, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[17, 31] --> [17, 32] --> [16, 33]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:721 None
[Sandbox] Process order. (Serial=372, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[145, 25] --> [146, 26] --> [147, 26] --> [148, 26]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:728 None
[Sandbox] Process order. (Serial=373, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:729 None
[Sandbox] Process order. (Serial=374, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:730 None
[Sandbox] Process order. (Serial=375, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:738 None
[Sandbox] Process order. (Serial=376, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_PublicOrder' Position: '[6, 22]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:738 None
[Sandbox] Process order. (Serial=377, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=2904, Constructible=Extension_Base_Strategic02, Position=[146, 24], Currency=Influence)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:759 None
[Sandbox] Process order. (Serial=378, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:759 None
[Sandbox] Process order. (Serial=379, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:848 None
[Sandbox] Process order. (Serial=380, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:908 None
[Sandbox] Process order. (Serial=381, Empire=2, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:910 None
[Sandbox] Process order. (Serial=382, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:43:998 None
[Sandbox] Process order. (Serial=383, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:44:003 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:20:44:004 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:20:44:004 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:20:44:108 None
[Sandbox] Process order. (Serial=384, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[22, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:44:409 None
[Sandbox] Process order. (Serial=385, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:44:418 None
[Sandbox] Process order. (Serial=386, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:44:419 None
[Sandbox] Process order. (Serial=387, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:44:478 None
[Sandbox] Process order. (Serial=388, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:44:498 None
[Sandbox] Process order. (Serial=389, Empire=0, Order=Order OrderArmySettle: ArmyGuid=#2523, ActionGuid=#0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:44:508 None
[Sandbox] Process order. (Serial=390, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:44:568 None
[Sandbox] Process order. (Serial=391, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:44:568 None
[Sandbox] Process order. (Serial=392, Empire=4, Order=Order OrderChangeNotificationFlags)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:44:588 None
[Sandbox] Process order. (Serial=393, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:44:669 None
[Sandbox] Process order. (Serial=394, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:44:670 None
[Sandbox] Process order. (Serial=395, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:44:715 None
[Empire 0] The task 489:Build Outpost Creation on [28, 55] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:44:729 None
[Sandbox] Process order. (Serial=396, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[18, 49]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:44:739 None
[Sandbox] Process order. (Serial=397, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:44:740 None
[Sandbox] Process order. (Serial=398, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:44:741 None
[Sandbox] Process order. (Serial=399, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:44:999 None
[Sandbox] Process order. (Serial=400, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[22, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:45:430 None
[Sandbox] Process order. (Serial=401, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:45:431 None
[Sandbox] Process order. (Serial=402, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:45:480 None
[Sandbox] Process order. (Serial=403, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:45:511 None
[Sandbox] Process order. (Serial=404, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:45:590 None
[Sandbox] Process order. (Serial=405, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:45:680 None
[Sandbox] Process order. (Serial=406, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:45:751 None
[Sandbox] Process order. (Serial=407, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:45:752 None
[Sandbox] Process order. (Serial=408, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:45:753 None
[Sandbox] Process order. (Serial=409, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:45:822 None
[Sandbox] Process order. (Serial=410, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:45:831 None
[Sandbox] Process order. (Serial=411, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[23, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:45:881 None
[Sandbox] Process order. (Serial=412, Empire=2, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:45:901 None
[Sandbox] Process order. (Serial=413, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:46:401 None
[Sandbox] Process order. (Serial=414, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[147, 30]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:46:441 None
[Sandbox] Process order. (Serial=415, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:46:491 None
[Sandbox] Process order. (Serial=416, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:46:521 None
[Sandbox] Process order. (Serial=417, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:46:601 None
[Sandbox] Process order. (Serial=418, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:46:643 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:20:46:691 None
[Sandbox] Process order. (Serial=419, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:46:732 None
[Sandbox] Process order. (Serial=420, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:46:761 None
[Sandbox] Process order. (Serial=421, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:46:762 None
[Sandbox] Process order. (Serial=422, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:46:791 None
[Sandbox] Process order. (Serial=423, Empire=4, Order=Order OrderAcknowledgeTransactions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:46:804 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:20:46:804 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:20:46:804 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:20:46:833 None
[Sandbox] Process order. (Serial=424, Empire=0, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:46:833 None
[Sandbox] Process order. (Serial=425, Empire=2, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:47:073 None
[Sandbox] Process order. (Serial=426, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=2904, Constructible=Extension_Base_Luxury, Position=[144, 30], Currency=Influence)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:47:097 None
[Sandbox] Process order. (Serial=427, Empire=3, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:47:314 None
[Sandbox] Process order. (Serial=428, Empire=5, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:47:504 None
[Sandbox] Process order. (Serial=429, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:48:347 None
[Sandbox] Process order. (Serial=430, Empire=4, Order=Order='OrderDiplomaticAction', Action='SignAgreement', OtherEmpire=#2.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:48:405 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:20:48:405 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:20:48:405 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:20:48:418 None
[Sandbox] Process order. (Serial=431, Empire=4, Order=Order OrderAcknowledgeTransactions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:48:419 None
[Sandbox] Process order. (Serial=432, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:48:506 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:20:48:506 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:20:48:506 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:20:48:517 None
[Sandbox] Process order. (Serial=433, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:48:538 None
[Sandbox] Process order. (Serial=434, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:48:800 None
[Sandbox] Process order. (Serial=435, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:48:899 None
[Sandbox] Process order. (Serial=436, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:49:207 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:20:49:208 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:20:49:208 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:20:49:210 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2938 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:20:49:296 None
Metadata 'dlc_names' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:49:296 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:49:296 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:49:296 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:49:804 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:20:49:804 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:20:49:804 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:20:49:829 None
[Sandbox] Process order. (Serial=437, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:321 None
[Sandbox] Process order. (Serial=438, Empire=0, Order=Order OrderResourceDepositInvestmentBuyout)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:336 None
[Sandbox] Process order. (Serial=439, Empire=0, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:339 None
[Sandbox] Process order. (Serial=440, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[19, 49] --> [20, 48] --> [20, 47]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:339 None
[Sandbox] Process order. (Serial=441, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[27, 55] --> [26, 55] --> [25, 55] --> [25, 54]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:340 None
[Sandbox] Process order. (Serial=442, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[14, 45] --> [13, 45] --> [12, 45] --> [11, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:349 None
[Sandbox] Process order. (Serial=443, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:350 None
[Sandbox] Process order. (Serial=444, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:351 None
[Empire 0] No suitable tiles found to place construction Extension_Base_Luxury in settlement 2922.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:20:51:351 None
[Sandbox] Process order. (Serial=445, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:352 None
[Sandbox] Process order. (Serial=446, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Era4_Holland' Position: '[16, 50]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:359 None
[Sandbox] Process order. (Serial=447, Empire=0, Order=Order OrderBuyoutAvailableConstruction. Settlement=2922, Constructible=Extension_Base_Strategic02, Position=[29, 54], Currency=Influence)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:404 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:20:51:404 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:20:51:404 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:20:51:411 None
[Sandbox] Process order. (Serial=448, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Science_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:420 None
[Sandbox] Process order. (Serial=449, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[38, 19] --> [39, 19] --> [40, 19] --> [41, 19] --> [42, 19] --> [43, 20] --> [43, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:420 None
[Sandbox] Process order. (Serial=450, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[22, 9] --> [21, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:431 None
[Sandbox] Process order. (Serial=451, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:432 None
[Sandbox] Process order. (Serial=452, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:452 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Government02

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:20:51:501 None
[Sandbox] Process order. (Serial=453, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:501 None
[Sandbox] Process order. (Serial=454, Empire=2, Order=Order OrderCreateFirstReligion)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:501 None
[POP] rel index 6, tenet index -1

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:51:502 None
[Sandbox] Process order. (Serial=455, Empire=2, Order=Order OrderDiscardCulturalOsmosisEvent)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:504 None
[Sandbox] Process order. (Serial=456, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[4, 79] --> [3, 79] --> [2, 79] --> [1, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:511 None
[Sandbox] Process order. (Serial=457, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:520 None
[Sandbox] Process order. (Serial=458, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Era4_MingChina' Position: '[6, 79]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:580 None
[Sandbox] Process order. (Serial=459, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2209', Construction: '180')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:583 None
[Sandbox] Process order. (Serial=460, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:584 None
[Sandbox] Process order. (Serial=461, Empire=3, Order=Order OrderCreateFirstReligion)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:584 None
[POP] rel index 7, tenet index -1

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:51:585 None
[Sandbox] Process order. (Serial=462, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[9, 55] --> [9, 56]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:586 None
[Sandbox] Process order. (Serial=463, Empire=3, Order=Order='OrderGoTo', Entity=#2527, AdditionalFlags='IgnoreFogOfWar', Path='[23, 63] --> [23, 64] --> [22, 65] --> [22, 66]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:590 None
[Sandbox] Process order. (Serial=464, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:591 None
[Sandbox] Process order. (Serial=465, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:641 None
[Sandbox] Process order. (Serial=466, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[146, 29] --> [145, 29] --> [145, 28]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:642 None
[Sandbox] Process order. (Serial=467, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[16, 34] --> [15, 34]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:642 None
[Sandbox] Process order. (Serial=468, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[148, 27]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:650 None
[Sandbox] Process order. (Serial=469, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:651 None
[Sandbox] Process order. (Serial=470, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:652 None
[Sandbox] Process order. (Serial=471, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:664 None
[Sandbox] Process order. (Serial=472, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:664 None
[Sandbox] Process order. (Serial=473, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:721 None
[Sandbox] Process order. (Serial=474, Empire=0, Order=Order OrderAttachTerritoryToCity, Camp=2922, Settlement=2167)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:723 None
[Sandbox] Process order. (Serial=475, Empire=0, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:725 None
[Sandbox] Process order. (Serial=476, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[28, 55] --> [29, 54] --> [29, 53]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:820 None
[Sandbox] Process order. (Serial=477, Empire=2, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:820 None
[Sandbox] Process order. (Serial=478, Empire=2, Order=Order OrderChangeReligion)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:822 None
[POP] rel index 3, tenet index 11

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:51:824 None
[Sandbox] Process order. (Serial=479, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:824 None
[Sandbox] Process order. (Serial=480, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:900 None
[Sandbox] Process order. (Serial=481, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'NavalUnit_Era3_Common_Cog' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:900 None
[Sandbox] Process order. (Serial=482, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:900 None
[Sandbox] Process order. (Serial=483, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:921 None
[Sandbox] Process order. (Serial=484, Empire=3, Order=Order OrderStartEmpireWideConstruction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:51:980 None
[Sandbox] Process order. (Serial=485, Empire=5, Order=Order OrderArmySettle: ArmyGuid=#2545, ActionGuid=#0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:050 None
[Sandbox] Process order. (Serial=486, Empire=0, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:140 None
[Sandbox] Process order. (Serial=487, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:151 None
[Sandbox] Process order. (Serial=488, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[134, 75] --> [134, 76] --> [133, 77] --> [134, 78] --> [134, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:161 None
[Sandbox] Process order. (Serial=489, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:235 None
[Empire 5] The task 667:Build Outpost Creation on [148, 27] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:52:292 None
[Sandbox] Process order. (Serial=490, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Industry_Family01_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:352 None
[Sandbox] Process order. (Serial=491, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:362 None
[Sandbox] Process order. (Serial=492, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:363 None
[Sandbox] Process order. (Serial=493, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:382 None
[Sandbox] Process order. (Serial=494, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:443 None
[Sandbox] Process order. (Serial=495, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:444 None
[Sandbox] Process order. (Serial=496, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:522 None
[Sandbox] Process order. (Serial=497, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:552 None
[Sandbox] Process order. (Serial=498, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:602 None
[Sandbox] Process order. (Serial=499, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:603 None
[Sandbox] Process order. (Serial=500, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:607 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:20:52:607 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:20:52:607 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:20:52:614 None
[Sandbox] Process order. (Serial=501, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:634 None
[Sandbox] Process order. (Serial=502, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:663 None
[Sandbox] Process order. (Serial=503, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:664 None
[Sandbox] Process order. (Serial=504, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:665 None
[Sandbox] Process order. (Serial=505, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:673 None
[Sandbox] Process order. (Serial=506, Empire=4, Order=Order OrderAcknowledgeNarratorSentence)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:814 None
[Sandbox] Process order. (Serial=507, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[22, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:52:904 None
[Sandbox] Process order. (Serial=508, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:53:164 None
[Sandbox] Process order. (Serial=509, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:53:174 None
[Sandbox] Process order. (Serial=510, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[14, 34]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:53:325 None
[Sandbox] Process order. (Serial=511, Empire=4, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:53:364 None
[Sandbox] Process order. (Serial=512, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:53:374 None
[Sandbox] Process order. (Serial=513, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:53:375 None
[Sandbox] Process order. (Serial=514, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:53:454 None
[Sandbox] Process order. (Serial=515, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:53:455 None
[Sandbox] Process order. (Serial=516, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:53:464 None
[Sandbox] Process order. (Serial=517, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_Strategic01' Position: '[21, 46]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:53:524 None
[Sandbox] Process order. (Serial=518, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:53:614 None
[Sandbox] Process order. (Serial=519, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:53:674 None
[Sandbox] Process order. (Serial=520, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:53:675 None
[Sandbox] Process order. (Serial=521, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:53:934 None
[Sandbox] Process order. (Serial=522, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[23, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:54:066 None
[Sandbox] Process order. (Serial=523, Empire=5, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:54:174 None
[Sandbox] Process order. (Serial=524, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:54:265 None
[Sandbox] Process order. (Serial=525, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[144, 28]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:54:374 None
[Sandbox] Process order. (Serial=526, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:54:384 None
[Sandbox] Process order. (Serial=527, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:54:464 None
[Sandbox] Process order. (Serial=528, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:54:465 None
[Sandbox] Process order. (Serial=529, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:54:535 None
[Sandbox] Process order. (Serial=530, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:54:625 None
[Sandbox] Process order. (Serial=531, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:54:685 None
[Sandbox] Process order. (Serial=532, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:54:705 None
[Sandbox] Process order. (Serial=533, Empire=0, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:54:807 None
[Sandbox] Process order. (Serial=534, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[22, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:54:936 None
[Sandbox] Process order. (Serial=535, Empire=3, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:55:186 None
[Sandbox] Process order. (Serial=536, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:55:466 None
[Sandbox] Process order. (Serial=537, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:55:477 None
[Sandbox] Process order. (Serial=538, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:56:197 None
[Sandbox] Process order. (Serial=539, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:56:488 None
[Sandbox] Process order. (Serial=540, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:56:559 None
[Sandbox] Process order. (Serial=541, Empire=2, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:56:689 None
[Sandbox] Process order. (Serial=542, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[133, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:57:210 None
[Sandbox] Process order. (Serial=543, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:57:499 None
[Sandbox] Process order. (Serial=544, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:57:799 None
[Sandbox] Process order. (Serial=545, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:20:58:006 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:20:58:007 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:20:58:007 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:20:58:042 None
Metadata 'dlc_names' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:58:042 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:58:042 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:58:042 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:20:58:505 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:20:58:505 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:20:58:505 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:20:59:162 None
[Sandbox] Process order. (Serial=546, Empire=4, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:073 None
[Sandbox] Process order. (Serial=547, Empire=0, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:073 None
[Sandbox] Process order. (Serial=548, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:074 None
[Sandbox] Process order. (Serial=549, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[12, 44] --> [12, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:075 None
[Sandbox] Process order. (Serial=550, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[29, 52] --> [28, 51]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:075 None
[Sandbox] Process order. (Serial=551, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[21, 47] --> [22, 48]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:082 None
[Sandbox] Process order. (Serial=552, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:083 None
[Sandbox] Process order. (Serial=553, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:084 None
[Sandbox] Process order. (Serial=554, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:092 None
[Sandbox] Process order. (Serial=555, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Era4_Holland' Position: '[16, 50]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:123 None
[Sandbox] Process order. (Serial=556, Empire=4, Order=Order OrderChangeNotificationFlags)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:153 None
[Sandbox] Process order. (Serial=557, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_PublicOrder_Family02_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:153 None
[Sandbox] Process order. (Serial=558, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:153 None
[Sandbox] Process order. (Serial=559, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[44, 22] --> [44, 23] --> [44, 24] --> [43, 25]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:154 None
[Sandbox] Process order. (Serial=560, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[21, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:163 None
[Sandbox] Process order. (Serial=561, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:164 None
[Sandbox] Process order. (Serial=562, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:212 None
[Sandbox] Process order. (Serial=563, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Food_Family03_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:213 None
[Sandbox] Process order. (Serial=564, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:213 None
[Sandbox] Process order. (Serial=565, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:213 None
[Sandbox] Process order. (Serial=566, Empire=2, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:214 None
[Sandbox] Process order. (Serial=567, Empire=2, Order=Order OrderDiscardCulturalOsmosisEvent)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:215 None
[Sandbox] Process order. (Serial=568, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[0, 79] --> [149, 79] --> [148, 79] --> [147, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:215 None
[Sandbox] Process order. (Serial=569, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[132, 79] --> [131, 79] --> [130, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:223 None
[Sandbox] Process order. (Serial=570, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:224 None
[Sandbox] Process order. (Serial=571, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:262 None
[Sandbox] Process order. (Serial=572, Empire=3, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2209', Construction: '191'))

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:263 None
[Sandbox] Process order. (Serial=573, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:263 None
[Sandbox] Process order. (Serial=574, Empire=3, Order=Order='OrderDiplomaticAction', Action='ProposeMilitaryAgreement', OtherEmpire=#4.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:273 None
[Sandbox] Process order. (Serial=575, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[9, 57] --> [9, 58]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:273 None
[Sandbox] Process order. (Serial=576, Empire=3, Order=Order='OrderGoTo', Entity=#2527, AdditionalFlags='IgnoreFogOfWar', Path='[21, 67] --> [22, 68] --> [22, 69] --> [22, 70]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:283 None
[Sandbox] Process order. (Serial=577, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:306 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:00:306 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:00:306 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:00:310 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #2976 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:21:00:324 None
[Sandbox] Process order. (Serial=578, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:333 None
[Sandbox] Process order. (Serial=579, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Science_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:334 None
[Sandbox] Process order. (Serial=580, Empire=5, Order=Order OrderSettlementEvolveToCity)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:349 None
[Sandbox] Process order. (Serial=581, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:350 None
[Sandbox] Process order. (Serial=582, Empire=5, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:352 None
[Sandbox] Process order. (Serial=583, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[143, 27] --> [142, 27] --> [141, 27] --> [141, 26]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:353 None
[Sandbox] Process order. (Serial=584, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[13, 34] --> [12, 34] --> [11, 34] --> [10, 34]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:354 None
[Sandbox] Process order. (Serial=585, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[149, 27] --> [0, 26] --> [1, 26] --> [2, 26]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:363 None
[Sandbox] Process order. (Serial=586, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:364 None
[Sandbox] Process order. (Serial=587, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:365 None
[Sandbox] Process order. (Serial=588, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:378 None
[Sandbox] Process order. (Serial=589, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:378 None
[Sandbox] Process order. (Serial=590, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:406 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:00:406 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:00:406 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:00:434 None
[Sandbox] Process order. (Serial=591, Empire=0, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:434 None
[Sandbox] Process order. (Serial=592, Empire=0, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:494 None
[Sandbox] Process order. (Serial=593, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:543 None
[Sandbox] Process order. (Serial=594, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '198')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:603 None
[Sandbox] Process order. (Serial=595, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Industry_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:603 None
[Sandbox] Process order. (Serial=596, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:663 None
[Sandbox] Process order. (Serial=597, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:664 None
[Sandbox] Process order. (Serial=598, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:664 None
[Sandbox] Process order. (Serial=599, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[148, 27] --> [148, 26] --> [147, 26]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:683 None
[Sandbox] Process order. (Serial=600, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=2904, Constructible=Extension_Era4_IroquoisConfederacy, Position=[144, 26], Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:697 None
[Sandbox] Process order. (Serial=601, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Base_Food' Position: '[144, 26]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:698 None
[Sandbox] Process order. (Serial=602, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Base_Harbour' Position: '[142, 33]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:698 None
[Sandbox] Process order. (Serial=603, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Base_Science' Position: '[145, 25]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:698 None
[Sandbox] Process order. (Serial=604, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Base_Strategic01' Position: '[146, 31]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:804 None
[Sandbox] Process order. (Serial=605, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:814 None
[Sandbox] Process order. (Serial=606, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[22, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:863 None
Can't find entity 2938 of ongoing task. Fails the task 38.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:00:874 None
[Sandbox] Process order. (Serial=607, Empire=2, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:874 None
[Sandbox] Process order. (Serial=608, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[133, 78]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:894 None
[Sandbox] Process order. (Serial=609, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Industry_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:964 None
[Sandbox] Process order. (Serial=610, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[8, 57]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:00:974 None
[Sandbox] Process order. (Serial=611, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:024 None
[Sandbox] Process order. (Serial=612, Empire=5, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:024 None
[Sandbox] Process order. (Serial=613, Empire=5, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:025 None
[Sandbox] Process order. (Serial=614, Empire=5, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:025 None
[Sandbox] Process order. (Serial=615, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:025 None
[Sandbox] Process order. (Serial=616, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:044 None
[Sandbox] Process order. (Serial=617, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Base_Money' Position: '[143, 27]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:095 None
[Sandbox] Process order. (Serial=618, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:096 None
[Sandbox] Process order. (Serial=619, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:097 None
[Sandbox] Process order. (Serial=620, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:174 None
[Sandbox] Process order. (Serial=621, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:175 None
[Sandbox] Process order. (Serial=622, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:186 None
[Sandbox] Process order. (Serial=623, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:236 None
[Sandbox] Process order. (Serial=624, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:237 None
[Sandbox] Process order. (Serial=625, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:285 None
[Sandbox] Process order. (Serial=626, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:286 None
[Sandbox] Process order. (Serial=627, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:296 None
[Sandbox] Process order. (Serial=628, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:305 None
[Sandbox] Process order. (Serial=629, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Base_Harbour' Position: '[142, 33]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:305 None
[Sandbox] Process order. (Serial=630, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Base_PublicOrder' Position: '[143, 25]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:306 None
[Sandbox] Process order. (Serial=631, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Base_Science' Position: '[145, 25]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:375 None
[Sandbox] Process order. (Serial=632, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:376 None
[Sandbox] Process order. (Serial=633, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:377 None
[Sandbox] Process order. (Serial=634, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:379 None
[Sandbox] Process order. (Serial=635, Empire=0, Order=Order OrderArmySettle: ArmyGuid=#2523, ActionGuid=#0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:593 None
[Empire 0] The task 537:Build Outpost Creation on [28, 51] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:01:616 None
[Sandbox] Process order. (Serial=636, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[12, 44] --> [11, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:675 None
[Sandbox] Process order. (Serial=637, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[23, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:01:966 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:21:02:015 None
[Sandbox] Process order. (Serial=638, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:02:105 None
[Sandbox] Process order. (Serial=639, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:02:177 None
[Sandbox] Process order. (Serial=640, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:02:186 None
[Sandbox] Process order. (Serial=641, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:02:247 None
[Sandbox] Process order. (Serial=642, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:02:307 None
[Sandbox] Process order. (Serial=643, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:02:387 None
[Sandbox] Process order. (Serial=644, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:02:388 None
[Sandbox] Process order. (Serial=645, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:02:389 None
[Sandbox] Process order. (Serial=646, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:02:507 None
[Sandbox] Process order. (Serial=647, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[22, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:03:100 None
[Sandbox] Process order. (Serial=648, Empire=4, Order=Order OrderAcknowledgeTransactions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:03:108 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:03:108 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:03:108 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:03:110 None
[Sandbox] Process order. (Serial=649, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:03:190 None
[Sandbox] Process order. (Serial=650, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:03:200 None
[Sandbox] Process order. (Serial=651, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:03:260 None
[Sandbox] Process order. (Serial=652, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:03:320 None
[Sandbox] Process order. (Serial=653, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:03:341 None
[Sandbox] Process order. (Serial=654, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#2854, ActionGuid=#0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:03:401 None
[Sandbox] Process order. (Serial=655, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:03:402 None
[Sandbox] Process order. (Serial=656, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:03:404 None
[Sandbox] Process order. (Serial=657, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:03:482 None
[Sandbox] Process order. (Serial=658, Empire=0, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:03:578 None
[Empire 1] The task 514:Build Outpost Creation on [43, 25] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:03:590 None
[Sandbox] Process order. (Serial=659, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[23, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:03:661 None
[Sandbox] Process order. (Serial=660, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[134, 78] --> [134, 77] --> [135, 77] --> [136, 77]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:03:671 None
[Sandbox] Process order. (Serial=661, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:03:773 None
[Sandbox] Process order. (Serial=662, Empire=3, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:03:774 None
[Sandbox] Process order. (Serial=663, Empire=5, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:03:933 None
[Sandbox] Process order. (Serial=664, Empire=4, Order=Order='OrderDiplomaticAction', Action='SignAgreement', OtherEmpire=#3.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:04:008 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:04:008 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:04:008 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:04:023 None
[Sandbox] Process order. (Serial=665, Empire=4, Order=Order OrderAcknowledgeTransactions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:04:023 None
[Sandbox] Process order. (Serial=666, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:04:109 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:04:109 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:04:109 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:04:184 None
[Sandbox] Process order. (Serial=667, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:04:194 None
[Sandbox] Process order. (Serial=668, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:04:435 None
[Sandbox] Process order. (Serial=669, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:04:507 None
[Sandbox] Process order. (Serial=670, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:04:678 None
[Sandbox] Process order. (Serial=671, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:04:688 None
[Sandbox] Process order. (Serial=672, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:05:688 None
[Sandbox] Process order. (Serial=673, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:06:699 None
[Sandbox] Process order. (Serial=674, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:06:989 None
[Sandbox] Process order. (Serial=675, Empire=2, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:07:309 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:07:310 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:07:310 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:07:333 None
Metadata 'dlc_names' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:07:333 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:07:333 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:07:333 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:07:809 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:07:809 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:07:809 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:07:822 None
[Sandbox] Process order. (Serial=676, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:365 None
[Sandbox] Process order. (Serial=677, Empire=0, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2167', Construction: '195')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:367 None
[Sandbox] Process order. (Serial=678, Empire=0, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:368 None
[Sandbox] Process order. (Serial=679, Empire=0, Order=Order OrderCreateFirstReligion)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:368 None
[POP] rel index 8, tenet index -1

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:09:369 None
[Sandbox] Process order. (Serial=680, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:369 None
[Sandbox] Process order. (Serial=681, Empire=0, Order=Order OrderAttachTerritoryToCity, Camp=2981, Settlement=2167)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:372 None
[Sandbox] Process order. (Serial=682, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[10, 43] --> [9, 43] --> [9, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:372 None
[Sandbox] Process order. (Serial=683, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[29, 52] --> [29, 53] --> [30, 54] --> [31, 54]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:373 None
[Sandbox] Process order. (Serial=684, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[23, 48]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:378 None
[Empire 0] No suitable tiles found to place construction Extension_Base_Strategic03 in settlement 2981.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:09:384 None
[Sandbox] Process order. (Serial=685, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:385 None
[Sandbox] Process order. (Serial=686, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:386 None
[Sandbox] Process order. (Serial=687, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:436 None
[Sandbox] Process order. (Serial=688, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Food_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:436 None
[Sandbox] Process order. (Serial=689, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=2189, Constructible=LandUnit_Era1_Common_ScoutCavalry, Position=[-1, -1], Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:438 None
[Sandbox] Process order. (Serial=690, Empire=1, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:439 None
[Sandbox] Process order. (Serial=691, Empire=1, Order=Order OrderSettlementEvolveToCity)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:441 None
[Sandbox] Process order. (Serial=692, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[44, 24] --> [43, 23] --> [44, 22] --> [44, 21] --> [44, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:442 None
[Sandbox] Process order. (Serial=693, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[22, 9] --> [21, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:456 None
[Sandbox] Process order. (Serial=694, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:457 None
[Sandbox] Process order. (Serial=695, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:460 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Religion01

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:21:09:498 None
[Sandbox] Process order. (Serial=696, Empire=2, Order=Order OrderClaimArtificialWonder)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:499 None
[Sandbox] Process order. (Serial=697, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_PublicOrder_Family02_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:500 None
[Sandbox] Process order. (Serial=698, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:500 None
[Sandbox] Process order. (Serial=699, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:508 None
[Sandbox] Process order. (Serial=700, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[146, 79] --> [145, 79] --> [144, 79] --> [143, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:519 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:09:520 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:09:520 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:09:528 None
[Sandbox] Process order. (Serial=701, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:535 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3018 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:21:09:579 None
[Sandbox] Process order. (Serial=702, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2209', Construction: '200')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:580 None
[Sandbox] Process order. (Serial=703, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:581 None
[Sandbox] Process order. (Serial=704, Empire=3, Order=Order='OrderGoTo', Entity=#2527, AdditionalFlags='IgnoreFogOfWar', Path='[22, 71] --> [23, 72] --> [22, 73] --> [23, 74]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:589 None
[Sandbox] Process order. (Serial=705, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[8, 58] --> [7, 59]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:600 None
[Sandbox] Process order. (Serial=706, Empire=3, Order=Order='OrderGoTo', Entity=#2976, AdditionalFlags='IgnoreFogOfWar', Path='[20, 69] --> [21, 70]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:647 None
[Sandbox] Process order. (Serial=707, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:648 None
[Sandbox] Process order. (Serial=708, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:649 None
[Sandbox] Process order. (Serial=709, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:698 None
[Sandbox] Process order. (Serial=710, Empire=5, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:699 None
[Sandbox] Process order. (Serial=711, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:699 None
[Sandbox] Process order. (Serial=712, Empire=5, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:699 None
[Sandbox] Process order. (Serial=713, Empire=5, Order=Order OrderAttachTerritoryToCity, Camp=2952, Settlement=2276)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:703 None
[Sandbox] Process order. (Serial=714, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:703 None
[Sandbox] Process order. (Serial=715, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:703 None
[Sandbox] Process order. (Serial=716, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[9, 35] --> [8, 35] --> [8, 36] --> [7, 37]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:704 None
[Sandbox] Process order. (Serial=717, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[146, 26] --> [145, 25] --> [144, 25] --> [143, 25]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:704 None
[Sandbox] Process order. (Serial=718, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[141, 25] --> [141, 24]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:725 None
[Sandbox] Process order. (Serial=719, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:726 None
[Sandbox] Process order. (Serial=720, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:727 None
[Sandbox] Process order. (Serial=721, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:728 None
[Sandbox] Process order. (Serial=722, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:729 None
[Sandbox] Process order. (Serial=723, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:788 None
[Sandbox] Process order. (Serial=724, Empire=0, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:788 None
[Sandbox] Process order. (Serial=725, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:808 None
[Sandbox] Process order. (Serial=726, Empire=0, Order=Order OrderStartEmpireWideConstruction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:808 None
[Sandbox] Process order. (Serial=727, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_Strategic03' Position: '[27, 51]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:858 None
[Sandbox] Process order. (Serial=728, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:879 None
[Sandbox] Process order. (Serial=729, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Era4_Spain' Position: '[44, 24]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:938 None
[Sandbox] Process order. (Serial=730, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:09:948 None
[Sandbox] Process order. (Serial=731, Empire=2, Order=Order OrderStartEmpireWideConstruction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:008 None
[Sandbox] Process order. (Serial=732, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Industry_Family01_02' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:008 None
[Sandbox] Process order. (Serial=733, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:069 None
[Sandbox] Process order. (Serial=734, Empire=5, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:069 None
[Sandbox] Process order. (Serial=735, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_PublicOrder_Family02_02' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:069 None
[Sandbox] Process order. (Serial=736, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:078 None
[Sandbox] Process order. (Serial=737, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:078 None
[Sandbox] Process order. (Serial=738, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:089 None
[Sandbox] Process order. (Serial=739, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Base_Money' Position: '[142, 27]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:108 None
[Sandbox] Process order. (Serial=740, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_PublicOrder' Position: '[9, 24]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:188 None
[Sandbox] Process order. (Serial=741, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:268 None
[Sandbox] Process order. (Serial=742, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_Food' Position: '[44, 25]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:268 None
[Sandbox] Process order. (Serial=743, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_PublicOrder' Position: '[43, 26]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:299 None
[Sandbox] Process order. (Serial=744, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:328 None
[Sandbox] Process order. (Serial=745, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[135, 77] --> [134, 77] --> [134, 76] --> [133, 76] --> [132, 77] --> [131, 77] --> [131, 78]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:338 None
[Sandbox] Process order. (Serial=746, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:378 None
[Sandbox] Process order. (Serial=747, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:389 None
[Sandbox] Process order. (Serial=748, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:398 None
[Sandbox] Process order. (Serial=749, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:429 None
[Sandbox] Process order. (Serial=750, Empire=5, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:429 None
[Sandbox] Process order. (Serial=751, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Food_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:430 None
[Sandbox] Process order. (Serial=752, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Food_Family03_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:430 None
[Sandbox] Process order. (Serial=753, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:430 None
[Sandbox] Process order. (Serial=754, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:430 None
[Sandbox] Process order. (Serial=755, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2904', Construction: '221')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:433 None
[Sandbox] Process order. (Serial=756, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:469 None
[Sandbox] Process order. (Serial=757, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:470 None
[Sandbox] Process order. (Serial=758, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:509 None
[Sandbox] Process order. (Serial=759, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:540 None
[Sandbox] Process order. (Serial=760, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:589 None
[Sandbox] Process order. (Serial=761, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_Money' Position: '[44, 26]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:650 None
[Sandbox] Process order. (Serial=762, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:659 None
[Sandbox] Process order. (Serial=763, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:660 None
[Sandbox] Process order. (Serial=764, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:729 None
[Sandbox] Process order. (Serial=765, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:730 None
[Sandbox] Process order. (Serial=766, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:731 None
[Sandbox] Process order. (Serial=767, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:739 None
[Sandbox] Process order. (Serial=768, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:749 None
[Sandbox] Process order. (Serial=769, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Base_Money' Position: '[143, 28]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:10:871 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2991.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:10:999 None
[Sandbox] Process order. (Serial=770, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:11:099 None
[Sandbox] Process order. (Serial=771, Empire=4, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:11:111 None
[Sandbox] Process order. (Serial=772, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[22, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:11:120 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2991.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:11:211 None
[Sandbox] Process order. (Serial=773, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[6, 59] --> [6, 58]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:11:280 None
[Sandbox] Process order. (Serial=774, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[141, 23] --> [142, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:11:349 None
[Sandbox] Process order. (Serial=775, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:11:399 None
[Sandbox] Process order. (Serial=776, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:11:401 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2991.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:11:411 None
[Sandbox] Process order. (Serial=777, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:11:480 None
[Sandbox] Process order. (Serial=778, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:11:481 None
[Sandbox] Process order. (Serial=779, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:11:549 None
[Sandbox] Process order. (Serial=780, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:11:631 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2991.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:11:669 None
[Sandbox] Process order. (Serial=781, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:11:670 None
[Sandbox] Process order. (Serial=782, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:11:739 None
[Sandbox] Process order. (Serial=783, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:11:740 None
[Sandbox] Process order. (Serial=784, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:11:749 None
[Sandbox] Process order. (Serial=785, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:11:820 None
[Sandbox] Process order. (Serial=786, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[8, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:11:879 None
[Sandbox] Process order. (Serial=787, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[23, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:11:890 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2991.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:12:132 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2991.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:12:361 None
[Sandbox] Process order. (Serial=788, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:12:372 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2991.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:12:411 None
[Sandbox] Process order. (Serial=789, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:12:421 None
[Sandbox] Process order. (Serial=790, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:12:491 None
[Sandbox] Process order. (Serial=791, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:12:492 None
[Sandbox] Process order. (Serial=792, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:12:520 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:21:12:561 None
[Sandbox] Process order. (Serial=793, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:12:613 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2991.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:12:621 None
[Sandbox] Process order. (Serial=794, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_Strategic01' Position: '[47, 22]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:12:671 None
[Sandbox] Process order. (Serial=795, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:12:681 None
[Sandbox] Process order. (Serial=796, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:12:752 None
[Sandbox] Process order. (Serial=797, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:12:753 None
[Sandbox] Process order. (Serial=798, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:12:754 None
[Sandbox] Process order. (Serial=799, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:12:766 None
[Sandbox] Process order. (Serial=800, Empire=0, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:12:862 None
[Sandbox] Process order. (Serial=801, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[22, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:12:872 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2991.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:13:002 None
[Sandbox] Process order. (Serial=802, Empire=3, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:13:002 None
[Sandbox] Process order. (Serial=803, Empire=5, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:13:103 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2991.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:13:344 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2991.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:13:373 None
[Sandbox] Process order. (Serial=804, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:13:502 None
[Sandbox] Process order. (Serial=805, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:13:503 None
[Sandbox] Process order. (Serial=806, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:13:613 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2991.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:13:896 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2991.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:14:056 None
[Sandbox] Process order. (Serial=807, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:14:371 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2991.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:14:380 None
[Sandbox] Process order. (Serial=808, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:14:641 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2991.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:14:897 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:21:15:384 None
[Sandbox] Process order. (Serial=809, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:15:676 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2991.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:16:397 None
[Sandbox] Process order. (Serial=810, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:16:507 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 2991.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:16:637 None
[Sandbox] Process order. (Serial=811, Empire=2, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:16:911 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:16:911 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:16:911 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:16:950 None
Metadata 'dlc_names' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:16:950 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:16:950 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:16:950 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:17:412 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:17:413 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:17:413 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:17:633 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #3039 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:21:18:984 None
[Sandbox] Process order. (Serial=812, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_PublicOrder_Family02_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:18:985 None
[Sandbox] Process order. (Serial=813, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Science_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:18:985 None
[Sandbox] Process order. (Serial=814, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:18:985 None
[Sandbox] Process order. (Serial=815, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[32, 54] --> [32, 55] --> [33, 55] --> [34, 55]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:18:994 None
[Sandbox] Process order. (Serial=816, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[9, 46] --> [8, 47] --> [8, 48]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:18:994 None
[Sandbox] Process order. (Serial=817, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[23, 49] --> [23, 50] --> [22, 51] --> [23, 52] --> [23, 53] --> [23, 54] --> [23, 55] --> [24, 56]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:18:995 None
[Sandbox] Process order. (Serial=818, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:005 None
[Sandbox] Process order. (Serial=819, Empire=4, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:005 None
[Sandbox] Process order. (Serial=820, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:007 None
[Sandbox] Process order. (Serial=821, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:054 None
[Sandbox] Process order. (Serial=822, Empire=1, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:055 None
[Sandbox] Process order. (Serial=823, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'EmpireWideConstructionParticipation_Extension_HolySite_Shamanism' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:056 None
[Sandbox] Process order. (Serial=824, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[23, 13] --> [23, 12] --> [22, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:057 None
[Sandbox] Process order. (Serial=825, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[21, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:057 None
[Sandbox] Process order. (Serial=826, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[43, 19] --> [43, 18] --> [43, 17] --> [44, 17] --> [45, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:064 None
[Sandbox] Process order. (Serial=827, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:065 None
[Sandbox] Process order. (Serial=828, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:067 None
[Sandbox] Process order. (Serial=829, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:074 None
[Sandbox] Process order. (Serial=830, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_Money' Position: '[45, 26]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:134 None
[Sandbox] Process order. (Serial=831, Empire=2, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:136 None
[Sandbox] Process order. (Serial=832, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[142, 79] --> [141, 79] --> [140, 79] --> [139, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:137 None
[Sandbox] Process order. (Serial=833, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[130, 79] --> [130, 78] --> [129, 79] --> [128, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:144 None
[Sandbox] Process order. (Serial=834, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:145 None
[Sandbox] Process order. (Serial=835, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:154 None
[Sandbox] Process order. (Serial=836, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Money' Position: '[143, 80]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:211 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:19:211 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:19:211 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:19:215 None
[Sandbox] Process order. (Serial=837, Empire=3, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:215 None
[Sandbox] Process order. (Serial=838, Empire=3, Order=Order OrderClaimArtificialWonder)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:215 None
[Sandbox] Process order. (Serial=839, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[5, 57] --> [4, 57]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:216 None
[Sandbox] Process order. (Serial=840, Empire=3, Order=Order='OrderGoTo', Entity=#2527, AdditionalFlags='IgnoreFogOfWar', Path='[22, 74]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:216 None
[Sandbox] Process order. (Serial=841, Empire=3, Order=Order='OrderGoTo', Entity=#2976, AdditionalFlags='IgnoreFogOfWar', Path='[21, 71] --> [21, 72]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:225 None
[Sandbox] Process order. (Serial=842, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:227 None
[Sandbox] Process order. (Serial=843, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:228 None
[Sandbox] Process order. (Serial=844, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:276 None
[Sandbox] Process order. (Serial=845, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:277 None
[Sandbox] Process order. (Serial=846, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:277 None
[Sandbox] Process order. (Serial=847, Empire=5, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:279 None
[Sandbox] Process order. (Serial=848, Empire=5, Order=Order OrderStealPopulationWithFarmerAffinity)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:285 None
[Sandbox] Process order. (Serial=849, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[142, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:285 None
[Sandbox] Process order. (Serial=850, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[7, 38] --> [6, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:286 None
[Sandbox] Process order. (Serial=851, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[142, 25] --> [141, 25] --> [141, 24] --> [141, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:295 None
[Sandbox] Process order. (Serial=852, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:296 None
[Sandbox] Process order. (Serial=853, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:298 None
[Sandbox] Process order. (Serial=854, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:299 None
[Sandbox] Process order. (Serial=855, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Base_Science' Position: '[145, 25]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:305 None
[Sandbox] Process order. (Serial=856, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Era4_IroquoisConfederacy' Position: '[5, 22]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:326 None
[Sandbox] Process order. (Serial=857, Empire=7, Order=Order='OrderGoTo', Entity=#3039, AdditionalFlags='IgnoreFogOfWar', Path='[27, 14] --> [26, 15] --> [26, 16] --> [26, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:336 None
[Sandbox] Process order. (Serial=858, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:350 None
[Sandbox] Process order. (Serial=859, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:350 None
[Sandbox] Process order. (Serial=860, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:518 None
[Sandbox] Process order. (Serial=861, Empire=3, Order=Order OrderArmySettle: ArmyGuid=#2527, ActionGuid=#0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:527 None
[Sandbox] Process order. (Serial=862, Empire=3, Order=Order OrderStartEmpireWideConstruction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:597 None
[Sandbox] Process order. (Serial=863, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:597 None
[Sandbox] Process order. (Serial=864, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:718 None
[Sandbox] Process order. (Serial=865, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[22, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:800 None
[Empire 3] The task 566:Build Outpost Creation on [22, 74] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:19:857 None
[Sandbox] Process order. (Serial=866, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:857 None
[Sandbox] Process order. (Serial=867, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:19:997 None
[Sandbox] Process order. (Serial=868, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:20:017 None
[Sandbox] Process order. (Serial=869, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:20:018 None
[Sandbox] Process order. (Serial=870, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:20:067 None
[Sandbox] Process order. (Serial=871, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:20:077 None
[Sandbox] Process order. (Serial=872, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:20:078 None
[Sandbox] Process order. (Serial=873, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:20:147 None
[Sandbox] Process order. (Serial=874, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:20:157 None
[Sandbox] Process order. (Serial=875, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:20:238 None
[Sandbox] Process order. (Serial=876, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:20:239 None
[Sandbox] Process order. (Serial=877, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:20:307 None
[Sandbox] Process order. (Serial=878, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:20:308 None
[Sandbox] Process order. (Serial=879, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:20:347 None
[Sandbox] Process order. (Serial=880, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:20:387 None
[Sandbox] Process order. (Serial=881, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[23, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:20:518 None
[Sandbox] Process order. (Serial=882, Empire=3, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:20:688 None
[Sandbox] Process order. (Serial=883, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[4, 58] --> [4, 59]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:20:957 None
[Sandbox] Process order. (Serial=884, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[5, 39] --> [5, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:21:008 None
[Sandbox] Process order. (Serial=885, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:21:029 None
[Sandbox] Process order. (Serial=886, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:21:030 None
[Sandbox] Process order. (Serial=887, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:21:078 None
[Sandbox] Process order. (Serial=888, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:21:088 None
[Sandbox] Process order. (Serial=889, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:21:089 None
[Sandbox] Process order. (Serial=890, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:21:159 None
[Sandbox] Process order. (Serial=891, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:21:168 None
[Sandbox] Process order. (Serial=892, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:21:248 None
[Sandbox] Process order. (Serial=893, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:21:318 None
[Sandbox] Process order. (Serial=894, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:21:319 None
[Sandbox] Process order. (Serial=895, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:21:358 None
[Sandbox] Process order. (Serial=896, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:21:439 None
[Sandbox] Process order. (Serial=897, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[7, 49]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:21:498 None
[Sandbox] Process order. (Serial=898, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[22, 8] --> [21, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:21:499 None
[Sandbox] Process order. (Serial=899, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[21, 12] --> [20, 11] --> [19, 11] --> [18, 11] --> [17, 11]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:22:020 None
[Sandbox] Process order. (Serial=900, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:22:041 None
[Sandbox] Process order. (Serial=901, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:22:043 None
[Sandbox] Process order. (Serial=902, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:22:090 None
[Sandbox] Process order. (Serial=903, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:22:091 None
[Sandbox] Process order. (Serial=904, Empire=0, Order=Order OrderArmySettle: ArmyGuid=#2523, ActionGuid=#0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:22:094 None
[Sandbox] Process order. (Serial=905, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:22:100 None
[Sandbox] Process order. (Serial=906, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:22:170 None
[Sandbox] Process order. (Serial=907, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:22:171 None
[Sandbox] Process order. (Serial=908, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:22:251 None
[Sandbox] Process order. (Serial=909, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:22:315 None
[Empire 0] The task 638:Build Outpost Creation on [34, 55] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:22:331 None
[Sandbox] Process order. (Serial=910, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:22:332 None
[Sandbox] Process order. (Serial=911, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:22:361 None
[Sandbox] Process order. (Serial=912, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:22:481 None
[Sandbox] Process order. (Serial=913, Empire=2, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:22:621 None
[Sandbox] Process order. (Serial=914, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[128, 78] --> [127, 78] --> [126, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:22:712 None
[Sandbox] Process order. (Serial=915, Empire=5, Order=Order OrderArmySettle: ArmyGuid=#2545, ActionGuid=#0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:22:733 None
[Sandbox] Process order. (Serial=916, Empire=7, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:22:932 None
[Empire 5] The task 924:Build Outpost Creation on [141, 23] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:22:951 None
[Sandbox] Process order. (Serial=917, Empire=5, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:23:051 None
[Sandbox] Process order. (Serial=918, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:23:101 None
[Sandbox] Process order. (Serial=919, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:23:102 None
[Sandbox] Process order. (Serial=920, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:23:111 None
[Sandbox] Process order. (Serial=921, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:23:181 None
[Sandbox] Process order. (Serial=922, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:23:251 None
[Sandbox] Process order. (Serial=923, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#2854, ActionGuid=#0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:23:475 None
[Empire 1] The task 704:Build Outpost Creation on [45, 18] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:23:771 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:21:24:063 None
[Sandbox] Process order. (Serial=924, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:24:123 None
[Sandbox] Process order. (Serial=925, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:24:193 None
[Sandbox] Process order. (Serial=926, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:24:424 None
[Sandbox] Process order. (Serial=927, Empire=0, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:25:126 None
[Sandbox] Process order. (Serial=928, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:25:196 None
[Sandbox] Process order. (Serial=929, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:26:139 None
[Sandbox] Process order. (Serial=930, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:26:480 None
[Sandbox] Process order. (Serial=931, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:26:713 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:26:714 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:26:714 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:26:745 None
Metadata 'dlc_names' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:26:745 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:26:745 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:26:745 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:27:213 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:27:213 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:27:213 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:27:234 None
[Sandbox] Process order. (Serial=932, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:779 None
[Sandbox] Process order. (Serial=933, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:779 None
[Sandbox] Process order. (Serial=934, Empire=0, Order=Order OrderChangeReligion)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:780 None
[POP] rel index 7, tenet index 4

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:28:781 None
[Sandbox] Process order. (Serial=935, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:790 None
[Sandbox] Process order. (Serial=936, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[7, 50] --> [6, 51] --> [5, 51] --> [5, 50]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:791 None
[Sandbox] Process order. (Serial=937, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[33, 55] --> [32, 55] --> [31, 55] --> [30, 55]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:791 None
[Sandbox] Process order. (Serial=938, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[23, 54] --> [23, 55] --> [24, 56]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:800 None
[Sandbox] Process order. (Serial=939, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:801 None
[Sandbox] Process order. (Serial=940, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:802 None
[Sandbox] Process order. (Serial=941, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:804 None
[Sandbox] Process order. (Serial=942, Empire=0, Order=Order OrderBuyoutAvailableConstruction. Settlement=3056, Constructible=Extension_Base_Strategic01, Position=[34, 56], Currency=Influence)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:860 None
[Sandbox] Process order. (Serial=943, Empire=1, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:860 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Religion02

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:21:28:861 None
[Sandbox] Process order. (Serial=944, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=3076, Settlement=2991)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:866 None
[Sandbox] Process order. (Serial=945, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[17, 10] --> [16, 10] --> [15, 10] --> [14, 10] --> [13, 10]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:867 None
[Sandbox] Process order. (Serial=946, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[20, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:867 None
[Sandbox] Process order. (Serial=947, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[45, 19] --> [46, 19] --> [47, 20] --> [48, 20] --> [49, 20] --> [50, 20] --> [51, 20] --> [52, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:872 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Strategic03 in settlement 3076.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:21:28:880 None
[Sandbox] Process order. (Serial=948, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:881 None
[Sandbox] Process order. (Serial=949, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:882 None
[Sandbox] Process order. (Serial=950, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:883 None
[Sandbox] Process order. (Serial=951, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_Industry' Position: '[42, 27]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:915 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:28:915 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:28:915 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:28:941 None
[Sandbox] Process order. (Serial=952, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_PublicOrder_Family02_02' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:941 None
[Sandbox] Process order. (Serial=953, Empire=2, Order=Order='OrderDiplomaticAction', Action='ProposeAllianceTreaty', OtherEmpire=#4.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:942 None
[Sandbox] Process order. (Serial=954, Empire=2, Order=Order OrderDiscardCulturalOsmosisEvent)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:943 None
[Sandbox] Process order. (Serial=955, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[139, 78] --> [138, 77] --> [138, 76] --> [137, 76]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:944 None
[Sandbox] Process order. (Serial=956, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[126, 80] --> [125, 80] --> [124, 81] --> [123, 81]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:950 None
[Sandbox] Process order. (Serial=957, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:951 None
[Sandbox] Process order. (Serial=958, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:990 None
[Sandbox] Process order. (Serial=959, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:28:991 None
[Sandbox] Process order. (Serial=960, Empire=3, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:000 None
[Sandbox] Process order. (Serial=961, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[4, 60] --> [3, 61]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:001 None
[Sandbox] Process order. (Serial=962, Empire=3, Order=Order='OrderGoTo', Entity=#2976, AdditionalFlags='IgnoreFogOfWar', Path='[20, 73] --> [20, 74] --> [19, 75] --> [18, 75]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:001 None
[Sandbox] Process order. (Serial=963, Empire=3, Order=Order='OrderGoTo', Entity=#2527, AdditionalFlags='IgnoreFogOfWar', Path='[23, 74] --> [22, 73] --> [23, 72] --> [22, 71]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:010 None
[Sandbox] Process order. (Serial=964, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:011 None
[Sandbox] Process order. (Serial=965, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:013 None
[Sandbox] Process order. (Serial=966, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:014 None
[Sandbox] Process order. (Serial=967, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Base_PublicOrder' Position: '[21, 68]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:017 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:29:017 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:29:017 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:29:071 None
[Sandbox] Process order. (Serial=968, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_Industry_Family05_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:071 None
[Sandbox] Process order. (Serial=969, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '237')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:074 None
[Sandbox] Process order. (Serial=970, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2904', Construction: '236')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:080 None
[Sandbox] Process order. (Serial=971, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[4, 40] --> [3, 40] --> [2, 40] --> [1, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:091 None
[Sandbox] Process order. (Serial=972, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[142, 20] --> [142, 19] --> [143, 18] --> [143, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:092 None
[Sandbox] Process order. (Serial=973, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:101 None
[Sandbox] Process order. (Serial=974, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:103 None
[Sandbox] Process order. (Serial=975, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=3066, Constructible=Extension_Base_Strategic05, Position=[143, 23], Currency=Influence)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:121 None
[Sandbox] Process order. (Serial=976, Empire=7, Order=Order='OrderGoTo', Entity=#3039, AdditionalFlags='IgnoreFogOfWar', Path='[27, 17] --> [28, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:130 None
[Sandbox] Process order. (Serial=977, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:132 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:21:29:145 None
[Sandbox] Process order. (Serial=978, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:145 None
[Sandbox] Process order. (Serial=979, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:231 None
[Sandbox] Process order. (Serial=980, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:241 None
[Sandbox] Process order. (Serial=981, Empire=1, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:241 None
[Sandbox] Process order. (Serial=982, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:282 None
[Sandbox] Process order. (Serial=983, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_Strategic03' Position: '[43, 20]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:331 None
[Sandbox] Process order. (Serial=984, Empire=2, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:341 None
[Sandbox] Process order. (Serial=985, Empire=4, Order=Order OrderAcknowledgeTransactions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:411 None
[Sandbox] Process order. (Serial=986, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:415 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:29:415 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:29:415 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:29:482 None
[Sandbox] Process order. (Serial=987, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:483 None
[Sandbox] Process order. (Serial=988, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[142, 22] --> [142, 21] --> [143, 20] --> [144, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:492 None
[Sandbox] Process order. (Serial=989, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:501 None
[Sandbox] Process order. (Serial=990, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Base_Industry' Position: '[143, 33]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:632 None
[Sandbox] Process order. (Serial=991, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:632 None
[Sandbox] Process order. (Serial=992, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[20, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:784 None
[Sandbox] Process order. (Serial=993, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:815 None
[Sandbox] Process order. (Serial=994, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:816 None
[Sandbox] Process order. (Serial=995, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:817 None
[Sandbox] Process order. (Serial=996, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:884 None
[Sandbox] Process order. (Serial=997, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:885 None
[Sandbox] Process order. (Serial=998, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:894 None
[Sandbox] Process order. (Serial=999, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:955 None
[Sandbox] Process order. (Serial=1000, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:29:957 None
[Sandbox] Process order. (Serial=1001, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:30:015 None
[Sandbox] Process order. (Serial=1002, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:30:018 None
[Sandbox] Process order. (Serial=1003, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:30:026 None
[Sandbox] Process order. (Serial=1004, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:30:095 None
[Sandbox] Process order. (Serial=1005, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:30:106 None
[Sandbox] Process order. (Serial=1006, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:30:136 None
[Sandbox] Process order. (Serial=1007, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:30:418 None
[Sandbox] Process order. (Serial=1008, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[19, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:30:499 None
[Sandbox] Process order. (Serial=1009, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:30:558 None
[Sandbox] Process order. (Serial=1010, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[3, 62] --> [2, 63]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:30:638 None
[Sandbox] Process order. (Serial=1011, Empire=7, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:30:820 None
[Sandbox] Process order. (Serial=1012, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:30:845 None
[Sandbox] Process order. (Serial=1013, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:30:847 None
[Sandbox] Process order. (Serial=1014, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:30:890 None
[Sandbox] Process order. (Serial=1015, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:30:891 None
[Sandbox] Process order. (Serial=1016, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:30:901 None
[Sandbox] Process order. (Serial=1017, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:30:960 None
[Sandbox] Process order. (Serial=1018, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:30:962 None
[Sandbox] Process order. (Serial=1019, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:011 None
[Sandbox] Process order. (Serial=1020, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[23, 56] --> [22, 55] --> [23, 54] --> [23, 53] --> [23, 52] --> [22, 51] --> [22, 50]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:021 None
[Sandbox] Process order. (Serial=1021, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:022 None
[Sandbox] Process order. (Serial=1022, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:032 None
[Sandbox] Process order. (Serial=1023, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:033 None
[Sandbox] Process order. (Serial=1024, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:073 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #3104 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:21:31:101 None
[Sandbox] Process order. (Serial=1025, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:112 None
[Sandbox] Process order. (Serial=1026, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:324 None
[Sandbox] Process order. (Serial=1027, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[23, 57] --> [23, 58] --> [22, 59] --> [23, 60] --> [22, 61]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:395 None
[Sandbox] Process order. (Serial=1028, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[18, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:506 None
[Sandbox] Process order. (Serial=1029, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:788 None
[Sandbox] Process order. (Serial=1030, Empire=4, Order=Order='OrderDiplomaticAction', Action='SignTreaty', OtherEmpire=#2.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:816 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:31:816 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:31:816 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:31:829 None
[Sandbox] Process order. (Serial=1031, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:830 None
[Sandbox] Process order. (Serial=1032, Empire=4, Order=Order OrderAcknowledgeTransactions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:839 None
[Sandbox] Process order. (Serial=1033, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:849 None
[Sandbox] Process order. (Serial=1034, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:864 None
[Sandbox] Process order. (Serial=1035, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:899 None
[Sandbox] Process order. (Serial=1036, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:901 None
[Sandbox] Process order. (Serial=1037, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:908 None
[Sandbox] Process order. (Serial=1038, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:918 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:31:918 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:31:918 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:31:970 None
[Sandbox] Process order. (Serial=1039, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:31:972 None
[Sandbox] Process order. (Serial=1040, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:026 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2938 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:21:32:030 None
[Sandbox] Process order. (Serial=1041, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:031 None
[Sandbox] Process order. (Serial=1042, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:040 None
[Sandbox] Process order. (Serial=1043, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:042 None
[Sandbox] Process order. (Serial=1044, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:081 None
[Sandbox] Process order. (Serial=1045, Empire=2, Order=Order='OrderDiplomaticAction', Action='ProposeCulturalAgreement', OtherEmpire=#4.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:081 None
[Sandbox] Process order. (Serial=1046, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:082 None
[Sandbox] Process order. (Serial=1047, Empire=2, Order=Order OrderCreatePingAt)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:111 None
[Sandbox] Process order. (Serial=1048, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:116 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:32:117 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:32:117 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:32:121 None
[Sandbox] Process order. (Serial=1049, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:141 None
[Sandbox] Process order. (Serial=1050, Empire=4, Order=Order OrderAcknowledgeTransactions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:219 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:32:219 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:32:219 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:32:363 None
[Sandbox] Process order. (Serial=1051, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:483 None
[Sandbox] Process order. (Serial=1052, Empire=2, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:483 None
[Sandbox] Process order. (Serial=1053, Empire=3, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:513 None
[Sandbox] Process order. (Serial=1054, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:584 None
[Sandbox] Process order. (Serial=1055, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[17, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:643 None
[Sandbox] Process order. (Serial=1056, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:643 None
[Sandbox] Process order. (Serial=1057, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[122, 81] --> [121, 81]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:730 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:21:32:825 None
[Sandbox] Process order. (Serial=1058, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:835 None
[Sandbox] Process order. (Serial=1059, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:897 None
[Sandbox] Process order. (Serial=1060, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:906 None
[Sandbox] Process order. (Serial=1061, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:909 None
[Sandbox] Process order. (Serial=1062, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:917 None
[Sandbox] Process order. (Serial=1063, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:32:976 None
[Sandbox] Process order. (Serial=1064, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:33:026 None
[Sandbox] Process order. (Serial=1065, Empire=5, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:33:036 None
[Sandbox] Process order. (Serial=1066, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:33:137 None
[Sandbox] Process order. (Serial=1067, Empire=1, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:33:137 None
[Sandbox] Process order. (Serial=1068, Empire=1, Order=Order OrderClaimArtificialWonder)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:33:146 None
[Sandbox] Process order. (Serial=1069, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[50, 20] --> [51, 20] --> [52, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:33:419 None
[Sandbox] Process order. (Serial=1070, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[12, 10] --> [11, 10]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:33:429 None
[Sandbox] Process order. (Serial=1071, Empire=1, Order=Order OrderStartEmpireWideConstruction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:33:843 None
[Sandbox] Process order. (Serial=1072, Empire=4, Order=Order='OrderDiplomaticAction', Action='SignAgreement', OtherEmpire=#2.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:33:843 None
[Sandbox] Process order. (Serial=1073, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:33:917 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:33:917 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:33:917 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:33:922 None
[Sandbox] Process order. (Serial=1074, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:33:934 None
[Sandbox] Process order. (Serial=1075, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:33:935 None
[Sandbox] Process order. (Serial=1076, Empire=4, Order=Order OrderAcknowledgeTransactions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:33:965 None
[Sandbox] Process order. (Serial=1077, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:33:986 None
[Sandbox] Process order. (Serial=1078, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:34:016 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:34:016 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:34:016 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:34:045 None
[Sandbox] Process order. (Serial=1079, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:34:849 None
[Sandbox] Process order. (Serial=1080, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:34:930 None
[Sandbox] Process order. (Serial=1081, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:34:939 None
[Sandbox] Process order. (Serial=1082, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:35:049 None
[Sandbox] Process order. (Serial=1083, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:35:854 None
[Sandbox] Process order. (Serial=1084, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:35:886 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Religion02

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:21:35:943 None
[Sandbox] Process order. (Serial=1085, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:36:064 None
[Sandbox] Process order. (Serial=1086, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:36:185 None
[Sandbox] Process order. (Serial=1087, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:37:078 None
[Sandbox] Process order. (Serial=1088, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:37:237 None
[Sandbox] Process order. (Serial=1089, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:37:237 None
[Sandbox] Process order. (Serial=1090, Empire=4, Order=Order OrderChangeNotificationFlags)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:37:327 None
[Sandbox] Process order. (Serial=1091, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:37:438 None
[Sandbox] Process order. (Serial=1092, Empire=0, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:37:597 None
[Sandbox] Process order. (Serial=1093, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:38:047 None
[Sandbox] Process order. (Serial=1094, Empire=4, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:38:318 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:38:318 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:38:318 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:38:359 None
Metadata 'dlc_names' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:38:359 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:38:359 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:38:359 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:38:583 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #3107 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:21:39:087 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:39:088 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:39:088 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:40:075 None
[Sandbox] Process order. (Serial=1095, Empire=4, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:395 None
[Sandbox] Process order. (Serial=1096, Empire=0, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:395 None
[Sandbox] Process order. (Serial=1097, Empire=0, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:396 None
[Sandbox] Process order. (Serial=1098, Empire=0, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:397 None
[Sandbox] Process order. (Serial=1099, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:399 None
[Sandbox] Process order. (Serial=1100, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[23, 60]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:400 None
[Sandbox] Process order. (Serial=1101, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[5, 51] --> [6, 52] --> [5, 53] --> [6, 54]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:401 None
[Sandbox] Process order. (Serial=1102, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[30, 54] --> [29, 54] --> [28, 55] --> [27, 55]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:402 None
[Sandbox] Process order. (Serial=1103, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[22, 49] --> [23, 48] --> [23, 47] --> [23, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:403 None
[Sandbox] Process order. (Serial=1104, Empire=0, Order=Order='OrderGoTo', Entity=#3107, AdditionalFlags='IgnoreFogOfWar', Path='[16, 50] --> [16, 49] --> [15, 49] --> [15, 50] --> [14, 51]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:416 None
[Sandbox] Process order. (Serial=1105, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:417 None
[Sandbox] Process order. (Serial=1106, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:418 None
[Sandbox] Process order. (Serial=1107, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:420 None
[Sandbox] Process order. (Serial=1108, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:421 None
[Sandbox] Process order. (Serial=1109, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:422 None
[Sandbox] Process order. (Serial=1110, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Era4_Holland' Position: '[27, 55]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:477 None
[Sandbox] Process order. (Serial=1111, Empire=1, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:477 None
[Sandbox] Process order. (Serial=1112, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:477 None
[Sandbox] Process order. (Serial=1113, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:478 None
[Sandbox] Process order. (Serial=1114, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[16, 9] --> [15, 9] --> [14, 9] --> [13, 9] --> [12, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:479 None
[Sandbox] Process order. (Serial=1115, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[53, 20] --> [54, 20] --> [54, 19] --> [55, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:485 None
[Sandbox] Process order. (Serial=1116, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[11, 11] --> [12, 12] --> [13, 12] --> [14, 12] --> [15, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:485 None
[Sandbox] Process order. (Serial=1117, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:487 None
[Sandbox] Process order. (Serial=1118, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:489 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:40:490 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:40:490 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:40:495 None
[Sandbox] Process order. (Serial=1119, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:495 None
[Sandbox] Process order. (Serial=1120, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Era4_Spain' Position: '[44, 17]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:496 None
[Sandbox] Process order. (Serial=1121, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:555 None
[Sandbox] Process order. (Serial=1122, Empire=2, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:556 None
[Sandbox] Process order. (Serial=1123, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:556 None
[Sandbox] Process order. (Serial=1124, Empire=2, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:565 None
[Sandbox] Process order. (Serial=1125, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[136, 77] --> [135, 77] --> [134, 77] --> [134, 76]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:566 None
[Sandbox] Process order. (Serial=1126, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[120, 81] --> [119, 81]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:575 None
[Sandbox] Process order. (Serial=1127, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'NavalUnit_Era3_Common_Cog' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:575 None
[Sandbox] Process order. (Serial=1128, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:577 None
[Sandbox] Process order. (Serial=1129, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:636 None
[Sandbox] Process order. (Serial=1130, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:637 None
[Sandbox] Process order. (Serial=1131, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2209', Construction: '246')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:639 None
[Sandbox] Process order. (Serial=1132, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:640 None
[Sandbox] Process order. (Serial=1133, Empire=3, Order=Order='OrderDiplomaticAction', Action='ProposeMilitaryAgreement', OtherEmpire=#0.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:640 None
[Sandbox] Process order. (Serial=1134, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[1, 63] --> [1, 62]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:641 None
[Sandbox] Process order. (Serial=1135, Empire=3, Order=Order='OrderGoTo', Entity=#2976, AdditionalFlags='IgnoreFogOfWar', Path='[18, 76] --> [17, 76] --> [16, 77] --> [15, 77]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:642 None
[Sandbox] Process order. (Serial=1136, Empire=3, Order=Order='OrderGoTo', Entity=#2527, AdditionalFlags='IgnoreFogOfWar', Path='[22, 70] --> [21, 69] --> [21, 68] --> [20, 67]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:656 None
[Sandbox] Process order. (Serial=1137, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:657 None
[Sandbox] Process order. (Serial=1138, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:659 None
[Sandbox] Process order. (Serial=1139, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:696 None
[Sandbox] Process order. (Serial=1140, Empire=5, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:696 None
[Sandbox] Process order. (Serial=1141, Empire=5, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2904', Construction: '250'))

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:698 None
[Sandbox] Process order. (Serial=1142, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:699 None
[Sandbox] Process order. (Serial=1143, Empire=5, Order=Order OrderChooseNextTenet)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:700 None
[Sandbox] Process order. (Serial=1144, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Wondrous_Resource18' Position: '[6, 19]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:701 None
[Sandbox] Process order. (Serial=1145, Empire=5, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:702 None
[Sandbox] Process order. (Serial=1146, Empire=5, Order=Order OrderStealPopulationWithFarmerAffinity)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:706 None
[Sandbox] Process order. (Serial=1147, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[144, 16] --> [145, 16]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:707 None
[Sandbox] Process order. (Serial=1148, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[1, 38] --> [1, 37] --> [2, 36]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:707 None
[Sandbox] Process order. (Serial=1149, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[144, 19] --> [145, 19] --> [146, 18] --> [146, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:716 None
[Sandbox] Process order. (Serial=1150, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:717 None
[Sandbox] Process order. (Serial=1151, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:718 None
[Sandbox] Process order. (Serial=1152, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:726 None
[Sandbox] Process order. (Serial=1153, Empire=7, Order=Order='OrderGoTo', Entity=#3039, AdditionalFlags='IgnoreFogOfWar', Path='[29, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:736 None
[Sandbox] Process order. (Serial=1154, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:752 None
[Sandbox] Process order. (Serial=1155, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:752 None
[Sandbox] Process order. (Serial=1156, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:788 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:40:788 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:40:788 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:40:806 None
[Sandbox] Process order. (Serial=1157, Empire=0, Order=Order='OrderDiplomaticAction', Action='IgnoreAgreement', OtherEmpire=#3.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:817 None
[Sandbox] Process order. (Serial=1158, Empire=0, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:876 None
[Sandbox] Process order. (Serial=1159, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:876 None
[Sandbox] Process order. (Serial=1160, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:40:926 None
[Sandbox] Process order. (Serial=1161, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:006 None
[Sandbox] Process order. (Serial=1162, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:066 None
[Sandbox] Process order. (Serial=1163, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Wondrous_Resource25' Position: '[144, 30]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:066 None
[Sandbox] Process order. (Serial=1164, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '256')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:076 None
[Sandbox] Process order. (Serial=1165, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:087 None
[Sandbox] Process order. (Serial=1166, Empire=5, Order=Order OrderStartEmpireWideConstruction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:090 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:41:090 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:41:090 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:41:112 None
[Sandbox] Process order. (Serial=1167, Empire=7, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:177 None
[Sandbox] Process order. (Serial=1168, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[22, 59] --> [23, 58] --> [23, 57] --> [24, 56] --> [23, 55] --> [23, 54]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:277 None
[Sandbox] Process order. (Serial=1169, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:348 None
[Sandbox] Process order. (Serial=1170, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:407 None
[Sandbox] Process order. (Serial=1171, Empire=5, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2904', Construction: '257'))

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:417 None
[Sandbox] Process order. (Serial=1172, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:427 None
[Sandbox] Process order. (Serial=1173, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:429 None
[Sandbox] Process order. (Serial=1174, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:430 None
[Sandbox] Process order. (Serial=1175, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:431 None
[Sandbox] Process order. (Serial=1176, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Era4_IroquoisConfederacy' Position: '[4, 22]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:432 None
[Sandbox] Process order. (Serial=1177, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:433 None
[Sandbox] Process order. (Serial=1178, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:448 None
[Sandbox] Process order. (Serial=1179, Empire=7, Order=Order='OrderGoTo', Entity=#3039, AdditionalFlags='IgnoreFogOfWar', Path='[28, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:497 None
[Sandbox] Process order. (Serial=1180, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:499 None
[Sandbox] Process order. (Serial=1181, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:507 None
[Sandbox] Process order. (Serial=1182, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:589 None
[Sandbox] Process order. (Serial=1183, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:590 None
[Sandbox] Process order. (Serial=1184, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:637 None
[Sandbox] Process order. (Serial=1185, Empire=3, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:668 None
[Sandbox] Process order. (Serial=1186, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:669 None
[Sandbox] Process order. (Serial=1187, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:671 None
[Sandbox] Process order. (Serial=1188, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:677 None
[Sandbox] Process order. (Serial=1189, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Base_Money' Position: '[22, 68]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:693 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2938 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:21:41:718 None
[Sandbox] Process order. (Serial=1190, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:728 None
[Sandbox] Process order. (Serial=1191, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:730 None
[Sandbox] Process order. (Serial=1192, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:739 None
[Sandbox] Process order. (Serial=1193, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:740 None
[Sandbox] Process order. (Serial=1194, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:41:758 None
[Sandbox] Process order. (Serial=1195, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Base_Money' Position: '[144, 28]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:008 None
[Sandbox] Process order. (Serial=1196, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:169 None
[Sandbox] Process order. (Serial=1197, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[118, 81] --> [118, 80] --> [117, 80]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:228 None
[Sandbox] Process order. (Serial=1198, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[0, 63] --> [0, 64]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:298 None
[Sandbox] Process order. (Serial=1199, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[145, 15] --> [146, 14]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:439 None
[Sandbox] Process order. (Serial=1200, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:440 None
[Sandbox] Process order. (Serial=1201, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:441 None
[Sandbox] Process order. (Serial=1202, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:442 None
[Sandbox] Process order. (Serial=1203, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:443 None
[Sandbox] Process order. (Serial=1204, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:499 None
[Sandbox] Process order. (Serial=1205, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:509 None
[Sandbox] Process order. (Serial=1206, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:511 None
[Sandbox] Process order. (Serial=1207, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:602 None
[Sandbox] Process order. (Serial=1208, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:603 None
[Sandbox] Process order. (Serial=1209, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:671 None
[Sandbox] Process order. (Serial=1210, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:681 None
[Sandbox] Process order. (Serial=1211, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:682 None
[Sandbox] Process order. (Serial=1212, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:696 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2938 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:21:42:722 None
[Sandbox] Process order. (Serial=1213, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:741 None
[Sandbox] Process order. (Serial=1214, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:42:742 None
[Sandbox] Process order. (Serial=1215, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:43:184 None
[Sandbox] Process order. (Serial=1216, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[1, 37]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:43:445 None
[Sandbox] Process order. (Serial=1217, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:43:447 None
[Sandbox] Process order. (Serial=1218, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:43:455 None
[Sandbox] Process order. (Serial=1219, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:43:456 None
[Sandbox] Process order. (Serial=1220, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:43:458 None
[Sandbox] Process order. (Serial=1221, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:43:488 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:43:489 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:43:489 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:43:505 None
[Sandbox] Process order. (Serial=1222, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:43:515 None
[Sandbox] Process order. (Serial=1223, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:43:516 None
[Sandbox] Process order. (Serial=1224, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:43:525 None
[Sandbox] Process order. (Serial=1225, Empire=4, Order=Order OrderAcknowledgeNarratorSentence)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:43:605 None
[Sandbox] Process order. (Serial=1226, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:43:616 None
[Sandbox] Process order. (Serial=1227, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:43:676 None
[Sandbox] Process order. (Serial=1228, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:43:685 None
[Sandbox] Process order. (Serial=1229, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:43:695 None
[Sandbox] Process order. (Serial=1230, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:43:695 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2938 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:21:43:725 None
[Sandbox] Process order. (Serial=1231, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:43:745 None
[Sandbox] Process order. (Serial=1232, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:43:746 None
[Sandbox] Process order. (Serial=1233, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:44:088 None
[Sandbox] Process order. (Serial=1234, Empire=3, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:44:089 None
[Sandbox] Process order. (Serial=1235, Empire=5, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:44:449 None
[Sandbox] Process order. (Serial=1236, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:44:460 None
[Sandbox] Process order. (Serial=1237, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:44:519 None
[Sandbox] Process order. (Serial=1238, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:44:520 None
[Sandbox] Process order. (Serial=1239, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:44:610 None
[Sandbox] Process order. (Serial=1240, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:44:970 None
[Sandbox] Process order. (Serial=1241, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:44:970 None
[Sandbox] Process order. (Serial=1242, Empire=2, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:45:272 None
[Sandbox] Process order. (Serial=1243, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[14, 12] --> [13, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:45:331 None
[Sandbox] Process order. (Serial=1244, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[116, 80]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:45:472 None
[Sandbox] Process order. (Serial=1245, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:45:533 None
[Sandbox] Process order. (Serial=1246, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:45:623 None
[Sandbox] Process order. (Serial=1247, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:46:476 None
[Sandbox] Process order. (Serial=1248, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:46:536 None
[Sandbox] Process order. (Serial=1249, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:46:707 None
[Sandbox] Process order. (Serial=1250, Empire=0, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:46:989 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:46:990 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:46:990 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:46:999 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #3125 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:21:47:020 None
Metadata 'dlc_names' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:47:020 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:47:020 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:47:020 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:47:491 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:47:492 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:47:492 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:47:521 None
[Sandbox] Process order. (Serial=1251, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:057 None
[Sandbox] Process order. (Serial=1252, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:057 None
[Sandbox] Process order. (Serial=1253, Empire=0, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:057 None
[Sandbox] Process order. (Serial=1254, Empire=0, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2167', Construction: '251')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:060 None
[Sandbox] Process order. (Serial=1255, Empire=0, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:060 None
[Sandbox] Process order. (Serial=1256, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[5, 55] --> [4, 55] --> [4, 54] --> [3, 53]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:061 None
[Sandbox] Process order. (Serial=1257, Empire=0, Order=Order='OrderGoTo', Entity=#3107, AdditionalFlags='IgnoreFogOfWar', Path='[14, 51] --> [13, 51] --> [13, 52] --> [12, 53]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:062 None
[Sandbox] Process order. (Serial=1258, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[23, 53] --> [23, 52] --> [22, 51] --> [22, 50] --> [22, 49] --> [23, 48] --> [23, 47]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:062 None
[Sandbox] Process order. (Serial=1259, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[27, 56] --> [26, 57] --> [25, 57] --> [24, 57]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:063 None
[Sandbox] Process order. (Serial=1260, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[23, 45] --> [24, 44] --> [24, 43] --> [25, 42] --> [26, 42] --> [26, 41] --> [27, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:078 None
[Sandbox] Process order. (Serial=1261, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:080 None
[Sandbox] Process order. (Serial=1262, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:081 None
[Sandbox] Process order. (Serial=1263, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:082 None
[Sandbox] Process order. (Serial=1264, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:083 None
[Sandbox] Process order. (Serial=1265, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:090 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:49:090 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:49:090 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:49:118 None
[Sandbox] Process order. (Serial=1266, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:119 None
[Sandbox] Process order. (Serial=1267, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:119 None
[Sandbox] Process order. (Serial=1268, Empire=1, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:124 None
[Sandbox] Process order. (Serial=1269, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[11, 9] --> [10, 9] --> [9, 9] --> [8, 9] --> [7, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:125 None
[Sandbox] Process order. (Serial=1270, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[12, 12] --> [11, 11] --> [10, 11] --> [9, 11] --> [9, 10] --> [8, 10] --> [7, 10] --> [6, 10]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:125 None
[Sandbox] Process order. (Serial=1271, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[56, 19] --> [57, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:126 None
[Sandbox] Process order. (Serial=1272, Empire=1, Order=Order='OrderGoTo', Entity=#3125, AdditionalFlags='IgnoreFogOfWar', Path='[24, 13] --> [25, 13] --> [26, 12] --> [27, 12] --> [28, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:137 None
[Sandbox] Process order. (Serial=1273, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:138 None
[Sandbox] Process order. (Serial=1274, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:139 None
[Sandbox] Process order. (Serial=1275, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:141 None
[Sandbox] Process order. (Serial=1276, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:142 None
[Sandbox] Process order. (Serial=1277, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_PublicOrder' Position: '[20, 11]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:188 None
[Sandbox] Process order. (Serial=1278, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Food_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:188 None
[Sandbox] Process order. (Serial=1279, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Food_Family03_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:189 None
[Sandbox] Process order. (Serial=1280, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:189 None
[Sandbox] Process order. (Serial=1281, Empire=2, Order=Order OrderDiscardCulturalOsmosisEvent)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:191 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:49:191 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:49:191 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:49:197 None
[Sandbox] Process order. (Serial=1282, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[133, 76] --> [132, 77] --> [131, 77] --> [131, 78]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:198 None
[Sandbox] Process order. (Serial=1283, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[115, 79] --> [114, 79] --> [113, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:198 None
[Sandbox] Process order. (Serial=1284, Empire=2, Order=Order='OrderGoTo', Entity=#3130, AdditionalFlags='IgnoreFogOfWar', Path='[142, 82] --> [141, 82] --> [140, 82] --> [139, 82]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:207 None
[Sandbox] Process order. (Serial=1285, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:208 None
[Sandbox] Process order. (Serial=1286, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:209 None
[Sandbox] Process order. (Serial=1287, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:257 None
[Sandbox] Process order. (Serial=1288, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2209', Construction: '259')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:260 None
[Sandbox] Process order. (Serial=1289, Empire=3, Order=Order='OrderDiplomaticAction', Action='ProposeEconomicalAgreement', OtherEmpire=#4.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:262 None
[Sandbox] Process order. (Serial=1290, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[149, 63] --> [148, 63]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:263 None
[Sandbox] Process order. (Serial=1291, Empire=3, Order=Order='OrderGoTo', Entity=#2527, AdditionalFlags='IgnoreFogOfWar', Path='[20, 66] --> [19, 65] --> [18, 65] --> [17, 65]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:263 None
[Sandbox] Process order. (Serial=1292, Empire=3, Order=Order='OrderGoTo', Entity=#2976, AdditionalFlags='IgnoreFogOfWar', Path='[16, 78] --> [15, 79] --> [16, 80]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:267 None
[Sandbox] Process order. (Serial=1293, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:268 None
[Sandbox] Process order. (Serial=1294, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:269 None
[Sandbox] Process order. (Serial=1295, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:277 None
[Sandbox] Process order. (Serial=1296, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=3046, Constructible=Extension_Base_Strategic01, Position=[23, 71], Currency=Influence)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:279 None
[Sandbox] Process order. (Serial=1297, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=3046, Constructible=Extension_Base_Luxury, Position=[23, 75], Currency=Influence)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:291 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:49:291 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:49:291 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:49:304 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2938 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:21:49:337 None
[Sandbox] Process order. (Serial=1298, Empire=5, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2904', Construction: '260'))

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:340 None
[Sandbox] Process order. (Serial=1299, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:341 None
[Sandbox] Process order. (Serial=1300, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:347 None
[Sandbox] Process order. (Serial=1301, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[145, 13] --> [144, 13]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:347 None
[Sandbox] Process order. (Serial=1302, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[147, 16] --> [147, 15] --> [148, 15]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:348 None
[Sandbox] Process order. (Serial=1303, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[1, 38] --> [0, 38] --> [149, 39] --> [149, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:358 None
[Sandbox] Process order. (Serial=1304, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:359 None
[Sandbox] Process order. (Serial=1305, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:360 None
[Sandbox] Process order. (Serial=1306, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:361 None
[Sandbox] Process order. (Serial=1307, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Era4_IroquoisConfederacy' Position: '[148, 28]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:377 None
[Sandbox] Process order. (Serial=1308, Empire=7, Order=Order='OrderGoTo', Entity=#3039, AdditionalFlags='IgnoreFogOfWar', Path='[27, 17] --> [26, 17] --> [26, 16] --> [26, 15]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:377 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:21:49:387 None
[Sandbox] Process order. (Serial=1309, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:402 None
[Sandbox] Process order. (Serial=1310, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:402 None
[Sandbox] Process order. (Serial=1311, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:414 None
[Sandbox] Process order. (Serial=1312, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:467 None
[Sandbox] Process order. (Serial=1313, Empire=0, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:467 None
[Sandbox] Process order. (Serial=1314, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:467 None
[Sandbox] Process order. (Serial=1315, Empire=0, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:477 None
[Sandbox] Process order. (Serial=1316, Empire=4, Order=Order OrderAcknowledgeTransactions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:487 None
[Sandbox] Process order. (Serial=1317, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_PublicOrder_Family03_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:490 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:49:490 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:49:490 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:49:548 None
[Sandbox] Process order. (Serial=1318, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:549 None
[Sandbox] Process order. (Serial=1319, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:550 None
[Sandbox] Process order. (Serial=1320, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:568 None
[Sandbox] Process order. (Serial=1321, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_Strategic05' Position: '[41, 27]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:630 None
[Sandbox] Process order. (Serial=1322, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '263')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:631 None
[Sandbox] Process order. (Serial=1323, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:689 None
[Sandbox] Process order. (Serial=1324, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_PublicOrder_Family03_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:689 None
[Sandbox] Process order. (Serial=1325, Empire=3, Order=Order OrderSettlementStartProcession)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:759 None
[Sandbox] Process order. (Serial=1326, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:760 None
[Sandbox] Process order. (Serial=1327, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:769 None
[Sandbox] Process order. (Serial=1328, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Base_Money' Position: '[143, 29]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:850 None
[Sandbox] Process order. (Serial=1329, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:920 None
[Sandbox] Process order. (Serial=1330, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:981 None
[Sandbox] Process order. (Serial=1331, Empire=2, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:49:982 None
[Sandbox] Process order. (Serial=1332, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:022 None
[Sandbox] Process order. (Serial=1333, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Industry' Position: '[134, 77]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:082 None
[Sandbox] Process order. (Serial=1334, Empire=3, Order=Order OrderAttachTerritoryToCity, Camp=2842, Settlement=2209)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:085 None
[Sandbox] Process order. (Serial=1335, Empire=3, Order=Order OrderAttachTerritoryToCity, Camp=3046, Settlement=2209)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:088 None
[Sandbox] Process order. (Serial=1336, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:095 None
[Sandbox] Process order. (Serial=1337, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:101 None
[Sandbox] Process order. (Serial=1338, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:102 None
[Sandbox] Process order. (Serial=1339, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:103 None
[Sandbox] Process order. (Serial=1340, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:142 None
[Sandbox] Process order. (Serial=1341, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:143 None
[Sandbox] Process order. (Serial=1342, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:156 None
[Sandbox] Process order. (Serial=1343, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:157 None
[Sandbox] Process order. (Serial=1344, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:213 None
[Sandbox] Process order. (Serial=1345, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:214 None
[Sandbox] Process order. (Serial=1346, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:216 None
[Sandbox] Process order. (Serial=1347, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:273 None
[Sandbox] Process order. (Serial=1348, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:274 None
[Sandbox] Process order. (Serial=1349, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:277 None
[Sandbox] Process order. (Serial=1350, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:278 None
[Sandbox] Process order. (Serial=1351, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:303 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2938 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:21:50:362 None
[Sandbox] Process order. (Serial=1352, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:363 None
[Sandbox] Process order. (Serial=1353, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:372 None
[Sandbox] Process order. (Serial=1354, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:373 None
[Sandbox] Process order. (Serial=1355, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:374 None
[Sandbox] Process order. (Serial=1356, Empire=3, Order=Order OrderExecuteGrievanceAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:393 None
[Sandbox] Process order. (Serial=1357, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:504 None
[Sandbox] Process order. (Serial=1358, Empire=0, Order=Order='OrderDiplomaticAction', Action='AcceptDemands', OtherEmpire=#3.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:605 None
[Sandbox] Process order. (Serial=1359, Empire=2, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:625 None
[Sandbox] Process order. (Serial=1360, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Industry_Family05_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:685 None
[Sandbox] Process order. (Serial=1361, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:685 None
[Sandbox] Process order. (Serial=1362, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:695 None
[Sandbox] Process order. (Serial=1363, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[149, 63] --> [0, 64]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:826 None
[Sandbox] Process order. (Serial=1364, Empire=4, Order=Order='OrderDiplomaticAction', Action='SignAgreement', OtherEmpire=#3.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:890 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:50:890 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:50:890 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:50:907 None
[Sandbox] Process order. (Serial=1365, Empire=4, Order=Order OrderAcknowledgeTransactions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:947 None
[Sandbox] Process order. (Serial=1366, Empire=3, Order=Order OrderExecuteGrievanceAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:947 None
[Sandbox] Process order. (Serial=1367, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:948 None
[Sandbox] Process order. (Serial=1368, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:50:990 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:50:990 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:50:990 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:51:028 None
[Sandbox] Process order. (Serial=1369, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[145, 13] --> [146, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:099 None
[Sandbox] Process order. (Serial=1370, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:108 None
[Sandbox] Process order. (Serial=1371, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:110 None
[Sandbox] Process order. (Serial=1372, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:112 None
[Sandbox] Process order. (Serial=1373, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:113 None
[Sandbox] Process order. (Serial=1374, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:149 None
[Sandbox] Process order. (Serial=1375, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:168 None
[Sandbox] Process order. (Serial=1376, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:169 None
[Sandbox] Process order. (Serial=1377, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:198 None
[Sandbox] Process order. (Serial=1378, Empire=2, Order=Order='OrderDiplomaticAction', Action='ProposeMilitaryAgreement', OtherEmpire=#3.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:219 None
[Sandbox] Process order. (Serial=1379, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:220 None
[Sandbox] Process order. (Serial=1380, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:222 None
[Sandbox] Process order. (Serial=1381, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:259 None
[Sandbox] Process order. (Serial=1382, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:260 None
[Sandbox] Process order. (Serial=1383, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:279 None
[Sandbox] Process order. (Serial=1384, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:289 None
[Sandbox] Process order. (Serial=1385, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:291 None
[Sandbox] Process order. (Serial=1386, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:303 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2938 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:21:51:369 None
[Sandbox] Process order. (Serial=1387, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:371 None
[Sandbox] Process order. (Serial=1388, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:379 None
[Sandbox] Process order. (Serial=1389, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:399 None
[Sandbox] Process order. (Serial=1390, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:511 None
[Sandbox] Process order. (Serial=1391, Empire=3, Order=Order OrderCreateTradeRoad)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:537 None
[Sandbox] Process order. (Serial=1392, Empire=3, Order=Order='OrderDiplomaticAction', Action='SignAgreement', OtherEmpire=#2.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:591 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:51:592 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:51:592 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:51:762 None
[Sandbox] Process order. (Serial=1393, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[112, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:821 None
[Sandbox] Process order. (Serial=1394, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:822 None
[Sandbox] Process order. (Serial=1395, Empire=3, Order=Order='OrderGoTo', Entity=#2976, AdditionalFlags='IgnoreFogOfWar', Path='[16, 81]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:51:883 None
[Sandbox] Process order. (Serial=1396, Empire=5, Order=Order OrderArmySettle: ArmyGuid=#2545, ActionGuid=#0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:094 None
[Sandbox] Process order. (Serial=1397, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:104 None
[Sandbox] Process order. (Serial=1398, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:114 None
[Sandbox] Process order. (Serial=1399, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:115 None
[Sandbox] Process order. (Serial=1400, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:124 None
[Sandbox] Process order. (Serial=1401, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:125 None
[Sandbox] Process order. (Serial=1402, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:148 None
[Empire 5] The task 1063:Build Outpost Creation on [148, 15] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:52:154 None
[Sandbox] Process order. (Serial=1403, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:174 None
[Sandbox] Process order. (Serial=1404, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:175 None
[Sandbox] Process order. (Serial=1405, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:224 None
[Sandbox] Process order. (Serial=1406, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:225 None
[Sandbox] Process order. (Serial=1407, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:235 None
[Sandbox] Process order. (Serial=1408, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:285 None
[Sandbox] Process order. (Serial=1409, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:290 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:52:290 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:52:290 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:52:295 None
[Sandbox] Process order. (Serial=1410, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:296 None
[Sandbox] Process order. (Serial=1411, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:335 None
[Sandbox] Process order. (Serial=1412, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:375 None
[Sandbox] Process order. (Serial=1413, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:385 None
[Sandbox] Process order. (Serial=1414, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:415 None
[Sandbox] Process order. (Serial=1415, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:465 None
[Sandbox] Process order. (Serial=1416, Empire=0, Order=Order='OrderGoTo', Entity=#3107, AdditionalFlags='IgnoreFogOfWar', Path='[12, 54]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:576 None
[Sandbox] Process order. (Serial=1417, Empire=2, Order=Order OrderArmySettle: ArmyGuid=#2152, ActionGuid=#0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:679 None
[Sandbox] Process order. (Serial=1418, Empire=3, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:679 None
[Sandbox] Process order. (Serial=1419, Empire=5, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:817 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Society01

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:21:52:826 None
[Sandbox] Process order. (Serial=1420, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[111, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:837 None
[Sandbox] Process order. (Serial=1421, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=3203, Constructible=Extension_Base_Luxury, Position=[125, 79], Currency=Influence)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:52:952 None
[Sandbox] Process order. (Serial=1422, Empire=7, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:53:107 None
[Sandbox] Process order. (Serial=1423, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=3203, Constructible=Extension_Base_Luxury, Position=[130, 75], Currency=Influence)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:53:117 None
[Sandbox] Process order. (Serial=1424, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:53:127 None
[Sandbox] Process order. (Serial=1425, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:53:129 None
[Sandbox] Process order. (Serial=1426, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:53:157 None
[Sandbox] Process order. (Serial=1427, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:53:177 None
[Sandbox] Process order. (Serial=1428, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:53:188 None
[Sandbox] Process order. (Serial=1429, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:53:238 None
[Sandbox] Process order. (Serial=1430, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:53:689 None
[Sandbox] Process order. (Serial=1431, Empire=2, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:53:739 None
[Sandbox] Process order. (Serial=1432, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:53:739 None
[Sandbox] Process order. (Serial=1433, Empire=4, Order=Order OrderChangeNotificationFlags)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:53:821 None
[Sandbox] Process order. (Serial=1434, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:54:130 None
[Sandbox] Process order. (Serial=1435, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:54:132 None
[Sandbox] Process order. (Serial=1436, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:54:181 None
[Sandbox] Process order. (Serial=1437, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:54:581 None
[Sandbox] Process order. (Serial=1438, Empire=4, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:55:084 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2888 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:21:55:141 None
[Sandbox] Process order. (Serial=1439, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:55:194 None
[Sandbox] Process order. (Serial=1440, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:55:376 None
[Sandbox] Process order. (Serial=1441, Empire=0, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:55:513 None
[Sandbox] Process order. (Serial=1442, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:56:206 None
[Sandbox] Process order. (Serial=1443, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:56:466 None
[Sandbox] Process order. (Serial=1444, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:56:691 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:56:691 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:56:691 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:56:719 None
Metadata 'dlc_names' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:56:719 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:56:719 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:56:719 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:57:314 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:57:315 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:57:315 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:58:389 None
[Sandbox] Process order. (Serial=1445, Empire=4, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:429 None
[Sandbox] Process order. (Serial=1446, Empire=4, Order=Order OrderChangeNotificationFlags)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:750 None
[Sandbox] Process order. (Serial=1447, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Money_Family02_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:750 None
[Sandbox] Process order. (Serial=1448, Empire=0, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2167', Construction: '268'))

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:751 None
[Sandbox] Process order. (Serial=1449, Empire=0, Order=Order='OrderDiplomaticAction', Action='ProposeMilitaryAgreement', OtherEmpire=#4.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:751 None
[Sandbox] Process order. (Serial=1450, Empire=0, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:753 None
[Sandbox] Process order. (Serial=1451, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:753 None
[Sandbox] Process order. (Serial=1452, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[2, 53] --> [1, 53] --> [1, 52] --> [0, 52]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:760 None
[Sandbox] Process order. (Serial=1453, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[23, 48] --> [23, 47]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:760 None
[Sandbox] Process order. (Serial=1454, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[28, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:761 None
[Sandbox] Process order. (Serial=1455, Empire=0, Order=Order='OrderGoTo', Entity=#3107, AdditionalFlags='IgnoreFogOfWar', Path='[11, 54]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:762 None
[Sandbox] Process order. (Serial=1456, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[23, 57]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:762 None
[Sandbox] Process order. (Serial=1457, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:771 None
[Sandbox] Process order. (Serial=1458, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:772 None
[Sandbox] Process order. (Serial=1459, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:774 None
[Sandbox] Process order. (Serial=1460, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:775 None
[Sandbox] Process order. (Serial=1461, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:814 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:58:814 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:58:814 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:58:830 None
[Sandbox] Process order. (Serial=1462, Empire=1, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:830 None
[Sandbox] Process order. (Serial=1463, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2189', Construction: '262')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:833 None
[Sandbox] Process order. (Serial=1464, Empire=1, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2991', Construction: '269'))

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:835 None
[Sandbox] Process order. (Serial=1465, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:835 None
[Sandbox] Process order. (Serial=1466, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:841 None
[Sandbox] Process order. (Serial=1467, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[6, 9] --> [5, 9] --> [4, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:842 None
[Sandbox] Process order. (Serial=1468, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[58, 19] --> [59, 19] --> [60, 19] --> [61, 20] --> [61, 21] --> [61, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:842 None
[Sandbox] Process order. (Serial=1469, Empire=1, Order=Order='OrderGoTo', Entity=#3125, AdditionalFlags='IgnoreFogOfWar', Path='[28, 11] --> [29, 11] --> [30, 11] --> [31, 12] --> [32, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:843 None
[Sandbox] Process order. (Serial=1470, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[5, 10]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:844 None
[Sandbox] Process order. (Serial=1471, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:850 None
[Sandbox] Process order. (Serial=1472, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:851 None
[Sandbox] Process order. (Serial=1473, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:853 None
[Sandbox] Process order. (Serial=1474, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:854 None
[Sandbox] Process order. (Serial=1475, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:901 None
[Sandbox] Process order. (Serial=1476, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:911 None
[Sandbox] Process order. (Serial=1477, Empire=2, Order=Order='OrderGoTo', Entity=#3130, AdditionalFlags='IgnoreFogOfWar', Path='[140, 82] --> [141, 82] --> [142, 82] --> [143, 82]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:912 None
[Sandbox] Process order. (Serial=1478, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[132, 78] --> [133, 78] --> [134, 78] --> [135, 78]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:913 None
[Sandbox] Process order. (Serial=1479, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[112, 80]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:921 None
[Sandbox] Process order. (Serial=1480, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Money' Position: '[143, 79]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:921 None
[Sandbox] Process order. (Serial=1481, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:923 None
[Sandbox] Process order. (Serial=1482, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:924 None
[Sandbox] Process order. (Serial=1483, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:981 None
[Sandbox] Process order. (Serial=1484, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:981 None
[Sandbox] Process order. (Serial=1485, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:982 None
[Sandbox] Process order. (Serial=1486, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[0, 65] --> [1, 65] --> [2, 65] --> [3, 65]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:983 None
[Sandbox] Process order. (Serial=1487, Empire=3, Order=Order='OrderGoTo', Entity=#2527, AdditionalFlags='IgnoreFogOfWar', Path='[17, 66] --> [16, 66] --> [15, 65] --> [14, 65]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:984 None
[Sandbox] Process order. (Serial=1488, Empire=3, Order=Order='OrderGoTo', Entity=#2976, AdditionalFlags='IgnoreFogOfWar', Path='[17, 81] --> [18, 82] --> [18, 83]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:992 None
[Sandbox] Process order. (Serial=1489, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:993 None
[Sandbox] Process order. (Serial=1490, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:58:995 None
[Sandbox] Process order. (Serial=1491, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:051 None
[Sandbox] Process order. (Serial=1492, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:051 None
[Sandbox] Process order. (Serial=1493, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:052 None
[Sandbox] Process order. (Serial=1494, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[147, 12] --> [147, 13] --> [147, 14] --> [147, 15]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:053 None
[Sandbox] Process order. (Serial=1495, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[149, 16]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:053 None
[Sandbox] Process order. (Serial=1496, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[148, 41] --> [148, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:061 None
[Sandbox] Process order. (Serial=1497, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:062 None
[Sandbox] Process order. (Serial=1498, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:063 None
[Sandbox] Process order. (Serial=1499, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:071 None
[Sandbox] Process order. (Serial=1500, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Era4_IroquoisConfederacy' Position: '[9, 33]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:071 None
[Sandbox] Process order. (Serial=1501, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=3193, Constructible=Extension_Base_Strategic03, Position=[148, 11], Currency=Influence)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:099 None
[Sandbox] Process order. (Serial=1502, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:099 None
[Sandbox] Process order. (Serial=1503, Empire=7, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:099 None
[Sandbox] Process order. (Serial=1504, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:202 None
[Sandbox] Process order. (Serial=1505, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:212 None
[Sandbox] Process order. (Serial=1506, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:212 None
[Sandbox] Process order. (Serial=1507, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:223 None
[Sandbox] Process order. (Serial=1508, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_Money' Position: '[44, 27]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:224 None
[Sandbox] Process order. (Serial=1509, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Era4_Spain' Position: '[21, 10]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:313 None
[Sandbox] Process order. (Serial=1510, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:323 None
[Sandbox] Process order. (Serial=1511, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:383 None
[Sandbox] Process order. (Serial=1512, Empire=5, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:385 None
[Sandbox] Process order. (Serial=1513, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2904', Construction: '271')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:393 None
[Sandbox] Process order. (Serial=1514, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:415 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:21:59:416 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:21:59:416 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:21:59:473 None
[Sandbox] Process order. (Serial=1515, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[29, 40] --> [30, 40] --> [31, 40] --> [32, 40] --> [33, 40] --> [34, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:503 None
[Sandbox] Process order. (Serial=1516, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:514 None
No Unit can be kept to improve that army (Empire '1' Army '2915' for ArmyType 'NavalExplorer')

    Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:RequestDraggingUnitsDisbands(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:21:59:543 None
[Sandbox] Process order. (Serial=1517, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:543 None
[Sandbox] Process order. (Serial=1518, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[4, 11] --> [4, 12] --> [3, 12] --> [2, 12] --> [1, 12] --> [0, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:544 None
[Sandbox] Process order. (Serial=1519, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[7, 9] --> [8, 9] --> [9, 9] --> [10, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:703 None
[Sandbox] Process order. (Serial=1520, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Base_Industry' Position: '[145, 30]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:773 None
[Sandbox] Process order. (Serial=1521, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:783 None
[Sandbox] Process order. (Serial=1522, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:785 None
[Sandbox] Process order. (Serial=1523, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:814 None
[Sandbox] Process order. (Serial=1524, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:853 None
[Sandbox] Process order. (Serial=1525, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:863 None
[Sandbox] Process order. (Serial=1526, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:864 None
[Sandbox] Process order. (Serial=1527, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:866 None
[Sandbox] Process order. (Serial=1528, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:934 None
[Sandbox] Process order. (Serial=1529, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:21:59:936 None
[Sandbox] Process order. (Serial=1530, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:00:004 None
[Sandbox] Process order. (Serial=1531, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:00:006 None
[Sandbox] Process order. (Serial=1532, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:00:009 None
[Sandbox] Process order. (Serial=1533, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:00:074 None
[Sandbox] Process order. (Serial=1534, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:00:075 None
[Sandbox] Process order. (Serial=1535, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:00:234 None
[Sandbox] Process order. (Serial=1536, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[23, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:00:637 None
[Sandbox] Process order. (Serial=1537, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[147, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:00:777 None
[Sandbox] Process order. (Serial=1538, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:00:788 None
[Sandbox] Process order. (Serial=1539, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:00:797 None
[Sandbox] Process order. (Serial=1540, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:00:857 None
[Sandbox] Process order. (Serial=1541, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:00:878 None
[Sandbox] Process order. (Serial=1542, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:00:879 None
[Sandbox] Process order. (Serial=1543, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:00:881 None
[Sandbox] Process order. (Serial=1544, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:00:937 None
[Sandbox] Process order. (Serial=1545, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:00:947 None
[Sandbox] Process order. (Serial=1546, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:01:019 None
[Sandbox] Process order. (Serial=1547, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:01:021 None
[Sandbox] Process order. (Serial=1548, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:01:022 None
[Sandbox] Process order. (Serial=1549, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:01:078 None
[Sandbox] Process order. (Serial=1550, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:01:092 None
[Sandbox] Process order. (Serial=1551, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:01:279 None
[Sandbox] Process order. (Serial=1552, Empire=3, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2209', Construction: '280'))

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:01:329 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:22:01:420 None
[Sandbox] Process order. (Serial=1553, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:01:511 None
[Sandbox] Process order. (Serial=1554, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Money_Family05_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:01:581 None
[Sandbox] Process order. (Serial=1555, Empire=4, Order=Order OrderAcknowledgeTransactions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:01:616 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:01:617 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:01:617 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:01:783 None
[Sandbox] Process order. (Serial=1556, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:01:793 None
[Sandbox] Process order. (Serial=1557, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:01:863 None
[Sandbox] Process order. (Serial=1558, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:01:884 None
[Sandbox] Process order. (Serial=1559, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:01:885 None
[Sandbox] Process order. (Serial=1560, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:01:894 None
[Sandbox] Process order. (Serial=1561, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:01:943 None
[Sandbox] Process order. (Serial=1562, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:01:955 None
[Sandbox] Process order. (Serial=1563, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:02:024 None
[Sandbox] Process order. (Serial=1564, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:02:034 None
[Sandbox] Process order. (Serial=1565, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:02:104 None
[Sandbox] Process order. (Serial=1566, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:02:176 None
[Sandbox] Process order. (Serial=1567, Empire=1, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:02:195 None
[Sandbox] Process order. (Serial=1568, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'NavalUnit_Era4_Common_Carracks' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:02:368 None
[Sandbox] Process order. (Serial=1569, Empire=2, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:02:368 None
[Sandbox] Process order. (Serial=1570, Empire=3, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:02:537 None
[Sandbox] Process order. (Serial=1571, Empire=4, Order=Order='OrderDiplomaticAction', Action='SignAgreement', OtherEmpire=#0.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:02:609 None
[Sandbox] Process order. (Serial=1572, Empire=5, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:02:616 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:02:617 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:02:617 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:02:637 None
[Sandbox] Process order. (Serial=1573, Empire=4, Order=Order OrderAcknowledgeTransactions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:02:647 None
[Sandbox] Process order. (Serial=1574, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:02:657 None
[Sandbox] Process order. (Serial=1575, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:02:718 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:02:718 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:02:718 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:02:800 None
[Sandbox] Process order. (Serial=1576, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:02:869 None
[Sandbox] Process order. (Serial=1577, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:02:890 None
[Sandbox] Process order. (Serial=1578, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:02:892 None
[Sandbox] Process order. (Serial=1579, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:02:909 None
[Sandbox] Process order. (Serial=1580, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:02:919 None
[Sandbox] Process order. (Serial=1581, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:03:181 None
[Sandbox] Process order. (Serial=1582, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:03:421 None
[Sandbox] Process order. (Serial=1583, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:03:812 None
[Sandbox] Process order. (Serial=1584, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:03:881 None
[Sandbox] Process order. (Serial=1585, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:03:913 None
[Sandbox] Process order. (Serial=1586, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:04:133 None
[Sandbox] Process order. (Serial=1587, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#2854, ActionGuid=#0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:04:361 None
[Empire 1] The task 887:Build Outpost Creation on [61, 22] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:04:814 None
[Sandbox] Process order. (Serial=1588, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:04:885 None
[Sandbox] Process order. (Serial=1589, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:05:126 None
[Sandbox] Process order. (Serial=1590, Empire=0, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:05:126 None
[Sandbox] Process order. (Serial=1591, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:05:417 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:05:418 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:05:418 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:05:468 None
Metadata 'dlc_names' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:05:468 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:05:468 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:05:468 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:06:017 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:06:017 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:06:018 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:06:047 None
[Sandbox] Process order. (Serial=1592, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:06:533 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:22:06:618 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:06:626 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:06:626 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:06:626 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:06:626 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:06:627 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:493 None
[Sandbox] Process order. (Serial=1593, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_PublicOrder_Family02_02' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:493 None
[Sandbox] Process order. (Serial=1594, Empire=0, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:503 None
[Sandbox] Process order. (Serial=1595, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[149, 52] --> [148, 52] --> [147, 52] --> [146, 52]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:504 None
[Sandbox] Process order. (Serial=1596, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[22, 45] --> [21, 45] --> [21, 44] --> [20, 43] --> [20, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:504 None
[Sandbox] Process order. (Serial=1597, Empire=0, Order=Order='OrderGoTo', Entity=#3107, AdditionalFlags='IgnoreFogOfWar', Path='[10, 55]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:505 None
[Sandbox] Process order. (Serial=1598, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[22, 57] --> [21, 57] --> [20, 57]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:506 None
[Sandbox] Process order. (Serial=1599, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[34, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:514 None
[Sandbox] Process order. (Serial=1600, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:516 None
[Sandbox] Process order. (Serial=1601, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:517 None
[Sandbox] Process order. (Serial=1602, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:518 None
[Sandbox] Process order. (Serial=1603, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:519 None
[Sandbox] Process order. (Serial=1604, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:563 None
[Sandbox] Process order. (Serial=1605, Empire=1, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2991', Construction: '283'))

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:566 None
[Sandbox] Process order. (Serial=1606, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:566 None
[Sandbox] Process order. (Serial=1607, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:567 None
[Sandbox] Process order. (Serial=1608, Empire=1, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:568 None
[Sandbox] Process order. (Serial=1609, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=3229, Settlement=2991)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:571 None
[Sandbox] Process order. (Serial=1610, Empire=1, Order=Order='OrderGoTo', Entity=#3125, AdditionalFlags='IgnoreFogOfWar', Path='[33, 12] --> [34, 12] --> [35, 12] --> [36, 12] --> [37, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:572 None
[Sandbox] Process order. (Serial=1611, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[149, 13]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:573 None
[Sandbox] Process order. (Serial=1612, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[11, 9] --> [12, 9] --> [13, 9] --> [14, 9] --> [15, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:574 None
[Sandbox] Process order. (Serial=1613, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[61, 21] --> [61, 20] --> [60, 19] --> [59, 19] --> [58, 19] --> [57, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:581 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Luxury in settlement 3229.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:22:07:581 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Luxury in settlement 3229.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:22:07:585 None
[Sandbox] Process order. (Serial=1614, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:586 None
[Sandbox] Process order. (Serial=1615, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:587 None
[Sandbox] Process order. (Serial=1616, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:589 None
[Sandbox] Process order. (Serial=1617, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:618 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:07:619 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:07:619 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:07:632 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:632 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:632 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:632 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:633 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:633 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:634 None
[Sandbox] Process order. (Serial=1618, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_Food_Family03_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:634 None
[Sandbox] Process order. (Serial=1619, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:635 None
[Sandbox] Process order. (Serial=1620, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:635 None
[Sandbox] Process order. (Serial=1621, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[111, 80] --> [110, 79] --> [110, 78]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:635 None
[Sandbox] Process order. (Serial=1622, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[135, 77] --> [136, 77] --> [137, 76] --> [138, 76]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:644 None
[Sandbox] Process order. (Serial=1623, Empire=2, Order=Order='OrderGoTo', Entity=#3130, AdditionalFlags='IgnoreFogOfWar', Path='[144, 82] --> [145, 82] --> [146, 82] --> [147, 82]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:645 None
[Sandbox] Process order. (Serial=1624, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:646 None
[Sandbox] Process order. (Serial=1625, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:654 None
[Sandbox] Process order. (Serial=1626, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:704 None
[Sandbox] Process order. (Serial=1627, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:705 None
[Sandbox] Process order. (Serial=1628, Empire=3, Order=Order OrderSettlementStartProcession)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:705 None
[Sandbox] Process order. (Serial=1629, Empire=3, Order=Order='OrderGoTo', Entity=#2976, AdditionalFlags='IgnoreFogOfWar', Path='[19, 82] --> [20, 82] --> [20, 83]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:707 None
[Sandbox] Process order. (Serial=1630, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[4, 65] --> [5, 66] --> [6, 66] --> [7, 66]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:708 None
[Sandbox] Process order. (Serial=1631, Empire=3, Order=Order='OrderGoTo', Entity=#2527, AdditionalFlags='IgnoreFogOfWar', Path='[14, 64] --> [13, 64]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:714 None
[Sandbox] Process order. (Serial=1632, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:715 None
[Sandbox] Process order. (Serial=1633, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:717 None
[Sandbox] Process order. (Serial=1634, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:765 None
[Sandbox] Process order. (Serial=1635, Empire=5, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:765 None
[Sandbox] Process order. (Serial=1636, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era4_Common_Halberdiers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:766 None
[Sandbox] Process order. (Serial=1637, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '281')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:769 None
[Sandbox] Process order. (Serial=1638, Empire=5, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2904', Construction: '285'))

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:773 None
[Sandbox] Process order. (Serial=1639, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:774 None
[Sandbox] Process order. (Serial=1640, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:776 None
[Sandbox] Process order. (Serial=1641, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[148, 16] --> [148, 17] --> [149, 18] --> [149, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:785 None
[Sandbox] Process order. (Serial=1642, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[147, 44] --> [146, 45] --> [146, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:786 None
[Sandbox] Process order. (Serial=1643, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:795 None
[Sandbox] Process order. (Serial=1644, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:797 None
[Sandbox] Process order. (Serial=1645, Empire=5, Order=Order OrderBuyoutAvailableConstruction. Settlement=2276, Constructible=Extension_Base_Strategic02, Position=[146, 37], Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:822 None
[Sandbox] Process order. (Serial=1646, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:822 None
[Sandbox] Process order. (Serial=1647, Empire=7, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:823 None
[Sandbox] Process order. (Serial=1648, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:834 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:834 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:835 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:835 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:835 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:835 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:885 None
[Sandbox] Process order. (Serial=1649, Empire=0, Order=Order OrderArmySettle: ArmyGuid=#3107, ActionGuid=#0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:896 None
[Sandbox] Process order. (Serial=1650, Empire=0, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:905 None
[Sandbox] Process order. (Serial=1651, Empire=0, Order=Order OrderBuyoutAvailableConstruction. Settlement=2167, Constructible=Extension_Base_PublicOrder, Position=[17, 51], Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:907 UI Steam
[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:907 UI Steam
[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:907 UI Steam
[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:907 UI Steam
[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:907 UI Steam
[UI] Failed to find enough space in 'Joseon Shamanism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:908 UI Steam
[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:908 UI Steam
[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:908 UI Steam
[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:908 UI Steam
[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:916 UI Steam
[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:916 UI Steam
[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:917 UI Steam
[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:917 UI Steam
[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:917 UI Steam
[UI] Failed to find enough space in 'Joseon Shamanism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:917 UI Steam
[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:917 UI Steam
[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:917 UI Steam
[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:917 UI Steam
[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:930 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:930 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:931 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:931 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:931 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:931 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:07:934 UI Steam
[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:934 UI Steam
[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:934 UI Steam
[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:934 UI Steam
[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:934 UI Steam
[UI] Failed to find enough space in 'Joseon Shamanism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:934 UI Steam
[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:935 UI Steam
[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:935 UI Steam
[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:935 UI Steam
[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:946 UI Steam
[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:946 UI Steam
[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:946 UI Steam
[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:946 UI Steam
[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:946 UI Steam
[UI] Failed to find enough space in 'Joseon Shamanism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:946 UI Steam
[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:946 UI Steam
[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:947 UI Steam
[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:947 UI Steam
[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:965 None
[Sandbox] Process order. (Serial=1652, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:966 None
[Sandbox] Process order. (Serial=1653, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:966 None
[Sandbox] Process order. (Serial=1654, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:968 UI Steam
[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:968 UI Steam
[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:968 UI Steam
[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:968 UI Steam
[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:969 UI Steam
[UI] Failed to find enough space in 'Joseon Shamanism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:969 UI Steam
[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:969 UI Steam
[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:969 UI Steam
[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:969 UI Steam
[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:977 UI Steam
[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:977 UI Steam
[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:977 UI Steam
[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:978 UI Steam
[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:978 UI Steam
[UI] Failed to find enough space in 'Joseon Shamanism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:978 UI Steam
[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:978 UI Steam
[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:978 UI Steam
[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:978 UI Steam
[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:985 None
[Sandbox] Process order. (Serial=1655, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Era4_Spain' Position: '[60, 23]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:985 None
[Sandbox] Process order. (Serial=1656, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=2991, Constructible=Extension_Base_Luxury, Position=[57, 22], Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:07:987 UI Steam
[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:987 UI Steam
[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:987 UI Steam
[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:987 UI Steam
[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:987 UI Steam
[UI] Failed to find enough space in 'Joseon Shamanism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:988 UI Steam
[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:988 UI Steam
[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:988 UI Steam
[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:988 UI Steam
[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:997 UI Steam
[UI] Failed to find enough space in 'Buddhism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:997 UI Steam
[UI] Failed to find enough space in 'Christianity' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:997 UI Steam
[UI] Failed to find enough space in 'Hinduism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:997 UI Steam
[UI] Failed to find enough space in 'Islam' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:997 UI Steam
[UI] Failed to find enough space in 'Joseon Shamanism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:997 UI Steam
[UI] Failed to find enough space in 'Judaism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:998 UI Steam
[UI] Failed to find enough space in 'Shintoism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:998 UI Steam
[UI] Failed to find enough space in 'Taoism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:07:998 UI Steam
[UI] Failed to find enough space in 'Zoroastrianism' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:08:046 None
[Sandbox] Process order. (Serial=1657, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '290')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:047 None
[Sandbox] Process order. (Serial=1658, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:108 None
[Sandbox] Process order. (Serial=1659, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:126 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:08:126 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:08:126 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:08:126 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:08:126 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:08:126 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:08:137 None
[Sandbox] Process order. (Serial=1660, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:168 None
[Sandbox] Process order. (Serial=1661, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:169 None
[Sandbox] Process order. (Serial=1662, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:179 None
[Sandbox] Process order. (Serial=1663, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[0, 16] --> [0, 17] --> [1, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:188 None
[Sandbox] Process order. (Serial=1664, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:190 None
[Sandbox] Process order. (Serial=1665, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Base_Money' Position: '[143, 30]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:270 None
[Empire 0] The task 763:Build Outpost Creation on [10, 55] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:08:279 None
[Sandbox] Process order. (Serial=1666, Empire=0, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:279 None
[Sandbox] Process order. (Serial=1667, Empire=0, Order=Order OrderResourceDepositInvestmentBuyout)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:288 None
[Sandbox] Process order. (Serial=1668, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[35, 42] --> [35, 43] --> [36, 44] --> [36, 45] --> [37, 46] --> [37, 47]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:321 None
[Sandbox] Process order. (Serial=1669, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Era4_Holland' Position: '[27, 50]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:378 None
[Sandbox] Process order. (Serial=1670, Empire=1, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:378 None
[Sandbox] Process order. (Serial=1671, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:399 None
[Sandbox] Process order. (Serial=1672, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[149, 14] --> [149, 15]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:449 None
[Sandbox] Process order. (Serial=1673, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:458 None
[Sandbox] Process order. (Serial=1674, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:520 None
[Sandbox] Process order. (Serial=1675, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:521 None
[Sandbox] Process order. (Serial=1676, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:529 None
[Sandbox] Process order. (Serial=1677, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:530 None
[Sandbox] Process order. (Serial=1678, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:579 None
[Sandbox] Process order. (Serial=1679, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:589 None
[Sandbox] Process order. (Serial=1680, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:591 None
[Sandbox] Process order. (Serial=1681, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:599 None
[Sandbox] Process order. (Serial=1682, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:600 None
[Sandbox] Process order. (Serial=1683, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:650 None
[Sandbox] Process order. (Serial=1684, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:651 None
[Sandbox] Process order. (Serial=1685, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:660 None
[Sandbox] Process order. (Serial=1686, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:669 None
[Sandbox] Process order. (Serial=1687, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[20, 57]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:720 None
[Sandbox] Process order. (Serial=1688, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:721 None
[Sandbox] Process order. (Serial=1689, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:730 None
[Sandbox] Process order. (Serial=1690, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:750 None
[Sandbox] Process order. (Serial=1691, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_Luxury' Position: '[51, 20]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:791 None
[Sandbox] Process order. (Serial=1692, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:800 None
[Sandbox] Process order. (Serial=1693, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:08:910 None
[Sandbox] Process order. (Serial=1694, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:030 None
[Sandbox] Process order. (Serial=1695, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2991', Construction: '302')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:128 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:09:128 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:09:128 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:09:128 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:09:128 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:09:128 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:09:200 None
[Sandbox] Process order. (Serial=1696, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:290 None
[Sandbox] Process order. (Serial=1697, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_Luxury' Position: '[62, 22]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:523 None
[Sandbox] Process order. (Serial=1698, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2991', Construction: '303')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:534 None
[Sandbox] Process order. (Serial=1699, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:535 None
[Sandbox] Process order. (Serial=1700, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:536 None
[Sandbox] Process order. (Serial=1701, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:543 None
[Sandbox] Process order. (Serial=1702, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:603 None
[Sandbox] Process order. (Serial=1703, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:605 None
[Sandbox] Process order. (Serial=1704, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:607 None
[Sandbox] Process order. (Serial=1705, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:609 None
[Sandbox] Process order. (Serial=1706, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:631 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:09:631 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:09:631 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:09:631 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:09:631 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:09:631 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:09:654 None
[Sandbox] Process order. (Serial=1707, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:666 None
[Sandbox] Process order. (Serial=1708, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:684 None
[Sandbox] Process order. (Serial=1709, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:734 None
[Sandbox] Process order. (Serial=1710, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:745 None
[Sandbox] Process order. (Serial=1711, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:785 None
[Sandbox] Process order. (Serial=1712, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'EmpireWideConstructionParticipation_Extension_HolySite_Shamanism' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:785 None
[Sandbox] Process order. (Serial=1713, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:805 None
[Sandbox] Process order. (Serial=1714, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:806 None
[Sandbox] Process order. (Serial=1715, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:814 None
[Sandbox] Process order. (Serial=1716, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[0, 16]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:09:819 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:09:820 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:09:820 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:09:954 None
[Sandbox] Process order. (Serial=1717, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:10:095 None
[Sandbox] Process order. (Serial=1718, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:10:205 None
[Sandbox] Process order. (Serial=1719, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:10:476 None
[Sandbox] Process order. (Serial=1720, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[147, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:10:545 None
[Sandbox] Process order. (Serial=1721, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:10:546 None
[Sandbox] Process order. (Serial=1722, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:10:547 None
[Sandbox] Process order. (Serial=1723, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:10:606 None
[Sandbox] Process order. (Serial=1724, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:10:616 None
[Sandbox] Process order. (Serial=1725, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:10:618 None
[Sandbox] Process order. (Serial=1726, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:10:619 None
[Sandbox] Process order. (Serial=1727, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:10:656 None
[Sandbox] Process order. (Serial=1728, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:10:686 None
[Sandbox] Process order. (Serial=1729, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:10:746 None
[Sandbox] Process order. (Serial=1730, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:10:816 None
[Sandbox] Process order. (Serial=1731, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:10:817 None
[Sandbox] Process order. (Serial=1732, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:10:974 None
[Sandbox] Process order. (Serial=1733, Empire=2, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:11:107 None
[Sandbox] Process order. (Serial=1734, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[0, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:11:258 None
[Sandbox] Process order. (Serial=1735, Empire=3, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:11:258 None
[Sandbox] Process order. (Serial=1736, Empire=5, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:11:550 None
[Sandbox] Process order. (Serial=1737, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:11:552 None
[Sandbox] Process order. (Serial=1738, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:11:611 None
[Sandbox] Process order. (Serial=1739, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:11:624 None
[Sandbox] Process order. (Serial=1740, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:11:632 None
[Sandbox] Process order. (Serial=1741, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:11:634 None
[Sandbox] Process order. (Serial=1742, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:11:732 None
[Sandbox] Process order. (Serial=1743, Empire=4, Order=Order OrderChangeNotificationFlags)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:11:833 None
[Sandbox] Process order. (Serial=1744, Empire=1, Order=Order OrderCreateBattle Attacker #3018 Target #2545 Action #0 InstantResolve: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:11:953 None
Presentation Battle 3269: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:11:953 None
Presentation Battle 3269: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:11:953 None
Presentation Battle 3269: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=2437. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:11:954 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2437 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:11:954 None
Presentation Battle 3269: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:11:954 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:11:954 None
RestorePresentationBattlePreview created ticket #3772.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:11:955 None
Presentation Battle 3269: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=3018, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:11:955 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3018 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:11:955 None
Presentation Battle 3269: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=2545, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:11:955 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2545 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:11:955 None
Presentation Battle 3269: Execute action[5]: ParticipantJoined. EmpireIndex=5, Guid=2437, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:11:955 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2437 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:11:955 None
Presentation Battle 3269: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:11:955 None
Presentation Battle 3269: Execute action[6]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:11:956 None
Presentation Battle 3269: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:11:956 None
Presentation Battle 3269: Execute action[8]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:11:956 None
Presentation Battle 3269: Execute action[9]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:11:986 None
RequestRestoreAsyncOperation_Completed for ticket #3772.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:22:11:986 None
RestorePresentationBattlePreview skipped due to ended battle #3269

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:22:11:986 None
RequestAsyncOperation_Dismissed for ticket #3772.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:22:12:054 None
[Sandbox] Process order. (Serial=1745, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[19, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:12:114 None
[Sandbox] Process order. (Serial=1746, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 3269 EmpireIndex: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:12:135 None
Presentation Battle 3269: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:12:255 None
[Sandbox] Process order. (Serial=1747, Empire=5, Order=Order OrderBattleRetreat - BattleGUID: 3269 EmpireIndex: 5)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:12:336 None
Presentation Battle 3269: Execute action[11]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:12:345 None
[Sandbox] Process order. (Serial=1748, Empire=4, Order=Order OrderBattleResultAcknowledge, BattleGuid=#3269)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:12:450 None
Presentation Battle 3269: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:12:450 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3018 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:12:450 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2545 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:12:450 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2437 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:12:450 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2545 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:12:450 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2437 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:12:450 None
ReleasePresentationBattlePreview attacker #3018, defender #2545

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:12:450 None
HidePresentationBattlePreview attacker #3018, defender #2545

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:22:12:450 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3018 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:12:450 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2545 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:12:450 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3018 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:12:450 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2545 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:12:455 None
[Sandbox] Process order. (Serial=1749, Empire=4, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:12:555 None
[Sandbox] Process order. (Serial=1750, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:12:557 None
[Sandbox] Process order. (Serial=1751, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:12:615 None
[Sandbox] Process order. (Serial=1752, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:12:967 None
[Sandbox] Process order. (Serial=1753, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:13:308 None
[Sandbox] Process order. (Serial=1754, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:13:560 None
[Sandbox] Process order. (Serial=1755, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:13:840 None
[Sandbox] Process order. (Serial=1756, Empire=0, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:14:121 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:14:121 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:14:121 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:14:130 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #3305 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:22:14:134 None
[Deeds] DeedDefinition 'Fame_CompetitiveDeed_HolySiteBuilt' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:14:136 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #3310 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:22:14:153 None
Metadata 'dlc_names' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:14:153 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:14:153 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:14:153 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:14:626 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:14:627 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:14:627 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:14:642 None
[Sandbox] Process order. (Serial=1757, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:15:250 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:22:15:323 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:15:323 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:15:323 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:15:323 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:15:323 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:15:324 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:189 None
[Sandbox] Process order. (Serial=1758, Empire=0, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:190 None
[Sandbox] Process order. (Serial=1759, Empire=0, Order=Order='OrderGoTo', Entity=#3107, AdditionalFlags='IgnoreFogOfWar', Path='[10, 56] --> [9, 56]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:191 None
[Sandbox] Process order. (Serial=1760, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:191 None
[Sandbox] Process order. (Serial=1761, Empire=0, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:192 None
[Sandbox] Process order. (Serial=1762, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:192 None
[Sandbox] Process order. (Serial=1763, Empire=0, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:193 None
[Sandbox] Process order. (Serial=1764, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:194 None
[Sandbox] Process order. (Serial=1765, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[147, 52] --> [148, 52] --> [149, 52] --> [0, 52]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:195 None
[Sandbox] Process order. (Serial=1766, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[37, 48] --> [36, 49] --> [36, 50] --> [36, 51] --> [37, 52] --> [36, 53]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:196 None
[Sandbox] Process order. (Serial=1767, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[20, 40] --> [20, 39] --> [21, 38] --> [21, 37]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:197 None
[Sandbox] Process order. (Serial=1768, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[20, 58]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:208 None
[Sandbox] Process order. (Serial=1769, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:209 None
[Sandbox] Process order. (Serial=1770, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:210 None
[Sandbox] Process order. (Serial=1771, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:212 None
[Sandbox] Process order. (Serial=1772, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:213 None
[Sandbox] Process order. (Serial=1773, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:214 None
[Sandbox] Process order. (Serial=1774, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Food_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:222 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:16:222 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:16:222 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:16:268 None
[Sandbox] Process order. (Serial=1775, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:268 None
[Sandbox] Process order. (Serial=1776, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:268 None
[Sandbox] Process order. (Serial=1777, Empire=1, Order=Order OrderChooseNextTenet)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:271 None
[Sandbox] Process order. (Serial=1778, Empire=1, Order=Order='OrderDiplomaticAction', Action='ProposeMilitaryAgreement', OtherEmpire=#5.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:278 None
[Sandbox] Process order. (Serial=1779, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[56, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:279 None
[Sandbox] Process order. (Serial=1780, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[16, 9] --> [17, 9] --> [18, 9] --> [19, 9] --> [20, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:279 None
[Sandbox] Process order. (Serial=1781, Empire=1, Order=Order='OrderGoTo', Entity=#3125, AdditionalFlags='IgnoreFogOfWar', Path='[38, 12] --> [38, 11] --> [38, 10]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:280 None
[Sandbox] Process order. (Serial=1782, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[24, 10] --> [23, 9] --> [22, 9] --> [22, 8] --> [21, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:288 None
[Sandbox] Process order. (Serial=1783, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Era4_Spain' Position: '[21, 10]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:288 None
[Sandbox] Process order. (Serial=1784, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Era4_Spain' Position: '[62, 23]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:288 None
[Sandbox] Process order. (Serial=1785, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:290 None
[Sandbox] Process order. (Serial=1786, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:291 None
[Sandbox] Process order. (Serial=1787, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:293 None
[Sandbox] Process order. (Serial=1788, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:298 None
[Sandbox] Process order. (Serial=1789, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[0, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:308 None
[Sandbox] Process order. (Serial=1790, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:335 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:335 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:335 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:335 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:335 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:335 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:345 None
Can't find entity 2938 of ongoing task. Fails the task 547.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:16:349 None
[Sandbox] Process order. (Serial=1791, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_PublicOrder_Family02_02' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:349 None
[Sandbox] Process order. (Serial=1792, Empire=2, Order=Order='OrderDiplomaticAction', Action='ProposeInformationAgreement', OtherEmpire=#4.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:350 None
[Sandbox] Process order. (Serial=1793, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:350 None
[Sandbox] Process order. (Serial=1794, Empire=2, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:352 None
[Sandbox] Process order. (Serial=1795, Empire=2, Order=Order OrderDiscardCulturalOsmosisEvent)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:359 None
[Sandbox] Process order. (Serial=1796, Empire=2, Order=Order='OrderGoTo', Entity=#3130, AdditionalFlags='IgnoreFogOfWar', Path='[147, 83] --> [148, 83] --> [149, 84] --> [0, 84]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:359 None
[Sandbox] Process order. (Serial=1797, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[138, 77] --> [139, 78] --> [139, 79] --> [140, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:360 None
[Sandbox] Process order. (Serial=1798, Empire=2, Order=Order OrderDisbandUnits)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:361 None
[Sandbox] Process order. (Serial=1799, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[111, 78] --> [112, 78] --> [113, 78]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:369 None
[Sandbox] Process order. (Serial=1800, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:370 None
[Sandbox] Process order. (Serial=1801, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:371 None
[Sandbox] Process order. (Serial=1802, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:410 None
[Sandbox] Process order. (Serial=1803, Empire=3, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:410 None
[Sandbox] Process order. (Serial=1804, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:411 None
[Sandbox] Process order. (Serial=1805, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:420 None
[Sandbox] Process order. (Serial=1806, Empire=3, Order=Order='OrderGoTo', Entity=#2976, AdditionalFlags='IgnoreFogOfWar', Path='[21, 84] --> [21, 85]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:422 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:16:423 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:16:423 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:16:429 None
[Sandbox] Process order. (Serial=1807, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:438 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:438 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:438 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:438 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:438 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:438 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:479 None
[Sandbox] Process order. (Serial=1808, Empire=5, Order=Order OrderClaimArtificialWonder)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:480 None
[Sandbox] Process order. (Serial=1809, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era4_Common_Halberdiers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:480 None
[Sandbox] Process order. (Serial=1810, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era3_Common_Knights' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:481 None
[Sandbox] Process order. (Serial=1811, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2904', Construction: '298')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:484 None
[Sandbox] Process order. (Serial=1812, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:485 None
[Sandbox] Process order. (Serial=1813, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:485 None
[Sandbox] Process order. (Serial=1814, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[3, 19] --> [3, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:490 None
[Sandbox] Process order. (Serial=1815, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[149, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:501 None
[Sandbox] Process order. (Serial=1816, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[146, 45] --> [147, 44] --> [147, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:502 None
[Sandbox] Process order. (Serial=1817, Empire=5, Order=Order='OrderGoTo', Entity=#3310, AdditionalFlags='IgnoreFogOfWar', Path='[7, 23] --> [7, 22] --> [7, 21] --> [8, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:503 None
[Sandbox] Process order. (Serial=1818, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:505 None
[Sandbox] Process order. (Serial=1819, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:510 None
[Sandbox] Process order. (Serial=1820, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:511 None
[Sandbox] Process order. (Serial=1821, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:525 None
[Sandbox] Process order. (Serial=1822, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:525 None
[Sandbox] Process order. (Serial=1823, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:535 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:535 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:535 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:535 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:535 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:536 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:591 None
[Sandbox] Process order. (Serial=1824, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Military_Family01_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:592 None
[Sandbox] Process order. (Serial=1825, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Military_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:592 None
[Sandbox] Process order. (Serial=1826, Empire=0, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:592 None
[Sandbox] Process order. (Serial=1827, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:593 None
[Sandbox] Process order. (Serial=1828, Empire=0, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2167', Construction: '305')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:628 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:628 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:628 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:628 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:629 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:629 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:661 None
[Sandbox] Process order. (Serial=1829, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#2854, ActionGuid=#0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:664 None
[Sandbox] Process order. (Serial=1830, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:664 None
[Sandbox] Process order. (Serial=1831, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:681 None
[Sandbox] Process order. (Serial=1832, Empire=1, Order=Order OrderStartEmpireWideConstruction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:682 None
[Sandbox] Process order. (Serial=1833, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[1, 18] --> [1, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:735 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:735 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:735 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:735 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:735 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:735 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:16:741 None
[Sandbox] Process order. (Serial=1834, Empire=2, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:741 None
[Sandbox] Process order. (Serial=1835, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:742 None
[Sandbox] Process order. (Serial=1836, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:742 None
[Sandbox] Process order. (Serial=1837, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[110, 78] --> [109, 78]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:802 None
[Sandbox] Process order. (Serial=1838, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:802 None
[Sandbox] Process order. (Serial=1839, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[7, 65] --> [8, 65] --> [9, 65] --> [10, 64]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:804 None
[Sandbox] Process order. (Serial=1840, Empire=3, Order=Order='OrderGoTo', Entity=#2527, AdditionalFlags='IgnoreFogOfWar', Path='[14, 64] --> [14, 65] --> [15, 66] --> [16, 66]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:812 None
[Sandbox] Process order. (Serial=1841, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:814 None
[Sandbox] Process order. (Serial=1842, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:863 None
[Sandbox] Process order. (Serial=1843, Empire=5, Order=Order='OrderDiplomaticAction', Action='SignAgreement', OtherEmpire=#1.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:873 None
[Sandbox] Process order. (Serial=1844, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:873 None
[Sandbox] Process order. (Serial=1845, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:883 None
[Sandbox] Process order. (Serial=1846, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Base_Industry' Position: '[146, 23]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:883 None
[Sandbox] Process order. (Serial=1847, Empire=5, Order=Order OrderStartEmpireWideConstruction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:973 None
[Sandbox] Process order. (Serial=1848, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Industry_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:16:974 None
[Sandbox] Process order. (Serial=1849, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:026 None
[Empire 1] The task 977:Build Outpost Creation on [56, 19] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:17:033 None
[Sandbox] Process order. (Serial=1850, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:094 None
[Sandbox] Process order. (Serial=1851, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:094 None
[Sandbox] Process order. (Serial=1852, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:194 None
[Sandbox] Process order. (Serial=1853, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:194 None
[Sandbox] Process order. (Serial=1854, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:224 None
[Sandbox] Process order. (Serial=1855, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:225 None
[Sandbox] Process order. (Serial=1856, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:226 None
[Sandbox] Process order. (Serial=1857, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:227 None
[Sandbox] Process order. (Serial=1858, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:265 None
[Sandbox] Process order. (Serial=1859, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:294 None
[Sandbox] Process order. (Serial=1860, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:296 None
[Sandbox] Process order. (Serial=1861, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:304 None
[Sandbox] Process order. (Serial=1862, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:314 None
[Sandbox] Process order. (Serial=1863, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:367 None
[Sandbox] Process order. (Serial=1864, Empire=4, Order=Order OrderChooseNextTenet)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:375 None
[Sandbox] Process order. (Serial=1865, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:376 None
[Sandbox] Process order. (Serial=1866, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:378 None
[Sandbox] Process order. (Serial=1867, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:396 None
[Sandbox] Process order. (Serial=1868, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:421 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:17:422 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:17:422 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:17:430 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:17:430 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:17:430 UI Steam
[UI] Color of Religion Ming Polytheism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:17:430 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:17:430 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:17:431 UI Steam
[UI] Color of Religion Dutch Shamanism could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

16:22:17:435 None
[Sandbox] Process order. (Serial=1869, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:522 None
[Sandbox] Process order. (Serial=1870, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:527 None
[Sandbox] Process order. (Serial=1871, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:528 None
[Sandbox] Process order. (Serial=1872, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:576 None
[Sandbox] Process order. (Serial=1873, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:646 None
[Sandbox] Process order. (Serial=1874, Empire=1, Order=Order='OrderGoTo', Entity=#3125, AdditionalFlags='IgnoreFogOfWar', Path='[38, 10]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:706 None
[Sandbox] Process order. (Serial=1875, Empire=2, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:749 None
[Sandbox] Process order. (Serial=1876, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Luxury' Position: '[1, 82]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:817 None
[Sandbox] Process order. (Serial=1877, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:827 None
[Sandbox] Process order. (Serial=1878, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:17:917 None
[Sandbox] Process order. (Serial=1879, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:018 None
[Sandbox] Process order. (Serial=1880, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '317')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:220 None
[Sandbox] Process order. (Serial=1881, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:229 None
[Sandbox] Process order. (Serial=1882, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:230 None
[Sandbox] Process order. (Serial=1883, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:232 None
[Sandbox] Process order. (Serial=1884, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:299 None
[Sandbox] Process order. (Serial=1885, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:301 None
[Sandbox] Process order. (Serial=1886, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:309 None
[Sandbox] Process order. (Serial=1887, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:319 None
[Sandbox] Process order. (Serial=1888, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_PublicOrder_Family02_02' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:319 None
[Sandbox] Process order. (Serial=1889, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:379 None
[Sandbox] Process order. (Serial=1890, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:380 None
[Sandbox] Process order. (Serial=1891, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:389 None
[Sandbox] Process order. (Serial=1892, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:479 None
[Sandbox] Process order. (Serial=1893, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:515 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:22:18:540 None
[Sandbox] Process order. (Serial=1894, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:542 None
[Sandbox] Process order. (Serial=1895, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:544 None
[Sandbox] Process order. (Serial=1896, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:545 None
[Sandbox] Process order. (Serial=1897, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:545 None
[Sandbox] Process order. (Serial=1898, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#3125, ActionGuid=#0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:600 None
[Sandbox] Process order. (Serial=1899, Empire=4, Order=Order OrderAcknowledgeTransactions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:601 None
[Sandbox] Process order. (Serial=1900, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:623 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:18:623 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:18:623 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:18:771 None
[Sandbox] Process order. (Serial=1901, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:821 None
[Sandbox] Process order. (Serial=1902, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:828 None
[Empire 1] The task 985:Build Outpost Creation on [38, 10] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:18:831 None
[Sandbox] Process order. (Serial=1903, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:18:882 None
[Sandbox] Process order. (Serial=1904, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:063 None
[Sandbox] Process order. (Serial=1905, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:175 None
[Sandbox] Process order. (Serial=1906, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:236 None
[Sandbox] Process order. (Serial=1907, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:238 None
[Sandbox] Process order. (Serial=1908, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:239 None
[Sandbox] Process order. (Serial=1909, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:305 None
[Sandbox] Process order. (Serial=1910, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:316 None
[Sandbox] Process order. (Serial=1911, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:357 None
[Sandbox] Process order. (Serial=1912, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:387 None
[Sandbox] Process order. (Serial=1913, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:398 None
[Sandbox] Process order. (Serial=1914, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:547 None
[Sandbox] Process order. (Serial=1915, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:628 None
[Sandbox] Process order. (Serial=1916, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:729 None
[Sandbox] Process order. (Serial=1917, Empire=4, Order=Order='OrderDiplomaticAction', Action='SignAgreement', OtherEmpire=#2.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:823 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:19:824 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:19:824 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:19:832 None
[Sandbox] Process order. (Serial=1918, Empire=5, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:832 None
[Sandbox] Process order. (Serial=1919, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:840 None
[Sandbox] Process order. (Serial=1920, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:843 None
[Sandbox] Process order. (Serial=1921, Empire=4, Order=Order OrderAcknowledgeTransactions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:844 None
[Sandbox] Process order. (Serial=1922, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:881 None
[Sandbox] Process order. (Serial=1923, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:19:923 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:19:923 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:19:923 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:20:011 None
[Sandbox] Process order. (Serial=1924, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:20:134 None
[Sandbox] Process order. (Serial=1925, Empire=2, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:20:183 None
[Sandbox] Process order. (Serial=1926, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:20:243 None
[Sandbox] Process order. (Serial=1927, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:20:313 None
[Sandbox] Process order. (Serial=1928, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:20:325 None
[Sandbox] Process order. (Serial=1929, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:20:395 None
[Sandbox] Process order. (Serial=1930, Empire=3, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:20:454 None
[Sandbox] Process order. (Serial=1931, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:20:667 None
[Sandbox] Process order. (Serial=1932, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:20:714 None
[Sandbox] Process order. (Serial=1933, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:20:786 None
[Sandbox] Process order. (Serial=1934, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[20, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:20:835 None
[Sandbox] Process order. (Serial=1935, Empire=4, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:20:975 None
[Sandbox] Process order. (Serial=1936, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:21:226 None
[Sandbox] Process order. (Serial=1937, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:21:256 None
[Sandbox] Process order. (Serial=1938, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:21:317 None
[Sandbox] Process order. (Serial=1939, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:21:326 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #3338 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:22:21:347 None
[Sandbox] Process order. (Serial=1940, Empire=4, Order=Order OrderChangeNotificationFlags)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:21:469 None
[Sandbox] Process order. (Serial=1941, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:21:478 None
[Sandbox] Process order. (Serial=1942, Empire=0, Order=Order='OrderGoTo', Entity=#3338, AdditionalFlags='IgnoreFogOfWar', Path='[37, 52] --> [36, 51] --> [36, 50] --> [36, 49] --> [37, 48] --> [36, 47] --> [37, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:21:488 None
[Sandbox] Process order. (Serial=1943, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:21:738 None
[Sandbox] Process order. (Serial=1944, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:21:738 None
[Sandbox] Process order. (Serial=1945, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[37, 53]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:21:809 None
[Sandbox] Process order. (Serial=1946, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[19, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:22:000 None
[Sandbox] Process order. (Serial=1947, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:22:241 None
[Sandbox] Process order. (Serial=1948, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:22:261 None
[Sandbox] Process order. (Serial=1949, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:22:322 None
[Sandbox] Process order. (Serial=1950, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:22:492 None
[Sandbox] Process order. (Serial=1951, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:22:493 None
[Sandbox] Process order. (Serial=1952, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:22:733 None
[Sandbox] Process order. (Serial=1953, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:22:804 None
[Sandbox] Process order. (Serial=1954, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[18, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:22:995 None
[Sandbox] Process order. (Serial=1955, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:23:236 None
[Sandbox] Process order. (Serial=1956, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:23:327 None
[Sandbox] Process order. (Serial=1957, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:23:487 None
[Sandbox] Process order. (Serial=1958, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:23:497 None
[Sandbox] Process order. (Serial=1959, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:23:726 None
[Sandbox] Process order. (Serial=1960, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:23:969 None
[Sandbox] Process order. (Serial=1961, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:23:979 None
[Sandbox] Process order. (Serial=1962, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:24:208 None
[Sandbox] Process order. (Serial=1963, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:24:449 None
[Sandbox] Process order. (Serial=1964, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:24:510 None
[Sandbox] Process order. (Serial=1965, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:24:711 None
[Sandbox] Process order. (Serial=1966, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:24:951 None
[Sandbox] Process order. (Serial=1967, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:25:203 None
[Sandbox] Process order. (Serial=1968, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:25:452 None
[Sandbox] Process order. (Serial=1969, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:25:512 None
[Sandbox] Process order. (Serial=1970, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:25:693 None
[Sandbox] Process order. (Serial=1971, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:25:934 None
[Sandbox] Process order. (Serial=1972, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:26:174 None
[Sandbox] Process order. (Serial=1973, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:26:415 None
[Sandbox] Process order. (Serial=1974, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:26:516 None
[Sandbox] Process order. (Serial=1975, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:26:667 None
[Sandbox] Process order. (Serial=1976, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:26:906 None
[Sandbox] Process order. (Serial=1977, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:27:138 None
[Sandbox] Process order. (Serial=1978, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:27:378 None
[Sandbox] Process order. (Serial=1979, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:27:518 None
[Sandbox] Process order. (Serial=1980, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:27:628 None
[Sandbox] Process order. (Serial=1981, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:27:818 None
[Sandbox] Process order. (Serial=1982, Empire=0, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:28:124 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:28:125 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:28:125 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:28:142 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #3341 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:22:28:161 None
Metadata 'dlc_names' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:28:161 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:28:161 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:28:161 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:28:627 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:28:627 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:28:627 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:28:651 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #3348 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:22:29:936 None
[Sandbox] Process order. (Serial=1983, Empire=4, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:198 None
[Sandbox] Process order. (Serial=1984, Empire=0, Order=Order='OrderGoTo', Entity=#3107, AdditionalFlags='IgnoreFogOfWar', Path='[8, 55]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:198 None
[Sandbox] Process order. (Serial=1985, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Industry_Family05_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:199 None
[Sandbox] Process order. (Serial=1986, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:199 None
[Sandbox] Process order. (Serial=1987, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[19, 58] --> [18, 58]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:200 None
[Sandbox] Process order. (Serial=1988, Empire=0, Order=Order='OrderGoTo', Entity=#3338, AdditionalFlags='IgnoreFogOfWar', Path='[36, 45] --> [36, 44] --> [35, 43] --> [35, 42] --> [34, 41] --> [33, 41] --> [33, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:200 None
[Sandbox] Process order. (Serial=1989, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[0, 51] --> [1, 51] --> [2, 50]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:207 None
[Sandbox] Process order. (Serial=1990, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[21, 36] --> [20, 35] --> [21, 34] --> [20, 33]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:207 None
[Sandbox] Process order. (Serial=1991, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:209 None
[Sandbox] Process order. (Serial=1992, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:210 None
[Sandbox] Process order. (Serial=1993, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:211 None
[Sandbox] Process order. (Serial=1994, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:217 None
[Sandbox] Process order. (Serial=1995, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:266 None
[Sandbox] Process order. (Serial=1996, Empire=1, Order=Order='OrderGoTo', Entity=#3125, AdditionalFlags='IgnoreFogOfWar', Path='[38, 11] --> [39, 12] --> [40, 12] --> [40, 13] --> [41, 13]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:276 None
[Sandbox] Process order. (Serial=1997, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:277 None
[Sandbox] Process order. (Serial=1998, Empire=1, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:278 None
[Sandbox] Process order. (Serial=1999, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2189', Construction: '307')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:281 None
[Sandbox] Process order. (Serial=2000, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:282 None
[Sandbox] Process order. (Serial=2001, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:282 None
[Sandbox] Process order. (Serial=2002, Empire=1, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:283 None
[Sandbox] Process order. (Serial=2003, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=3317, Settlement=2991)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:285 None
[Sandbox] Process order. (Serial=2004, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=3328, Settlement=2991)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:290 None
[Sandbox] Process order. (Serial=2005, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[17, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:291 None
[Sandbox] Process order. (Serial=2006, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[21, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:292 None
[Sandbox] Process order. (Serial=2007, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[2, 16]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:298 None
[Sandbox] Process order. (Serial=2008, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:299 None
[Sandbox] Process order. (Serial=2009, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:300 None
[Sandbox] Process order. (Serial=2010, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:300 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Strategic03 in settlement 3328.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:22:30:308 None
[Sandbox] Process order. (Serial=2011, Empire=1, Order=Order OrderUpgradeUnits)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:326 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:30:326 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:30:326 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:30:368 None
[Sandbox] Process order. (Serial=2012, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:368 None
[Sandbox] Process order. (Serial=2013, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:369 None
[Sandbox] Process order. (Serial=2014, Empire=2, Order=Order OrderAttachTerritoryToCity, Camp=3203, Settlement=2228)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:376 None
[Sandbox] Process order. (Serial=2015, Empire=2, Order=Order OrderAttachTerritoryToCity, Camp=2894, Settlement=2228)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:381 None
[Sandbox] Process order. (Serial=2016, Empire=2, Order=Order='OrderGoTo', Entity=#3130, AdditionalFlags='IgnoreFogOfWar', Path='[1, 84]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:382 None
[Sandbox] Process order. (Serial=2017, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[141, 79] --> [142, 79] --> [143, 79] --> [144, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:383 None
[Sandbox] Process order. (Serial=2018, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[108, 77] --> [108, 76] --> [107, 75]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:388 None
[Sandbox] Process order. (Serial=2019, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:389 None
[Sandbox] Process order. (Serial=2020, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:391 None
[Sandbox] Process order. (Serial=2021, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:430 None
[Sandbox] Process order. (Serial=2022, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Military_Family01_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:430 None
[Sandbox] Process order. (Serial=2023, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:439 None
[Sandbox] Process order. (Serial=2024, Empire=3, Order=Order='OrderGoTo', Entity=#2976, AdditionalFlags='IgnoreFogOfWar', Path='[22, 85] --> [23, 85]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:439 None
[Sandbox] Process order. (Serial=2025, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[11, 64] --> [12, 64]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:440 None
[Sandbox] Process order. (Serial=2026, Empire=3, Order=Order='OrderGoTo', Entity=#2527, AdditionalFlags='IgnoreFogOfWar', Path='[17, 66] --> [17, 65] --> [18, 65] --> [19, 65]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:449 None
[Sandbox] Process order. (Serial=2027, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:450 None
[Sandbox] Process order. (Serial=2028, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:452 None
[Sandbox] Process order. (Serial=2029, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:493 None
Can't find entity 3310 of ongoing task. Fails the task 804.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:30:499 None
[Sandbox] Process order. (Serial=2030, Empire=5, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:499 None
[Sandbox] Process order. (Serial=2031, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_ArtificialWonderParticipation_Era2_StatueOfZeus' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:500 None
[Sandbox] Process order. (Serial=2032, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2904', Construction: '315')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:505 None
[Sandbox] Process order. (Serial=2033, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:505 None
[Sandbox] Process order. (Serial=2034, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:506 None
[Sandbox] Process order. (Serial=2035, Empire=5, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:519 None
[Sandbox] Process order. (Serial=2036, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[148, 44] --> [148, 45] --> [149, 46] --> [0, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:520 None
[Sandbox] Process order. (Serial=2037, Empire=5, Order=Order='OrderGoTo', Entity=#3341, AdditionalFlags='IgnoreFogOfWar', Path='[7, 24] --> [6, 23] --> [5, 23] --> [5, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:520 None
[Sandbox] Process order. (Serial=2038, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[0, 20] --> [0, 21] --> [1, 22] --> [1, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:529 None
[Sandbox] Process order. (Serial=2039, Empire=5, Order=Order OrderUpgradeUnits)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:529 None
[Sandbox] Process order. (Serial=2040, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:530 None
[Sandbox] Process order. (Serial=2041, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:532 None
[Sandbox] Process order. (Serial=2042, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:574 None
[Sandbox] Process order. (Serial=2043, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:574 None
[Sandbox] Process order. (Serial=2044, Empire=7, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:575 None
[Sandbox] Process order. (Serial=2045, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:640 None
[Sandbox] Process order. (Serial=2046, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:650 None
[Sandbox] Process order. (Serial=2047, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[37, 52] --> [36, 51] --> [36, 50] --> [36, 49] --> [37, 48] --> [36, 47] --> [37, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:660 None
[Sandbox] Process order. (Serial=2048, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:710 None
[Sandbox] Process order. (Serial=2049, Empire=1, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:711 None
[Sandbox] Process order. (Serial=2050, Empire=1, Order=Order OrderDisbandUnits)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:713 None
[Sandbox] Process order. (Serial=2051, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[55, 19] --> [54, 19] --> [53, 19] --> [52, 19] --> [52, 20] --> [51, 20] --> [50, 20] --> [49, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:714 None
[Sandbox] Process order. (Serial=2052, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:721 None
[Sandbox] Process order. (Serial=2053, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:730 None
[Sandbox] Process order. (Serial=2054, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Era4_Spain' Position: '[27, 16]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:731 None
[Sandbox] Process order. (Serial=2055, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_Strategic03' Position: '[36, 9]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:750 None
[Sandbox] Process order. (Serial=2056, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_PublicOrder' Position: '[46, 26]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:800 None
[Sandbox] Process order. (Serial=2057, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:810 None
[Sandbox] Process order. (Serial=2058, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:810 None
[Sandbox] Process order. (Serial=2059, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[109, 77] --> [110, 77]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:870 None
[Sandbox] Process order. (Serial=2060, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:941 None
[Sandbox] Process order. (Serial=2061, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_ArtificialWonderParticipation_Era2_StatueOfZeus' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:942 None
[Sandbox] Process order. (Serial=2062, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:942 None
[Sandbox] Process order. (Serial=2063, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:942 None
[Sandbox] Process order. (Serial=2064, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[4, 18] --> [4, 19] --> [5, 20] --> [6, 20] --> [5, 21] --> [6, 22] --> [7, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:951 None
[Sandbox] Process order. (Serial=2065, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:960 None
[Sandbox] Process order. (Serial=2066, Empire=7, Order=Order='OrderGoTo', Entity=#3348, AdditionalFlags='IgnoreFogOfWar', Path='[18, 65] --> [17, 65]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:30:970 None
[Sandbox] Process order. (Serial=2067, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:051 None
[Sandbox] Process order. (Serial=2068, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:111 None
[Sandbox] Process order. (Serial=2069, Empire=1, Order=Order OrderSettlementStartProcession)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:112 None
[Sandbox] Process order. (Serial=2070, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:121 None
[Sandbox] Process order. (Serial=2071, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[16, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:181 None
[Sandbox] Process order. (Serial=2072, Empire=2, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:181 None
[Sandbox] Process order. (Serial=2073, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:182 None
[Sandbox] Process order. (Serial=2074, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:182 None
[Sandbox] Process order. (Serial=2075, Empire=2, Order=Order='OrderGoTo', Entity=#3130, AdditionalFlags='IgnoreFogOfWar', Path='[2, 84] --> [3, 84]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:201 None
[Sandbox] Process order. (Serial=2076, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:221 None
[Sandbox] Process order. (Serial=2077, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:223 None
[Sandbox] Process order. (Serial=2078, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:224 None
[Sandbox] Process order. (Serial=2079, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:225 None
[Sandbox] Process order. (Serial=2080, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:281 None
[Sandbox] Process order. (Serial=2081, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:321 None
[Sandbox] Process order. (Serial=2082, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:371 None
[Sandbox] Process order. (Serial=2083, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:391 None
[Sandbox] Process order. (Serial=2084, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:401 None
[Sandbox] Process order. (Serial=2085, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:402 None
[Sandbox] Process order. (Serial=2086, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:451 None
[Sandbox] Process order. (Serial=2087, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:461 None
[Sandbox] Process order. (Serial=2088, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:463 None
[Sandbox] Process order. (Serial=2089, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:471 None
[Sandbox] Process order. (Serial=2090, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:472 None
[Sandbox] Process order. (Serial=2091, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:541 None
[Sandbox] Process order. (Serial=2092, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:542 None
[Sandbox] Process order. (Serial=2093, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:544 None
[Sandbox] Process order. (Serial=2094, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:641 None
[Sandbox] Process order. (Serial=2095, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:663 None
[Sandbox] Process order. (Serial=2096, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:733 None
[Sandbox] Process order. (Serial=2097, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:753 None
[Sandbox] Process order. (Serial=2098, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:753 None
[Sandbox] Process order. (Serial=2099, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:853 None
[Sandbox] Process order. (Serial=2100, Empire=3, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:902 None
[Sandbox] Process order. (Serial=2101, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:962 None
[Sandbox] Process order. (Serial=2102, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:973 None
[Sandbox] Process order. (Serial=2103, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[15, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:31:974 None
[Sandbox] Process order. (Serial=2104, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:173 None
[Sandbox] Process order. (Serial=2105, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:224 None
[Sandbox] Process order. (Serial=2106, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:234 None
[Sandbox] Process order. (Serial=2107, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:235 None
[Sandbox] Process order. (Serial=2108, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:284 None
[Sandbox] Process order. (Serial=2109, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:325 None
[Sandbox] Process order. (Serial=2110, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:394 None
[Sandbox] Process order. (Serial=2111, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:404 None
[Sandbox] Process order. (Serial=2112, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:414 None
[Sandbox] Process order. (Serial=2113, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:416 None
[Sandbox] Process order. (Serial=2114, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:546 None
[Sandbox] Process order. (Serial=2115, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:547 None
[Sandbox] Process order. (Serial=2116, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:556 None
[Sandbox] Process order. (Serial=2117, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:617 None
[Sandbox] Process order. (Serial=2118, Empire=7, Order=Order OrderCreateBattle Attacker #3348 Target #2527 Action #0 InstantResolve: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:666 None
[Sandbox] Process order. (Serial=2119, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:696 None
[Sandbox] Process order. (Serial=2120, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:746 None
[Sandbox] Process order. (Serial=2121, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:766 None
[Sandbox] Process order. (Serial=2122, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[14, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:851 None
Can't find entity 2527 of ongoing task. Fails the task 690.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:32:966 None
[Sandbox] Process order. (Serial=2123, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:32:986 None
[Sandbox] Process order. (Serial=2124, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:33:237 None
[Sandbox] Process order. (Serial=2125, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:33:238 None
[Sandbox] Process order. (Serial=2126, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:33:247 None
[Sandbox] Process order. (Serial=2127, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:33:288 None
[Sandbox] Process order. (Serial=2128, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:33:337 None
[Sandbox] Process order. (Serial=2129, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:33:407 None
[Sandbox] Process order. (Serial=2130, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:33:517 None
[Sandbox] Process order. (Serial=2131, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:33:558 None
[Sandbox] Process order. (Serial=2132, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:33:560 None
[Sandbox] Process order. (Serial=2133, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:33:561 None
[Sandbox] Process order. (Serial=2134, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:33:678 None
[Sandbox] Process order. (Serial=2135, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:33:724 None
[Sandbox] Process order. (Serial=2136, Empire=2, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:33:749 None
[Sandbox] Process order. (Serial=2137, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:33:778 None
[Sandbox] Process order. (Serial=2138, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:33:848 None
[Sandbox] Process order. (Serial=2139, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[13, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:33:969 None
[Sandbox] Process order. (Serial=2140, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:33:998 None
[Sandbox] Process order. (Serial=2141, Empire=5, Order=Order='OrderGoTo', Entity=#3310, AdditionalFlags='IgnoreFogOfWar', Path='[7, 19] --> [6, 19] --> [5, 19] --> [4, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:34:008 None
[Sandbox] Process order. (Serial=2142, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:34:098 None
[Sandbox] Process order. (Serial=2143, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:34:239 None
[Sandbox] Process order. (Serial=2144, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:34:299 None
[Sandbox] Process order. (Serial=2145, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:34:300 None
[Sandbox] Process order. (Serial=2146, Empire=5, Order=Order OrderUpgradeUnits)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:34:360 None
[Sandbox] Process order. (Serial=2147, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:34:400 None
[Sandbox] Process order. (Serial=2148, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:34:670 None
[Sandbox] Process order. (Serial=2149, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:34:691 None
[Sandbox] Process order. (Serial=2150, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:34:761 None
[Sandbox] Process order. (Serial=2151, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:34:931 None
[Sandbox] Process order. (Serial=2152, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:34:981 None
[Sandbox] Process order. (Serial=2153, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:35:002 None
[Sandbox] Process order. (Serial=2154, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[12, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:35:023 None
[Sandbox] Process order. (Serial=2155, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:35:223 None
[Sandbox] Process order. (Serial=2156, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:35:243 None
[Sandbox] Process order. (Serial=2157, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:35:364 None
[Sandbox] Process order. (Serial=2158, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:35:513 None
[Sandbox] Process order. (Serial=2159, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:35:695 None
[Sandbox] Process order. (Serial=2160, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:35:764 None
[Sandbox] Process order. (Serial=2161, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:35:774 None
[Sandbox] Process order. (Serial=2162, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:35:844 None
[Sandbox] Process order. (Serial=2163, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[13, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:35:985 None
[Sandbox] Process order. (Serial=2164, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:36:035 None
[Sandbox] Process order. (Serial=2165, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:36:065 None
[Sandbox] Process order. (Serial=2166, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:36:256 None
[Sandbox] Process order. (Serial=2167, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:36:325 None
[Sandbox] Process order. (Serial=2168, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:36:376 None
[Sandbox] Process order. (Serial=2169, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:36:586 None
[Sandbox] Process order. (Serial=2170, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:36:706 None
[Sandbox] Process order. (Serial=2171, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:36:767 None
[Sandbox] Process order. (Serial=2172, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:36:848 None
[Sandbox] Process order. (Serial=2173, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:36:919 None
[Sandbox] Process order. (Serial=2174, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[12, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:36:989 None
[Sandbox] Process order. (Serial=2175, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:37:039 None
[Sandbox] Process order. (Serial=2176, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:37:083 None
[Sandbox] Process order. (Serial=2177, Empire=0, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:37:141 None
[Sandbox] Process order. (Serial=2178, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:37:360 None
[Sandbox] Process order. (Serial=2179, Empire=5, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:37:380 None
[Sandbox] Process order. (Serial=2180, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:37:420 None
[Sandbox] Process order. (Serial=2181, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:37:692 None
[Sandbox] Process order. (Serial=2182, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:37:772 None
[Sandbox] Process order. (Serial=2183, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:37:953 None
[Sandbox] Process order. (Serial=2184, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:38:163 None
[Sandbox] Process order. (Serial=2185, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:38:428 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:38:429 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:38:429 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:38:443 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #3418 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:22:38:444 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #3416 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:22:38:458 None
Metadata 'dlc_names' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:38:458 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:38:458 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:38:458 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:39:028 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:39:028 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:39:028 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:39:650 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:22:40:501 None
[Sandbox] Process order. (Serial=2186, Empire=0, Order=Order='OrderGoTo', Entity=#3107, AdditionalFlags='IgnoreFogOfWar', Path='[7, 55] --> [6, 55] --> [5, 55] --> [4, 55] --> [4, 54] --> [3, 53] --> [2, 53] --> [2, 52]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:502 None
[Sandbox] Process order. (Serial=2187, Empire=0, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:502 None
[Sandbox] Process order. (Serial=2188, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:502 None
[Sandbox] Process order. (Serial=2189, Empire=0, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:505 None
[Sandbox] Process order. (Serial=2190, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[2, 49] --> [3, 48] --> [2, 47]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:506 None
[Sandbox] Process order. (Serial=2191, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[36, 45] --> [36, 44] --> [35, 43] --> [35, 42] --> [35, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:507 None
[Sandbox] Process order. (Serial=2192, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[17, 58] --> [16, 58]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:508 None
[Sandbox] Process order. (Serial=2193, Empire=0, Order=Order='OrderGoTo', Entity=#3338, AdditionalFlags='IgnoreFogOfWar', Path='[32, 40] --> [31, 40] --> [30, 40] --> [29, 40] --> [28, 40] --> [27, 41] --> [27, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:508 None
[Sandbox] Process order. (Serial=2194, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[19, 33] --> [19, 32] --> [18, 32] --> [17, 32]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:511 None
[Sandbox] Process order. (Serial=2195, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:513 None
[Sandbox] Process order. (Serial=2196, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:514 None
[Sandbox] Process order. (Serial=2197, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:516 None
[Sandbox] Process order. (Serial=2198, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:517 None
[Sandbox] Process order. (Serial=2199, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:518 None
[Sandbox] Process order. (Serial=2200, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:521 None
[Sandbox] Process order. (Serial=2201, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_PublicOrder' Position: '[20, 50]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:530 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:40:530 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:40:530 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:40:591 None
[Sandbox] Process order. (Serial=2202, Empire=1, Order=Order='OrderGoTo', Entity=#3125, AdditionalFlags='IgnoreFogOfWar', Path='[42, 14] --> [42, 15] --> [43, 16] --> [44, 16] --> [44, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:592 None
[Sandbox] Process order. (Serial=2203, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Food_Family03_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:592 None
[Sandbox] Process order. (Serial=2204, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2189', Construction: '324')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:595 None
[Sandbox] Process order. (Serial=2205, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2991', Construction: '326')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:599 None
[Sandbox] Process order. (Serial=2206, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:599 None
[Sandbox] Process order. (Serial=2207, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:601 None
[Sandbox] Process order. (Serial=2208, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[13, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:602 None
[Sandbox] Process order. (Serial=2209, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[3, 16] --> [3, 15] --> [4, 14] --> [5, 14]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:603 None
[Sandbox] Process order. (Serial=2210, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[48, 20] --> [47, 20] --> [46, 20] --> [45, 20] --> [44, 20] --> [43, 20] --> [42, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:611 None
[Sandbox] Process order. (Serial=2211, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:613 None
[Sandbox] Process order. (Serial=2212, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:614 None
[Sandbox] Process order. (Serial=2213, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:614 None
[Sandbox] Process order. (Serial=2214, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:691 None
[Sandbox] Process order. (Serial=2215, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:691 None
[Sandbox] Process order. (Serial=2216, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:692 None
[Sandbox] Process order. (Serial=2217, Empire=2, Order=Order='OrderGoTo', Entity=#3130, AdditionalFlags='IgnoreFogOfWar', Path='[4, 84] --> [4, 85] --> [5, 85]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:693 None
[Sandbox] Process order. (Serial=2218, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[145, 79] --> [146, 79] --> [147, 79] --> [148, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:693 None
[Sandbox] Process order. (Serial=2219, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[111, 77] --> [112, 77] --> [113, 78]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:702 None
[Sandbox] Process order. (Serial=2220, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:703 None
[Sandbox] Process order. (Serial=2221, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:705 None
[Sandbox] Process order. (Serial=2222, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:741 None
[Sandbox] Process order. (Serial=2223, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Military_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:741 None
[Sandbox] Process order. (Serial=2224, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Military_Family02_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:742 None
[Sandbox] Process order. (Serial=2225, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:742 None
[Sandbox] Process order. (Serial=2226, Empire=3, Order=Order OrderSettlementStartProcession)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:751 None
[Sandbox] Process order. (Serial=2227, Empire=3, Order=Order='OrderGoTo', Entity=#2976, AdditionalFlags='IgnoreFogOfWar', Path='[24, 85] --> [25, 86]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:752 None
[Sandbox] Process order. (Serial=2228, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[13, 64] --> [14, 64] --> [14, 65] --> [15, 65]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:754 None
[Sandbox] Process order. (Serial=2229, Empire=3, Order=Order='OrderGoTo', Entity=#3418, AdditionalFlags='IgnoreFogOfWar', Path='[21, 64] --> [22, 64] --> [23, 64] --> [23, 63]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:761 None
[Sandbox] Process order. (Serial=2230, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:762 None
[Sandbox] Process order. (Serial=2231, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:764 None
[Sandbox] Process order. (Serial=2232, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:821 None
[Sandbox] Process order. (Serial=2233, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era4_Common_Arquebusiers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:822 None
[Sandbox] Process order. (Serial=2234, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '323')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:839 None
[Sandbox] Process order. (Serial=2235, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:839 None
[Sandbox] Process order. (Serial=2236, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:840 None
[Sandbox] Process order. (Serial=2237, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[0, 45] --> [1, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:841 None
[Sandbox] Process order. (Serial=2238, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[1, 22] --> [0, 22] --> [149, 21] --> [148, 21] --> [148, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:841 None
[Sandbox] Process order. (Serial=2239, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[7, 23] --> [8, 24] --> [9, 24] --> [9, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:842 None
[Sandbox] Process order. (Serial=2240, Empire=5, Order=Order='OrderGoTo', Entity=#3341, AdditionalFlags='IgnoreFogOfWar', Path='[4, 22] --> [3, 21] --> [2, 21] --> [1, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:851 None
[Sandbox] Process order. (Serial=2241, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:852 None
[Sandbox] Process order. (Serial=2242, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:853 None
[Sandbox] Process order. (Serial=2243, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:855 None
[Sandbox] Process order. (Serial=2244, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:893 None
[Sandbox] Process order. (Serial=2245, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:894 None
[Sandbox] Process order. (Serial=2246, Empire=7, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:894 None
[Sandbox] Process order. (Serial=2247, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:953 None
[Sandbox] Process order. (Serial=2248, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:953 None
[Sandbox] Process order. (Serial=2249, Empire=0, Order=Order OrderSettlementStartProcession)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:40:954 None
[Sandbox] Process order. (Serial=2250, Empire=0, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:013 None
[Sandbox] Process order. (Serial=2251, Empire=1, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:022 None
[Sandbox] Process order. (Serial=2252, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:022 None
[Sandbox] Process order. (Serial=2253, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:032 None
[Sandbox] Process order. (Serial=2254, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Industry_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:032 None
[Sandbox] Process order. (Serial=2255, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_Strategic02' Position: '[52, 17]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:093 None
[Sandbox] Process order. (Serial=2256, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:093 None
[Sandbox] Process order. (Serial=2257, Empire=2, Order=Order='OrderGoTo', Entity=#3416, AdditionalFlags='IgnoreFogOfWar', Path='[133, 74] --> [132, 73] --> [132, 72] --> [131, 72]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:103 None
[Sandbox] Process order. (Serial=2258, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:153 None
[Sandbox] Process order. (Serial=2259, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:154 None
[Sandbox] Process order. (Serial=2260, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[12, 64] --> [11, 65]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:213 None
[Sandbox] Process order. (Serial=2261, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:213 None
[Sandbox] Process order. (Serial=2262, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:214 None
[Sandbox] Process order. (Serial=2263, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:223 None
[Sandbox] Process order. (Serial=2264, Empire=5, Order=Order='OrderGoTo', Entity=#3341, AdditionalFlags='IgnoreFogOfWar', Path='[4, 21] --> [5, 20] --> [5, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:323 None
[Sandbox] Process order. (Serial=2265, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:384 None
[Sandbox] Process order. (Serial=2266, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:384 None
[Sandbox] Process order. (Serial=2267, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2991', Construction: '336')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:393 None
[Sandbox] Process order. (Serial=2268, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[12, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:444 None
[Sandbox] Process order. (Serial=2269, Empire=2, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:444 None
[Sandbox] Process order. (Serial=2270, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:455 None
[Sandbox] Process order. (Serial=2271, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:464 None
[Sandbox] Process order. (Serial=2272, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_ArtificialWonderParticipation_Era1_Stonehenge' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:515 None
[Sandbox] Process order. (Serial=2273, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:525 None
[Sandbox] Process order. (Serial=2274, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:527 None
[Sandbox] Process order. (Serial=2275, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:528 None
[Sandbox] Process order. (Serial=2276, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:530 None
[Sandbox] Process order. (Serial=2277, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:532 None
[Sandbox] Process order. (Serial=2278, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:566 None
[Sandbox] Process order. (Serial=2279, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:566 None
[Sandbox] Process order. (Serial=2280, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:625 None
[Sandbox] Process order. (Serial=2281, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:635 None
[Sandbox] Process order. (Serial=2282, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:636 None
[Sandbox] Process order. (Serial=2283, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:637 None
[Sandbox] Process order. (Serial=2284, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:706 None
[Sandbox] Process order. (Serial=2285, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:716 None
[Sandbox] Process order. (Serial=2286, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:718 None
[Sandbox] Process order. (Serial=2287, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:719 None
[Sandbox] Process order. (Serial=2288, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:737 None
[Sandbox] Process order. (Serial=2289, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_PublicOrder' Position: '[44, 28]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:766 None
[Sandbox] Process order. (Serial=2290, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:776 None
[Sandbox] Process order. (Serial=2291, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:777 None
[Sandbox] Process order. (Serial=2292, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:806 None
[Sandbox] Process order. (Serial=2293, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:856 None
[Sandbox] Process order. (Serial=2294, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:866 None
[Sandbox] Process order. (Serial=2295, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:867 None
[Sandbox] Process order. (Serial=2296, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:868 None
[Sandbox] Process order. (Serial=2297, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:907 None
[Sandbox] Process order. (Serial=2298, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era4_Common_Halberdiers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:41:908 None
[Sandbox] Process order. (Serial=2299, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:067 None
[Sandbox] Process order. (Serial=2300, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:117 None
[Sandbox] Process order. (Serial=2301, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:348 None
[Sandbox] Process order. (Serial=2302, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[13, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:498 None
[Sandbox] Process order. (Serial=2303, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[1, 45] --> [2, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:519 None
[Sandbox] Process order. (Serial=2304, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:528 None
[Sandbox] Process order. (Serial=2305, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:538 None
[Sandbox] Process order. (Serial=2306, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:548 None
[Sandbox] Process order. (Serial=2307, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:550 None
[Sandbox] Process order. (Serial=2308, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:628 None
[Sandbox] Process order. (Serial=2309, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:638 None
[Sandbox] Process order. (Serial=2310, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:649 None
[Sandbox] Process order. (Serial=2311, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:650 None
[Sandbox] Process order. (Serial=2312, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:708 None
[Sandbox] Process order. (Serial=2313, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:718 None
[Sandbox] Process order. (Serial=2314, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:728 None
[Sandbox] Process order. (Serial=2315, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:769 None
[Sandbox] Process order. (Serial=2316, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:779 None
[Sandbox] Process order. (Serial=2317, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:859 None
[Sandbox] Process order. (Serial=2318, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:869 None
[Sandbox] Process order. (Serial=2319, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:871 None
[Sandbox] Process order. (Serial=2320, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:42:879 None
[Sandbox] Process order. (Serial=2321, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:061 None
[Sandbox] Process order. (Serial=2322, Empire=3, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:121 None
[Sandbox] Process order. (Serial=2323, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:133 None
[Sandbox] Process order. (Serial=2324, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[2, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:201 None
[Sandbox] Process order. (Serial=2325, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[12, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:301 None
[Sandbox] Process order. (Serial=2326, Empire=3, Order=Order='OrderGoTo', Entity=#3418, AdditionalFlags='IgnoreFogOfWar', Path='[23, 63]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:532 None
[Sandbox] Process order. (Serial=2327, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:534 None
[Sandbox] Process order. (Serial=2328, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:543 None
[Sandbox] Process order. (Serial=2329, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:553 None
[Sandbox] Process order. (Serial=2330, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:562 None
[Sandbox] Process order. (Serial=2331, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:643 None
[Sandbox] Process order. (Serial=2332, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:644 None
[Sandbox] Process order. (Serial=2333, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:652 None
[Sandbox] Process order. (Serial=2334, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:663 None
[Sandbox] Process order. (Serial=2335, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:683 None
[Sandbox] Process order. (Serial=2336, Empire=0, Order=Order OrderClaimArtificialWonder)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:723 None
[Sandbox] Process order. (Serial=2337, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:773 None
[Sandbox] Process order. (Serial=2338, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:787 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2152 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:22:43:864 None
[Sandbox] Process order. (Serial=2339, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:874 None
[Sandbox] Process order. (Serial=2340, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:876 None
[Sandbox] Process order. (Serial=2341, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:896 None
[Sandbox] Process order. (Serial=2342, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:43:974 None
[Sandbox] Process order. (Serial=2343, Empire=0, Order=Order OrderStartEmpireWideConstruction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:155 None
[Sandbox] Process order. (Serial=2344, Empire=5, Order=Order OrderStealPopulationWithFarmerAffinity)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:166 None
[Sandbox] Process order. (Serial=2345, Empire=5, Order=Order OrderTransferUnits)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:211 None
[Sandbox] Process order. (Serial=2346, Empire=2, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:336 None
[Sandbox] Process order. (Serial=2347, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[13, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:476 None
[Sandbox] Process order. (Serial=2348, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:486 None
[Sandbox] Process order. (Serial=2349, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[1, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:495 None
[Sandbox] Process order. (Serial=2350, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[9, 24] --> [8, 24]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:506 None
[Sandbox] Process order. (Serial=2351, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:557 None
[Sandbox] Process order. (Serial=2352, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:558 None
[Sandbox] Process order. (Serial=2353, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:567 None
[Sandbox] Process order. (Serial=2354, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:647 None
[Sandbox] Process order. (Serial=2355, Empire=0, Order=Order OrderCreateBattle Attacker #2888 Target #2761 Action #0 InstantResolve: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:651 None
[Sandbox] Process order. (Serial=2356, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:653 None
[Sandbox] Process order. (Serial=2357, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:667 None
[Sandbox] Process order. (Serial=2358, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:755 None
Presentation Battle 3431: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:44:755 None
Presentation Battle 3431: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:44:755 None
Presentation Battle 3431: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:44:755 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:44:756 None
RestorePresentationBattlePreview created ticket #4479.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:44:756 None
Presentation Battle 3431: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=2888, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:44:756 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2888 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:44:756 None
Presentation Battle 3431: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=2761, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:44:756 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2761 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:44:756 None
Presentation Battle 3431: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:44:757 None
Presentation Battle 3431: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:44:757 None
Presentation Battle 3431: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:44:757 None
Presentation Battle 3431: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:44:757 None
Presentation Battle 3431: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:44:788 None
RequestRestoreAsyncOperation_Completed for ticket #4479.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:22:44:788 None
RestorePresentationBattlePreview skipped due to ended battle #3431

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:22:44:788 None
RequestAsyncOperation_Dismissed for ticket #4479.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:22:44:837 None
[Sandbox] Process order. (Serial=2359, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:888 None
[Sandbox] Process order. (Serial=2360, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:898 None
[Sandbox] Process order. (Serial=2361, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:44:968 None
[Sandbox] Process order. (Serial=2362, Empire=0, Order=Order OrderBattleConfirmation - BattleGUID: 3431 EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:45:053 None
Presentation Battle 3431: Execute action[8]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:45:158 None
[Sandbox] Process order. (Serial=2363, Empire=5, Order=Order OrderBattleRetreat - BattleGUID: 3431 EmpireIndex: 5)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:45:159 None
[Sandbox] Process order. (Serial=2364, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:45:259 None
[Sandbox] Process order. (Serial=2365, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[35, 40] --> [34, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:45:263 None
Presentation Battle 3431: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:45:268 None
[Sandbox] Process order. (Serial=2366, Empire=4, Order=Order OrderBattleResultAcknowledge, BattleGuid=#3431)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:45:328 None
[Sandbox] Process order. (Serial=2367, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[12, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:45:355 None
Presentation Battle 3431: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:45:355 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2888 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:45:355 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2761 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:45:355 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2761 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:45:355 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2888 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:45:355 None
ReleasePresentationBattlePreview attacker #2888, defender #2761

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:45:355 None
HidePresentationBattlePreview attacker #2888, defender #2761

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:22:45:355 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2888 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:45:355 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2761 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:45:355 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2888 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:45:355 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2761 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:45:478 None
[Sandbox] Process order. (Serial=2368, Empire=5, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:45:568 None
[Sandbox] Process order. (Serial=2369, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:45:570 None
[Sandbox] Process order. (Serial=2370, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:45:579 None
[Sandbox] Process order. (Serial=2371, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:45:658 None
[Sandbox] Process order. (Serial=2372, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:45:660 None
[Sandbox] Process order. (Serial=2373, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:45:724 None
No Unit can be kept to improve that army (Empire '5' Army '2761' for ArmyType 'NavalExplorer')

    Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:RequestDraggingUnitsDisbands(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:45:759 None
[Sandbox] Process order. (Serial=2374, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[148, 21] --> [149, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:45:899 None
[Sandbox] Process order. (Serial=2375, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:45:910 None
[Sandbox] Process order. (Serial=2376, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:46:161 None
[Sandbox] Process order. (Serial=2377, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[13, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:46:575 None
[Sandbox] Process order. (Serial=2378, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:46:577 None
[Sandbox] Process order. (Serial=2379, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:46:664 None
[Sandbox] Process order. (Serial=2380, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:46:674 None
[Sandbox] Process order. (Serial=2381, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:46:915 None
[Sandbox] Process order. (Serial=2382, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:47:008 None
[Sandbox] Process order. (Serial=2383, Empire=0, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:47:009 None
[Sandbox] Process order. (Serial=2384, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:47:117 None
[Sandbox] Process order. (Serial=2385, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[12, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:47:286 None
[Sandbox] Process order. (Serial=2386, Empire=5, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:47:677 None
[Sandbox] Process order. (Serial=2387, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:50:184 None
[Sandbox] Process order. (Serial=2388, Empire=4, Order=Order OrderLiberateSettlement)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:50:210 None
[Sandbox] Process order. (Serial=2389, Empire=8, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:50:211 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:22:50:230 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:50:231 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:50:231 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:50:264 None
[Sandbox] Process order. (Serial=2390, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:50:375 None
[Sandbox] Process order. (Serial=2391, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:50:376 None
[Sandbox] Process order. (Serial=2392, Empire=2, Order=Order OrderEnactTreatyMinorEmpire MinorEmpireIndex: 8 Treaty OpenContact)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:52:262 None
[Sandbox] Process order. (Serial=2393, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:52:363 None
[Sandbox] Process order. (Serial=2394, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:52:423 None
[Sandbox] Process order. (Serial=2395, Empire=4, Order=Order OrderCreateBattle Attacker #2742 Target #2506 Action #0 InstantResolve: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:52:457 None
Presentation Battle 3456: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:52:457 None
Presentation Battle 3456: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:52:457 None
Presentation Battle 3456: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:52:458 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:52:458 None
RestorePresentationBattlePreview created ticket #4540.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:52:459 None
Presentation Battle 3456: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=2742, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:52:459 None
[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #2742 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:52:459 None
Presentation Battle 3456: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=3463, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:52:459 None
Presentation Battle 3456: Execute action[4]: ParticipantJoined. EmpireIndex=8, Guid=3458, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:52:459 None
Presentation Battle 3456: Execute action[5]: ParticipantJoined. EmpireIndex=8, Guid=2452, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:52:459 None
Presentation Battle 3456: Execute action[6]: StartSiege. EmpireIndex=4. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:52:459 None
Presentation Battle 3456: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=1.00. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:52:466 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:22:52:488 None
RequestRestoreAsyncOperation_Completed for ticket #4540.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:22:52:488 None
RestorePresentationBattlePreview skipped due to invalid battle #3456

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:22:52:488 None
RequestAsyncOperation_Dismissed for ticket #4540.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:22:53:666 None
[Sandbox] Process order. (Serial=2396, Empire=4, Order=Order OrderBattleLaunchCityAssault, BattleGuid='3456', AssaultRole='Attacker')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:53:676 None
[Sandbox] Process order. (Serial=2397, Empire=8, Order=Order OrderBattleConfirmation - BattleGUID: 3456 EmpireIndex: 8)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:53:746 None
Presentation Battle 3456: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:53:747 None
Presentation Battle 3456: Execute action[7]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:53:747 None
Presentation Battle 3456: Execute action[8]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:53:747 None
Presentation Battle 3456: Execute action[9]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:53:747 None
Presentation Battle 3456: Execute action[10]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:53:747 None
Presentation Battle 3456: Execute action[11]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:53:757 None
[Sandbox] Process order. (Serial=2398, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:54:260 None
[Sandbox] Process order. (Serial=2399, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:54:329 None
[Sandbox] Process order. (Serial=2400, Empire=4, Order=Order OrderBattleSetInstantResolve, BattleGuid=#3456, EmpireIndex=4)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:54:335 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:22:54:335 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:22:54:335 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:22:54:345 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item018/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item018/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:54:345 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item018/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item018/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:54:346 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item018/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item018/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:22:54:359 None
[Sandbox] Process order. (Serial=2401, Empire=2, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:54:360 None
[Sandbox] Process order. (Serial=2402, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:54:360 None
Presentation Battle 3456: Execute action[12]: SetInstantResolveFor. EmpireIndex=4, Value=True. (initialActionType: SetInstantResolveFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:54:360 None
Presentation Battle 3456: Execute action[13]: StartForcedAIControlFor. EmpireIndex=4. (initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:54:361 None
Presentation Battle 3456: Execute action[14]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:54:361 None
Presentation Battle 3456: Execute action[15]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:22:54:361 None
ReleasePresentationBattlePreview attacker #2742, defender #2506

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:22:54:361 None
HidePresentationBattlePreview attacker #2742, defender #2506

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:22:54:361 None
[Sandbox] Process order. (Serial=2403, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 8 Money Investment None Influence Investment None)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:54:369 None
[Sandbox] Process order. (Serial=2404, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:54:390 None
[Sandbox] Process order. (Serial=2405, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:54:400 None
[Sandbox] Process order. (Serial=2406, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Era4_MingChina' Position: '[10, 82]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:54:580 None
[Sandbox] Process order. (Serial=2407, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:54:681 None
[Sandbox] Process order. (Serial=2408, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:54:781 None
[Sandbox] Process order. (Serial=2409, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:55:574 None
[Sandbox] Process order. (Serial=2410, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:56:576 None
[Sandbox] Process order. (Serial=2411, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:56:687 None
[Sandbox] Process order. (Serial=2412, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:58:579 None
[Sandbox] Process order. (Serial=2413, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:22:58:679 None
[Sandbox] Process order. (Serial=2414, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:00:582 None
[Sandbox] Process order. (Serial=2415, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:00:683 None
[Sandbox] Process order. (Serial=2416, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:02:578 None
[Sandbox] Process order. (Serial=2417, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:02:689 None
[Sandbox] Process order. (Serial=2418, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:04:588 None
[Sandbox] Process order. (Serial=2419, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:04:687 None
[Sandbox] Process order. (Serial=2420, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:04:791 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

16:23:04:791 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient:Disconnect()

16:23:04:791 None
Disconnected.

    Amplitude.Mercury.Game.GameClient:Disconnect()

16:23:04:791 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer:Disconnect()

16:23:04:791 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:04:791 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer:Disconnect()

16:23:04:805 None
Presentation has been shutdown.

    Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:23:04:866 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

16:23:04:869 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

16:23:04:873 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:23:04:881 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:23:04:883 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:23:04:889 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:23:04:893 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:23:04:900 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:23:04:941 None
AIController shutdown...

    Amplitude.Mercury.AI.AIController+d__15:MoveNext()

16:23:04:960 None
AIController shutdown terminated.

    Amplitude.Mercury.AI.AIController+d__15:MoveNext()

16:23:05:020 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

16:23:05:039 None
Common UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

    Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:23:05:040 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:040 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:041 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:042 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:047 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:23:05:047 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:23:05:047 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:23:05:048 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

16:23:05:058 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

16:23:05:059 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:059 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

16:23:05:059 None
Opening the session, hosting an offline game...

    Amplitude.Framework.Session.Session+d__53:MoveNext()

16:23:05:063 None
Session has been opened.

    Amplitude.Framework.Session.Session+d__53:MoveNext()

16:23:05:063 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

16:23:05:063 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

16:23:05:064 None
[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

    Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

16:23:05:577 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

16:23:05:607 None
Common UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

    Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:23:05:608 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:608 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:609 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:610 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:23:05:615 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:23:05:615 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:23:05:615 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:23:05:858 None
Cannot go from [7, 22] to [5, 21] - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

16:23:05:915 None
Formatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:915 None
Formatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:915 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:915 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:916 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:916 None
Descriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:917 None
Descriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:917 None
%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:23:05:917 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:917 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:922 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:923 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:923 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:923 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:923 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:923 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:923 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:923 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:923 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:923 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:923 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:923 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:924 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:932 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:932 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:932 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:932 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:932 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:933 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:935 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:939 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:939 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:939 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:940 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:940 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:940 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:941 None
[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:05:941 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:06:025 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:06:025 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:06:026 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:06:026 None
[Sandbox] The sandbox thread has been started.

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

16:23:06:028 None
Background worker has returned.

    Amplitude.Mercury.Game.Game+d__4:MoveNext()

16:23:06:028 None
Game of type 'Amplitude.Mercury.Game.Game' has been started.

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

16:23:06:043 None
Start AI players...

    Amplitude.Mercury.AI.AIController:StartAI()

16:23:06:043 None
No AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

16:23:06:077 None
Missing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

    Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

16:23:06:077 None
No EmblematicDistrict found (Faction=Civilization_Era0_DefaultTribe)

    Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

16:23:06:077 None
Missing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

    Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

16:23:06:125 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:06:126 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:06:126 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:06:402 None
AI players started. Check for a save to load...

    Amplitude.Mercury.AI.AIController:StartAIAsync()

16:23:06:402 None
Loading AI save: auto-save 3074.AI.bin

    Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

16:23:06:429 None
AI players ready to run.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

16:23:06:527 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

16:23:06:649 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

16:23:06:897 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:07:001 None
PresentationLandmarks revolveDependencies True

    Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

16:23:07:001 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:23:07:016 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:23:07:467 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:07:497 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

16:23:07:705 None
Sculpting elements using mid res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:23:07:705 None
Sculpting elements using mid res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:23:07:705 None
Sculpting elements using mid res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:23:07:705 None
Sculpting elements using mid res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:23:07:705 None
Sculpting elements using mid res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:23:07:705 None
Sculpting elements using mid res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:23:07:705 None
Sculpting elements using mid res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:23:08:126 None
Rivers using mid res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:23:08:126 None
Rivers using mid res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:23:08:126 None
Rivers using mid res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:23:08:144 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:08:144 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

16:23:08:148 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:08:148 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:08:164 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:08:180 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

16:23:08:180 None
Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

    Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

16:23:08:180 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:08:181 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:08:181 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:08:183 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:08:185 None
Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

    Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

16:23:08:185 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:08:185 None
Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

    Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

16:23:08:185 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:08:185 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:08:185 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:08:186 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:08:186 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:08:186 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:08:186 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:08:186 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:08:190 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:08:190 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:23:08:191 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:23:09:171 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:09:191 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:23:09:191 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:23:09:191 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:09:191 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:09:191 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:09:191 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:09:191 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:09:191 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:09:191 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:09:191 None
Amplitude.Mercury.Presentation.PresentationStealthController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:09:191 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:09:191 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:09:191 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:09:994 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:23:09:994 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:23:10:790 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:23:10:790 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:23:11:546 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:11:547 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:23:11:547 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:23:11:547 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:11:547 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:11:547 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:11:547 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:11:547 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:11:547 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:11:547 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:11:547 None
Amplitude.Mercury.Presentation.PresentationStealthController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:11:547 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:11:547 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:11:547 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:12:284 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:12:284 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:23:12:284 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:23:12:977 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:12:977 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:23:12:977 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:23:14:011 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:14:012 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:23:14:012 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:23:14:012 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:14:012 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:14:012 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:14:012 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:14:012 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:14:012 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:14:012 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:14:012 None
Amplitude.Mercury.Presentation.PresentationStealthController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:14:012 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:14:012 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:14:012 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:15:023 None
Unable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

    Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

16:23:15:023 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:15:023 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:23:15:023 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:23:15:500 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:15:501 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:23:22:821 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:22:822 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:22:822 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:22:822 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:22:822 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:22:881 None
Extracting MeshContent VFX_Ring_003

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:22:881 None
Extracting MeshContent PlaneAxis_YX

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:22:881 None
Extracting MeshContent VFX_HexagonExtrude000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:23:365 None
Element of criteria NoPublicOrder in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:23:23:365 None
Element of criteria NoInfluence in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:23:23:365 None
Element of criteria NoFaith in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:23:23:516 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:24:071 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:24:279 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:24:347 None
Extracting MeshContent VFX_Hexagon_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:24:347 None
Extracting MeshContent VFX_Circle001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:24:506 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:24:609 None
Extracting MeshContent VFX_M_WonderLakeNatron_Shape

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:24:609 None
Extracting MeshContent VFX_M_WonderVictoriaTop_Shape

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:24:610 None
Extracting MeshContent VFX_Ring_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:24:610 None
Extracting MeshContent VFX_SpawnHemiGeoSphere

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:24:610 None
Extracting MeshContent FX_Quad

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:24:611 None
Extracting MeshContent VFX_cloudNuclear

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:24:611 None
Extracting MeshContent FX_NuclearMeshBot_01

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:24:612 None
Extracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:24:612 None
Extracting MeshContent VFX_Cylinder

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:24:612 None
Extracting MeshContent VFX_Ring_004

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:24:849 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:24:849 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:24:849 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:24:849 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:24:971 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:25:067 None
Extracting MeshContent VFX_Ring_005

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:25:104 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:25:215 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:25:346 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:25:497 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:25:606 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:25:653 None
Extracting MeshContent FX_Border_02

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:25:654 None
Extracting MeshContent VFX_Ring_001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:25:654 None
Extracting MeshContent FX_Border

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:25:662 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:23:25:674 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2854 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:679 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2152 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:680 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2437 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:681 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2662 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:683 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:683 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_American #2761 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:684 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2594 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:685 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2915 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:686 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2681 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:688 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #2742 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:689 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2545 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:690 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2543 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:691 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2529 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:692 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2673 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:693 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2400 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:694 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #2976 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:695 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2459 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:696 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2649 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:696 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2569 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:697 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2527 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:698 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2938 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:699 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3018 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:700 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #3305 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:703 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #3125 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:703 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #3130 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:705 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #3308 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:707 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #3310 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:708 None
Amplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 18858 ms

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:23:25:709 UI Steam
[UI] Start calling OnPresentationStarted on in-game windows.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
    Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
    Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:25:730 None
Presentation has been started.

    Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

16:23:25:732 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Cold #2523 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:732 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2888 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:732 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Cold #2893 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:732 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #3104 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:732 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #3107 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:25:738 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

16:23:25:738 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

16:23:25:860 None
Technology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:25:862 None
Technology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:25:875 UI Steam
[UI] Finished calling OnPresentationStarted on in-game windows in 0,1 seconds.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:25:915 None
[Sandbox] Process order. (Serial=1, Empire=4, Order=Order OrderSetControlledByHuman)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:25:984 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:25:984 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:25:984 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:26:008 None
[Sandbox] Process order. (Serial=2, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:26:048 None
[Sandbox] Process order. (Serial=3, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:27:561 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:23:32:290 None
[Sandbox] Process order. (Serial=4, Empire=4, Order=Order OrderChooseNextTenet)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:386 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:32:387 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:32:387 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:32:401 None
[Sandbox] Process order. (Serial=5, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:702 None
AI post synchronization passes took 6,8 seconds to be executed.

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

16:23:32:753 None
[Sandbox] Process order. (Serial=6, Empire=0, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:754 None
[Sandbox] Process order. (Serial=7, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:754 None
[Sandbox] Process order. (Serial=8, Empire=0, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:755 None
[Sandbox] Process order. (Serial=9, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:755 None
[Sandbox] Process order. (Serial=10, Empire=0, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:757 None
[Sandbox] Process order. (Serial=11, Empire=0, Order=Order OrderDiscardCulturalOsmosisEvent)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:763 None
[Sandbox] Process order. (Serial=12, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[19, 40] --> [18, 39] --> [18, 38] --> [17, 37]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:763 None
[Sandbox] Process order. (Serial=13, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[147, 52] --> [148, 52] --> [149, 52] --> [0, 52]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:764 None
[Sandbox] Process order. (Serial=14, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[37, 46] --> [36, 45] --> [36, 44] --> [35, 43] --> [35, 42] --> [35, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:765 None
[Sandbox] Process order. (Serial=15, Empire=0, Order=Order='OrderGoTo', Entity=#3107, AdditionalFlags='IgnoreFogOfWar', Path='[10, 56] --> [9, 56]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:765 None
[Sandbox] Process order. (Serial=16, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[20, 58]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:773 None
[Sandbox] Process order. (Serial=17, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Food_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:773 None
[Sandbox] Process order. (Serial=18, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:775 None
[Sandbox] Process order. (Serial=19, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:776 None
[Sandbox] Process order. (Serial=20, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:777 None
[Sandbox] Process order. (Serial=21, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:779 None
[Sandbox] Process order. (Serial=22, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:787 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:32:787 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:32:787 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:32:832 None
[Sandbox] Process order. (Serial=23, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:833 None
[Sandbox] Process order. (Serial=24, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:833 None
[Sandbox] Process order. (Serial=25, Empire=1, Order=Order OrderChooseNextTenet)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:835 None
[Sandbox] Process order. (Serial=26, Empire=1, Order=Order='OrderDiplomaticAction', Action='ProposeMilitaryAgreement', OtherEmpire=#5.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:836 None
[Sandbox] Process order. (Serial=27, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:842 None
[Sandbox] Process order. (Serial=28, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[24, 10] --> [23, 9] --> [22, 9] --> [22, 8] --> [21, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:843 None
[Sandbox] Process order. (Serial=29, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[56, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:844 None
[Sandbox] Process order. (Serial=30, Empire=1, Order=Order='OrderGoTo', Entity=#3125, AdditionalFlags='IgnoreFogOfWar', Path='[38, 12] --> [38, 11] --> [38, 10]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:845 None
[Sandbox] Process order. (Serial=31, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[16, 9] --> [17, 9] --> [18, 9] --> [19, 9] --> [20, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:852 None
[Sandbox] Process order. (Serial=32, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Era4_Spain' Position: '[21, 10]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:852 None
[Sandbox] Process order. (Serial=33, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Era4_Spain' Position: '[62, 23]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:853 None
[Sandbox] Process order. (Serial=34, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:854 None
[Sandbox] Process order. (Serial=35, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:856 None
[Sandbox] Process order. (Serial=36, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:857 None
[Sandbox] Process order. (Serial=37, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:863 None
[Sandbox] Process order. (Serial=38, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[0, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:872 None
[Sandbox] Process order. (Serial=39, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:918 None
Can't find entity 2938 of ongoing task. Fails the task 547.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:32:922 None
[Sandbox] Process order. (Serial=40, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_PublicOrder_Family02_02' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:922 None
[Sandbox] Process order. (Serial=41, Empire=2, Order=Order='OrderDiplomaticAction', Action='ProposeInformationAgreement', OtherEmpire=#4.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:923 None
[Sandbox] Process order. (Serial=42, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:923 None
[Sandbox] Process order. (Serial=43, Empire=2, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:925 None
[Sandbox] Process order. (Serial=44, Empire=2, Order=Order OrderDiscardCulturalOsmosisEvent)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:933 None
[Sandbox] Process order. (Serial=45, Empire=2, Order=Order OrderDisbandUnits)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:935 None
[Sandbox] Process order. (Serial=46, Empire=2, Order=Order='OrderGoTo', Entity=#3130, AdditionalFlags='IgnoreFogOfWar', Path='[147, 83] --> [148, 83] --> [149, 84] --> [0, 84]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:936 None
[Sandbox] Process order. (Serial=47, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[138, 77] --> [139, 78] --> [139, 79] --> [140, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:936 None
[Sandbox] Process order. (Serial=48, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[111, 78] --> [112, 78] --> [113, 78]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:942 None
[Sandbox] Process order. (Serial=49, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:943 None
[Sandbox] Process order. (Serial=50, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:944 None
[Sandbox] Process order. (Serial=51, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:32:987 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:32:987 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:32:987 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:33:004 None
[Sandbox] Process order. (Serial=52, Empire=3, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:004 None
[Sandbox] Process order. (Serial=53, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:005 None
[Sandbox] Process order. (Serial=54, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:014 None
[Sandbox] Process order. (Serial=55, Empire=3, Order=Order='OrderGoTo', Entity=#2976, AdditionalFlags='IgnoreFogOfWar', Path='[21, 84] --> [21, 85]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:015 None
[Sandbox] Process order. (Serial=56, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:025 None
[Sandbox] Process order. (Serial=57, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:076 None
[Sandbox] Process order. (Serial=58, Empire=5, Order=Order OrderClaimArtificialWonder)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:076 None
[Sandbox] Process order. (Serial=59, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era4_Common_Halberdiers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:077 None
[Sandbox] Process order. (Serial=60, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era3_Common_Knights' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:077 None
[Sandbox] Process order. (Serial=61, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2904', Construction: '298')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:080 None
[Sandbox] Process order. (Serial=62, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:081 None
[Sandbox] Process order. (Serial=63, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:081 None
[Sandbox] Process order. (Serial=64, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:095 None
[Sandbox] Process order. (Serial=65, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[146, 45] --> [147, 44] --> [147, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:096 None
[Sandbox] Process order. (Serial=66, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[3, 19] --> [3, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:096 None
[Sandbox] Process order. (Serial=67, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[149, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:097 None
[Sandbox] Process order. (Serial=68, Empire=5, Order=Order='OrderGoTo', Entity=#3310, AdditionalFlags='IgnoreFogOfWar', Path='[7, 23] --> [7, 22] --> [7, 21] --> [8, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:105 None
[Sandbox] Process order. (Serial=69, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:106 None
The AI decision process took 7,2 seconds to be executed (7,0 seconds of AI processing and 0,2 seconds waiting for async requests)

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

16:23:33:106 None
[Sandbox] Process order. (Serial=70, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:107 None
[Sandbox] Process order. (Serial=71, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:109 None
[Sandbox] Process order. (Serial=72, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:124 None
[Sandbox] Process order. (Serial=73, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:124 None
[Sandbox] Process order. (Serial=74, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:186 None
[Sandbox] Process order. (Serial=75, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Military_Family01_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:186 None
[Sandbox] Process order. (Serial=76, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Military_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:186 None
[Sandbox] Process order. (Serial=77, Empire=0, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:187 None
[Sandbox] Process order. (Serial=78, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:187 None
[Sandbox] Process order. (Serial=79, Empire=0, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2167', Construction: '305')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:244 None
[Sandbox] Process order. (Serial=80, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#2854, ActionGuid=#0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:248 None
[Sandbox] Process order. (Serial=81, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:249 None
[Sandbox] Process order. (Serial=82, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:264 None
[Sandbox] Process order. (Serial=83, Empire=1, Order=Order OrderStartEmpireWideConstruction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:264 None
[Sandbox] Process order. (Serial=84, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[1, 18] --> [1, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:315 None
[Sandbox] Process order. (Serial=85, Empire=2, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:315 None
[Sandbox] Process order. (Serial=86, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:315 None
[Sandbox] Process order. (Serial=87, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:325 None
[Sandbox] Process order. (Serial=88, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[110, 78] --> [109, 78]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:385 None
[Sandbox] Process order. (Serial=89, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:385 None
[Sandbox] Process order. (Serial=90, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:386 None
[Sandbox] Process order. (Serial=91, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[7, 65] --> [8, 65] --> [9, 65] --> [10, 64]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:387 None
[Sandbox] Process order. (Serial=92, Empire=3, Order=Order='OrderGoTo', Entity=#2527, AdditionalFlags='IgnoreFogOfWar', Path='[14, 64] --> [14, 65] --> [15, 66] --> [16, 66]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:395 None
[Sandbox] Process order. (Serial=93, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:396 None
[Sandbox] Process order. (Serial=94, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:446 None
[Sandbox] Process order. (Serial=95, Empire=5, Order=Order='OrderDiplomaticAction', Action='SignAgreement', OtherEmpire=#1.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:447 None
[Sandbox] Process order. (Serial=96, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:460 None
[Sandbox] Process order. (Serial=97, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:460 None
[Sandbox] Process order. (Serial=98, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:475 None
[Sandbox] Process order. (Serial=99, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_Base_Industry' Position: '[146, 23]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:475 None
[Sandbox] Process order. (Serial=100, Empire=5, Order=Order OrderStartEmpireWideConstruction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:575 None
[Sandbox] Process order. (Serial=101, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Industry_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:576 None
[Sandbox] Process order. (Serial=102, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:626 None
[Empire 1] The task 982:Build Outpost Creation on [56, 19] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:33:635 None
[Sandbox] Process order. (Serial=103, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:686 None
[Sandbox] Process order. (Serial=104, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:686 None
[Sandbox] Process order. (Serial=105, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:706 None
[Sandbox] Process order. (Serial=106, Empire=4, Order=Order OrderChangeNotificationFlags)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:747 None
[Sandbox] Process order. (Serial=107, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:787 None
[Sandbox] Process order. (Serial=108, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:789 None
[Sandbox] Process order. (Serial=109, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:790 None
[Sandbox] Process order. (Serial=110, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:791 None
[Sandbox] Process order. (Serial=111, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:807 None
[Sandbox] Process order. (Serial=112, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:808 None
[Sandbox] Process order. (Serial=113, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:857 None
[Sandbox] Process order. (Serial=114, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:867 None
[Sandbox] Process order. (Serial=115, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:868 None
[Sandbox] Process order. (Serial=116, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:877 None
[Sandbox] Process order. (Serial=117, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:888 None
[Sandbox] Process order. (Serial=118, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:947 None
[Sandbox] Process order. (Serial=119, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:948 None
[Sandbox] Process order. (Serial=120, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:33:958 None
[Sandbox] Process order. (Serial=121, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:017 None
[Sandbox] Process order. (Serial=122, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:037 None
[Sandbox] Process order. (Serial=123, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:077 None
[Sandbox] Process order. (Serial=124, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:117 None
[Sandbox] Process order. (Serial=125, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:119 None
[Sandbox] Process order. (Serial=126, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:121 None
[Sandbox] Process order. (Serial=127, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:207 None
[Sandbox] Process order. (Serial=128, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:277 None
[Sandbox] Process order. (Serial=129, Empire=1, Order=Order='OrderGoTo', Entity=#3125, AdditionalFlags='IgnoreFogOfWar', Path='[38, 10]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:337 None
[Sandbox] Process order. (Serial=130, Empire=2, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:377 None
[Sandbox] Process order. (Serial=131, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Luxury' Position: '[1, 82]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:387 None
[Sandbox] Process order. (Serial=132, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:408 None
[Sandbox] Process order. (Serial=133, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:409 None
[Sandbox] Process order. (Serial=134, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:537 None
[Sandbox] Process order. (Serial=135, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:637 None
[Sandbox] Process order. (Serial=136, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2228', Construction: '317')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:797 None
[Sandbox] Process order. (Serial=137, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:799 None
[Sandbox] Process order. (Serial=138, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:800 None
[Sandbox] Process order. (Serial=139, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:802 None
[Sandbox] Process order. (Serial=140, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:867 None
[Sandbox] Process order. (Serial=141, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:878 None
[Sandbox] Process order. (Serial=142, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:879 None
[Sandbox] Process order. (Serial=143, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:889 None
[Sandbox] Process order. (Serial=144, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:897 None
[Sandbox] Process order. (Serial=145, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_PublicOrder_Family02_02' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:957 None
[Sandbox] Process order. (Serial=146, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:958 None
[Sandbox] Process order. (Serial=147, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:34:967 None
[Sandbox] Process order. (Serial=148, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:069 None
[Sandbox] Process order. (Serial=149, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:129 None
[Sandbox] Process order. (Serial=150, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:131 None
[Sandbox] Process order. (Serial=151, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:133 None
[Sandbox] Process order. (Serial=152, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:134 None
[Sandbox] Process order. (Serial=153, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#3125, ActionGuid=#0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:190 None
[Sandbox] Process order. (Serial=154, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:203 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:23:35:350 None
[Sandbox] Process order. (Serial=155, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:401 None
[Empire 1] The task 990:Build Outpost Creation on [38, 10] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:35:419 None
[Sandbox] Process order. (Serial=156, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:421 None
[Sandbox] Process order. (Serial=157, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:449 None
[Sandbox] Process order. (Serial=158, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:609 None
[Sandbox] Process order. (Serial=159, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:709 None
[Sandbox] Process order. (Serial=160, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:799 None
[Sandbox] Process order. (Serial=161, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:812 None
[Sandbox] Process order. (Serial=162, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:813 None
[Sandbox] Process order. (Serial=163, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:869 None
[Sandbox] Process order. (Serial=164, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:879 None
[Sandbox] Process order. (Serial=165, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:889 None
[Sandbox] Process order. (Serial=166, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:970 None
[Sandbox] Process order. (Serial=167, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:35:971 None
[Sandbox] Process order. (Serial=168, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:36:130 None
[Sandbox] Process order. (Serial=169, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:36:141 None
[Sandbox] Process order. (Serial=170, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:36:331 None
[Sandbox] Process order. (Serial=171, Empire=2, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:36:383 None
[Sandbox] Process order. (Serial=172, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:36:431 None
[Sandbox] Process order. (Serial=173, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:36:432 None
[Sandbox] Process order. (Serial=174, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:36:583 None
[Sandbox] Process order. (Serial=175, Empire=5, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:36:632 None
[Sandbox] Process order. (Serial=176, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:36:803 None
[Sandbox] Process order. (Serial=177, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:36:825 None
[Sandbox] Process order. (Serial=178, Empire=3, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:36:873 None
[Sandbox] Process order. (Serial=179, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:36:883 None
[Sandbox] Process order. (Serial=180, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:36:894 None
[Sandbox] Process order. (Serial=181, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:37:113 None
[Sandbox] Process order. (Serial=182, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:37:303 None
[Sandbox] Process order. (Serial=183, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:37:353 None
[Sandbox] Process order. (Serial=184, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:37:423 None
[Sandbox] Process order. (Serial=185, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[20, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:37:613 None
[Sandbox] Process order. (Serial=186, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:37:813 None
[Sandbox] Process order. (Serial=187, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:37:853 None
[Sandbox] Process order. (Serial=188, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:37:903 None
[Sandbox] Process order. (Serial=189, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:38:093 None
[Sandbox] Process order. (Serial=190, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:38:113 None
[Sandbox] Process order. (Serial=191, Empire=0, Order=Order OrderUpgradeUnits)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:38:204 None
[Sandbox] Process order. (Serial=192, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2452' Constructible: 'LandUnit_Era4_Common_Arquebusiers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:38:288 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:38:288 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:38:288 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:38:364 None
[Sandbox] Process order. (Serial=193, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:38:374 None
[Sandbox] Process order. (Serial=194, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[36, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:38:384 None
[Sandbox] Process order. (Serial=195, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2452' Constructible: 'LandUnit_Era4_Common_Arquebusiers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:38:389 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:38:390 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:38:390 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:38:455 None
[Sandbox] Process order. (Serial=196, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[19, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:38:565 None
[Sandbox] Process order. (Serial=197, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2452' Constructible: 'LandUnit_Era4_Common_Arquebusiers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:38:588 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:38:588 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:38:588 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:38:646 None
[Sandbox] Process order. (Serial=198, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:38:746 None
[Sandbox] Process order. (Serial=199, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2452' Constructible: 'LandUnit_Era4_Common_Arquebusiers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:38:788 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:38:789 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:38:789 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:38:826 None
[Sandbox] Process order. (Serial=200, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:38:898 None
[Sandbox] Process order. (Serial=201, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:38:908 None
[Sandbox] Process order. (Serial=202, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:38:917 None
[Sandbox] Process order. (Serial=203, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '2452' Constructible: 'LandUnit_Era4_Common_Arquebusiers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:38:989 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:38:989 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:38:989 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:39:089 None
[Sandbox] Process order. (Serial=204, Empire=0, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:39:137 None
[Sandbox] Process order. (Serial=205, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:40:477 None
[Sandbox] Process order. (Serial=206, Empire=4, Order=Order OrderBuyoutConstructionAt)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:40:492 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:40:493 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:40:493 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:40:657 None
[Sandbox] Process order. (Serial=207, Empire=4, Order=Order OrderBuyoutConstructionAt)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:40:688 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:40:689 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:40:689 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:41:137 None
[Sandbox] Process order. (Serial=208, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:41:207 None
[Sandbox] Process order. (Serial=209, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[18, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:41:217 None
[Sandbox] Process order. (Serial=210, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:41:398 None
[Sandbox] Process order. (Serial=211, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:43:399 None
[Sandbox] Process order. (Serial=212, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:45:399 None
[Sandbox] Process order. (Serial=213, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:47:403 None
[Sandbox] Process order. (Serial=214, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:48:794 None
[Sandbox] Process order. (Serial=215, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:48:864 None
[Sandbox] Process order. (Serial=216, Empire=4, Order=Order OrderAcknowledgeTransactions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:48:888 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:48:888 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:48:888 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:49:406 None
[Sandbox] Process order. (Serial=217, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:50:196 None
[Sandbox] Process order. (Serial=218, Empire=4, Order=Order='OrderDiplomaticAction', Action='SignAgreement', OtherEmpire=#2.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:50:256 None
[Sandbox] Process order. (Serial=219, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:50:288 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:50:289 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:50:289 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:50:306 None
[Sandbox] Process order. (Serial=220, Empire=4, Order=Order OrderAcknowledgeTransactions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:50:306 None
[Sandbox] Process order. (Serial=221, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:50:366 None
[Sandbox] Process order. (Serial=222, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:50:391 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:50:392 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:50:392 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:50:967 None
[Sandbox] Process order. (Serial=223, Empire=4, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:51:235 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:51:235 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:51:235 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:51:238 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #3342 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:51:298 None
Metadata 'dlc_names' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:51:298 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:51:299 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:51:299 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:51:690 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:23:51:993 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:51:994 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:51:994 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:52:003 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #3349 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:23:52:607 None
[Sandbox] Process order. (Serial=224, Empire=4, Order=Order OrderTransferUnits)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:52:690 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:52:690 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:52:690 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:53:327 None
[Sandbox] Process order. (Serial=225, Empire=0, Order=Order='OrderGoTo', Entity=#3107, AdditionalFlags='IgnoreFogOfWar', Path='[8, 55]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:328 None
[Sandbox] Process order. (Serial=226, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Industry_Family05_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:328 None
[Sandbox] Process order. (Serial=227, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:338 None
[Sandbox] Process order. (Serial=228, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:339 None
[Sandbox] Process order. (Serial=229, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[36, 43] --> [37, 44] --> [37, 45] --> [37, 46] --> [36, 47] --> [37, 48] --> [37, 49]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:340 None
[Sandbox] Process order. (Serial=230, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[19, 58] --> [18, 58]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:341 None
[Sandbox] Process order. (Serial=231, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[1, 52] --> [1, 51] --> [2, 50]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:341 None
[Sandbox] Process order. (Serial=232, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[16, 37] --> [16, 36] --> [15, 36] --> [14, 35]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:347 None
[Sandbox] Process order. (Serial=233, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:349 None
[Sandbox] Process order. (Serial=234, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:350 None
[Sandbox] Process order. (Serial=235, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:352 None
[Sandbox] Process order. (Serial=236, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:398 None
[Sandbox] Process order. (Serial=237, Empire=1, Order=Order='OrderGoTo', Entity=#3125, AdditionalFlags='IgnoreFogOfWar', Path='[38, 11] --> [39, 12] --> [40, 12] --> [40, 13] --> [41, 13]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:399 None
[Sandbox] Process order. (Serial=238, Empire=1, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:399 None
[Sandbox] Process order. (Serial=239, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2189', Construction: '307')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:402 None
[Sandbox] Process order. (Serial=240, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:402 None
[Sandbox] Process order. (Serial=241, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:402 None
[Sandbox] Process order. (Serial=242, Empire=1, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:403 None
[Sandbox] Process order. (Serial=243, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=3317, Settlement=2991)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:406 None
[Sandbox] Process order. (Serial=244, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=3328, Settlement=2991)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:417 None
[Sandbox] Process order. (Serial=245, Empire=1, Order=Order='OrderGoTo', Entity=#2915, AdditionalFlags='IgnoreFogOfWar', Path='[21, 9] --> [22, 9] --> [23, 10] --> [22, 11]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:418 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Strategic03 in settlement 3328.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

16:23:53:418 None
[Sandbox] Process order. (Serial=246, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[17, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:418 None
[Sandbox] Process order. (Serial=247, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[2, 16]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:419 None
[Sandbox] Process order. (Serial=248, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:427 None
[Sandbox] Process order. (Serial=249, Empire=1, Order=Order OrderUpgradeUnits)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:427 None
[Sandbox] Process order. (Serial=250, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:429 None
[Sandbox] Process order. (Serial=251, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:430 None
[Sandbox] Process order. (Serial=252, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:487 None
[Sandbox] Process order. (Serial=253, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era4_Common_Settlers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:487 None
[Sandbox] Process order. (Serial=254, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:488 None
[Sandbox] Process order. (Serial=255, Empire=2, Order=Order OrderAttachTerritoryToCity, Camp=3203, Settlement=2228)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:496 None
[Sandbox] Process order. (Serial=256, Empire=2, Order=Order OrderAttachTerritoryToCity, Camp=2894, Settlement=2228)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:500 None
[Sandbox] Process order. (Serial=257, Empire=2, Order=Order='OrderGoTo', Entity=#3130, AdditionalFlags='IgnoreFogOfWar', Path='[1, 84]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:501 None
[Sandbox] Process order. (Serial=258, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[141, 79] --> [142, 79] --> [143, 79] --> [144, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:502 None
[Sandbox] Process order. (Serial=259, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[108, 77] --> [108, 76] --> [107, 75]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:506 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:23:53:506 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:23:53:506 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:23:53:517 None
[Sandbox] Process order. (Serial=260, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:518 None
[Sandbox] Process order. (Serial=261, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:520 None
[Sandbox] Process order. (Serial=262, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:558 None
[Sandbox] Process order. (Serial=263, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Military_Family01_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:558 None
[Sandbox] Process order. (Serial=264, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:567 None
[Sandbox] Process order. (Serial=265, Empire=3, Order=Order='OrderGoTo', Entity=#2976, AdditionalFlags='IgnoreFogOfWar', Path='[22, 85] --> [23, 85]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:568 None
[Sandbox] Process order. (Serial=266, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[11, 64] --> [12, 64]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:568 None
[Sandbox] Process order. (Serial=267, Empire=3, Order=Order='OrderGoTo', Entity=#2527, AdditionalFlags='IgnoreFogOfWar', Path='[17, 66] --> [17, 65] --> [18, 65] --> [19, 65]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:577 None
[Sandbox] Process order. (Serial=268, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:578 None
[Sandbox] Process order. (Serial=269, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:580 None
[Sandbox] Process order. (Serial=270, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:631 None
Can't find entity 3310 of ongoing task. Fails the task 804.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:53:637 None
[Sandbox] Process order. (Serial=271, Empire=5, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:637 None
[Sandbox] Process order. (Serial=272, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_ArtificialWonderParticipation_Era2_StatueOfZeus' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:638 None
[Sandbox] Process order. (Serial=273, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2904', Construction: '315')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:641 None
[Sandbox] Process order. (Serial=274, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:641 None
[Sandbox] Process order. (Serial=275, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:642 None
[Sandbox] Process order. (Serial=276, Empire=5, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:657 None
[Sandbox] Process order. (Serial=277, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[148, 44] --> [148, 45] --> [149, 46] --> [0, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:658 None
[Sandbox] Process order. (Serial=278, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[0, 20] --> [0, 21] --> [1, 22] --> [1, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:658 None
[Sandbox] Process order. (Serial=279, Empire=5, Order=Order='OrderGoTo', Entity=#3342, AdditionalFlags='IgnoreFogOfWar', Path='[7, 24] --> [6, 23] --> [5, 23] --> [5, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:659 None
[Sandbox] Process order. (Serial=280, Empire=5, Order=Order OrderUpgradeUnits)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:667 None
[Sandbox] Process order. (Serial=281, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:668 None
[Sandbox] Process order. (Serial=282, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:670 None
[Sandbox] Process order. (Serial=283, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:714 None
[Sandbox] Process order. (Serial=284, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:714 None
[Sandbox] Process order. (Serial=285, Empire=7, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:715 None
[Sandbox] Process order. (Serial=286, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:777 None
[Sandbox] Process order. (Serial=287, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:837 None
[Sandbox] Process order. (Serial=288, Empire=1, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:847 None
[Sandbox] Process order. (Serial=289, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[55, 19] --> [54, 19] --> [53, 19] --> [52, 19] --> [52, 20] --> [51, 20] --> [50, 20] --> [49, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:848 None
[Sandbox] Process order. (Serial=290, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:848 None
[Sandbox] Process order. (Serial=291, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:857 None
[Sandbox] Process order. (Serial=292, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:859 None
[Sandbox] Process order. (Serial=293, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Era4_Spain' Position: '[27, 16]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:859 None
[Sandbox] Process order. (Serial=294, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_Strategic03' Position: '[36, 9]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:877 None
[Sandbox] Process order. (Serial=295, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_PublicOrder' Position: '[46, 26]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:927 None
[Sandbox] Process order. (Serial=296, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:937 None
[Sandbox] Process order. (Serial=297, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:937 None
[Sandbox] Process order. (Serial=298, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[109, 77] --> [110, 77]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:53:997 None
[Sandbox] Process order. (Serial=299, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:068 None
[Sandbox] Process order. (Serial=300, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'Extension_ArtificialWonderParticipation_Era2_StatueOfZeus' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:069 None
[Sandbox] Process order. (Serial=301, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:069 None
[Sandbox] Process order. (Serial=302, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:078 None
[Sandbox] Process order. (Serial=303, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[4, 18] --> [4, 19] --> [5, 20] --> [6, 20] --> [5, 21] --> [6, 22] --> [7, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:089 None
[Sandbox] Process order. (Serial=304, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:108 None
[Sandbox] Process order. (Serial=305, Empire=7, Order=Order='OrderGoTo', Entity=#3349, AdditionalFlags='IgnoreFogOfWar', Path='[18, 65] --> [17, 65]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:117 None
[Sandbox] Process order. (Serial=306, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:177 None
[Sandbox] Process order. (Serial=307, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:238 None
[Sandbox] Process order. (Serial=308, Empire=1, Order=Order OrderSettlementStartProcession)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:239 None
[Sandbox] Process order. (Serial=309, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:249 None
[Sandbox] Process order. (Serial=310, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[16, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:298 None
[Sandbox] Process order. (Serial=311, Empire=2, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:298 None
[Sandbox] Process order. (Serial=312, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:309 None
[Sandbox] Process order. (Serial=313, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:309 None
[Sandbox] Process order. (Serial=314, Empire=2, Order=Order='OrderGoTo', Entity=#3130, AdditionalFlags='IgnoreFogOfWar', Path='[2, 84] --> [3, 84]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:318 None
[Sandbox] Process order. (Serial=315, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:358 None
[Sandbox] Process order. (Serial=316, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:359 None
[Sandbox] Process order. (Serial=317, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:361 None
[Sandbox] Process order. (Serial=318, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:363 None
[Sandbox] Process order. (Serial=319, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:428 None
[Sandbox] Process order. (Serial=320, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:438 None
[Sandbox] Process order. (Serial=321, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:440 None
[Sandbox] Process order. (Serial=322, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:468 None
[Sandbox] Process order. (Serial=323, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:528 None
[Sandbox] Process order. (Serial=324, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:529 None
[Sandbox] Process order. (Serial=325, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:531 None
[Sandbox] Process order. (Serial=326, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:568 None
[Sandbox] Process order. (Serial=327, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:578 None
[Sandbox] Process order. (Serial=328, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:592 None
[Sandbox] Process order. (Serial=329, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:593 None
[Sandbox] Process order. (Serial=330, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:594 None
[Sandbox] Process order. (Serial=331, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:678 None
[Sandbox] Process order. (Serial=332, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:679 None
[Sandbox] Process order. (Serial=333, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:681 None
[Sandbox] Process order. (Serial=334, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:758 None
[Sandbox] Process order. (Serial=335, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:858 None
[Sandbox] Process order. (Serial=336, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:858 None
[Sandbox] Process order. (Serial=337, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:868 None
[Sandbox] Process order. (Serial=338, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:54:959 None
[Sandbox] Process order. (Serial=339, Empire=3, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:009 None
[Sandbox] Process order. (Serial=340, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:078 None
[Sandbox] Process order. (Serial=341, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[15, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:098 None
[Sandbox] Process order. (Serial=342, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:128 None
[Sandbox] Process order. (Serial=343, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:268 None
[Sandbox] Process order. (Serial=344, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:368 None
[Sandbox] Process order. (Serial=345, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:369 None
[Sandbox] Process order. (Serial=346, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:370 None
[Sandbox] Process order. (Serial=347, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:438 None
[Sandbox] Process order. (Serial=348, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:450 None
[Sandbox] Process order. (Serial=349, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:451 None
[Sandbox] Process order. (Serial=350, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:498 None
[Sandbox] Process order. (Serial=351, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:538 None
[Sandbox] Process order. (Serial=352, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:539 None
[Sandbox] Process order. (Serial=353, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:541 None
[Sandbox] Process order. (Serial=354, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:688 None
[Sandbox] Process order. (Serial=355, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:690 None
[Sandbox] Process order. (Serial=356, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:692 None
[Sandbox] Process order. (Serial=357, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:694 None
[Sandbox] Process order. (Serial=358, Empire=7, Order=Order OrderCreateBattle Attacker #3349 Target #2527 Action #0 InstantResolve: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:708 None
[Sandbox] Process order. (Serial=359, Empire=7, Order=Order OrderBattleConfirmation - BattleGUID: 3364 EmpireIndex: 7)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:809 None
[Sandbox] Process order. (Serial=360, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:817 None
Presentation Battle 3364: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:23:55:817 None
Presentation Battle 3364: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:23:55:817 None
Presentation Battle 3364: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:23:55:817 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:55:818 None
RestorePresentationBattlePreview created ticket #5060.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:55:818 None
Presentation Battle 3364: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=3349, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:23:55:818 None
[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3349 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:55:818 None
Presentation Battle 3364: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=2527, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:23:55:818 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2527 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:55:818 None
Presentation Battle 3364: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:23:55:819 None
Presentation Battle 3364: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:23:55:819 None
Presentation Battle 3364: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:23:55:819 None
Presentation Battle 3364: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:23:55:819 None
Presentation Battle 3364: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:23:55:819 None
Presentation Battle 3364: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:23:55:837 None
RequestRestoreAsyncOperation_Completed for ticket #5060.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:23:55:838 None
RestorePresentationBattlePreview skipped due to ended battle #3364

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:23:55:838 None
RequestAsyncOperation_Dismissed for ticket #5060.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:23:55:880 None
[Sandbox] Process order. (Serial=361, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:949 None
[Sandbox] Process order. (Serial=362, Empire=3, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:949 None
[Sandbox] Process order. (Serial=363, Empire=3, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:950 None
[Sandbox] Process order. (Serial=364, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_PublicOrder_Family02_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:951 None
[Sandbox] Process order. (Serial=365, Empire=3, Order=Order OrderBattleRetreat - BattleGUID: 3364 EmpireIndex: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:969 None
[Sandbox] Process order. (Serial=366, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Military_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:55:969 None
[Sandbox] Process order. (Serial=367, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Military_Family02_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:015 None
Presentation Battle 3364: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:23:56:019 None
[Sandbox] Process order. (Serial=368, Empire=4, Order=Order OrderBattleResultAcknowledge, BattleGuid=#3364)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:091 None
[Sandbox] Process order. (Serial=369, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:110 None
[Sandbox] Process order. (Serial=370, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:121 None
Presentation Battle 3364: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:23:56:122 None
[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3349 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:56:122 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2527 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:56:122 None
[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3349 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:56:122 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2527 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:56:122 None
ReleasePresentationBattlePreview attacker #3349, defender #2527

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:56:122 None
HidePresentationBattlePreview attacker #3349, defender #2527

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:23:56:122 None
[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3349 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:56:122 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2527 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:56:122 None
[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3349 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:56:122 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2527 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:23:56:159 None
[Sandbox] Process order. (Serial=371, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[14, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:249 None
[Sandbox] Process order. (Serial=372, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:249 None
[Sandbox] Process order. (Serial=373, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_Military_Family01_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:320 None
[Sandbox] Process order. (Serial=374, Empire=7, Order=Order='OrderGoTo', Entity=#3349, AdditionalFlags='IgnoreFogOfWar', Path='[17, 65]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:330 None
[Sandbox] Process order. (Serial=375, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:379 None
[Sandbox] Process order. (Serial=376, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:380 None
[Sandbox] Process order. (Serial=377, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:391 None
[Sandbox] Process order. (Serial=378, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:449 None
[Sandbox] Process order. (Serial=379, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:459 None
[Sandbox] Process order. (Serial=380, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:461 None
[Sandbox] Process order. (Serial=381, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:539 None
[Sandbox] Process order. (Serial=382, Empire=3, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:549 None
[Sandbox] Process order. (Serial=383, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:659 None
[Sandbox] Process order. (Serial=384, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:699 None
[Sandbox] Process order. (Serial=385, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:700 None
[Sandbox] Process order. (Serial=386, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:702 None
[Sandbox] Process order. (Serial=387, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:843 None
[Sandbox] Process order. (Serial=388, Empire=2, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:891 None
[Sandbox] Process order. (Serial=389, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:901 None
[Sandbox] Process order. (Serial=390, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:56:972 None
[Sandbox] Process order. (Serial=391, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[13, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:57:121 None
[Sandbox] Process order. (Serial=392, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:57:123 None
[Sandbox] Process order. (Serial=393, Empire=5, Order=Order='OrderGoTo', Entity=#3310, AdditionalFlags='IgnoreFogOfWar', Path='[7, 19] --> [6, 19] --> [5, 19] --> [4, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:57:131 None
[Sandbox] Process order. (Serial=394, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:57:202 None
[Sandbox] Process order. (Serial=395, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:57:392 None
[Sandbox] Process order. (Serial=396, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:57:403 None
[Sandbox] Process order. (Serial=397, Empire=5, Order=Order OrderUpgradeUnits)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:57:443 None
[Sandbox] Process order. (Serial=398, Empire=4, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:57:452 None
[Sandbox] Process order. (Serial=399, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:57:463 None
[Sandbox] Process order. (Serial=400, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:57:473 None
[Sandbox] Process order. (Serial=401, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:57:713 None
[Sandbox] Process order. (Serial=402, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:57:902 None
[Sandbox] Process order. (Serial=403, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:57:953 None
[Sandbox] Process order. (Serial=404, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:58:023 None
[Sandbox] Process order. (Serial=405, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[12, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:58:123 None
[Sandbox] Process order. (Serial=406, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:58:143 None
[Sandbox] Process order. (Serial=407, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:58:214 None
[Sandbox] Process order. (Serial=408, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:58:405 None
[Sandbox] Process order. (Serial=409, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:58:454 None
[Sandbox] Process order. (Serial=410, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:58:475 None
[Sandbox] Process order. (Serial=411, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:58:706 None
[Sandbox] Process order. (Serial=412, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:58:907 None
[Sandbox] Process order. (Serial=413, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:58:958 None
[Sandbox] Process order. (Serial=414, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:59:027 None
[Sandbox] Process order. (Serial=415, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[13, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:59:128 None
[Sandbox] Process order. (Serial=416, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:59:148 None
[Sandbox] Process order. (Serial=417, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:59:218 None
[Sandbox] Process order. (Serial=418, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:59:408 None
[Sandbox] Process order. (Serial=419, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:59:448 None
[Sandbox] Process order. (Serial=420, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:59:489 None
[Sandbox] Process order. (Serial=421, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:59:680 None
[Sandbox] Process order. (Serial=422, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:59:889 None
[Sandbox] Process order. (Serial=423, Empire=0, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:59:919 None
[Sandbox] Process order. (Serial=424, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:59:930 None
[Sandbox] Process order. (Serial=425, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:23:59:999 None
[Sandbox] Process order. (Serial=426, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[12, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:00:139 None
[Sandbox] Process order. (Serial=427, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:00:161 None
[Sandbox] Process order. (Serial=428, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:00:219 None
[Sandbox] Process order. (Serial=429, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:00:459 None
[Sandbox] Process order. (Serial=430, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:00:500 None
[Sandbox] Process order. (Serial=431, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:00:653 None
[Sandbox] Process order. (Serial=432, Empire=5, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:00:699 None
[Sandbox] Process order. (Serial=433, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:00:929 None
[Sandbox] Process order. (Serial=434, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:00:930 None
[Sandbox] Process order. (Serial=435, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:01:169 None
[Sandbox] Process order. (Serial=436, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:01:360 None
[Sandbox] Process order. (Serial=437, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:01:590 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:24:01:591 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:24:01:591 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:24:01:602 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #3417 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:01:621 None
Metadata 'dlc_names' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:01:621 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:01:621 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:01:621 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:02:097 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:24:02:097 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:24:02:098 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:24:03:334 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:24:03:656 None
[Sandbox] Process order. (Serial=438, Empire=0, Order=Order='OrderGoTo', Entity=#3107, AdditionalFlags='IgnoreFogOfWar', Path='[7, 55] --> [6, 55] --> [5, 55] --> [4, 55] --> [4, 54] --> [3, 53] --> [2, 53] --> [2, 52]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:657 None
[Sandbox] Process order. (Serial=439, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:657 None
[Sandbox] Process order. (Serial=440, Empire=0, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:657 None
[Sandbox] Process order. (Serial=441, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:657 None
[Sandbox] Process order. (Serial=442, Empire=0, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:658 None
[Sandbox] Process order. (Serial=443, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[38, 50] --> [37, 51] --> [37, 52] --> [36, 53]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:659 None
[Sandbox] Process order. (Serial=444, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[17, 58] --> [16, 58]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:660 None
[Sandbox] Process order. (Serial=445, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[13, 35] --> [12, 35] --> [11, 35] --> [11, 34]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:662 None
[Sandbox] Process order. (Serial=446, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[2, 49] --> [3, 48] --> [2, 47]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:666 None
[Sandbox] Process order. (Serial=447, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:667 None
[Sandbox] Process order. (Serial=448, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:668 None
[Sandbox] Process order. (Serial=449, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:669 None
[Sandbox] Process order. (Serial=450, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:671 None
[Sandbox] Process order. (Serial=451, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:693 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:24:03:693 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:24:03:693 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:24:03:716 None
[Sandbox] Process order. (Serial=452, Empire=1, Order=Order='OrderGoTo', Entity=#3125, AdditionalFlags='IgnoreFogOfWar', Path='[42, 14] --> [42, 15] --> [43, 16] --> [44, 16] --> [44, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:717 None
[Sandbox] Process order. (Serial=453, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2189', Construction: '329')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:720 None
[Sandbox] Process order. (Serial=454, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2991', Construction: '331')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:723 None
[Sandbox] Process order. (Serial=455, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:726 None
[Sandbox] Process order. (Serial=456, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[3, 16] --> [3, 15] --> [4, 14] --> [5, 14]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:727 None
[Sandbox] Process order. (Serial=457, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[48, 20] --> [47, 20] --> [46, 20] --> [45, 20] --> [44, 20] --> [43, 20] --> [42, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:736 None
[Sandbox] Process order. (Serial=458, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[13, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:737 None
[Sandbox] Process order. (Serial=459, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:738 None
[Sandbox] Process order. (Serial=460, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:739 None
[Sandbox] Process order. (Serial=461, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:747 None
[Sandbox] Process order. (Serial=462, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:809 None
[Sandbox] Process order. (Serial=463, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:810 None
[Sandbox] Process order. (Serial=464, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:816 None
[Sandbox] Process order. (Serial=465, Empire=2, Order=Order='OrderGoTo', Entity=#3130, AdditionalFlags='IgnoreFogOfWar', Path='[4, 84] --> [4, 85] --> [5, 85]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:817 None
[Sandbox] Process order. (Serial=466, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[145, 79] --> [146, 79] --> [147, 79] --> [148, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:818 None
[Sandbox] Process order. (Serial=467, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[111, 77] --> [112, 77] --> [113, 78]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:827 None
[Sandbox] Process order. (Serial=468, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:828 None
[Sandbox] Process order. (Serial=469, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:830 None
[Sandbox] Process order. (Serial=470, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:876 None
[Sandbox] Process order. (Serial=471, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:877 None
[Sandbox] Process order. (Serial=472, Empire=3, Order=Order='OrderGoTo', Entity=#2976, AdditionalFlags='IgnoreFogOfWar', Path='[24, 85] --> [25, 86]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:886 None
[Sandbox] Process order. (Serial=473, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[11, 63] --> [10, 63] --> [9, 63] --> [9, 62]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:887 None
[Sandbox] Process order. (Serial=474, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:896 None
[Sandbox] Process order. (Serial=475, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:946 None
[Sandbox] Process order. (Serial=476, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era4_Common_Arquebusiers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:946 None
[Sandbox] Process order. (Serial=477, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '328')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:950 None
[Sandbox] Process order. (Serial=478, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:951 None
[Sandbox] Process order. (Serial=479, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:956 None
[Sandbox] Process order. (Serial=480, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[1, 46] --> [2, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:957 None
[Sandbox] Process order. (Serial=481, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[7, 23] --> [8, 24] --> [9, 24] --> [9, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:957 None
[Sandbox] Process order. (Serial=482, Empire=5, Order=Order='OrderGoTo', Entity=#3342, AdditionalFlags='IgnoreFogOfWar', Path='[4, 22] --> [3, 21] --> [2, 21] --> [1, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:958 None
[Sandbox] Process order. (Serial=483, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[1, 22] --> [0, 22] --> [149, 21] --> [148, 21] --> [148, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:966 None
[Sandbox] Process order. (Serial=484, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:967 None
[Sandbox] Process order. (Serial=485, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:969 None
[Sandbox] Process order. (Serial=486, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:970 None
[Sandbox] Process order. (Serial=487, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:976 None
[Sandbox] Process order. (Serial=488, Empire=7, Order=Order='OrderGoTo', Entity=#3349, AdditionalFlags='IgnoreFogOfWar', Path='[17, 66] --> [16, 66]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:03:986 None
[Sandbox] Process order. (Serial=489, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:006 None
[Sandbox] Process order. (Serial=490, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:006 None
[Sandbox] Process order. (Serial=491, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:068 None
[Sandbox] Process order. (Serial=492, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:068 None
[Sandbox] Process order. (Serial=493, Empire=0, Order=Order OrderSettlementStartProcession)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:069 None
[Sandbox] Process order. (Serial=494, Empire=0, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:127 None
[Sandbox] Process order. (Serial=495, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Industry_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:127 None
[Sandbox] Process order. (Serial=496, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:137 None
[Sandbox] Process order. (Serial=497, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:147 None
[Sandbox] Process order. (Serial=498, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_Strategic02' Position: '[52, 17]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:207 None
[Sandbox] Process order. (Serial=499, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:207 None
[Sandbox] Process order. (Serial=500, Empire=2, Order=Order='OrderGoTo', Entity=#3417, AdditionalFlags='IgnoreFogOfWar', Path='[133, 74] --> [132, 73] --> [132, 72] --> [131, 72]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:217 None
[Sandbox] Process order. (Serial=501, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:267 None
[Sandbox] Process order. (Serial=502, Empire=3, Order=Order='OrderGoTo', Entity=#2527, AdditionalFlags='IgnoreFogOfWar', Path='[16, 66]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:277 None
[Sandbox] Process order. (Serial=503, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:328 None
[Sandbox] Process order. (Serial=504, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:329 None
[Sandbox] Process order. (Serial=505, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:329 None
[Sandbox] Process order. (Serial=506, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:338 None
[Sandbox] Process order. (Serial=507, Empire=5, Order=Order='OrderGoTo', Entity=#3342, AdditionalFlags='IgnoreFogOfWar', Path='[4, 21] --> [5, 20] --> [5, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:418 None
[Sandbox] Process order. (Serial=508, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:479 None
[Sandbox] Process order. (Serial=509, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:479 None
[Sandbox] Process order. (Serial=510, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2991', Construction: '343')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:482 None
[Sandbox] Process order. (Serial=511, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:488 None
[Sandbox] Process order. (Serial=512, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[12, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:539 None
[Sandbox] Process order. (Serial=513, Empire=2, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:539 None
[Sandbox] Process order. (Serial=514, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:549 None
[Sandbox] Process order. (Serial=515, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:559 None
[Sandbox] Process order. (Serial=516, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_ArtificialWonderParticipation_Era1_Stonehenge' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:660 None
[Sandbox] Process order. (Serial=517, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:661 None
[Sandbox] Process order. (Serial=518, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:681 None
[Sandbox] Process order. (Serial=519, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:682 None
[Sandbox] Process order. (Serial=520, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:683 None
[Sandbox] Process order. (Serial=521, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:693 None
[Sandbox] Process order. (Serial=522, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:701 None
[Sandbox] Process order. (Serial=523, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:750 None
[Sandbox] Process order. (Serial=524, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:752 None
[Sandbox] Process order. (Serial=525, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:753 None
[Sandbox] Process order. (Serial=526, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:760 None
[Sandbox] Process order. (Serial=527, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:761 None
[Sandbox] Process order. (Serial=528, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:820 None
[Sandbox] Process order. (Serial=529, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:821 None
[Sandbox] Process order. (Serial=530, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:840 None
[Sandbox] Process order. (Serial=531, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:842 None
[Sandbox] Process order. (Serial=532, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:843 None
[Sandbox] Process order. (Serial=533, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:844 None
[Sandbox] Process order. (Serial=534, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_PublicOrder' Position: '[44, 28]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:890 None
[Sandbox] Process order. (Serial=535, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:901 None
[Sandbox] Process order. (Serial=536, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:901 None
[Sandbox] Process order. (Serial=537, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:971 None
[Sandbox] Process order. (Serial=538, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:981 None
[Sandbox] Process order. (Serial=539, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:983 None
[Sandbox] Process order. (Serial=540, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:985 None
[Sandbox] Process order. (Serial=541, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:04:991 None
[Sandbox] Process order. (Serial=542, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:002 None
[Sandbox] Process order. (Serial=543, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era4_Common_Halberdiers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:002 None
[Sandbox] Process order. (Serial=544, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:091 None
[Sandbox] Process order. (Serial=545, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:163 None
[Sandbox] Process order. (Serial=546, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:163 None
[Sandbox] Process order. (Serial=547, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:222 None
[Sandbox] Process order. (Serial=548, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:307 None
[Sandbox] Process order. (Serial=549, Empire=7, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:413 None
[Sandbox] Process order. (Serial=550, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[13, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:553 None
[Sandbox] Process order. (Serial=551, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[1, 47] --> [1, 48]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:573 None
[Sandbox] Process order. (Serial=552, Empire=7, Order=Order OrderCreateBattle Attacker #3349 Target #2527 Action #0 InstantResolve: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:583 None
[Sandbox] Process order. (Serial=553, Empire=7, Order=Order OrderBattleConfirmation - BattleGUID: 3430 EmpireIndex: 7)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:615 None
Presentation Battle 3430: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:05:616 None
Presentation Battle 3430: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:05:616 None
Presentation Battle 3430: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:05:616 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:05:616 None
RestorePresentationBattlePreview created ticket #5293.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:05:616 None
Presentation Battle 3430: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=3349, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:05:616 None
[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3349 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:05:617 None
Presentation Battle 3430: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=2527, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:05:617 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2527 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:05:617 None
Presentation Battle 3430: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:05:617 None
Presentation Battle 3430: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:05:617 None
Presentation Battle 3430: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:05:617 None
Presentation Battle 3430: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:05:617 None
Presentation Battle 3430: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:05:617 None
Presentation Battle 3430: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:05:646 None
RequestRestoreAsyncOperation_Completed for ticket #5293.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:24:05:646 None
RestorePresentationBattlePreview skipped due to ended battle #3430

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:24:05:646 None
RequestAsyncOperation_Dismissed for ticket #5293.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:24:05:684 None
[Sandbox] Process order. (Serial=554, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:695 None
[Sandbox] Process order. (Serial=555, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:704 None
[Sandbox] Process order. (Serial=556, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:714 None
[Sandbox] Process order. (Serial=557, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:754 None
[Sandbox] Process order. (Serial=558, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:755 None
[Sandbox] Process order. (Serial=559, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:765 None
[Sandbox] Process order. (Serial=560, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:766 None
[Sandbox] Process order. (Serial=561, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:784 None
[Sandbox] Process order. (Serial=562, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 3430 EmpireIndex: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:820 None
Presentation Battle 3430: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:05:820 None
Presentation Battle 3430: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:05:820 None
[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3349 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:05:820 None
[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3349 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:05:820 None
ReleasePresentationBattlePreview attacker #3349, defender #2527

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:05:820 None
HidePresentationBattlePreview attacker #3349, defender #2527

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:24:05:820 None
[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3349 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:05:820 None
[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3349 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:05:859 None
[Sandbox] Process order. (Serial=563, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:864 None
[Sandbox] Process order. (Serial=564, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:865 None
[Sandbox] Process order. (Serial=565, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:915 None
[Sandbox] Process order. (Serial=566, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:974 None
[Sandbox] Process order. (Serial=567, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:994 None
[Sandbox] Process order. (Serial=568, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:995 None
[Sandbox] Process order. (Serial=569, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:05:996 None
[Sandbox] Process order. (Serial=570, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:024 None
Can't find entity 2527 of ongoing task. Fails the task 691.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:06:154 None
[Sandbox] Process order. (Serial=571, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[10, 35]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:174 None
[Sandbox] Process order. (Serial=572, Empire=0, Order=Order OrderCreateBattle Attacker #2888 Target #2761 Action #0 InstantResolve: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:214 None
Presentation Battle 3468: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:06:215 None
Presentation Battle 3468: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:06:215 None
Presentation Battle 3468: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:06:215 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:06:216 None
RestorePresentationBattlePreview created ticket #5314.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:06:216 None
Presentation Battle 3468: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=2888, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:06:216 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2888 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:06:216 None
Presentation Battle 3468: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=2761, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:06:216 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2761 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:06:216 None
Presentation Battle 3468: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:06:217 None
Presentation Battle 3468: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:06:217 None
Presentation Battle 3468: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:06:217 None
Presentation Battle 3468: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:06:217 None
Presentation Battle 3468: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:06:224 None
[Sandbox] Process order. (Serial=573, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:236 None
RequestRestoreAsyncOperation_Completed for ticket #5314.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:24:06:236 None
RestorePresentationBattlePreview skipped due to ended battle #3468

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:24:06:236 None
RequestAsyncOperation_Dismissed for ticket #5314.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:24:06:244 None
[Sandbox] Process order. (Serial=574, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[12, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:345 None
[Sandbox] Process order. (Serial=575, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[10, 62]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:495 None
[Sandbox] Process order. (Serial=576, Empire=0, Order=Order OrderBattleConfirmation - BattleGUID: 3468 EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:614 None
Presentation Battle 3468: Execute action[8]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:06:675 None
[Sandbox] Process order. (Serial=577, Empire=5, Order=Order OrderBattleRetreat - BattleGUID: 3468 EmpireIndex: 5)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:705 None
[Sandbox] Process order. (Serial=578, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:713 None
Presentation Battle 3468: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:06:716 None
[Sandbox] Process order. (Serial=579, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:719 None
[Sandbox] Process order. (Serial=580, Empire=4, Order=Order OrderBattleResultAcknowledge, BattleGuid=#3468)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:726 None
[Sandbox] Process order. (Serial=581, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:765 None
[Sandbox] Process order. (Serial=582, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:767 None
[Sandbox] Process order. (Serial=583, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:775 None
[Sandbox] Process order. (Serial=584, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:776 None
[Sandbox] Process order. (Serial=585, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:801 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #3493 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:06:820 None
Presentation Battle 3468: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:06:820 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2888 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:06:820 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2761 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:06:820 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2761 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:06:820 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2888 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:06:820 None
ReleasePresentationBattlePreview attacker #2888, defender #2761

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:06:820 None
HidePresentationBattlePreview attacker #2888, defender #2761

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:24:06:820 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2888 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:06:820 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2761 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:06:820 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2888 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:06:820 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2761 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:06:875 None
[Sandbox] Process order. (Serial=586, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:931 None
[Sandbox] Process order. (Serial=587, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:942 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2152 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:06:985 None
[Sandbox] Process order. (Serial=588, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:06:995 None
[Sandbox] Process order. (Serial=589, Empire=0, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:006 None
[Sandbox] Process order. (Serial=590, Empire=0, Order=Order='OrderGoTo', Entity=#3493, AdditionalFlags='IgnoreFogOfWar', Path='[37, 52] --> [36, 51] --> [36, 50] --> [36, 49] --> [37, 48] --> [36, 47] --> [37, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:007 None
[Sandbox] Process order. (Serial=591, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:009 None
[Sandbox] Process order. (Serial=592, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:015 None
[Sandbox] Process order. (Serial=593, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:035 None
[Sandbox] Process order. (Serial=594, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_PublicOrder' Position: '[20, 50]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:226 None
[Sandbox] Process order. (Serial=595, Empire=2, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:226 None
[Sandbox] Process order. (Serial=596, Empire=3, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:285 None
[Sandbox] Process order. (Serial=597, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[37, 53] --> [38, 52] --> [39, 52]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:355 None
[Sandbox] Process order. (Serial=598, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[13, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:455 None
[Sandbox] Process order. (Serial=599, Empire=4, Order=Order OrderLiberateSettlement)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:465 None
[Sandbox] Process order. (Serial=600, Empire=8, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:470 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:24:07:493 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:24:07:494 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:24:07:494 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:24:07:506 None
[Sandbox] Process order. (Serial=601, Empire=5, Order=Order OrderStealPopulationWithFarmerAffinity)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:508 None
[Sandbox] Process order. (Serial=602, Empire=5, Order=Order OrderTransferUnits)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:598 None
[Sandbox] Process order. (Serial=603, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:696 None
[Sandbox] Process order. (Serial=604, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:696 None
[Sandbox] Process order. (Serial=605, Empire=2, Order=Order OrderEnactTreatyMinorEmpire MinorEmpireIndex: 8 Treaty OpenContact)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:726 None
[Sandbox] Process order. (Serial=606, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:736 None
[Sandbox] Process order. (Serial=607, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:776 None
[Sandbox] Process order. (Serial=608, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:786 None
[Sandbox] Process order. (Serial=609, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:787 None
[Sandbox] Process order. (Serial=610, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:807 None
[Sandbox] Process order. (Serial=611, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:808 None
[Sandbox] Process order. (Serial=612, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[9, 24] --> [8, 24]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:886 None
[Sandbox] Process order. (Serial=613, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:986 None
[Sandbox] Process order. (Serial=614, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:07:996 None
[Sandbox] Process order. (Serial=615, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:016 None
[Sandbox] Process order. (Serial=616, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:026 None
[Sandbox] Process order. (Serial=617, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:086 None
[Sandbox] Process order. (Serial=618, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:156 None
[Sandbox] Process order. (Serial=619, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:226 None
[Sandbox] Process order. (Serial=620, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[12, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:286 None
[Sandbox] Process order. (Serial=621, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:286 None
[Sandbox] Process order. (Serial=622, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 8 Money Investment None Influence Investment None)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:386 None
[Sandbox] Process order. (Serial=623, Empire=5, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:386 None
[Sandbox] Process order. (Serial=624, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:467 None
[Sandbox] Process order. (Serial=625, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:567 None
[Sandbox] Process order. (Serial=626, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:643 None
No Unit can be kept to improve that army (Empire '5' Army '2761' for ArmyType 'NavalExplorer')

    Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:RequestDraggingUnitsDisbands(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:08:668 None
[Sandbox] Process order. (Serial=627, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[148, 21] --> [149, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:738 None
[Sandbox] Process order. (Serial=628, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:739 None
[Sandbox] Process order. (Serial=629, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:740 None
[Sandbox] Process order. (Serial=630, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:778 None
[Sandbox] Process order. (Serial=631, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:799 None
[Sandbox] Process order. (Serial=632, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:838 None
[Sandbox] Process order. (Serial=633, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:999 None
[Sandbox] Process order. (Serial=634, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:08:999 None
[Sandbox] Process order. (Serial=635, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:09:018 None
[Sandbox] Process order. (Serial=636, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:09:038 None
[Sandbox] Process order. (Serial=637, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:09:098 None
[Sandbox] Process order. (Serial=638, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:09:260 None
[Sandbox] Process order. (Serial=639, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:09:329 None
[Sandbox] Process order. (Serial=640, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[13, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:09:379 None
[Sandbox] Process order. (Serial=641, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:09:399 None
[Sandbox] Process order. (Serial=642, Empire=4, Order=Order OrderCreateBattle Attacker #2742 Target #2506 Action #0 InstantResolve: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:09:527 None
Presentation Battle 3497: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:09:527 None
Presentation Battle 3497: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:09:527 None
Presentation Battle 3497: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=2673. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:09:527 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2673 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:09:527 None
Presentation Battle 3497: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:09:527 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:09:528 None
RestorePresentationBattlePreview created ticket #5394.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:09:528 None
Presentation Battle 3497: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=2742, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:09:528 None
[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #2742 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:09:528 None
Presentation Battle 3497: Execute action[4]: ParticipantJoined. EmpireIndex=4, Guid=3504, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:09:528 None
Presentation Battle 3497: Execute action[5]: ParticipantJoined. EmpireIndex=4, Guid=2673, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:09:529 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2673 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:09:529 None
Presentation Battle 3497: Execute action[6]: ParticipantJoined. EmpireIndex=8, Guid=3499, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:09:529 None
Presentation Battle 3497: Execute action[7]: ParticipantJoined. EmpireIndex=8, Guid=2452, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:09:529 None
Presentation Battle 3497: Execute action[8]: StartSiege. EmpireIndex=4. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:09:529 None
Presentation Battle 3497: Execute action[8]: UpdateSiegeStatus. Stock=0.00, Net=4.00. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:09:536 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:24:09:557 None
RequestRestoreAsyncOperation_Completed for ticket #5394.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:24:09:557 None
RestorePresentationBattlePreview skipped due to invalid battle #3497

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:24:09:557 None
RequestAsyncOperation_Dismissed for ticket #5394.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:24:09:560 None
[Sandbox] Process order. (Serial=643, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:09:659 None
[Sandbox] Process order. (Serial=644, Empire=2, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:09:659 None
[Sandbox] Process order. (Serial=645, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:09:699 None
[Sandbox] Process order. (Serial=646, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Era4_MingChina' Position: '[10, 82]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:09:749 None
[Sandbox] Process order. (Serial=647, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:09:790 None
[Sandbox] Process order. (Serial=648, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:09:819 None
[Sandbox] Process order. (Serial=649, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:09:880 None
[Sandbox] Process order. (Serial=650, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:09:979 None
[Sandbox] Process order. (Serial=651, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:10:009 None
[Sandbox] Process order. (Serial=652, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:10:049 None
[Sandbox] Process order. (Serial=653, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:10:179 None
[Sandbox] Process order. (Serial=654, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:10:306 None
[Sandbox] Process order. (Serial=655, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:10:407 None
[Sandbox] Process order. (Serial=656, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:10:407 None
[Sandbox] Process order. (Serial=657, Empire=5, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:10:426 None
[Sandbox] Process order. (Serial=658, Empire=4, Order=Order OrderBattleLaunchCityAssault, BattleGuid='3497', AssaultRole='Attacker')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:10:437 None
[Sandbox] Process order. (Serial=659, Empire=8, Order=Order OrderBattleConfirmation - BattleGUID: 3497 EmpireIndex: 8)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:10:476 None
[Sandbox] Process order. (Serial=660, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:10:509 None
Presentation Battle 3497: Execute action[9]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:10:510 None
Presentation Battle 3497: Execute action[9]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:10:510 None
Presentation Battle 3497: Execute action[10]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:10:514 None
Presentation Battle 3497: Execute action[11]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:10:514 None
Presentation Battle 3497: Execute action[12]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:10:514 None
[Preview] PresentationArmy LandUnit_Era3_Common_Spies #3417 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:10:514 None
[Preview] PresentationArmy LandUnit_Era3_Common_Spies #3417 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:10:514 None
Presentation Battle 3497: Execute action[13]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:10:527 None
[Sandbox] Process order. (Serial=661, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:10:546 None
[Sandbox] Process order. (Serial=662, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[12, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:10:596 None
[Sandbox] Process order. (Serial=663, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:10:757 None
[Sandbox] Process order. (Serial=664, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:10:827 None
[Sandbox] Process order. (Serial=665, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:10:866 None
[Sandbox] Process order. (Serial=666, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:11:006 None
[Sandbox] Process order. (Serial=667, Empire=4, Order=Order OrderBattleSetInstantResolve, BattleGuid=#3497, EmpireIndex=4)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:11:067 None
[Sandbox] Process order. (Serial=668, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:11:068 None
[Sandbox] Process order. (Serial=669, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:11:096 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:24:11:096 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:24:11:096 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:24:11:115 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item018/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item018/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:24:11:115 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item018/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item018/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:24:11:115 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item018/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item018/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:24:11:131 None
Presentation Battle 3497: Execute action[14]: SetInstantResolveFor. EmpireIndex=4, Value=True. (initialActionType: SetInstantResolveFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:11:131 None
Presentation Battle 3497: Execute action[15]: StartForcedAIControlFor. EmpireIndex=4. (initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:11:131 None
Presentation Battle 3497: Execute action[16]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:11:131 None
Presentation Battle 3497: Execute action[17]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:24:11:132 None
[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #2742 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:11:132 None
[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #2742 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:11:132 None
[Preview] PresentationArmy LandUnit_Era3_Common_Spies #3417 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:11:132 None
[Preview] PresentationArmy LandUnit_Era3_Common_Spies #3417 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:11:132 None
ReleasePresentationBattlePreview attacker #2742, defender #2506

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:11:132 None
HidePresentationBattlePreview attacker #2742, defender #2506

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:24:11:132 None
[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #2742 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:11:132 None
[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #2742 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:11:167 None
[Sandbox] Process order. (Serial=670, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:11:337 None
[Sandbox] Process order. (Serial=671, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:11:437 None
[Sandbox] Process order. (Serial=672, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:12:077 None
[Sandbox] Process order. (Serial=673, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:12:207 None
[Sandbox] Process order. (Serial=674, Empire=4, Order=Order OrderChangeNotificationFlags)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:13:079 None
[Sandbox] Process order. (Serial=675, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:13:381 None
[Sandbox] Process order. (Serial=676, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:13:431 None
[Sandbox] Process order. (Serial=677, Empire=0, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:14:390 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item018/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item018/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
    Amplitude.Mercury.UI.BattleAftermathPinsSubset:NarrativeWindow_VisibilityChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:OnVisibilityChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Windows.GameWindow:OnVisibilityChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:set_Visibility(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:24:14:391 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item018/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item018/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
    Amplitude.Mercury.UI.BattleAftermathPinsSubset:NarrativeWindow_VisibilityChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:OnVisibilityChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Windows.GameWindow:OnVisibilityChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:set_Visibility(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:24:14:391 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item018/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item018/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
    Amplitude.Mercury.UI.BattleAftermathPinsSubset:NarrativeWindow_VisibilityChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:OnVisibilityChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Windows.GameWindow:OnVisibilityChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:set_Visibility(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:24:14:391 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular268

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:24:14:418 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
    Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:24:14:418 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
    Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:24:15:454 None
[Sandbox] Process order. (Serial=678, Empire=4, Order=Order OrderMakeNarrativeEventChoice)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:15:455 None
[Sandbox] Process order. (Serial=679, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:16:465 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Culture01

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:24:17:716 None
[Sandbox] Process order. (Serial=680, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:17:816 None
[Sandbox] Process order. (Serial=681, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:24:108 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

16:24:24:108 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient:Disconnect()

16:24:24:108 None
Disconnected.

    Amplitude.Mercury.Game.GameClient:Disconnect()

16:24:24:108 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer:Disconnect()

16:24:24:108 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:24:108 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer:Disconnect()

16:24:24:120 None
Presentation has been shutdown.

    Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:24:24:178 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

16:24:24:180 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

16:24:24:184 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:24:24:192 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:24:24:194 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:24:24:199 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:24:24:205 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:24:24:214 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:24:24:244 None
AIController shutdown...

    Amplitude.Mercury.AI.AIController+d__15:MoveNext()

16:24:24:245 None
AIController shutdown terminated.

    Amplitude.Mercury.AI.AIController+d__15:MoveNext()

16:24:24:270 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

16:24:24:289 None
Common UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

    Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:24:24:289 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:289 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:290 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:291 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:296 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:24:24:296 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:24:24:296 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:24:24:362 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

16:24:24:371 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

16:24:24:371 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:24:371 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

16:24:24:371 None
Opening the session, hosting an offline game...

    Amplitude.Framework.Session.Session+d__53:MoveNext()

16:24:24:376 None
Session has been opened.

    Amplitude.Framework.Session.Session+d__53:MoveNext()

16:24:24:376 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

16:24:24:376 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

16:24:24:376 None
[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

    Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

16:24:24:888 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

16:24:24:911 None
Common UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

    Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:24:24:911 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:911 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:912 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:913 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:914 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:914 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:914 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:914 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:24:24:918 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:24:24:918 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:24:24:918 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:24:25:124 None
Cannot go from [7, 22] to [5, 21] - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

16:24:25:172 None
Formatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:173 None
Formatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:173 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:173 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:174 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:174 None
Descriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:174 None
Descriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:174 None
%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:24:25:174 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:175 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:177 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:178 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:178 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:178 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:178 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:178 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:178 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:178 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:178 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:178 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:178 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:178 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:179 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:185 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:185 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:185 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:185 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:185 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:185 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:187 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:189 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:189 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:190 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:190 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:190 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:190 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:190 None
[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:191 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:25:255 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:24:25:255 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:24:25:255 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:24:25:256 None
[Sandbox] The sandbox thread has been started.

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

16:24:25:257 None
Background worker has returned.

    Amplitude.Mercury.Game.Game+d__4:MoveNext()

16:24:25:257 None
Game of type 'Amplitude.Mercury.Game.Game' has been started.

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

16:24:25:270 None
Start AI players...

    Amplitude.Mercury.AI.AIController:StartAI()

16:24:25:270 None
No AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

16:24:25:314 None
Missing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

    Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

16:24:25:314 None
No EmblematicDistrict found (Faction=Civilization_Era0_DefaultTribe)

    Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

16:24:25:314 None
Missing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

    Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

16:24:25:356 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:24:25:357 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:24:25:357 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:24:25:602 None
AI players started. Check for a save to load...

    Amplitude.Mercury.AI.AIController:StartAIAsync()

16:24:25:602 None
Loading AI save: auto-save 3078.AI.bin

    Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

16:24:25:633 None
AI players ready to run.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

16:24:25:909 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

16:24:26:029 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

16:24:26:275 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:26:378 None
PresentationLandmarks revolveDependencies True

    Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

16:24:26:378 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:24:26:392 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:24:26:852 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:26:887 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

16:24:27:073 None
Sculpting elements using mid res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:24:27:073 None
Sculpting elements using mid res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:24:27:073 None
Sculpting elements using mid res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:24:27:073 None
Sculpting elements using mid res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:24:27:073 None
Sculpting elements using mid res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:24:27:073 None
Sculpting elements using mid res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:24:27:073 None
Sculpting elements using mid res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:24:27:516 None
Rivers using mid res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:24:27:516 None
Rivers using mid res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:24:27:516 None
Rivers using mid res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:24:27:534 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:27:534 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

16:24:27:535 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:27:535 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:27:551 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:27:566 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

16:24:27:566 None
Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

    Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

16:24:27:566 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:27:566 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:27:566 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:27:569 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:27:571 None
Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

    Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

16:24:27:571 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:27:571 None
Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

    Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

16:24:27:571 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:27:571 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:27:571 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:27:571 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:27:572 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:27:572 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:27:572 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:27:572 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:27:576 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:27:576 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:24:27:577 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:24:28:493 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:28:547 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:24:28:547 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:24:28:547 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:28:547 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:28:547 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:28:547 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:28:548 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:28:548 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:28:548 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:28:548 None
Amplitude.Mercury.Presentation.PresentationStealthController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:28:548 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:28:548 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:28:548 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:29:448 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:24:29:448 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:24:30:240 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:24:30:240 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:24:31:010 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:31:010 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:24:31:010 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:24:31:010 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:31:010 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:31:010 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:31:010 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:31:010 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:31:010 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:31:010 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:31:010 None
Amplitude.Mercury.Presentation.PresentationStealthController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:31:010 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:31:010 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:31:010 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:31:809 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:31:809 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:24:31:809 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:24:32:607 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:32:607 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:24:32:607 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:24:33:912 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:33:912 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:24:33:912 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:24:33:912 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:33:912 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:33:912 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:33:912 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:33:912 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:33:912 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:33:912 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:33:912 None
Amplitude.Mercury.Presentation.PresentationStealthController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:33:912 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:33:912 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:33:912 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:34:968 None
Unable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

    Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

16:24:34:968 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:34:968 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:24:34:968 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:24:35:446 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:35:447 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:24:42:928 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:42:929 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:42:929 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:42:929 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:42:929 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:42:986 None
Extracting MeshContent VFX_Ring_003

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:42:986 None
Extracting MeshContent PlaneAxis_YX

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:42:986 None
Extracting MeshContent VFX_HexagonExtrude000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:43:570 None
Element of criteria NoPublicOrder in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:24:43:570 None
Element of criteria NoInfluence in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:24:43:570 None
Element of criteria NoFaith in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:24:43:725 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:44:354 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:44:354 UI Steam
[UI] Resolution changed from 1920x1080 to 2560x1440

    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:24:44:489 None
Ground materials using full res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

16:24:44:891 None
Sculpting elements using full res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:24:44:891 None
Sculpting elements using full res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:24:44:891 None
Sculpting elements using full res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:24:44:891 None
Sculpting elements using full res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:24:44:891 None
Sculpting elements using full res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:24:44:891 None
Sculpting elements using full res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:24:44:891 None
Sculpting elements using full res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:24:50:268 None
Rivers using full res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:24:50:268 None
Rivers using full res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:24:50:268 None
Rivers using full res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:24:51:169 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:51:169 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:51:169 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:51:169 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:51:387 None
Extracting MeshContent VFX_Hexagon_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:51:387 None
Extracting MeshContent VFX_Circle001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:51:387 None
Extracting MeshContent VFX_M_WonderLakeNatron_Shape

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:51:387 None
Extracting MeshContent VFX_M_WonderVictoriaTop_Shape

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:51:388 None
Extracting MeshContent VFX_Ring_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:51:388 None
Extracting MeshContent VFX_SpawnHemiGeoSphere

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:51:389 None
Extracting MeshContent FX_Quad

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:51:389 None
Extracting MeshContent VFX_cloudNuclear

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:51:389 None
Extracting MeshContent FX_NuclearMeshBot_01

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:51:390 None
Extracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:51:390 None
Extracting MeshContent VFX_Cylinder

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:51:390 None
Extracting MeshContent VFX_Ring_004

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:51:631 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:51:776 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:51:964 None
Extracting MeshContent VFX_Ring_005

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:52:006 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:52:208 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:52:336 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:52:480 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:52:604 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:52:652 None
Extracting MeshContent FX_Border_02

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:52:653 None
Extracting MeshContent VFX_Ring_001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:52:653 None
Extracting MeshContent FX_Border

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:52:662 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:24:52:681 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2854 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:683 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2152 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:684 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_American #2437 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:685 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2662 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:687 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:687 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_American #2761 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:689 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2594 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:689 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2915 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:690 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2681 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:692 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #2742 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:693 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_American #2545 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:694 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2543 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:695 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2529 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:696 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2673 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:697 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2400 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:698 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #2976 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:699 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2459 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:700 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2649 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:700 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2569 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:701 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2527 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:703 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2938 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:703 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3018 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:704 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #3305 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:706 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #3125 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:706 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #3130 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:707 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #3417 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:709 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #3310 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:711 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #3342 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:713 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #3349 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:715 None
Amplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 26487 ms

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:24:52:716 UI Steam
[UI] Start calling OnPresentationStarted on in-game windows.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
    Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
    Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:52:736 None
Presentation has been started.

    Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

16:24:52:738 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2523 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:738 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2888 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:738 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Cold #2893 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:739 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #3104 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:739 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #3107 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:24:52:744 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

16:24:52:744 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

16:24:52:867 None
Technology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:52:869 None
Technology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:52:883 UI Steam
[UI] Finished calling OnPresentationStarted on in-game windows in 0,1 seconds.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:24:52:930 None
[Sandbox] Process order. (Serial=1, Empire=4, Order=Order OrderSetControlledByHuman)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:52:969 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:24:52:970 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:24:52:970 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:24:59:718 None
AI post synchronization passes took 6,8 seconds to be executed.

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

16:24:59:765 None
[Sandbox] Process order. (Serial=2, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:765 None
[Sandbox] Process order. (Serial=3, Empire=0, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:765 None
[Sandbox] Process order. (Serial=4, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:766 None
[Sandbox] Process order. (Serial=5, Empire=0, Order=Order OrderActivateCivic)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:771 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:24:59:772 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:24:59:772 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:24:59:774 None
[Sandbox] Process order. (Serial=6, Empire=0, Order=Order='OrderGoTo', Entity=#3107, AdditionalFlags='IgnoreFogOfWar', Path='[7, 55] --> [6, 55] --> [5, 55] --> [4, 55] --> [4, 54] --> [3, 53] --> [2, 53] --> [2, 52]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:774 None
[Sandbox] Process order. (Serial=7, Empire=0, Order=Order='OrderGoTo', Entity=#2893, AdditionalFlags='IgnoreFogOfWar', Path='[14, 36] --> [13, 36] --> [12, 36] --> [11, 36]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:775 None
[Sandbox] Process order. (Serial=8, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[2, 49] --> [3, 48] --> [2, 47]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:775 None
[Sandbox] Process order. (Serial=9, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[38, 50] --> [37, 51] --> [37, 52] --> [36, 53]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:776 None
[Sandbox] Process order. (Serial=10, Empire=0, Order=Order='OrderGoTo', Entity=#2523, AdditionalFlags='IgnoreFogOfWar', Path='[17, 58] --> [16, 58]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:785 None
[Sandbox] Process order. (Serial=11, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:787 None
[Sandbox] Process order. (Serial=12, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:789 None
[Sandbox] Process order. (Serial=13, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:790 None
[Sandbox] Process order. (Serial=14, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:792 None
[Sandbox] Process order. (Serial=15, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:834 None
[Sandbox] Process order. (Serial=16, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2189', Construction: '329')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:837 None
[Sandbox] Process order. (Serial=17, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2991', Construction: '331')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:841 None
[Sandbox] Process order. (Serial=18, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:842 None
[Sandbox] Process order. (Serial=19, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:854 None
[Sandbox] Process order. (Serial=20, Empire=1, Order=Order='OrderGoTo', Entity=#3018, AdditionalFlags='IgnoreFogOfWar', Path='[3, 16] --> [3, 15] --> [4, 14] --> [5, 14]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:855 None
[Sandbox] Process order. (Serial=21, Empire=1, Order=Order='OrderGoTo', Entity=#3125, AdditionalFlags='IgnoreFogOfWar', Path='[42, 14] --> [42, 15] --> [43, 16] --> [43, 17] --> [44, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:856 None
[Sandbox] Process order. (Serial=22, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[13, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:857 None
[Sandbox] Process order. (Serial=23, Empire=1, Order=Order='OrderGoTo', Entity=#2854, AdditionalFlags='IgnoreFogOfWar', Path='[48, 20] --> [47, 20] --> [46, 20] --> [45, 20] --> [44, 20] --> [43, 20] --> [42, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:864 None
[Sandbox] Process order. (Serial=24, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_Strategic02' Position: '[52, 17]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:865 None
[Sandbox] Process order. (Serial=25, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:866 None
[Sandbox] Process order. (Serial=26, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:868 None
[Sandbox] Process order. (Serial=27, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:869 None
[Sandbox] Process order. (Serial=28, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:915 None
[Sandbox] Process order. (Serial=29, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:915 None
[Sandbox] Process order. (Serial=30, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:916 None
[Sandbox] Process order. (Serial=31, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:924 None
[Sandbox] Process order. (Serial=32, Empire=2, Order=Order='OrderGoTo', Entity=#3130, AdditionalFlags='IgnoreFogOfWar', Path='[4, 84] --> [4, 85] --> [5, 85]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:925 None
[Sandbox] Process order. (Serial=33, Empire=2, Order=Order='OrderGoTo', Entity=#2152, AdditionalFlags='IgnoreFogOfWar', Path='[145, 79] --> [146, 79] --> [147, 79] --> [148, 79]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:926 None
[Sandbox] Process order. (Serial=34, Empire=2, Order=Order='OrderGoTo', Entity=#2938, AdditionalFlags='IgnoreFogOfWar', Path='[111, 77] --> [112, 77] --> [113, 78]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:935 None
[Sandbox] Process order. (Serial=35, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:936 None
[Sandbox] Process order. (Serial=36, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:938 None
[Sandbox] Process order. (Serial=37, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:985 None
[Sandbox] Process order. (Serial=38, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:985 None
[Sandbox] Process order. (Serial=39, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:986 None
[Sandbox] Process order. (Serial=40, Empire=3, Order=Order='OrderGoTo', Entity=#2527, AdditionalFlags='IgnoreFogOfWar', Path='[16, 66] --> [17, 66]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:986 None
[Sandbox] Process order. (Serial=41, Empire=3, Order=Order='OrderGoTo', Entity=#2976, AdditionalFlags='IgnoreFogOfWar', Path='[24, 85] --> [25, 86]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:987 None
[Sandbox] Process order. (Serial=42, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[11, 63] --> [10, 63] --> [9, 63] --> [9, 62]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:994 None
[Sandbox] Process order. (Serial=43, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:995 None
[Sandbox] Process order. (Serial=44, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:24:59:997 None
[Sandbox] Process order. (Serial=45, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:054 None
[Sandbox] Process order. (Serial=46, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era4_Common_Arquebusiers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:055 None
[Sandbox] Process order. (Serial=47, Empire=5, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2276', Construction: '328')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:058 None
[Sandbox] Process order. (Serial=48, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:059 None
[Sandbox] Process order. (Serial=49, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:059 None
[Sandbox] Process order. (Serial=50, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:064 None
[Sandbox] Process order. (Serial=51, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[0, 45] --> [1, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:065 None
[Sandbox] Process order. (Serial=52, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[1, 22] --> [0, 22] --> [149, 21] --> [148, 21] --> [148, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:065 None
[Sandbox] Process order. (Serial=53, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[7, 23] --> [8, 24] --> [9, 24] --> [9, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:066 None
[Sandbox] Process order. (Serial=54, Empire=5, Order=Order='OrderGoTo', Entity=#3342, AdditionalFlags='IgnoreFogOfWar', Path='[4, 21] --> [5, 20] --> [5, 19] --> [6, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:074 None
[Sandbox] Process order. (Serial=55, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:075 None
[Sandbox] Process order. (Serial=56, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:076 None
[Sandbox] Process order. (Serial=57, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:077 None
[Sandbox] Process order. (Serial=58, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:096 None
The AI decision process took 7,1 seconds to be executed (7,0 seconds of AI processing and 0,2 seconds waiting for async requests)

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

16:25:00:110 None
[Sandbox] Process order. (Serial=59, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:110 None
[Sandbox] Process order. (Serial=60, Empire=7, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:111 None
[Sandbox] Process order. (Serial=61, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:174 None
[Sandbox] Process order. (Serial=62, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:174 None
[Sandbox] Process order. (Serial=63, Empire=0, Order=Order OrderSettlementStartProcession)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:175 None
[Sandbox] Process order. (Serial=64, Empire=0, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:234 None
[Sandbox] Process order. (Serial=65, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Industry_Family04_01' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:234 None
[Sandbox] Process order. (Serial=66, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:235 None
[Sandbox] Process order. (Serial=67, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2991', Construction: '339')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:237 None
[Sandbox] Process order. (Serial=68, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:295 None
[Sandbox] Process order. (Serial=69, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:295 None
[Sandbox] Process order. (Serial=70, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:295 None
[Sandbox] Process order. (Serial=71, Empire=2, Order=Order='OrderGoTo', Entity=#3417, AdditionalFlags='IgnoreFogOfWar', Path='[133, 74] --> [132, 73] --> [132, 72] --> [131, 72]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:304 None
[Sandbox] Process order. (Serial=72, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:344 None
[Sandbox] Process order. (Serial=73, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:404 None
[Sandbox] Process order. (Serial=74, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2904' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:404 None
[Sandbox] Process order. (Serial=75, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:405 None
[Sandbox] Process order. (Serial=76, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:405 None
[Sandbox] Process order. (Serial=77, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:425 None
[Sandbox] Process order. (Serial=78, Empire=7, Order=Order='OrderGoTo', Entity=#3349, AdditionalFlags='IgnoreFogOfWar', Path='[17, 66]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:434 None
[Sandbox] Process order. (Serial=79, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:514 None
[Sandbox] Process order. (Serial=80, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:585 None
[Sandbox] Process order. (Serial=81, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:587 None
[Sandbox] Process order. (Serial=82, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:587 None
[Sandbox] Process order. (Serial=83, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:587 None
[Sandbox] Process order. (Serial=84, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[12, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:605 None
[Sandbox] Process order. (Serial=85, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2991' Constructible: 'Extension_Base_PublicOrder' Position: '[44, 28]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:655 None
[Sandbox] Process order. (Serial=86, Empire=2, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:655 None
[Sandbox] Process order. (Serial=87, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:665 None
[Sandbox] Process order. (Serial=88, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:674 None
[Sandbox] Process order. (Serial=89, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_ArtificialWonderParticipation_Era1_Stonehenge' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:735 None
[Sandbox] Process order. (Serial=90, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:794 None
[Sandbox] Process order. (Serial=91, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:795 None
[Sandbox] Process order. (Serial=92, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:797 None
[Sandbox] Process order. (Serial=93, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:799 None
[Sandbox] Process order. (Serial=94, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:800 None
[Sandbox] Process order. (Serial=95, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:804 None
[Sandbox] Process order. (Serial=96, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:815 None
[Sandbox] Process order. (Serial=97, Empire=7, Order=Order OrderCreateBattle Attacker #3349 Target #2527 Action #0 InstantResolve: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:824 None
[Sandbox] Process order. (Serial=98, Empire=7, Order=Order OrderBattleConfirmation - BattleGUID: 3430 EmpireIndex: 7)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:874 None
[Sandbox] Process order. (Serial=99, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:875 None
[Sandbox] Process order. (Serial=100, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:876 None
[Sandbox] Process order. (Serial=101, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:884 None
[Sandbox] Process order. (Serial=102, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:896 None
Presentation Battle 3430: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:00:896 None
Presentation Battle 3430: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:00:896 None
Presentation Battle 3430: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:00:896 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:00:897 None
RestorePresentationBattlePreview created ticket #5591.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:00:897 None
Presentation Battle 3430: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=3349, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:00:897 None
[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3349 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:00:897 None
Presentation Battle 3430: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=2527, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:00:897 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2527 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:00:897 None
Presentation Battle 3430: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:00:898 None
Presentation Battle 3430: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:00:898 None
Presentation Battle 3430: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:00:898 None
Presentation Battle 3430: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:00:898 None
Presentation Battle 3430: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:00:898 None
Presentation Battle 3430: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:00:914 None
[Sandbox] Process order. (Serial=103, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:917 None
RequestRestoreAsyncOperation_Completed for ticket #5591.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:25:00:917 None
RestorePresentationBattlePreview skipped due to ended battle #3430

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:25:00:917 None
RequestAsyncOperation_Dismissed for ticket #5591.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:25:00:944 None
[Sandbox] Process order. (Serial=104, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:945 None
[Sandbox] Process order. (Serial=105, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:948 None
[Sandbox] Process order. (Serial=106, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:985 None
[Sandbox] Process order. (Serial=107, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:00:985 None
[Sandbox] Process order. (Serial=108, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:004 None
[Sandbox] Process order. (Serial=109, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:005 None
[Sandbox] Process order. (Serial=110, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:044 None
[Sandbox] Process order. (Serial=111, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:045 None
[Sandbox] Process order. (Serial=112, Empire=2, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:084 None
[Sandbox] Process order. (Serial=113, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:086 None
[Sandbox] Process order. (Serial=114, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:087 None
[Sandbox] Process order. (Serial=115, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:089 None
[Sandbox] Process order. (Serial=116, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:105 None
[Sandbox] Process order. (Serial=117, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 3430 EmpireIndex: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:107 None
[Sandbox] Process order. (Serial=118, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:177 None
[Sandbox] Process order. (Serial=119, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era4_Common_Halberdiers' Position: '[-1, -1]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:177 None
[Sandbox] Process order. (Serial=120, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:206 None
Presentation Battle 3430: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:01:206 None
Presentation Battle 3430: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:01:206 None
[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3349 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:01:206 None
[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3349 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:01:206 None
ReleasePresentationBattlePreview attacker #3349, defender #2527

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:01:206 None
HidePresentationBattlePreview attacker #3349, defender #2527

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:25:01:206 None
[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3349 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:01:206 None
[Preview] PresentationArmy LandUnit_Era4_Common_Draftees #3349 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:01:265 None
[Sandbox] Process order. (Serial=121, Empire=0, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:315 None
[Sandbox] Process order. (Serial=122, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:325 None
[Sandbox] Process order. (Serial=123, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:326 None
[Sandbox] Process order. (Serial=124, Empire=1, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:409 None
Can't find entity 2527 of ongoing task. Fails the task 691.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:01:576 None
[Sandbox] Process order. (Serial=125, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[13, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:675 None
[Sandbox] Process order. (Serial=126, Empire=3, Order=Order='OrderGoTo', Entity=#2434, AdditionalFlags='IgnoreFogOfWar', Path='[11, 63] --> [12, 64]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:735 None
[Sandbox] Process order. (Serial=127, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[1, 45] --> [2, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:805 None
[Sandbox] Process order. (Serial=128, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:806 None
[Sandbox] Process order. (Serial=129, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:808 None
[Sandbox] Process order. (Serial=130, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:815 None
[Sandbox] Process order. (Serial=131, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:886 None
[Sandbox] Process order. (Serial=132, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:888 None
[Sandbox] Process order. (Serial=133, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:889 None
[Sandbox] Process order. (Serial=134, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:896 None
[Sandbox] Process order. (Serial=135, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:956 None
[Sandbox] Process order. (Serial=136, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:957 None
[Sandbox] Process order. (Serial=137, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:01:959 None
[Sandbox] Process order. (Serial=138, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:02:016 None
[Sandbox] Process order. (Serial=139, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:02:096 None
[Sandbox] Process order. (Serial=140, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:02:097 None
[Sandbox] Process order. (Serial=141, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:02:099 None
[Sandbox] Process order. (Serial=142, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:02:100 None
[Sandbox] Process order. (Serial=143, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:02:307 None
[Sandbox] Process order. (Serial=144, Empire=0, Order=Order='OrderGoTo', Entity=#2888, AdditionalFlags='IgnoreFogOfWar', Path='[2, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:02:328 None
[Sandbox] Process order. (Serial=145, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:02:378 None
[Sandbox] Process order. (Serial=146, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[12, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:02:819 None
[Sandbox] Process order. (Serial=147, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:02:821 None
[Sandbox] Process order. (Serial=148, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:02:822 None
[Sandbox] Process order. (Serial=149, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:02:827 None
[Sandbox] Process order. (Serial=150, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:02:872 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #3468 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:25:02:898 None
[Sandbox] Process order. (Serial=151, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:02:899 None
[Sandbox] Process order. (Serial=152, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:02:901 None
[Sandbox] Process order. (Serial=153, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:02:908 None
[Sandbox] Process order. (Serial=154, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:02:967 None
[Sandbox] Process order. (Serial=155, Empire=2, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:027 None
[Sandbox] Process order. (Serial=156, Empire=3, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:037 None
[Sandbox] Process order. (Serial=157, Empire=0, Order=Order OrderRemoveConstructionByGuid)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:048 None
[Sandbox] Process order. (Serial=158, Empire=0, Order=Order='OrderGoTo', Entity=#3468, AdditionalFlags='IgnoreFogOfWar', Path='[37, 52] --> [36, 51] --> [36, 50] --> [36, 49] --> [37, 48] --> [36, 47] --> [37, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:049 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2152 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:25:03:059 None
[Sandbox] Process order. (Serial=159, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:078 None
[Sandbox] Process order. (Serial=160, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_PublicOrder' Position: '[20, 50]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:107 None
[Sandbox] Process order. (Serial=161, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:108 None
[Sandbox] Process order. (Serial=162, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:110 None
[Sandbox] Process order. (Serial=163, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:111 None
[Sandbox] Process order. (Serial=164, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:271 None
[Sandbox] Process order. (Serial=165, Empire=2, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:337 None
[Sandbox] Process order. (Serial=166, Empire=0, Order=Order='OrderGoTo', Entity=#3104, AdditionalFlags='IgnoreFogOfWar', Path='[37, 53] --> [38, 52] --> [39, 52]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:407 None
[Sandbox] Process order. (Serial=167, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[13, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:537 None
[Sandbox] Process order. (Serial=168, Empire=5, Order=Order OrderStealPopulationWithFarmerAffinity)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:547 None
[Sandbox] Process order. (Serial=169, Empire=5, Order=Order='OrderGoTo', Entity=#3310, AdditionalFlags='IgnoreFogOfWar', Path='[5, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:557 None
[Sandbox] Process order. (Serial=170, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:569 None
[Sandbox] Process order. (Serial=171, Empire=3, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:807 None
[Sandbox] Process order. (Serial=172, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:807 None
[Sandbox] Process order. (Serial=173, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:817 None
[Sandbox] Process order. (Serial=174, Empire=5, Order=Order='OrderGoTo', Entity=#2761, AdditionalFlags='IgnoreFogOfWar', Path='[1, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:817 None
[Sandbox] Process order. (Serial=175, Empire=5, Order=Order='OrderGoTo', Entity=#2545, AdditionalFlags='IgnoreFogOfWar', Path='[9, 24] --> [8, 24]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:818 None
[Sandbox] Process order. (Serial=176, Empire=5, Order=Order OrderTransferUnits)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:827 None
[Sandbox] Process order. (Serial=177, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:828 None
[Sandbox] Process order. (Serial=178, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:838 None
[Sandbox] Process order. (Serial=179, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:908 None
[Sandbox] Process order. (Serial=180, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:910 None
[Sandbox] Process order. (Serial=181, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:911 None
[Sandbox] Process order. (Serial=182, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:927 None
[Sandbox] Process order. (Serial=183, Empire=0, Order=Order OrderCreateBattle Attacker #2888 Target #2761 Action #0 InstantResolve: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:03:992 None
Presentation Battle 3470: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:03:992 None
Presentation Battle 3470: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:03:992 None
Presentation Battle 3470: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:03:992 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:03:993 None
RestorePresentationBattlePreview created ticket #5678.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:03:994 None
Presentation Battle 3470: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=2888, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:03:994 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2888 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:03:994 None
Presentation Battle 3470: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=2761, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:03:994 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2761 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:03:994 None
Presentation Battle 3470: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:03:995 None
Presentation Battle 3470: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:03:995 None
Presentation Battle 3470: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:03:995 None
Presentation Battle 3470: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:03:995 None
Presentation Battle 3470: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:04:010 None
RequestRestoreAsyncOperation_Completed for ticket #5678.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:25:04:010 None
RestorePresentationBattlePreview skipped due to ended battle #3470

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:25:04:010 None
RequestAsyncOperation_Dismissed for ticket #5678.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:25:04:067 None
[Sandbox] Process order. (Serial=184, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:04:117 None
[Sandbox] Process order. (Serial=185, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:04:119 None
[Sandbox] Process order. (Serial=186, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:04:128 None
[Sandbox] Process order. (Serial=187, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:04:129 None
[Sandbox] Process order. (Serial=188, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:04:227 None
[Sandbox] Process order. (Serial=189, Empire=0, Order=Order OrderBattleConfirmation - BattleGUID: 3470 EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:04:291 None
Presentation Battle 3470: Execute action[8]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:04:407 None
[Sandbox] Process order. (Serial=190, Empire=5, Order=Order OrderEnqueueTechnology)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:04:408 None
[Sandbox] Process order. (Serial=191, Empire=5, Order=Order OrderBattleRetreat - BattleGUID: 3470 EmpireIndex: 5)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:04:409 None
[Sandbox] Process order. (Serial=192, Empire=5, Order=Order OrderChangeWorkplacePopulation)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:04:495 None
Presentation Battle 3470: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:04:508 None
[Sandbox] Process order. (Serial=193, Empire=4, Order=Order OrderBattleResultAcknowledge, BattleGuid=#3470)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:04:537 None
[Sandbox] Process order. (Serial=194, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[12, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:04:589 None
Presentation Battle 3470: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:25:04:589 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2888 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:04:589 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2761 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:04:589 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2761 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:04:589 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2888 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:04:589 None
ReleasePresentationBattlePreview attacker #2888, defender #2761

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:04:589 None
HidePresentationBattlePreview attacker #2888, defender #2761

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:25:04:589 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2888 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:04:589 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2761 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:04:589 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2888 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:04:589 None
[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #2761 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:04:647 None
No Unit can be kept to improve that army (Empire '5' Army '2761' for ArmyType 'NavalExplorer')

    Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:RequestDraggingUnitsDisbands(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:04:677 None
[Sandbox] Process order. (Serial=195, Empire=5, Order=Order='OrderGoTo', Entity=#2437, AdditionalFlags='IgnoreFogOfWar', Path='[148, 21] --> [149, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:04:839 None
[Sandbox] Process order. (Serial=196, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:04:848 None
[Sandbox] Process order. (Serial=197, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:04:918 None
[Sandbox] Process order. (Serial=198, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:04:919 None
[Sandbox] Process order. (Serial=199, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:04:923 None
Can't find entity 2761 of ongoing task. Fails the task 74.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:25:05:079 None
[Sandbox] Process order. (Serial=200, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:05:128 None
[Sandbox] Process order. (Serial=201, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:05:130 None
[Sandbox] Process order. (Serial=202, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:05:288 None
[Sandbox] Process order. (Serial=203, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[13, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:05:848 None
[Sandbox] Process order. (Serial=204, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:05:928 None
[Sandbox] Process order. (Serial=205, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:05:930 None
[Sandbox] Process order. (Serial=206, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:06:089 None
[Sandbox] Process order. (Serial=207, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:06:138 None
[Sandbox] Process order. (Serial=208, Empire=5, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:06:340 None
[Sandbox] Process order. (Serial=209, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:06:449 None
[Sandbox] Process order. (Serial=210, Empire=1, Order=Order='OrderGoTo', Entity=#3305, AdditionalFlags='IgnoreFogOfWar', Path='[12, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:06:589 None
[Sandbox] Process order. (Serial=211, Empire=5, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:06:938 None
[Sandbox] Process order. (Serial=212, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:07:098 None
[Sandbox] Process order. (Serial=213, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:08:109 None
[Sandbox] Process order. (Serial=214, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:09:114 None
[Sandbox] Process order. (Serial=215, Empire=0, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:09:405 None
[Sandbox] Process order. (Serial=216, Empire=0, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:17:576 None
[Sandbox] Process order. (Serial=217, Empire=4, Order=Order OrderBuyoutConstructionAt)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:25:17:674 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:25:17:675 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:25:17:675 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:26:39:135 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

16:26:39:135 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient:Disconnect()

16:26:39:135 None
Disconnected.

    Amplitude.Mercury.Game.GameClient:Disconnect()

16:26:39:135 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer:Disconnect()

16:26:39:135 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:39:135 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer:Disconnect()

16:26:39:146 None
Presentation has been shutdown.

    Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:26:39:201 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

16:26:39:203 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

16:26:39:208 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:26:39:214 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:26:39:217 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:26:39:222 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:26:39:229 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:26:39:238 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:26:39:268 None
AIController shutdown...

    Amplitude.Mercury.AI.AIController+d__15:MoveNext()

16:26:39:269 None
AIController shutdown terminated.

    Amplitude.Mercury.AI.AIController+d__15:MoveNext()

16:26:39:303 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

16:26:39:321 None
Common UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

    Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:26:39:322 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:322 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:323 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:324 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:329 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:26:39:329 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:26:39:329 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:26:39:386 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

16:26:39:394 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

16:26:39:394 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:39:394 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

16:26:39:395 None
Opening the session, hosting an offline game...

    Amplitude.Framework.Session.Session+d__53:MoveNext()

16:26:39:401 None
Session has been opened.

    Amplitude.Framework.Session.Session+d__53:MoveNext()

16:26:39:401 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

16:26:39:401 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

16:26:39:401 None
[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

    Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

16:26:39:917 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

16:26:39:950 None
Common UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

    Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:26:39:950 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:950 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:950 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:950 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:950 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:950 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:950 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:950 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:950 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:950 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:950 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:950 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:950 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:950 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:950 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:950 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:950 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:951 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:952 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:953 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:953 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:953 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:953 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:953 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:953 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:953 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:26:39:960 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:26:39:961 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:26:39:961 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:26:40:587 None
Cannot go from [7, 22] to [5, 21] - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

16:26:40:650 None
Formatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:650 None
Formatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:650 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:651 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:651 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:651 None
Descriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:652 None
Descriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:652 None
%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:26:40:652 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:652 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:655 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:656 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:656 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:656 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:656 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:656 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:656 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:656 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:656 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:656 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:656 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:656 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:657 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:662 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:662 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:662 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:662 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:662 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:662 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:664 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:666 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:666 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:666 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:667 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:667 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:667 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:667 None
[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:668 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:40:679 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:26:40:681 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:26:40:682 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:26:40:684 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:26:40:778 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:26:40:778 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:26:40:778 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:26:40:780 None
[Sandbox] The sandbox thread has been started.

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

16:26:40:780 None
Background worker has returned.

    Amplitude.Mercury.Game.Game+d__4:MoveNext()

16:26:40:780 None
Game of type 'Amplitude.Mercury.Game.Game' has been started.

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

16:26:40:795 None
Start AI players...

    Amplitude.Mercury.AI.AIController:StartAI()

16:26:40:795 None
No AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

16:26:40:844 None
Missing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

    Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

16:26:40:844 None
No EmblematicDistrict found (Faction=Civilization_Era0_DefaultTribe)

    Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

16:26:40:844 None
Missing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

    Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

16:26:40:878 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:26:40:878 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:26:40:878 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:26:41:120 None
AI players started. Check for a save to load...

    Amplitude.Mercury.AI.AIController:StartAIAsync()

16:26:41:120 None
Loading AI save: Joseon Turn 36.AI.bin

    Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

16:26:41:143 None
AI players ready to run.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

16:26:41:267 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

16:26:41:392 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

16:26:41:639 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:26:41:742 None
PresentationLandmarks revolveDependencies True

    Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

16:26:41:742 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:26:41:757 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:26:42:206 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:42:237 None
Ground materials using full res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

16:26:42:671 None
Sculpting elements using full res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:26:42:671 None
Sculpting elements using full res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:26:42:671 None
Sculpting elements using full res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:26:42:671 None
Sculpting elements using full res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:26:42:671 None
Sculpting elements using full res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:26:42:671 None
Sculpting elements using full res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:26:42:671 None
Sculpting elements using full res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:26:44:376 None
Rivers using full res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:26:44:376 None
Rivers using full res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:26:44:376 None
Rivers using full res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:26:44:477 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:44:477 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

16:26:44:482 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:44:482 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:44:498 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:44:514 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

16:26:44:514 None
Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

    Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

16:26:44:514 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:44:514 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:44:515 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:44:517 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:44:519 None
Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

    Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

16:26:44:519 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:44:519 None
Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

    Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

16:26:44:519 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:44:519 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:44:519 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:44:519 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:44:519 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:44:520 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:44:520 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:44:520 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:26:44:523 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:26:44:523 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:26:44:526 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:26:44:526 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:44:526 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:44:526 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:44:526 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:44:526 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:44:526 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:44:526 None
Amplitude.Mercury.Presentation.PresentationBattleController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:44:526 None
Amplitude.Mercury.Presentation.PresentationAIController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:44:526 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:44:526 None
Amplitude.Mercury.Presentation.PresentationStealthController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:44:526 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:44:526 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:44:526 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:44:552 None
Ground materials using full res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

16:26:45:720 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:26:45:740 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:26:45:740 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:26:47:613 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:26:47:613 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:26:47:613 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:47:613 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:47:613 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:47:613 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:47:613 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:47:613 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:47:613 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:47:613 None
Amplitude.Mercury.Presentation.PresentationStealthController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:47:613 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:47:613 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:47:613 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:48:468 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:26:48:468 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:26:49:261 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:26:49:261 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:26:49:261 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:26:50:014 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:26:50:014 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:26:50:014 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:26:50:014 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:50:014 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:50:014 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:50:014 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:50:014 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:50:014 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:50:014 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:50:014 None
Amplitude.Mercury.Presentation.PresentationStealthController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:50:014 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:50:014 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:50:014 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:50:730 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:26:50:730 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:26:50:730 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:26:51:847 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:26:51:847 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:26:51:847 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:26:53:007 None
Unable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

    Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

16:26:53:007 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:26:53:007 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:26:53:007 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:26:53:007 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:53:007 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:53:007 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:53:007 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:53:007 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:53:007 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:53:007 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:53:007 None
Amplitude.Mercury.Presentation.PresentationStealthController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:53:007 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:53:007 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:53:007 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:26:53:641 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:26:53:642 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:27:00:953 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:27:00:954 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:27:00:954 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:27:00:954 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:27:00:954 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:27:01:023 None
Extracting MeshContent VFX_Ring_003

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:01:023 None
Extracting MeshContent PlaneAxis_YX

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:01:023 None
Extracting MeshContent VFX_HexagonExtrude000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:01:634 None
Element of criteria NoPublicOrder in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:27:01:634 None
Element of criteria NoInfluence in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:27:01:634 None
Element of criteria NoFaith in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:27:01:801 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:27:02:443 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:27:02:795 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:27:02:903 None
Extracting MeshContent VFX_Hexagon_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:02:903 None
Extracting MeshContent VFX_Circle001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:02:904 None
Extracting MeshContent VFX_M_WonderLakeNatron_Shape

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:02:904 None
Extracting MeshContent VFX_M_WonderVictoriaTop_Shape

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:02:904 None
Extracting MeshContent VFX_Ring_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:02:905 None
Extracting MeshContent VFX_SpawnHemiGeoSphere

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:02:905 None
Extracting MeshContent FX_Quad

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:02:905 None
Extracting MeshContent VFX_cloudNuclear

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:02:905 None
Extracting MeshContent FX_NuclearMeshBot_01

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:02:906 None
Extracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:02:906 None
Extracting MeshContent VFX_Cylinder

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:02:906 None
Extracting MeshContent VFX_Ring_004

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:03:155 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:27:03:155 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:27:03:155 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:27:03:155 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:27:03:271 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:27:03:369 None
Extracting MeshContent VFX_Ring_005

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:03:408 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:27:03:530 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:27:03:666 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:27:03:818 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:27:03:929 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:27:03:977 None
Extracting MeshContent FX_Border_02

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:03:978 None
Extracting MeshContent VFX_Ring_001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:03:978 None
Extracting MeshContent FX_Border

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:03:987 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:27:03:998 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4113 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:026 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6738 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:028 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #3342 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:029 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6184 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:030 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4115 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:032 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #3928 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:032 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #3060 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:032 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2594 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:033 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4756 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:034 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2681 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:035 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2691 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:036 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2543 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:040 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2529 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:040 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2673 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:041 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2400 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:042 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #2367 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:043 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2459 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:044 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2649 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:044 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6210 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:045 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2732 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:046 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2736 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:048 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5938 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:048 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #3312 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:050 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5666 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:052 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6175 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:053 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6356 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:762 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #3672 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:763 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4116 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:763 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6735 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:766 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5227 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:767 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5946 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:768 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5183 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:769 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5442 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:771 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6005 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:772 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4709 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:772 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4711 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:772 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4770 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:773 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4782 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:774 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #4785 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:777 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4791 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:778 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5243 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:27:04:780 None
Amplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 23187 ms

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:27:04:781 UI Steam
[UI] Start calling OnPresentationStarted on in-game windows.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
    Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
    Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:04:801 None
Presentation has been started.

    Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

16:27:04:818 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

16:27:04:818 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

16:27:05:817 None
Technology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:05:819 None
Technology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:05:833 UI Steam
[UI] Finished calling OnPresentationStarted on in-game windows in 0,1 seconds.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:05:870 None
[Sandbox] Process order. (Serial=1, Empire=4, Order=Order OrderSetControlledByHuman)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:27:06:005 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:27:06:005 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:27:06:005 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:27:12:596 None
AI post synchronization passes took 6,6 seconds to be executed.

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

16:27:12:683 None
[Sandbox] Process order. (Serial=2, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:27:12:768 None
The AI decision process took 6,7 seconds to be executed (6,7 seconds of AI processing and 0,0 seconds waiting for async requests)

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

16:27:12:773 None
[Sandbox] Process order. (Serial=3, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:27:12:773 None
[Sandbox] Process order. (Serial=4, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:27:12:774 None
[Sandbox] Process order. (Serial=5, Empire=7, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:27:12:774 None
[Sandbox] Process order. (Serial=6, Empire=8, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:27:12:775 None
[Sandbox] Process order. (Serial=7, Empire=9, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:27:12:775 None
[Sandbox] Process order. (Serial=8, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:27:12:834 None
[Sandbox] Process order. (Serial=9, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:27:14:837 None
[Sandbox] Process order. (Serial=10, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:27:57:580 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

16:27:57:580 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient:Disconnect()

16:27:57:580 None
Disconnected.

    Amplitude.Mercury.Game.GameClient:Disconnect()

16:27:57:580 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer:Disconnect()

16:27:57:580 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:57:580 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer:Disconnect()

16:27:57:591 None
Presentation has been shutdown.

    Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:27:57:653 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

16:27:57:655 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

16:27:57:690 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:27:57:834 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

16:27:57:842 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

16:27:57:842 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:57:842 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

16:27:57:842 None
Opening the session, hosting an offline game...

    Amplitude.Framework.Session.Session+d__53:MoveNext()

16:27:57:847 None
Session has been opened.

    Amplitude.Framework.Session.Session+d__53:MoveNext()

16:27:57:847 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

16:27:57:847 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

16:27:57:847 None
[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

    Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

16:27:57:975 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:27:58:042 None
AIController shutdown...

    Amplitude.Mercury.AI.AIController+d__15:MoveNext()

16:27:58:044 None
AIController shutdown terminated.

    Amplitude.Mercury.AI.AIController+d__15:MoveNext()

16:27:58:054 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

16:27:58:096 None
Common UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

    Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:27:58:098 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:098 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:099 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:100 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:101 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:101 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:101 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:101 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:101 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:101 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:101 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:101 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:101 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:101 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:101 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:101 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:109 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:27:58:109 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:27:58:109 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:27:58:368 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

16:27:58:464 None
Common UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

    Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:27:58:465 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:465 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:465 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:466 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:467 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:468 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:27:58:510 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:27:58:510 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:27:58:510 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:27:58:871 None
Cannot go from [7, 22] to [5, 21] - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

16:27:58:923 None
Formatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:923 None
Formatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:923 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:924 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:925 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:925 None
Descriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:925 None
Descriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:925 None
%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:27:58:925 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:925 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:928 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:929 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:929 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:929 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:929 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:929 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:929 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:929 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:929 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:929 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:929 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:929 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:930 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:935 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:935 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:935 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:935 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:935 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:935 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:937 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:939 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:939 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:940 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:940 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:940 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:940 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:940 None
[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:941 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:27:58:951 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:27:58:952 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:27:58:952 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:27:58:953 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:27:58:954 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:27:59:033 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:27:59:033 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:27:59:033 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:27:59:034 None
[Sandbox] The sandbox thread has been started.

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

16:27:59:035 None
Background worker has returned.

    Amplitude.Mercury.Game.Game+d__4:MoveNext()

16:27:59:035 None
Game of type 'Amplitude.Mercury.Game.Game' has been started.

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

16:27:59:048 None
Start AI players...

    Amplitude.Mercury.AI.AIController:StartAI()

16:27:59:048 None
No AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

16:27:59:097 None
Missing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

    Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

16:27:59:097 None
No EmblematicDistrict found (Faction=Civilization_Era0_DefaultTribe)

    Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

16:27:59:097 None
Missing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

    Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

16:27:59:133 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:27:59:133 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:27:59:133 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:27:59:486 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

16:27:59:499 None
AI players started. Check for a save to load...

    Amplitude.Mercury.AI.AIController:StartAIAsync()

16:27:59:499 None
Loading AI save: Joseon Turn 35.AI.bin

    Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

16:27:59:520 None
AI players ready to run.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

16:27:59:599 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

16:27:59:850 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:27:59:953 None
PresentationLandmarks revolveDependencies True

    Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

16:27:59:953 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:27:59:968 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:00:481 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:00:511 None
Ground materials using full res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

16:28:00:889 None
Sculpting elements using full res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:28:00:889 None
Sculpting elements using full res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:28:00:889 None
Sculpting elements using full res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:28:00:889 None
Sculpting elements using full res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:28:00:889 None
Sculpting elements using full res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:28:00:889 None
Sculpting elements using full res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:28:00:889 None
Sculpting elements using full res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:28:02:403 None
Rivers using full res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:28:02:404 None
Rivers using full res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:28:02:404 None
Rivers using full res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:28:02:498 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:02:498 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

16:28:02:498 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:02:498 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:02:514 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:02:530 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

16:28:02:530 None
Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

    Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

16:28:02:530 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:02:530 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:02:530 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:02:532 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:02:535 None
Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

    Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

16:28:02:535 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:02:535 None
Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

    Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

16:28:02:535 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:02:535 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:02:535 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:02:535 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:02:535 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:02:535 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:02:535 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:02:535 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:02:539 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:02:539 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:02:540 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:02:540 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:02:540 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:02:540 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:02:540 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:02:540 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:02:540 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:02:540 None
Amplitude.Mercury.Presentation.PresentationBattleController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:02:540 None
Amplitude.Mercury.Presentation.PresentationAIController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:02:540 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:02:540 None
Amplitude.Mercury.Presentation.PresentationStealthController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:02:540 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:02:540 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:02:540 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:02:566 None
Ground materials using full res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

16:28:03:728 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:03:730 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:03:730 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:05:684 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:05:684 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:05:684 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:05:684 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:05:684 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:05:684 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:05:684 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:05:684 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:05:684 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:05:684 None
Amplitude.Mercury.Presentation.PresentationStealthController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:05:684 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:05:684 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:05:684 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:06:491 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:06:491 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:07:286 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:07:286 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:07:286 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:08:018 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:08:018 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:08:018 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:08:018 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:08:018 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:08:018 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:08:018 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:08:018 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:08:018 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:08:018 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:08:018 None
Amplitude.Mercury.Presentation.PresentationStealthController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:08:018 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:08:018 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:08:018 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:08:739 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:08:739 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:08:739 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:09:899 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:09:899 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:09:899 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:11:091 None
Unable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

    Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

16:28:11:091 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:11:091 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:11:091 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:11:091 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:11:091 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:11:091 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:11:091 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:11:091 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:11:091 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:11:091 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:11:091 None
Amplitude.Mercury.Presentation.PresentationStealthController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:11:091 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:11:091 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:11:091 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:11:595 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:11:595 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:18:909 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:18:911 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:18:911 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:18:911 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:18:911 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:18:977 None
Extracting MeshContent VFX_Ring_003

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:18:978 None
Extracting MeshContent PlaneAxis_YX

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:18:978 None
Extracting MeshContent VFX_HexagonExtrude000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:19:616 None
Element of criteria NoPublicOrder in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:28:19:617 None
Element of criteria NoInfluence in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:28:19:617 None
Element of criteria NoFaith in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:28:19:797 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:20:432 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:20:640 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:20:712 None
Extracting MeshContent VFX_Hexagon_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:20:712 None
Extracting MeshContent VFX_Circle001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:20:870 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:20:985 None
Extracting MeshContent VFX_M_WonderLakeNatron_Shape

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:20:985 None
Extracting MeshContent VFX_M_WonderVictoriaTop_Shape

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:20:985 None
Extracting MeshContent VFX_Ring_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:20:986 None
Extracting MeshContent VFX_SpawnHemiGeoSphere

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:20:986 None
Extracting MeshContent FX_Quad

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:20:986 None
Extracting MeshContent VFX_cloudNuclear

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:20:986 None
Extracting MeshContent FX_NuclearMeshBot_01

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:20:987 None
Extracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:20:987 None
Extracting MeshContent VFX_Cylinder

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:20:988 None
Extracting MeshContent VFX_Ring_004

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:21:245 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:21:245 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:21:245 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:21:245 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:21:434 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:21:538 None
Extracting MeshContent VFX_Ring_005

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:21:576 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:21:705 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:21:842 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:22:002 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:22:117 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:22:163 None
Extracting MeshContent FX_Border_02

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:22:164 None
Extracting MeshContent VFX_Ring_001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:22:164 None
Extracting MeshContent FX_Border

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:22:176 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:22:186 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4113 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:192 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #3342 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:195 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6184 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:197 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4115 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:200 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #3928 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:201 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #3060 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:202 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2594 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:204 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4756 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:207 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2681 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:209 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2691 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:211 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2543 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:214 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2529 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:215 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2673 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:216 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2400 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:217 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #2367 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:219 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2459 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:220 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2649 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:221 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6210 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:222 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2732 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:223 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2736 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:226 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5938 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:227 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #3312 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:231 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5666 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:233 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6175 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:236 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6356 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:237 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #3672 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:238 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4116 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:239 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #3669 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:242 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5227 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:245 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5946 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:246 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5183 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:249 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5442 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:253 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6005 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:254 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4709 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:255 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4711 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:255 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4770 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:256 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4782 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:258 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #4785 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:261 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4791 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:263 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5243 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:22:265 None
Amplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 22459 ms

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:22:266 UI Steam
[UI] Start calling OnPresentationStarted on in-game windows.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
    Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
    Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:22:286 None
Presentation has been started.

    Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

16:28:22:296 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

16:28:22:296 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

16:28:23:682 None
Technology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:23:684 None
Technology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:23:699 UI Steam
[UI] Finished calling OnPresentationStarted on in-game windows in 0,1 seconds.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:23:731 None
[Sandbox] Process order. (Serial=1, Empire=4, Order=Order OrderSetControlledByHuman)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:28:23:858 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:28:23:858 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:28:23:858 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:28:30:328 None
AI post synchronization passes took 6,4 seconds to be executed.

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

16:28:30:427 None
[Sandbox] Process order. (Serial=2, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:28:30:504 None
The AI decision process took 6,6 seconds to be executed (6,6 seconds of AI processing and 0,0 seconds waiting for async requests)

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

16:28:30:517 None
[Sandbox] Process order. (Serial=3, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:28:30:517 None
[Sandbox] Process order. (Serial=4, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:28:30:518 None
[Sandbox] Process order. (Serial=5, Empire=7, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:28:30:518 None
[Sandbox] Process order. (Serial=6, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:28:30:576 None
[Sandbox] Process order. (Serial=7, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:28:32:568 None
[Sandbox] Process order. (Serial=8, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:28:33:073 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

16:28:33:073 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient:Disconnect()

16:28:33:073 None
Disconnected.

    Amplitude.Mercury.Game.GameClient:Disconnect()

16:28:33:073 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer:Disconnect()

16:28:33:073 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:33:073 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer:Disconnect()

16:28:33:084 None
Presentation has been shutdown.

    Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:28:33:146 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

16:28:33:147 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

16:28:33:326 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

16:28:33:337 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

16:28:33:337 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:33:337 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

16:28:33:337 None
Opening the session, hosting an offline game...

    Amplitude.Framework.Session.Session+d__53:MoveNext()

16:28:33:342 None
Session has been opened.

    Amplitude.Framework.Session.Session+d__53:MoveNext()

16:28:33:342 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

16:28:33:342 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

16:28:33:342 None
[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

    Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

16:28:33:460 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:28:33:518 None
AIController shutdown...

    Amplitude.Mercury.AI.AIController+d__15:MoveNext()

16:28:33:519 None
AIController shutdown terminated.

    Amplitude.Mercury.AI.AIController+d__15:MoveNext()

16:28:33:529 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

16:28:33:577 None
Common UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

    Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:28:33:578 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:578 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:579 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:580 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:585 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:28:33:585 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:28:33:585 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:28:33:856 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

16:28:33:881 None
Common UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

    Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:28:33:882 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:882 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:883 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:884 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

16:28:33:890 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:28:33:890 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:28:33:890 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

16:28:34:499 None
Cannot go from [7, 22] to [5, 21] - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

16:28:34:566 None
Formatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:566 None
Formatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:566 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:567 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:567 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:568 None
Descriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:568 None
Descriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:568 None
%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:28:34:568 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:568 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:571 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:572 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:572 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:572 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:572 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:572 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:572 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:572 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:572 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:572 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:572 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:572 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:573 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:578 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:578 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:578 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:578 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:578 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:578 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:580 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:583 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:583 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:583 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:583 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:583 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:584 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:584 None
[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:584 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:34:598 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:28:34:599 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:28:34:599 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:28:34:602 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:28:35:192 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:28:35:192 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:28:35:192 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:28:35:193 None
[Sandbox] The sandbox thread has been started.

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

16:28:35:198 None
Background worker has returned.

    Amplitude.Mercury.Game.Game+d__4:MoveNext()

16:28:35:198 None
Game of type 'Amplitude.Mercury.Game.Game' has been started.

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

16:28:35:216 None
Start AI players...

    Amplitude.Mercury.AI.AIController:StartAI()

16:28:35:216 None
No AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

16:28:35:260 None
Missing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

    Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

16:28:35:260 None
No EmblematicDistrict found (Faction=Civilization_Era0_DefaultTribe)

    Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

16:28:35:260 None
Missing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

    Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

16:28:35:292 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:28:35:292 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:28:35:292 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:28:35:566 None
AI players started. Check for a save to load...

    Amplitude.Mercury.AI.AIController:StartAIAsync()

16:28:35:566 None
Loading AI save: Joseon Turn 36.AI.bin

    Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

16:28:35:586 None
AI players ready to run.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

16:28:35:683 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

16:28:35:898 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

16:28:36:148 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:36:252 None
PresentationLandmarks revolveDependencies True

    Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

16:28:36:252 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:36:267 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:36:717 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:36:748 None
Ground materials using full res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

16:28:37:157 None
Sculpting elements using full res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:28:37:157 None
Sculpting elements using full res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:28:37:157 None
Sculpting elements using full res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:28:37:157 None
Sculpting elements using full res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:28:37:157 None
Sculpting elements using full res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:28:37:157 None
Sculpting elements using full res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:28:37:157 None
Sculpting elements using full res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:28:38:677 None
Rivers using full res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:28:38:677 None
Rivers using full res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:28:38:677 None
Rivers using full res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:28:38:765 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:38:765 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

16:28:38:767 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:38:768 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:38:784 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:38:799 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

16:28:38:799 None
Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

    Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

16:28:38:799 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:38:800 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:38:800 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:38:802 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:38:804 None
Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

    Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

16:28:38:805 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:38:805 None
Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

    Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

16:28:38:805 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:38:805 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:38:805 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:38:805 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:38:805 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:38:805 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:38:805 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:38:806 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:38:809 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:38:809 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:38:812 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:38:812 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:38:812 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:38:812 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:38:812 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:38:812 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:38:812 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:38:812 None
Amplitude.Mercury.Presentation.PresentationBattleController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:38:812 None
Amplitude.Mercury.Presentation.PresentationAIController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:38:812 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:38:812 None
Amplitude.Mercury.Presentation.PresentationStealthController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:38:812 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:38:812 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:38:812 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:38:838 None
Ground materials using full res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

16:28:40:010 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:40:061 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:40:061 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:42:002 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:42:002 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:42:002 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:42:002 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:42:002 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:42:002 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:42:002 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:42:002 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:42:002 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:42:002 None
Amplitude.Mercury.Presentation.PresentationStealthController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:42:002 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:42:002 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:42:002 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:42:921 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:42:921 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:43:769 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:43:769 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:43:769 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:44:584 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:44:584 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:44:585 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:44:585 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:44:585 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:44:585 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:44:585 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:44:585 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:44:585 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:44:585 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:44:585 None
Amplitude.Mercury.Presentation.PresentationStealthController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:44:585 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:44:585 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:44:585 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:45:494 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:45:494 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:45:494 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:46:670 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:46:670 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:46:670 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:46:670 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:46:670 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:46:670 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:46:670 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:46:670 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:46:670 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:46:670 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:46:670 None
Amplitude.Mercury.Presentation.PresentationStealthController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:46:670 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:46:670 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:46:670 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:47:805 None
Unable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

    Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

16:28:47:805 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:47:805 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

16:28:47:805 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:48:340 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:48:340 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:28:55:343 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:55:344 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:55:344 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:55:344 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:55:344 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:55:408 None
Extracting MeshContent VFX_Ring_003

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:55:409 None
Extracting MeshContent PlaneAxis_YX

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:55:409 None
Extracting MeshContent VFX_HexagonExtrude000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:55:969 None
Element of criteria NoPublicOrder in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:28:55:969 None
Element of criteria NoInfluence in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:28:55:969 None
Element of criteria NoFaith in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:28:56:120 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:56:708 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:56:916 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:57:012 None
Extracting MeshContent VFX_Hexagon_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:57:012 None
Extracting MeshContent VFX_Circle001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:57:215 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:57:314 None
Extracting MeshContent VFX_M_WonderLakeNatron_Shape

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:57:314 None
Extracting MeshContent VFX_M_WonderVictoriaTop_Shape

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:57:314 None
Extracting MeshContent VFX_Ring_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:57:315 None
Extracting MeshContent VFX_SpawnHemiGeoSphere

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:57:315 None
Extracting MeshContent FX_Quad

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:57:315 None
Extracting MeshContent VFX_cloudNuclear

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:57:316 None
Extracting MeshContent FX_NuclearMeshBot_01

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:57:316 None
Extracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:57:316 None
Extracting MeshContent VFX_Cylinder

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:57:317 None
Extracting MeshContent VFX_Ring_004

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:57:563 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:57:563 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:57:563 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:57:563 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:57:687 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:57:784 None
Extracting MeshContent VFX_Ring_005

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:57:821 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:57:947 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:58:080 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:58:232 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:58:357 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:58:406 None
Extracting MeshContent FX_Border_02

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:58:406 None
Extracting MeshContent VFX_Ring_001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:58:406 None
Extracting MeshContent FX_Border

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:58:415 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

16:28:58:426 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4113 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:434 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6738 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:435 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #3342 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:437 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6184 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:438 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4115 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:439 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #3928 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:440 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #3060 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:440 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2594 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:441 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4756 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:442 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2681 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:443 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2691 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:445 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2543 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:446 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2529 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:447 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2673 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:448 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2400 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:448 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #2367 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:449 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2459 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:450 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2649 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:450 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6210 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:451 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2732 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:452 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2736 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:454 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5938 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:454 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #3312 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:456 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5666 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:458 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6175 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:460 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6356 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:460 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #3672 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:460 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4116 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:460 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6735 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:462 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5227 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:464 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5946 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:464 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5183 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:466 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5442 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:467 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6005 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:468 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4709 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:468 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4711 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:468 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4770 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:469 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4782 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:470 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #4785 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:472 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4791 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:474 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5243 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:28:58:475 None
Amplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 22373 ms

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:28:58:476 UI Steam
[UI] Start calling OnPresentationStarted on in-game windows.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
    Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
    Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:58:496 None
Presentation has been started.

    Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

16:28:58:504 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

16:28:58:504 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

16:28:58:652 None
Technology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:58:654 None
Technology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:58:668 UI Steam
[UI] Finished calling OnPresentationStarted on in-game windows in 0,1 seconds.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:28:58:703 None
[Sandbox] Process order. (Serial=1, Empire=4, Order=Order OrderSetControlledByHuman)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:28:58:832 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:28:58:832 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:28:58:833 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:29:05:547 None
AI post synchronization passes took 6,7 seconds to be executed.

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

16:29:05:593 None
[Sandbox] Process order. (Serial=2, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:05:679 None
The AI decision process took 6,8 seconds to be executed (6,8 seconds of AI processing and 0,0 seconds waiting for async requests)

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

16:29:05:685 None
[Sandbox] Process order. (Serial=3, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:05:685 None
[Sandbox] Process order. (Serial=4, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:05:686 None
[Sandbox] Process order. (Serial=5, Empire=7, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:05:687 None
[Sandbox] Process order. (Serial=6, Empire=8, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:05:687 None
[Sandbox] Process order. (Serial=7, Empire=9, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:05:688 None
[Sandbox] Process order. (Serial=8, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:05:743 None
[Sandbox] Process order. (Serial=9, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:07:743 None
[Sandbox] Process order. (Serial=10, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:48:776 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:29:50:560 None
[Sandbox] Process order. (Serial=11, Empire=4, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:50:847 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:29:50:848 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:29:50:848 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:29:50:859 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #6827 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:29:50:893 None
Metadata 'dlc_names' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:29:50:893 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:29:50:893 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:29:50:893 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:29:51:669 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:29:51:669 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:29:51:669 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:29:51:676 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #6842 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:29:51:688 None
[Sandbox] Process order. (Serial=12, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:51:745 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:29:51:745 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:29:51:745 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:29:52:948 None
[Sandbox] Process order. (Serial=13, Empire=1, Order=Order='OrderGoTo', Entity=#4785, AdditionalFlags='IgnoreFogOfWar', Path='[38, 24] --> [39, 24] --> [39, 25] --> [40, 26]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:52:949 None
[Sandbox] Process order. (Serial=14, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3703' Constructible: 'Extension_Base_Industry' Position: '[47, 26]')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:52:951 None
[Sandbox] Process order. (Serial=15, Empire=1, Order=Order='OrderGoTo', Entity=#6827, AdditionalFlags='IgnoreFogOfWar', Path='[44, 25] --> [45, 24] --> [46, 24] --> [47, 24] --> [48, 24] --> [48, 23] --> [49, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:52:958 None
[Sandbox] Process order. (Serial=16, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:52:963 None
[Sandbox] Process order. (Serial=17, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:52:998 None
[Sandbox] Process order. (Serial=18, Empire=4, Order=Order='OrderGoTo', Entity=#3672, AdditionalFlags='IgnoreFogOfWar', Path='[11, 35] --> [10, 35] --> [9, 35] --> [8, 35] --> [7, 35] --> [6, 35] --> [5, 35] --> [4, 35]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:008 None
[Sandbox] Process order. (Serial=19, Empire=4, Order=Order='OrderGoTo', Entity=#5183, AdditionalFlags='IgnoreFogOfWar', Path='[5, 35] --> [4, 35] --> [4, 36] --> [3, 36] --> [2, 36] --> [1, 37] --> [1, 38] --> [0, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:009 None
[Sandbox] Process order. (Serial=20, Empire=4, Order=Order='OrderGoTo', Entity=#2529, AdditionalFlags='IgnoreFogOfWar', Path='[38, 9] --> [39, 9] --> [40, 9] --> [41, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:011 None
[Sandbox] Process order. (Serial=21, Empire=4, Order=Order='OrderGoTo', Entity=#6735, AdditionalFlags='IgnoreFogOfWar', Path='[6, 37] --> [6, 38] --> [5, 39] --> [5, 40] --> [4, 40] --> [3, 40] --> [2, 41] --> [2, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:013 None
[Sandbox] Process order. (Serial=22, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:028 None
[Sandbox] Process order. (Serial=23, Empire=4, Order=Order OrderFurtherActions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:032 None
[Sandbox] Process order. (Serial=24, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:034 None
[Sandbox] Process order. (Serial=25, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:038 None
[Sandbox] Process order. (Serial=26, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:040 None
[Sandbox] Process order. (Serial=27, Empire=7, Order=Order='OrderGoTo', Entity=#5946, AdditionalFlags='IgnoreFogOfWar', Path='[36, 65] --> [37, 66] --> [37, 67] --> [38, 67]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:042 None
[Sandbox] Process order. (Serial=28, Empire=7, Order=Order='OrderGoTo', Entity=#6005, AdditionalFlags='IgnoreFogOfWar', Path='[33, 56] --> [32, 57] --> [32, 58] --> [31, 59]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:058 None
[Sandbox] Process order. (Serial=29, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:060 None
[Sandbox] Process order. (Serial=30, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:063 None
[Sandbox] Process order. (Serial=31, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:066 None
[Sandbox] Process order. (Serial=32, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:068 None
[Sandbox] Process order. (Serial=33, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:071 None
[Sandbox] Process order. (Serial=34, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:073 None
[Sandbox] Process order. (Serial=35, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:077 None
[Sandbox] Process order. (Serial=36, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:079 None
[Sandbox] Process order. (Serial=37, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:082 None
[Sandbox] Process order. (Serial=38, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:084 None
[Sandbox] Process order. (Serial=39, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:087 None
[Sandbox] Process order. (Serial=40, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:090 None
[Sandbox] Process order. (Serial=41, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:093 None
[Sandbox] Process order. (Serial=42, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:096 None
[Sandbox] Process order. (Serial=43, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:098 None
[Sandbox] Process order. (Serial=44, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:100 None
[Sandbox] Process order. (Serial=45, Empire=8, Order=Order='OrderGoTo', Entity=#6842, AdditionalFlags='IgnoreFogOfWar', Path='[34, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:108 None
[Sandbox] Process order. (Serial=46, Empire=8, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:118 None
[Sandbox] Process order. (Serial=47, Empire=8, Order=Order OrderMinorBuildConstructible SettlementGUID: #6012 Constructible: Extension_Base_Food at [35, 12])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:146 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:29:53:146 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:29:53:146 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:29:53:162 None
[Sandbox] Process order. (Serial=48, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:163 None
[Sandbox] Process order. (Serial=49, Empire=9, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:164 None
[Sandbox] Process order. (Serial=50, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:308 None
[Sandbox] Process order. (Serial=51, Empire=8, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:908 None
[Sandbox] Process order. (Serial=52, Empire=4, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:968 None
[Sandbox] Process order. (Serial=53, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:53:969 None
[Sandbox] Process order. (Serial=54, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:54:018 None
[Sandbox] Process order. (Serial=55, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:54:038 None
[Sandbox] Process order. (Serial=56, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:54:040 None
[Sandbox] Process order. (Serial=57, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:54:059 None
[Sandbox] Process order. (Serial=58, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:54:068 None
[Sandbox] Process order. (Serial=59, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:54:070 None
[Sandbox] Process order. (Serial=60, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:54:073 None
[Sandbox] Process order. (Serial=61, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:54:076 None
[Sandbox] Process order. (Serial=62, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:54:089 None
[Sandbox] Process order. (Serial=63, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:54:091 None
[Sandbox] Process order. (Serial=64, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:54:094 None
[Sandbox] Process order. (Serial=65, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:54:098 None
[Sandbox] Process order. (Serial=66, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:54:108 None
[Sandbox] Process order. (Serial=67, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:54:110 None
[Sandbox] Process order. (Serial=68, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:54:978 None
[Sandbox] Process order. (Serial=69, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:54:980 None
[Sandbox] Process order. (Serial=70, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:55:028 None
[Sandbox] Process order. (Serial=71, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:55:050 None
[Sandbox] Process order. (Serial=72, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:55:053 None
[Sandbox] Process order. (Serial=73, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:55:068 None
[Sandbox] Process order. (Serial=74, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:55:078 None
[Sandbox] Process order. (Serial=75, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:55:081 None
[Sandbox] Process order. (Serial=76, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:55:084 None
[Sandbox] Process order. (Serial=77, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:55:087 None
[Sandbox] Process order. (Serial=78, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:55:098 None
[Sandbox] Process order. (Serial=79, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:55:109 None
[Sandbox] Process order. (Serial=80, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:55:135 None
[Sandbox] Process order. (Serial=81, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:55:989 None
[Sandbox] Process order. (Serial=82, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:55:992 None
[Sandbox] Process order. (Serial=83, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:56:039 None
[Sandbox] Process order. (Serial=84, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:56:059 None
[Sandbox] Process order. (Serial=85, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:56:062 None
[Sandbox] Process order. (Serial=86, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:56:080 None
[Sandbox] Process order. (Serial=87, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:56:089 None
[Sandbox] Process order. (Serial=88, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:56:092 None
[Sandbox] Process order. (Serial=89, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:56:099 None
[Sandbox] Process order. (Serial=90, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:56:129 None
[Sandbox] Process order. (Serial=91, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:56:171 None
[Sandbox] Process order. (Serial=92, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:56:330 None
[Sandbox] Process order. (Serial=93, Empire=7, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:56:529 None
[Sandbox] Process order. (Serial=94, Empire=4, Order=Order='OrderGoTo', Entity=#2529, AdditionalFlags='IgnoreFogOfWar', Path='[42, 9] --> [43, 9] --> [44, 10]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:56:999 None
[Sandbox] Process order. (Serial=95, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:57:050 None
[Sandbox] Process order. (Serial=96, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:57:070 None
[Sandbox] Process order. (Serial=97, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:57:073 None
[Sandbox] Process order. (Serial=98, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:57:090 None
[Sandbox] Process order. (Serial=99, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:57:145 None
[Sandbox] Process order. (Serial=100, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:57:191 None
[Sandbox] Process order. (Serial=101, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:57:461 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #4785 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:29:58:002 None
[Sandbox] Process order. (Serial=102, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:58:062 None
[Sandbox] Process order. (Serial=103, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:58:082 None
[Sandbox] Process order. (Serial=104, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:58:085 None
[Sandbox] Process order. (Serial=105, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:58:102 None
[Sandbox] Process order. (Serial=106, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:58:176 None
[Sandbox] Process order. (Serial=107, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:58:202 None
[Sandbox] Process order. (Serial=108, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:59:014 None
[Sandbox] Process order. (Serial=109, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:59:074 None
[Sandbox] Process order. (Serial=110, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:59:095 None
[Sandbox] Process order. (Serial=111, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:59:098 None
[Sandbox] Process order. (Serial=112, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:59:114 None
[Sandbox] Process order. (Serial=113, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:29:59:157 None
[Sandbox] Process order. (Serial=114, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:00:078 None
[Sandbox] Process order. (Serial=115, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:00:118 None
[Sandbox] Process order. (Serial=116, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:00:121 None
[Sandbox] Process order. (Serial=117, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:00:359 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:30:00:359 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:30:00:359 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:30:00:390 None
Metadata 'dlc_names' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:30:00:390 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:30:00:390 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:30:00:390 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:30:01:029 None
AI Synchronization took 22,2127ms at frame 179 (entities created: 0 deleted: 0 synchronized: 46 last entity synchronized: 3703 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

16:30:01:051 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:30:01:051 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:30:01:051 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:30:01:080 None
[Sandbox] Process order. (Serial=118, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:220 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:30:02:433 None
[Sandbox] Process order. (Serial=119, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:443 None
[Sandbox] Process order. (Serial=120, Empire=1, Order=Order='OrderGoTo', Entity=#4785, AdditionalFlags='IgnoreFogOfWar', Path='[41, 26] --> [42, 26] --> [43, 26]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:455 None
[Sandbox] Process order. (Serial=121, Empire=1, Order=Order='OrderGoTo', Entity=#6827, AdditionalFlags='IgnoreFogOfWar', Path='[50, 23] --> [51, 23] --> [52, 23] --> [53, 23] --> [54, 23] --> [55, 23] --> [56, 22] --> [57, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:456 None
[Sandbox] Process order. (Serial=122, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:463 None
[Sandbox] Process order. (Serial=123, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:533 None
[Sandbox] Process order. (Serial=124, Empire=4, Order=Order='OrderGoTo', Entity=#5183, AdditionalFlags='IgnoreFogOfWar', Path='[1, 38] --> [1, 39] --> [2, 40] --> [2, 41] --> [2, 42] --> [1, 43] --> [1, 44] --> [0, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:535 None
[Sandbox] Process order. (Serial=125, Empire=4, Order=Order='OrderGoTo', Entity=#3672, AdditionalFlags='IgnoreFogOfWar', Path='[4, 36] --> [3, 36] --> [2, 36] --> [1, 37] --> [1, 38] --> [1, 39] --> [2, 40] --> [2, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:537 None
[Sandbox] Process order. (Serial=126, Empire=4, Order=Order='OrderGoTo', Entity=#6735, AdditionalFlags='IgnoreFogOfWar', Path='[1, 43] --> [1, 44] --> [0, 45] --> [0, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:538 None
[Sandbox] Process order. (Serial=127, Empire=4, Order=Order='OrderGoTo', Entity=#2529, AdditionalFlags='IgnoreFogOfWar', Path='[43, 9] --> [42, 9] --> [41, 9] --> [40, 9] --> [39, 9] --> [38, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:543 None
[Sandbox] Process order. (Serial=128, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:546 None
[Sandbox] Process order. (Serial=129, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:550 None
[Sandbox] Process order. (Serial=130, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:553 None
[Sandbox] Process order. (Serial=131, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:573 None
[Sandbox] Process order. (Serial=132, Empire=7, Order=Order='OrderGoTo', Entity=#5946, AdditionalFlags='IgnoreFogOfWar', Path='[39, 67] --> [40, 68] --> [41, 68] --> [42, 68]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:575 None
[Sandbox] Process order. (Serial=133, Empire=7, Order=Order='OrderGoTo', Entity=#6005, AdditionalFlags='IgnoreFogOfWar', Path='[31, 60] --> [30, 61]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:583 None
[Sandbox] Process order. (Serial=134, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:586 None
[Sandbox] Process order. (Serial=135, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:593 None
[Sandbox] Process order. (Serial=136, Empire=7, Order=Order OrderMinorBuildConstructible SettlementGUID: #2891 Constructible: Extension_Base_Money at [30, 60])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:630 None
[Sandbox] Process order. (Serial=137, Empire=6, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:631 None
[Sandbox] Process order. (Serial=138, Empire=8, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:632 None
[Sandbox] Process order. (Serial=139, Empire=9, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:632 None
[Sandbox] Process order. (Serial=140, Empire=81, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:656 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:30:02:657 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:30:02:657 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:30:02:713 None
[Sandbox] Process order. (Serial=141, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:02:924 None
[Sandbox] Process order. (Serial=142, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:03:125 None
[Sandbox] Process order. (Serial=143, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:03:316 None
[Sandbox] Process order. (Serial=144, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:03:466 None
[Sandbox] Process order. (Serial=145, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:03:476 None
[Sandbox] Process order. (Serial=146, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:03:516 None
[Sandbox] Process order. (Serial=147, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:03:546 None
[Sandbox] Process order. (Serial=148, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:03:566 None
[Sandbox] Process order. (Serial=149, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:03:570 None
[Sandbox] Process order. (Serial=150, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:03:573 None
[Sandbox] Process order. (Serial=151, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:03:586 None
[Sandbox] Process order. (Serial=152, Empire=4, Order=Order='OrderGoTo', Entity=#4791, path='[44, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:03:604 None
[Sandbox] Process order. (Serial=153, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:03:607 None
[Sandbox] Process order. (Serial=154, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:03:611 None
[Sandbox] Process order. (Serial=155, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:03:663 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5946 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:30:03:726 None
[Sandbox] Process order. (Serial=156, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:03:927 None
[Sandbox] Process order. (Serial=157, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:04:006 None
[Sandbox] Process order. (Serial=158, Empire=7, Order=Order='OrderGoTo', Entity=#6005, AdditionalFlags='IgnoreFogOfWar', Path='[30, 62] --> [29, 63]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:04:126 None
[Sandbox] Process order. (Serial=159, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:04:326 None
[Sandbox] Process order. (Serial=160, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:04:476 None
[Sandbox] Process order. (Serial=161, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:04:477 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:30:04:477 None
CreatePresentationBattlePreview attacker #4791, defender #3712, ticketnumber #6345.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:30:04:486 None
[Sandbox] Process order. (Serial=162, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:04:509 None
RequestAsyncOperation_Completed for ticket #6345.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:30:04:517 None
PreparePresentationBattlePreview attacker #4791, defender #3712, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:30:04:517 None
RequestAsyncOperation_Dismissed for ticket #6345.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:30:04:526 None
[Sandbox] Process order. (Serial=163, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:04:532 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:30:04:533 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:30:04:533 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:30:04:534 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:30:04:535 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:30:04:557 None
[Sandbox] Process order. (Serial=164, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:04:576 None
[Sandbox] Process order. (Serial=165, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:04:580 None
[Sandbox] Process order. (Serial=166, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:04:586 None
[Sandbox] Process order. (Serial=167, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:04:624 None
KeepPresentationBattlePreviewDefenders for ticket #6345 with current ticket #6345.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:30:04:624 None
LockPresentationBattlePreview presentationBattlePreview not yet displayed.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:30:04:636 None
[Sandbox] Process order. (Serial=168, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:04:638 None
[Sandbox] Process order. (Serial=169, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:04:642 None
[Sandbox] Process order. (Serial=170, Empire=4, Order=Order OrderCreateBattle Attacker #4791 Target #3712 Action #0 InstantResolve: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:04:669 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #5946 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

16:30:04:697 None
Presentation Battle 6876: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:04:698 None
Presentation Battle 6876: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:04:698 None
Presentation Battle 6876: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:04:698 None
Presentation Battle 6876: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=4791, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:04:698 None
[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #4791 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:30:04:700 None
Presentation Battle 6876: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=6884, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:04:700 None
Presentation Battle 6876: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=4785, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:04:700 None
[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #4785 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:30:04:700 None
Presentation Battle 6876: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=3703, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:04:700 None
Presentation Battle 6876: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=6878, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=5 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:04:700 None
Presentation Battle 6876: Execute action[7]: StartSiege. EmpireIndex=4. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:04:700 None
Presentation Battle 6876: Execute action[7]: UpdateSiegeStatus. Stock=0.00, Net=6.00. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:04:758 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:30:04:776 None
[Sandbox] Process order. (Serial=171, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:04:986 None
[Sandbox] Process order. (Serial=172, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:05:007 None
[Sandbox] Process order. (Serial=173, Empire=1, Order=Order='OrderGoTo', Entity=#6827, AdditionalFlags='IgnoreFogOfWar', Path='[51, 23] --> [50, 23] --> [49, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:05:177 None
[Sandbox] Process order. (Serial=174, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:05:377 None
[Sandbox] Process order. (Serial=175, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:05:498 None
[Sandbox] Process order. (Serial=176, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:05:567 None
[Sandbox] Process order. (Serial=177, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:05:588 None
[Sandbox] Process order. (Serial=178, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:05:591 None
[Sandbox] Process order. (Serial=179, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:05:595 None
[Sandbox] Process order. (Serial=180, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:05:598 None
[Sandbox] Process order. (Serial=181, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:05:648 None
[Sandbox] Process order. (Serial=182, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:05:652 None
[Sandbox] Process order. (Serial=183, Empire=7, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:05:661 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:30:05:661 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:30:05:661 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:30:05:678 None
[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:30:05:678 None
[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:30:05:711 None
[Sandbox] Process order. (Serial=184, Empire=1, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:05:758 None
[Sandbox] Process order. (Serial=185, Empire=4, Order=Order OrderBattleLaunchCityAssault, BattleGuid='6876', AssaultRole='Attacker')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:05:807 None
[Sandbox] Process order. (Serial=186, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:05:874 None
Presentation Battle 6876: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:05:874 None
Presentation Battle 6876: Execute action[8]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:05:874 None
Presentation Battle 6876: Execute action[9]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:05:880 None
Presentation Battle 6876: Execute action[10]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:05:881 None
Presentation Battle 6876: Execute action[11]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:05:898 None
[Sandbox] Process order. (Serial=187, Empire=7, Order=Order OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:06:008 None
[Sandbox] Process order. (Serial=188, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 6876 EmpireIndex: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:06:009 None
[Sandbox] Process order. (Serial=189, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:06:074 None
Presentation Battle 6876: Execute action[12]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:06:088 None
[Sandbox] Process order. (Serial=190, Empire=4, Order=Order='OrderGoTo', Entity=#6735, AdditionalFlags='IgnoreFogOfWar', Path='[149, 46] --> [148, 47] --> [147, 47] --> [146, 47]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:06:199 None
[Sandbox] Process order. (Serial=191, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:06:388 None
[Sandbox] Process order. (Serial=192, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:06:388 None
[Sandbox] Process order. (Serial=193, Empire=4, Order=Order OrderBattleSetInstantResolve, BattleGuid=#6876, EmpireIndex=4)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:06:391 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:30:06:452 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:30:06:453 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:30:06:453 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:30:06:459 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:30:06:469 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:30:06:470 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:30:06:470 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:30:06:471 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:30:06:471 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:30:06:472 None
[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:30:06:472 None
[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:30:06:516 None
[Sandbox] Process order. (Serial=194, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:06:525 None
Presentation Battle 6876: Execute action[13]: SetInstantResolveFor. EmpireIndex=4, Value=True. (initialActionType: SetInstantResolveFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:06:525 None
Presentation Battle 6876: Execute action[14]: StartForcedAIControlFor. EmpireIndex=4. (initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:06:525 None
Presentation Battle 6876: Execute action[15]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:06:525 None
Presentation Battle 6876: Execute action[16]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

16:30:06:525 None
[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #4791 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:30:06:525 None
[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #4791 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:30:06:526 None
ReleasePresentationBattlePreview attacker #4791, defender #3712

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:30:06:526 None
HidePresentationBattlePreview attacker #4791, defender #3712

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:30:06:526 None
[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #4791 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:30:06:526 None
[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #4791 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:30:06:551 None
Army 4785 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

16:30:06:578 None
[Sandbox] Process order. (Serial=195, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:06:598 None
[Sandbox] Process order. (Serial=196, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:06:601 None
[Sandbox] Process order. (Serial=197, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:06:608 None
[Sandbox] Process order. (Serial=198, Empire=1, Order=Order='OrderDiplomaticAction', Action='StartToFillSurrenderProposition', OtherEmpire=#4.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:06:613 None
[Sandbox] Process order. (Serial=199, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:06:614 None
[Sandbox] Process order. (Serial=200, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:06:617 None
[Sandbox] Process order. (Serial=201, Empire=1, Order=Order='OrderGoTo', Entity=#6827, AdditionalFlags='IgnoreFogOfWar', Path='[51, 23] --> [52, 23] --> [53, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:06:653 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

16:30:06:653 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

16:30:06:653 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

16:30:06:809 None
[Sandbox] Process order. (Serial=202, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:07:009 None
[Sandbox] Process order. (Serial=203, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:07:209 None
[Sandbox] Process order. (Serial=204, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:07:409 None
[Sandbox] Process order. (Serial=205, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:07:519 None
[Sandbox] Process order. (Serial=206, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:07:590 None
[Sandbox] Process order. (Serial=207, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:07:609 None
[Sandbox] Process order. (Serial=208, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:07:613 None
[Sandbox] Process order. (Serial=209, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:07:616 None
[Sandbox] Process order. (Serial=210, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:07:630 None
[Sandbox] Process order. (Serial=211, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:07:810 None
[Sandbox] Process order. (Serial=212, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:08:009 None
[Sandbox] Process order. (Serial=213, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:08:209 None
[Sandbox] Process order. (Serial=214, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:08:409 None
[Sandbox] Process order. (Serial=215, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:08:530 None
[Sandbox] Process order. (Serial=216, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:08:609 None
[Sandbox] Process order. (Serial=217, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:08:619 None
[Sandbox] Process order. (Serial=218, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:08:622 None
[Sandbox] Process order. (Serial=219, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:08:629 None
[Sandbox] Process order. (Serial=220, Empire=4, Order=Order OrderFurtherActions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:08:640 None
[Sandbox] Process order. (Serial=221, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:08:643 None
[Sandbox] Process order. (Serial=222, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:08:646 None
[Sandbox] Process order. (Serial=223, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:08:650 None
[Sandbox] Process order. (Serial=224, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:08:652 None
[Sandbox] Process order. (Serial=225, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:08:809 None
[Sandbox] Process order. (Serial=226, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:09:009 None
[Sandbox] Process order. (Serial=227, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:09:209 None
[Sandbox] Process order. (Serial=228, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:09:331 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Culture05

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

16:30:09:409 None
[Sandbox] Process order. (Serial=229, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:09:539 None
[Sandbox] Process order. (Serial=230, Empire=1, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:09:609 None
[Sandbox] Process order. (Serial=231, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:09:629 None
[Sandbox] Process order. (Serial=232, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:09:632 None
[Sandbox] Process order. (Serial=233, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:09:649 None
[Sandbox] Process order. (Serial=234, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:09:652 None
[Sandbox] Process order. (Serial=235, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:09:660 None
[Sandbox] Process order. (Serial=236, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:09:669 None
[Sandbox] Process order. (Serial=237, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:09:672 None
[Sandbox] Process order. (Serial=238, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:09:810 None
[Sandbox] Process order. (Serial=239, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:10:260 None
[Sandbox] Process order. (Serial=240, Empire=4, Order=Order OrderChangeNotificationStatus)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:10:379 None
[Sandbox] Process order. (Serial=241, Empire=4, Order=Order OrderEmpireLockedByMandatories)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:10:659 None
[Sandbox] Process order. (Serial=242, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:10:694 None
[Sandbox] Process order. (Serial=243, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:10:697 None
[Sandbox] Process order. (Serial=244, Empire=4, Order=Order OrderContinueGotoAction)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:30:10:834 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item065/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
    Amplitude.Mercury.UI.BattleAftermathScreen:CatchInputEvent(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:CatchInputEvent(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CatchInputEvent(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:CatchInputEvent(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:ExitWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Framework.Input.ActionMapper+Action+Event:Invoke(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Framework.Input.ActionMapper+ActionMap:MessageHandler(System.Reflection.RuntimeParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

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