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17 Ağustos 2021 Salı 18:51
HUMANKİND V1.01.0034-S10, RELEASE (64-bit Standalone, build: 163265)

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18:51:33:445NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Framework.Application+d__117:MoveNext()

18:51:33:719NoneScene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Framework.Application+d__117:MoveNext()

18:51:33:721NoneAmplitude.Framework version 2.5.16+496d0d3f13.

Amplitude.Framework.Application:OnApplicationStarting()

18:51:33:721NoneStarting the application, version is V1.01.0034-S10, RELEASE (64-bit Standalone, build: 163265)...

Amplitude.Framework.Application:OnApplicationStarting()

18:51:33:721NoneMultiplayer cross-compatibility version is 34756d97f5febd78125233b777845947.

Amplitude.Mercury.Application:OnApplicationStarting()

18:51:33:763NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__11:MoveNext()

18:51:33:774NoneLoading registry file 'D:/Steam/steamapps/common/Humankind/Registry.xml'...

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:51:33:953NoneRegistry file 'C:\Users\Ege Gür\Documents\Humankind\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:51:33:962NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

Amplitude.Framework.Application+d__98:MoveNext()

18:51:34:279NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

18:51:34:421NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:51:34:443NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:51:34:730NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Framework.Application+d__98:MoveNext()

18:51:34:768NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

Amplitude.Framework.Application+d__98:MoveNext()

18:51:34:915NoneSteamworks successfully initialized.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__21:MoveNext()

18:51:34:916NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Framework.Application+d__105:MoveNext()

18:51:34:947NoneUsing digital distribution credentials: 'AegeN', 0x0110000107b50b5e, Steam.

Amplitude.Framework.Application+d__105:MoveNext()

18:51:34:947NoneUsing digital distribution current game language: 'english'.

Amplitude.Framework.Application+d__105:MoveNext()

18:51:34:948NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)

18:51:34:968NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)

18:51:35:298NoneSimulation: Entity contract count: 37 / 63.

Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

18:51:35:381NoneInitializing the Wwise sound engine...

Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

18:51:35:411NoneSound engine initialized.

Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

18:51:35:434NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:51:36:071NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:51:36:072NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:51:36:110NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

18:51:37:150NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:51:38:202NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:51:38:220NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:51:38:967NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:51:38:967NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:51:38:967NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:51:39:072NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:51:39:074NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:51:39:075NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:51:39:323NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

18:51:39:348None... switching to 1920x1080 (0) (fullscreen: True)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

18:51:39:746NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:51:39:772NoneStorage thread started.

Amplitude.Framework.Storage.StorageThread:StartThread()

18:51:39:777NoneSteamworks successfully initialized.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__11:MoveNext()

18:51:39:842NoneScanning assemblies for subclasses of Message...

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

18:51:39:945NoneScanned 124 assemblies in 102 milliseconds.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

18:51:39:990NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

18:51:40:096NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:51:40:119NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:51:40:640NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

18:51:40:822NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:51:41:869UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1240 collisionFreeHashSetSize

Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:LoadIfNecessary()
Amplitude.UI.Renderers.UIRenderingManager:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIView:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:OnEnable()

18:51:41:873NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

18:51:42:527NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:51:44:624NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:51:44:700NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:51:47:726NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

18:51:47:726None... switching to 1920x1080 (0) (fullscreen: True)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

18:51:47:727NoneMounting complete

Amplitude.Mercury.Input.InputManager+d__0:MoveNext()

18:51:48:480NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:51:48:631NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

18:51:48:632NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

18:51:48:637NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

18:51:48:639NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

18:51:48:639NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

18:51:49:152NoneRequestEncryptedAppTicket is completed with result : k_EResultOK

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__14_0(System.Reflection.MonoParameterInfo)

18:51:49:156UI Steam[UI] Resolution initialized to 1920x1080

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:51:49:466NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Mercury.Application+d__17:MoveNext()

18:51:49:646NonePlaying with 2 downloadable content(s): Pre-purchase, Deluxe.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__16:MoveNext()

18:51:49:647NonePlaying with 2 activated downloadable content(s): Pre-purchase, Deluxe.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__16:MoveNext()

18:51:49:647NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:51:49:648NoneThe audio manager is ready.

Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

18:51:49:673NoneCannot get statistic (name: 'StatHalfTerritoryCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

18:51:49:673NoneCannot get statistic (name: 'StatColonizedPercent', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

18:51:49:727UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITexture:GetAsset()
Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:51:50:320NoneMovie start after 11,0459888

Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()

18:51:51:952NoneEnd play movie Movies/AMPLITUDE Studios.webm

Amplitude.Mercury.Application+d__17:MoveNext()

18:51:51:953NoneMovie end after 12,6787469

Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()

18:51:51:980NoneAssetDatabase.Load Avatar

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

18:51:53:008NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:51:53:401NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:51:53:860NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:51:54:048NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:51:54:516NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__10:MoveNext()

18:51:54:516None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public

Amplitude.Mercury.Application:StartAnalytics()

18:51:54:517None[Analytics] Starting Analytics Public Session with user_id 76561198089571166 ; gamecode 1124300 ; platformID 1 ; application_version V1.01.0034-S10, RELEASE (64-bit Standalone, build: 163265); sessionId 13cf8ebb6ba748c590f19558b6eecb8a

Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

18:51:54:696NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.

Amplitude.Framework.Runtime.RuntimeManager+d__33:MoveNext()

18:51:54:700NoneLoading runtime module 'project mercury', 'Project Mercury'...

Amplitude.Framework.Runtime.Runtime+d__39:MoveNext()

18:51:57:647NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:21:195NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

18:52:21:195NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_LastHumanStanding' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

18:52:21:195NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_SpaceRace' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

18:52:21:195NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_Standard' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

18:52:21:195NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_TimeLimit' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

18:52:21:195NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

18:52:21:249NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

18:52:21:249NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

18:52:23:301NoneSpent 28,6016706 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.Runtime+d__41:MoveNext()

18:52:23:368NoneApplication started.

Amplitude.Mercury.Application:OnApplicationStarted()

18:52:23:402NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

18:52:23:402NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

18:52:23:402NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

18:52:23:532None[UI] Could not find UIMapper 'DiplomaticAbility'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

18:52:23:532None[UI] Could not find UIMapper 'RenameUnit'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

18:52:23:624None[UI] Could not find UIMapper 'DiplomaticAbility'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

18:52:23:624None[UI] Could not find UIMapper 'RenameUnit'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

18:52:23:748UI Steam[UI] Start loading out-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:25:207None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:52:25:207None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:52:25:249None%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:52:25:255UI Steam[UI] Finished loading out-game windows windows in 1,5 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:25:290NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

18:52:25:295NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:25:331NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:25:956NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:26:548NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:26:722NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:29:413NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:29:445NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:30:221NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:30:231NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:30:241NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:30:255NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:30:330NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:30:353NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:37:061NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

18:52:37:477NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

18:52:40:319NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)

18:52:46:305UI Steam[UI] Start loading in-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:46:320NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

18:52:46:325NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:46:325NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

18:52:46:414NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

18:52:46:513NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)

18:52:46:523NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

18:52:46:527NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

18:52:46:529NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

18:52:46:938None%DiplomaticCrisisPanelSurrenderPanelSelectedTermsTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:52:47:225None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:52:47:254None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:52:47:284None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:52:47:327None%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:52:47:387None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:52:47:388None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:52:47:408None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:52:47:447None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:52:47:447None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:52:47:455None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:52:47:455None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:52:47:747None%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:52:48:709None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:52:48:734None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:52:48:979UI Steam[UI] Finished loading in-game windows windows in 2,2 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:48:984NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

18:52:48:992NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:992NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:993NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:994NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:52:48:996NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

18:52:48:996NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

18:52:48:996NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

18:52:49:006NoneInitializing order policies...

Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()

18:52:49:511NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:52:49:511NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:52:49:511NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:52:49:511NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:52:49:511NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:52:49:511NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:52:49:511NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:52:49:524NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:524NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:525NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:525NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:527NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:527NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:527NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:527NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:527NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:527NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:527NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:527NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:527NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:527NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:528NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:529NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:529NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:529NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:529NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:529NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:529NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:530NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:533NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:533NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:533NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:533NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:534NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:534NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:534NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:534NoneDescriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:535NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:535NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:535NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:535NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:535NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:535NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:537NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:543None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:543None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:543None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:543None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:543None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:543None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:544None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:49:677NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:52:49:693NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:52:49:693NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:52:49:694NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:52:49:694NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:52:49:695NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:52:49:904None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

18:52:49:936NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

18:52:49:936NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

18:52:49:981NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

18:52:49:983NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

18:52:50:306NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

18:52:50:307NoneLoading AI save: Nomadic Tribe Turn 1.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

18:52:50:354NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

18:52:55:533NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

18:52:55:846NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

18:52:56:617NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:53:33:727NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

18:53:33:727NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:53:33:763NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:53:33:764NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:53:33:764NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:53:33:764NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:53:33:764NoneAmplitude.Mercury.Presentation.PresentationCursorController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:53:33:764NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:53:33:764NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:53:33:764NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:53:33:764NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:53:33:764NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:53:33:764NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:53:33:764NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:53:33:764NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:53:33:764NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:53:33:764NoneAmplitude.Mercury.Presentation.PresentationTutorialController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:53:33:764NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:53:33:764NoneAmplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:53:33:764NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:17:764NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:18:438NoneGround materials using mid res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

18:54:21:247NoneSculpting elements using mid res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:54:21:247NoneSculpting elements using mid res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:54:21:247NoneSculpting elements using mid res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:54:21:247NoneSculpting elements using mid res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:54:21:248NoneSculpting elements using mid res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:54:21:248NoneSculpting elements using mid res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:54:21:248NoneSculpting elements using mid res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:54:22:192NoneRivers using mid res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:54:22:192NoneRivers using mid res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:54:22:192NoneRivers using mid res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:54:22:248NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:22:248None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

18:54:22:251NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:22:251NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:22:251NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:22:251None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

18:54:22:251None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

18:54:22:252NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:22:252NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:22:252NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:22:262NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:22:264None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

18:54:22:264NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:22:264None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

18:54:22:264NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:22:264NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:22:264NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:22:265NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:22:265NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:22:265NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:22:270NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:22:270NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:22:286NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:22:286NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:54:22:299NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:54:22:299NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:22:299NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:22:299NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:22:299NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:22:299NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:22:299NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:22:299NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:22:299NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:22:299NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:22:299NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:22:299NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:22:299NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:24:207NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:24:212NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:54:24:213NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:54:25:659NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:54:25:660NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:54:25:660NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:25:660NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:25:660NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:25:660NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:25:660NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:25:660NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:25:660NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:25:660NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:25:660NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:25:660NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:27:100NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:54:27:101NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:54:28:417NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:28:417NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:54:28:417NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:54:28:417NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:28:417NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:28:417NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:28:417NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:28:417NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:28:417NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:28:417NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:28:417NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:28:417NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:28:418NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:29:524NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:29:524NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:54:29:524NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:54:30:679NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:30:679NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:54:30:679NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:54:30:679NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:30:679NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:30:679NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:30:679NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:30:679NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:30:679NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:30:679NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:30:679NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:30:679NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:30:679NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:32:540NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:32:540NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:54:32:540NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:54:34:275NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__33:MoveNext()

18:54:34:275NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:34:275NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:54:34:276NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:54:34:276NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:34:276NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:34:276NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:34:276NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:34:276NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:34:276NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:34:276NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:34:276NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:34:276NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:34:276NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:34:956NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:34:965NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:54:39:482NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:39:486NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:39:486NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:39:486NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:39:486NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:39:660NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:39:662NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:39:662NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:39:722NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)

18:54:40:476NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

18:54:40:476NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

18:54:40:476NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

18:54:40:528NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:41:338NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:41:409NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:41:486NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:41:491NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:41:611NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:41:611NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:41:611NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:41:611NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:41:711NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:41:923NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:42:015NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:42:094NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:42:169NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:42:242NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:42:314NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:42:387NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:42:461NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:42:561NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:42:733NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:42:818NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:42:907NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:42:987NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:43:183NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:43:274NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:43:441NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:43:526NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:43:598NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:43:754NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:43:754NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:43:754NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:43:754NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:43:842NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:44:596NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:44:693NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:44:693NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:44:694NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:44:694NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:44:792NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:44:851NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:45:455NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:45:591NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:45:698NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:45:732NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:45:862NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:45:862NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:45:862NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:45:862NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:46:118NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:46:321NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:46:439NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:46:470NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:46:471NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:46:471NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:46:478NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:54:51:699None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #611 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:54:51:710None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #614 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:54:51:721None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #617 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:54:51:732None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #620 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:54:51:742None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #623 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:54:52:286None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #644 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:54:53:362None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #648 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:54:53:364None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #651 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:54:53:365None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #654 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:54:53:367None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #657 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:54:53:368None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #661 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:54:53:370None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #664 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:54:53:372None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #667 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:54:53:373None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #670 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:54:53:380NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 117025 ms

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:54:53:382UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:53:442NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

18:54:53:455NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

18:54:53:455NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__4:MoveNext()

18:54:54:696NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

18:54:54:697NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

18:54:54:697NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

18:55:00:573NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:00:618NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:04:916None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:917None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:917None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:917None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:918None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:918None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:919None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:919None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:919None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:919None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:919None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:921None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:921None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:922None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:922None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:922None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:923None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:923None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:923None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:924None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:55:04:944UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0,4 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:00:515NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:00:515NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:00:515NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:01:106None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #687 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:56:01:108None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #690 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:56:01:110None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #693 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:56:01:112None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #696 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:56:05:415None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #702 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:56:06:217None[Empire 5] The task 68:Build Outpost Creation on [93, 44] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:44:403NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:44:404NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:44:404NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:45:322NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:56:48:026None[Empire 1] The task 238:Build Outpost Creation on [22, 15] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:48:035None[Empire 4] The task 242:Build Outpost Creation on [27, 43] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:49:058None[Empire 2] The task 246:Build Outpost Creation on [86, 16] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:55:972NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:57:05:389NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:57:09:339NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:09:340NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:09:340NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:09:639None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #768 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:09:641None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #770 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:09:642None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #772 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:09:644None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #774 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:09:645None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #776 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:09:646None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #778 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:09:648None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #780 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:09:649None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #782 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:09:651None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #784 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:13:008None[Empire 3] The task 238:Build Outpost Creation on [32, 27] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:24:721NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:57:50:611NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:50:611NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:50:611NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:50:889None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #810 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:50:890None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #812 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:50:892None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #814 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:50:894None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #816 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:53:002None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #819 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:55:624NonePresentation Battle 821: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:55:626NonePresentation Battle 821: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:55:629NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:55:629NoneRestorePresentationBattlePreview created ticket #1507.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:55:629NonePresentation Battle 821: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=611, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:55:631NonePresentation Battle 821: Execute action[3]: ParticipantJoined. EmpireIndex=68, Guid=770, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:55:631None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #770 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:55:632NonePresentation Battle 821: Execute action[4]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:55:635NonePresentation Battle 821: Execute action[5]: ReportDeploymentZone. EmpireIndex=68, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:55:637NonePresentation Battle 821: Execute action[6]: StartConfirmation. EmpireIndex=68 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:55:686NoneRequestRestoreAsyncOperation_Completed for ticket #1507.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:57:55:687NoneRestorePresentationBattlePreview skipped due to ended battle #821

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:57:55:687NoneRequestAsyncOperation_Dismissed for ticket #1507.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:57:56:424NonePresentation Battle 821: Execute action[7]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:56:425NonePresentation Battle 821: Execute action[8]: ContenderConfirmed. EmpireIndex=68 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:56:425NonePresentation Battle 821: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:56:425NonePresentation Battle 821: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:56:425NonePresentation Battle 821: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:56:426NoneReleasePresentationBattlePreview attacker #611, defender #770

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:56:426NoneHidePresentationBattlePreview attacker #611, defender #770

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:58:09:089UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular223

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:58:28:776NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:58:28:776NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:58:28:776NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:58:29:165None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #866 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:58:30:822NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:58:31:078None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #872 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:58:32:083None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #873 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:58:32:783None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #875 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:58:34:186None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #876 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:58:36:175NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:58:53:072NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:58:56:823NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:58:56:823NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:58:56:823NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:58:59:150None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #904 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:59:01:055NonePresentation Battle 905: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:01:055NonePresentation Battle 905: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:01:055NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:01:056NoneRestorePresentationBattlePreview created ticket #2503.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:01:056NonePresentation Battle 905: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=614, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:01:056NonePresentation Battle 905: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=819, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:01:056NonePresentation Battle 905: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=904, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:01:056NonePresentation Battle 905: Execute action[5]: ParticipantJoined. EmpireIndex=68, Guid=644, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:01:056None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #644 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:01:056NonePresentation Battle 905: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:01:056NonePresentation Battle 905: Execute action[7]: ReportDeploymentZone. EmpireIndex=68, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:01:056NonePresentation Battle 905: Execute action[8]: StartConfirmation. EmpireIndex=68 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:01:105NoneRequestRestoreAsyncOperation_Completed for ticket #2503.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:59:01:105NoneRestorePresentationBattlePreview skipped due to ended battle #905

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:59:01:105NoneRequestAsyncOperation_Dismissed for ticket #2503.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:59:01:173NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:59:01:255NonePresentation Battle 905: Execute action[9]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:01:255NonePresentation Battle 905: Execute action[10]: ContenderConfirmed. EmpireIndex=68 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:01:255NonePresentation Battle 905: Execute action[11]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:01:255NonePresentation Battle 905: Execute action[12]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:01:255NonePresentation Battle 905: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:01:255None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #614 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:01:255None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #819 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:01:255None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #904 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:01:255None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #819 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:01:255None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #904 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:01:255None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #614 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:01:255NoneReleasePresentationBattlePreview attacker #614, defender #644

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:01:255NoneHidePresentationBattlePreview attacker #614, defender #644

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:59:01:256None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #614 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:01:256None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #614 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:06:305NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:59:22:988NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:59:23:002NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:23:002NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:23:002NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:23:291None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #956 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:59:23:909None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #958 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:59:23:911None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #960 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:59:25:539NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:59:25:605NonePresentation Battle 963: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:25:606NonePresentation Battle 963: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:25:606NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:25:606NoneRestorePresentationBattlePreview created ticket #3084.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:25:606NonePresentation Battle 963: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=819, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:25:606NonePresentation Battle 963: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=614, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:25:606NonePresentation Battle 963: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=904, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:25:607NonePresentation Battle 963: Execute action[5]: ParticipantJoined. EmpireIndex=68, Guid=696, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:25:607None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #696 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:25:607NonePresentation Battle 963: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:25:607NonePresentation Battle 963: Execute action[7]: ReportDeploymentZone. EmpireIndex=68, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:25:607NonePresentation Battle 963: Execute action[8]: StartConfirmation. EmpireIndex=68 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:25:655NoneRequestRestoreAsyncOperation_Completed for ticket #3084.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:59:25:655NoneRestorePresentationBattlePreview skipped due to ended battle #963

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:59:25:655NoneRequestAsyncOperation_Dismissed for ticket #3084.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:59:25:805NonePresentation Battle 963: Execute action[9]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:25:805NonePresentation Battle 963: Execute action[10]: ContenderConfirmed. EmpireIndex=68 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:25:805NonePresentation Battle 963: Execute action[11]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:25:805NonePresentation Battle 963: Execute action[12]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:25:805NonePresentation Battle 963: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:59:25:805None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #819 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:25:805None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #614 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:25:806None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #904 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:25:806None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #819 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:25:806None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #614 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:25:806NoneReleasePresentationBattlePreview attacker #819, defender #696

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:25:806NoneHidePresentationBattlePreview attacker #819, defender #696

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:59:25:806None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #819 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:25:806None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #819 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:59:28:089NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:59:31:955NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:59:46:922NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:59:55:406NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

19:00:03:555NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:00:03:558NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:00:03:573NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:03:573NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:03:573NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:03:857None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1001 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:00:06:122None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #960 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:00:06:139NonePresentation Battle 1005: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:140NonePresentation Battle 1005: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:140NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:06:143NoneRestorePresentationBattlePreview created ticket #3813.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:06:143NonePresentation Battle 1005: Execute action[2]: ParticipantJoined. EmpireIndex=68, Guid=960, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:143NonePresentation Battle 1005: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=852, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:143None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #852 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:06:143NonePresentation Battle 1005: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:147NonePresentation Battle 1005: Execute action[5]: ReportDeploymentZone. EmpireIndex=68, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:147NonePresentation Battle 1005: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:147NonePresentation Battle 1005: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:171NoneRequestRestoreAsyncOperation_Completed for ticket #3813.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:00:06:171NoneRestorePresentationBattlePreview skipped due to ended battle #1005

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:00:06:171NoneRequestAsyncOperation_Dismissed for ticket #3813.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:00:06:205NonePresentation Battle 1005: Execute action[8]: ContenderConfirmed. EmpireIndex=68 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:339NonePresentation Battle 1036: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:339NonePresentation Battle 1036: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:339NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:06:341NoneRestorePresentationBattlePreview created ticket #3819.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:06:341NonePresentation Battle 1036: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=875, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:341NonePresentation Battle 1036: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=623, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:341NonePresentation Battle 1036: Execute action[4]: ParticipantJoined. EmpireIndex=68, Guid=651, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:341None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #651 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:06:341NonePresentation Battle 1036: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:341NonePresentation Battle 1036: Execute action[6]: ReportDeploymentZone. EmpireIndex=68, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:341NonePresentation Battle 1036: Execute action[7]: StartConfirmation. EmpireIndex=68 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:388NoneRequestRestoreAsyncOperation_Completed for ticket #3819.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:00:06:388NoneRestorePresentationBattlePreview skipped due to ended battle #1036

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:00:06:388NoneRequestAsyncOperation_Dismissed for ticket #3819.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:00:06:489NonePresentation Battle 1036: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:489NonePresentation Battle 1036: Execute action[9]: ContenderConfirmed. EmpireIndex=68 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:489NonePresentation Battle 1036: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:489NonePresentation Battle 1036: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:489NonePresentation Battle 1036: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:06:489None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #875 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:06:489None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #623 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:06:489None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #623 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:06:489None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #875 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:06:489NoneReleasePresentationBattlePreview attacker #875, defender #651

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:06:489NoneHidePresentationBattlePreview attacker #875, defender #651

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:00:06:489None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #875 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:06:489None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #875 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:06:682None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1060 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:00:07:684None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1063 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:00:08:822NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:00:09:090NonePresentation Battle 1065: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:090NonePresentation Battle 1065: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:090NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:09:090NoneRestorePresentationBattlePreview created ticket #3983.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:09:090NonePresentation Battle 1065: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=904, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:091NonePresentation Battle 1065: Execute action[3]: ParticipantJoined. EmpireIndex=68, Guid=664, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:091None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #664 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:09:091NonePresentation Battle 1065: Execute action[4]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:091NonePresentation Battle 1065: Execute action[5]: ReportDeploymentZone. EmpireIndex=68, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:091NonePresentation Battle 1065: Execute action[6]: StartConfirmation. EmpireIndex=68 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:139NoneRequestRestoreAsyncOperation_Completed for ticket #3983.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:00:09:140NoneRestorePresentationBattlePreview skipped due to ended battle #1065

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:00:09:140NoneRequestAsyncOperation_Dismissed for ticket #3983.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:00:09:388NonePresentation Battle 1065: Execute action[7]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:389NonePresentation Battle 1065: Execute action[8]: ContenderConfirmed. EmpireIndex=68 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:389NonePresentation Battle 1065: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:389NonePresentation Battle 1065: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:389NonePresentation Battle 1065: Execute action[11]: UpdateParticipant. EmpireIndex=2, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:389NonePresentation Battle 1065: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:389None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #904 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:09:389None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #904 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:09:389NoneReleasePresentationBattlePreview attacker #904, defender #664

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:09:389NoneHidePresentationBattlePreview attacker #904, defender #664

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:00:09:389None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #904 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:09:389None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #904 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:09:888NonePresentation Battle 1005: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:889NonePresentation Battle 1005: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:890NonePresentation Battle 1005: Execute action[11]: ParticipantUnitCreation. EmpireIndex=68, ParticipantGuid=960, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:894None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1007 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:00:09:897NonePresentation Battle 1005: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:897NonePresentation Battle 1005: Execute action[12]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=852, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:897NonePresentation Battle 1005: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:939NonePresentation Battle 1005: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:09:939NonePresentation Battle 1005: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:10:488NonePresentation Battle 1005: Execute action[15]: EndUnstack. EmpireIndex=68. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:10:489NonePresentation Battle 1005: Execute action[16]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:10:489NonePresentation Battle 1005: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:10:588NonePresentation Battle 1005: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:10:593None[Preview] PresentationArmy PresentationArmy #960 of empire 68 #960 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:10:593None[Preview] PresentationArmy PresentationArmy #960 of empire 68 #960 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:10:593None[Preview] PresentationArmy PresentationArmy #852 of empire 0 #852 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:10:593None[Preview] PresentationArmy PresentationArmy #852 of empire 0 #852 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:10:593NoneReleasePresentationBattlePreview attacker #960, defender #852

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:10:593None[Preview] PresentationArmy PresentationArmy #960 of empire 68 #960 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:10:593None[Preview] PresentationArmy PresentationArmy #852 of empire 0 #852 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:10:593NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:10:593NoneRestorePresentationBattlePreview created ticket #4035.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:10:594NonePresentation Battle 1005: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:10:594NonePresentation Battle 1005: Execute action[19]: EndDeployment. EmpireIndex=68. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:10:594NonePresentation Battle 1005: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:10:617NoneRequestRestoreAsyncOperation_Completed for ticket #4035.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:00:10:617NoneRestorePresentationBattlePreview skipped due to invalid battle #1005

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:00:10:617NoneRequestAsyncOperation_Dismissed for ticket #4035.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:00:13:423NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:00:21:804NonePresentation Battle 1005: Execute action[20]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:21:805NonePresentation Battle 1005: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:21:805NonePresentation Battle 1005: Execute action[21]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:21:905NonePresentation Battle 1005: Execute action[22]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:21:907NonePresentation Battle 1005: Execute action[23]: StartEmpireRound. EmpireIndex=68. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:21:908NoneReleasePresentationBattlePreview attacker #960, defender #852

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:21:908None[Preview] PresentationArmy PresentationArmy #960 of empire 68 #960 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:21:908None[Preview] PresentationArmy PresentationArmy #852 of empire 0 #852 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:21:908NonePresentation Battle 1005: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:21:922NonePresentation Battle 1005: Execute action[24]: UnitMoveAndAttack. EmpireIndex=68. Attacker=1007, DestTile=[64, 28]/[64, 28] (health=0.62), Defender =1006 (health =0.79). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:21:923NonePresentation Battle 1005: Execute action[24]: UnitMove. EmpireIndex=68. UnitGuid=1007, DestTile=[64, 28]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:21:924NonePresentation Battle 1005: Execute action[24]: UnitGoto. EmpireIndex=68. UnitGuid=1007, DestTile=[64, 28]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:21:925NonePresentation Battle 1005: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:21:925NonePresentation Battle 1005: Execute action[24]: UnitAttack. EmpireIndex=68. Attacker=1007 (health=0.62), Defender=1006 (health=0.79). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:21:956NonePresentation Battle 1005: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:21:956NonePresentation Battle 1005: Execute action[25]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:21:963UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:00:27:788NonePresentation Battle 1005: Execute action[26]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=68, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:27:789NonePresentation Battle 1005: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:27:789NonePresentation Battle 1005: Execute action[28]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:27:789NoneCould not find PresentationBattlePreview with armyEntityGUID=960, targetEntityGUID=852.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:27:789NonePresentation Battle 1005: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:29:821NonePresentation Battle 1005: Execute action[29]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:29:822NonePresentation Battle 1005: Execute action[30]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:29:921NonePresentation Battle 1005: Execute action[31]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:29:921NonePresentation Battle 1005: Execute action[32]: StartEmpireRound. EmpireIndex=68. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:29:921NoneCould not find PresentationBattlePreview with armyEntityGUID=960, targetEntityGUID=852.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:29:921NonePresentation Battle 1005: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:29:922NonePresentation Battle 1005: Execute action[33]: UnitMoveAndAttack. EmpireIndex=68. Attacker=1007, DestTile=[65, 28]/[65, 28] (health=0.22), Defender =1006 (health =0.55). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:29:922NonePresentation Battle 1005: Execute action[33]: UnitMove. EmpireIndex=68. UnitGuid=1007, DestTile=[65, 28]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:29:922NonePresentation Battle 1005: Execute action[33]: UnitGoto. EmpireIndex=68. UnitGuid=1007, DestTile=[65, 28]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:29:922NonePresentation Battle 1005: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:29:922NonePresentation Battle 1005: Execute action[33]: UnitAttack. EmpireIndex=68. Attacker=1007 (health=0.22), Defender=1006 (health=0.55). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:29:923NonePresentation Battle 1005: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:29:923NonePresentation Battle 1005: Execute action[34]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:37:155NonePresentation Battle 1005: Execute action[35]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=68, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:37:155NonePresentation Battle 1005: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:37:155NonePresentation Battle 1005: Execute action[37]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:37:155NoneCould not find PresentationBattlePreview with armyEntityGUID=960, targetEntityGUID=852.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:37:155NonePresentation Battle 1005: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:40:338NonePresentation Battle 1005: Execute action[38]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:40:338NonePresentation Battle 1005: Execute action[39]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:40:438NonePresentation Battle 1005: Execute action[40]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:40:438NonePresentation Battle 1005: Execute action[41]: StartEmpireRound. EmpireIndex=68. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:40:438NoneCould not find PresentationBattlePreview with armyEntityGUID=960, targetEntityGUID=852.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:40:438NonePresentation Battle 1005: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:40:439NonePresentation Battle 1005: Execute action[42]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:40:439NonePresentation Battle 1005: Execute action[43]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:40:439NonePresentation Battle 1005: Execute action[44]: UnitAttack. EmpireIndex=68. Attacker=1007 (health=0.00), Defender=1006 (health=0.40). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:40:440NonePresentation Battle 1005: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:40:440NonePresentation Battle 1005: Execute action[45]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:43:806NonePresentation Battle 1005: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=68, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:43:806NonePresentation Battle 1005: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:43:806NonePresentation Battle 1005: Execute action[48]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:43:806NonePresentation Battle 1005: Execute action[49]: BattleResult. WinnerGroup=Defender, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:43:806NonePresentation Battle 1005: Execute action[49]: UnitMove. EmpireIndex=0. UnitGuid=1006, DestTile=[64, 28]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:43:807NonePresentation Battle 1005: Execute action[49]: UnitGoto. EmpireIndex=0. UnitGuid=1006, DestTile=[64, 28]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:43:808NonePresentation Battle 1005: Execute action[50]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:43:858NonePresentation Battle 1005: Execute action[51]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:00:43:858None[Preview] PresentationArmy PresentationArmy #852 of empire 0 #852 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:43:858None[Preview] PresentationArmy PresentationArmy #852 of empire 0 #852 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:43:871None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #852 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:43:871NoneCould not find PresentationBattlePreview with armyEntityGUID=960, targetEntityGUID=852.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:00:43:871NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:01:06:357NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

19:01:16:456NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

19:01:22:438NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:22:439NoneCreatePresentationBattlePreview attacker #608, defender #667, ticketnumber #4854.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:22:456NoneRequestAsyncOperation_Completed for ticket #4854.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:01:22:456NonePreparePresentationBattlePreview attacker #608, defender #667, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:01:22:457NoneRequestAsyncOperation_Dismissed for ticket #4854.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:01:22:956NoneDisplayPresentationBattlePreview attacker 608, defender 667

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

19:01:22:956None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #608 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:22:956None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #608 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:01:22:957None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #608 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:22:957None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #667 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:22:957None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #667 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:01:22:957None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #667 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:23:026NonePreview Loading completed attacker 608, defender 667

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

19:01:24:339NoneKeepPresentationBattlePreviewDefenders for ticket #4854 with current ticket #4854.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:01:24:339NoneLockPresentationBattlePreview attacker #608, defender #667, battlePreviewId 4854

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:01:24:339NoneHidePresentationBattlePreview attacker #608, defender #667

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:01:24:339None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #608 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:24:339None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #608 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:24:340None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #667 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:24:340None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #667 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:24:340None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #609 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:01:24:340None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #668 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:01:27:406None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #667 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:01:27:422NonePresentation Battle 1106: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:27:422NonePresentation Battle 1106: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:27:423NonePresentation Battle 1106: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=608, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:27:423NonePresentation Battle 1106: Execute action[3]: ParticipantJoined. EmpireIndex=68, Guid=667, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:27:423None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #667 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:27:423NonePresentation Battle 1106: Execute action[4]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:27:426NonePresentation Battle 1106: Execute action[5]: ReportDeploymentZone. EmpireIndex=68, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:27:426NonePresentation Battle 1106: Execute action[6]: StartConfirmation. EmpireIndex=68 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:27:522NonePresentation Battle 1106: Execute action[7]: ContenderConfirmed. EmpireIndex=68 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:29:422NonePresentation Battle 1106: Execute action[8]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:29:422NonePresentation Battle 1106: Execute action[9]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:29:422NonePresentation Battle 1106: Execute action[10]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=608, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:29:422NonePresentation Battle 1106: Execute action[10]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:29:422NonePresentation Battle 1106: Execute action[11]: ParticipantUnitCreation. EmpireIndex=68, ParticipantGuid=667, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:29:423None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1107 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:29:423NonePresentation Battle 1106: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:29:439NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 12/PresentationBattleUnit #1108 (LandUnit_Era0_Common_Tribesmen) of empire #0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:30:173NonePresentation Battle 1106: Execute action[12]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:30:173NonePresentation Battle 1106: Execute action[13]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:30:173NonePresentation Battle 1106: Execute action[14]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:30:173NonePresentation Battle 1106: Execute action[15]: EndUnstack. EmpireIndex=68. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:30:173NonePresentation Battle 1106: Execute action[16]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:30:222NonePresentation Battle 1106: Execute action[17]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:30:223None[Preview] PresentationArmy PresentationArmy #608 of empire 0 #608 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:30:223None[Preview] PresentationArmy PresentationArmy #608 of empire 0 #608 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:30:223None[Preview] PresentationArmy PresentationArmy #667 of empire 68 #667 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:30:223None[Preview] PresentationArmy PresentationArmy #667 of empire 68 #667 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:30:223NonePresentation Battle 1106: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:30:223NonePresentation Battle 1106: Execute action[18]: EndDeployment. EmpireIndex=68. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:30:223NonePresentation Battle 1106: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:32:822NonePresentation Battle 1106: Execute action[19]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:32:822NonePresentation Battle 1106: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:32:822NonePresentation Battle 1106: Execute action[20]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:32:822None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #668 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:01:32:922NonePresentation Battle 1106: Execute action[21]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:32:923NonePresentation Battle 1106: Execute action[22]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:32:923NoneReleasePresentationBattlePreview attacker #608, defender #667

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:32:923None[Preview] PresentationArmy PresentationArmy #608 of empire 0 #608 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:32:923None[Preview] PresentationArmy PresentationArmy #667 of empire 68 #667 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:32:924NonePresentation Battle 1106: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:35:138NonePresentation Battle 1106: Execute action[23]: UnitAttack. EmpireIndex=0. Attacker=1108 (health=0.77), Defender=1107 (health=0.65). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:35:143NonePresentation Battle 1106: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:35:143NonePresentation Battle 1106: Execute action[24]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:41:005NonePresentation Battle 1106: Execute action[25]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:41:005NonePresentation Battle 1106: Execute action[26]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=68, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:41:005NonePresentation Battle 1106: Execute action[27]: StartEmpireRound. EmpireIndex=68. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:41:006NoneCould not find PresentationBattlePreview with armyEntityGUID=608, targetEntityGUID=667.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:41:006NonePresentation Battle 1106: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:41:006NonePresentation Battle 1106: Execute action[28]: UnitMoveAndAttack. EmpireIndex=68. Attacker=1107, DestTile=[49, 32]/[49, 32] (health=0.39), Defender =1108 (health =0.53). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:41:006NonePresentation Battle 1106: Execute action[28]: UnitMove. EmpireIndex=68. UnitGuid=1107, DestTile=[49, 32]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:41:006NonePresentation Battle 1106: Execute action[28]: UnitGoto. EmpireIndex=68. UnitGuid=1107, DestTile=[49, 32]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:41:006NonePresentation Battle 1106: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:41:006NonePresentation Battle 1106: Execute action[28]: UnitAttack. EmpireIndex=68. Attacker=1107 (health=0.39), Defender=1108 (health=0.53). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:41:008NonePresentation Battle 1106: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:41:008NonePresentation Battle 1106: Execute action[29]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:43:139None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#68 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

19:01:43:205None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#68 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

19:01:43:605None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#68 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

19:01:44:372None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#68 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

19:01:44:405None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#68 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

19:01:44:755None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#68 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

19:01:51:622NonePresentation Battle 1106: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=68, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:51:622NonePresentation Battle 1106: Execute action[31]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:51:622NonePresentation Battle 1106: Execute action[32]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:51:622NonePresentation Battle 1106: Execute action[33]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:51:622NoneCould not find PresentationBattlePreview with armyEntityGUID=608, targetEntityGUID=667.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:51:622NonePresentation Battle 1106: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:53:856NonePresentation Battle 1106: Execute action[34]: UnitAttack. EmpireIndex=0. Attacker=1108 (health=0.44), Defender=1107 (health=0.15). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:53:856NonePresentation Battle 1106: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:53:856NonePresentation Battle 1106: Execute action[35]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:58:989NonePresentation Battle 1106: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:58:989NonePresentation Battle 1106: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=68, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:58:989NonePresentation Battle 1106: Execute action[38]: StartEmpireRound. EmpireIndex=68. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:58:989NoneCould not find PresentationBattlePreview with armyEntityGUID=608, targetEntityGUID=667.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:58:989NonePresentation Battle 1106: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:58:989NonePresentation Battle 1106: Execute action[39]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:58:989NonePresentation Battle 1106: Execute action[40]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:58:989NonePresentation Battle 1106: Execute action[41]: UnitMoveAndAttack. EmpireIndex=68. Attacker=1107, DestTile=[50, 32]/[50, 32] (health=0.00), Defender =1108 (health =0.37). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:58:989NonePresentation Battle 1106: Execute action[41]: UnitMove. EmpireIndex=68. UnitGuid=1107, DestTile=[50, 32]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:58:990NonePresentation Battle 1106: Execute action[41]: UnitGoto. EmpireIndex=68. UnitGuid=1107, DestTile=[50, 32]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:58:990NonePresentation Battle 1106: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:58:990NonePresentation Battle 1106: Execute action[41]: UnitAttack. EmpireIndex=68. Attacker=1107 (health=0.00), Defender=1108 (health=0.37). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:58:990NonePresentation Battle 1106: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:01:58:990NonePresentation Battle 1106: Execute action[42]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:02:00:838None[ALT] AlterationImpact: defenderOutfitAudioSwitch is unset on Era0_Temperate_Common_Tribesmen_Female_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:02:00:838None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era0_Temperate_Common_Tribesmen_Female_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:02:01:472NonePresentation Battle 1106: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=68, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:02:01:472NonePresentation Battle 1106: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:02:01:472NonePresentation Battle 1106: Execute action[45]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:02:01:472NonePresentation Battle 1106: Execute action[45]: UnitMove. EmpireIndex=0. UnitGuid=1108, DestTile=[50, 32]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:02:01:472NonePresentation Battle 1106: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=1108, DestTile=[50, 32]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:02:01:472NonePresentation Battle 1106: Execute action[46]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:02:01:573NonePresentation Battle 1106: Execute action[47]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:02:01:573None[Preview] PresentationArmy PresentationArmy #608 of empire 0 #608 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:02:01:573None[Preview] PresentationArmy PresentationArmy #608 of empire 0 #608 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:02:01:586None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #608 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:02:01:586NoneCould not find PresentationBattlePreview with armyEntityGUID=608, targetEntityGUID=667.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:02:01:586NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:02:08:056None%Tutorial_SpawnPoint_01Description Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

19:02:10:723NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

19:02:33:152NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:02:33:152NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:02:33:152NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:03:11:535NoneShutting down...

Amplitude.Framework.Application+d__101:MoveNext()

19:03:11:617NoneThe audio manager is being released...

Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()

19:03:11:617NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

19:03:11:626NoneAudio bank Music has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:627NoneAudio bank MainBank has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:627NoneAudio bank Dialog has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:631NoneAudio bank UnitVoices has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:634NoneAudio bank Biomes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:637NoneAudio bank Cities has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:638NoneAudio bank POIs has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:649NoneAudio bank TerrainTypes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:649NoneAudio bank Animals has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:654NoneAudio bank Infantry has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:658NoneAudio bank Vehicles has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:659NoneAudio bank GUI has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:660NoneAudio bank Cruel_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:660NoneAudio bank Cruel_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:661NoneAudio bank Explosive_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:661NoneAudio bank Inspirational_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:662NoneAudio bank Passionate_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:662NoneAudio bank Passionate_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:662NoneAudio bank Thoughtful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:663NoneAudio bank Thoughtful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:664NoneAudio bank Narrator has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:664NoneAudio bank Explosive_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:665NoneAudio bank Inspirational_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:666NoneAudio bank BurkeBlack_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:667NoneAudio bank Lewis_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:669NoneAudio bank Lomadiah_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:670NoneAudio bank Quill_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:671NoneAudio bank SpiffingBrit_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:671NoneAudio bank Zerator_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:671NoneAudio bank Vengeful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:672NoneAudio bank Vengeful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:672NoneAudio bank BRKsEDU_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:673NoneAudio bank GamerZakh_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:674NoneAudio bank JdG_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:674NoneAudio bank Marbozir_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:675NoneAudio bank Shurjoka_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:675NoneAudio bank Ancestor_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:676NoneAudio bank Boudicca_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:676NoneAudio bank EdgarAllanPoe_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:677NoneAudio bank Lucy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:677NoneAudio bank VictorHugo_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:678NoneAudio bank Frankie_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:679NoneAudio bank HandOfBlood_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:679NoneAudio bank CohhCarnage_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:679NoneAudio bank TianChi_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:680NoneAudio bank AlexeyKhaletski_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:680NoneAudio bank TwoDKiri_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:681NoneAudio bank SadDummy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

19:03:11:681NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

19:03:11:682NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

19:03:11:682NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

19:03:11:682NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

19:03:11:682NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

19:03:11:683NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

19:03:11:683NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

19:03:11:684NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

19:03:11:684NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

19:03:11:684NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

19:03:11:775NoneThe Wwise sound engine has been released.

Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.MonoParameterInfo)

19:03:11:778NoneThe audio manager has been released.

Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()

19:03:11:791NoneThe playlist has been stopped because an event failed to be posted.

Amplitude.Wwise.Audio.MusicLayer:Update()

19:03:11:844UI Steam[UI] Start unloading windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__148:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:03:14:147UI Steam[UI] Finished unloading windows in 2,3 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__148:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:03:14:197NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

19:03:14:200None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

19:03:14:253NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

19:03:14:258NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

19:03:14:285NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

19:03:14:293NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:293NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:293NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:293NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:293NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:293NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:294NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:295NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

19:03:14:297NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

19:03:14:297NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

19:03:14:297NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

19:03:14:446NoneStorage thread stopped.

Amplitude.Framework.Storage.StorageThread:StopThread()

19:03:14:610NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

19:03:14:611NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

19:03:14:611NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

19:03:14:612NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

19:03:14:615NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:03:14:615NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

19:03:14:877NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

19:03:14:902NoneShutdown complete.

Amplitude.Framework.Application+d__101:MoveNext()