# Wednesday, 25 May 2022 13:19
DUNGEON OF THE ENDLESS V1.1.5 S19 (32-bit)

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13:19:25:410 119+Starting the application, version is V1.1.5 S19 (32-bit)...

    Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext()
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    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

13:19:25:412 119+Game directory is "C:\Users\Egor\Documents\Dungeon of the Endless".

    Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext()
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    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

13:19:25:412 119+[Steam] Available game languages are 'english,german,french', current game language is 'english'.

    Amplitude.Unity.Framework.Application:SteamGetCurrentGameLanguage()
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    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
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    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

13:19:25:412 119+[Steam] Steam user id is '0x0110000104445bbb'.

    Amplitude.Unity.Framework.Application:SteamGetSteamUserName()
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    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
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    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

13:19:25:412 119+[Steam] Steam user name is '[BA]cl@n'.

    Amplitude.Unity.Framework.Application:SteamGetSteamUserName()
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    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
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13:19:25:412 119+Loading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/..\Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
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    Amplitude.Coroutine:Run()
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    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

13:19:25:412 119+Registry file 'C:\Users\Egor\Documents\Dungeon of the Endless\Registry.xml' does not exist.

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
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    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
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    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()

13:19:25:412 119+Loading registry file 'C:\Users\Egor\Documents\Dungeon of the Endless\Users\71588795\Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
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    Amplitude.Coroutine:Run()
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    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
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    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
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13:19:25:538 120+SetGameResolution 1920x1080 FS=True M=NoBorders

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    GameResolutionManager:RestoreSavedResolution()
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13:19:25:538 120+The audio manager is activated

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13:19:25:539 120+Creating the fmod system...

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13:19:25:539 120+Creating the fmod event system...

    Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
    Amplitude.Coroutine:Run()
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13:19:25:539 120+Initializing the fmod event system...

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    Amplitude.Coroutine:Run()
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13:19:25:539 120+Load fmod data from folder 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/'.

    Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
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13:19:25:539 120+Path 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' made relative to working directory 'C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\', result: 'DungeonoftheEndless_Data\..\Public\Audio\'.

    Amplitude.Unity.Framework.Path:MakeRelative(System.Reflection.ParameterInfo)
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13:19:25:539 120+Rooted path 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' has been made relative into 'DungeonoftheEndless_Data\..\Public\Audio\'.

    Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
    Amplitude.Coroutine:Run()
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13:19:25:539 120+Hello '[BA]cl@n'!

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13:19:25:595 121+Current game language is 'english'.

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13:19:25:595 121+VideoStateManager : Device lost

    VideoStateManager:LateUpdate()

13:19:25:601 122+Can't switch high definition (switch: 'True') because the age manager is null.

    GuiManager:set_HighDefinitionUI(System.Reflection.ParameterInfo)
    GuiManager:RestoreSavedHighDefinitionUI()
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13:19:25:622 123+CurrentControlScheme: MouseAndKeyboard

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13:19:25:623 123+Keyboard layout name: 00000409

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13:19:25:623 123+VideoStateManager : Device is no longer lost

    VideoStateManager:LateUpdate()

13:19:25:717 124+Runtime configuration is null or empty; using the default module 'EndlessDungeons' as new configuration.

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    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
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13:19:25:717 124+Loading runtime module 'EndlessDungeons'...

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    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
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13:19:25:717 124+Loading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

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13:19:25:727 125+Loading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

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13:19:25:727 125+New audio listener registered: 1 listener(s) registered.

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13:19:25:728 125+New audio listener registered: 2 listener(s) registered.

    Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo)
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13:19:25:900 126+Loading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

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13:19:25:947 127+Loading plugin files for database of type 'GameConfig'...

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13:19:25:956 128+Loading plugin files for database of type 'TilesetConfig'...

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13:19:25:997 129+Loading plugin files for database of type 'ItemConfig'...

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13:19:26:007 130+Loading plugin files for database of type 'AttackTypeConfig'...

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13:19:26:021 131+Loading plugin files for database of type 'HeroLevelConfig'...

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13:19:26:031 132+Loading plugin files for database of type 'ModuleConfig'...

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13:19:26:042 133+Loading plugin files for database of type 'BluePrintConfig'...

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13:19:26:057 134+Loading plugin files for database of type 'ShipConfig'...

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13:19:26:073 135+Loading plugin files for database of type 'MobClassConfig'...

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13:19:26:090 136+Loading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...

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13:19:26:106 137+Loading plugin files for database of type 'ItemHeroCategoryConfig'...

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13:19:26:123 138+Loading plugin files for database of type 'ItemHeroRarityConfig'...

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13:19:26:140 139+Loading plugin files for database of type 'HeroConfig'...

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13:19:26:157 140+Loading plugin files for database of type 'NPCConfig'...

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13:19:26:177 141+Loading plugin files for database of type 'AIConfig'...

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13:19:26:190 142+Loading plugin files for database of type 'SkillConfig'...

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13:19:26:207 143+Loading plugin files for database of type 'DialogueSituationConfig'...

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13:19:26:223 144+Loading plugin files for database of type 'StoryDialogConfig'...

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13:19:26:240 145+Loading plugin files for database of type 'StatDialogConfig'...

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13:19:26:257 146+Loading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
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13:19:26:273 147+Loading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

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13:19:26:289 148+Loading plugin files for database of type 'LocalAchievementDefinition'...

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13:19:26:306 149+Loading plugin files for database of type 'LocalAchievementStatisticDefinition'...

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13:19:26:323 150+Loading plugin files for database of type 'EventConfig'...

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13:19:26:340 151+Loading plugin files for database of type 'CurrencyConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
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13:19:26:357 152+Loading plugin files for database of type 'TutorialStepConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
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13:19:26:391 153+Spent 0.7251923 second(s) loading the module plugins.

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13:19:26:391 153+Hash is: 0x941742317E8BECFED80B305DEE7ED97D

    HashManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
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    Amplitude.Coroutine:Run()
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13:19:26:391 153+Waiting for Steam statistics and achievements reception callback...

    Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    SteamAchivementManagerDOTE:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext()
    Amplitude.Coroutine:Run()
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13:19:26:391 153+Waiting for Steam statistics and achievements reception callback...

    Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    SteamAchivementManagerDOTE:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
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    Amplitude.Coroutine:Run()
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13:19:26:391 153+RuntimeService_RuntimeChange, reloading (null).

    Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
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    Amplitude.Coroutine:Run()
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13:19:26:391 153+The runtime status has changed to 'Loaded'.

    Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
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13:19:26:815 160+OutGameView.Focus: focused=True

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    OutGameView:Focus(System.Reflection.ParameterInfo)
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    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator96:MoveNext()

13:19:26:815 160+No singleton of type EndingPanel ever defined

    SingletonManager:Get(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SingletonManager:Get(System.Reflection.ParameterInfo)
    Ending:Hide()
    OutGameView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator96:MoveNext()

13:19:26:815 160+SteamClientCallbacks_UserStatsReceivedCallback

    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:815 160+[Achievement] 23 statistics(s) have been loaded.

    Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
    Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:815 160+[Achievement] 33 achievement(s) have been loaded.

    Amplitude.Unity.Achievement.NetworkAchievementManager:LoadAchievements()
    Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:815 160+Loading user profile from file for #71588795 user

    UserProfile:Load()
    UserProfile:AssertIsLoaded()
    UserProfile:get_Data()
    LocalAchievementManagerDOTE:LoadStatisticValues()
    LocalAchievementManager:Load()
    LocalAchievementManagerDOTE:Load()
    AchievementManagerDOTE:Load()
    AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:815 160+[Steam] "DLC001" DLC available thanks to #268080 app

    DLCController:Init()
    DLCController:AssertInit()
    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
    System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
    System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
    System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
    GameConfig:GetGameConfig()
    UserProfile:Load()
    UserProfile:AssertIsLoaded()
    UserProfile:get_Data()
    LocalAchievementManagerDOTE:LoadStatisticValues()
    LocalAchievementManager:Load()
    LocalAchievementManagerDOTE:Load()
    AchievementManagerDOTE:Load()
    AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:816 160+[Steam] "DLC004" DLC available thanks to #297650 app

    DLCController:Init()
    DLCController:AssertInit()
    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
    System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
    System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
    System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
    GameConfig:GetGameConfig()
    UserProfile:Load()
    UserProfile:AssertIsLoaded()
    UserProfile:get_Data()
    LocalAchievementManagerDOTE:LoadStatisticValues()
    LocalAchievementManager:Load()
    LocalAchievementManagerDOTE:Load()
    AchievementManagerDOTE:Load()
    AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:816 160+[Steam] "DLC005" DLC available thanks to #365940 app

    DLCController:Init()
    DLCController:AssertInit()
    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
    System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
    System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
    System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
    GameConfig:GetGameConfig()
    UserProfile:Load()
    UserProfile:AssertIsLoaded()
    UserProfile:get_Data()
    LocalAchievementManagerDOTE:LoadStatisticValues()
    LocalAchievementManager:Load()
    LocalAchievementManagerDOTE:Load()
    AchievementManagerDOTE:Load()
    AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:816 160+[Steam] "DLC006" DLC available thanks to #407210 app

    DLCController:Init()
    DLCController:AssertInit()
    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
    System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
    System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
    System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
    GameConfig:GetGameConfig()
    UserProfile:Load()
    UserProfile:AssertIsLoaded()
    UserProfile:get_Data()
    LocalAchievementManagerDOTE:LoadStatisticValues()
    LocalAchievementManager:Load()
    LocalAchievementManagerDOTE:Load()
    AchievementManagerDOTE:Load()
    AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:816 160+[Steam] "DLC007" DLC available thanks to #407200 app

    DLCController:Init()
    DLCController:AssertInit()
    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
    System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
    System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
    System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
    GameConfig:GetGameConfig()
    UserProfile:Load()
    UserProfile:AssertIsLoaded()
    UserProfile:get_Data()
    LocalAchievementManagerDOTE:LoadStatisticValues()
    LocalAchievementManager:Load()
    LocalAchievementManagerDOTE:Load()
    AchievementManagerDOTE:Load()
    AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:816 160+[Steam] "DLC008" DLC available thanks to #410940 app

    DLCController:Init()
    DLCController:AssertInit()
    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
    System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
    System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
    System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
    GameConfig:GetGameConfig()
    UserProfile:Load()
    UserProfile:AssertIsLoaded()
    UserProfile:get_Data()
    LocalAchievementManagerDOTE:LoadStatisticValues()
    LocalAchievementManager:Load()
    LocalAchievementManagerDOTE:Load()
    AchievementManagerDOTE:Load()
    AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:816 160+[Steam] Mob Mob_H_Zoner is available via "DLC007" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
    System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
    System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
    System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
    GameConfig:GetGameConfig()
    UserProfile:Load()
    UserProfile:AssertIsLoaded()
    UserProfile:get_Data()
    LocalAchievementManagerDOTE:LoadStatisticValues()
    LocalAchievementManager:Load()
    LocalAchievementManagerDOTE:Load()
    AchievementManagerDOTE:Load()
    AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:816 160+[Steam] Mob Mob_H_Assassin is available via "DLC007" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
    System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
    System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
    System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
    GameConfig:GetGameConfig()
    UserProfile:Load()
    UserProfile:AssertIsLoaded()
    UserProfile:get_Data()
    LocalAchievementManagerDOTE:LoadStatisticValues()
    LocalAchievementManager:Load()
    LocalAchievementManagerDOTE:Load()
    AchievementManagerDOTE:Load()
    AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:816 160+[Steam] Mob Mob_H_Zoner_Elite is available via "DLC007" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
    System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
    System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
    System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
    GameConfig:GetGameConfig()
    UserProfile:Load()
    UserProfile:AssertIsLoaded()
    UserProfile:get_Data()
    LocalAchievementManagerDOTE:LoadStatisticValues()
    LocalAchievementManager:Load()
    LocalAchievementManagerDOTE:Load()
    AchievementManagerDOTE:Load()
    AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:816 160+[Steam] Mob Mob_H_Assassin_Elite is available via "DLC007" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
    System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
    System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
    System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
    GameConfig:GetGameConfig()
    UserProfile:Load()
    UserProfile:AssertIsLoaded()
    UserProfile:get_Data()
    LocalAchievementManagerDOTE:LoadStatisticValues()
    LocalAchievementManager:Load()
    LocalAchievementManagerDOTE:Load()
    AchievementManagerDOTE:Load()
    AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:816 160+[Steam] Mob Mob_V_Trash is available via "DLC006" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
    System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
    System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
    System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
    GameConfig:GetGameConfig()
    UserProfile:Load()
    UserProfile:AssertIsLoaded()
    UserProfile:get_Data()
    LocalAchievementManagerDOTE:LoadStatisticValues()
    LocalAchievementManager:Load()
    LocalAchievementManagerDOTE:Load()
    AchievementManagerDOTE:Load()
    AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:816 160+[Steam] Mob Mob_V_Vultu is available via "DLC006" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
    System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
    System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
    System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
    GameConfig:GetGameConfig()
    UserProfile:Load()
    UserProfile:AssertIsLoaded()
    UserProfile:get_Data()
    LocalAchievementManagerDOTE:LoadStatisticValues()
    LocalAchievementManager:Load()
    LocalAchievementManagerDOTE:Load()
    AchievementManagerDOTE:Load()
    AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:816 160+[Steam] Mob Mob_V_Debuffer is available via "DLC006" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
    System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
    System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
    System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
    GameConfig:GetGameConfig()
    UserProfile:Load()
    UserProfile:AssertIsLoaded()
    UserProfile:get_Data()
    LocalAchievementManagerDOTE:LoadStatisticValues()
    LocalAchievementManager:Load()
    LocalAchievementManagerDOTE:Load()
    AchievementManagerDOTE:Load()
    AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:816 160+[Steam] Mob Mob_V_Trash_Elite is available via "DLC006" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
    System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
    System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
    System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
    GameConfig:GetGameConfig()
    UserProfile:Load()
    UserProfile:AssertIsLoaded()
    UserProfile:get_Data()
    LocalAchievementManagerDOTE:LoadStatisticValues()
    LocalAchievementManager:Load()
    LocalAchievementManagerDOTE:Load()
    AchievementManagerDOTE:Load()
    AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:816 160+[Steam] Mob Mob_V_Vultu_Elite is available via "DLC006" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
    System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
    System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
    System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
    GameConfig:GetGameConfig()
    UserProfile:Load()
    UserProfile:AssertIsLoaded()
    UserProfile:get_Data()
    LocalAchievementManagerDOTE:LoadStatisticValues()
    LocalAchievementManager:Load()
    LocalAchievementManagerDOTE:Load()
    AchievementManagerDOTE:Load()
    AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:816 160+[Steam] Mob Mob_V_Debuffer_Elite is available via "DLC006" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo)
    System.Linq.Enumerable+c__Iterator1D`1[MobConfig]:MoveNext()
    System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo)
    System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo)
    GameConfig:GetGameConfig()
    UserProfile:Load()
    UserProfile:AssertIsLoaded()
    UserProfile:get_Data()
    LocalAchievementManagerDOTE:LoadStatisticValues()
    LocalAchievementManager:Load()
    LocalAchievementManagerDOTE:Load()
    AchievementManagerDOTE:Load()
    AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:26:817 160+Saving user profile to file

    UserProfile:SaveToFile()
    UserProfile:Load()
    UserProfile:AssertIsLoaded()
    UserProfile:get_Data()
    LocalAchievementManagerDOTE:LoadStatisticValues()
    LocalAchievementManager:Load()
    LocalAchievementManagerDOTE:Load()
    AchievementManagerDOTE:Load()
    AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:19:27:027 162+Rebuilding the texture atlas...

    AgeAtlas:Build()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator96:MoveNext()

13:19:27:166 164+Playing layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel+c__IteratorA3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator96:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    MainMenuScreen+c__IteratorE7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator96:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator96:MoveNext()

13:19:27:166 164+Show main menu screen

    MainMenuScreen+c__IteratorE7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator96:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator96:MoveNext()

13:19:31:044 361+[Steam] Ship Library is available via "DLC001" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:m__B1()
    MoviePanel:OnMoviePlaybackComplete()
    MoviePanel:Update()

13:19:31:044 361+[Steam] Ship Refreezerator is available via "DLC004" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:m__B1()
    MoviePanel:OnMoviePlaybackComplete()
    MoviePanel:Update()

13:19:31:044 361+[Steam] Ship Organic is available via "DLC006" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:m__B1()
    MoviePanel:OnMoviePlaybackComplete()
    MoviePanel:Update()

13:19:31:044 361+[Steam] Hero Hero_H0011 is available via "DLC001" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
    GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:m__B1()
    MoviePanel:OnMoviePlaybackComplete()
    MoviePanel:Update()

13:19:31:044 361+[Steam] Hero Hero_H0018 is available via "DLC004" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
    GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:m__B1()
    MoviePanel:OnMoviePlaybackComplete()
    MoviePanel:Update()

13:19:31:044 361+[Steam] Hero Hero_H0021 is available via "DLC005" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
    GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:m__B1()
    MoviePanel:OnMoviePlaybackComplete()
    MoviePanel:Update()

13:19:31:044 361+[Steam] Hero Hero_H0022 is available via "DLC005" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
    GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:m__B1()
    MoviePanel:OnMoviePlaybackComplete()
    MoviePanel:Update()

13:19:31:044 361+[Steam] Hero Hero_H0023 is available via "DLC005" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
    GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:m__B1()
    MoviePanel:OnMoviePlaybackComplete()
    MoviePanel:Update()

13:19:31:044 361+[Steam] Hero Hero_H0024 is available via "DLC005" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
    GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:m__B1()
    MoviePanel:OnMoviePlaybackComplete()
    MoviePanel:Update()

13:19:31:044 361+[Steam] Hero Hero_H0025 is available via "DLC007" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
    GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:m__B1()
    MoviePanel:OnMoviePlaybackComplete()
    MoviePanel:Update()

13:19:31:044 361+[Steam] Hero Hero_H0026 is available via "DLC007" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
    GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:m__B1()
    MoviePanel:OnMoviePlaybackComplete()
    MoviePanel:Update()

13:19:31:044 361+[Steam] Hero Hero_H0027 is available via "DLC007" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
    GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:m__B1()
    MoviePanel:OnMoviePlaybackComplete()
    MoviePanel:Update()

13:19:31:044 361+[Steam] Hero Hero_H0028 is available via "DLC006" DLC

    DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo)
    GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:m__B1()
    MoviePanel:OnMoviePlaybackComplete()
    MoviePanel:Update()

13:19:31:044 361+Ship Infirmary is unlocked thanks to HEALER

    GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:m__B1()
    MoviePanel:OnMoviePlaybackComplete()
    MoviePanel:Update()

13:19:31:044 361+Ship Armory is unlocked thanks to SURVIVOR

    GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:m__B1()
    MoviePanel:OnMoviePlaybackComplete()
    MoviePanel:Update()

13:19:31:044 361+Ship Sanitary is unlocked thanks to SPRINTER

    GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:m__B1()
    MoviePanel:OnMoviePlaybackComplete()
    MoviePanel:Update()

13:19:31:045 361+Playing layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameSelectionPanel+c__Iterator80:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator96:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:m__B1()
    MoviePanel:OnMoviePlaybackComplete()
    MoviePanel:Update()

13:19:36:720 691+RequesterPanel message: %QuitSingleConfirm

    RequesterPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameSelectionPanel:QuitLobbyIfPossible()
    GameSelectionPanel:OnCancelButtonClick()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:LateUpdate()

13:19:37:996 763+Playing layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel+c__IteratorA3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator96:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    GameSelectionPanel+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator96:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    GameSelectionPanel:QuitLobby(System.Reflection.ParameterInfo)
    GameSelectionPanel:OnQuitConfirmResult(System.Reflection.ParameterInfo)
    RequesterPanel:OnYesButtonClicked()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:LateUpdate()

13:19:37:996 763+Can't stop music (name: 'SpaceShipSelectionMenu_Music') because it is not currently running.

    Amplitude.Unity.Audio.AudioManager:StopMusic(System.Reflection.ParameterInfo)
    GameSelectionPanel+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator96:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    GameSelectionPanel:QuitLobby(System.Reflection.ParameterInfo)
    GameSelectionPanel:OnQuitConfirmResult(System.Reflection.ParameterInfo)
    RequesterPanel:OnYesButtonClicked()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:LateUpdate()

13:19:38:020 765+OutGameView.Focus: focused=True

    Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo)
    OutGameView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator96:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:19:39:705 862+RequesterPanel message: %QuitGameConfirm

    RequesterPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:DisplayGameQuitDialogue()
    MainMenuPanel:OnQuitButtonClick(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:LateUpdate()

13:19:51:616 1571+SetGameResolution 1920x1080 FS=True M=NoBorders

    GameResolutionManager:SetGameResolution(System.Reflection.ParameterInfo)
    GameResolutionManager:RestoreSavedResolution()
    OptionsPanel+c__IteratorB3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator96:MoveNext()

13:19:51:618 1572+VideoStateManager : Device lost

    VideoStateManager:LateUpdate()

13:19:51:649 1574+VideoStateManager : Device is no longer lost

    VideoStateManager:LateUpdate()

13:19:52:167 1605+RequesterPanel message: %QuitGameConfirm

    RequesterPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuPanel:DisplayGameQuitDialogue()
    MainMenuPanel:OnQuitButtonClick(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:LateUpdate()

13:19:53:071 1658+Flush diagnostics before closing streams.

    Amplitude.Unity.Framework.Application:OnApplicationQuit()