Initialize engine version: 4.1.5f1 (ed5ea3281df6) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 21.21.13.6909] Renderer: NVIDIA GeForce GTX 950M Vendor: NVIDIA VRAM: 2018 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\steam new\steamapps\common\Endless Space\EndlessSpace_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\steam new\steamapps\common\Endless Space\EndlessSpace_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\steam new\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\steam new\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\steam new\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\steam new\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\steam new\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\steam new\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\steam new\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\steam new\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\steam new\steamapps\common\Endless Space\EndlessSpace_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Program Files (x86)\steam new\steamapps\common\Endless Space\EndlessSpace_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.482 seconds Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Platform assembly: C:\Program Files (x86)\steam new\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\steam new\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\steam new\steamapps\common\Endless Space\EndlessSpace_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\steam new\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Boo.Lang.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\steam new\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.Core.dll (this message is harmless) [Bootloader] version: 1.01.58 - 03 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bootloader] command line: C:\Program Files (x86)\steam new\steamapps\common\Endless Space\EndlessSpace.exe -single-instance (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) DllNotFoundException: C:/Program Files (x86)/steam new/steamapps/common/Endless Space/EndlessSpace_Data/Plugins/Amplitude.Steam.Interop.dll at (wrapper managed-to-native) Steamworks/SteamApps:ISteamApps_GetAvailableGameLanguages (intptr) at Steamworks+SteamApps.GetAvailableGameLanguages () [0x00000] in :0 at Bootloader+c__Iterator12D.MoveNext () [0x00000] in :0 UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) c__Iterator12A:MoveNext() (Filename: Line: -1) DllNotFoundException: C at (wrapper managed-to-native) Steamworks/SteamUser:ISteamUser_GetSteamID (intptr) at Steamworks+SteamUser.get_SteamID () [0x00000] in :0 at Bootloader+c__Iterator12E.MoveNext () [0x00000] in :0 UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) c__Iterator12A:MoveNext() (Filename: Line: -1) [Bootloader] ChangeDisplaySettings: changing display settings to 1920x1080, 60Hz. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] version 2.30 initialised (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] Loaded video 'Public/Movies/AMPLITUDE Studios.wmv' (1920x1080 @ 0.00 fps) 0 frames, 6.64 seconds - format: YUV_422_YUY2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [BackgroundVideo] LoadMovie: starting video playback. (movie = Public/Movies/AMPLITUDE Studios.wmv) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] Loaded video 'Public/Movies/Iceberg_Interactive_Intro_Animation_Dark.wmv' (1920x1080 @ 25.00 fps) 202 frames, 8.11 seconds - format: YUV_422_YUY2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [BackgroundVideo] LoadMovie: starting video playback. (movie = Public/Movies/Iceberg_Interactive_Intro_Animation_Dark.wmv) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) DllNotFoundException: C:/Program Files (x86)/steam new/steamapps/common/Endless Space/EndlessSpace_Data/Plugins/Amplitude.Steam.Interop.dll at (wrapper managed-to-native) Steamworks/SteamApps:ISteamApps_BIsSubscribedApp (intptr,uint) at Steamworks+SteamApps.BIsSubscribedApp (UInt32 downloadableContentID) [0x00000] in :0 at DLC+ExpansionPack.get_Installed () [0x00000] in :0 at DLC+ExpansionPack.get_Activated () [0x00000] in :0 at GameInfo..ctor () [0x00000] in :0 at GameManager..ctor () [0x00000] in :0 (Filename: Line: -1) [TEMP][BattleFleetGenerator] This class must be deleted when the fleets will be assigned to the encounter. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) User: abels (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Modification: (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Application] version: 1.01.58 - 03 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_OutGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_Lobby (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_CreateGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_DownloadGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_LoadGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_LaunchGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_InGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_EndGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) DllNotFoundException: Exception of type 'System.DllNotFoundException' was thrown. at (wrapper managed-to-native) Steamworks/SteamApps:ISteamApps_BIsSubscribedApp (intptr,uint) at Steamworks+SteamApps.BIsSubscribedApp (UInt32 downloadableContentID) [0x00000] in :0 at DLC+AdmiralEdition.get_Installed () [0x00000] in :0 at Application+c__Iterator73.MoveNext () [0x00000] in :0 UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) c__Iterator6F:MoveNext() (Filename: Line: -1) DllNotFoundException: Exception of type 'System.DllNotFoundException' was thrown. at (wrapper managed-to-native) Steamworks/SteamApps:ISteamApps_BIsSubscribedApp (intptr,uint) at Steamworks+SteamApps.BIsSubscribedApp (UInt32 downloadableContentID) [0x00000] in :0 at DLC+ExpansionPack.get_Installed () [0x00000] in :0 at Application+c__Iterator71.MoveNext () [0x00000] in :0 UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) c__Iterator6F:MoveNext() (Filename: Line: -1) DllNotFoundException: Exception of type 'System.DllNotFoundException' was thrown. at (wrapper managed-to-native) Steamworks/SteamApps:ISteamApps_BIsSubscribedApp (intptr,uint) at Steamworks+SteamApps.BIsSubscribedApp (UInt32 downloadableContentID) [0x00000] in :0 at DLC+ExpansionPack.get_Installed () [0x00000] in :0 at DLC+ExpansionPack.get_Activated () [0x00000] in :0 at Application.get_UserDirectory () [0x00000] in :0 at Modification+