----- Stuck while passing turn. ----- 2 active battles in the last snapshot. 1 battles in the Presentation Battle report controller. --- Battle status --- Presentation Battle 19132 with current State ContenderRound ActionType UpdateBattleUnitsLockingOrderIndex. CurrentActionIndex 40 of 40: - [40] UpdateBattleUnitsLockingOrderIndex ----------------------------------------------- IsWaitingForActionEnd : - no action are blocking. IsContenderRoundFinished : - IsWaitingForEndOfRound: False. - fighting (Pending) 'PresentationPawn(Clone)' of empire#7. - fighting (Pending) 'PresentationPawn(Clone)' of empire#7. - fighting (Pending) 'PresentationPawn(Clone)' of empire#7. - fighting (Pending) 'PresentationPawn(Clone)' of empire#7. - fighting (Pending) 'PresentationPawn(Clone)' of empire#7. - fighting (Pending) 'PresentationPawn(Clone)' of empire#7. - fighting (Pending) 'PresentationPawn(Clone)' of empire#7. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#1. - animation fsm running for 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - facing (True/False) 'PresentationPawn(Clone)' of empire#1. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#1. - animation fsm running for 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - facing (True/False) 'PresentationPawn(Clone)' of empire#1. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#1. - animation fsm running for 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - facing (True/False) 'PresentationPawn(Clone)' of empire#1. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#1. - animation fsm running for 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - facing (True/False) 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#1. - animation fsm running for 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - facing (True/False) 'PresentationPawn(Clone)' of empire#1. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#1. - animation fsm running for 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - facing (True/False) 'PresentationPawn(Clone)' of empire#1. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#1. - animation fsm running for 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - facing (True/False) 'PresentationPawn(Clone)' of empire#1. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#1. - animation fsm running for 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - facing (True/False) 'PresentationPawn(Clone)' of empire#1. - FightSequenceInProgress. --- Choreography --- [PresentationChoreography] Attacker 19134 choreography did not end correctly: Action[0] Ended WaitMoveStart Att 0 [3046.9/3046.9/3046.9/217656] Action[1] Ended PrepareToBeCharged Def 1.22 [3046.9/3046.9/3048.12/217656] Action[2] Running WaitForPawnsAvailability Both 30.01 [3046.9/3048.13/3078.14/217741] Action[3] Created FaceEnemy Att 0 [3046.9/0/0/0] Action[4] Created MeleeFightSequence Att 0 [3046.9/0/0/0] Action[5] Created MeleePostFightSequence Att 0 [3046.9/0/0/0] Action[6] Created FaceEnemy Def 0 [3046.9/0/0/0] -----------------------------------------------