----- Battle TimeOut. --- Battle status --- Presentation Battle 19132 with current State ContenderRound ActionType UnitMove. CurrentActionIndex 120 of 120: - [120] UnitMove ----------------------------------------------- IsWaitingForActionEnd : - no action are blocking. IsContenderRoundFinished : - IsWaitingForEndOfRound: False. - fighting (Pending) 'PresentationPawn(Clone)' of empire#7. - fighting (Pending) 'PresentationPawn(Clone)' of empire#7. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - unit is moving [54, 55] --> [55, 56], index=0. - moving (Setup) for PresentationUnit of PresentationBattleUnit #19138 (LandUnit_Era2_RomanEmpire_PraetorianGuards) of empire #1 (Amplitude.Mercury.Presentation.PresentationBattleUnit). - FightSequenceInProgress. --- Choreography --- [PresentationChoreography] Attacker 19134 choreography did not end correctly: Action[0] Ended WaitMoveStart Att 0 [3173.96/3173.96/3173.96/226147] Action[1] Ended PrepareToBeCharged Def 0 [3173.96/3173.96/3173.96/226147] Action[2] Ended WaitForPawnsAvailability Both 0 [3173.96/3173.96/3173.96/226147] Action[3] Running FaceEnemy Att 30.03 [3173.96/3173.96/3203.99/226147] Action[4] Created MeleeFightSequence Att 0 [3173.96/0/0/0] Action[5] Created MeleePostFightSequence Att 0 [3173.96/0/0/0] ----------------------------------------------- IsWaitingForActionEnd : - no action are blocking. IsContenderRoundFinished : - IsWaitingForEndOfRound: False. - fighting (Pending) 'PresentationPawn(Clone)' of empire#7. - fighting (Pending) 'PresentationPawn(Clone)' of empire#7. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - fighting (Pending) 'PresentationPawn(Clone)' of empire#1. - unit is moving [54, 55] --> [55, 56], index=0. - moving (Setup) for PresentationUnit of PresentationBattleUnit #19138 (LandUnit_Era2_RomanEmpire_PraetorianGuards) of empire #1 (Amplitude.Mercury.Presentation.PresentationBattleUnit). - FightSequenceInProgress. ----------------------------------------------- PresentationUnitsFightDatas :