Initialize engine version: 5.3.6p1 (ef59fdfbd254) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx64.dll 27.20.21003.8013] Renderer: Radeon RX 570 Series Vendor: ATI VRAM: 4075 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 Begin MonoManager ReloadAssembly Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll (this message is harmless) Loading F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.dll (this message is harmless) Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll (this message is harmless) Loading F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll into Unity Child Domain Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll (this message is harmless) Loading F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll into Unity Child Domain Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll (this message is harmless) Loading F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll into Unity Child Domain Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll (this message is harmless) Loading F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll (this message is harmless) Loading F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 1.135 seconds Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.dll (this message is harmless) Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 144Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 0.841400 ms Default codepage number is 437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Drawing.dll (this message is harmless) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.817000 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 5058. Total: 0.893300 ms (FindLiveObjects: 0.272800 ms CreateObjectMapping: 0.136200 ms MarkObjects: 0.472400 ms DeleteObjects: 0.009400 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.442700 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 5070. Total: 0.496200 ms (FindLiveObjects: 0.087500 ms CreateObjectMapping: 0.082600 ms MarkObjects: 0.312400 ms DeleteObjects: 0.013400 ms) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 374) Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Boo.Lang.dll (this message is harmless) Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64 Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Platform assembly: F:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Data.dll (this message is harmless) Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64 Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libc Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: F:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 [Prism] postData complete with response: System.Collections.Generic.Dictionary`2[System.String,System.String] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: F:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Unloading 1625 unused Assets to reduce memory usage. Loaded Objects now: 70858. Total: 125.812096 ms (FindLiveObjects: 4.759000 ms CreateObjectMapping: 2.171200 ms MarkObjects: 117.898003 ms DeleteObjects: 0.983200 ms) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: F:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: F:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 173 unused Assets to reduce memory usage. Loaded Objects now: 69387. Total: 407.039917 ms (FindLiveObjects: 3.842200 ms CreateObjectMapping: 1.470400 ms MarkObjects: 401.220123 ms DeleteObjects: 0.506600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 35510 unused Assets to reduce memory usage. Loaded Objects now: 74349. Total: 496.817993 ms (FindLiveObjects: 6.652200 ms CreateObjectMapping: 4.850300 ms MarkObjects: 475.844208 ms DeleteObjects: 9.470600 ms) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Unit].get_Item (Int32 index) [0x00000] in :0 at System.Collections.ObjectModel.ReadOnlyCollection`1[Unit].get_Item (Int32 index) [0x00000] in :0 at Intelligence.ComputeMPBasedOnBattleArea (IGarrison firstGarrison, System.Collections.Generic.List`1 reinforcements, Int32 availableTile, System.Single& militaryPower) [0x00000] in :0 at AILayer_Encounter.DefineContenderStateAtSetup (.Encounter encounter) [0x00000] in :0 at AILayer_Encounter.Encounter_EncounterStateChange (System.Object sender, .EncounterStateChangeEventArgs eventArgs) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs) at Encounter.OnEncounterStateChange (.EncounterStateChangeEventArgs e) [0x00000] in :0 at Encounter.set_EncounterState (EncounterState value) [0x00000] in :0 at GameClient+c__Iterator6C3.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at GameClient.ProcessOrders () [0x00000] in :0 at GameInterface.UpdateMessageBoxAndProcessOrders () [0x00000] in :0 at GameClient.UpdateMessageBoxAndProcessOrders () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Game client has been deleted. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Game server has been deleted. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 65017 unused Assets to reduce memory usage. Loaded Objects now: 80749. Total: 587.452881 ms (FindLiveObjects: 8.884700 ms CreateObjectMapping: 6.209800 ms MarkObjects: 543.701538 ms DeleteObjects: 28.656300 ms)