dimanche 9 février 2025 00:33
TED

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00:33:02:407DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

00:33:02:407DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

00:33:02:407AudioSTACK[Audio] Loading soundbanks for biome 'Saloon'.

00:33:02:407AudioSTACKPost audio event regularWaveStop on frame 624992

00:33:02:407DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = ).

00:33:02:456AudioSTACK[Audio] Finished loading soundbanks for biome 'Saloon'.

00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_Saloon_veget_GE_SurfacePlantsMedium_01_sub02.asset'. 'af08373a28906b24eadf300eb1fc69ed'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. 'd4e737ec928fb4a4c8524ceee6676633'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/d4/e737ec928fb4a4c8524ceee6676633_LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. '3aeb0b2b9f072b14ba054ba7d8955291'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/5c/e3927d4337ba347933334b44bea264_LB_Factoria_Saloon_veget_FlowerLeaf_02_base.asset'. '370290be5bb33474999999180d316ee0'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/75/11d211c587d7f4a95c7ea88d980a33_LB_Factoria_Saloon_veget_FlowerLeaf_05_base.asset'. '7be4056dbc570e745a7d7f06b2b51dd3'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/a9/2c2841e6015f14dac11465ebb39290_LB_Factoria_Saloon_veget_FlowerLeaf_06_base.asset'. 'd0e0ec4b45d64af46a71f57e8d880c87'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_veget_GroundLeaves_08_base.asset'. '62b4397446551cc4c9cdf13b554c9581'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/62/b4397446551cc4c9cdf13b554c9581_LB_Factoria_Saloon_veget_GroundLeaves_08_base.asset'. '3a26dc22bdbb5ea48a112ae61f229b1b'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. 'd4e737ec928fb4a4c8524ceee6676633'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/15/5647d6259c32f4280fc520eb32d042_LB_Factoria_Saloon_veget_MushroomsA_01_base.asset'. '19910f45633cd5e41abc1bc8ab917165'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/f5/97e0ac5340be549a2d1c256d76f546_LB_Factoria_Saloon_veget_MushroomsA_05_base.asset'. 'ab44c7b46813b5f47b561591d85aa3dc'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/16/0a2895b0e23b74e8ba539de90b578e_LB_Factoria_Saloon_veget_BushLeafAlt_01_base.asset'. '01167c79ca7aecc4d9fe3b1c7cc22ad5'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/98/6e4e3d0334cf34da59d9251cdc6fbe_LB_Factoria_Saloon_veget_BranchBLeaf_02_base.asset'. 'f4fb692eb699b634fb338528aa5783c4'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/cd/86cb243cd7a4a4088919f444075400_LB_Factoria_Saloon_veget_PlantsStand_01_base.asset'. '5459456e86ae92b42a505449ca919444'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_RoofPillar_01_PartB02.asset'. '79e2909579d2b254d8413e5641052701'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/b5/faf6160fd0f5e4f9a9c6b6241960f3_LB_Factoria_Saloon_RoofPillar_01_PartB02p2.asset'. 'f198621197aa42b4babadb8351614b16'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/SkinStation/LB_Saloon_Stands_SkinStation_Lamp_01.asset'. '74d1010a672d8e04b926d4196d8273f6'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/74/d1010a672d8e04b926d4196d8273f6_LB_Saloon_Stands_SkinStation_Lamp_01.asset'. 'f60fd6ea57f726842a7d39ec9cc5d9d1'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/f3/75b79f2afe7d547960aa26309279e5_LB_Saloon_Stands_SkinStation_Locker_01.asset'. '1ecc1e150edd32e49988f6ca7f83333d'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/c5/5a8bef17d9b544f9765759d8882982_LB_Saloon_Stands_SkinStation_Mirror_01.asset'. '63fc6c3e370a71d47a8bf876ce1f7e6a'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/52/c9dd70424c21b49b1fce5e2c62d4c7_LB_Saloon_Stands_SkinStation_Platform_01.asset'. '536b86183f627f147afe156adfbe1e88'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_Stool_01.asset'. 'a4c1d173e7f9edc4d9cecceda7021c2d'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Locksmith/LB_Saloon_Stands_Locksmith_Base_01.asset'. '45b2f967cbe52f44e89088d3d1730b88'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/CHR_Keyboard_01.asset'. 'bf3094d9de77bb446ab684f94ca013f3'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Shelf_06.asset'. '85f85b8ca2dd4ea4aa8e2c584f8bb77b'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Shelf_01.asset'. 'a922fcd3da51bf549af6033818407a4b'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_01.asset'. '1487ef6ab83ac3641b461215e51ce167'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_04.asset'. '52fd70590e721ba41b1ff4de1a274f13'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_04.asset'. '52fd70590e721ba41b1ff4de1a274f13'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_02.asset'. '03646a1d887c11742af4bb8ae7d151b3'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_06.asset'. 'bced94f4c2a5a3d41a28285023719cc3'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_06.asset'. 'bced94f4c2a5a3d41a28285023719cc3'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_04.asset'. '52fd70590e721ba41b1ff4de1a274f13'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_props_Shelf_box_01.asset'. '5388fd49bdb281844a50983f200ec2e2'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_06.asset'. '3c8ebf8f7c5ea9648ae0e7d52cad5a1d'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_02.asset'. '9cc01376fd48ee940b659df472e463b5'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/CHR_Microphone_01.asset'. 'fb04674bf51ca0641861c200ad4726f9'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Weapons/WPN_Boltgun_01.asset'. 'ce0db95b548d0144cbec5e2bb94c39ee'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/ce/0db95b548d0144cbec5e2bb94c39ee_WPN_Boltgun_01_WPN_Boltgun_Shadows.asset'. 'ce913eb128a5c334ca142fd17198da3c'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/3f/b4ac5ba375a0d49b33e05b5e887b7e_WPN_ElectricCrossbow_01_WPN_ElectricCrossbow_Shadows.asset'. '305e43467e4b4494a959ac21e9ce9ad4'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__WPN_IonGun_01.asset'. 'c63af3475a848d44b98aa1c0de9292d5'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/363e18462cb334cbc76aa593d77ecd_WPN_WaveGun_01_WPN_WaveGun_Shadows.asset'. 'caa6b76488b1ba44ea20cc2cfc29fbab'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_centerTop_01.asset'. 'f6518fff063a0aa478fcb8a34ed9549f'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/ba/31aca4d7f9e9b469ed581a2819ad60_LB_Factoria_Saloon_Tank_Cylinder_01.asset'. 'efff3c22b388ced47afeab5a7214ce90'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_Saloon_veget_Planter_02_sub01.asset'. 'eaa215799fcbe104fba1febde5bee5ff'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_veget_Planter_02_PartA.asset'. '471aaa92af4fe474db3e973826dade6b'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/a6/8dca583e864c448ad3bd09bb99e6c4_LB_Factoria_Saloon_veget_BranchAltLeaf_06_base.asset'. '281f14f19df89ad438bec526dab2b28d'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/62/4137c9671a1884ba0a4c43223798e5_LB_Factoria_Saloon_veget_BranchAltLeaf_07_base.asset'. 'd32595425dbc9dd4ba1ca2a8dd63927f'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/29/4e2cd44ebeac24e9df6718fac694ac_LB_Factoria_Saloon_veget_BranchAltLeaf_01_base.asset'. 'cce2fc87c817f7a43931370ff4cab8c3'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2f/af84b5f3ff0c848a6f2d10cdfcb55f_LB_Factoria_Saloon_veget_BushLeafAlt_08_base.asset'. '803f9d5afd02cb949a74f9ea2fe5b7cc'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_veget_Planter_02_PartB.asset'. 'c3967c302fde4c748ab64838bfc93d38'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/db/485337148254343b4c40927e4c7d8e_LB_Factoria_Saloon_veget_FlowerLeaf_08_base.asset'. 'ab1958016dafbcf4e803f4389de3b142'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/cf/e58f72c3dc73443b3775095fb4c319_LB_Factoria_Saloon_veget_FlowerLeaf_03_base.asset'. '57b32841b21fa234aab0a73f5f1a4912'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_Desk_01.asset'. '1694aca9e9b8f4c4689fee3f84cd1b3b'.
 at GetValue in :line 0
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/bf/501db2f4c729444a6a04f0a2cc7ac4_WPN_RailGun_01_WPN_RailGun_Shadows.asset'. '9f5d065c670b5684c8316c5af897754a'.
 at GetValue in :line 0
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_Props_LightCylinder_01.asset'. '89e1dad147f7faa4db2f84b23f5f7dd0'.
 at GetValue in :line 0
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Reloader_Upgrade_01.asset'. '699f3c716fe5ee54da5fe8a890032e82'.
 at GetValue in :line 0
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_props_GE_Art_Tank_01.asset'. 'f1a44a605853c934ba22287fe2c52e87'.
 at GetValue in :line 0
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/f1/a44a605853c934ba22287fe2c52e87_LB_Factoria_Saloon_props_GE_Art_Tank_01.asset'. '09fe4c99229e78c4e8f2cbc990242b88'.
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1b/2231409c555484aaa5b00cab026016_LB_Factoria_Saloon_veget_BackWallVeget_02.asset'. '6d34b0389772e80439554fe97206cb70'.
 at GetValue in :line 0
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Shelf_03.asset'. '39de987aacd29d14f9306994810c87d4'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Scroll_03.asset'. 'ba4e16b261295144ba987c6a647fd04f'.
 at GetValue in :line 0
 at get_Target in :line 0
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_03.asset'. 'eb8d3724865da7d4e8af87cb16aad109'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1c/4b3e82f8288d142b853ba25fec17a7_LB_Saloon_Stands_Archivist_Table_01.asset'. '04e098c07e31dcb479da9b4f1ec11214'.
 at GetValue in :line 0
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 at GetOrCreateNavigationColliderMesh in :line 0
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 at Run in :line 0
 at Update in :line 0
00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__LB_Saloon_Stands_Archivist_OpenBook_01.asset'. '61d26e6b15e474745933875691edbbfd'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
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 at Run in :line 0
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_props_GE_GroundCable_1_1x1_S_02.asset'. '2c1cc2dbf9ec5c344b393775c9f9ba7c'.
 at GetValue in :line 0
 at get_Target in :line 0
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00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_Bin_01.asset'. 'ee71bfcf512b8be438cd30d7408bad37'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:02:780GameplaySTACKGenerating dungeon with seed 1933610558

00:33:02:780REDSTACKZone template name: 'LB_TGA_DungeonTemplate_Saloon_01'

00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_center01_01.asset'. '3c0017e8606dbc841afda182e5c6a5b1'.
 at GetValue in :line 0
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 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_aspect_Saloon_TableCards_NPC_01.asset'. '3446a0e12a16cef4c8afd2c1ba1a77ed'.
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 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at Delegate in :line 0
00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_03.asset'. 'ff5b2b3e4f74f0b409ad92bf07cd2f1b'.
 at GetValue in :line 0
 at get_Target in :line 0
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 at Delegate in :line 0
00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_03.asset'. 'ff5b2b3e4f74f0b409ad92bf07cd2f1b'.
 at GetValue in :line 0
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 at Accept in :line 0
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 at InstanciateBuilInFragment in :line 0
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 at Run in :line 0
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 at Delegate in :line 0
00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_03.asset'. 'ff5b2b3e4f74f0b409ad92bf07cd2f1b'.
 at GetValue in :line 0
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 at Accept in :line 0
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 at InstanciateBuilInFragment in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_02.asset'. '082084040b1ba1f4b97233535bd404b9'.
 at GetValue in :line 0
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 at Accept in :line 0
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 at InstanciateBuilInFragment in :line 0
 at Run in :line 0
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 at Delegate in :line 0
00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_01.asset'. '927697bc49beacd438d7622ca69ea807'.
 at GetValue in :line 0
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 at Accept in :line 0
 at Accept in :line 0
 at Accept in :line 0
 at Accept in :line 0
 at Accept in :line 0
 at InstanciateBuilInFragment in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_01.asset'. '927697bc49beacd438d7622ca69ea807'.
 at GetValue in :line 0
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 at Accept in :line 0
 at Accept in :line 0
 at InstanciateBuilInFragment in :line 0
 at Run in :line 0
 at MoveNext in :line 0
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 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_03.asset'. 'ff5b2b3e4f74f0b409ad92bf07cd2f1b'.
 at GetValue in :line 0
 at get_Target in :line 0
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 at Accept in :line 0
 at Accept in :line 0
 at Accept in :line 0
 at Accept in :line 0
 at Accept in :line 0
 at InstanciateBuilInFragment in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
00:33:02:780DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Vista/Meshes/LB_Factoria_Vista_Station_01.asset'. '650580ddade71334c913237764664f3f'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Build in :line 0
 at InstanciateBackgroundWorldSpaceComposition in :line 0
 at .ctor in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
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00:33:02:780SimulationSTACKFailed to remove modifier ##0 IndustryGeneratorBonus: + (Source's BooleanHeroChip4 * 20) (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##0 FoodGainPerDoor: + Target's $FoodGainPerDoorGenerator (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##1 IndustryGainPerDoor: + Target's $IndustryGainPerDoorGenerator (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##2 ScienceGainPerDoor: + Target's $ScienceGainPerDoorGenerator (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##0 FoodGainPerDoor: + Target's $FoodGainPerDoorGenerator (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##1 IndustryGainPerDoor: + Target's $IndustryGainPerDoorGenerator (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##2 ScienceGainPerDoor: + Target's $ScienceGainPerDoorGenerator (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##0 Difficulty: + 3 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##1 FoodGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##2 IndustryGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##3 ScienceGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##4 FoodGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##5 IndustryGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##6 ScienceGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##7 FactorScoreKilledMonsters: + 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##0 Difficulty: + 3 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##1 FoodGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##2 IndustryGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##3 ScienceGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##4 FoodGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##5 IndustryGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##6 ScienceGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##7 FactorScoreKilledMonsters: + 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##0 Difficulty: + 3 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##1 FoodGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##2 IndustryGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##3 ScienceGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##4 FoodGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##5 IndustryGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##6 ScienceGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##7 FactorScoreKilledMonsters: + 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##0 Difficulty: + 3 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##1 FoodGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##2 IndustryGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##3 ScienceGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##4 FoodGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##5 IndustryGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##6 ScienceGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##7 FactorScoreKilledMonsters: + 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##0 Difficulty: + 3 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##1 FoodGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##2 IndustryGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##3 ScienceGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##4 FoodGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##5 IndustryGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##6 ScienceGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##7 FactorScoreKilledMonsters: + 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##0 Difficulty: + 3 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##1 FoodGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##2 IndustryGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##3 ScienceGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##4 FoodGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##5 IndustryGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##6 ScienceGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##7 FactorScoreKilledMonsters: + 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##0 Difficulty: + 3 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##1 FoodGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##2 IndustryGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##3 ScienceGainPerDoor: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##4 FoodGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##5 IndustryGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##6 ScienceGeneratorBonus: - 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:02:780SimulationSTACKFailed to remove modifier ##7 FactorScoreKilledMonsters: + 1 (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:03:806DefaultSTACK[Audio][Music] Changed biome to 'Saloon'.

00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_TableLightLeft_01.asset'. '54dd6f8c43429f64b93ee8739c62610b'.
 at GetValue in :line 0
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00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__WPN_Sparkler_01.asset'. '63a3d509bb1a1b145992118c145b04b7'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1a/8ebadbecc01a540bfa05f60f4a9f9b_WPN_Bow_01_WPN_PneumaticBow_Shadows.asset'. '40fb991f594f3d04a85a5051695b5ddb'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__WPN_Taser_01.asset'. '3f146f3cd66aa7340b39e1ddb1627ce3'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/CHR_Drum_01.asset'. 'e3b959c94bf8f5448bd63c1b9581c233'.
 at GetValue in :line 0
 at get_Target in :line 0
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 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partA_02.asset'. '8064e7728da14184988785cdc37f029a'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Reloader_Upgrade_02.asset'. '70846c64ee6aa354584c8dcbc0637c98'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_DistrictCompletion_Upgrade_02.asset'. '9a44fa37263f3de47882c277e1d1f70e'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Reloader_Upgrade_01.asset'. '699f3c716fe5ee54da5fe8a890032e82'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Props_LI_AMD_Incubator_03.asset'. '7874d57ba321bdc489e9b805443367f8'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/78/74d57ba321bdc489e9b805443367f8_LB_Factoria_Saloon_Props_LI_AMD_Incubator_03.asset'. '37354410a949c8240859582d67960fc3'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_props_AMD_C_Totem_01_sub01.asset'. 'dfb0d57a9aa037f45b46fbea99fecd4e'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_props_AMD_Totem_01.asset'. '2cc17502b5e80064c9e6a24a138f9fa7'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2c/c17502b5e80064c9e6a24a138f9fa7_LB_Factoria_Saloon_props_AMD_Totem_01.asset'. '7fee5f86fbcef56449a13efce8fd402e'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_props_AMD_StatueHuge_01_sub01.asset'. '9f4a16bdf7ee6854c9837d82cf0fbf6a'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_Saloon_props_StatueHuge_01.asset'. '38dcd8c0e63672541a31a0c1350fd499'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_07.asset'. 'c970f9c01f768984d92e5bcda59c53d7'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_Props_Case_02.asset'. 'fde63d1e9c9ce6f4d8d93ba30048e210'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_props_Shelf_box_01.asset'. '5388fd49bdb281844a50983f200ec2e2'.
 at GetValue in :line 0
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00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_06.asset'. 'bced94f4c2a5a3d41a28285023719cc3'.
 at GetValue in :line 0
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 at MoveNext in :line 0
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 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Lamp_01.asset'. '2f297e8902d98824dad519a48e46ba85'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_DistrictCompletion_Upgrade_01.asset'. '893ee24a19834a1499f2b713150da440'.
 at GetValue in :line 0
 at get_Target in :line 0
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 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_props_HM_AMD_Pillar_01_A.asset'. '2a4d4f565dbabd2489c6826430f0804e'.
 at GetValue in :line 0
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00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2a/4d4f565dbabd2489c6826430f0804e_LB_Factoria_Saloon_props_HM_AMD_Pillar_01_A.asset'. '46dc2c3d6d7793941baa99dc3f9dd00b'.
 at GetValue in :line 0
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 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Locksmith/LB_Saloon_Stands_Locksmith_Base_02.asset'. 'e8f752408fdab7d47bd40c19536c8491'.
 at GetValue in :line 0
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00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partD_01.asset'. 'aa775a9d9a0e7b84789c4b3f5d2610cd'.
 at GetValue in :line 0
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00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/0d/54a9dbb70ba164a9d8f07d5c240b6f_LB_Factoria_SaloonStage_Props_Bottle_03_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. 'ce7fe87ce85a6f94da3f798582bff3a1'.
 at GetValue in :line 0
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 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Locksmith/LB_Saloon_Stands_Locksmith_Triangle_01.asset'. '6905c0dab64153842952a0c094bb1608'.
 at GetValue in :line 0
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00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_TC_props_A1D_FlowerStruct_01.asset'. '524a259e10a8c5442b7404c1c76bbec3'.
 at GetValue in :line 0
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00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/52/4a259e10a8c5442b7404c1c76bbec3_LB_Factoria_Saloon_TC_props_A1D_FlowerStruct_01.asset'. '151e289f35808e146ad6cd77e8fcb2b0'.
 at GetValue in :line 0
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 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKLB_Factoria_CameraEye(Clone) (Red.Animation.MecanimEventInterpreter) 's animator CameraEye_AnimatorController (UnityEngine.AnimatorController) lacks an associated MecanimEventData
 at LoadSpecific in :line 0
 at DoLoad in :line 0
 at OnSpawn in :line 0
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 at Load in :line 0
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 at Instantiate in :line 0
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 at MoveNext in :line 0
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 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BossTrophy_02.asset'. '718d21825bf008e4aa2024427474d641'.
 at GetValue in :line 0
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00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Weapons/WPN_LavaGun_01.asset'. '642c40e9a9b964640bce7d644f9e6d07'.
 at GetValue in :line 0
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00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/64/2c40e9a9b964640bce7d644f9e6d07_WPN_LavaGun_01_WPN_LavaGun_Shadows.asset'. 'b1b4ce8414258c6438f54014416ba9e8'.
 at GetValue in :line 0
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 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/b6/6877ace722c4f4cbaa1f3c18c84b34_WPN_Needler_01_WPN_Needler_Shadows.asset'. 'aa32ea974cde0b4498318782b83d0678'.
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00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/92/2041f839c7e5f4bba45c70ba08ba72_WPN_Raygun_01.asset'. 'b92cc4ecc4d59fd4cbb60b907ee4e94a'.
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00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_DistrictCompletion_Upgrade_03.asset'. '41b071f41ad976746aaf258c060e27ed'.
 at GetValue in :line 0
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00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_aspect_Saloon_BossTrophy_01.asset'. '853f3e80676370c4b95c4f2e0465e8df'.
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00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/LB_Factoria_Saloon_BossTrophy_01_PartA.asset'. '3cf50868cc10f6e41bf044f4494879c4'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Reloader_Upgrade_04.asset'. '5ca418823715c5e429ff61c886d82c56'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/LB_Factoria_Saloon_BossTrophy_03.asset'. '0b1b26049462ab3458ce49af546ab03c'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:03:836DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/0b/1b26049462ab3458ce49af546ab03c_LB_Factoria_Saloon_BossTrophy_03.asset'. 'd6a7abb06b4b2994eaa346fcc380c31b'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:33:04:043DefaultSTACKCHR_NpcDino_01(Clone) (Red.Animation.MecanimEventInterpreter) 's animator CHR_NpcDino_ControllerOverride (UnityEngine.AnimatorOverrideController) lacks an associated MecanimEventData
 at LoadSpecific in :line 0
 at DoLoad in :line 0
 at OnSpawn in :line 0
 at Spawn in :line 0
 at Load in :line 0
 at DoLoad in :line 0
 at Instantiate in :line 0
 at Instantiate in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:33:04:043DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = ).

00:33:04:043GameplaySTACKSetPlayerID Hero 0 #3 -> 0:0 (initialSet = True)

00:33:04:043GameplaySTACKSetPlayerID Hero 1 #3 -> 0:2 (initialSet = True)

00:33:04:043SimulationSTACKFailed to remove modifier ##0 FoodGainPerDoor: + Target's $FoodGainPerDoorGenerator (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:04:043SimulationSTACKFailed to remove modifier ##1 IndustryGainPerDoor: + Target's $IndustryGainPerDoorGenerator (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:04:043SimulationSTACKFailed to remove modifier ##2 ScienceGainPerDoor: + Target's $ScienceGainPerDoorGenerator (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:33:04:108DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:33:04:108DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:33:04:141AudioSTACK[Audio] Unloading soundbanks for biome 'Reactor'.

00:33:04:157ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...

00:33:04:157DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:33:04:157DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:33:04:157DefaultSTACK[PushToTalk] Setting mic volume to 0
 at UpdateVoiceChatEnabled in :line 0
 at ProcessSettingChangedBlackpost_Audio in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:33:04:157NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...a0b] RoomName=[conf+1466317886]

00:33:04:157NetworkSTACK[Voice] Set output volume to 10

00:33:04:157NetworkSTACK[VoiceService] Updating audio output status to: Disabled

00:33:04:173GameplaySTACKRunning server session state 'Game.ServerSessionState_LevelLoaded'...

00:33:05:090GameplaySTACKRunning server session state 'Game.ServerSessionState_InGame'...

00:33:05:090ApplicationSTACKRunning Flow State 'FlowState_InSaloon'...

00:33:05:090DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:33:05:090DefaultSTACK[TED-14649] AddActionMapController Default_InSaloon

00:33:05:112DefaultSTACK[Audio][TED-6933] FlowStateChangedBlackpost received; switching to MusicState_Saloon.

00:33:05:112DefaultSTACK[Audio][Music] Playing saloon event 'Play_ED_A05_Saloon_Mix_04' based on 'A05_Synth_Drums'.

00:33:05:112DefaultSTACKCinematic started GenericReloading

00:33:05:112GameplaySTACKCinematic step coroutine Launch Generic_WaitForSaloonLoad

00:33:05:112GameplaySTACKCinematic step Launch Generic_WaitForSaloonLoad

00:33:05:157GameplaySTACKCinematic step coroutine Launch Generic_StartWithFadeIn

00:33:05:157GameplaySTACKCinematic step Launch Generic_StartWithFadeIn

00:33:05:157DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

00:33:05:157DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

00:33:05:157DefaultSTACKLoaded texture 'Mask__RGB_00'.

00:33:05:173GameplaySTACKCinematic step coroutine Launch CS_GR_LockHeroes

00:33:05:173GameplaySTACKCinematic step Launch CS_GR_LockHeroes

00:33:05:190GameplaySTACKCinematic step coroutine Launch CS_GR_CameraAnimation

00:33:05:190GameplaySTACKCinematic step Launch CS_GR_CameraAnimation

00:33:05:223GameplaySTACKCinematic step Launch CS_GR_HideHeroes

00:33:05:456GameplaySTACKCinematic step coroutine Launch Generic_FadeOut

00:33:05:456DefaultSTACKCurrent user info received ! : {"id":"Donglegenty#79672","photon_id":"","puid":"00023b9e967a4e6eb4c9f20f90258a0b","rich_presence":"%RichPresenceSaloon","status":"Connected"}

00:33:05:456GameplaySTACKCinematic step Launch Generic_FadeOut

00:33:05:456DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

00:33:05:456DefaultSTACKCinematic finished GenericReloading

00:33:05:456DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

00:33:06:240GameplaySTACKCinematic step Launch CS_GR_ReloaderSoundStart

00:33:06:276DefaultSTACKUnload texture 'HQ_00'.

00:33:06:276DefaultSTACKUnload texture 'CrystalHUD'.

00:33:06:989GameplaySTACKCinematic step Launch CS_GR_TeleportFXStart

00:33:07:192DefaultSTACKThe blackpost Game.GameSaveDeletedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:33:07:206GameplaySTACKCinematic step Launch CS_GR_ReloaderSoundEnd

00:33:07:223GameplaySTACKCinematic step Launch CS_GR_TeleportHeroes

00:33:09:240GameplaySTACKCinematic step Launch Generic_End

00:33:09:240GameplaySTACKCould not find any target for the current cinematic action! This may result in broken cinematic behaviour.
 at Filter in :line 0
 at Do in :line 0
 at Launch in :line 0
 at UpdateSystem in :line 0
 at Delegate in :line 0
00:33:11:105DefaultSTACKThe blackpost Game.CrystalDeathBlackpost timed out after 3600 frames. Read flags: Rendering, expected: Gameplay, Rendering
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
00:33:18:799DefaultSTACK[TED-19129] - old navigationSection - new navigationSection /WindowsRoot/OverlayWindowsGroup/AlbumStandWindow/AlbumOverlayPanelAnchor/_AlbumOverlayPanel/MainContent/_AlbumSection_Progression/_PageSubPanel|UINavigationSection.
 at SetFocusedResponder in :line 0
 at OnBeginShow in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at OnSectionItemSelected in :line 0
 at RequestItemSelection in :line 0
 at OnBeginShow in :line 0
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 at RequestTabDisplay in :line 0
 at Bind in :line 0
 at Unbind in :line 0
 at BindFromStand in :line 0
 at GenericInteractionStart in :line 0
 at UpdateStarting in :line 0
 at UpdateStarting in :line 0
 at UpdateStarting in :line 0
 at Update in :line 0
 at UpdateHeroInteractions in :line 0
 at UpdateHeroActionsAndInteractions in :line 0
 at Delegate in :line 0
00:33:18:799DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

00:33:18:799DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:33:18:827DefaultSTACKLoaded texture 'AlbumStationFloor'.

00:33:20:124DefaultSTACK[TED-19129] - old navigationSection /WindowsRoot/OverlayWindowsGroup/AlbumStandWindow/AlbumOverlayPanelAnchor/_AlbumOverlayPanel/MainContent/_AlbumSection_Progression/_PageSubPanel|UINavigationSection - new navigationSection /WindowsRoot/OverlayWindowsGroup/AlbumStandWindow/AlbumOverlayPanelAnchor/_AlbumOverlayPanel/MainContent/_AlbumSection_StationStories/_BookSubPanel|UINavigationSection.
 at SetFocusedResponder in :line 0
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 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
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 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
00:33:20:143DefaultSTACKLoaded texture 'StationStory_AlbumStation'.

00:33:20:407DefaultSTACK[TED-19129] - old navigationSection /WindowsRoot/OverlayWindowsGroup/AlbumStandWindow/AlbumOverlayPanelAnchor/_AlbumOverlayPanel/MainContent/_AlbumSection_StationStories/_BookSubPanel|UINavigationSection - new navigationSection /WindowsRoot/OverlayWindowsGroup/AlbumStandWindow/AlbumOverlayPanelAnchor/_AlbumOverlayPanel/MainContent/_AlbumSection_Characters/_BookSubPanel|UINavigationSection.
 at SetFocusedResponder in :line 0
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 at OnSectionItemSelected in :line 0
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 at InputRecord_StateChanged in :line 0
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 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
00:33:20:427DefaultSTACKLoaded texture 'HeroesThumbnail_03'.

00:33:20:427DefaultSTACKLoaded texture 'HeroesThumbnail_08'.

00:33:20:427DefaultSTACKLoaded texture 'HeroesThumbnail_07'.

00:33:20:427DefaultSTACKLoaded texture 'HeroesThumbnail_06'.

00:33:20:427DefaultSTACKLoaded texture 'HeroesThumbnail_00'.

00:33:20:427DefaultSTACKLoaded texture 'HeroesThumbnail_01'.

00:33:20:427DefaultSTACKLoaded texture 'HeroesThumbnail_02'.

00:33:20:427DefaultSTACKLoaded texture 'HeroesThumbnail_04'.

00:33:20:427DefaultSTACKLoaded texture 'HeroesThumbnail_05'.

00:33:20:740DefaultSTACK[TED-19129] - old navigationSection /WindowsRoot/OverlayWindowsGroup/AlbumStandWindow/AlbumOverlayPanelAnchor/_AlbumOverlayPanel/MainContent/_AlbumSection_Characters/_BookSubPanel|UINavigationSection - new navigationSection /WindowsRoot/OverlayWindowsGroup/AlbumStandWindow/AlbumOverlayPanelAnchor/_AlbumOverlayPanel/MainContent/_AlbumSection_Monsters/_BookSubPanel|UINavigationSection.
 at SetFocusedResponder in :line 0
 at OnBeginShow in :line 0
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 at Show in :line 0
 at OnSectionItemSelected in :line 0
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 at GoToAlbumSection in :line 0
 at RequestTabDisplay in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
00:33:20:760DefaultSTACKLoaded texture 'MonsterFamily_03'.

00:33:20:760DefaultSTACKLoaded texture 'MonsterFamily_02'.

00:33:20:760DefaultSTACKLoaded texture 'MonsterFamily_00'.

00:33:20:760DefaultSTACKLoaded texture 'MonsterFamily_01'.

00:33:21:040DefaultSTACK[TED-19129] - old navigationSection /WindowsRoot/OverlayWindowsGroup/AlbumStandWindow/AlbumOverlayPanelAnchor/_AlbumOverlayPanel/MainContent/_AlbumSection_Monsters/_BookSubPanel|UINavigationSection - new navigationSection /WindowsRoot/OverlayWindowsGroup/AlbumStandWindow/AlbumOverlayPanelAnchor/_AlbumOverlayPanel/MainContent/_AlbumSection_Districts/_BookSubPanel|UINavigationSection.
 at SetFocusedResponder in :line 0
 at OnBeginShow in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at OnSectionItemSelected in :line 0
 at RequestItemSelection in :line 0
 at GoToAlbumSection in :line 0
 at RequestTabDisplay in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
00:33:21:076DefaultSTACKLoaded texture 'Biome_Thumbnail'.

00:33:21:608DefaultSTACKUnload texture 'StationStory_AlbumStation'.

00:33:21:943DefaultSTACKUnload texture 'HeroesThumbnail_00'.

00:33:21:943DefaultSTACKUnload texture 'HeroesThumbnail_01'.

00:33:21:943DefaultSTACKUnload texture 'HeroesThumbnail_02'.

00:33:21:943DefaultSTACKUnload texture 'HeroesThumbnail_03'.

00:33:21:943DefaultSTACKUnload texture 'HeroesThumbnail_04'.

00:33:21:943DefaultSTACKUnload texture 'HeroesThumbnail_05'.

00:33:21:943DefaultSTACKUnload texture 'HeroesThumbnail_06'.

00:33:21:943DefaultSTACKUnload texture 'HeroesThumbnail_07'.

00:33:21:943DefaultSTACKUnload texture 'HeroesThumbnail_08'.

00:33:22:040DefaultSTACK[TED-19129] - old navigationSection /WindowsRoot/OverlayWindowsGroup/AlbumStandWindow/AlbumOverlayPanelAnchor/_AlbumOverlayPanel/MainContent/_AlbumSection_Districts/_BookSubPanel|UINavigationSection - new navigationSection /WindowsRoot/OverlayWindowsGroup/AlbumStandWindow/AlbumOverlayPanelAnchor/_AlbumOverlayPanel/MainContent/_AlbumSection_Monsters/_BookSubPanel|UINavigationSection.
 at SetFocusedResponder in :line 0
 at OnBeginShow in :line 0
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 at Show in :line 0
 at OnSectionItemSelected in :line 0
 at RequestItemSelection in :line 0
 at GoToAlbumSection in :line 0
 at RequestTabDisplay in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
00:33:22:640DefaultSTACK[TED-19129] - old navigationSection /WindowsRoot/OverlayWindowsGroup/AlbumStandWindow/AlbumOverlayPanelAnchor/_AlbumOverlayPanel/MainContent/_AlbumSection_Monsters/_BookSubPanel|UINavigationSection - new navigationSection /WindowsRoot/OverlayWindowsGroup/AlbumStandWindow/AlbumOverlayPanelAnchor/_AlbumOverlayPanel/MainContent/_AlbumSection_Districts/_BookSubPanel|UINavigationSection.
 at SetFocusedResponder in :line 0
 at OnBeginShow in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at OnSectionItemSelected in :line 0
 at RequestItemSelection in :line 0
 at GoToAlbumSection in :line 0
 at RequestTabDisplay in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
00:33:22:890DefaultSTACK[TED-19129] - old navigationSection /WindowsRoot/OverlayWindowsGroup/AlbumStandWindow/AlbumOverlayPanelAnchor/_AlbumOverlayPanel/MainContent/_AlbumSection_Districts/_BookSubPanel|UINavigationSection - new navigationSection /WindowsRoot/OverlayWindowsGroup/AlbumStandWindow/AlbumOverlayPanelAnchor/_AlbumOverlayPanel/MainContent/_AlbumSection_StationCards/_PageSubPanel|UINavigationSection.
 at SetFocusedResponder in :line 0
 at OnBeginShow in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at OnSectionItemSelected in :line 0
 at RequestItemSelection in :line 0
 at GoToAlbumSection in :line 0
 at RequestTabDisplay in :line 0
 at InputRecord_StateChanged in :line 0
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 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
00:33:23:826DefaultSTACKUnload texture 'MonsterFamily_00'.

00:33:23:826DefaultSTACKUnload texture 'MonsterFamily_01'.

00:33:23:826DefaultSTACKUnload texture 'MonsterFamily_02'.

00:33:23:826DefaultSTACKUnload texture 'MonsterFamily_03'.

00:33:24:076DefaultSTACKUnload texture 'Biome_Thumbnail'.

00:34:00:109DefaultSTACKUnload texture 'cocktail__RGB_01'.

00:34:00:109DefaultSTACKUnload texture 'cocktail'.

00:34:05:276DefaultSTACKUnload texture 'Default Small'.

00:34:08:325DefaultSTACKUnload texture 'Portrait_Zoomed'.

00:34:18:979DefaultSTACKUnload texture 'Mask__RGB_00'.

00:34:20:327DefaultSTACKUnload texture 'AlbumStationFloor'.

00:34:20:327DefaultSTACKUnload texture 'Default'.

00:36:10:889NetworkSTACK[CrossPlatform] Authentication is about to expire. Generating a new appTicket.
 at OnAuthExpired in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
00:36:10:889NetworkSTACK[CrossPlatform] Login with appticket

00:36:10:889NetworkSTACK[CrossPlatform] digitalPlatform: Steam

00:36:10:889NetworkSTACK[CrossPlatform][STEAM] Login

00:36:10:889NetworkSTACK[CrossPlatform][STEAM] Login GetConnectInterface

00:36:11:589NetworkSTACK[CrossPlatform] Connected! result: Success

00:36:11:589NetworkSTACK[CrossPlatform] Product User Id Retreived | productUserId: 00023b9e967a4e6eb4c9f20f90258a0b

00:36:11:589DefaultSTACK[VoiceChat] Input device : Microphone sur casque (2- Arctis 7 Chat) : ({5bfae601-7a52-4425-979a-daf6d3f97c38})

00:36:11:589DefaultSTACK[VoiceChat] Output device : Casque pour téléphone (2- Arctis 7 Chat) : ({0.0.0.00000000}.{79b3241a-98d4-45ec-9dc8-4daba3f7951e})

00:36:11:589NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_1
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
00:36:11:589NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_2
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
00:36:11:589NetworkSTACK[EOSTitleStorageService] Already initialized!
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
00:36:11:612DefaultSTACK[VoiceChat] RefreshAudioSettings

00:36:11:612NetworkSTACKGetInputDevices Count : 1

00:36:11:612NetworkSTACK[CrossPlatform][Warning] Deleting local invalid cache file. CacheFilename=[C:/...eon/datastorage/4193c9fd2f41405f813f828cce02d132/000...a0b/G2GSecret-RETAIL]

00:36:11:612NetworkSTACKDevice #0 : name : Microphone sur casque (2- Arctis 7 Chat), deviceID : {5bfae601-7a52-4425-979a-daf6d3f97c38}, isDefault : True

00:36:11:612NetworkSTACKGetOutputDevices Count : 4

00:36:11:612NetworkSTACKDevice #0 : name : Digital Audio (S/PDIF) (High Definition Audio Device), deviceID : {0.0.0.00000000}.{5ab8b30b-7237-436a-a41c-97714de4c75d}, isDefault : False

00:36:11:612NetworkSTACKDevice #1 : name : VG255 (NVIDIA High Definition Audio), deviceID : {0.0.0.00000000}.{6d1e142e-9ffd-4e0f-a3bd-0fd716ca9769}, isDefault : False

00:36:11:612NetworkSTACKDevice #2 : name : Casque pour téléphone (2- Arctis 7 Chat), deviceID : {0.0.0.00000000}.{79b3241a-98d4-45ec-9dc8-4daba3f7951e}, isDefault : True

00:36:11:612NetworkSTACKDevice #3 : name : Casque (2- Arctis 7 Game), deviceID : {0.0.0.00000000}.{ef0537a2-e16c-4c20-beae-ba2e9728c658}, isDefault : False

00:36:11:612DefaultSTACK[VoiceChat] SetOutput device : Casque pour téléphone (2- Arctis 7 Chat) : ({0.0.0.00000000}.{79b3241a-98d4-45ec-9dc8-4daba3f7951e})

00:36:11:612NetworkSTACK[StorageService] ReadFileAsync: G2GSecret-RETAIL

00:36:11:612NetworkSTACK[EosPlayerDataSaveHandler] Already initialized!
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine in :line 0
 at Initialize in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at Delegate in :line 0
00:36:11:688NetworkSTACK[Overlay] OnDisplaySettingsUpdated IsVisible: False, IsExclusiveInput: False

00:36:11:688DefaultSTACK[Storage] Cache successfully deleted

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLOB_BOSS_KILLED with value : 22

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLUR_BOSS_KILLED with value : 20

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_BOT_BOSS_KILLED with value : 970

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_BUG_BOSS_KILLED with value : 495

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_DOOR_OPENED with value : 7123

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED1 with value : 3

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED2 with value : 3

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED3 with value : 3

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_NUMBER with value : 5

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_SCORE with value : 20416

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_TIME with value : 0

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_HERO_UNLOCKED with value : 5

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_MONSTER_KILLED_ANY with value : 314525

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_MUSICIAN with value : 4

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_QUEST_COMPLETED with value : 8

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_STATION_STORY_UNLOCKED with value : 8

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_STORED_RESOURCE100 with value : 3

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_TURRET_BUILT_ONCE with value : 17

00:36:11:989NetworkSTACK[Statistics] CopyStatName returned stat STAT_VISITED_DISTRICT_ONCE with value : 10

00:36:12:789NetworkSTACK[CrossPlatform][Warning] Payload is incomplete. Response still processing. 0000029A68DB1100

00:36:12:989NetworkSTACK[StorageService] Read file 'G2GSecret-RETAIL' succeed

00:39:22:139NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 2...

00:39:22:139DefaultSTACKCurrent user info received ! : {"id":"Donglegenty#79672","photon_id":"","puid":"00023b9e967a4e6eb4c9f20f90258a0b","rich_presence":"","status":"Connected"}

00:39:22:139DefaultSTACKPlayer already registered !

00:39:24:339NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 50963 bytes

00:39:24:339GameplaySTACKReceived DistantProgression #2

00:39:24:439NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 3...

00:39:26:638NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 50988 bytes

00:39:26:638GameplaySTACKReceived DistantProgression #2

00:39:27:038NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 4...

00:39:29:339NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51013 bytes

00:39:29:339GameplaySTACKReceived DistantProgression #2

00:39:31:889NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 5...

00:39:34:139NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51038 bytes

00:39:34:139GameplaySTACKReceived DistantProgression #2

00:39:34:538NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 6...

00:39:36:838NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51063 bytes

00:39:36:838GameplaySTACKReceived DistantProgression #2

00:39:39:039NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 7...

00:39:41:288NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51088 bytes

00:39:41:288GameplaySTACKReceived DistantProgression #2

00:39:41:438NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 8...

00:39:43:688NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51113 bytes

00:39:43:688GameplaySTACKReceived DistantProgression #2

00:39:44:088NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 9...

00:39:46:389NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51138 bytes

00:39:46:389GameplaySTACKReceived DistantProgression #2

00:39:52:188NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 10...

00:39:54:439NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51163 bytes

00:39:54:439GameplaySTACKReceived DistantProgression #2

00:39:54:888NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 11...

00:39:57:138NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51188 bytes

00:39:57:138GameplaySTACKReceived DistantProgression #2

00:39:57:538NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 12...

00:39:59:788NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51213 bytes

00:39:59:788GameplaySTACKReceived DistantProgression #2

00:40:00:138NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 13...

00:40:02:388NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51238 bytes

00:40:02:388GameplaySTACKReceived DistantProgression #2

00:40:02:489NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 14...

00:40:04:739NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51263 bytes

00:40:04:739GameplaySTACKReceived DistantProgression #2

00:40:05:188NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 15...

00:40:07:438NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51288 bytes

00:40:07:438GameplaySTACKReceived DistantProgression #2

00:40:07:838NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 16...

00:40:10:088NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51313 bytes

00:40:10:088GameplaySTACKReceived DistantProgression #2

00:40:10:238NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 17...

00:40:12:488NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51338 bytes

00:40:12:488GameplaySTACKReceived DistantProgression #2

00:40:12:589NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 18...

00:40:14:888NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51363 bytes

00:40:14:888GameplaySTACKReceived DistantProgression #2

00:40:15:188NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 19...

00:40:17:488NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51388 bytes

00:40:17:488GameplaySTACKReceived DistantProgression #2

00:40:17:588NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 20...

00:40:19:839NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51413 bytes

00:40:19:839GameplaySTACKReceived DistantProgression #2

00:40:20:238NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 21...

00:40:22:488NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51438 bytes

00:40:22:488GameplaySTACKReceived DistantProgression #2

00:40:22:939NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 22...

00:40:25:189NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51463 bytes

00:40:25:189GameplaySTACKReceived DistantProgression #2

00:40:25:588NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 23...

00:40:27:838NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51488 bytes

00:40:27:838GameplaySTACKReceived DistantProgression #2

00:40:28:288NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 24...

00:40:30:538NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51513 bytes

00:40:30:538GameplaySTACKReceived DistantProgression #2

00:40:30:938NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 25...

00:40:33:188NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51538 bytes

00:40:33:188GameplaySTACKReceived DistantProgression #2

00:40:33:539NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 26...

00:40:35:789NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51563 bytes

00:40:35:789GameplaySTACKReceived DistantProgression #2

00:40:36:188NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 27...

00:40:38:438NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51588 bytes

00:40:38:438GameplaySTACKReceived DistantProgression #2

00:40:38:838NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 28...

00:40:41:089NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51613 bytes

00:40:41:089GameplaySTACKReceived DistantProgression #2

00:40:41:188NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 29...

00:40:43:438NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51638 bytes

00:40:43:438GameplaySTACKReceived DistantProgression #2

00:40:43:838NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 30...

00:40:44:129DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:40:44:129DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:40:44:161DefaultSTACKLoaded texture 'Mask__RGB_00'.

00:40:46:138NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51663 bytes

00:40:46:138GameplaySTACKReceived DistantProgression #2

00:40:46:238NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 31...

00:40:48:489NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51688 bytes

00:40:48:489GameplaySTACKReceived DistantProgression #2

00:40:48:588NetworkSTACKConnection [Connection [EndPoint IPv4 0.0.0.2:0]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 32...

00:40:48:995DefaultSTACK[TED-19129] - old navigationSection - new navigationSection /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandCrystalHeroesTab/AvailableChipsContainer/UpgradesContainer/ChipsItemsContainer|UINavigationSection.
 at RequestCharacterSelection in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at InternalRequestShow in :line 0
 at Unbind in :line 0
 at BindFromStand in :line 0
 at GenericInteractionStart in :line 0
 at UpdateStarting in :line 0
 at UpdateStarting in :line 0
 at UpdateStarting in :line 0
 at Update in :line 0
 at UpdateHeroInteractions in :line 0
 at UpdateHeroActionsAndInteractions in :line 0
 at Delegate in :line 0
00:40:48:995DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

00:40:48:995DefaultSTACK[TED-19129] - old navigationSection /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandCrystalHeroesTab/AvailableChipsContainer/UpgradesContainer/ChipsItemsContainer|UINavigationSection - new navigationSection /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab|UINavigationSection.
 at OnFocusGained in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:40:49:044DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_01'.

00:40:49:044DefaultSTACKLoaded texture 'Default Small'.

00:40:49:044DefaultSTACKLoaded texture 'Portrait_Zoomed'.

00:40:49:044DefaultSTACKLoaded texture 'ShadedPortrait'.

00:40:49:160DefaultSTACK[TED-19129] - old navigationSection /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab|UINavigationSection - new navigationSection /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandCrystalHeroesTab/AvailableChipsContainer/UpgradesContainer/ChipsItemsContainer|UINavigationSection.
 at OnEndShow in :line 0
 at TriggerPendingEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:40:50:889NetworkSTACKReceived data from [Connection [EndPoint IPv4 0.0.0.2:0]] on channel [UdpChannelName PlayerProgression:1]: 51713 bytes

00:40:50:889GameplaySTACKReceived DistantProgression #2

00:40:50:895DefaultSTACKLoaded texture 'Default'.

00:40:56:531DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
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 at set_Height in :line 0
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 at ForwardToChildUpdateRecursively in :line 0
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 at ForwardToChildUpdateRecursively in :line 0
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 at ForwardToChildUpdateRecursively in :line 0
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 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at InputManager_UIPreviousTabChanged in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
00:40:56:531DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
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 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at InputManager_UIPreviousTabChanged in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
00:40:56:531DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at InputManager_UIPreviousTabChanged in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
00:40:56:531DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
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 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at InputManager_UIPreviousTabChanged in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
00:40:56:531DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableStationCardsAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableStationCardsAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at InputManager_UIPreviousTabChanged in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
00:40:56:531DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableStationCardsAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableStationCardsAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at InputManager_UIPreviousTabChanged in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
00:40:56:531DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableStationCardsAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableStationCardsAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at InputManager_UIPreviousTabChanged in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
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00:42:18:906DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
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 at NotifyUpdate in :line 0
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 at Delegate in :line 0
00:42:18:906DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableStationCardsAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableStationCardsAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
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 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
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 at OnUpdate in :line 0
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 at Delegate in :line 0
00:42:18:906DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableStationCardsAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableStationCardsAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
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 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
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 at OnUpdate in :line 0
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 at NotifyUpdate in :line 0
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 at Delegate in :line 0
00:42:18:906DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableStationCardsAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableStationCardsAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
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 at ChangePhaseOfAction in :line 0
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 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
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00:42:18:927DefaultSTACKLoaded texture '_RGB_28_00'.

00:42:18:943DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_33'.

00:42:19:026DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_21'.

00:42:19:109DefaultSTACK[TED-19129] - old navigationSection /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandWeaponsTab/AvailableAttachmentsContainer/UpgradesContainer/UpgradesItemsContainer|UINavigationSection - new navigationSection /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab|UINavigationSection.
 at OnEndShow in :line 0
 at TriggerPendingEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:42:19:109DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_10'.

00:42:19:193DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_20'.

00:42:19:275DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.

00:42:19:359DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_00'.

00:42:20:108DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_19'.

00:42:20:108DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_22'.

00:42:22:306DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

00:42:22:328DefaultSTACKLoaded texture 'Mask__RGB_00'.

00:42:23:510DefaultSTACKUnload texture 'ShadedPortrait'.

00:42:24:455DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:42:24:460DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:42:24:460DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at OnFocusGained in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:42:24:460DefaultSTACK[TED-19129] - old navigationSection - new navigationSection /WindowsRoot/OverlayWindowsGroup/SystemOverlayWindow/SystemOverlayTabPanelAnchor/_SystemOverlayTabPanel|UINavigationSection.
 at OnFocusGained in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:42:25:575DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:42:25:575DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at InternalRequestShow in :line 0
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 at SaveAndReturnToMainMenuButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
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 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
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 at b__0 in :line 0
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 at Delegate in :line 0
00:42:26:557DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:42:26:557UISTACKOnBoxCloseRequested

00:42:26:557DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:42:26:557DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at OnBeginHide in :line 0
 at InternalHideWindow in :line 0
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 at TryCatchEvent in :line 0
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 at TryCatchEventByOneResponder in :line 0
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 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
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 at b__0 in :line 0
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00:42:26:562DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:42:26:562DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:42:26:739DefaultSTACK[FlowHelpers] ExitToMainMenu : Reason : ExitToMainMenuAfterProfileSave

00:42:26:739GameplaySTACKStopping server session.

00:42:26:740GameplaySTACKRunning server session state 'Game.ServerSessionState_Releasing'...

00:42:26:740NetworkSTACK[Photon] shutdown bolt from ServerSessionState_Releasing

00:42:26:740NetworkSTACK[Photon] Bolt Shutdown...

00:42:26:740NetworkSTACK[Photon] OnBoltStopping

00:42:26:740NetworkSTACK[MultiplayerInviteContext] Dispose

00:42:26:740NetworkSTACK[LobbyService] DestroyCurrentLobby called

00:42:26:740NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

00:42:26:740ApplicationSTACKRunning Flow State 'FlowState_UnloadGame'...

00:42:26:740DefaultSTACK[TED-14649] RemoveActionMapController Default_InSaloon

00:42:26:740DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:42:26:759DefaultSTACK[Audio][Music] Stopped saloon event 'Play_ED_A05_Saloon_Mix_04'.

00:42:26:777DefaultSTACKLoaded texture 'HQ_00'.

00:42:26:777DefaultSTACKLoaded texture 'CrystalHUD'.

00:42:26:777NetworkSTACK[Photon] Connection [Connection [EndPoint IPv4 0.0.0.2:0]] is disconnected for reason : Disconnected

00:42:26:792NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

00:42:26:792NetworkSTACK[Bolt] Bolt shutdown begin.

00:42:26:792SimulationSTACKTrying to apply a modification on a target (Id#5997) which does not exist anymore
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:42:26:989NetworkSTACK[LobbyService] DestroyLobby lobby succeeded

00:42:28:056AudioSTACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
00:42:28:095DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.depiction.saloon.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.fx.saloon.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.saloon.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
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 at UnmountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
00:42:28:095DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at get_Mount in :line 0
 at UnmountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
00:42:28:095DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.

00:42:28:095DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.

00:42:28:151AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common unload took 00:00:00.0554192

00:42:28:388AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria unload took 00:00:00.2371570

00:42:28:438AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar unload took 00:00:00.0499187

00:42:28:488AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices unload took 00:00:00.0499708

00:42:28:539AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes unload took 00:00:00.0494823

00:42:28:589AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Saloon unload took 00:00:00.0499425

00:42:28:639AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons unload took 00:00:00.0500428

00:42:28:741AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters unload took 00:00:00.1016577

00:42:28:889AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria unload took 00:00:00.1478106

00:42:28:905NetworkSTACK[Bolt] Bolt shutdown done.

00:42:28:905GameplaySTACKRunning server session state 'Game.ServerSessionState_Released'...

00:42:28:905DefaultSTACK[TED-14649] RemoveActionMapController VoiceChat

00:42:28:905GameplaySTACKServer session stopped.

00:42:28:939AssetDatabaseSTACKAssetBundle Ted.Data.FX.Saloon unload took 00:00:00.0496391

00:42:28:989AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar unload took 00:00:00.0499860

00:42:29:039AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.Saloon unload took 00:00:00.0496607

00:42:29:089AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Archivist unload took 00:00:00.0500086

00:42:29:175AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Artificer unload took 00:00:00.0854243

00:42:29:222AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Bartender unload took 00:00:00.0474880

00:42:29:272AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Cleaner unload took 00:00:00.0497477

00:42:29:322AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Gunsmith unload took 00:00:00.0498694

00:42:29:372AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Locksmith unload took 00:00:00.0498791

00:42:29:422AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Medic unload took 00:00:00.0498603

00:42:29:472AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Roby unload took 00:00:00.0498296

00:42:29:472DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
00:42:29:472DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
00:42:29:522AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Yvette unload took 00:00:00.0495293

00:42:29:573AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common unload took 00:00:00.0505059

00:42:29:573REDSTACKGC & Unload unused assets

00:42:29:786AudioSTACKPost audio event regularWaveStop on frame 658939

00:42:29:786DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = ).

00:42:29:792ApplicationSTACKAchievementTrackingManager: unregister method ProcessBlackposts

00:42:29:792ApplicationSTACKSaveSystem: unregister method UpdateSave

00:42:29:792ApplicationSTACKSaveSystem: unregister method UpdateLoad

00:42:29:792ApplicationSTACKSaveSystem: unregister method UpdateWaitForSerializeCoroutine

00:42:29:792ApplicationSTACKQuestManager: unregister method ProcessBlackposts

00:42:29:792ApplicationSTACKFlowEndSystem: unregister method ProcessBlackposts

00:42:29:792ApplicationSTACKGameStatsManager: unregister method ProcessBlackposts

00:42:29:792ApplicationSTACKHeroSelectionSystem: unregister method ProcessBlackposts

00:42:29:792ApplicationSTACKUnlockableManager: unregister method UpdateAutoCraft

00:42:29:792ApplicationSTACKUnlockableManager: unregister method ProcessBlackposts

00:42:29:792ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking

00:42:29:792ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks

00:42:29:792ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks

00:42:29:792ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks

00:42:29:792ApplicationSTACKDungeonPlayerProgressionManager: unregister method ServerPreLateUpdate

00:42:29:792ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention

00:42:29:792ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn

00:42:29:792ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts

00:42:29:792ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts

00:42:29:792ApplicationSTACKCinematicSystem: unregister method UpdateSystem

00:42:29:792ApplicationSTACKTutorialSystem: unregister method UpdateSystem

00:42:29:792ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses

00:42:29:792ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading

00:42:29:792ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts

00:42:29:792ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch

00:42:29:792ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles

00:42:29:792ApplicationSTACKVisionSystem: unregister method ServerUpdateVision

00:42:29:792ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects

00:42:29:792ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests

00:42:29:792ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval

00:42:29:792ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents

00:42:29:792ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents

00:42:29:792ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode

00:42:29:792ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves

00:42:29:792ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount

00:42:29:792ApplicationSTACKLootManagementSystem: unregister method UpdateLoots

00:42:29:792ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade

00:42:29:792ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp

00:42:29:792ApplicationSTACKInventoryManager: unregister method UpdateResources

00:42:29:792ApplicationSTACKInventoryManager: unregister method UpdateValues

00:42:29:792ApplicationSTACKScoreManager: unregister method ProcessBlackposts

00:42:29:792ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep

00:42:29:792ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention

00:42:29:792ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour

00:42:29:792ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress

00:42:29:792ApplicationSTACKKeyLockSystem: unregister method UpdateSystem

00:42:29:792ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements

00:42:29:792ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem

00:42:29:792ApplicationSTACKMovementSmoothingSystem: unregister method UpdateMovementSmoothing

00:42:29:792ApplicationSTACKMonsterPathProcessingSystem: unregister method CalculatePathfindDistanceFromHeroes

00:42:29:792ApplicationSTACKMonsterPathProcessingSystem: unregister method ProcessPaths

00:42:29:792ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention

00:42:29:792ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate

00:42:29:792ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest

00:42:29:792ApplicationSTACKNonPlayableCharacterPathProcessingSystem: unregister method ProcessPaths

00:42:29:792ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility

00:42:29:792ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility

00:42:29:792ApplicationSTACKInactiveEntitySystem: unregister method UpdateInactiveEntities

00:42:29:792ApplicationSTACKHeroWeaponSystem: unregister method UpdateHeroWeapon

00:42:29:792ApplicationSTACKHeroWeaponOptimizationSystem: unregister method ServerComputeHeroOptimalWeapon

00:42:29:792ApplicationSTACKHeroSwitchSystem: unregister method UpdateHeroSwitch

00:42:29:792ApplicationSTACKHeroSquadSystem: unregister method UpdateSquads

00:42:29:792ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour

00:42:29:792ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions

00:42:29:792ApplicationSTACKLevelManager: unregister method UpdateLevelLoading

00:42:29:792ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer

00:42:29:792ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts

00:42:29:792ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours

00:42:29:792ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump

00:42:29:792ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership

00:42:29:792ApplicationSTACKTurretUnlockManager: unregister method RestoreUpgradedTurretsHealth

00:42:29:792ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork

00:42:29:792ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork

00:42:29:792ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests

00:42:29:792ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts

00:42:29:792ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects

00:42:29:792ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval

00:42:29:792ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts

00:42:29:792ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets

00:42:29:792ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions

00:42:29:792ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions

00:42:29:792ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData

00:42:29:792ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts

00:42:29:792ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts

00:42:29:792ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions

00:42:29:792ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions

00:42:29:792ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts

00:42:29:792ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues

00:42:29:792ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts

00:42:29:792ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady

00:42:29:792ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests

00:42:29:792ApplicationSTACKDetectionSystem: unregister method FinalizeDetection

00:42:29:792ApplicationSTACKDetectionSystem: unregister method DisposeElements

00:42:29:792ApplicationSTACKDetectionSystem: unregister method BeginFrame

00:42:29:792ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork

00:42:29:792ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms

00:42:29:792ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1

00:42:29:792ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1

00:42:29:792ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion

00:42:29:792ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion

00:42:29:792ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones

00:42:29:792ApplicationSTACKAvoidanceSystem: unregister method DisposeElements

00:42:29:792ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance

00:42:29:792ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend

00:42:29:792ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive

00:42:29:792ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters

00:42:29:792ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator

00:42:29:792ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos

00:42:29:792ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing

00:42:29:792ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing

00:42:29:792ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests

00:42:29:792ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests

00:42:29:792ApplicationSTACKCharacterMovementSystem: unregister method RemoveOutdatedMovementAlterations

00:42:29:792ApplicationSTACKCharacterMovementSystem: unregister method ComputeMovement

00:42:29:792ApplicationSTACKCharacterMovementSystem: unregister method ApplyMovement

00:42:29:792ApplicationSTACKCharacterMovementSystem: unregister method UpdateNPCPositionFromHipBone

00:42:29:792ApplicationSTACKCharacterMovementSystem: unregister method ProcessFlowStateBlackposts

00:42:29:792ApplicationSTACKCrystalAimingIntentionSystem: unregister method UpdateAiming

00:42:29:792ApplicationSTACKCrystalPathProcessingSystem: unregister method ProcessPaths

00:42:29:792ApplicationSTACKDoorOpeningSystem: unregister method UpdateDoorOpening

00:42:29:792ApplicationSTACKEmoteSystem: unregister method SpecificUpdate

00:42:29:792ApplicationSTACKEntityEventBufferSystem: unregister method ClientProcessPendingEntityEvents

00:42:29:792ApplicationSTACKEntityFrontSyncSystem: unregister method ComputeFrontEntitiesData

00:42:29:792ApplicationSTACKEntityFrontSyncSystem: unregister method SendEntitiesDataToFront

00:42:29:792ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerUpdate

00:42:29:792ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerLateUpdate

00:42:29:792ApplicationSTACKExoticTurretsManager: unregister method ServerComputeContinuousTargetDamage

00:42:29:792ApplicationSTACKExoticTurretsManager: unregister method UpdateLocksmithLinkerGhostTrack

00:42:29:792ApplicationSTACKExoticTurretsManager: unregister method ServerProcessBlackposts

00:42:29:792ApplicationSTACKExplosivePropManagementSystem: unregister method ServerUpdateExplosiveProps

00:42:29:792ApplicationSTACKHeroDeathSystem: unregister method UpdateHeroDyingProcess

00:42:29:792ApplicationSTACKHeroDeathSystem: unregister method UpdateWaitForWaveEnd

00:42:29:792ApplicationSTACKHealthSystem: unregister method UpdateKillParticipation

00:42:29:792ApplicationSTACKHealthSystem: unregister method UpdateHealth

00:42:29:792ApplicationSTACKHealthSystem: unregister method MarkDeadEntitiesForDeactivation

00:42:29:792ApplicationSTACKHeroDirectionalSelectorSystem: unregister method UpdateDirectionalSelector

00:42:29:792ApplicationSTACKHeroSprintSystem: unregister method UpdateSprint

00:42:29:792ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting

00:42:29:792ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests

00:42:29:792ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1

00:42:29:792ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2

00:42:29:792ApplicationSTACKPingSystem: unregister method SpecificUpdate

00:42:29:792ApplicationSTACKTurretAimingIntentionSystem: unregister method UpdateAimingIntention

00:42:29:792ApplicationSTACKTurretAimingIntentionSystem: unregister method ApplyAiming

00:42:29:792ApplicationSTACKTurretChargeSystem: unregister method UpdateTurrets

00:42:29:792ApplicationSTACKPinManager: unregister method RunLoadRoutine

00:42:29:792ApplicationSTACKPinManager: unregister method ProcessPinBlackposts

00:42:29:792ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDeactivation

00:42:29:792ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDestruction

00:42:29:792ApplicationSTACKRedDepictionManager: unregister method ProcessBlackpostsDestruction

00:42:29:792ApplicationSTACKRedDepictionManager: unregister method ProcessBlackposts

00:42:29:792ApplicationSTACKRedDepictionManager: unregister method ProcessHeroes

00:42:29:792ApplicationSTACKUikiManager: unregister method UpdateUiki

00:42:29:792ApplicationSTACKDifficultyManager: unregister method ServerProcessBlackposts

00:42:29:792ApplicationSTACKDifficultyManager: unregister method ServerUpdateStoryMode

00:42:29:792ApplicationSTACKSimulationManager: unregister method UpdateInternal

00:42:29:792ApplicationSTACKStationCardManager: unregister method ProcessBlackposts

00:42:29:792ApplicationSTACKArtifactResearchSystem: unregister method UpdateResearchProgress

00:42:29:792ApplicationSTACKPathfindingManager: unregister method CalculatePendingPathRequests

00:42:29:792ApplicationSTACKUIPanelInteractorManager: unregister method UpdateInteractors

00:42:29:792ApplicationSTACKGameProfilerManager: unregister method UpdateCounters

00:42:29:792ApplicationSTACKGame.TEDGame: Release...

00:42:29:838ApplicationSTACKGame.AchievementTrackingManager: Start release...

00:42:29:838ApplicationSTACKGame.AchievementTrackingManager: Release done!

00:42:29:855ApplicationSTACKGame.SaveSystem: Start release...

00:42:29:855GameplaySTACKPlayerProgression Distant dispose.

00:42:29:855GameplaySTACKPlayerProgression LocalDungeon dispose.

00:42:29:855ApplicationSTACKGame.SaveSystem: Release done!

00:42:29:871ApplicationSTACKGame.QuestManager: Start release...

00:42:29:871ApplicationSTACKGame.QuestManager: Release done!

00:42:29:888ApplicationSTACKGame.FlowEndSystem: Start release...

00:42:29:888ApplicationSTACKGame.FlowEndSystem: Release done!

00:42:29:905ApplicationSTACKGame.GameStatsManager: Start release...

00:42:29:905ApplicationSTACKGame.GameStatsManager: Release done!

00:42:29:922ApplicationSTACKGame.HeroSelectionSystem: Start release...

00:42:29:922ApplicationSTACKGame.HeroSelectionSystem: Release done!

00:42:29:939ApplicationSTACKGame.UnlockableManager: Start release...

00:42:29:939ApplicationSTACKGame.UnlockableManager: Release done!

00:42:29:955ApplicationSTACKGame.TalkSystem: Start release...

00:42:29:955ApplicationSTACKGame.TalkSystem: Release done!

00:42:29:972ApplicationSTACKGame.DungeonPlayerProgressionManager: Start release...

00:42:29:972ApplicationSTACKGame.DungeonPlayerProgressionManager: Release done!

00:42:29:989ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start release...

00:42:29:989ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Release done!

00:42:30:005ApplicationSTACKGame.LevelEventManagementSystem: Start release...

00:42:30:005ApplicationSTACKGame.LevelEventManagementSystem: Release done!

00:42:30:021ApplicationSTACKGame.CocktailSystem: Start release...

00:42:30:021ApplicationSTACKGame.CocktailSystem: Release done!

00:42:30:039ApplicationSTACKGame.CinematicSystem: Start release...

00:42:30:039ApplicationSTACKGame.CinematicSystem: Release done!

00:42:30:054ApplicationSTACKGame.TutorialSystem: Start release...

00:42:30:054ApplicationSTACKGame.TutorialSystem: Release done!

00:42:30:071ApplicationSTACKGame.DamageTypeStatusSystem: Start release...

00:42:30:071ApplicationSTACKGame.DamageTypeStatusSystem: Release done!

00:42:30:089ApplicationSTACKGame.EffectSpreadSystem: Start release...

00:42:30:089ApplicationSTACKGame.EffectSpreadSystem: Release done!

00:42:30:104ApplicationSTACKGame.MissileTargetSystem: Start release...

00:42:30:104ApplicationSTACKGame.MissileTargetSystem: Release done!

00:42:30:122ApplicationSTACKGame.VisionSystem: Start release...

00:42:30:122ApplicationSTACKGame.VisionSystem: Release done!

00:42:30:139ApplicationSTACKGame.EffectSystem: Start release...

00:42:30:139ApplicationSTACKGame.EffectSystem: Release done!

00:42:30:155ApplicationSTACKGame.RoomsManagementSystem: Start release...

00:42:30:155ApplicationSTACKGame.RoomsManagementSystem: Release done!

00:42:30:172ApplicationSTACKGame.MonsterSentinelModeSystem: Start release...

00:42:30:172ApplicationSTACKGame.MonsterSentinelModeSystem: Release done!

00:42:30:188ApplicationSTACKGame.MonsterSpawnManager: Start release...

00:42:30:188ApplicationSTACKGame.MonsterSpawnManager: Release done!

00:42:30:205ApplicationSTACKGame.MerchantSystem: Start release...

00:42:30:205ApplicationSTACKGame.MerchantSystem: Release done!

00:42:30:221ApplicationSTACKGame.LootManagementSystem: Start release...

00:42:30:221ApplicationSTACKGame.LootManagementSystem: Release done!

00:42:30:238ApplicationSTACKGame.CrystalUpgradeManager: Start release...

00:42:30:238ApplicationSTACKGame.CrystalUpgradeManager: Release done!

00:42:30:255ApplicationSTACKGame.HeroLevelUpSystem: Start release...

00:42:30:255ApplicationSTACKGame.HeroLevelUpSystem: Release done!

00:42:30:272ApplicationSTACKGame.InventoryManager: Start release...

00:42:30:272ApplicationSTACKGame.InventoryManager: Release done!

00:42:30:289ApplicationSTACKGame.ScoreManager: Start release...

00:42:30:289ApplicationSTACKGame.ScoreManager: Release done!

00:42:30:305ApplicationSTACKGame.StationSystem: Start release...

00:42:30:305ApplicationSTACKGame.StationSystem: Release done!

00:42:30:322ApplicationSTACKGame.CrystalMovementSystem: Start release...

00:42:30:322ApplicationSTACKGame.CrystalMovementSystem: Release done!

00:42:30:339ApplicationSTACKGame.KeyLockSystem: Start release...

00:42:30:339ApplicationSTACKGame.KeyLockSystem: Release done!

00:42:30:355ApplicationSTACKGame.NavMeshObstacleSystem: Start release...

00:42:30:355ApplicationSTACKGame.NavMeshObstacleSystem: Release done!

00:42:30:372ApplicationSTACKGame.MovementSmoothingSystem: Start release...

00:42:30:372ApplicationSTACKGame.MovementSmoothingSystem: Release done!

00:42:30:388ApplicationSTACKGame.MonsterPathProcessingSystem: Start release...

00:42:30:388ApplicationSTACKGame.MonsterPathProcessingSystem: Release done!

00:42:30:405ApplicationSTACKGame.MonsterMotionIntentionSystem: Start release...

00:42:30:405ApplicationSTACKGame.MonsterMotionIntentionSystem: Release done!

00:42:30:421ApplicationSTACKGame.MetaConditionalEntitiesManager: Start release...

00:42:30:421ApplicationSTACKGame.MetaConditionalEntitiesManager: Release done!

00:42:30:438ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start release...

00:42:30:438ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Release done!

00:42:30:454ApplicationSTACKGame.InvincibilitySystem: Start release...

00:42:30:454ApplicationSTACKGame.InvincibilitySystem: Release done!

00:42:30:471ApplicationSTACKGame.IntangibilitySystem: Start release...

00:42:30:471ApplicationSTACKGame.IntangibilitySystem: Release done!

00:42:30:488ApplicationSTACKGame.InactiveEntitySystem: Start release...

00:42:30:488ApplicationSTACKGame.InactiveEntitySystem: Release done!

00:42:30:505ApplicationSTACKGame.HeroWeaponSystem: Start release...

00:42:30:505ApplicationSTACKGame.HeroWeaponSystem: Release done!

00:42:30:522ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start release...

00:42:30:522ApplicationSTACKGame.HeroWeaponOptimizationSystem: Release done!

00:42:30:539ApplicationSTACKGame.HeroSwitchSystem: Start release...

00:42:30:539ApplicationSTACKGame.HeroSwitchSystem: Release done!

00:42:30:556ApplicationSTACKGame.HeroSquadSystem: Start release...

00:42:30:556ApplicationSTACKGame.HeroSquadSystem: Release done!

00:42:30:572ApplicationSTACKGame.BugQueenManagementSystem: Start release...

00:42:30:572ApplicationSTACKGame.BugQueenManagementSystem: Release done!

00:42:30:589ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start release...

00:42:30:589ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Release done!

00:42:30:605ApplicationSTACKGame.LevelManager: Start release...

00:42:30:605ApplicationSTACKGame.LevelManager: Release done!

00:42:30:622ApplicationSTACKGame.BossBehaviourManager: Start release...

00:42:30:622ApplicationSTACKGame.BossBehaviourManager: Release done!

00:42:30:639ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start release...

00:42:30:639ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Release done!

00:42:30:655ApplicationSTACKGame.TurretUnlockManager: Start release...

00:42:30:655ApplicationSTACKGame.TurretUnlockManager: Release done!

00:42:30:672ApplicationSTACKGame.SpawnSystem: Start release...

00:42:30:672ApplicationSTACKGame.SpawnSystem: Release done!

00:42:30:688ApplicationSTACKGame.EntityActionSystem: Start release...

00:42:30:688ApplicationSTACKGame.EntityActionSystem: Release done!

00:42:30:705ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start release...

00:42:30:705ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Release done!

00:42:30:721ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start release...

00:42:30:721ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Release done!

00:42:30:739ApplicationSTACKGame.HeroSkillsManagementSystem: Start release...

00:42:30:739ApplicationSTACKGame.HeroSkillsManagementSystem: Release done!

00:42:30:755ApplicationSTACKGame.DetectionSystem: Start release...

00:42:30:755ApplicationSTACKGame.DetectionSystem: Release done!

00:42:30:772ApplicationSTACKGame.AudioMotionSystem: Start release...

00:42:30:772ApplicationSTACKGame.AudioMotionSystem: Release done!

00:42:30:788ApplicationSTACKGame.AvoidanceSystem: Start release...

00:42:30:788ApplicationSTACKGame.AvoidanceSystem: Release done!

00:42:30:805ApplicationSTACKGame.BoltSynchronizationSystem: Start release...

00:42:30:805ApplicationSTACKGame.BoltSynchronizationSystem: Release done!

00:42:30:821ApplicationSTACKGame.CharacterAnimationSystem: Start release...

00:42:30:821ApplicationSTACKGame.CharacterAnimationSystem: Release done!

00:42:30:839ApplicationSTACKGame.CharacterFacingSystem: Start release...

00:42:30:839ApplicationSTACKGame.CharacterFacingSystem: Release done!

00:42:30:855ApplicationSTACKGame.CharacterMovementSystem: Start release...

00:42:30:855ApplicationSTACKGame.CharacterMovementSystem: Release done!

00:42:30:872ApplicationSTACKGame.CrystalAimingIntentionSystem: Start release...

00:42:30:872ApplicationSTACKGame.CrystalAimingIntentionSystem: Release done!

00:42:30:888ApplicationSTACKGame.CrystalPathProcessingSystem: Start release...

00:42:30:888ApplicationSTACKGame.CrystalPathProcessingSystem: Release done!

00:42:30:905ApplicationSTACKGame.DoorOpeningSystem: Start release...

00:42:30:905ApplicationSTACKGame.DoorOpeningSystem: Release done!

00:42:30:921ApplicationSTACKGame.EmoteSystem: Start release...

00:42:30:921ApplicationSTACKGame.EmoteSystem: Release done!

00:42:30:938ApplicationSTACKGame.EntityEventBufferSystem: Start release...

00:42:30:938ApplicationSTACKGame.EntityEventBufferSystem: Release done!

00:42:30:955ApplicationSTACKGame.EntityFrontSyncSystem: Start release...

00:42:30:955ApplicationSTACKGame.EntityFrontSyncSystem: Release done!

00:42:30:971ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start release...

00:42:30:971ApplicationSTACKGame.ExoticSimulationPropertiesManager: Release done!

00:42:30:988ApplicationSTACKGame.ExoticTurretsManager: Start release...

00:42:30:988ApplicationSTACKGame.ExoticTurretsManager: Release done!

00:42:31:005ApplicationSTACKGame.ExplosivePropManagementSystem: Start release...

00:42:31:005ApplicationSTACKGame.ExplosivePropManagementSystem: Release done!

00:42:31:021ApplicationSTACKGame.HeroDeathSystem: Start release...

00:42:31:021ApplicationSTACKGame.HeroDeathSystem: Release done!

00:42:31:038ApplicationSTACKGame.HealthSystem: Start release...

00:42:31:038ApplicationSTACKGame.HealthSystem: Release done!

00:42:31:055ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start release...

00:42:31:055ApplicationSTACKGame.HeroDirectionalSelectorSystem: Release done!

00:42:31:072ApplicationSTACKGame.HeroSprintSystem: Start release...

00:42:31:072ApplicationSTACKGame.HeroSprintSystem: Release done!

00:42:31:089ApplicationSTACKGame.TargetingSystem: Start release...

00:42:31:089ApplicationSTACKGame.TargetingSystem: Release done!

00:42:31:105ApplicationSTACKGame.PingSystem: Start release...

00:42:31:105ApplicationSTACKGame.PingSystem: Release done!

00:42:31:122ApplicationSTACKGame.TurretAimingIntentionSystem: Start release...

00:42:31:122ApplicationSTACKGame.TurretAimingIntentionSystem: Release done!

00:42:31:138ApplicationSTACKGame.TurretChargeSystem: Start release...

00:42:31:138ApplicationSTACKGame.TurretChargeSystem: Release done!

00:42:31:155ApplicationSTACKPinManager: Start release...

00:42:31:155ApplicationSTACKPinManager: Release done!

00:42:31:443ApplicationSTACKGame.GameEntityManager: Start release...

00:42:31:443ApplicationSTACKGame.GameEntityManager: Release done!

00:42:31:472ApplicationSTACKGame.RedDepictionManager: Start release...

00:42:31:472ApplicationSTACKGame.RedDepictionManager: Release done!

00:42:31:489ApplicationSTACKUikiManager: Start release...

00:42:31:489ApplicationSTACKUikiManager: Release done!

00:42:31:505ApplicationSTACKGame.StaticSimulationReplicationManager: Start release...

00:42:31:505ApplicationSTACKGame.StaticSimulationReplicationManager: Release done!

00:42:31:522ApplicationSTACKGame.AssetManager: Start release...

00:42:31:522ApplicationSTACKGame.AssetManager: Release done!

00:42:31:539ApplicationSTACKGame.DifficultyManager: Start release...

00:42:31:539ApplicationSTACKGame.DifficultyManager: Release done!

00:42:31:555ApplicationSTACKGame.SimulationManager: Start release...

00:42:31:555ApplicationSTACKGame.SimulationManager: Release done!

00:42:31:572ApplicationSTACKGame.WeaponStatsNetworkManager: Start release...

00:42:31:572ApplicationSTACKGame.WeaponStatsNetworkManager: Release done!

00:42:31:588ApplicationSTACKGame.StationCardManager: Start release...

00:42:31:588ApplicationSTACKGame.StationCardManager: Release done!

00:42:31:604ApplicationSTACKGame.StartingChestManager: Start release...

00:42:31:604ApplicationSTACKGame.StartingChestManager: Release done!

00:42:31:621ApplicationSTACKGame.ArtifactResearchSystem: Start release...

00:42:31:621ApplicationSTACKGame.ArtifactResearchSystem: Release done!

00:42:31:638ApplicationSTACKPathfinding.PathfindingManager: Start release...

00:42:31:638ApplicationSTACKPathfinding.PathfindingManager: Release done!

00:42:31:654ApplicationSTACKUIPanelInteractorManager: Start release...

00:42:31:654ApplicationSTACKUIPanelInteractorManager: Release done!

00:42:31:671ApplicationSTACKGame.GameProfilerManager: Start release...

00:42:31:671ApplicationSTACKGame.GameProfilerManager: Release done!

00:42:31:688ApplicationSTACKGame.EnvironmentalNotesManager: Start release...

00:42:31:688ApplicationSTACKGame.EnvironmentalNotesManager: Release done!

00:42:31:689GameSTACKGame: Release done!

00:42:31:689ApplicationSTACKGame.DungeonPlayerProgressionManager is now unregistered

00:42:31:689ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now unregistered

00:42:31:689ApplicationSTACKGame.NavMeshObstacleSystem is now unregistered

00:42:31:689ApplicationSTACKGame.MovementSmoothingSystem is now unregistered

00:42:31:689ApplicationSTACKGame.MonsterSpawnManager is now unregistered

00:42:31:689ApplicationSTACKGame.MonsterSentinelModeSystem is now unregistered

00:42:31:689ApplicationSTACKGame.MonsterPathProcessingSystem is now unregistered

00:42:31:689ApplicationSTACKGame.MonsterMotionIntentionSystem is now unregistered

00:42:31:689ApplicationSTACKGame.MissileTargetSystem is now unregistered

00:42:31:689ApplicationSTACKGame.MetaConditionalEntitiesManager is now unregistered

00:42:31:689ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now unregistered

00:42:31:689ApplicationSTACKGame.MerchantSystem is now unregistered

00:42:31:689ApplicationSTACKGame.LevelEventManagementSystem is now unregistered

00:42:31:689ApplicationSTACKGame.KeyLockSystem is now unregistered

00:42:31:689ApplicationSTACKGame.InvincibilitySystem is now unregistered

00:42:31:689ApplicationSTACKGame.InventoryManager is now unregistered

00:42:31:689ApplicationSTACKGame.IntangibilitySystem is now unregistered

00:42:31:689ApplicationSTACKGame.InactiveEntitySystem is now unregistered

00:42:31:689ApplicationSTACKGame.HeroWeaponSystem is now unregistered

00:42:31:689ApplicationSTACKGame.HeroWeaponOptimizationSystem is now unregistered

00:42:31:689ApplicationSTACKGame.HeroSwitchSystem is now unregistered

00:42:31:689ApplicationSTACKGame.LootManagementSystem is now unregistered

00:42:31:689ApplicationSTACKGame.HeroSquadSystem is now unregistered

00:42:31:689ApplicationSTACKGame.GameEntityManager is now unregistered

00:42:31:689ApplicationSTACKGame.RedDepictionManager is now unregistered

00:42:31:689ApplicationSTACKUikiManager is now unregistered

00:42:31:689ApplicationSTACKGame.SaveSystem is now unregistered

00:42:31:689ApplicationSTACKGame.StaticSimulationReplicationManager is now unregistered

00:42:31:689ApplicationSTACKGame.SimulationManager is now unregistered

00:42:31:689ApplicationSTACKGame.LevelManager is now unregistered

00:42:31:689ApplicationSTACKGame.WeaponStatsNetworkManager is now unregistered

00:42:31:689ApplicationSTACKGame.VisionSystem is now unregistered

00:42:31:689ApplicationSTACKGame.UnlockableManager is now unregistered

00:42:31:689ApplicationSTACKGame.TutorialSystem is now unregistered

00:42:31:689ApplicationSTACKGame.PingSystem is now unregistered

00:42:31:689ApplicationSTACKGame.TurretUnlockManager is now unregistered

00:42:31:689ApplicationSTACKGame.TurretAimingIntentionSystem is now unregistered

00:42:31:689ApplicationSTACKGame.TargetingSystem is now unregistered

00:42:31:689ApplicationSTACKGame.TalkSystem is now unregistered

00:42:31:689ApplicationSTACKGame.StationSystem is now unregistered

00:42:31:689ApplicationSTACKGame.StationCardManager is now unregistered

00:42:31:689ApplicationSTACKGame.StartingChestManager is now unregistered

00:42:31:689ApplicationSTACKGame.SpawnSystem is now unregistered

00:42:31:689ApplicationSTACKGame.ScoreManager is now unregistered

00:42:31:689ApplicationSTACKGame.RoomsManagementSystem is now unregistered

00:42:31:689ApplicationSTACKGame.TurretChargeSystem is now unregistered

00:42:31:689ApplicationSTACKPinManager is now unregistered

00:42:31:689ApplicationSTACKGame.HeroSprintSystem is now unregistered

00:42:31:689ApplicationSTACKGame.HeroSelectionSystem is now unregistered

00:42:31:689ApplicationSTACKGame.DetectionSystem is now unregistered

00:42:31:689ApplicationSTACKGame.DamageTypeStatusSystem is now unregistered

00:42:31:689ApplicationSTACKGame.CrystalUpgradeManager is now unregistered

00:42:31:689ApplicationSTACKGame.CrystalPathProcessingSystem is now unregistered

00:42:31:689ApplicationSTACKGame.CrystalMovementSystem is now unregistered

00:42:31:689ApplicationSTACKGame.CrystalAimingIntentionSystem is now unregistered

00:42:31:689ApplicationSTACKGame.CocktailSystem is now unregistered

00:42:31:689ApplicationSTACKGame.CinematicSystem is now unregistered

00:42:31:689ApplicationSTACKGame.CharacterMovementSystem is now unregistered

00:42:31:689ApplicationSTACKGame.DifficultyManager is now unregistered

00:42:31:689ApplicationSTACKGame.CharacterFacingSystem is now unregistered

00:42:31:689ApplicationSTACKGame.BugQueenManagementSystem is now unregistered

00:42:31:689ApplicationSTACKGame.BossBehaviourManager is now unregistered

00:42:31:689ApplicationSTACKGame.BoltSynchronizationSystem is now unregistered

00:42:31:689ApplicationSTACKGame.AvoidanceSystem is now unregistered

00:42:31:689ApplicationSTACKGame.AudioMotionSystem is now unregistered

00:42:31:689ApplicationSTACKGame.AssetManager is now unregistered

00:42:31:689ApplicationSTACKGame.ArtifactResearchSystem is now unregistered

00:42:31:689ApplicationSTACKGame.AchievementTrackingManager is now unregistered

00:42:31:689ApplicationSTACKPathfinding.PathfindingManager is now unregistered

00:42:31:689ApplicationSTACKGame.CharacterAnimationSystem is now unregistered

00:42:31:689ApplicationSTACKGame.HeroSkillsManagementSystem is now unregistered

00:42:31:689ApplicationSTACKUIPanelInteractorManager is now unregistered

00:42:31:689ApplicationSTACKGame.EffectSpreadSystem is now unregistered

00:42:31:689ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now unregistered

00:42:31:689ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now unregistered

00:42:31:689ApplicationSTACKGame.HeroLevelUpSystem is now unregistered

00:42:31:689ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now unregistered

00:42:31:689ApplicationSTACKGame.HeroDirectionalSelectorSystem is now unregistered

00:42:31:689ApplicationSTACKGame.HeroDeathSystem is now unregistered

00:42:31:689ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now unregistered

00:42:31:689ApplicationSTACKGame.HealthSystem is now unregistered

00:42:31:689ApplicationSTACKGame.GameStatsManager is now unregistered

00:42:31:689ApplicationSTACKGame.DoorOpeningSystem is now unregistered

00:42:31:689ApplicationSTACKGame.GameProfilerManager is now unregistered

00:42:31:689ApplicationSTACKGame.ExplosivePropManagementSystem is now unregistered

00:42:31:689ApplicationSTACKGame.ExoticTurretsManager is now unregistered

00:42:31:689ApplicationSTACKGame.ExoticSimulationPropertiesManager is now unregistered

00:42:31:689ApplicationSTACKGame.EnvironmentalNotesManager is now unregistered

00:42:31:689ApplicationSTACKGame.EntityFrontSyncSystem is now unregistered

00:42:31:689ApplicationSTACKGame.EntityEventBufferSystem is now unregistered

00:42:31:689ApplicationSTACKGame.EntityActionSystem is now unregistered

00:42:31:689ApplicationSTACKGame.EmoteSystem is now unregistered

00:42:31:689ApplicationSTACKGame.EffectSystem is now unregistered

00:42:31:689ApplicationSTACKGame.FlowEndSystem is now unregistered

00:42:31:689ApplicationSTACKGame.QuestManager is now unregistered

00:42:31:689DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been unmounted.

00:42:31:689DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been unmounted.

00:42:31:689DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been unmounted.

00:42:31:689DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been unmounted.

00:42:31:689DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been unmounted.

00:42:31:689DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been unmounted.

00:42:31:689DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at get_Mount in :line 0
 at UnmountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:42:31:689DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at get_Mount in :line 0
 at UnmountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:42:31:739AssetDatabaseSTACKAssetBundle Ted.Data.Sdf unload took 00:00:00.0442950

00:42:31:789AssetDatabaseSTACKAssetBundle Ted.Data.BakedMeshes unload took 00:00:00.0492710

00:42:31:910AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common unload took 00:00:00.1207387

00:42:32:210AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay unload took 00:00:00.3005518

00:42:32:449AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets unload took 00:00:00.2383225

00:42:32:618AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons unload took 00:00:00.1691408

00:42:32:618DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:42:32:618DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:42:32:618AudioSTACK[Audio] Unloading soundbanks for biome 'Saloon'.

00:42:32:618ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

00:42:32:618DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:42:32:618DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

00:42:32:618DefaultSTACK[TED-19129] - old navigationSection - new navigationSection /WindowsRoot/OutGameWindowsGroup/MainMenuWindow/MainContent|UINavigationSection.
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:42:32:991DefaultSTACKLoaded texture 'Title'.

00:42:32:991DefaultSTACKCurrent user info received ! : {"id":"Donglegenty#79672","photon_id":"","puid":"00023b9e967a4e6eb4c9f20f90258a0b","rich_presence":"%RichPresenceMenu","status":"Connected"}

00:42:33:840DefaultSTACKUnload texture 'CrystalHUD'.

00:43:15:323DefaultSTACKUnload texture 'Portrait_Zoomed'.

00:43:20:806DefaultSTACKUnload texture 'Weapon_Small'.

00:43:24:306DefaultSTACKUnload texture 'Default'.

00:43:24:506DefaultSTACKUnload texture '_RGB_28_00'.

00:43:25:806DefaultSTACKUnload texture 'Mask__RGB_00'.

00:43:33:106DefaultSTACKUnload texture 'Default Small'.

00:45:38:207ApplicationSTACKRunning Flow State 'FlowState_StartSession'...

00:45:38:207GameplaySTACKStarting server session (ServerSessionParameters: SessionName = null, IsOnline = False, MaxPlayers = 2, IsPublic = False).

00:45:38:207GameplaySTACKNot enough player colors! Generating one.
 at ServerRegisterPlayer in :line 0
 at RequestPlayerAdd in :line 0
 at RequestAddLocalPlayer in :line 0
 at DoBegin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
00:45:38:207DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

00:45:38:207DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:45:38:207UISTACKOnBoxCloseRequested

00:45:38:221GameplaySTACKRunning server session state 'Game.ServerSessionState_Bootstrapper'...

00:45:38:221DefaultSTACK[TED-14649] AddActionMapController VoiceChat

00:45:38:221GameplaySTACKServer session started.

00:45:38:221GameplaySTACKRunning server session state 'Game.ServerSessionState_CreatingGame'...

00:45:38:221ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

00:45:38:221DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:45:38:221DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:45:38:221DefaultSTACKLoaded texture 'Default Small'.

00:45:38:221DefaultSTACKLoaded texture 'CrystalHUD'.

00:45:38:273DefaultSTACK[TED-19129] - old navigationSection - new navigationSection /WindowsRoot/OutGameWindowsGroup/MainMenuWindow/MainContent|UINavigationSection.
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:45:38:593DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:45:38:593DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:45:38:593AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

00:45:38:593AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

00:45:38:593AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

00:45:38:593AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

00:45:38:593DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:45:38:593DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:45:39:024AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.4310478

00:45:39:024AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.0513496

00:45:39:225AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.1491883

00:45:39:225AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.0791171

00:45:39:408AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.1032715

00:45:39:408AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0307015

00:45:39:522AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0835916

00:45:39:522AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.0520333

00:45:39:522DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:45:39:522DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:45:39:522DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

00:45:39:522DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

00:45:39:522DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

00:45:39:522DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

00:45:39:522DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

00:45:39:522DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

00:45:39:522DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:45:39:522DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at MountAssetBundles in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
00:45:39:522ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

00:45:39:522ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

00:45:39:522ApplicationSTACKGame.NavMeshObstacleSystem is now registered

00:45:39:522ApplicationSTACKGame.MovementSmoothingSystem is now registered

00:45:39:522ApplicationSTACKGame.MonsterSpawnManager is now registered

00:45:39:522ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

00:45:39:522ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

00:45:39:522ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

00:45:39:522ApplicationSTACKGame.MissileTargetSystem is now registered

00:45:39:522ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

00:45:39:522ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

00:45:39:522ApplicationSTACKGame.MerchantSystem is now registered

00:45:39:522ApplicationSTACKGame.LevelEventManagementSystem is now registered

00:45:39:522ApplicationSTACKGame.KeyLockSystem is now registered

00:45:39:522ApplicationSTACKGame.InvincibilitySystem is now registered

00:45:39:522ApplicationSTACKGame.InventoryManager is now registered

00:45:39:522ApplicationSTACKGame.IntangibilitySystem is now registered

00:45:39:522ApplicationSTACKGame.InactiveEntitySystem is now registered

00:45:39:522ApplicationSTACKGame.HeroWeaponSystem is now registered

00:45:39:522ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

00:45:39:522ApplicationSTACKGame.HeroSwitchSystem is now registered

00:45:39:522ApplicationSTACKGame.LootManagementSystem is now registered

00:45:39:522ApplicationSTACKGame.HeroSquadSystem is now registered

00:45:39:522ApplicationSTACKGame.GameEntityManager is now registered

00:45:39:522ApplicationSTACKGame.RedDepictionManager is now registered

00:45:39:522ApplicationSTACKUikiManager is now registered

00:45:39:522ApplicationSTACKGame.SaveSystem is now registered

00:45:39:522ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

00:45:39:522ApplicationSTACKGame.SimulationManager is now registered

00:45:39:522ApplicationSTACKGame.LevelManager is now registered

00:45:39:522ApplicationSTACKGame.WeaponStatsNetworkManager is now registered

00:45:39:522ApplicationSTACKGame.VisionSystem is now registered

00:45:39:522ApplicationSTACKGame.UnlockableManager is now registered

00:45:39:522ApplicationSTACKGame.TutorialSystem is now registered

00:45:39:522ApplicationSTACKGame.PingSystem is now registered

00:45:39:522ApplicationSTACKGame.TurretUnlockManager is now registered

00:45:39:522ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

00:45:39:522ApplicationSTACKGame.TargetingSystem is now registered

00:45:39:522ApplicationSTACKGame.TalkSystem is now registered

00:45:39:522ApplicationSTACKGame.StationSystem is now registered

00:45:39:522ApplicationSTACKGame.StationCardManager is now registered

00:45:39:522ApplicationSTACKGame.StartingChestManager is now registered

00:45:39:522ApplicationSTACKGame.SpawnSystem is now registered

00:45:39:522ApplicationSTACKGame.ScoreManager is now registered

00:45:39:522ApplicationSTACKGame.RoomsManagementSystem is now registered

00:45:39:522ApplicationSTACKGame.TurretChargeSystem is now registered

00:45:39:522ApplicationSTACKPinManager is now registered

00:45:39:522ApplicationSTACKGame.HeroSprintSystem is now registered

00:45:39:522ApplicationSTACKGame.HeroSelectionSystem is now registered

00:45:39:522ApplicationSTACKGame.DetectionSystem is now registered

00:45:39:522ApplicationSTACKGame.DamageTypeStatusSystem is now registered

00:45:39:522ApplicationSTACKGame.CrystalUpgradeManager is now registered

00:45:39:522ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

00:45:39:522ApplicationSTACKGame.CrystalMovementSystem is now registered

00:45:39:522ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

00:45:39:522ApplicationSTACKGame.CocktailSystem is now registered

00:45:39:522ApplicationSTACKGame.CinematicSystem is now registered

00:45:39:522ApplicationSTACKGame.CharacterMovementSystem is now registered

00:45:39:522ApplicationSTACKGame.DifficultyManager is now registered

00:45:39:522ApplicationSTACKGame.CharacterFacingSystem is now registered

00:45:39:522ApplicationSTACKGame.BugQueenManagementSystem is now registered

00:45:39:522ApplicationSTACKGame.BossBehaviourManager is now registered

00:45:39:522ApplicationSTACKGame.BoltSynchronizationSystem is now registered

00:45:39:522ApplicationSTACKGame.AvoidanceSystem is now registered

00:45:39:522ApplicationSTACKGame.AudioMotionSystem is now registered

00:45:39:522ApplicationSTACKGame.AssetManager is now registered

00:45:39:522ApplicationSTACKGame.ArtifactResearchSystem is now registered

00:45:39:522ApplicationSTACKGame.AchievementTrackingManager is now registered

00:45:39:522ApplicationSTACKPathfinding.PathfindingManager is now registered

00:45:39:522ApplicationSTACKGame.CharacterAnimationSystem is now registered

00:45:39:522ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

00:45:39:522ApplicationSTACKUIPanelInteractorManager is now registered

00:45:39:522ApplicationSTACKGame.EffectSpreadSystem is now registered

00:45:39:522ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

00:45:39:522ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

00:45:39:522ApplicationSTACKGame.HeroLevelUpSystem is now registered

00:45:39:522ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

00:45:39:522ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

00:45:39:522ApplicationSTACKGame.HeroDeathSystem is now registered

00:45:39:522ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

00:45:39:522ApplicationSTACKGame.HealthSystem is now registered

00:45:39:522ApplicationSTACKGame.GameStatsManager is now registered

00:45:39:522ApplicationSTACKGame.DoorOpeningSystem is now registered

00:45:39:522ApplicationSTACKGame.GameProfilerManager is now registered

00:45:39:522ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

00:45:39:522ApplicationSTACKGame.ExoticTurretsManager is now registered

00:45:39:522ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

00:45:39:522ApplicationSTACKGame.EnvironmentalNotesManager is now registered

00:45:39:522ApplicationSTACKGame.EntityFrontSyncSystem is now registered

00:45:39:522ApplicationSTACKGame.EntityEventBufferSystem is now registered

00:45:39:522ApplicationSTACKGame.EntityActionSystem is now registered

00:45:39:522ApplicationSTACKGame.EmoteSystem is now registered

00:45:39:522ApplicationSTACKGame.EffectSystem is now registered

00:45:39:522ApplicationSTACKGame.FlowEndSystem is now registered

00:45:39:522ApplicationSTACKGame.QuestManager is now registered

00:45:39:522ApplicationSTACKGame.TEDGame: Initialization...

00:45:39:522ApplicationSTACKGame.RedDepictionManager: Start initialization...

00:45:39:522ApplicationSTACKGame.RedDepictionManager: Initialization done!

00:45:39:522ApplicationSTACKRedDepictionManager: register method ProcessHeroes

00:45:39:522ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

00:45:39:522ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

00:45:39:522ApplicationSTACKGame.SimulationManager: Start initialization...

00:45:39:522ApplicationSTACKGame.SimulationManager: Initialization done!

00:45:39:522ApplicationSTACKSimulationManager: register method UpdateInternal

00:45:39:522ApplicationSTACKGame.GameEntityManager: Start initialization...

00:45:39:522ApplicationSTACKGame.GameEntityManager: Initialization done!

00:45:39:522ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

00:45:39:522ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

00:45:39:522ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

00:45:39:522ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

00:45:39:522ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests

00:45:39:522ApplicationSTACKGame.DetectionSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.DetectionSystem: Initialization done!

00:45:39:522ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

00:45:39:522ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

00:45:39:522ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

00:45:39:522ApplicationSTACKDetectionSystem: register method FinalizeDetection

00:45:39:522ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

00:45:39:522ApplicationSTACKDetectionSystem: register method DisposeElements

00:45:39:522ApplicationSTACKDetectionSystem: register method BeginFrame

00:45:39:522ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

00:45:39:522ApplicationSTACKGame.SpawnSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.SpawnSystem: Initialization done!

00:45:39:522ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

00:45:39:522ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

00:45:39:522ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

00:45:39:522ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

00:45:39:522ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

00:45:39:522ApplicationSTACKGame.AssetManager: Start initialization...

00:45:39:522ApplicationSTACKGame.AssetManager: Initialization done!

00:45:39:522ApplicationSTACKGame.LevelManager: Start initialization...

00:45:39:522ApplicationSTACKGame.LevelManager: Initialization done!

00:45:39:522ApplicationSTACKLevelManager: register method UpdateLevelLoading

00:45:39:522ApplicationSTACKLevelManager: register method UpdateLevelRenderer

00:45:39:522ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

00:45:39:522ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

00:45:39:522ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

00:45:39:522ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

00:45:39:522ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

00:45:39:522ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

00:45:39:522ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

00:45:39:522ApplicationSTACKGame.StationSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.StationSystem: Initialization done!

00:45:39:522ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

00:45:39:522ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

00:45:39:522ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

00:45:39:522ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

00:45:39:522ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

00:45:39:522ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

00:45:39:522ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

00:45:39:522ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

00:45:39:522ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

00:45:39:522ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

00:45:39:522ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

00:45:39:522ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

00:45:39:522ApplicationSTACKGame.InventoryManager: Start initialization...

00:45:39:522ApplicationSTACKGame.InventoryManager: Initialization done!

00:45:39:522ApplicationSTACKInventoryManager: register method UpdateResources

00:45:39:522ApplicationSTACKInventoryManager: register method UpdateValues

00:45:39:522ApplicationSTACKGame.LootManagementSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.LootManagementSystem: Initialization done!

00:45:39:522ApplicationSTACKLootManagementSystem: register method UpdateLoots

00:45:39:522ApplicationSTACKGame.BossBehaviourManager: Start initialization...

00:45:39:522ApplicationSTACKGame.BossBehaviourManager: Initialization done!

00:45:39:522ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

00:45:39:522ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

00:45:39:522ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

00:45:39:522ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

00:45:39:522ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

00:45:39:522ApplicationSTACKDungeonPlayerProgressionManager: register method ServerPreLateUpdate

00:45:39:522ApplicationSTACKGame.TalkSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.TalkSystem: Initialization done!

00:45:39:522ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

00:45:39:522ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

00:45:39:522ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

00:45:39:522ApplicationSTACKTalkSystem: register method UpdateHealthTracking

00:45:39:522ApplicationSTACKGame.EffectSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.EffectSystem: Initialization done!

00:45:39:522ApplicationSTACKEffectSystem: register method UpdateActiveEffects

00:45:39:522ApplicationSTACKEffectSystem: register method ProcessEffectRequests

00:45:39:522ApplicationSTACKGame.CocktailSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.CocktailSystem: Initialization done!

00:45:39:522ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

00:45:39:522ApplicationSTACKGame.UnlockableManager: Start initialization...

00:45:39:522ApplicationSTACKGame.UnlockableManager: Initialization done!

00:45:39:522ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

00:45:39:522ApplicationSTACKUnlockableManager: register method ProcessBlackposts

00:45:39:522ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

00:45:39:522ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

00:45:39:522ApplicationSTACKGame.GameStatsManager: Start initialization...

00:45:39:522GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:45:39:522GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:45:39:522GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:45:39:522GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:45:39:522GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:45:39:522GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:45:39:522GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:45:39:522GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:45:39:522GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:45:39:522GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:45:39:522GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:45:39:522GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:45:39:522ApplicationSTACKGame.GameStatsManager: Initialization done!

00:45:39:522ApplicationSTACKGameStatsManager: register method ProcessBlackposts

00:45:39:522ApplicationSTACKGame.QuestManager: Start initialization...

00:45:39:522ApplicationSTACKGame.QuestManager: Initialization done!

00:45:39:522ApplicationSTACKQuestManager: register method ProcessBlackposts

00:45:39:522ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

00:45:39:522ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

00:45:39:522ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

00:45:39:522ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

00:45:39:522ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

00:45:39:522ApplicationSTACKGame.AudioMotionSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.AudioMotionSystem: Initialization done!

00:45:39:522ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

00:45:39:522ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

00:45:39:522ApplicationSTACKGame.AvoidanceSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.AvoidanceSystem: Initialization done!

00:45:39:522ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

00:45:39:522ApplicationSTACKAvoidanceSystem: register method DisposeElements

00:45:39:522ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

00:45:39:522ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

00:45:39:522ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

00:45:39:522ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

00:45:39:522ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

00:45:39:522ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

00:45:39:522ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

00:45:39:522ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

00:45:39:522ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

00:45:39:522ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

00:45:39:522ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

00:45:39:522ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

00:45:39:522ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

00:45:39:522ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

00:45:39:522ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests

00:45:39:522ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

00:45:39:522ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

00:45:39:522ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

00:45:39:522ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

00:45:39:522ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

00:45:39:522ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

00:45:39:522ApplicationSTACKGame.TutorialSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.TutorialSystem: Initialization done!

00:45:39:522ApplicationSTACKTutorialSystem: register method UpdateSystem

00:45:39:522ApplicationSTACKGame.CinematicSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.CinematicSystem: Initialization done!

00:45:39:522ApplicationSTACKCinematicSystem: register method UpdateSystem

00:45:39:522ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

00:45:39:522ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

00:45:39:522ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

00:45:39:522ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

00:45:39:522ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

00:45:39:522ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

00:45:39:522ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

00:45:39:522ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

00:45:39:522ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

00:45:39:522ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

00:45:39:522ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

00:45:39:522ApplicationSTACKGame.DifficultyManager: Start initialization...

00:45:39:522ApplicationSTACKGame.DifficultyManager: Initialization done!

00:45:39:522ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts

00:45:39:522ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode

00:45:39:522ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

00:45:39:522ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

00:45:39:522ApplicationSTACKGame.EmoteSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.EmoteSystem: Initialization done!

00:45:39:522ApplicationSTACKEmoteSystem: register method SpecificUpdate

00:45:39:522ApplicationSTACKGame.EntityActionSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.EntityActionSystem: Initialization done!

00:45:39:522ApplicationSTACKEntityActionSystem: register method ProcessBlackposts

00:45:39:522ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts

00:45:39:522ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData

00:45:39:522ApplicationSTACKEntityActionSystem: register method UpdateOtherActions

00:45:39:522ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets

00:45:39:522ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

00:45:39:522ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

00:45:39:522ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

00:45:39:522ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!

00:45:39:522ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

00:45:39:522ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!

00:45:39:522ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

00:45:39:522ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

00:45:39:522ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...

00:45:39:522ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!

00:45:39:522ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate

00:45:39:522ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate

00:45:39:522ApplicationSTACKGame.ExoticTurretsManager: Start initialization...

00:45:39:522ApplicationSTACKGame.ExoticTurretsManager: Initialization done!

00:45:39:522ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts

00:45:39:522ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

00:45:39:522ApplicationSTACKExoticTurretsManager: register method UpdateLocksmithLinkerGhostTrack

00:45:39:522ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!

00:45:39:522ApplicationSTACKExplosivePropManagementSystem: register method ServerUpdateExplosiveProps

00:45:39:522ApplicationSTACKGame.FlowEndSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.FlowEndSystem: Initialization done!

00:45:39:522ApplicationSTACKFlowEndSystem: register method ProcessBlackposts

00:45:39:522ApplicationSTACKGame.GameProfilerManager: Start initialization...

00:45:39:522ApplicationSTACKGame.GameProfilerManager: Initialization done!

00:45:39:522ApplicationSTACKGameProfilerManager: register method UpdateCounters

00:45:39:522ApplicationSTACKGame.HealthSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.HealthSystem: Initialization done!

00:45:39:522ApplicationSTACKHealthSystem: register method UpdateKillParticipation

00:45:39:522ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation

00:45:39:522ApplicationSTACKHealthSystem: register method UpdateHealth

00:45:39:522ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

00:45:39:522ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

00:45:39:522ApplicationSTACKGame.HeroDeathSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.HeroDeathSystem: Initialization done!

00:45:39:522ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess

00:45:39:522ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd

00:45:39:522ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!

00:45:39:522ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

00:45:39:522ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

00:45:39:522ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

00:45:39:522ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!

00:45:39:522ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp

00:45:39:522ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

00:45:39:522ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

00:45:39:522ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

00:45:39:522ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...

00:45:39:522ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!

00:45:39:522ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

00:45:39:522ApplicationSTACKGame.HeroSelectionSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.HeroSelectionSystem: Initialization done!

00:45:39:522ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts

00:45:39:522ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!

00:45:39:522ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

00:45:39:522ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts

00:45:39:522ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

00:45:39:522ApplicationSTACKGame.HeroSprintSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.HeroSprintSystem: Initialization done!

00:45:39:522ApplicationSTACKHeroSprintSystem: register method UpdateSprint

00:45:39:522ApplicationSTACKGame.HeroSquadSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.HeroSquadSystem: Initialization done!

00:45:39:522ApplicationSTACKHeroSquadSystem: register method UpdateSquads

00:45:39:522ApplicationSTACKGame.HeroSwitchSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.HeroSwitchSystem: Initialization done!

00:45:39:522ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch

00:45:39:522ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!

00:45:39:522ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

00:45:39:522ApplicationSTACKGame.HeroWeaponSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.HeroWeaponSystem: Initialization done!

00:45:39:522ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon

00:45:39:522ApplicationSTACKGame.InactiveEntitySystem: Start initialization...

00:45:39:522ApplicationSTACKGame.InactiveEntitySystem: Initialization done!

00:45:39:522ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities

00:45:39:522ApplicationSTACKGame.IntangibilitySystem: Start initialization...

00:45:39:522ApplicationSTACKGame.IntangibilitySystem: Initialization done!

00:45:39:522ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility

00:45:39:522ApplicationSTACKGame.InvincibilitySystem: Start initialization...

00:45:39:522ApplicationSTACKGame.InvincibilitySystem: Initialization done!

00:45:39:522ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility

00:45:39:522ApplicationSTACKGame.KeyLockSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.KeyLockSystem: Initialization done!

00:45:39:522ApplicationSTACKKeyLockSystem: register method UpdateSystem

00:45:39:522ApplicationSTACKGame.MerchantSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.MerchantSystem: Initialization done!

00:45:39:522ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...

00:45:39:522ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!

00:45:39:522ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate

00:45:39:522ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

00:45:39:522ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!

00:45:39:522ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing

00:45:39:522ApplicationSTACKGame.MissileTargetSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.MissileTargetSystem: Initialization done!

00:45:39:522ApplicationSTACKMissileTargetSystem: register method UpdateMissiles

00:45:39:522ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

00:45:39:522ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts

00:45:39:522ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!

00:45:39:522ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

00:45:39:522ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!

00:45:39:522ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths

00:45:39:522ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

00:45:39:522ApplicationSTACKGame.TargetingSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.TargetingSystem: Initialization done!

00:45:39:522ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1

00:45:39:522ApplicationSTACKTargetingSystem: register method FinalizeTargeting

00:45:39:522ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2

00:45:39:522ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests

00:45:39:522ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!

00:45:39:522ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode

00:45:39:522ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

00:45:39:522ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

00:45:39:522ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

00:45:39:522ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

00:45:39:522ApplicationSTACKGame.PingSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.PingSystem: Initialization done!

00:45:39:522ApplicationSTACKPingSystem: register method SpecificUpdate

00:45:39:522ApplicationSTACKGame.ScoreManager: Start initialization...

00:45:39:522ApplicationSTACKGame.ScoreManager: Initialization done!

00:45:39:522ApplicationSTACKScoreManager: register method ProcessBlackposts

00:45:39:522ApplicationSTACKGame.StartingChestManager: Start initialization...

00:45:39:522ApplicationSTACKGame.StartingChestManager: Initialization done!

00:45:39:522ApplicationSTACKGame.StationCardManager: Start initialization...

00:45:39:522ApplicationSTACKGame.StationCardManager: Initialization done!

00:45:39:522ApplicationSTACKStationCardManager: register method ProcessBlackposts

00:45:39:522ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!

00:45:39:522ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention

00:45:39:522ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming

00:45:39:522ApplicationSTACKGame.TurretChargeSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.TurretChargeSystem: Initialization done!

00:45:39:522ApplicationSTACKTurretChargeSystem: register method UpdateTurrets

00:45:39:522ApplicationSTACKGame.TurretUnlockManager: Start initialization...

00:45:39:522ApplicationSTACKGame.TurretUnlockManager: Initialization done!

00:45:39:522ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

00:45:39:522ApplicationSTACKGame.VisionSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.VisionSystem: Initialization done!

00:45:39:522ApplicationSTACKVisionSystem: register method ServerUpdateVision

00:45:39:522ApplicationSTACKGame.WeaponStatsNetworkManager: Start initialization...

00:45:39:522ApplicationSTACKGame.WeaponStatsNetworkManager: Initialization done!

00:45:39:522ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...

00:45:39:522ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!

00:45:39:522ApplicationSTACKGame.SaveSystem: Start initialization...

00:45:39:522ApplicationSTACKGame.SaveSystem: Initialization done!

00:45:39:522ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine

00:45:39:522ApplicationSTACKSaveSystem: register method UpdateSave

00:45:39:522ApplicationSTACKSaveSystem: register method UpdateLoad

00:45:39:522ApplicationSTACKUikiManager: Start initialization...

00:45:40:538ApplicationSTACKUikiManager: Initialization done!

00:45:40:538ApplicationSTACKUikiManager: register method UpdateUiki

00:45:40:538ApplicationSTACKPinManager: Start initialization...

00:45:40:538ApplicationSTACKPinManager: Initialization done!

00:45:40:538ApplicationSTACKPinManager: register method ProcessPinBlackposts

00:45:40:538ApplicationSTACKPinManager: register method RunLoadRoutine

00:45:40:538ApplicationSTACKUIPanelInteractorManager: Start initialization...

00:45:40:538ApplicationSTACKUIPanelInteractorManager: Initialization done!

00:45:40:538ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors

00:45:40:543GameSTACKGame: Initialization done!

00:45:40:543GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

00:45:40:543GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

00:45:40:543GameplaySTACKGame.GameStatsManager initialization with PlayerProgression LocalIndependent.

00:45:40:543GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

00:45:40:543GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

00:45:40:543GameplaySTACKRunning server session state 'Game.ServerSessionState_LoadingLevel'...

00:45:40:543ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

00:45:40:543DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:45:40:543DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:45:40:543NetworkSTACK[Achievements] steamworks achievement ACHIEVEMENT_ALL_STATION_CARDS_UNLOCKED does not exist on backend
 at UnlockAchievement in :line 0
 at CheckAchievement in :line 0
 at CheckAllAchievements in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
00:45:40:555ApplicationSTACKLevel seed info : 'Template:27c7cccf92db79a4d8689420bbd7539c - Biome:Saloon - Seed:1933610558 - Rotation:_0 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:307629e8ff3a60b4982f504d76748cf4'

00:45:40:555DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at LoadLevel in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
00:45:40:555DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
 at GetOrCreateAssetBundle in :line 0
 at LoadAssetBundles in :line 0
 at RequestLoadAssetBundlesContent in :line 0
 at LoadLevel in :line 0
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00:45:40:555AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

00:45:40:555AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria preload.

00:45:40:555AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

00:45:40:555AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

00:45:40:555AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

00:45:40:555AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Saloon preload.

00:45:40:555AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

00:45:40:555AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.

00:45:40:555AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Factoria preload.

00:45:40:555AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Saloon preload.

00:45:40:555AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.

00:45:40:555AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.Saloon preload.

00:45:40:555DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
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00:45:40:555DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
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00:45:40:555AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.

00:45:40:743DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
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00:45:40:743DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
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00:45:40:743DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
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00:45:40:743DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
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00:45:41:408AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.6651619

00:45:41:408AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.1527132

00:45:41:675AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria preload took 00:00:00.1138005

00:45:41:709AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0330405

00:45:41:725AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices preload took 00:00:00.0163673

00:45:41:725AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.devices.assetbundle took 00:00:00.0056581

00:45:41:742AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0111467

00:45:41:742AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0077064

00:45:41:825AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Saloon preload took 00:00:00.0747873

00:45:41:825AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.saloon.assetbundle took 00:00:00.0934653

00:45:41:992AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.0729941

00:45:41:992AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0077773

00:45:42:076AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.0756655

00:45:42:076AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.0325143

00:45:42:115AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria preload took 00:00:00.0068124

00:45:42:115AssetDatabaseSTACKPrewarm shaders in ted.data.fx.factoria.assetbundle took 00:00:00.0105476

00:45:42:158AssetDatabaseSTACKAssetBundle Ted.Data.FX.Saloon preload took 00:00:00.0318542

00:45:42:158AssetDatabaseSTACKPrewarm shaders in ted.data.fx.saloon.assetbundle took 00:00:00.0070193

00:45:42:175AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0096144

00:45:42:175AssetDatabaseSTACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0005320

00:45:42:192AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.Saloon preload took 00:00:00.0166016

00:45:42:206AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common preload took 00:00:00.0140600

00:45:42:206DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
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00:45:42:206DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
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00:45:42:206DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

00:45:42:206DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.

00:45:42:206DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

00:45:42:206DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

00:45:42:206DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

00:45:42:206DefaultSTACKAssetProvider 'ted.data.depiction.saloon.assetbundle' has been mounted.

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00:45:42:206DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

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00:45:42:206DefaultSTACKAssetProvider 'ted.data.fx.saloon.assetbundle' has been mounted.

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00:45:42:206DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.saloon.assetbundle' has been mounted.

00:45:42:206DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

00:45:42:206DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

00:45:42:206DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

00:45:42:206DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

00:45:42:206DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

00:45:42:206DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

00:45:42:206DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

00:45:42:206DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

00:45:42:206DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
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00:45:42:206DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
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00:45:42:206DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

00:45:42:206DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

00:45:42:206AudioSTACK[Audio] Loading soundbanks for biome 'Saloon'.

00:45:42:255AudioSTACK[Audio] Finished loading soundbanks for biome 'Saloon'.

00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_Saloon_veget_GE_SurfacePlantsMedium_01_sub02.asset'. 'af08373a28906b24eadf300eb1fc69ed'.
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00:45:42:593GameplaySTACKPlayerProgression Distant dispose.

00:45:42:593GameplaySTACKPlayerProgression LocalDungeon dispose.

00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. 'd4e737ec928fb4a4c8524ceee6676633'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/d4/e737ec928fb4a4c8524ceee6676633_LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. '3aeb0b2b9f072b14ba054ba7d8955291'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/5c/e3927d4337ba347933334b44bea264_LB_Factoria_Saloon_veget_FlowerLeaf_02_base.asset'. '370290be5bb33474999999180d316ee0'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/75/11d211c587d7f4a95c7ea88d980a33_LB_Factoria_Saloon_veget_FlowerLeaf_05_base.asset'. '7be4056dbc570e745a7d7f06b2b51dd3'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/a9/2c2841e6015f14dac11465ebb39290_LB_Factoria_Saloon_veget_FlowerLeaf_06_base.asset'. 'd0e0ec4b45d64af46a71f57e8d880c87'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_veget_GroundLeaves_08_base.asset'. '62b4397446551cc4c9cdf13b554c9581'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/62/b4397446551cc4c9cdf13b554c9581_LB_Factoria_Saloon_veget_GroundLeaves_08_base.asset'. '3a26dc22bdbb5ea48a112ae61f229b1b'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. 'd4e737ec928fb4a4c8524ceee6676633'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/15/5647d6259c32f4280fc520eb32d042_LB_Factoria_Saloon_veget_MushroomsA_01_base.asset'. '19910f45633cd5e41abc1bc8ab917165'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/f5/97e0ac5340be549a2d1c256d76f546_LB_Factoria_Saloon_veget_MushroomsA_05_base.asset'. 'ab44c7b46813b5f47b561591d85aa3dc'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/16/0a2895b0e23b74e8ba539de90b578e_LB_Factoria_Saloon_veget_BushLeafAlt_01_base.asset'. '01167c79ca7aecc4d9fe3b1c7cc22ad5'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/98/6e4e3d0334cf34da59d9251cdc6fbe_LB_Factoria_Saloon_veget_BranchBLeaf_02_base.asset'. 'f4fb692eb699b634fb338528aa5783c4'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/cd/86cb243cd7a4a4088919f444075400_LB_Factoria_Saloon_veget_PlantsStand_01_base.asset'. '5459456e86ae92b42a505449ca919444'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_RoofPillar_01_PartB02.asset'. '79e2909579d2b254d8413e5641052701'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/b5/faf6160fd0f5e4f9a9c6b6241960f3_LB_Factoria_Saloon_RoofPillar_01_PartB02p2.asset'. 'f198621197aa42b4babadb8351614b16'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/SkinStation/LB_Saloon_Stands_SkinStation_Lamp_01.asset'. '74d1010a672d8e04b926d4196d8273f6'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/74/d1010a672d8e04b926d4196d8273f6_LB_Saloon_Stands_SkinStation_Lamp_01.asset'. 'f60fd6ea57f726842a7d39ec9cc5d9d1'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/f3/75b79f2afe7d547960aa26309279e5_LB_Saloon_Stands_SkinStation_Locker_01.asset'. '1ecc1e150edd32e49988f6ca7f83333d'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/c5/5a8bef17d9b544f9765759d8882982_LB_Saloon_Stands_SkinStation_Mirror_01.asset'. '63fc6c3e370a71d47a8bf876ce1f7e6a'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/52/c9dd70424c21b49b1fce5e2c62d4c7_LB_Saloon_Stands_SkinStation_Platform_01.asset'. '536b86183f627f147afe156adfbe1e88'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_Stool_01.asset'. 'a4c1d173e7f9edc4d9cecceda7021c2d'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Locksmith/LB_Saloon_Stands_Locksmith_Base_01.asset'. '45b2f967cbe52f44e89088d3d1730b88'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/CHR_Keyboard_01.asset'. 'bf3094d9de77bb446ab684f94ca013f3'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Shelf_06.asset'. '85f85b8ca2dd4ea4aa8e2c584f8bb77b'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Shelf_01.asset'. 'a922fcd3da51bf549af6033818407a4b'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_01.asset'. '1487ef6ab83ac3641b461215e51ce167'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_04.asset'. '52fd70590e721ba41b1ff4de1a274f13'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_04.asset'. '52fd70590e721ba41b1ff4de1a274f13'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_02.asset'. '03646a1d887c11742af4bb8ae7d151b3'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_06.asset'. 'bced94f4c2a5a3d41a28285023719cc3'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_06.asset'. 'bced94f4c2a5a3d41a28285023719cc3'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_04.asset'. '52fd70590e721ba41b1ff4de1a274f13'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_props_Shelf_box_01.asset'. '5388fd49bdb281844a50983f200ec2e2'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_06.asset'. '3c8ebf8f7c5ea9648ae0e7d52cad5a1d'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_02.asset'. '9cc01376fd48ee940b659df472e463b5'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/CHR_Microphone_01.asset'. 'fb04674bf51ca0641861c200ad4726f9'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Weapons/WPN_Boltgun_01.asset'. 'ce0db95b548d0144cbec5e2bb94c39ee'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/ce/0db95b548d0144cbec5e2bb94c39ee_WPN_Boltgun_01_WPN_Boltgun_Shadows.asset'. 'ce913eb128a5c334ca142fd17198da3c'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/3f/b4ac5ba375a0d49b33e05b5e887b7e_WPN_ElectricCrossbow_01_WPN_ElectricCrossbow_Shadows.asset'. '305e43467e4b4494a959ac21e9ce9ad4'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__WPN_IonGun_01.asset'. 'c63af3475a848d44b98aa1c0de9292d5'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/363e18462cb334cbc76aa593d77ecd_WPN_WaveGun_01_WPN_WaveGun_Shadows.asset'. 'caa6b76488b1ba44ea20cc2cfc29fbab'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_centerTop_01.asset'. 'f6518fff063a0aa478fcb8a34ed9549f'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/ba/31aca4d7f9e9b469ed581a2819ad60_LB_Factoria_Saloon_Tank_Cylinder_01.asset'. 'efff3c22b388ced47afeab5a7214ce90'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_Saloon_veget_Planter_02_sub01.asset'. 'eaa215799fcbe104fba1febde5bee5ff'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_veget_Planter_02_PartA.asset'. '471aaa92af4fe474db3e973826dade6b'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/a6/8dca583e864c448ad3bd09bb99e6c4_LB_Factoria_Saloon_veget_BranchAltLeaf_06_base.asset'. '281f14f19df89ad438bec526dab2b28d'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/62/4137c9671a1884ba0a4c43223798e5_LB_Factoria_Saloon_veget_BranchAltLeaf_07_base.asset'. 'd32595425dbc9dd4ba1ca2a8dd63927f'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/29/4e2cd44ebeac24e9df6718fac694ac_LB_Factoria_Saloon_veget_BranchAltLeaf_01_base.asset'. 'cce2fc87c817f7a43931370ff4cab8c3'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2f/af84b5f3ff0c848a6f2d10cdfcb55f_LB_Factoria_Saloon_veget_BushLeafAlt_08_base.asset'. '803f9d5afd02cb949a74f9ea2fe5b7cc'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_veget_Planter_02_PartB.asset'. 'c3967c302fde4c748ab64838bfc93d38'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/db/485337148254343b4c40927e4c7d8e_LB_Factoria_Saloon_veget_FlowerLeaf_08_base.asset'. 'ab1958016dafbcf4e803f4389de3b142'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/cf/e58f72c3dc73443b3775095fb4c319_LB_Factoria_Saloon_veget_FlowerLeaf_03_base.asset'. '57b32841b21fa234aab0a73f5f1a4912'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_Desk_01.asset'. '1694aca9e9b8f4c4689fee3f84cd1b3b'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/bf/501db2f4c729444a6a04f0a2cc7ac4_WPN_RailGun_01_WPN_RailGun_Shadows.asset'. '9f5d065c670b5684c8316c5af897754a'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_Props_LightCylinder_01.asset'. '89e1dad147f7faa4db2f84b23f5f7dd0'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Reloader_Upgrade_01.asset'. '699f3c716fe5ee54da5fe8a890032e82'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_props_GE_Art_Tank_01.asset'. 'f1a44a605853c934ba22287fe2c52e87'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/f1/a44a605853c934ba22287fe2c52e87_LB_Factoria_Saloon_props_GE_Art_Tank_01.asset'. '09fe4c99229e78c4e8f2cbc990242b88'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1b/2231409c555484aaa5b00cab026016_LB_Factoria_Saloon_veget_BackWallVeget_02.asset'. '6d34b0389772e80439554fe97206cb70'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Shelf_03.asset'. '39de987aacd29d14f9306994810c87d4'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Scroll_03.asset'. 'ba4e16b261295144ba987c6a647fd04f'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_03.asset'. 'eb8d3724865da7d4e8af87cb16aad109'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1c/4b3e82f8288d142b853ba25fec17a7_LB_Saloon_Stands_Archivist_Table_01.asset'. '04e098c07e31dcb479da9b4f1ec11214'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__LB_Saloon_Stands_Archivist_OpenBook_01.asset'. '61d26e6b15e474745933875691edbbfd'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_props_GE_GroundCable_1_1x1_S_02.asset'. '2c1cc2dbf9ec5c344b393775c9f9ba7c'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_Bin_01.asset'. 'ee71bfcf512b8be438cd30d7408bad37'.
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00:45:42:593GameplaySTACKGenerating dungeon with seed 1933610558

00:45:42:593REDSTACKZone template name: 'LB_TGA_DungeonTemplate_Saloon_01'

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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_aspect_Saloon_TableCards_NPC_01.asset'. '3446a0e12a16cef4c8afd2c1ba1a77ed'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_03.asset'. 'ff5b2b3e4f74f0b409ad92bf07cd2f1b'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_03.asset'. 'ff5b2b3e4f74f0b409ad92bf07cd2f1b'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_03.asset'. 'ff5b2b3e4f74f0b409ad92bf07cd2f1b'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_02.asset'. '082084040b1ba1f4b97233535bd404b9'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_01.asset'. '927697bc49beacd438d7622ca69ea807'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_01.asset'. '927697bc49beacd438d7622ca69ea807'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_03.asset'. 'ff5b2b3e4f74f0b409ad92bf07cd2f1b'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Shared/Meshes/Backgrounds/LB_Shared_Backgrounds_HoleWall_4x10_01.asset'. 'a7e334015a963814e8ea50db14a83b97'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Shared/Meshes/Backgrounds/LB_Shared_Backgrounds_GroundHoleCenter_8x8_01.asset'. '7e75adaa16f1969429e47a1634f6d37d'.
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00:45:42:593DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Vista/Meshes/LB_Factoria_Vista_Station_01.asset'. '650580ddade71334c913237764664f3f'.
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00:45:43:024DefaultSTACK'???|UIImage' cannot be loaded.

00:45:43:024DefaultSTACK'???|UIImage' cannot be loaded.

00:45:43:024DefaultSTACK'???|UIImage' cannot be loaded.

00:45:43:024DefaultSTACK'???|UIImage' cannot be loaded.

00:45:43:024DefaultSTACK'???|UIImage' cannot be loaded.

00:45:43:024DefaultSTACK'???|UIImage' cannot be loaded.

00:45:43:540DefaultSTACK[Audio][Music] Changed biome to 'Saloon'.

00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_TableLightLeft_01.asset'. '54dd6f8c43429f64b93ee8739c62610b'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__WPN_Sparkler_01.asset'. '63a3d509bb1a1b145992118c145b04b7'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1a/8ebadbecc01a540bfa05f60f4a9f9b_WPN_Bow_01_WPN_PneumaticBow_Shadows.asset'. '40fb991f594f3d04a85a5051695b5ddb'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__WPN_Taser_01.asset'. '3f146f3cd66aa7340b39e1ddb1627ce3'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/CHR_Drum_01.asset'. 'e3b959c94bf8f5448bd63c1b9581c233'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partA_02.asset'. '8064e7728da14184988785cdc37f029a'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Reloader_Upgrade_02.asset'. '70846c64ee6aa354584c8dcbc0637c98'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_DistrictCompletion_Upgrade_02.asset'. '9a44fa37263f3de47882c277e1d1f70e'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Reloader_Upgrade_01.asset'. '699f3c716fe5ee54da5fe8a890032e82'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Props_LI_AMD_Incubator_03.asset'. '7874d57ba321bdc489e9b805443367f8'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/78/74d57ba321bdc489e9b805443367f8_LB_Factoria_Saloon_Props_LI_AMD_Incubator_03.asset'. '37354410a949c8240859582d67960fc3'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_props_AMD_C_Totem_01_sub01.asset'. 'dfb0d57a9aa037f45b46fbea99fecd4e'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_props_AMD_Totem_01.asset'. '2cc17502b5e80064c9e6a24a138f9fa7'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2c/c17502b5e80064c9e6a24a138f9fa7_LB_Factoria_Saloon_props_AMD_Totem_01.asset'. '7fee5f86fbcef56449a13efce8fd402e'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_props_AMD_StatueHuge_01_sub01.asset'. '9f4a16bdf7ee6854c9837d82cf0fbf6a'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_Saloon_props_StatueHuge_01.asset'. '38dcd8c0e63672541a31a0c1350fd499'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_07.asset'. 'c970f9c01f768984d92e5bcda59c53d7'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_Props_Case_02.asset'. 'fde63d1e9c9ce6f4d8d93ba30048e210'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_props_Shelf_box_01.asset'. '5388fd49bdb281844a50983f200ec2e2'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_06.asset'. 'bced94f4c2a5a3d41a28285023719cc3'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Lamp_01.asset'. '2f297e8902d98824dad519a48e46ba85'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_DistrictCompletion_Upgrade_01.asset'. '893ee24a19834a1499f2b713150da440'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_props_HM_AMD_Pillar_01_A.asset'. '2a4d4f565dbabd2489c6826430f0804e'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2a/4d4f565dbabd2489c6826430f0804e_LB_Factoria_Saloon_props_HM_AMD_Pillar_01_A.asset'. '46dc2c3d6d7793941baa99dc3f9dd00b'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Locksmith/LB_Saloon_Stands_Locksmith_Base_02.asset'. 'e8f752408fdab7d47bd40c19536c8491'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partD_01.asset'. 'aa775a9d9a0e7b84789c4b3f5d2610cd'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/0d/54a9dbb70ba164a9d8f07d5c240b6f_LB_Factoria_SaloonStage_Props_Bottle_03_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. 'ce7fe87ce85a6f94da3f798582bff3a1'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Locksmith/LB_Saloon_Stands_Locksmith_Triangle_01.asset'. '6905c0dab64153842952a0c094bb1608'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_TC_props_A1D_FlowerStruct_01.asset'. '524a259e10a8c5442b7404c1c76bbec3'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/52/4a259e10a8c5442b7404c1c76bbec3_LB_Factoria_Saloon_TC_props_A1D_FlowerStruct_01.asset'. '151e289f35808e146ad6cd77e8fcb2b0'.
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00:45:43:568DefaultSTACKLB_Factoria_CameraEye(Clone) (Red.Animation.MecanimEventInterpreter) 's animator CameraEye_AnimatorController (UnityEngine.AnimatorController) lacks an associated MecanimEventData
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BossTrophy_02.asset'. '718d21825bf008e4aa2024427474d641'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Weapons/WPN_LavaGun_01.asset'. '642c40e9a9b964640bce7d644f9e6d07'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/64/2c40e9a9b964640bce7d644f9e6d07_WPN_LavaGun_01_WPN_LavaGun_Shadows.asset'. 'b1b4ce8414258c6438f54014416ba9e8'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/b6/6877ace722c4f4cbaa1f3c18c84b34_WPN_Needler_01_WPN_Needler_Shadows.asset'. 'aa32ea974cde0b4498318782b83d0678'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/92/2041f839c7e5f4bba45c70ba08ba72_WPN_Raygun_01.asset'. 'b92cc4ecc4d59fd4cbb60b907ee4e94a'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_DistrictCompletion_Upgrade_03.asset'. '41b071f41ad976746aaf258c060e27ed'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_aspect_Saloon_BossTrophy_01.asset'. '853f3e80676370c4b95c4f2e0465e8df'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/LB_Factoria_Saloon_BossTrophy_01_PartA.asset'. '3cf50868cc10f6e41bf044f4494879c4'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Reloader_Upgrade_04.asset'. '5ca418823715c5e429ff61c886d82c56'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/LB_Factoria_Saloon_BossTrophy_03.asset'. '0b1b26049462ab3458ce49af546ab03c'.
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00:45:43:568DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/0b/1b26049462ab3458ce49af546ab03c_LB_Factoria_Saloon_BossTrophy_03.asset'. 'd6a7abb06b4b2994eaa346fcc380c31b'.
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00:45:43:568AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.locksmith.assetbundle' preload.

00:45:43:633AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.medic.assetbundle' preload.

00:45:43:633AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.artificer.assetbundle' preload.

00:45:43:633AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.bartender.assetbundle' preload.

00:45:43:633AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.archivist.assetbundle' preload.

00:45:43:633DefaultSTACKCHR_NpcDino_01(Clone) (Red.Animation.MecanimEventInterpreter) 's animator CHR_NpcDino_ControllerOverride (UnityEngine.AnimatorOverrideController) lacks an associated MecanimEventData
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00:45:43:741AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.roby.assetbundle' preload.

00:45:43:771AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.cleaner.assetbundle' preload.

00:45:43:771DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
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00:45:43:771DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
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00:45:43:771AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.yvette.assetbundle' preload.

00:45:43:804DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Scavenger\ted.data.depiction.heroes.scavenger.assetbundle'
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00:45:43:804DefaultSTACKFailed to load AssetBundle from path: 'E:/ZZ Steam/steamapps/common/ENDLESS Dungeon/ENDLESS Dungeon_Data/StreamingAssets\AssetBundles\Ted.Data.Depiction.Heroes.Trapper\ted.data.depiction.heroes.trapper.assetbundle'
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00:45:43:804DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = ).