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14 September 2023 12:41
HUMANKIND V1.25.4236-S10, RELEASE (64-bit Standalone, build: 341852)

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12:41:09:703NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Framework.Application+d__120:MoveNext()

12:41:10:028NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:10:028NoneScene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Framework.Application+d__120:MoveNext()

12:41:10:030NoneAmplitude.Framework version 2.7.74.

Amplitude.Framework.Application:OnApplicationStarting()

12:41:10:030NoneStarting the application, version is V1.25.4236-S10, RELEASE (64-bit Standalone, build: 341852)...

Amplitude.Framework.Application:OnApplicationStarting()

12:41:10:030NoneMultiplayer cross-compatibility version is 4a720ea1c4f5797b28b6e44455fbdc9a.

Amplitude.Mercury.Application:OnApplicationStarting()

12:41:10:039NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__11:MoveNext()

12:41:10:051NoneLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Humankind/Registry.xml'...

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:10:101NoneRegistry file 'C:\Users\Ravi\Documents\Humankind\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:10:130NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

Amplitude.Framework.Application+d__101:MoveNext()

12:41:10:266NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

12:41:10:282NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:10:488NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:10:545NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Framework.Application+d__101:MoveNext()

12:41:10:640NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

Amplitude.Framework.Application+d__101:MoveNext()

12:41:12:751NoneSteamworks successfully initialized.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__25:MoveNext()

12:41:12:751NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Framework.Application+d__109:MoveNext()

12:41:12:803NoneUsing digital distribution credentials: 'blkbutterfly', 0x01100001043c706e, Steam.

Amplitude.Framework.Application+d__109:MoveNext()

12:41:12:803NoneUsing digital distribution current game language: 'english'.

Amplitude.Framework.Application+d__109:MoveNext()

12:41:12:804NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)

12:41:12:828NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)

12:41:13:533NoneSimulation: Entity contract count: 46 / 63.

Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

12:41:13:565NoneInitializing the Wwise sound engine...

Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()

12:41:13:584NoneSound engine initialized.

Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()

12:41:13:601NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

12:41:13:919NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:14:134NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:14:164NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:41:14:185NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:41:14:186NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:41:14:188NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:41:14:238NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:41:14:238NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:41:14:238NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:41:14:242NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:41:14:242NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:41:14:243NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:41:14:277NoneChanging display settings to 2560x1440 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

12:41:14:278None... switching to 2560x1440 (0) (fullscreen: True, FullScreenWindow)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

12:41:14:465NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:14:473NoneStorage thread started.

Amplitude.Framework.Storage.StorageThread:StartThread()

12:41:14:476NoneSteamworks successfully initialized.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__15:MoveNext()

12:41:14:645NoneScanning assemblies for subclasses of Message...

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

12:41:14:727NoneScanned 148 assemblies in 80 milliseconds.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

12:41:14:795NoneChanging display settings to 2560x1440 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

12:41:14:795None... switching to 2560x1440 (0) (fullscreen: True, FullScreenWindow)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

12:41:14:796NoneMounting complete

Amplitude.Mercury.Input.InputManager+d__0:MoveNext()

12:41:14:798NoneConverting 'english' to iso 'en-US'.

Amplitude.Mercury.Interop.LocalizationManager+d__7:MoveNext()

12:41:15:093NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:15:347NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

12:41:15:348NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

12:41:15:355NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

12:41:15:361NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

12:41:15:361NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

12:41:15:377NoneRequestEncryptedAppTicket is completed with result : k_EResultOK

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__18_0(System.Reflection.RuntimeParameterInfo)

12:41:15:414NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Mercury.Application+d__51:MoveNext()

12:41:15:431NonePlaying with 9 downloadable content(s): Pre-purchase, Deluxe, EastAfricaContentPack, DiplomacyExpansionPack, MesoAmericaContentPack, Amplified2022, NewsletterReward2022, DLCWondersPack, OceaniaContentPack.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

12:41:15:432NonePlaying with 9 activated downloadable content(s): Pre-purchase, Deluxe, EastAfricaContentPack, DiplomacyExpansionPack, MesoAmericaContentPack, Amplified2022, NewsletterReward2022, DLCWondersPack, OceaniaContentPack.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

12:41:15:794NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

12:41:15:804NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:15:809NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:15:896NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

12:41:15:941NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:15:974UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 736 collisionFreeHashSetSize

Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:LoadIfNecessary()
Amplitude.UI.Renderers.UIRenderingManager:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIView:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:OnEnable()

12:41:15:978NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

12:41:16:033NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:16:355NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:16:357NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:16:375NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

12:41:16:376NoneThe audio manager is ready.

Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()

12:41:16:707NoneCannot get statistic (name: 'StatAffinityCounterDiplomat', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

12:41:16:712UI Steam[UI] Resolution initialized to 2560x1440

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:41:16:747UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UIRenderingManager+TextureSourceRepository:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITexture:GetAsset()
Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UIImage:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:41:16:755NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.RuntimeParameterInfo)

12:41:17:799NoneEnd play movie Movies/AMPLITUDE Studios.webm

Amplitude.Mercury.Application+d__51:MoveNext()

12:41:17:800NoneAssetDatabase.Load Avatar

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

12:41:17:882NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:17:915NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:17:982NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:17:990NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:18:125NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__10:MoveNext()

12:41:18:126None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public

Amplitude.Mercury.Application:StartAnalytics()

12:41:18:128None[Analytics] Starting Analytics Public Session with user_id 76561198031335534 ; gamecode 1124300 ; platformID 1 ; application_version V1.25.4236-S10, RELEASE (64-bit Standalone, build: 341852); sessionId dcec74dc7808484c85bdf41eb0038ed1

Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

12:41:18:294NoneRuntimeModuleInfo is already registered (name: bbpunishingworlds)!

Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)

12:41:18:294NoneEnumerating Mod.io files...

Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)

12:41:18:328NoneRuntimeModuleInfo is already registered (name: super pack)!

Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)

12:41:18:332NoneRuntimeModuleInfo is already registered (name: flagship)!

Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)

12:41:18:333NoneRuntimeModuleInfo is already registered (name: bbpunishingworlds)!

Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)

12:41:18:333None--Enumerating Mod.io files ended

Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)

12:41:18:343NoneRuntimeModuleInfo is already registered (name: bbpunishingworlds)!

Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)

12:41:18:350None[Runtime] Set up new configuration project mercury

Amplitude.Framework.Runtime.Runtime+d__42:MoveNext()

12:41:18:352NoneLoading runtime module 'project mercury', 'Project Mercury'...

Amplitude.Framework.Runtime.Runtime+d__43:MoveNext()

12:41:18:484NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:20:501NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

12:41:20:501NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Status_City_Superstitious_Era5Medium' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

12:41:20:501NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Status_Unit_WillDieOnBattleEnd' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

12:41:20:551NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'StatusCategory_Unit_WillDieOnBattleEnd' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

12:41:20:609NoneThe database of type 'Amplitude.Mercury.Data.Simulation.StatusDefinition' has overriden an element because its key name 'Status_Unit_WillDieOnBattleEnd' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.Simulation.StatusDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

12:41:20:633NoneThe database of type 'Amplitude.Mercury.Data.Simulation.UnitSpecialty' has overriden an element because its key name 'UnitSpecialty_StrengthFromMoving' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.Simulation.UnitSpecialty, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

12:41:20:753NoneThe database of type 'Amplitude.Mercury.Data.Simulation.StatusCategory' has overriden an element because its key name 'StatusCategory_Unit_WillDieOnBattleEnd' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.Simulation.StatusCategory, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

12:41:21:149NoneThe database of type 'Amplitude.Mercury.Data.VideoSubtitleElement' has overriden an element because its key name 'Tutorials_15_WarSupport_de-DE' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.VideoSubtitleElement, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

12:41:21:149NoneThe database of type 'Amplitude.Mercury.Data.VideoSubtitleElement' has overriden an element because its key name 'Tutorials_15_WarSupport_zh-CN' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.VideoSubtitleElement, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

12:41:21:420NoneSpent 3.0664308 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.Runtime+d__45:MoveNext()

12:41:21:435NoneApplication started.

Amplitude.Mercury.Application:OnApplicationStarted()

12:41:21:484NoneThe constructible family 'UnitFamily_HeavyWarship', don't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:41:21:484NoneThe constructible family 'UnitFamily_MeleeSapper', don't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:41:21:484NoneThe constructible family 'UnitFamily_StealthCorvette', don't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

12:41:21:509NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

12:41:21:509NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

12:41:21:509NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

12:41:21:558NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:558NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:558NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:560NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:561NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:561NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:561NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:561NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LegacyTrait_Era2_PacificPolynesians.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:561NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for Effect_LegacyTrait_Era2_PacificPolynesians.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:562NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:562NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:564NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:565NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:565NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:565NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:565NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:565NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:565NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:565NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:565NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:565NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:565NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:565NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:566NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:570NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for ExternalTradeExchange_SharedResources.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:570NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeFlag_SameTerritoryAndNodeOwner.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:570NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_AdminCenter.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:570NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Harbor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:570NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Jetty.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:570NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Ocean.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:570NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Roundhouse.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:571NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:571NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:571NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:571NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:571NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:571NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_NavalTransportBattleSpeed.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:571NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:572NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:573NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Stargazing.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Effect_Extension_Base_PublicOrder is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Religious is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Effect_Extension_Base_PublicOrder is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Effect_Extension_HolySite is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:583None[DATA] The descriptor Effect_Extension_HolySite_Yield is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:584None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:584None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:585None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:585None[DATA] The descriptor Effect_UnitAbility_Artillery is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:585None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:585None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:586None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:588None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:588None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:21:937None[UI] When DLC_Oceania is released, please remove the placeholder code above.

Amplitude.Mercury.UI.Helpers.FailureUtils:InitializeStatics()

12:41:21:986UI Steam[UI] Start loading out-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:22:659None[Localization] Unknown key '%AvatarPreset_LilabobinaTitle'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:22:659None[Localization] Unknown key '%AvatarPreset_LilabobinaTitle'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:22:739None[Localization] Unknown key '%AvatarPreset_LilabobinaTitle'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:22:739None[Localization] Unknown key '%AvatarPreset_LilabobinaTitle'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:27:675None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:41:27:676None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:41:27:690None%DiplomaticConsulatAgreementTooltipAddition_BuildOtherEmblematicUnitNotAvailable Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:41:27:720UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.IdeologicalAxisRuler:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:OnEnable()
UnityEngine.Object:Internal_CloneSingleWithParent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:InstantiateChild(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow:CreateBrick(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+d__44:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:27:745UI Steam[UI] Finished loading out-game windows windows in 5.7 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:28:336NoneIn Amplitude/Ramp Avatar Body Implementation from Amplitude/Ramp Avatar Body:_ALBEDOMAP, _ALPHATEST_ON, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_BODY

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:28:337NoneIn Amplitude/Ramp Avatar HEAD Implementation from Amplitude/Ramp Avatar HEAD:_ALBEDOMAP, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_HEAD

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:28:337NoneIn Amplitude/Particles/FxUber Implementation from Amplitude/Particles/FxUber:_ALPHAPREMULTIPLY_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:28:351NoneIn Amplitude/Ramp Avatar Costume Implementation from Amplitude/Ramp Avatar Costume:_ALBEDOMAP, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_COSTUME

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:29:552NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

12:41:29:781NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

12:41:29:868NoneAssetDatabase.Load FxData

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

12:41:29:895NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:30:494NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:30:953NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:31:035NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:32:038NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:34:073UI Steam[UI] Start loading in-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:34:088NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

12:41:34:097NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:34:097NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

12:41:34:242NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

12:41:34:256NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

12:41:34:263NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

12:41:34:267NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

12:41:34:275None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

12:41:34:309NoneTrying to get a datatable element of type Amplitude.Mercury.Persona.PersonaPresetDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

12:41:34:537None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:41:34:813None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:41:35:003NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

12:41:35:014NoneInitializing order policies...

Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()

12:41:35:120UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:190None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:41:35:357None[Localization] Unknown key '%InternationalScreenCrisisVoteResultDeclareSurpriseWar || %InternationalScreenCrisisVoteResultAcceptDemands || %InternationalScreenCrisisVoteResultPending'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:410None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:41:35:706NoneAssetDatabase.Load Default|FxLowLevel|Terrain|Unit

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

12:41:35:714NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:731NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:789NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

12:41:35:789NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

12:41:35:789NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

12:41:35:789NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

12:41:35:789NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

12:41:35:789NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

12:41:35:789NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

12:41:35:795NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:795NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:795NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:795NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:796NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:796NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:796NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:797NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LegacyTrait_Era2_PacificPolynesians.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:797NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for Effect_LegacyTrait_Era2_PacificPolynesians.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:797NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:797NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:800NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:800NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:800NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:801NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:801NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:801NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:801NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:801NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:801NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:801NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:801NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:801NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:801NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:806NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for ExternalTradeExchange_SharedResources.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:806NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeFlag_SameTerritoryAndNodeOwner.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:806NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_AdminCenter.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:806NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Harbor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:806NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Jetty.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:806NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Ocean.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:806NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Roundhouse.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:807NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:807NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:807NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:807NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:807NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:807NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_NavalTransportBattleSpeed.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:807NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:808NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:808NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Stargazing.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:811None[DATA] The descriptor Effect_Extension_HolySite_Yield is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:811None[DATA] The descriptor Effect_Extension_HolySite is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:811None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:811None[DATA] The descriptor Tag_Extension_Religious is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:811None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:811None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:811None[DATA] The descriptor Effect_Extension_Base_Military is used both as a NarrativeEvent and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:811None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_Extension_Base_PublicOrder is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Tag_Extension_Religious is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_Extension_Base_PublicOrder is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_Extension_HolySite is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_Extension_HolySite_Yield is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a UnitClass and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a StatusCategory and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_UnitAbility_Artillery is used both as a UnitSpecialty and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_UnitAbility_Artillery is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:812None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a StatusCategory and a BattleAbility. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:813None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:813None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:35:813None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:36:334None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

12:41:36:671NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:36:676NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:36:683NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:36:689NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:36:705NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:36:714NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:36:760NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

12:41:36:760NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

12:41:36:828NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

12:41:36:830NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

12:41:36:932NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeFactionsGains()

12:41:36:932NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_RapaNui)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeFactionsGains()

12:41:36:932NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeFactionsGains()

12:41:37:331NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

12:41:37:331NoneLoading AI save: Sumerians Turn 40.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

12:41:37:381NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

12:41:38:394UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:38:628UI Steam[UI] Finished loading in-game windows windows in 4.2 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:39:944NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

12:41:40:208NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

12:41:40:271NoneIn Amplitude/EdgeOfTheWorldParticleRender Implementation from Amplitude/EdgeOfTheWorldParticleRender:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:41:058NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:41:44:782NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

12:41:44:782NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

12:41:44:822NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortcutArmyStealTrade'.

Amplitude.Framework.Input.ActionMapper:Amplitude.Framework.Input.IActionMappingService.Subscribe(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:44:830NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

12:41:44:830NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:44:830NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:44:830NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:44:830NoneAmplitude.Mercury.Presentation.PresentationCursorController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:44:830NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:44:830NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:44:830NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:44:830NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:44:830NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:44:830NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:44:830NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:44:830NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:44:830NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:44:830NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:44:830NoneAmplitude.Mercury.Presentation.PresentationTutorialController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:44:830NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:44:830NoneAmplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:44:830NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:45:131NoneIn Amplitude/ParticleSkinnedMeshRender Implementation from Amplitude/ParticleSkinnedMeshRender:_ALBEDO_MAP, _NORMAL_MAP, _USECOLORMASK_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:46:666NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:46:716NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

12:41:47:267NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

12:41:47:267NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

12:41:47:267NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

12:41:47:267NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

12:41:47:267NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

12:41:47:267NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

12:41:47:267NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

12:41:48:281NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

12:41:48:282NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

12:41:48:282NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

12:41:48:407NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:48:407None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

12:41:48:411NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:48:411NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:48:433NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:48:454None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

12:41:48:454None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

12:41:48:458NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:48:458NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:48:460NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:48:474NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:48:477None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

12:41:48:477NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:48:478None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

12:41:48:478NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:48:478NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:48:478NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:48:478NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:48:478NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:48:478NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:48:488NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:48:488NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:48:543NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:41:48:543NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

12:41:48:560NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

12:41:48:560NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:48:560NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:48:560NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:48:560NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:48:560NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:48:560NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:48:560NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:48:560NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:48:560NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:48:560NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:48:560NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:48:561NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:48:561NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:49:732NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:41:49:734NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

12:41:49:734NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

12:41:51:152NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

12:41:51:152NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

12:41:51:152NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:51:152NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:51:152NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:51:152NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:51:152NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:51:152NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:51:152NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:51:152NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:51:152NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:51:152NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:51:152NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:51:820NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

12:41:51:820NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

12:41:52:423NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:41:52:423NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

12:41:52:423NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

12:41:52:993NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:41:52:993NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

12:41:52:993NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

12:41:53:548NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:41:53:548NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

12:41:53:548NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

12:41:53:548NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:53:548NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:53:548NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:53:548NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:53:548NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:53:548NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:53:548NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:53:548NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:53:548NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:53:548NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:53:548NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:41:54:311NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:41:54:312NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

12:41:54:312NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

12:41:55:070NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__35:MoveNext()

12:41:55:070NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:41:55:070NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

12:41:55:070NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

12:41:55:488NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:41:55:502NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

12:41:56:097NoneIn Amplitude/Standard PBR Particle With FOW Implementation from Amplitude/Standard PBR Particle With FOW:_ALBEDO_MAP, _AMBIANT_OCCLUSION_MAP, _NORMAL_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:56:141NoneIn Amplitude/LevelBuildFeedbackParticleRender Implementation from Amplitude/LevelBuildFeedbackParticleRender:SUPPORT_ATLASING, _ALPHAPREMULTIPLY_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:56:144NoneIn Amplitude/Standard PBR Particle Implementation from Amplitude/Standard PBR Particle:_ALPHAPREMULTIPLY_ON, _ALBEDO_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:56:669NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:56:671NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_11.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:57:246NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_04.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:57:486NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_10.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:57:488NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_05.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:57:489NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_08.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:57:535NoneIn Amplitude/Standard PBR Decal Implementation from Amplitude/Standard PBR Decal:_ALBEDO_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:57:756NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_money_skyscrapper_05.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:58:046NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_09.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:59:113NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:59:588NoneIn Amplitude/ParticleRenderFeedback Implementation from Amplitude/ParticleRenderFeedback:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:59:893NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_science_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:41:59:899NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_science_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:00:305NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:00:308NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:42:00:308NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:42:00:308NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:42:00:308NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:42:00:408NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:00:409NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:00:409NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:00:484NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.RuntimeParameterInfo)

12:42:00:952NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

12:42:00:952NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

12:42:00:952NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

12:42:01:021NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:01:590NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:01:674NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:01:771NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:01:843NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:01:843NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:01:941NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:02:038NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:02:138NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:02:232NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:02:318NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:02:318NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:02:319NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:02:471NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:02:472NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:42:02:472NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:42:02:472NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:42:02:568NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:02:568NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:02:647NoneIn Amplitude/ParticleMaskedDecal Implementation from Amplitude/ParticleMaskedDecal:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON, _NORMAL_MAP, _ROUGHNESS_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:02:833NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:02:940NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:02:941NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:02:941NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:02:941NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:02:941NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:02:954NoneIn Amplitude/ParticleMaskedDecalRoad Implementation from Amplitude/ParticleMaskedDecalRoad:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON, _NORMAL_MAP, _ROUGHNESS_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:03:056NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:03:406NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:03:549NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:03:661NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:03:694NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:03:814NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:03:945NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:04:102NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:04:210NoneIn Amplitude/HgFx/UIFx Implementation from Amplitude/HgFx/UIFx:SUPPORT_ATLASING

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:04:214NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:04:255NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:04:255NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:04:256NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:04:265NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

12:42:05:739None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2864 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:05:751None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #3169 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:05:751None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #887 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:05:762None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mesoamerican #3306 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:05:763None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3100 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:05:764None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2149 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:05:770None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #2910 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:06:058None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #3328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:06:310None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2141 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:06:313None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3290 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:06:314None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3324 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:06:525None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #3336 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:06:526None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #1039 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:06:740None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2293 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:06:741None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2650 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:06:752None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Nazca #3356 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:06:753None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3331 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:06:754None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3102 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:06:755None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #2270 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:06:757None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #3363 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:06:758None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2609 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:06:761None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2855 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:06:766NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 26189 ms

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

12:42:06:770UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:06:930None%AllMilitaryForcesListingModeLandTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:42:06:931None%AllMilitaryForcesListingModeMaritimeTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:42:06:931None%AllMilitaryForcesListingModeAirTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:42:06:937NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:42:06:950NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

12:42:06:950NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

12:42:07:704UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:07:704UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:07:705UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:07:705UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:07:705UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:07:706UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:07:708UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:07:708UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:07:708UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:07:710UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:07:710UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:07:710UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:07:911NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:07:966NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:08:034NoneIn Amplitude/Ramp Avatar Hair Implementation from Amplitude/Ramp Avatar Hair:_NORMALMAP, _SUBMATCLASS_HAIR

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:08:113None%AllMilitaryForcesStealthLayerListingModeArmiesTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:42:08:113None%AllMilitaryForcesListingModeAirTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:42:08:113None%AllMilitaryForcesStealthLayerListingModeMilitaryForcesTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:42:08:113None%AllMilitaryForcesStealthLayerListingModeAgentsTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:42:08:253UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.6 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:08:293None[Sandbox] Process order. (Serial=1, Empire=0, Order=Order OrderSetControlledByHuman)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:08:417None[Sandbox] Process order. (Serial=2, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:08:578None[Sandbox] Process order. (Serial=3, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:08:696NoneDeepWaterDistance reference Tile could not be found. (TerritoryIndex=40)

Amplitude.Mercury.Interop.AI.WorldSnapshot:FindReferenceTileForDeepWaterDistances(System.Reflection.RuntimeParameterInfo)

12:42:08:697NoneDeepWaterDistance reference Tile could not be found. (TerritoryIndex=41)

Amplitude.Mercury.Interop.AI.WorldSnapshot:FindReferenceTileForDeepWaterDistances(System.Reflection.RuntimeParameterInfo)

12:42:09:032None[Sandbox] Process order. (Serial=4, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:09:082None[Sandbox] Process order. (Serial=5, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:09:113None[Sandbox] Process order. (Serial=6, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:09:147None[Sandbox] Process order. (Serial=7, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:09:148None[Sandbox] Process order. (Serial=8, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:09:148None[Sandbox] Process order. (Serial=9, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:09:148None[Sandbox] Process order. (Serial=10, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:09:148None[Sandbox] Process order. (Serial=11, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:09:148None[Sandbox] Process order. (Serial=12, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:09:148None[Sandbox] Process order. (Serial=13, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:09:148None[Sandbox] Process order. (Serial=14, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:09:150None[Sandbox] Process order. (Serial=15, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:25:295None[Sandbox] Process order. (Serial=16, Empire=0, Order=Order='OrderGoTo', Entity=#1259, path='[79, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:25:303None[Sandbox] Process order. (Serial=17, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:25:330None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mesoamerican #3306 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:25:330None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2141 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:26:626None[Sandbox] Process order. (Serial=18, Empire=0, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:26:635None[Sandbox] Process order. (Serial=19, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:26:735None[Sandbox] Process order. (Serial=20, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:27:647None[Sandbox] Process order. (Serial=21, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:29:366None[Sandbox] Process order. (Serial=22, Empire=7, Order=Order='OrderGoTo', Entity=#3324, AdditionalFlags='IgnoreFogOfWar', Path='[86, 57] --> [86, 56] --> [85, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:29:375None[Sandbox] Process order. (Serial=23, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:30:381None[Sandbox] Process order. (Serial=24, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:31:391None[Sandbox] Process order. (Serial=25, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:31:572None[Sandbox] Process order. (Serial=26, Empire=7, Order=Order OrderCreateBattle Attacker #3324 Target #1112 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:31:635None[Sandbox] Process order. (Serial=27, Empire=7, Order=Order OrderBattleConfirmation - BattleGUID: 3375 EmpireIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:31:669NonePresentation Battle 3375: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:31:671NonePresentation Battle 3375: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:31:671NonePresentation Battle 3375: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:31:674NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:31:675NoneRestorePresentationBattlePreview created ticket #284.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:31:675NonePresentation Battle 3375: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=3324, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:31:676None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3324 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:31:676NonePresentation Battle 3375: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=1112, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:31:676None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1112 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:31:676NonePresentation Battle 3375: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:31:679NonePresentation Battle 3375: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:31:679NonePresentation Battle 3375: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=20 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:31:683NonePresentation Battle 3375: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:31:684NonePresentation Battle 3375: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:31:685NonePresentation Battle 3375: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:31:700None[Sandbox] Process order. (Serial=28, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:31:760NoneRequestRestoreAsyncOperation_Completed for ticket #284.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

12:42:31:761NoneRestorePresentationBattlePreview skipped due to ended battle #3375

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:42:31:761NoneRequestAsyncOperation_Dismissed for ticket #284.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

12:42:35:943None[Sandbox] Process order. (Serial=29, Empire=0, Order=Order OrderBattleRetreat - BattleGUID: 3375 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:36:052NonePresentation Battle 3375: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:36:063None[Sandbox] Process order. (Serial=30, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#3375)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:36:167NonePresentation Battle 3375: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:36:167None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3324 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:36:167None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1112 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:36:167None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3324 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:36:167None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1112 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:36:168NoneReleasePresentationBattlePreview attacker #3324, defender #1112

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:36:168NoneHidePresentationBattlePreview attacker #3324, defender #1112

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:42:36:168None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3324 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:36:168None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1112 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:36:170None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3324 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:36:170None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1112 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:36:174None[Sandbox] Process order. (Serial=31, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:36:213None[Sandbox] Process order. (Serial=32, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:37:192None[Sandbox] Process order. (Serial=33, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:38:917None[Sandbox] Process order. (Serial=34, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:39:068None[Sandbox] Process order. (Serial=35, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:39:259NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

12:42:39:261None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #3404 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:39:938NoneAI Synchronization took 667ms at frame 91 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:42:40:011NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:40:012NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:40:012NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:40:449None[Sandbox] Process order. (Serial=36, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:293None[Sandbox] Process order. (Serial=37, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:295None[Sandbox] Process order. (Serial=38, Empire=1, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:303None[Sandbox] Process order. (Serial=39, Empire=1, Order=OrderMakeConsulatAgreementAction to Empire 0: Propose ParticipateInOtherWonder)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:313None[Sandbox] Process order. (Serial=40, Empire=1, Order=Order='OrderGoTo', Entity=#3100, AdditionalFlags='IgnoreFogOfWar', Path='[84, 11] --> [84, 10] --> [83, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:314None[Sandbox] Process order. (Serial=41, Empire=1, Order=Order='OrderGoTo', Entity=#3102, AdditionalFlags='IgnoreFogOfWar', Path='[75, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:314None[Sandbox] Process order. (Serial=42, Empire=1, Order=Order='OrderGoTo', Entity=#3331, AdditionalFlags='IgnoreFogOfWar', Path='[77, 4] --> [76, 4] --> [75, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:323None[Sandbox] Process order. (Serial=43, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:325None[Sandbox] Process order. (Serial=44, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:331None[Sandbox] Process order. (Serial=45, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:344None[Sandbox] Process order. (Serial=46, Empire=2, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:350None[Sandbox] Process order. (Serial=47, Empire=2, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:353None[Sandbox] Process order. (Serial=48, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:354None[Sandbox] Process order. (Serial=49, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:354None[Sandbox] Process order. (Serial=50, Empire=2, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:357None[Sandbox] Process order. (Serial=51, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:360None[Sandbox] Process order. (Serial=52, Empire=2, Order=Order='OrderGoTo', Entity=#3404, AdditionalFlags='IgnoreFogOfWar', Path='[35, 35] --> [36, 34] --> [36, 33] --> [36, 32] --> [36, 31] --> [37, 31] --> [38, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:365None[Sandbox] Process order. (Serial=53, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:374None[Sandbox] Process order. (Serial=54, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'Extension_Era2_MayaCivilization' Position: '[36, 40]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:404None[Sandbox] Process order. (Serial=55, Empire=3, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:405None[Sandbox] Process order. (Serial=56, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:406None[Sandbox] Process order. (Serial=57, Empire=3, Order=Order OrderEnactTreatyMinorEmpire MinorEmpireIndex: 5 Treaty TradingCharter)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:415None[Sandbox] Process order. (Serial=58, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[36, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:424None[Sandbox] Process order. (Serial=59, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:435None[Sandbox] Process order. (Serial=60, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[80, 64] --> [80, 63] --> [81, 63] --> [82, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:444None[Sandbox] Process order. (Serial=61, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:466None[Sandbox] Process order. (Serial=62, Empire=5, Order=Order OrderMinorBuildConstructible SettlementGUID: #2768 Constructible: Infrastructure_Science_Family04_01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:483None[Sandbox] Process order. (Serial=63, Empire=5, Order=Order OrderMinorBuildConstructible SettlementGUID: #2768 Constructible: Extension_Base_Luxury at [33, 42])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:514None[Sandbox] Process order. (Serial=64, Empire=7, Order=Order='OrderGoTo', Entity=#3324, AdditionalFlags='IgnoreFogOfWar', Path='[84, 55] --> [84, 56] --> [83, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:525None[Sandbox] Process order. (Serial=65, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:534None[Sandbox] Process order. (Serial=66, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1] --> [55, 1] --> [56, 1] --> [57, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:545None[Sandbox] Process order. (Serial=67, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:554None[Sandbox] Process order. (Serial=68, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:554None[Sandbox] Process order. (Serial=69, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:554None[Sandbox] Process order. (Serial=70, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:595None[Sandbox] Process order. (Serial=71, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment High Influence Investment High)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:597None[Sandbox] Process order. (Serial=72, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2424', Construction: '191')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:605None[Sandbox] Process order. (Serial=73, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:614None[Sandbox] Process order. (Serial=74, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[42, 14] --> [43, 14] --> [43, 13] --> [44, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:614None[Sandbox] Process order. (Serial=75, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[35, 34] --> [34, 35] --> [35, 36] --> [34, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:624None[Sandbox] Process order. (Serial=76, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:626None[Sandbox] Process order. (Serial=77, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:645None[Sandbox] Process order. (Serial=78, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:655None[Sandbox] Process order. (Serial=79, Empire=3, Order=Order='OrderGoTo', Entity=#1039, AdditionalFlags='IgnoreFogOfWar', Path='[40, 52] --> [39, 51] --> [39, 50] --> [38, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:655None[Sandbox] Process order. (Serial=80, Empire=3, Order=Order='OrderGoTo', Entity=#2149, AdditionalFlags='IgnoreFogOfWar', Path='[35, 41] --> [35, 40] --> [34, 39] --> [34, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:656None[Sandbox] Process order. (Serial=81, Empire=3, Order=Order='OrderGoTo', Entity=#2864, AdditionalFlags='IgnoreFogOfWar', Path='[45, 59] --> [44, 59] --> [44, 58] --> [43, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:656None[Sandbox] Process order. (Serial=82, Empire=3, Order=Order='OrderGoTo', Entity=#2609, AdditionalFlags='IgnoreFogOfWar', Path='[39, 53] --> [40, 54] --> [41, 54] --> [41, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:664None[Sandbox] Process order. (Serial=83, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:666None[Sandbox] Process order. (Serial=84, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:668None[Sandbox] Process order. (Serial=85, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:671None[Sandbox] Process order. (Serial=86, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:686None[Sandbox] Process order. (Serial=87, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[50, 7] --> [50, 8] --> [49, 9] --> [50, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:695None[Sandbox] Process order. (Serial=88, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:785None[Sandbox] Process order. (Serial=89, Empire=1, Order=Order='OrderGoTo', Entity=#3102, AdditionalFlags='IgnoreFogOfWar', Path='[75, 6] --> [74, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:816None[Sandbox] Process order. (Serial=90, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:836None[Sandbox] Process order. (Serial=91, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'Extension_Era2_MayaCivilization' Position: '[32, 35]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:866None[Sandbox] Process order. (Serial=92, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:41:996None[Sandbox] Process order. (Serial=93, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:42:330None[Sandbox] Process order. (Serial=94, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:42:341None[Sandbox] Process order. (Serial=95, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:42:343None[Sandbox] Process order. (Serial=96, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:42:370None[Sandbox] Process order. (Serial=97, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:42:430None[Sandbox] Process order. (Serial=98, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:42:450None[Sandbox] Process order. (Serial=99, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:42:531None[Sandbox] Process order. (Serial=100, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:42:552None[Sandbox] Process order. (Serial=101, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:42:632None[Sandbox] Process order. (Serial=102, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:42:633None[Sandbox] Process order. (Serial=103, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:42:673None[Sandbox] Process order. (Serial=104, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:42:674None[Sandbox] Process order. (Serial=105, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:42:675None[Sandbox] Process order. (Serial=106, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:42:685None[Sandbox] Process order. (Serial=107, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:42:704None[Sandbox] Process order. (Serial=108, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:42:813None[Sandbox] Process order. (Serial=109, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:336None[Sandbox] Process order. (Serial=110, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:346None[Sandbox] Process order. (Serial=111, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:357None[Sandbox] Process order. (Serial=112, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:377None[Sandbox] Process order. (Serial=113, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:386None[Sandbox] Process order. (Serial=114, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=1116, Constructible=LandUnit_Era1_Common_Warriors, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:439None[Sandbox] Process order. (Serial=115, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:458None[Sandbox] Process order. (Serial=116, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:537None[Sandbox] Process order. (Serial=117, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:557None[Sandbox] Process order. (Serial=118, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:588None[Sandbox] Process order. (Serial=119, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:598None[Sandbox] Process order. (Serial=120, Empire=1, Order=Order='OrderGoTo', Entity=#3100, AdditionalFlags='IgnoreFogOfWar', Path='[84, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:598None[Sandbox] Process order. (Serial=121, Empire=1, Order=Order='OrderGoTo', Entity=#3102, AdditionalFlags='IgnoreFogOfWar', Path='[74, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:598None[Sandbox] Process order. (Serial=122, Empire=1, Order=Order='OrderGoTo', Entity=#3331, AdditionalFlags='IgnoreFogOfWar', Path='[76, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:641None[Sandbox] Process order. (Serial=123, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:642None[Sandbox] Process order. (Serial=124, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:649None[Sandbox] Process order. (Serial=125, Empire=7, Order=Order OrderCreateBattle Attacker #3324 Target #1112 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:660None[Sandbox] Process order. (Serial=126, Empire=7, Order=Order OrderBattleConfirmation - BattleGUID: 3415 EmpireIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:690None[Sandbox] Process order. (Serial=127, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:691None[Sandbox] Process order. (Serial=128, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:693None[Sandbox] Process order. (Serial=129, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:695None[Sandbox] Process order. (Serial=130, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:710None[Sandbox] Process order. (Serial=131, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:746None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3324 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:43:764NonePresentation Battle 3415: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:43:764NonePresentation Battle 3415: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:43:764NonePresentation Battle 3415: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:43:764NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:43:764NoneRestorePresentationBattlePreview created ticket #487.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:43:764NonePresentation Battle 3415: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=3324, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:43:765None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3324 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:43:765NonePresentation Battle 3415: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=1112, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:43:765None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1112 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:43:765NonePresentation Battle 3415: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:43:765NonePresentation Battle 3415: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:43:765NonePresentation Battle 3415: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:43:765NonePresentation Battle 3415: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:43:765NonePresentation Battle 3415: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:43:765NonePresentation Battle 3415: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:42:43:791NoneRequestRestoreAsyncOperation_Completed for ticket #487.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

12:42:43:791NoneRestorePresentationBattlePreview skipped due to ended battle #3415

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:42:43:791NoneRequestAsyncOperation_Dismissed for ticket #487.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

12:42:43:800None[Sandbox] Process order. (Serial=132, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:849None[Sandbox] Process order. (Serial=133, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:43:869None[Sandbox] Process order. (Serial=134, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:343None[Sandbox] Process order. (Serial=135, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:353None[Sandbox] Process order. (Serial=136, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:363None[Sandbox] Process order. (Serial=137, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:382None[Sandbox] Process order. (Serial=138, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:434None[Sandbox] Process order. (Serial=139, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:443None[Sandbox] Process order. (Serial=140, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:462None[Sandbox] Process order. (Serial=141, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:564None[Sandbox] Process order. (Serial=142, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:635None[Sandbox] Process order. (Serial=143, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:635None[Sandbox] Process order. (Serial=144, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:644None[Sandbox] Process order. (Serial=145, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:655None[Sandbox] Process order. (Serial=146, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:695None[Sandbox] Process order. (Serial=147, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:706None[Sandbox] Process order. (Serial=148, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:708None[Sandbox] Process order. (Serial=149, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:709None[Sandbox] Process order. (Serial=150, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:723None[Sandbox] Process order. (Serial=151, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:827None[Sandbox] Process order. (Serial=152, Empire=2, Order=Order='OrderGoTo', Entity=#3336, AdditionalFlags='IgnoreFogOfWar', Path='[37, 16] --> [36, 17] --> [36, 18] --> [36, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:835None[Sandbox] Process order. (Serial=153, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:44:866None[Sandbox] Process order. (Serial=154, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:45:016None[Sandbox] Process order. (Serial=155, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[45, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:45:390None[Sandbox] Process order. (Serial=156, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:45:662None[Sandbox] Process order. (Serial=157, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:45:823None[Sandbox] Process order. (Serial=158, Empire=2, Order=Order OrderArmySettle: ArmyGuid=#3328, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:45:862None[Sandbox] Process order. (Serial=159, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:45:918None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2141 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:46:008None[Empire 2] The task 2558:Build Outpost Creation on [45, 13] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:42:46:221None [Avatar] Invalid transaction type ConsulatAgreementAction

Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)

12:42:46:224None[Sandbox] Process order. (Serial=160, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:46:254None[Sandbox] Process order. (Serial=161, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:46:395None[Sandbox] Process order. (Serial=162, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:46:869None[Sandbox] Process order. (Serial=163, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:47:401None[Sandbox] Process order. (Serial=164, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:47:873None[Sandbox] Process order. (Serial=165, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:48:043None[Sandbox] Process order. (Serial=166, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:48:355None[Sandbox] Process order. (Serial=167, Empire=0, Order=OrderMakeConsulatAgreementAction to Empire 1: Accept ParticipateInOtherWonder)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:48:450None [Avatar] Invalid transaction type ConsulatAgreementAction

Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)

12:42:48:457None[Sandbox] Process order. (Serial=168, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:50:005None[Sandbox] Process order. (Serial=169, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:54:501None[Sandbox] Process order. (Serial=170, Empire=0, Order=Order='OrderGoTo', Entity=#1259, path='[78, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:54:511None[Sandbox] Process order. (Serial=171, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:55:324None[Sandbox] Process order. (Serial=172, Empire=0, Order=Order='OrderGoTo', Entity=#1259, path='[79, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:55:517None[Sandbox] Process order. (Serial=173, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:55:551None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mesoamerican #3306 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:42:56:362None[Sandbox] Process order. (Serial=174, Empire=0, Order=Order='OrderGoTo', Entity=#1259, path='[78, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:42:56:522None[Sandbox] Process order. (Serial=175, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:03:259None[Sandbox] Process order. (Serial=176, Empire=0, Order=Order OrderBattleConfirmation - BattleGUID: 3415 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:03:378NonePresentation Battle 3415: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:03:379NonePresentation Battle 3415: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:03:380NonePresentation Battle 3415: Execute action[11]: ParticipantUnitCreation. EmpireIndex=7, ParticipantGuid=3324, ParticipantGroup=Attacker, unitCount=3 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:03:385None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3420 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:43:03:386NonePresentation Battle 3415: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:03:404None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3419 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:43:03:406None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3418 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:43:03:425NonePresentation Battle 3415: Execute action[12]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1112, ParticipantGroup=Defender, unitCount=2 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:03:427NonePresentation Battle 3415: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:03:427NonePresentation Battle 3415: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:03:427NonePresentation Battle 3415: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:03:860None[Sandbox] Process order. (Serial=177, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#3415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:03:869None[Sandbox] Process order. (Serial=178, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#3415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:03:964NonePresentation Battle 3415: Execute action[15]: EndUnstack. EmpireIndex=7. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:03:964NonePresentation Battle 3415: Execute action[16]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:03:964NonePresentation Battle 3415: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:03:969None[Sandbox] Process order. (Serial=179, Empire=0, Order=Order OrderBattleUnstackAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:03:990None[Sandbox] Process order. (Serial=180, Empire=7, Order=Order OrderBattleEndDeployment - BattleGUID: 3415 EmpireIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:04:083NonePresentation Battle 3415: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:04:087None[Preview] PresentationArmy PresentationArmy #3324 of empire 7 #3324 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:04:087None[Preview] PresentationArmy PresentationArmy #3324 of empire 7 #3324 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:04:087None[Preview] PresentationArmy PresentationArmy #1112 of empire 0 #1112 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:04:087None[Preview] PresentationArmy PresentationArmy #1112 of empire 0 #1112 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:04:088NoneReleasePresentationBattlePreview attacker #3324, defender #1112

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:04:088None[Preview] PresentationArmy PresentationArmy #3324 of empire 7 #3324 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:04:088None[Preview] PresentationArmy PresentationArmy #1112 of empire 0 #1112 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:04:088NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:04:088NoneRestorePresentationBattlePreview created ticket #634.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:04:088NonePresentation Battle 3415: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:04:088NonePresentation Battle 3415: Execute action[19]: EndDeployment. EmpireIndex=7. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:04:089NonePresentation Battle 3415: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:04:112NoneRequestRestoreAsyncOperation_Completed for ticket #634.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

12:43:04:112NoneRestorePresentationBattlePreview skipped due to invalid battle #3415

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:43:04:112NoneRequestAsyncOperation_Dismissed for ticket #634.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

12:43:05:813None[Sandbox] Process order. (Serial=181, Empire=0, Order=Order OrderBattleMove - BattleGUID: 3415 BattleUnitGUID: 3416 AStarResults: [82, 59] --> [83, 60] --> [82, 61])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:05:874NonePresentation Battle 3415: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=3416, DestTile=[82, 61]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:07:563None[Sandbox] Process order. (Serial=182, Empire=0, Order=Order OrderBattleMove - BattleGUID: 3415 BattleUnitGUID: 3417 AStarResults: [83, 60] --> [82, 60])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:07:665NonePresentation Battle 3415: Execute action[21]: UnitTeleport. EmpireIndex=0. UnitGuid=3417, DestTile=[82, 60]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:523None[Sandbox] Process order. (Serial=183, Empire=0, Order=Order OrderBattleEndDeployment - BattleGUID: 3415 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:08:580NonePresentation Battle 3415: Execute action[22]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:580NonePresentation Battle 3415: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:580NonePresentation Battle 3415: Execute action[23]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:584None[Sandbox] Process order. (Serial=184, Empire=0, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#3415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:08:623None[Sandbox] Process order. (Serial=185, Empire=7, Order=Order OrderBattleMove - BattleGUID: 3415 BattleUnitGUID: 3420 AStarResults: [84, 56] --> [83, 57] --> [83, 58] --> [82, 59])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:08:674None[Sandbox] Process order. (Serial=186, Empire=7, Order=Order OrderBattleMoveAndAttack - BattleGUID: 3415 AttackerGUID: 3419 TargetPosition: 7882 ForceAttack: False IgnoreFoW: True AStarResults: [83, 57] --> [83, 58] --> [82, 59] --> [83, 60])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:08:688NonePresentation Battle 3415: Execute action[24]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:690NonePresentation Battle 3415: Execute action[25]: StartEmpireRound. EmpireIndex=7. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:690NoneReleasePresentationBattlePreview attacker #3324, defender #1112

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:08:690None[Preview] PresentationArmy PresentationArmy #3324 of empire 7 #3324 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:08:690None[Preview] PresentationArmy PresentationArmy #1112 of empire 0 #1112 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:08:690NonePresentation Battle 3415: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:691NonePresentation Battle 3415: Execute action[26]: UnitMove. EmpireIndex=7. UnitGuid=3420, DestTile=[82, 59]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:693NonePresentation Battle 3415: Execute action[26]: UnitGoto. EmpireIndex=7. UnitGuid=3420, DestTile=[83, 57]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:694NonePresentation Battle 3415: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:694NonePresentation Battle 3415: Execute action[26]: UnitGoto. EmpireIndex=7. UnitGuid=3420, DestTile=[83, 58]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:694NonePresentation Battle 3415: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:694NonePresentation Battle 3415: Execute action[26]: UnitGoto. EmpireIndex=7. UnitGuid=3420, DestTile=[82, 59]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:694NonePresentation Battle 3415: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:694NonePresentation Battle 3415: Execute action[26]: UpdateBattleUnits. EmpireIndex=0, unitCount=2 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:699UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:43:08:703None[Sandbox] Process order. (Serial=187, Empire=7, Order=Order OrderBattleMove - BattleGUID: 3415 BattleUnitGUID: 3418 AStarResults: [82, 57] --> [83, 58] --> [82, 59] --> [83, 59])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:08:769NonePresentation Battle 3415: Execute action[27]: UnitMoveAndAttack. EmpireIndex=7. Attacker=3419, DestTile=[83, 60]/[83, 60] (health=0.80), Defender =3417 (health =0.90). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:769NonePresentation Battle 3415: Execute action[27]: UnitMove. EmpireIndex=7. UnitGuid=3419, DestTile=[83, 60]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:771NonePresentation Battle 3415: Execute action[27]: UnitGoto. EmpireIndex=7. UnitGuid=3419, DestTile=[83, 58]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:771NonePresentation Battle 3415: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:771NonePresentation Battle 3415: Execute action[27]: UnitGoto. EmpireIndex=7. UnitGuid=3419, DestTile=[82, 59]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:771NonePresentation Battle 3415: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:771NonePresentation Battle 3415: Execute action[27]: UnitGoto. EmpireIndex=7. UnitGuid=3419, DestTile=[83, 60]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:771NonePresentation Battle 3415: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:771NonePresentation Battle 3415: Execute action[27]: UpdateBattleUnits. EmpireIndex=0, unitCount=4 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:771NonePresentation Battle 3415: Execute action[27]: UnitAttack. EmpireIndex=7. Attacker=3419 (health=0.80), Defender=3417 (health=0.90). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:800NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=204)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:801NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=205)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:802NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=204)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:802NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitMovementDurationRemaining of 'PresentationPawn(Clone)' of empire#7, pawnId=204)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:803NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=203)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:803NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:803NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=203)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:803NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#7, pawnId=203)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:805NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:805NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:805NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:805NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:805NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=199)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:805NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:805NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=199)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:805NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#7, pawnId=199)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:805NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=200)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:805NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:805NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=200)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:806NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#7, pawnId=200)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:08:811NonePresentation Battle 3415: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:811NonePresentation Battle 3415: Execute action[28]: UnitMove. EmpireIndex=7. UnitGuid=3418, DestTile=[83, 59]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:811NonePresentation Battle 3415: Execute action[28]: UnitGoto. EmpireIndex=7. UnitGuid=3418, DestTile=[83, 58]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:811NonePresentation Battle 3415: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:811NonePresentation Battle 3415: Execute action[28]: UnitGoto. EmpireIndex=7. UnitGuid=3418, DestTile=[82, 59]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:811NonePresentation Battle 3415: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:811NonePresentation Battle 3415: Execute action[28]: UnitGoto. EmpireIndex=7. UnitGuid=3418, DestTile=[83, 59]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:811NonePresentation Battle 3415: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:811NonePresentation Battle 3415: Execute action[28]: UpdateBattleUnits. EmpireIndex=0, unitCount=2 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:811NonePresentation Battle 3415: Execute action[29]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:08:824None[Sandbox] Process order. (Serial=188, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#3415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:08:986None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3418 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:43:09:038None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3419 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:43:09:289None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3420 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:43:09:567NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=204)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:09:567NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=205)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:09:567NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#7, pawnId=204)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:09:718NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=204)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:09:843NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:09:843NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:09:844NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitStateWithTag of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:09:844NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:09:844NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:09:858NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=203)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:09:858NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:09:858NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitStateWithTag of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:09:858NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:09:858NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=203)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=200)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitStateWithTag of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=200)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:085NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=199)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:086NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:086NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitStateWithTag of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:086NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:086NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=199)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:223NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:227NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=198)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:227NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:227NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=196)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:227NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=197)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:239NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=203)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:316None[Sandbox] Process order. (Serial=189, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:10:324None[Sandbox] Process order. (Serial=190, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:10:397NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=200)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:462NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=199)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:481NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=196)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:493NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=197)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:493NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=198)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:493NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=199)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:494NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=200)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:494NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:494NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:494NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=203)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:494NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=205)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:494NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:494NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:494NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:494NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:10:684None[Sandbox] Process order. (Serial=191, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:10:694None[Sandbox] Process order. (Serial=192, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:10:964None[Sandbox] Process order. (Serial=193, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:10:975None[Sandbox] Process order. (Serial=194, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:11:363NonePresentation Battle 3415: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=7, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:11:363NonePresentation Battle 3415: Execute action[31]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=7, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:11:363NonePresentation Battle 3415: Execute action[32]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=7, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:11:363NonePresentation Battle 3415: Execute action[33]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:11:363NonePresentation Battle 3415: Execute action[34]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:11:363NoneCould not find PresentationBattlePreview with armyEntityGUID=3324, targetEntityGUID=1112.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:11:363NonePresentation Battle 3415: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:13:454None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:43:13:579None[Sandbox] Process order. (Serial=195, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 3415 AttackerGUID: 3416 TargetPosition: 7883 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:13:677NonePresentation Battle 3415: Execute action[35]: UnitAttack. EmpireIndex=0. Attacker=3416 (health=0.85), Defender=3419 (health=0.58). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:13:678NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#0, pawnId=2)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:678NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=2)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:678NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#7, pawnId=199)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:678NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=2)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:678NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#0, pawnId=2)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:678NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:678NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:678NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#7, pawnId=203)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:678NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:678NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:678NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#0, pawnId=3)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:678NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=3)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:678NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#7, pawnId=196)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:678NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=3)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:678NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#0, pawnId=3)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:678NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:679NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:679NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#7, pawnId=200)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:679NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:679NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:679NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#0, pawnId=1)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:679NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=1)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:679NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:679NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=1)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:679NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#0, pawnId=1)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:680NonePresentation Battle 3415: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:13:681None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:43:13:815NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=2)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:815NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#7, pawnId=199)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:815NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#7, pawnId=199)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:854NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=2)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:881NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:881NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#7, pawnId=203)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:881NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#7, pawnId=203)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:913NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:913NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=3)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:913NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#7, pawnId=196)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:914NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitStateWithTag of 'PresentationPawn(Clone)' of empire#7, pawnId=196)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:914NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#7, pawnId=196)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:13:914NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=3)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:14:066NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:14:066NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#7, pawnId=200)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:14:066NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitStateWithTag of 'PresentationPawn(Clone)' of empire#7, pawnId=200)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:14:066NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#7, pawnId=200)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:14:066NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:14:301NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=3)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:14:301NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=2)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:14:346NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=1)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:14:346NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:14:346NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitStateWithTag of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:14:346NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:14:346NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=1)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:14:507NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:14:721NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=1)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:14:735NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:14:735NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=1)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:14:754NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=2)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:14:918NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=3)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=196)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=197)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=198)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=200)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:050None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:43:15:239None[Sandbox] Process order. (Serial=196, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 3415 AttackerGUID: 3417 TargetPosition: 7883 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:15:290NonePresentation Battle 3415: Execute action[36]: UnitAttack. EmpireIndex=0. Attacker=3417 (health=0.78), Defender=3419 (health=0.45). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:15:290NonePresentation Battle 3415: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:15:291NonePresentation Battle 3415: Execute action[37]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:15:299None[Sandbox] Process order. (Serial=197, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#3415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:15:337None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:43:15:380None[Sandbox] Process order. (Serial=198, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:15:389None[Sandbox] Process order. (Serial=199, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:15:472NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:472NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:472NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#7, pawnId=200)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:472NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:472NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:472NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#0, pawnId=205)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:472NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=205)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:472NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#7, pawnId=196)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:472NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=205)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:472NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitMovementDurationRemaining of 'PresentationPawn(Clone)' of empire#0, pawnId=205)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:472NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:472NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:472NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#7, pawnId=198)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:472NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:472NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:472NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:473NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:473NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:473NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:473NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:473NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:473NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:473NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#7, pawnId=197)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:473NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:473NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:506NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=205)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:506NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#7, pawnId=196)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:506NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#0, pawnId=205)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:624NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:624NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#7, pawnId=200)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:624NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#7, pawnId=200)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:636NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=205)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:657NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:717NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:717NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#7, pawnId=198)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:717NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitStateWithTag of 'PresentationPawn(Clone)' of empire#7, pawnId=198)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:717NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#7, pawnId=198)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:717NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:801NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:801NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:801NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitStateWithTag of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:801NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:801NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:934NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:934NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#7, pawnId=197)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:934NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitStateWithTag of 'PresentationPawn(Clone)' of empire#7, pawnId=197)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:934NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#7, pawnId=197)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:15:934NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:16:101NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:16:101NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:16:233NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:16:316NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:16:441NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:16:451NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:16:451NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:16:451NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:16:451NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=196)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:16:451NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=197)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:16:451NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=198)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:16:451NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:16:451NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:16:840None[Sandbox] Process order. (Serial=200, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:16:850None[Sandbox] Process order. (Serial=201, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:16:870None[Sandbox] Process order. (Serial=202, Empire=7, Order=Order OrderBattleMoveAndAttack - BattleGUID: 3415 AttackerGUID: 3420 TargetPosition: 8012 ForceAttack: False IgnoreFoW: True AStarResults: [82, 59] --> [83, 60] --> [83, 61])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:16:890None[Sandbox] Process order. (Serial=203, Empire=7, Order=Order OrderBattleAttack - BattleGUID: 3415 AttackerGUID: 3419 TargetPosition: 8012 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:16:910None[Sandbox] Process order. (Serial=204, Empire=7, Order=Order OrderBattleMove - BattleGUID: 3415 BattleUnitGUID: 3418 AStarResults: [83, 59] --> [82, 59])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:17:189NonePresentation Battle 3415: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:189NonePresentation Battle 3415: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=7, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:189NonePresentation Battle 3415: Execute action[40]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:189NonePresentation Battle 3415: Execute action[41]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=7, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:189NonePresentation Battle 3415: Execute action[42]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:190NonePresentation Battle 3415: Execute action[43]: StartEmpireRound. EmpireIndex=7. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:190NoneCould not find PresentationBattlePreview with armyEntityGUID=3324, targetEntityGUID=1112.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:17:190NonePresentation Battle 3415: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:190NonePresentation Battle 3415: Execute action[44]: UnitMoveAndAttack. EmpireIndex=7. Attacker=3420, DestTile=[83, 61]/[83, 61] (health=0.94), Defender =3416 (health =0.55). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:190NonePresentation Battle 3415: Execute action[44]: UnitMove. EmpireIndex=7. UnitGuid=3420, DestTile=[83, 61]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:190NonePresentation Battle 3415: Execute action[44]: UnitGoto. EmpireIndex=7. UnitGuid=3420, DestTile=[83, 60]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:190NonePresentation Battle 3415: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:190NonePresentation Battle 3415: Execute action[44]: UnitGoto. EmpireIndex=7. UnitGuid=3420, DestTile=[83, 61]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:190NonePresentation Battle 3415: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:190NonePresentation Battle 3415: Execute action[44]: UpdateBattleUnits. EmpireIndex=0, unitCount=5 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:190NonePresentation Battle 3415: Execute action[44]: UnitAttack. EmpireIndex=7. Attacker=3420 (health=0.94), Defender=3416 (health=0.55). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:191NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=195)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:191NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=2)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:191NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=195)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:191NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#7, pawnId=195)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:191NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=193)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:192NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=1)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:192NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=193)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:192NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#7, pawnId=193)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:192NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=192)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:192NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=3)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:192NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=192)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:192NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#7, pawnId=192)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:192NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=191)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:192NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:192NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=191)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:192NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#7, pawnId=191)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:192NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=189)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:192NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:192NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=189)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:192NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#7, pawnId=189)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:193NonePresentation Battle 3415: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:193NonePresentation Battle 3415: Execute action[45]: UnitAttack. EmpireIndex=7. Attacker=3419 (health=0.33), Defender=3416 (health=0.31). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:194NonePresentation Battle 3415: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:194NonePresentation Battle 3415: Execute action[46]: UnitMove. EmpireIndex=7. UnitGuid=3418, DestTile=[82, 59]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:194NonePresentation Battle 3415: Execute action[46]: UnitGoto. EmpireIndex=7. UnitGuid=3418, DestTile=[82, 59]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:194NonePresentation Battle 3415: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:194NonePresentation Battle 3415: Execute action[46]: UpdateBattleUnits. EmpireIndex=0, unitCount=3 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:194NonePresentation Battle 3415: Execute action[47]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:17:201None[Sandbox] Process order. (Serial=205, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#3415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:17:701None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:43:17:915NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=195)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:915NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=2)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:915NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#0, pawnId=2)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:949NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=195)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:983NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=193)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:983NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=1)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:17:983NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#0, pawnId=1)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:016NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=193)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:148NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=192)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:148NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=3)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:148NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitStateWithTag of 'PresentationPawn(Clone)' of empire#0, pawnId=3)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:148NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#0, pawnId=3)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:148NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=192)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:204NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=191)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:204NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:204NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitStateWithTag of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:204NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:204NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=191)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:291None[Sandbox] Process order. (Serial=206, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:18:301None[Sandbox] Process order. (Serial=207, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:18:304NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=189)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:304NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:304NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitStateWithTag of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:304NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:305NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=189)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:523NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=192)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:523NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=190)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:523NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=187)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:523NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=188)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:523NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=194)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:523NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=195)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:523NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=193)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:567NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=191)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:667NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=189)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:689NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=187)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:700NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=188)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:700NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=189)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:700NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=190)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:700NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=191)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:700NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=192)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:700NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=193)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:701NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=194)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:701NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=195)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:701NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=3)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:701NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:18:701NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:271None[Sandbox] Process order. (Serial=208, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:19:281None[Sandbox] Process order. (Serial=209, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:19:369NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=197)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:369NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#7, pawnId=197)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:369NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:369NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=197)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:369NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitMovementDurationRemaining of 'PresentationPawn(Clone)' of empire#7, pawnId=197)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:369NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:369NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:369NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=3)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:369NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:369NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:369NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=196)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:369NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#7, pawnId=196)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:369NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:369NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=196)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:369NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitMovementDurationRemaining of 'PresentationPawn(Clone)' of empire#7, pawnId=196)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:401NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=197)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:401NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:401NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#7, pawnId=197)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:435NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=196)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:435NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:435NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#7, pawnId=196)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:522NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:522NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=3)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:522NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#0, pawnId=3)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:533NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=197)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:554NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:19:603NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=196)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:20:161NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=198)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:20:161NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:20:161NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:20:161NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=198)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:20:182NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:20:182NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:20:182NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:20:182NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:20:182NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:20:182NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:20:822None[Sandbox] Process order. (Serial=210, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:20:833None[Sandbox] Process order. (Serial=211, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:21:255NonePresentation Battle 3415: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=7, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:21:255NonePresentation Battle 3415: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=7, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:21:255NonePresentation Battle 3415: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:21:255NonePresentation Battle 3415: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=7, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:21:255NonePresentation Battle 3415: Execute action[52]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:21:255NonePresentation Battle 3415: Execute action[53]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:21:255NoneCould not find PresentationBattlePreview with armyEntityGUID=3324, targetEntityGUID=1112.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:21:255NonePresentation Battle 3415: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:24:222None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:43:24:394None[Sandbox] Process order. (Serial=212, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 3415 AttackerGUID: 3417 TargetPosition: 7883 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:24:476NonePresentation Battle 3415: Execute action[54]: UnitAttack. EmpireIndex=0. Attacker=3417 (health=0.59), Defender=3419 (health=0.12). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:24:476NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:476NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:476NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:476NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:476NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:476NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:476NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:476NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#7, pawnId=198)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:476NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:476NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitMovementDurationRemaining of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:476NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:476NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:476NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:476NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:476NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:476NonePresentation Battle 3415: Execute action[54]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:24:500None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:43:24:510NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:510NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#7, pawnId=198)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:510NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:603NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:603NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:603NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#7, pawnId=202)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:638NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:638NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=207)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:716NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:717NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:717NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitStateWithTag of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:717NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:24:717NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:25:084NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:25:085NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:25:085NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:25:105NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:25:117NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:25:118NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:25:118NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=198)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:25:118NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:25:494None[Sandbox] Process order. (Serial=213, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:25:504None[Sandbox] Process order. (Serial=214, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:25:579NonePresentation Battle 3415: Execute action[55]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:25:580NonePresentation Battle 3415: Execute action[56]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=7, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:25:947None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:43:26:585None[Sandbox] Process order. (Serial=215, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 3415 AttackerGUID: 3416 TargetPosition: 7883 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:26:682NonePresentation Battle 3415: Execute action[57]: UnitAttack. EmpireIndex=0. Attacker=3416 (health=0.06), Defender=3419 (health=0.01). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:26:682NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:26:682NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:26:682NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:26:682NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:26:682NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitMovementDurationRemaining of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:26:682NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:26:682NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:26:682NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#7, pawnId=198)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:26:682NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:26:682NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:26:682NonePresentation Battle 3415: Execute action[57]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:26:682NonePresentation Battle 3415: Execute action[58]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:26:683None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:43:26:685None[Sandbox] Process order. (Serial=216, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#3415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:26:801NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:26:801NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:26:801NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:26:870NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:26:870NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#7, pawnId=198)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:26:870NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#7, pawnId=198)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:26:905NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:26:939NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=5)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:27:383NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:27:383NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:27:399NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:27:636None[Sandbox] Process order. (Serial=217, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:27:646None[Sandbox] Process order. (Serial=218, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:27:666None[Sandbox] Process order. (Serial=219, Empire=7, Order=Order OrderBattleAttack - BattleGUID: 3415 AttackerGUID: 3420 TargetPosition: 8012 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:27:695None[Sandbox] Process order. (Serial=220, Empire=7, Order=Order OrderBattleMoveAndAttack - BattleGUID: 3415 AttackerGUID: 3418 TargetPosition: 7882 ForceAttack: False IgnoreFoW: True AStarResults: [82, 59] --> [83, 60] --> [82, 61])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:27:716None[Sandbox] Process order. (Serial=221, Empire=7, Order=Order OrderBattleAttack - BattleGUID: 3415 AttackerGUID: 3419 TargetPosition: 7882 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:28:022NonePresentation Battle 3415: Execute action[59]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:022NonePresentation Battle 3415: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=7, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:022NonePresentation Battle 3415: Execute action[61]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:022NonePresentation Battle 3415: Execute action[62]: StartEmpireRound. EmpireIndex=7. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:022NoneCould not find PresentationBattlePreview with armyEntityGUID=3324, targetEntityGUID=1112.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:28:022NonePresentation Battle 3415: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:022NonePresentation Battle 3415: Execute action[63]: UnitAttack. EmpireIndex=7. Attacker=3420 (health=0.86), Defender=3416 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:023NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=195)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:023NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#7, pawnId=195)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:023NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:023NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=195)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:023NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitMovementDurationRemaining of 'PresentationPawn(Clone)' of empire#7, pawnId=195)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:023NonePresentation Battle 3415: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:023NonePresentation Battle 3415: Execute action[63]: UpdateBattleUnits. EmpireIndex=0, unitCount=2 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:023NonePresentation Battle 3415: Execute action[64]: UnitMoveAndAttack. EmpireIndex=7. Attacker=3418, DestTile=[82, 61]/[82, 61] (health=0.94), Defender =3417 (health =0.21). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:023NonePresentation Battle 3415: Execute action[64]: UnitMove. EmpireIndex=7. UnitGuid=3418, DestTile=[82, 61]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:023NonePresentation Battle 3415: Execute action[64]: UnitGoto. EmpireIndex=7. UnitGuid=3418, DestTile=[83, 60]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:023NonePresentation Battle 3415: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:023NonePresentation Battle 3415: Execute action[64]: UnitGoto. EmpireIndex=7. UnitGuid=3418, DestTile=[82, 61]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:023NonePresentation Battle 3415: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:023NonePresentation Battle 3415: Execute action[64]: UpdateBattleUnits. EmpireIndex=0, unitCount=5 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:023NonePresentation Battle 3415: Execute action[64]: UnitAttack. EmpireIndex=7. Attacker=3418 (health=0.94), Defender=3417 (health=0.21). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:024NonePresentation Battle 3415: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:024NonePresentation Battle 3415: Execute action[65]: UnitAttack. EmpireIndex=7. Attacker=3419 (health=0.00), Defender=3417 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:024NonePresentation Battle 3415: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:024NonePresentation Battle 3415: Execute action[65]: UpdateBattleUnits. EmpireIndex=0, unitCount=2 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:024NonePresentation Battle 3415: Execute action[65]: UpdateBattleUnits. EmpireIndex=0, unitCount=1 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:024NonePresentation Battle 3415: Execute action[66]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:28:026None[Sandbox] Process order. (Serial=222, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#3415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:28:061NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=195)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:061NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:061NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#7, pawnId=195)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:130NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=195)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:154NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=193)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:314NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:314NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitMoveEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=193)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:314NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=4)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:315NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleeStartFight of 'PresentationPawn(Clone)' of empire#7, pawnId=193)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:906NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=193)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:917NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=187)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:917NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=188)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:917NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=189)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:917NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=190)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:917NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=191)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:917NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=192)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:917NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=193)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:917NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=194)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:939NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=190)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:939NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=191)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:939NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=192)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:939NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=194)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:939NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=188)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:939NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=189)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:28:939NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=193)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:29:816None[Sandbox] Process order. (Serial=223, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:29:826None[Sandbox] Process order. (Serial=224, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:29:887NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=90)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:29:887NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:29:887NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=90)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:29:887NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#7, pawnId=90)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:29:887NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=93)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:29:887NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:29:887NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=93)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:29:887NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#7, pawnId=93)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:29:887NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=91)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:29:887NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:29:887NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=91)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:29:887NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#7, pawnId=91)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:30:650NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=90)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:30:650NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:30:650NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#0, pawnId=208)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:30:671NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=93)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:30:671NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:30:671NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitStateWithTag of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:30:671NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:30:671NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=93)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:30:682NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=90)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:30:884NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=91)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:30:884NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:30:884NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitStateWithTag of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:30:884NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:30:885NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=91)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:041NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=93)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:041NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=87)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:041NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=89)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:041NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=94)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:041NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=95)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:041NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=88)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:041NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=92)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:041NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=90)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:272NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=91)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:282NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=87)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:305NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=88)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:305NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=89)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:305NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=90)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:305NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=91)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:305NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=92)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:305NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=93)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:305NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=94)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:305NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=95)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:305NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:305NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:778None[Sandbox] Process order. (Serial=225, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:31:787None[Sandbox] Process order. (Serial=226, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:31:872NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:872NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:872NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:872NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:31:872NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:32:121NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:32:121NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:32:121NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#0, pawnId=209)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:32:153NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:32:502NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:32:502NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:32:502NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:32:502NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:32:502NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:32:597NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:32:597NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:32:597NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitStateWithTag of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:32:597NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:32:597NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitMoveEnd of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:32:597NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=206)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:32:597NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleeStartFight of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:33:166NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:33:166NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#7, pawnId=201)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:43:33:166NonePawnActionReturnPostFight with a dead pawn

Amplitude.Mercury.Presentation.PawnActionReturnPostFight:StartPawnAction()

12:43:33:178NonePresentation Battle 3415: Execute action[67]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=7, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:178NonePresentation Battle 3415: Execute action[68]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:178NonePresentation Battle 3415: Execute action[69]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=7, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:178NonePresentation Battle 3415: Execute action[70]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:189None[Sandbox] Process order. (Serial=227, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:33:198None[Sandbox] Process order. (Serial=228, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:33:273NonePresentation Battle 3415: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=7, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:273NonePresentation Battle 3415: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:273NonePresentation Battle 3415: Execute action[73]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:274NonePresentation Battle 3415: Execute action[73]: UnitMove. EmpireIndex=7. UnitGuid=3418, DestTile=[83, 57]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:274NonePresentation Battle 3415: Execute action[73]: UnitGoto. EmpireIndex=7. UnitGuid=3418, DestTile=[83, 60]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:275NonePresentation Battle 3415: Execute action[73]: UnitGoto. EmpireIndex=7. UnitGuid=3418, DestTile=[82, 59]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:275NonePresentation Battle 3415: Execute action[73]: UnitGoto. EmpireIndex=7. UnitGuid=3418, DestTile=[83, 58]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:275NonePresentation Battle 3415: Execute action[73]: UnitGoto. EmpireIndex=7. UnitGuid=3418, DestTile=[83, 57]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:275NonePresentation Battle 3415: Execute action[73]: UnitMove. EmpireIndex=7. UnitGuid=3420, DestTile=[83, 57]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:275NonePresentation Battle 3415: Execute action[73]: UnitGoto. EmpireIndex=7. UnitGuid=3420, DestTile=[83, 60]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:275NonePresentation Battle 3415: Execute action[73]: UnitGoto. EmpireIndex=7. UnitGuid=3420, DestTile=[82, 59]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:275NonePresentation Battle 3415: Execute action[73]: UnitGoto. EmpireIndex=7. UnitGuid=3420, DestTile=[83, 58]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:275NonePresentation Battle 3415: Execute action[73]: UnitGoto. EmpireIndex=7. UnitGuid=3420, DestTile=[83, 57]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:275NonePresentation Battle 3415: Execute action[74]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:278None[Sandbox] Process order. (Serial=229, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#3415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:33:362None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3420 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:43:33:362None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3418 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:43:33:400NonePresentation Battle 3415: Execute action[75]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:43:33:401None[Preview] PresentationArmy PresentationArmy #3324 of empire 7 #3324 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:33:401None[Preview] PresentationArmy PresentationArmy #3324 of empire 7 #3324 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:33:402None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3324 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:43:33:402None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3324 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:33:403NoneCould not find PresentationBattlePreview with armyEntityGUID=3324, targetEntityGUID=1112.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:43:35:174None[Sandbox] Process order. (Serial=230, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:45:921None[Sandbox] Process order. (Serial=231, Empire=0, Order=Order OrderChangeEntityAwakeState)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:54:661None[Sandbox] Process order. (Serial=232, Empire=0, Order=Order='OrderGoToAndCutForest', Entity=#1259, path='[79, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:54:673None[Sandbox] Process order. (Serial=233, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:54:778None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mesoamerican #3306 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:43:55:680None[Sandbox] Process order. (Serial=234, Empire=0, Order=Order OrderCutForest ArmyGUID: #1259)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:55:933None[Sandbox] Process order. (Serial=235, Empire=0, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:55:943None[Sandbox] Process order. (Serial=236, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:55:944None[Sandbox] Process order. (Serial=237, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:55:974None[Sandbox] Process order. (Serial=238, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:56:911None[Sandbox] Process order. (Serial=239, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:56:951None[Sandbox] Process order. (Serial=240, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:56:952None[Sandbox] Process order. (Serial=241, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:57:957None[Sandbox] Process order. (Serial=242, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:57:958None[Sandbox] Process order. (Serial=243, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:58:963None[Sandbox] Process order. (Serial=244, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:58:964None[Sandbox] Process order. (Serial=245, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:59:967None[Sandbox] Process order. (Serial=246, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:43:59:976None[Sandbox] Process order. (Serial=247, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:00:097None[Sandbox] Process order. (Serial=248, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:00:950NoneAI Synchronization took 656ms at frame 490 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:44:00:968NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:00:968NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:00:968NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:01:382None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3477 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:01:396None[Sandbox] Process order. (Serial=249, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:01:417None[Sandbox] Process order. (Serial=250, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:311None[Sandbox] Process order. (Serial=251, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'LandUnit_Era1_Common_Warriors' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:311None[Sandbox] Process order. (Serial=252, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'LandUnit_Era1_OlmecCivilization_JavelinThrowers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:311None[Sandbox] Process order. (Serial=253, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:323None[Sandbox] Process order. (Serial=254, Empire=1, Order=Order='OrderGoTo', Entity=#3100, AdditionalFlags='IgnoreFogOfWar', Path='[85, 10] --> [85, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:323None[Sandbox] Process order. (Serial=255, Empire=1, Order=Order='OrderGoTo', Entity=#3102, AdditionalFlags='IgnoreFogOfWar', Path='[75, 7] --> [76, 7] --> [77, 8] --> [78, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:324None[Sandbox] Process order. (Serial=256, Empire=1, Order=Order='OrderGoTo', Entity=#3331, AdditionalFlags='IgnoreFogOfWar', Path='[76, 7] --> [77, 8] --> [77, 9] --> [78, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:332None[Sandbox] Process order. (Serial=257, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:334None[Sandbox] Process order. (Serial=258, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:335None[Sandbox] Process order. (Serial=259, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:352None[Sandbox] Process order. (Serial=260, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:354None[Sandbox] Process order. (Serial=261, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'Infrastructure_Industry_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:354None[Sandbox] Process order. (Serial=262, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:354None[Sandbox] Process order. (Serial=263, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:355None[Sandbox] Process order. (Serial=264, Empire=2, Order=Order='OrderGoTo', Entity=#3404, AdditionalFlags='IgnoreFogOfWar', Path='[39, 30] --> [39, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:355None[Sandbox] Process order. (Serial=265, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[46, 13] --> [47, 12] --> [47, 11] --> [48, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:355None[Sandbox] Process order. (Serial=266, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[35, 38] --> [34, 39] --> [35, 40] --> [35, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:356None[Sandbox] Process order. (Serial=267, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[39, 11] --> [40, 12] --> [41, 12] --> [42, 12] --> [42, 11] --> [43, 11] --> [44, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:362None[Sandbox] Process order. (Serial=268, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:363None[Sandbox] Process order. (Serial=269, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:365None[Sandbox] Process order. (Serial=270, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:368None[Sandbox] Process order. (Serial=271, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:392None[Sandbox] Process order. (Serial=272, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '1102' Constructible: 'Extension_Era2_MayaCivilization' Position: '[40, 15]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:402None[Sandbox] Process order. (Serial=273, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:422None[Sandbox] Process order. (Serial=274, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '1723', Construction: '182')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:430None[Sandbox] Process order. (Serial=275, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:431None[Sandbox] Process order. (Serial=276, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:431None[Sandbox] Process order. (Serial=277, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:431None[Sandbox] Process order. (Serial=278, Empire=3, Order=Order='OrderGoTo', Entity=#1039, AdditionalFlags='IgnoreFogOfWar', Path='[38, 48] --> [37, 48] --> [36, 47] --> [36, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:431None[Sandbox] Process order. (Serial=279, Empire=3, Order=Order='OrderGoTo', Entity=#2149, AdditionalFlags='IgnoreFogOfWar', Path='[33, 37] --> [33, 36] --> [32, 35] --> [31, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:433None[Sandbox] Process order. (Serial=280, Empire=3, Order=Order='OrderGoTo', Entity=#2609, AdditionalFlags='IgnoreFogOfWar', Path='[41, 54] --> [40, 54] --> [39, 53] --> [39, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:434None[Sandbox] Process order. (Serial=281, Empire=3, Order=Order='OrderGoTo', Entity=#2864, AdditionalFlags='IgnoreFogOfWar', Path='[42, 57] --> [42, 56] --> [41, 55] --> [41, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:434None[Sandbox] Process order. (Serial=282, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:443None[Sandbox] Process order. (Serial=283, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:444None[Sandbox] Process order. (Serial=284, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:445None[Sandbox] Process order. (Serial=285, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:447None[Sandbox] Process order. (Serial=286, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:452None[Sandbox] Process order. (Serial=287, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[81, 63] --> [80, 63] --> [80, 64] --> [79, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:462None[Sandbox] Process order. (Serial=288, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:473None[Sandbox] Process order. (Serial=289, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[49, 9] --> [50, 8] --> [50, 7] --> [51, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:482None[Sandbox] Process order. (Serial=290, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:492None[Sandbox] Process order. (Serial=291, Empire=7, Order=Order='OrderGoTo', Entity=#3324, AdditionalFlags='IgnoreFogOfWar', Path='[84, 56] --> [84, 55] --> [85, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:502None[Sandbox] Process order. (Serial=292, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:512None[Sandbox] Process order. (Serial=293, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[57, 3] --> [58, 4] --> [58, 5] --> [59, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:522None[Sandbox] Process order. (Serial=294, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:532None[Sandbox] Process order. (Serial=295, Empire=72, Order=Order='OrderGoTo', Entity=#3477, AdditionalFlags='IgnoreFogOfWar', Path='[81, 62] --> [80, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:542None[Sandbox] Process order. (Serial=296, Empire=72, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:557None[Sandbox] Process order. (Serial=297, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:573None[Sandbox] Process order. (Serial=298, Empire=1, Order=Order OrderBuyoutConstructionByGuid, Settlement: '1116', Construction: '197'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:613None[Sandbox] Process order. (Serial=299, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment High Influence Investment High)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:613None[Sandbox] Process order. (Serial=300, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:642None[Sandbox] Process order. (Serial=301, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1723' Constructible: 'Infrastructure_Money_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:642None[Sandbox] Process order. (Serial=302, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1042' Constructible: 'Infrastructure_Money_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:643None[Sandbox] Process order. (Serial=303, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment Medium Influence Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:652None[Sandbox] Process order. (Serial=304, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:653None[Sandbox] Process order. (Serial=305, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:773None[Sandbox] Process order. (Serial=306, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'LandUnit_Era1_Common_Spearmen' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:773None[Sandbox] Process order. (Serial=307, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:823None[Sandbox] Process order. (Serial=308, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:02:972None[Sandbox] Process order. (Serial=309, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:345None[Sandbox] Process order. (Serial=310, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:346None[Sandbox] Process order. (Serial=311, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:348None[Sandbox] Process order. (Serial=312, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:376None[Sandbox] Process order. (Serial=313, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:377None[Sandbox] Process order. (Serial=314, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:378None[Sandbox] Process order. (Serial=315, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:379None[Sandbox] Process order. (Serial=316, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:445None[Sandbox] Process order. (Serial=317, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:457None[Sandbox] Process order. (Serial=318, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:459None[Sandbox] Process order. (Serial=319, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:461None[Sandbox] Process order. (Serial=320, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:476None[Sandbox] Process order. (Serial=321, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:486None[Sandbox] Process order. (Serial=322, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:506None[Sandbox] Process order. (Serial=323, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:525None[Sandbox] Process order. (Serial=324, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:547None[Sandbox] Process order. (Serial=325, Empire=72, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:618None[Sandbox] Process order. (Serial=326, Empire=2, Order=Order='OrderGoTo', Entity=#3336, AdditionalFlags='IgnoreFogOfWar', Path='[36, 20] --> [35, 21] --> [35, 22] --> [34, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:630None[Sandbox] Process order. (Serial=327, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:663None[Sandbox] Process order. (Serial=328, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:811None[Sandbox] Process order. (Serial=329, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:821None[Sandbox] Process order. (Serial=330, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:841None[Sandbox] Process order. (Serial=331, Empire=72, Order=Order='OrderGoTo', Entity=#3477, AdditionalFlags='IgnoreFogOfWar', Path='[80, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:03:851None[Sandbox] Process order. (Serial=332, Empire=72, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:04:353None[Sandbox] Process order. (Serial=333, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:04:355None[Sandbox] Process order. (Serial=334, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:04:382None[Sandbox] Process order. (Serial=335, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:04:385None[Sandbox] Process order. (Serial=336, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:04:454None[Sandbox] Process order. (Serial=337, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:04:473None[Sandbox] Process order. (Serial=338, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:04:475None[Sandbox] Process order. (Serial=339, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:04:476None[Sandbox] Process order. (Serial=340, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:04:488None[Sandbox] Process order. (Serial=341, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:04:494None[Sandbox] Process order. (Serial=342, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:04:514None[Sandbox] Process order. (Serial=343, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:04:534None[Sandbox] Process order. (Serial=344, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:04:635None[Sandbox] Process order. (Serial=345, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:04:635None[Sandbox] Process order. (Serial=346, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:04:836None[Sandbox] Process order. (Serial=347, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:05:359None[Sandbox] Process order. (Serial=348, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:05:360None[Sandbox] Process order. (Serial=349, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:05:388None[Sandbox] Process order. (Serial=350, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:05:390None[Sandbox] Process order. (Serial=351, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:05:444None[Sandbox] Process order. (Serial=352, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:05:460None[Sandbox] Process order. (Serial=353, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:05:479None[Sandbox] Process order. (Serial=354, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:05:481None[Sandbox] Process order. (Serial=355, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:05:483None[Sandbox] Process order. (Serial=356, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:05:500None[Sandbox] Process order. (Serial=357, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:05:510None[Sandbox] Process order. (Serial=358, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:05:540None[Sandbox] Process order. (Serial=359, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:05:641None[Sandbox] Process order. (Serial=360, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:05:643None[Sandbox] Process order. (Serial=361, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:05:643None[Sandbox] Process order. (Serial=362, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:05:643None[Sandbox] Process order. (Serial=363, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:05:644None[Sandbox] Process order. (Serial=364, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:06:403None[Sandbox] Process order. (Serial=365, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:06:653None[Sandbox] Process order. (Serial=366, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:07:413None[Sandbox] Process order. (Serial=367, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:08:419None[Sandbox] Process order. (Serial=368, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:08:591None[UI] When DLC_Oceania is released, please remove the placeholder code above.

Amplitude.Mercury.UI.TradeViewMarketTab:RefreshUpkeep(System.Reflection.RuntimeParameterInfo)

12:44:08:591None[Localization] Unknown key '%TradeRoadUpkeepBreakdownLine'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:08:661None[Sandbox] Process order. (Serial=369, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:08:684None[UI] When DLC_Oceania is released, please remove the placeholder code above.

Amplitude.Mercury.UI.TradeViewMarketTab:RefreshUpkeep(System.Reflection.RuntimeParameterInfo)

12:44:08:684None[Localization] Unknown key '%TradeRoadUpkeepBreakdownLine'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:08:795None[UI] When DLC_Oceania is released, please remove the placeholder code above.

Amplitude.Mercury.UI.TradeViewMarketTab:RefreshUpkeep(System.Reflection.RuntimeParameterInfo)

12:44:08:796None[Localization] Unknown key '%TradeRoadUpkeepBreakdownLine'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:10:385None[UI] When DLC_Oceania is released, please remove the placeholder code above.

Amplitude.Mercury.UI.TradeViewMarketTab:RefreshUpkeep(System.Reflection.RuntimeParameterInfo)

12:44:10:385None[Localization] Unknown key '%TradeRoadUpkeepBreakdownLine'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:11:879None[UI] When DLC_Oceania is released, please remove the placeholder code above.

Amplitude.Mercury.UI.TradeViewMarketTab:RefreshUpkeep(System.Reflection.RuntimeParameterInfo)

12:44:11:879None[Localization] Unknown key '%TradeRoadUpkeepBreakdownLine'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:18:373None[Sandbox] Process order. (Serial=370, Empire=0, Order=Order='OrderGoToAndCutForest', Entity=#2584, path='[98, 54] --> [97, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:18:382None[Sandbox] Process order. (Serial=371, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:19:388None[Sandbox] Process order. (Serial=372, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:20:394None[Sandbox] Process order. (Serial=373, Empire=0, Order=Order OrderCutForest ArmyGUID: #2584)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:37:097None[Sandbox] Process order. (Serial=374, Empire=0, Order=Id=OrderChangeFaction, NextFaction=Civilization_Era2_PacificPolynesians)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:38:461None[Sandbox] Process order. (Serial=375, Empire=0, Order=Order OrderConfirmChangeFaction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:44:140None[Sandbox] Process order. (Serial=376, Empire=0, Order=Order OrderBuyoutAvailableConstruction. Settlement=3243, Constructible=Extension_Base_Luxury, Position=[89, 59], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:45:821None[Sandbox] Process order. (Serial=377, Empire=0, Order=Order OrderBuyoutAvailableConstruction. Settlement=3243, Constructible=Extension_Base_Luxury, Position=[93, 57], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:46:633None[Sandbox] Process order. (Serial=378, Empire=1, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:48:626NoneCan't find entity 3102 of ongoing task. Fails the task 1683.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:48:626NoneCan't find entity 3331 of ongoing task. Fails the task 1684.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:48:626NoneCan't find entity 3414 of ongoing task. Fails the task 2261.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:48:637None[Sandbox] Process order. (Serial=379, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:48:637None[Sandbox] Process order. (Serial=380, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:48:638None[Sandbox] Process order. (Serial=381, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:48:639None[Sandbox] Process order. (Serial=382, Empire=1, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:48:658None[Sandbox] Process order. (Serial=383, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'Infrastructure_Industry_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:48:828None[Sandbox] Process order. (Serial=384, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:49:029None[Sandbox] Process order. (Serial=385, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:52:161None[Sandbox] Process order. (Serial=386, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:53:042None[Sandbox] Process order. (Serial=387, Empire=0, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:53:053None[Sandbox] Process order. (Serial=388, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:53:054None[Sandbox] Process order. (Serial=389, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:53:113None[Sandbox] Process order. (Serial=390, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:53:919None[Sandbox] Process order. (Serial=391, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:54:062None[Sandbox] Process order. (Serial=392, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:54:063None[Sandbox] Process order. (Serial=393, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:55:071None[Sandbox] Process order. (Serial=394, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:55:073None[Sandbox] Process order. (Serial=395, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:56:075None[Sandbox] Process order. (Serial=396, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:56:085None[Sandbox] Process order. (Serial=397, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:56:119None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3100 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:57:081None[Sandbox] Process order. (Serial=398, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:57:091None[Sandbox] Process order. (Serial=399, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:57:230None[Sandbox] Process order. (Serial=400, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:57:317None[Deeds] DeedDefinition 'Deed_EraStar_Diplomat' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:57:318None[Deeds] DeedDefinition 'Deed_EraStar_Diplomat' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:57:318None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:57:318None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:57:318None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:57:318None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:57:318None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:57:318None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:57:318None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:57:318None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:57:318None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:57:318None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:57:318None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:57:318None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:57:318None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:57:318None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:57:318None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:57:318None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:57:423None[Deeds] DeedDefinition 'Fame_CompetitiveDeed_ArtificialWonderCompleted' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:088NoneAI Synchronization took 663ms at frame 707 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:44:58:114NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:114NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:114NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:419None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3492 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:609None[Sandbox] Process order. (Serial=401, Empire=0, Order=Order OrderChangeCameraSequenceState)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #3477 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #3477 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #3477 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2864 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2864 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2864 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #3169 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3169 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3169 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #887 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #887 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #887 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era2_Mesoamerican #3306 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3306 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3306 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3100 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3100 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3100 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2149 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2149 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2149 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Sumer #1259 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1259 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:619None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1259 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Sumer #2584 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2584 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2584 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #2910 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2910 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2910 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #3404 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3404 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3404 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #3328 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3328 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3328 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2141 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2141 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2141 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Sumer #2116 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2116 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2116 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3290 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3290 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3290 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3324 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3324 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3324 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #3336 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #3336 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #3336 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3492 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3492 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3492 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #1039 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1039 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1039 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2293 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #2293 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #2293 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2650 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2650 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2650 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Nazca #3356 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3356 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3356 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3331 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3331 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3331 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3102 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3102 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:620None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3102 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:621None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #2270 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:621None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2270 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:621None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2270 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:621None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Sumer #1417 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:621None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1417 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:621None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1417 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:621None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #3363 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:621None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3363 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:621None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3363 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:621None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2609 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:621None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2609 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:621None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2609 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:621None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2855 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:44:58:621None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2855 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:58:621None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2855 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #3477 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #3477 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2864 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2864 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3169 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3169 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #887 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #887 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3306 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3306 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3100 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3100 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2149 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2149 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1259 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1259 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2584 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2584 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2910 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2910 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3404 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3404 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3328 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3328 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2141 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:078None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2141 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2116 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2116 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3290 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Sandbox] Process order. (Serial=402, Empire=0, Order=Order OrderChangeCameraSequenceState)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3290 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3324 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3324 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #3336 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #3336 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3492 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3492 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1039 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1039 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #2293 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #2293 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2650 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2650 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3356 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3356 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3331 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3331 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3102 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3102 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2270 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2270 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1417 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1417 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3363 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3363 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2609 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2609 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2855 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:079None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2855 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:452None[Sandbox] Process order. (Serial=403, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:452None[Sandbox] Process order. (Serial=404, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:453None[Sandbox] Process order. (Serial=405, Empire=1, Order=Order='OrderGoTo', Entity=#3100, AdditionalFlags='IgnoreFogOfWar', Path='[86, 12] --> [86, 13] --> [87, 13] --> [88, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:453None[Sandbox] Process order. (Serial=406, Empire=1, Order=Order='OrderGoTo', Entity=#3102, AdditionalFlags='IgnoreFogOfWar', Path='[78, 7] --> [79, 6] --> [79, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:453None[Sandbox] Process order. (Serial=407, Empire=1, Order=Order='OrderGoTo', Entity=#3290, AdditionalFlags='IgnoreFogOfWar', Path='[91, 16] --> [90, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:454None[Sandbox] Process order. (Serial=408, Empire=1, Order=Order='OrderGoTo', Entity=#3331, AdditionalFlags='IgnoreFogOfWar', Path='[79, 8] --> [78, 7] --> [79, 6] --> [80, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:463None[Sandbox] Process order. (Serial=409, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:464None[Sandbox] Process order. (Serial=410, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:466None[Sandbox] Process order. (Serial=411, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:468None[Sandbox] Process order. (Serial=412, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:473None[Sandbox] Process order. (Serial=413, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3175, Constructible=Extension_Base_Harbour, Position=[82, 8], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:477None[Sandbox] Process order. (Serial=414, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3175, Constructible=Extension_Base_Strategic01, Position=[82, 9], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:480None[Sandbox] Process order. (Serial=415, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3175, Constructible=Extension_Base_Luxury, Position=[78, 9], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:513None[Sandbox] Process order. (Serial=416, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:513None[Sandbox] Process order. (Serial=417, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:513None[Sandbox] Process order. (Serial=418, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:514None[Sandbox] Process order. (Serial=419, Empire=2, Order=Order OrderBuyoutConstructionByGuid, Settlement: '1102', Construction: '200'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:516None[Sandbox] Process order. (Serial=420, Empire=2, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2424', Construction: '199'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:518None[Sandbox] Process order. (Serial=421, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[48, 9] --> [49, 8] --> [49, 7] --> [50, 6] --> [51, 6] --> [52, 6] --> [53, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:518None[Sandbox] Process order. (Serial=422, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[45, 10] --> [46, 10] --> [46, 11] --> [47, 11] --> [48, 11] --> [49, 10] --> [48, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:519None[Sandbox] Process order. (Serial=423, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[34, 39] --> [35, 40] --> [35, 41] --> [35, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:521None[Sandbox] Process order. (Serial=424, Empire=2, Order=Order='OrderGoTo', Entity=#3404, AdditionalFlags='IgnoreFogOfWar', Path='[40, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:533None[Sandbox] Process order. (Serial=425, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:534None[Sandbox] Process order. (Serial=426, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:543None[Sandbox] Process order. (Serial=427, Empire=3, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:543None[Sandbox] Process order. (Serial=428, Empire=3, Order=Order OrderClaimArtificialWonder)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:544None[Sandbox] Process order. (Serial=429, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:544None[Sandbox] Process order. (Serial=430, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:545None[Sandbox] Process order. (Serial=431, Empire=3, Order=Order='OrderGoTo', Entity=#2864, AdditionalFlags='IgnoreFogOfWar', Path='[40, 53] --> [40, 52] --> [39, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:553None[Sandbox] Process order. (Serial=432, Empire=3, Order=Order='OrderGoTo', Entity=#1039, AdditionalFlags='IgnoreFogOfWar', Path='[36, 45] --> [36, 44] --> [36, 43] --> [36, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:553None[Sandbox] Process order. (Serial=433, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:554None[Sandbox] Process order. (Serial=434, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:563None[Sandbox] Process order. (Serial=435, Empire=3, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:564None[Sandbox] Process order. (Serial=436, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:566None[Sandbox] Process order. (Serial=437, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:583None[Sandbox] Process order. (Serial=438, Empire=4, Order=Order OrderMinorBuildConstructible SettlementGUID: #2258 Constructible: Infrastructure_Science_Family04_01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:583None[Sandbox] Process order. (Serial=439, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:584None[Sandbox] Process order. (Serial=440, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[79, 64] --> [78, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:593None[Sandbox] Process order. (Serial=441, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:603None[Sandbox] Process order. (Serial=442, Empire=4, Order=Order OrderMinorBuildConstructible SettlementGUID: #2258 Constructible: Extension_Base_Luxury at [78, 64])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:623None[Sandbox] Process order. (Serial=443, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[50, 7] --> [50, 8] --> [49, 9] --> [50, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:623None[Sandbox] Process order. (Serial=444, Empire=6, Order=Order='OrderGoTo', Entity=#3492, AdditionalFlags='IgnoreFogOfWar', Path='[50, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:634None[Sandbox] Process order. (Serial=445, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:635None[Sandbox] Process order. (Serial=446, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:644None[Sandbox] Process order. (Serial=447, Empire=7, Order=Order='OrderGoTo', Entity=#3324, AdditionalFlags='IgnoreFogOfWar', Path='[86, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:653None[Sandbox] Process order. (Serial=448, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:663None[Sandbox] Process order. (Serial=449, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[58, 5] --> [58, 4] --> [57, 3] --> [57, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:673None[Sandbox] Process order. (Serial=450, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:683None[Sandbox] Process order. (Serial=451, Empire=72, Order=Order='OrderGoTo', Entity=#3477, AdditionalFlags='IgnoreFogOfWar', Path='[80, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:693None[Sandbox] Process order. (Serial=452, Empire=72, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:703None[Sandbox] Process order. (Serial=453, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:723None[Sandbox] Process order. (Serial=454, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:733None[Sandbox] Process order. (Serial=455, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=3175, Settlement=1946)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:748None[Sandbox] Process order. (Serial=456, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:754None[Sandbox] Process order. (Serial=457, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:774None[Sandbox] Process order. (Serial=458, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'Infrastructure_Industry_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:774None[Sandbox] Process order. (Serial=459, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment Medium Influence Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:776None[Sandbox] Process order. (Serial=460, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:776None[Sandbox] Process order. (Serial=461, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:793None[Sandbox] Process order. (Serial=462, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '1102' Constructible: 'Extension_Era2_MayaCivilization' Position: '[36, 25]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:823None[Sandbox] Process order. (Serial=463, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '1042', Construction: '202')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:833None[Sandbox] Process order. (Serial=464, Empire=3, Order=Order='OrderGoTo', Entity=#2609, AdditionalFlags='IgnoreFogOfWar', Path='[38, 51] --> [39, 50] --> [38, 49] --> [38, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:843None[Sandbox] Process order. (Serial=465, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:845None[Sandbox] Process order. (Serial=466, Empire=3, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:863None[Sandbox] Process order. (Serial=467, Empire=7, Order=Order OrderArmySettle: ArmyGuid=#3324, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:884None[Sandbox] Process order. (Serial=468, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:915NoneNo Unit can be kept to improve that army (Empire '1' Army '3102' for ArmyType 'GroundExplorer')

Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:RequestDraggingUnitsDisbands(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:915NoneNo Unit can be kept to improve that army (Empire '1' Army '3331' for ArmyType 'GroundExplorer')

Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:RequestDraggingUnitsDisbands(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:44:59:923None[Sandbox] Process order. (Serial=469, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:953None[Sandbox] Process order. (Serial=470, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:953None[Sandbox] Process order. (Serial=471, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[48, 9] --> [49, 8] --> [49, 7] --> [50, 6] --> [51, 6] --> [52, 6] --> [53, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:954None[Sandbox] Process order. (Serial=472, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[45, 10] --> [46, 10] --> [46, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:964None[Sandbox] Process order. (Serial=473, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:966None[Sandbox] Process order. (Serial=474, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:984None[Sandbox] Process order. (Serial=475, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1042' Constructible: 'Infrastructure_PublicOrder_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:984None[Sandbox] Process order. (Serial=476, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment High Influence Investment High)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:44:59:993None[Sandbox] Process order. (Serial=477, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:017None[Sandbox] Process order. (Serial=478, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:134None[Sandbox] Process order. (Serial=479, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:134None[Sandbox] Process order. (Serial=480, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1946' Constructible: 'Infrastructure_Industry_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:153None[Sandbox] Process order. (Serial=481, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:476None[Sandbox] Process order. (Serial=482, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:478None[Sandbox] Process order. (Serial=483, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:480None[Sandbox] Process order. (Serial=484, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:481None[Sandbox] Process order. (Serial=485, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:535None[Sandbox] Process order. (Serial=486, Empire=1, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:547None[Sandbox] Process order. (Serial=487, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:565None[Sandbox] Process order. (Serial=488, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:577None[Sandbox] Process order. (Serial=489, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:578None[Sandbox] Process order. (Serial=490, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:607None[Sandbox] Process order. (Serial=491, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:647None[Sandbox] Process order. (Serial=492, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:678None[Sandbox] Process order. (Serial=493, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:727None[Sandbox] Process order. (Serial=494, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1946' Constructible: 'LandUnit_Era1_Common_Warriors' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:727None[Sandbox] Process order. (Serial=495, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:769None[Sandbox] Process order. (Serial=496, Empire=2, Order=Order='OrderGoTo', Entity=#3336, AdditionalFlags='IgnoreFogOfWar', Path='[34, 24] --> [33, 25] --> [34, 26] --> [33, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:779None[Sandbox] Process order. (Serial=497, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:810None[Sandbox] Process order. (Serial=498, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:848None[Sandbox] Process order. (Serial=499, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:929None[Sandbox] Process order. (Serial=500, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1946' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:930None[Sandbox] Process order. (Serial=501, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:969None[Sandbox] Process order. (Serial=502, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:981None[Sandbox] Process order. (Serial=503, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:00:983None[Sandbox] Process order. (Serial=504, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:01:160None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2141 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:45:01:484None[Sandbox] Process order. (Serial=505, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:01:494None[Sandbox] Process order. (Serial=506, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:01:545None[Sandbox] Process order. (Serial=507, Empire=1, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:01:575None[Sandbox] Process order. (Serial=508, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:01:585None[Sandbox] Process order. (Serial=509, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:01:587None[Sandbox] Process order. (Serial=510, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:01:656None[Sandbox] Process order. (Serial=511, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:01:687None[Sandbox] Process order. (Serial=512, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:01:737None[Sandbox] Process order. (Serial=513, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:01:787None[Sandbox] Process order. (Serial=514, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:01:858None[Sandbox] Process order. (Serial=515, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:01:938None[Sandbox] Process order. (Serial=516, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:01:978None[Sandbox] Process order. (Serial=517, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:01:980None[Sandbox] Process order. (Serial=518, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:01:988None[Sandbox] Process order. (Serial=519, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:02:140None[Sandbox] Process order. (Serial=520, Empire=1, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:02:330NoneCan't find entity 3100 of ongoing task. Fails the task 1682.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:45:02:342None[Sandbox] Process order. (Serial=521, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:02:342None[Sandbox] Process order. (Serial=522, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:02:342None[Sandbox] Process order. (Serial=523, Empire=1, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:02:381None[Sandbox] Process order. (Serial=524, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'Extension_Base_Money' Position: '[89, 15]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:02:532None[Sandbox] Process order. (Serial=525, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:02:592None[Sandbox] Process order. (Serial=526, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:02:594None[Sandbox] Process order. (Serial=527, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:02:662None[Sandbox] Process order. (Serial=528, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:02:694None[Sandbox] Process order. (Serial=529, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:02:744None[Sandbox] Process order. (Serial=530, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:02:794None[Sandbox] Process order. (Serial=531, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:02:803None[Sandbox] Process order. (Serial=532, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:02:803None[Sandbox] Process order. (Serial=533, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:02:865None[Sandbox] Process order. (Serial=534, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:02:986None[Sandbox] Process order. (Serial=535, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:02:986None[Sandbox] Process order. (Serial=536, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:02:995None[Sandbox] Process order. (Serial=537, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:03:803None[Sandbox] Process order. (Serial=538, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:04:002None[Sandbox] Process order. (Serial=539, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:05:012None[Sandbox] Process order. (Serial=540, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:05:666None[Sandbox] Process order. (Serial=541, Empire=0, Order=Order OrderBuyoutAvailableConstruction. Settlement=3243, Constructible=Extension_Base_Luxury, Position=[88, 54], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:06:021None[Sandbox] Process order. (Serial=542, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:06:221None[Sandbox] Process order. (Serial=543, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:19:014None[Sandbox] Process order. (Serial=544, Empire=0, Order=Order='OrderGoToAndCutForest', Entity=#1259, path='[80, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:19:023None[Sandbox] Process order. (Serial=545, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:20:032None[Sandbox] Process order. (Serial=546, Empire=0, Order=Order OrderCutForest ArmyGUID: #1259)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:21:107None[Sandbox] Process order. (Serial=547, Empire=72, Order=Order='OrderGoTo', Entity=#3477, AdditionalFlags='IgnoreFogOfWar', Path='[80, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:21:118None[Sandbox] Process order. (Serial=548, Empire=72, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:28:691None[Sandbox] Process order. (Serial=549, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:32:477None[Sandbox] Process order. (Serial=550, Empire=0, Order=Order OrderRemoveTechnologyByName)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:34:331None[Sandbox] Process order. (Serial=551, Empire=0, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:34:341None[Sandbox] Process order. (Serial=552, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:34:343None[Sandbox] Process order. (Serial=553, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:34:452None[Sandbox] Process order. (Serial=554, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:34:722None[Sandbox] Process order. (Serial=555, Empire=1, Order=Order='OrderGoTo', Entity=#3290, AdditionalFlags='IgnoreFogOfWar', Path='[89, 15] --> [89, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:34:732None[Sandbox] Process order. (Serial=556, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:35:346None[Sandbox] Process order. (Serial=557, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:35:347None[Sandbox] Process order. (Serial=558, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:35:739None[Sandbox] Process order. (Serial=559, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:36:192None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3290 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:45:36:353None[Sandbox] Process order. (Serial=560, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:36:355None[Sandbox] Process order. (Serial=561, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:37:362None[Sandbox] Process order. (Serial=562, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:37:364None[Sandbox] Process order. (Serial=563, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:38:372None[Sandbox] Process order. (Serial=564, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:38:372None[Sandbox] Process order. (Serial=565, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:39:204None[Sandbox] Process order. (Serial=566, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:39:255None[Sandbox] Process order. (Serial=567, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:39:441None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3508 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:45:40:115NoneAI Synchronization took 653ms at frame 962 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:45:40:133NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:45:40:133NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:45:40:133NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:45:40:453None[Sandbox] Process order. (Serial=568, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:483None[Sandbox] Process order. (Serial=569, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:483None[Sandbox] Process order. (Serial=570, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1946' Constructible: 'Infrastructure_Industry_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:483None[Sandbox] Process order. (Serial=571, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:483None[Sandbox] Process order. (Serial=572, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '1116', Construction: '219')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:487None[Sandbox] Process order. (Serial=573, Empire=1, Order=Order='OrderGoTo', Entity=#3290, AdditionalFlags='IgnoreFogOfWar', Path='[88, 13] --> [87, 13] --> [87, 12] --> [86, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:488None[Sandbox] Process order. (Serial=574, Empire=1, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:492None[Sandbox] Process order. (Serial=575, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:502None[Sandbox] Process order. (Serial=576, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3364, Constructible=Extension_Base_Harbour, Position=[73, 7], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:504None[Sandbox] Process order. (Serial=577, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3364, Constructible=Extension_Base_Luxury, Position=[77, 2], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:532None[Sandbox] Process order. (Serial=578, Empire=2, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:532None[Sandbox] Process order. (Serial=579, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:533None[Sandbox] Process order. (Serial=580, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:533None[Sandbox] Process order. (Serial=581, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[54, 6] --> [55, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:534None[Sandbox] Process order. (Serial=582, Empire=2, Order=Order='OrderGoTo', Entity=#3404, AdditionalFlags='IgnoreFogOfWar', Path='[40, 29] --> [41, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:534None[Sandbox] Process order. (Serial=583, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[47, 8] --> [47, 7] --> [48, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:534None[Sandbox] Process order. (Serial=584, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[35, 40] --> [35, 41] --> [35, 42] --> [35, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:542None[Sandbox] Process order. (Serial=585, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:544None[Sandbox] Process order. (Serial=586, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:546None[Sandbox] Process order. (Serial=587, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:547None[Sandbox] Process order. (Serial=588, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:562None[Sandbox] Process order. (Serial=589, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:562None[Sandbox] Process order. (Serial=590, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:563None[Sandbox] Process order. (Serial=591, Empire=3, Order=Order='OrderGoTo', Entity=#1039, AdditionalFlags='IgnoreFogOfWar', Path='[35, 41] --> [36, 40] --> [37, 40] --> [37, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:563None[Sandbox] Process order. (Serial=592, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:572None[Sandbox] Process order. (Serial=593, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:573None[Sandbox] Process order. (Serial=594, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:582None[Sandbox] Process order. (Serial=595, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1723' Constructible: 'Extension_Era2_Persia' Position: '[55, 60]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:602None[Sandbox] Process order. (Serial=596, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[78, 64] --> [77, 64] --> [76, 64] --> [75, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:612None[Sandbox] Process order. (Serial=597, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:622None[Sandbox] Process order. (Serial=598, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[50, 8] --> [50, 7] --> [51, 6] --> [52, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:632None[Sandbox] Process order. (Serial=599, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:642None[Sandbox] Process order. (Serial=600, Empire=7, Order=Order='OrderGoTo', Entity=#3324, AdditionalFlags='IgnoreFogOfWar', Path='[86, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:652None[Sandbox] Process order. (Serial=601, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:662None[Sandbox] Process order. (Serial=602, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[56, 2] --> [55, 3] --> [54, 3] --> [54, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:673None[Sandbox] Process order. (Serial=603, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:682None[Sandbox] Process order. (Serial=604, Empire=72, Order=Order='OrderGoTo', Entity=#3477, AdditionalFlags='IgnoreFogOfWar', Path='[79, 62] --> [79, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:692None[Sandbox] Process order. (Serial=605, Empire=72, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:706None[Sandbox] Process order. (Serial=606, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:722None[Sandbox] Process order. (Serial=607, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'Infrastructure_Industry_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:722None[Sandbox] Process order. (Serial=608, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:722None[Sandbox] Process order. (Serial=609, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:723None[Sandbox] Process order. (Serial=610, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:742None[Sandbox] Process order. (Serial=611, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3364, Constructible=Extension_Base_Luxury, Position=[74, 5], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:772None[Sandbox] Process order. (Serial=612, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment Low Influence Investment Low)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:772None[Sandbox] Process order. (Serial=613, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:803None[Sandbox] Process order. (Serial=614, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment Medium Influence Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:803None[Sandbox] Process order. (Serial=615, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '1042', Construction: '214')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:804None[Sandbox] Process order. (Serial=616, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:822None[Sandbox] Process order. (Serial=617, Empire=6, Order=Order OrderMinorBuildConstructible SettlementGUID: #2458 Constructible: Infrastructure_Science_Family04_01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:842None[Sandbox] Process order. (Serial=618, Empire=6, Order=Order OrderMinorBuildConstructible SettlementGUID: #2458 Constructible: Extension_Base_Strategic01 at [52, 9])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:863None[Sandbox] Process order. (Serial=619, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:923None[Sandbox] Process order. (Serial=620, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=3364, Settlement=1946)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:927None[Sandbox] Process order. (Serial=621, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:963None[Sandbox] Process order. (Serial=622, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:974None[Sandbox] Process order. (Serial=623, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:41:984None[Sandbox] Process order. (Serial=624, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1042' Constructible: 'Extension_Era2_Persia' Position: '[36, 51]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:004None[Sandbox] Process order. (Serial=625, Empire=7, Order=Order='OrderGoTo', Entity=#3324, AdditionalFlags='IgnoreFogOfWar', Path='[87, 56] --> [86, 57] --> [86, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:126None[Sandbox] Process order. (Serial=626, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:175None[Sandbox] Process order. (Serial=627, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:326None[Sandbox] Process order. (Serial=628, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:498None[Sandbox] Process order. (Serial=629, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:549None[Sandbox] Process order. (Serial=630, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:549None[Sandbox] Process order. (Serial=631, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:551None[Sandbox] Process order. (Serial=632, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:558None[Sandbox] Process order. (Serial=633, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:582None[Sandbox] Process order. (Serial=634, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:592None[Sandbox] Process order. (Serial=635, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:620None[Sandbox] Process order. (Serial=636, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:638None[Sandbox] Process order. (Serial=637, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:658None[Sandbox] Process order. (Serial=638, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:679None[Sandbox] Process order. (Serial=639, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:700None[Sandbox] Process order. (Serial=640, Empire=72, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:761None[Sandbox] Process order. (Serial=641, Empire=2, Order=Order='OrderGoTo', Entity=#3336, AdditionalFlags='IgnoreFogOfWar', Path='[34, 28] --> [34, 29] --> [34, 30] --> [33, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:771None[Sandbox] Process order. (Serial=642, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:802None[Sandbox] Process order. (Serial=643, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:802None[Sandbox] Process order. (Serial=644, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:950None[Sandbox] Process order. (Serial=645, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[55, 7] --> [56, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:42:981None[Sandbox] Process order. (Serial=646, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:43:503None[Sandbox] Process order. (Serial=647, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:43:553None[Sandbox] Process order. (Serial=648, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:43:563None[Sandbox] Process order. (Serial=649, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:43:592None[Sandbox] Process order. (Serial=650, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:43:623None[Sandbox] Process order. (Serial=651, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:43:643None[Sandbox] Process order. (Serial=652, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:43:664None[Sandbox] Process order. (Serial=653, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:43:684None[Sandbox] Process order. (Serial=654, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:43:783None[Sandbox] Process order. (Serial=655, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:43:973None[Sandbox] Process order. (Serial=656, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[47, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:44:003None[Sandbox] Process order. (Serial=657, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:44:269None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3324 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:45:44:515None[Sandbox] Process order. (Serial=658, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:44:565None[Sandbox] Process order. (Serial=659, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:44:573None[Sandbox] Process order. (Serial=660, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:44:594None[Sandbox] Process order. (Serial=661, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:44:604None[Sandbox] Process order. (Serial=662, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:44:634None[Sandbox] Process order. (Serial=663, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:44:653None[Sandbox] Process order. (Serial=664, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:44:673None[Sandbox] Process order. (Serial=665, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:44:694None[Sandbox] Process order. (Serial=666, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:44:795None[Sandbox] Process order. (Serial=667, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:44:797None[Sandbox] Process order. (Serial=668, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:44:797None[Sandbox] Process order. (Serial=669, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:44:797None[Sandbox] Process order. (Serial=670, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:44:977None[Sandbox] Process order. (Serial=671, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[55, 7] --> [55, 6] --> [54, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:44:978None[Sandbox] Process order. (Serial=672, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[48, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:45:574None[Sandbox] Process order. (Serial=673, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:45:584None[Sandbox] Process order. (Serial=674, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:45:807None[Sandbox] Process order. (Serial=675, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:45:976None[Sandbox] Process order. (Serial=676, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[47, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:46:016None[Sandbox] Process order. (Serial=677, Empire=3, Order=Order='OrderGoTo', Entity=#2149, AdditionalFlags='IgnoreFogOfWar', Path='[35, 38] --> [36, 38] --> [36, 39] --> [36, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:46:028None[Sandbox] Process order. (Serial=678, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:46:583None[Sandbox] Process order. (Serial=679, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:46:594None[Sandbox] Process order. (Serial=680, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:46:954None[Sandbox] Process order. (Serial=681, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[48, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:47:037None[Sandbox] Process order. (Serial=682, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:47:397None[Sandbox] Process order. (Serial=683, Empire=0, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:47:406None[Sandbox] Process order. (Serial=684, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:47:407None[Sandbox] Process order. (Serial=685, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:47:456None[Sandbox] Process order. (Serial=686, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:47:588None[Sandbox] Process order. (Serial=687, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:47:600None[Sandbox] Process order. (Serial=688, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:47:819None[Sandbox] Process order. (Serial=689, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:48:040None[Sandbox] Process order. (Serial=690, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:48:411None[Sandbox] Process order. (Serial=691, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:48:412None[Sandbox] Process order. (Serial=692, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:49:043None[Sandbox] Process order. (Serial=693, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:49:423None[Sandbox] Process order. (Serial=694, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:49:424None[Sandbox] Process order. (Serial=695, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:50:432None[Sandbox] Process order. (Serial=696, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:50:434None[Sandbox] Process order. (Serial=697, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:51:439None[Sandbox] Process order. (Serial=698, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:51:440None[Sandbox] Process order. (Serial=699, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:56:771None[Sandbox] Process order. (Serial=700, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:56:881None[Sandbox] Process order. (Serial=701, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:57:721NoneAI Synchronization took 650ms at frame 1188 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:45:57:736NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:45:57:736NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:45:57:736NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:45:58:067None[Sandbox] Process order. (Serial=702, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:092None[Sandbox] Process order. (Serial=703, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:092None[Sandbox] Process order. (Serial=704, Empire=1, Order=Id=OrderChangeFaction, NextFaction=Civilization_Era2_MauryaEmpire)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:092None[Sandbox] Process order. (Serial=705, Empire=1, Order=Order='OrderGoTo', Entity=#3290, AdditionalFlags='IgnoreFogOfWar', Path='[85, 11] --> [85, 10] --> [84, 9] --> [84, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:102None[Sandbox] Process order. (Serial=706, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:122None[Sandbox] Process order. (Serial=707, Empire=2, Order=Order OrderAttachTerritoryToCity, Camp=3461, Settlement=1102)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:126None[Sandbox] Process order. (Serial=708, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'Infrastructure_Military_Family01_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:126None[Sandbox] Process order. (Serial=709, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:126None[Sandbox] Process order. (Serial=710, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:128None[Sandbox] Process order. (Serial=711, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[54, 4] --> [53, 3] --> [54, 2] --> [53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:128None[Sandbox] Process order. (Serial=712, Empire=2, Order=Order='OrderGoTo', Entity=#3404, AdditionalFlags='IgnoreFogOfWar', Path='[40, 31] --> [40, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:132None[Sandbox] Process order. (Serial=713, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[35, 41] --> [36, 42] --> [35, 43] --> [35, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:133None[Sandbox] Process order. (Serial=714, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[47, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:133None[Sandbox] Process order. (Serial=715, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:142None[Sandbox] Process order. (Serial=716, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '1102' Constructible: 'Extension_Era2_MayaCivilization' Position: '[35, 25]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:142None[Sandbox] Process order. (Serial=717, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:172None[Sandbox] Process order. (Serial=718, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:172None[Sandbox] Process order. (Serial=719, Empire=3, Order=Order OrderBuyoutConstructionByGuid, Settlement: '1723', Construction: '224'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:183None[Sandbox] Process order. (Serial=720, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:193None[Sandbox] Process order. (Serial=721, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:203None[Sandbox] Process order. (Serial=722, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[76, 64] --> [77, 64] --> [78, 64] --> [78, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:213None[Sandbox] Process order. (Serial=723, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:223None[Sandbox] Process order. (Serial=724, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[51, 7] --> [50, 7] --> [50, 8] --> [49, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:233None[Sandbox] Process order. (Serial=725, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:243None[Sandbox] Process order. (Serial=726, Empire=7, Order=Order='OrderGoTo', Entity=#3324, AdditionalFlags='IgnoreFogOfWar', Path='[85, 58] --> [84, 58] --> [83, 59] --> [84, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:254None[Sandbox] Process order. (Serial=727, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:263None[Sandbox] Process order. (Serial=728, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[53, 4] --> [52, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:273None[Sandbox] Process order. (Serial=729, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:283None[Sandbox] Process order. (Serial=730, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:283None[Sandbox] Process order. (Serial=731, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:304None[Sandbox] Process order. (Serial=732, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:333None[Sandbox] Process order. (Serial=733, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:333None[Sandbox] Process order. (Serial=734, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment High Influence Investment High)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:343None[Sandbox] Process order. (Serial=735, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:373None[Sandbox] Process order. (Serial=736, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1723' Constructible: 'Infrastructure_Military_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:373None[Sandbox] Process order. (Serial=737, Empire=3, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:374None[Sandbox] Process order. (Serial=738, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment Medium Influence Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:535None[Sandbox] Process order. (Serial=739, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '1102' Constructible: 'Infrastructure_Military_Family01_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:535None[Sandbox] Process order. (Serial=740, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:544None[Sandbox] Process order. (Serial=741, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[54, 4] --> [53, 3] --> [54, 2] --> [53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:544None[Sandbox] Process order. (Serial=742, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[48, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:545None[Sandbox] Process order. (Serial=743, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[34, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:554None[Sandbox] Process order. (Serial=744, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:556None[Sandbox] Process order. (Serial=745, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:575None[Sandbox] Process order. (Serial=746, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:744None[Sandbox] Process order. (Serial=747, Empire=2, Order=Order='OrderGoTo', Entity=#3336, AdditionalFlags='IgnoreFogOfWar', Path='[34, 32] --> [34, 33] --> [35, 34] --> [35, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:45:59:754None[Sandbox] Process order. (Serial=748, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:00:106None[Sandbox] Process order. (Serial=749, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:00:137None[Sandbox] Process order. (Serial=750, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:00:145None[Sandbox] Process order. (Serial=751, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:00:197None[Sandbox] Process order. (Serial=752, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:00:217None[Sandbox] Process order. (Serial=753, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:00:239None[Sandbox] Process order. (Serial=754, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:00:260None[Sandbox] Process order. (Serial=755, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:00:279None[Sandbox] Process order. (Serial=756, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:00:369None[Sandbox] Process order. (Serial=757, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:00:369None[Sandbox] Process order. (Serial=758, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:00:540None[Sandbox] Process order. (Serial=759, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[47, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:00:561None[Sandbox] Process order. (Serial=760, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:00:571None[Sandbox] Process order. (Serial=761, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:00:762None[Sandbox] Process order. (Serial=762, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:01:112None[Sandbox] Process order. (Serial=763, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:01:152None[Sandbox] Process order. (Serial=764, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:01:202None[Sandbox] Process order. (Serial=765, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:01:222None[Sandbox] Process order. (Serial=766, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:01:242None[Sandbox] Process order. (Serial=767, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:01:264None[Sandbox] Process order. (Serial=768, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:01:545None[Sandbox] Process order. (Serial=769, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[47, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:01:565None[Sandbox] Process order. (Serial=770, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:01:766None[Sandbox] Process order. (Serial=771, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:01:767None[Sandbox] Process order. (Serial=772, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:02:118None[Sandbox] Process order. (Serial=773, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:02:160None[Sandbox] Process order. (Serial=774, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:02:209None[Sandbox] Process order. (Serial=775, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:02:230None[Sandbox] Process order. (Serial=776, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:02:250None[Sandbox] Process order. (Serial=777, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:02:269None[Sandbox] Process order. (Serial=778, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:02:361None[Sandbox] Process order. (Serial=779, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:02:361None[Sandbox] Process order. (Serial=780, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:02:361None[Sandbox] Process order. (Serial=781, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:02:361None[Sandbox] Process order. (Serial=782, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:02:540None[Sandbox] Process order. (Serial=783, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[47, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:02:571None[Sandbox] Process order. (Serial=784, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:02:775None[Sandbox] Process order. (Serial=785, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:02:944None[Sandbox] Process order. (Serial=786, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1] --> [55, 1] --> [56, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:03:166None[Sandbox] Process order. (Serial=787, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:03:531None[Sandbox] Process order. (Serial=788, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[47, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:03:581None[Sandbox] Process order. (Serial=789, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:04:177None[Sandbox] Process order. (Serial=790, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:04:532None[Sandbox] Process order. (Serial=791, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[48, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:04:544None[Sandbox] Process order. (Serial=792, Empire=0, Order=Order='OrderGoTo', Entity=#1417, path='[77, 6] --> [76, 5] --> [76, 4] --> [75, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:04:554None[Sandbox] Process order. (Serial=793, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:04:584None[Sandbox] Process order. (Serial=794, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:05:187None[Sandbox] Process order. (Serial=795, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:05:562None[Sandbox] Process order. (Serial=796, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:05:593None[Sandbox] Process order. (Serial=797, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:05:785None[Sandbox] Process order. (Serial=798, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:06:569None[Sandbox] Process order. (Serial=799, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:07:368NoneProvided offsetHexCoords (-1,0) are out of Terrain bounds (130,76)

Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:07:579None[Sandbox] Process order. (Serial=800, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:07:663NoneProvided offsetHexCoords (-1,0) are out of Terrain bounds (130,76)

Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:07:743NoneLocalizing '%MouseMarkersClickToAnnexTerritory': Missing parameters (0 expected 1.

Amplitude.Mercury.UI.LocalizationWorker:Translate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:08:092NoneLocalizing '%MouseMarkersClickToAnnexTerritory': Missing parameters (0 expected 1.

Amplitude.Mercury.UI.LocalizationWorker:Translate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:08:631None[Sandbox] Process order. (Serial=801, Empire=0, Order=Order OrderToggleArmyStealTerritoryAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:11:380None[Sandbox] Process order. (Serial=802, Empire=0, Order=Order='OrderGoTo', Entity=#2116, path='[81, 6] --> [80, 6] --> [79, 6] --> [78, 6] --> [77, 7] --> [76, 7] --> [75, 7] --> [74, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:11:391None[Sandbox] Process order. (Serial=803, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:12:400None[Sandbox] Process order. (Serial=804, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:13:408None[Sandbox] Process order. (Serial=805, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:14:413None[Sandbox] Process order. (Serial=806, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:15:418None[Sandbox] Process order. (Serial=807, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:15:914UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Religion01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:46:16:952None[Sandbox] Process order. (Serial=808, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:20:006None[Sandbox] Process order. (Serial=809, Empire=0, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:31:962None[Sandbox] Process order. (Serial=810, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '1126' Constructible: 'Extension_Era2_PacificPolynesians' Position: '[100, 47]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:31:982None[Sandbox] Process order. (Serial=811, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:37:068None[Sandbox] Process order. (Serial=812, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '1126' Constructible: 'Extension_Era2_PacificPolynesians' Position: '[93, 47]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:39:177None[Sandbox] Process order. (Serial=813, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:39:307None[Sandbox] Process order. (Serial=814, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:39:395None[Deeds] DeedDefinition 'Deed_EraStar_Diplomat' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:39:395None[Deeds] DeedDefinition 'Deed_EraStar_Diplomat' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:39:395None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:39:395None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:39:395None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:39:395None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:39:395None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:39:395None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:39:395None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:39:395None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:39:395None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:39:395None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:39:395None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:39:395None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:39:395None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:39:395None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:39:395None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:39:395None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:40:158NoneAI Synchronization took 663ms at frame 1407 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:46:40:176NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:40:176NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:40:176NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:46:40:515None[Sandbox] Process order. (Serial=815, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:511None[Sandbox] Process order. (Serial=816, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1946' Constructible: 'Infrastructure_Money_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:511None[Sandbox] Process order. (Serial=817, Empire=1, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:511None[Sandbox] Process order. (Serial=818, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:512None[Sandbox] Process order. (Serial=819, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:512None[Sandbox] Process order. (Serial=820, Empire=1, Order=OrderMakeConsulatAgreementAction to Empire 0: Propose ApplyStatusOnPopulationLost)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:512None[Sandbox] Process order. (Serial=821, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:512None[Sandbox] Process order. (Serial=822, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:521None[Sandbox] Process order. (Serial=823, Empire=1, Order=Order='OrderGoTo', Entity=#3290, AdditionalFlags='IgnoreFogOfWar', Path='[83, 7] --> [83, 6] --> [82, 6] --> [81, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:531None[Sandbox] Process order. (Serial=824, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:532None[Sandbox] Process order. (Serial=825, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'Extension_Base_Money' Position: '[90, 14]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:561None[Sandbox] Process order. (Serial=826, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '1102' Constructible: 'Extension_ArtificialWonderParticipation_Era2_ColossusOfRhodes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:562None[Sandbox] Process order. (Serial=827, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:564None[Sandbox] Process order. (Serial=828, Empire=2, Order=Order='OrderGoTo', Entity=#3336, AdditionalFlags='IgnoreFogOfWar', Path='[36, 36] --> [35, 37] --> [35, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:571None[Sandbox] Process order. (Serial=829, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[57, 2] --> [57, 3] --> [58, 4] --> [58, 5] --> [59, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:571None[Sandbox] Process order. (Serial=830, Empire=2, Order=Order='OrderGoTo', Entity=#3404, AdditionalFlags='IgnoreFogOfWar', Path='[41, 32] --> [41, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:572None[Sandbox] Process order. (Serial=831, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[49, 8] --> [49, 7] --> [50, 6] --> [51, 6] --> [52, 6] --> [52, 5] --> [52, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:573None[Sandbox] Process order. (Serial=832, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:582None[Sandbox] Process order. (Serial=833, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=2424, Constructible=Extension_Base_Money, Position=[37, 34], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:584None[Sandbox] Process order. (Serial=834, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:586None[Sandbox] Process order. (Serial=835, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:588None[Sandbox] Process order. (Serial=836, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:611None[Sandbox] Process order. (Serial=837, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1723' Constructible: 'Infrastructure_Military_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:611None[Sandbox] Process order. (Serial=838, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:611None[Sandbox] Process order. (Serial=839, Empire=3, Order=Order OrderBuyoutConstructionByGuid, Settlement: '1042', Construction: '229'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:621None[Sandbox] Process order. (Serial=840, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:631None[Sandbox] Process order. (Serial=841, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:642None[Sandbox] Process order. (Serial=842, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[78, 64] --> [77, 64] --> [76, 64] --> [75, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:651None[Sandbox] Process order. (Serial=843, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:661None[Sandbox] Process order. (Serial=844, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[49, 10] --> [48, 11] --> [47, 11] --> [46, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:672None[Sandbox] Process order. (Serial=845, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:681None[Sandbox] Process order. (Serial=846, Empire=7, Order=Order='OrderGoTo', Entity=#3324, AdditionalFlags='IgnoreFogOfWar', Path='[83, 59] --> [84, 58] --> [84, 57] --> [85, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:692None[Sandbox] Process order. (Serial=847, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:702None[Sandbox] Process order. (Serial=848, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[52, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:712None[Sandbox] Process order. (Serial=849, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:724None[Sandbox] Process order. (Serial=850, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:724None[Sandbox] Process order. (Serial=851, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:742None[Sandbox] Process order. (Serial=852, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:742None[Sandbox] Process order. (Serial=853, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:743None[Sandbox] Process order. (Serial=854, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:752None[Sandbox] Process order. (Serial=855, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:752None[Sandbox] Process order. (Serial=856, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:762None[Sandbox] Process order. (Serial=857, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:762None[Sandbox] Process order. (Serial=858, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1946' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:793None[Sandbox] Process order. (Serial=859, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '2424', Construction: '230')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:822None[Sandbox] Process order. (Serial=860, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1042' Constructible: 'Infrastructure_Military_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:822None[Sandbox] Process order. (Serial=861, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment Medium Influence Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:844None[Sandbox] Process order. (Serial=862, Empire=8, Order=Order OrderArmySettle: ArmyGuid=#3356, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:964None[Sandbox] Process order. (Serial=863, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'Infrastructure_Money_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:964None[Sandbox] Process order. (Serial=864, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment High Influence Investment High)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:965None[Sandbox] Process order. (Serial=865, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:41:995None[Sandbox] Process order. (Serial=866, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:42:024None[Sandbox] Process order. (Serial=867, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:42:167None[Sandbox] Process order. (Serial=868, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:42:538None[Sandbox] Process order. (Serial=869, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:42:588None[Sandbox] Process order. (Serial=870, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:42:590None[Sandbox] Process order. (Serial=871, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:42:600None[Sandbox] Process order. (Serial=872, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:42:602None[Sandbox] Process order. (Serial=873, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:42:641None[Sandbox] Process order. (Serial=874, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:42:661None[Sandbox] Process order. (Serial=875, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:42:681None[Sandbox] Process order. (Serial=876, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:42:701None[Sandbox] Process order. (Serial=877, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:42:781None[Sandbox] Process order. (Serial=878, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:42:981None[Sandbox] Process order. (Serial=879, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:43:546None[Sandbox] Process order. (Serial=880, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:43:596None[Sandbox] Process order. (Serial=881, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:43:598None[Sandbox] Process order. (Serial=882, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:43:616None[Sandbox] Process order. (Serial=883, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:43:646None[Sandbox] Process order. (Serial=884, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:43:666None[Sandbox] Process order. (Serial=885, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:43:686None[Sandbox] Process order. (Serial=886, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:43:705None[Sandbox] Process order. (Serial=887, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:43:768None[Sandbox] Process order. (Serial=888, Empire=2, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:43:810None[Sandbox] Process order. (Serial=889, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:43:989None[Sandbox] Process order. (Serial=890, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:44:552None[Sandbox] Process order. (Serial=891, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:44:603None[Sandbox] Process order. (Serial=892, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:44:623None[Sandbox] Process order. (Serial=893, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:44:654None[Sandbox] Process order. (Serial=894, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:44:673None[Sandbox] Process order. (Serial=895, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:44:713None[Sandbox] Process order. (Serial=896, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:44:794None[Sandbox] Process order. (Serial=897, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:44:794None[Sandbox] Process order. (Serial=898, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:44:794None[Sandbox] Process order. (Serial=899, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:45:449None[Sandbox] Process order. (Serial=900, Empire=0, Order=Order OrderBuyoutAvailableConstruction. Settlement=3243, Constructible=ConstructibleAction_CampRelocationCenter, Position=[94, 53], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:45:611None[Sandbox] Process order. (Serial=901, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:45:630None[Sandbox] Process order. (Serial=902, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:46:622None[Sandbox] Process order. (Serial=903, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:47:633None[Sandbox] Process order. (Serial=904, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:47:815None[Sandbox] Process order. (Serial=905, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:49:576UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular366

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:46:49:786None[Sandbox] Process order. (Serial=906, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:49:797None[Sandbox] Process order. (Serial=907, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:51:107None[Sandbox] Process order. (Serial=908, Empire=0, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:51:108None[Sandbox] Process order. (Serial=909, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:52:138None [Avatar] Invalid transaction type ConsulatAgreementAction

Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)

12:46:52:142None[Sandbox] Process order. (Serial=910, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:52:203None[Sandbox] Process order. (Serial=911, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:54:988None[Sandbox] Process order. (Serial=912, Empire=0, Order=OrderMakeConsulatAgreementAction to Empire 1: Accept ApplyStatusOnPopulationLost)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:54:993None [Avatar] Invalid transaction type ConsulatAgreementAction

Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)

12:46:55:008None[Sandbox] Process order. (Serial=913, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:55:973None[Sandbox] Process order. (Serial=914, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:57:063None[Sandbox] Process order. (Serial=915, Empire=0, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:46:57:096None [Avatar] Invalid transaction type ConsulatAction

Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)

12:46:57:103None[Sandbox] Process order. (Serial=916, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:06:913None[Sandbox] Process order. (Serial=917, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:20:773None[Sandbox] Process order. (Serial=918, Empire=0, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:21:977None[Sandbox] Process order. (Serial=919, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:29:595None[Sandbox] Process order. (Serial=920, Empire=0, Order=Order='OrderGoToAndCutForest', Entity=#2584, path='[98, 54] --> [98, 53] --> [99, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:29:606None[Sandbox] Process order. (Serial=921, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:30:612None[Sandbox] Process order. (Serial=922, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:31:615None[Sandbox] Process order. (Serial=923, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:32:622None[Sandbox] Process order. (Serial=924, Empire=0, Order=Order OrderCutForest ArmyGUID: #2584)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:34:974None[Sandbox] Process order. (Serial=925, Empire=0, Order=Order='OrderGoToAndCutForest', Entity=#1259, path='[79, 65] --> [80, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:34:985None[Sandbox] Process order. (Serial=926, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:35:992None[Sandbox] Process order. (Serial=927, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:37:004None[Sandbox] Process order. (Serial=928, Empire=0, Order=Order OrderCutForest ArmyGUID: #1259)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:41:884None[Sandbox] Process order. (Serial=929, Empire=0, Order=Order='OrderGoTo', Entity=#1259, path='[79, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:41:895None[Sandbox] Process order. (Serial=930, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:44:302None[Sandbox] Process order. (Serial=931, Empire=0, Order=Order='OrderGoTo', Entity=#1259, path='[78, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:44:312None[Sandbox] Process order. (Serial=932, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:48:418None[Sandbox] Process order. (Serial=933, Empire=0, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:48:428None[Sandbox] Process order. (Serial=934, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:48:448None[Sandbox] Process order. (Serial=935, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:48:982None[Sandbox] Process order. (Serial=936, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:49:432None[Sandbox] Process order. (Serial=937, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:50:444None[Sandbox] Process order. (Serial=938, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:51:449None[Sandbox] Process order. (Serial=939, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:51:550None[Sandbox] Process order. (Serial=940, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:51:739None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3559 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:47:52:389NoneAI Synchronization took 647ms at frame 1644 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:47:52:405NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:47:52:405NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:47:52:405NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:47:52:762None[Sandbox] Process order. (Serial=941, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:759None[Sandbox] Process order. (Serial=942, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1946' Constructible: 'Infrastructure_Money_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:759None[Sandbox] Process order. (Serial=943, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:760None[Sandbox] Process order. (Serial=944, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:760None[Sandbox] Process order. (Serial=945, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:770None[Sandbox] Process order. (Serial=946, Empire=1, Order=Order='OrderGoTo', Entity=#3290, AdditionalFlags='IgnoreFogOfWar', Path='[80, 6] --> [79, 6] --> [78, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:771None[Sandbox] Process order. (Serial=947, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[92, 16] --> [93, 16] --> [93, 17] --> [94, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:771None[Sandbox] Process order. (Serial=948, Empire=1, Order=Order='OrderGoTo', Entity=#3559, AdditionalFlags='IgnoreFogOfWar', Path='[81, 5] --> [82, 6] --> [83, 6] --> [84, 6] --> [85, 6] --> [85, 7] --> [86, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:780None[Sandbox] Process order. (Serial=949, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:781None[Sandbox] Process order. (Serial=950, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:782None[Sandbox] Process order. (Serial=951, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:784None[Sandbox] Process order. (Serial=952, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'Extension_Base_Money' Position: '[90, 14]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:810None[Sandbox] Process order. (Serial=953, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:810None[Sandbox] Process order. (Serial=954, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:811None[Sandbox] Process order. (Serial=955, Empire=2, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2424', Construction: '244'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:820None[Sandbox] Process order. (Serial=956, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[59, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:820None[Sandbox] Process order. (Serial=957, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[35, 40] --> [35, 41] --> [35, 42] --> [35, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:821None[Sandbox] Process order. (Serial=958, Empire=2, Order=Order='OrderGoTo', Entity=#3404, AdditionalFlags='IgnoreFogOfWar', Path='[41, 34] --> [40, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:822None[Sandbox] Process order. (Serial=959, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:830None[Sandbox] Process order. (Serial=960, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:831None[Sandbox] Process order. (Serial=961, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:832None[Sandbox] Process order. (Serial=962, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:851None[Sandbox] Process order. (Serial=963, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1723' Constructible: 'Infrastructure_Military_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:851None[Sandbox] Process order. (Serial=964, Empire=3, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:852None[Sandbox] Process order. (Serial=965, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:852None[Sandbox] Process order. (Serial=966, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:852None[Sandbox] Process order. (Serial=967, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:853None[Sandbox] Process order. (Serial=968, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '1042', Construction: '243')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:854None[Sandbox] Process order. (Serial=969, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:861None[Sandbox] Process order. (Serial=970, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:871None[Sandbox] Process order. (Serial=971, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[76, 63] --> [77, 64] --> [78, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:881None[Sandbox] Process order. (Serial=972, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:891None[Sandbox] Process order. (Serial=973, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[46, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:901None[Sandbox] Process order. (Serial=974, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:911None[Sandbox] Process order. (Serial=975, Empire=7, Order=Order='OrderGoTo', Entity=#3324, AdditionalFlags='IgnoreFogOfWar', Path='[86, 57] --> [87, 57] --> [88, 56] --> [88, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:921None[Sandbox] Process order. (Serial=976, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:932None[Sandbox] Process order. (Serial=977, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[52, 3] --> [53, 2] --> [53, 1] --> [54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:941None[Sandbox] Process order. (Serial=978, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:955None[Sandbox] Process order. (Serial=979, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:955None[Sandbox] Process order. (Serial=980, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:983None[Sandbox] Process order. (Serial=981, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1946' Constructible: 'LandUnit_Era1_Common_Warriors' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:983None[Sandbox] Process order. (Serial=982, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:53:983None[Sandbox] Process order. (Serial=983, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:013None[Sandbox] Process order. (Serial=984, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'Extension_ArtificialWonderParticipation_Era2_ColossusOfRhodes' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:013None[Sandbox] Process order. (Serial=985, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment High Influence Investment High)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:014None[Sandbox] Process order. (Serial=986, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:043None[Sandbox] Process order. (Serial=987, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment Medium Influence Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:043None[Sandbox] Process order. (Serial=988, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:063None[Sandbox] Process order. (Serial=989, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1042' Constructible: 'Extension_Era2_Persia' Position: '[42, 60]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:084None[Sandbox] Process order. (Serial=990, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:174None[Sandbox] Process order. (Serial=991, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1946' Constructible: 'LandUnit_Era1_Common_Warriors' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:203None[Sandbox] Process order. (Serial=992, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:214None[Sandbox] Process order. (Serial=993, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[35, 38] --> [35, 37] --> [36, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:224None[Sandbox] Process order. (Serial=994, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:244None[Sandbox] Process order. (Serial=995, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:263None[Sandbox] Process order. (Serial=996, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[47, 12] --> [48, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:788None[Sandbox] Process order. (Serial=997, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:790None[Sandbox] Process order. (Serial=998, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:791None[Sandbox] Process order. (Serial=999, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:838None[Sandbox] Process order. (Serial=1000, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:838None[Sandbox] Process order. (Serial=1001, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:868None[Sandbox] Process order. (Serial=1002, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:888None[Sandbox] Process order. (Serial=1003, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:908None[Sandbox] Process order. (Serial=1004, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:928None[Sandbox] Process order. (Serial=1005, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:54:948None[Sandbox] Process order. (Serial=1006, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:55:011None[Sandbox] Process order. (Serial=1007, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:55:011None[Sandbox] Process order. (Serial=1008, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:55:011None[Sandbox] Process order. (Serial=1009, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:55:199None[Sandbox] Process order. (Serial=1010, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:55:230None[Sandbox] Process order. (Serial=1011, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:55:231None[Sandbox] Process order. (Serial=1012, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:55:802None[Sandbox] Process order. (Serial=1013, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:55:803None[Sandbox] Process order. (Serial=1014, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:55:805None[Sandbox] Process order. (Serial=1015, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:55:842None[Sandbox] Process order. (Serial=1016, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:55:872None[Sandbox] Process order. (Serial=1017, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:55:911None[Sandbox] Process order. (Serial=1018, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:55:931None[Sandbox] Process order. (Serial=1019, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:56:203None[Sandbox] Process order. (Serial=1020, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:56:243None[Sandbox] Process order. (Serial=1021, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:56:255None[Sandbox] Process order. (Serial=1022, Empire=0, Order=Order OrderPatronizeMinorEmpire MinorEmpireIndex: 4 Currency Money Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:56:413None[Sandbox] Process order. (Serial=1023, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:56:628None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3557 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:47:56:806None[Sandbox] Process order. (Serial=1024, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:56:818None[Sandbox] Process order. (Serial=1025, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:56:848None[Sandbox] Process order. (Serial=1026, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:56:876None[Sandbox] Process order. (Serial=1027, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:56:936None[Sandbox] Process order. (Serial=1028, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:57:026None[Sandbox] Process order. (Serial=1029, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:57:026None[Sandbox] Process order. (Serial=1030, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:57:199None[Sandbox] Process order. (Serial=1031, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[95, 16] --> [96, 16] --> [97, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:57:239None[Sandbox] Process order. (Serial=1032, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:57:812None[Sandbox] Process order. (Serial=1033, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:57:833None[Sandbox] Process order. (Serial=1034, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:57:852None[Sandbox] Process order. (Serial=1035, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:58:818None[Sandbox] Process order. (Serial=1036, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:58:837None[Sandbox] Process order. (Serial=1037, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:59:019None[Sandbox] Process order. (Serial=1038, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:59:030None[Sandbox] Process order. (Serial=1039, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:59:824None[Sandbox] Process order. (Serial=1040, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:47:59:844None[Sandbox] Process order. (Serial=1041, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:00:004None[Sandbox] Process order. (Serial=1042, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#3557, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:00:046None[Sandbox] Process order. (Serial=1043, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:00:056None[Sandbox] Process order. (Serial=1044, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:00:197None[Empire 1] The task 3385:Build Outpost Creation on [97, 16] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:00:246None[Sandbox] Process order. (Serial=1045, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:01:204None[Sandbox] Process order. (Serial=1046, Empire=0, Order=Order OrderChangeEntityAwakeState)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:03:306None[Sandbox] Process order. (Serial=1047, Empire=0, Order=Order='OrderGoTo', Entity=#1259, path='[79, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:03:316None[Sandbox] Process order. (Serial=1048, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:03:351None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mesoamerican #3306 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:48:03:351None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2141 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:48:03:359None[Sandbox] Process order. (Serial=1049, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:05:712None[Sandbox] Process order. (Serial=1050, Empire=0, Order=Order OrderCreateBattle Attacker #1259 Target #3477 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:05:732None[Sandbox] Process order. (Serial=1051, Empire=72, Order=Order OrderBattleConfirmation - BattleGUID: 3574 EmpireIndex: 72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:05:761None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3477 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:48:05:775NonePresentation Battle 3574: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:05:775NonePresentation Battle 3574: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:05:775NonePresentation Battle 3574: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:05:778NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:05:781NoneRestorePresentationBattlePreview created ticket #3476.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:05:781NonePresentation Battle 3574: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1259, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:05:781None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1259 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:05:781NonePresentation Battle 3574: Execute action[3]: ParticipantJoined. EmpireIndex=72, Guid=3477, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:05:781None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #3477 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:05:781NonePresentation Battle 3574: Execute action[4]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:05:784NonePresentation Battle 3574: Execute action[5]: ReportDeploymentZone. EmpireIndex=72, Group=Defender, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:05:784NonePresentation Battle 3574: Execute action[6]: StartConfirmation. EmpireIndex=72 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:05:784None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3306 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:05:784None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3306 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:05:784None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2650 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:05:784None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2650 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:05:784NonePresentation Battle 3574: Execute action[7]: ContenderConfirmed. EmpireIndex=72 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:05:802None[Sandbox] Process order. (Serial=1052, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:05:807NoneRequestRestoreAsyncOperation_Completed for ticket #3476.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

12:48:05:807NoneRestorePresentationBattlePreview skipped due to ended battle #3574

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:48:05:807NoneRequestAsyncOperation_Dismissed for ticket #3476.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

12:48:07:293None[Sandbox] Process order. (Serial=1053, Empire=0, Order=Order OrderBattleConfirmation - BattleGUID: 3574 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:07:364NonePresentation Battle 3574: Execute action[8]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:07:364NonePresentation Battle 3574: Execute action[9]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:07:365NonePresentation Battle 3574: Execute action[10]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1259, ParticipantGroup=Attacker, unitCount=4 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:07:367NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

12:48:07:367NonePresentation Battle 3574: Execute action[10]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:07:367NonePresentation Battle 3574: Execute action[11]: ParticipantUnitCreation. EmpireIndex=72, ParticipantGuid=3477, ParticipantGroup=Defender, unitCount=2 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:07:368None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #3576 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:48:07:368NonePresentation Battle 3574: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:07:394None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #3575 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

12:48:07:406NonePresentation Battle 3574: Execute action[12]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:07:406NonePresentation Battle 3574: Execute action[13]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:07:818None[Sandbox] Process order. (Serial=1054, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#3574)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:07:867NonePresentation Battle 3574: Execute action[14]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:07:877None[Sandbox] Process order. (Serial=1055, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#3574)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:07:957NonePresentation Battle 3574: Execute action[15]: EndUnstack. EmpireIndex=72. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:07:957NonePresentation Battle 3574: Execute action[16]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:07:967None[Sandbox] Process order. (Serial=1056, Empire=0, Order=Order OrderBattleUnstackAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:07:988None[Sandbox] Process order. (Serial=1057, Empire=72, Order=Order OrderBattleEndDeployment - BattleGUID: 3574 EmpireIndex: 72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:08:070NonePresentation Battle 3574: Execute action[17]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:08:071None[Preview] PresentationArmy PresentationArmy #1259 of empire 0 #1259 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:08:071None[Preview] PresentationArmy PresentationArmy #1259 of empire 0 #1259 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:08:071None[Preview] PresentationArmy PresentationArmy #3477 of empire 72 #3477 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:08:071None[Preview] PresentationArmy PresentationArmy #3477 of empire 72 #3477 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:08:071None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3306 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:08:071None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2650 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:08:071NoneReleasePresentationBattlePreview attacker #1259, defender #3477

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:08:071None[Preview] PresentationArmy PresentationArmy #1259 of empire 0 #1259 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:08:071None[Preview] PresentationArmy PresentationArmy #3477 of empire 72 #3477 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:08:071NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:08:071NoneRestorePresentationBattlePreview created ticket #3482.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:08:071NonePresentation Battle 3574: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:08:071NonePresentation Battle 3574: Execute action[18]: EndDeployment. EmpireIndex=72. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:08:072NonePresentation Battle 3574: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:08:089NoneRequestRestoreAsyncOperation_Completed for ticket #3482.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

12:48:08:089NoneRestorePresentationBattlePreview skipped due to invalid battle #3574

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:48:08:089NoneRequestAsyncOperation_Dismissed for ticket #3482.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

12:48:10:625None[Sandbox] Process order. (Serial=1058, Empire=0, Order=Order OrderBattleMove - BattleGUID: 3574 BattleUnitGUID: 3578 AStarResults: [78, 63] --> [79, 64])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:10:660NonePresentation Battle 3574: Execute action[19]: UnitTeleport. EmpireIndex=0. UnitGuid=3578, DestTile=[79, 64]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:11:634None[Sandbox] Process order. (Serial=1059, Empire=0, Order=Order OrderBattleMove - BattleGUID: 3574 BattleUnitGUID: 3579 AStarResults: [78, 62] --> [77, 62] --> [77, 63] --> [78, 63] --> [79, 62])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:11:670NonePresentation Battle 3574: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=3579, DestTile=[79, 62]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:12:439None[Sandbox] Process order. (Serial=1060, Empire=0, Order=Order OrderBattleEndDeployment - BattleGUID: 3574 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:12:480NonePresentation Battle 3574: Execute action[21]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:12:480NonePresentation Battle 3574: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:12:480NonePresentation Battle 3574: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:12:489None[Sandbox] Process order. (Serial=1061, Empire=0, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#3574)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:12:571NonePresentation Battle 3574: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:12:571NonePresentation Battle 3574: Execute action[24]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:12:571NoneReleasePresentationBattlePreview attacker #1259, defender #3477

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:12:571None[Preview] PresentationArmy PresentationArmy #1259 of empire 0 #1259 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:12:571None[Preview] PresentationArmy PresentationArmy #3477 of empire 72 #3477 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:12:572NonePresentation Battle 3574: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:12:850None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:48:13:597None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:48:13:666None[Sandbox] Process order. (Serial=1062, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 3574 AttackerGUID: 3579 TargetPosition: 8009 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:13:775NonePresentation Battle 3574: Execute action[25]: UnitAttack. EmpireIndex=0. Attacker=3579 (health=0.67), Defender=3575 (health=0.51). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:13:775NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#0, pawnId=245)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:13:775NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=245)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:13:775NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#72, pawnId=219)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:13:775NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=245)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:13:775NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitMovementDurationRemaining of 'PresentationPawn(Clone)' of empire#0, pawnId=245)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:13:775NonePresentation Battle 3574: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:13:776None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:48:13:823NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=245)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:13:823NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#72, pawnId=219)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:13:823NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#0, pawnId=245)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:13:938NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=245)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:14:430NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=244)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:14:430NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=246)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:14:430NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=247)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:14:430NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=248)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:14:430NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=244)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:14:441NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=246)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:14:441NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=247)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:14:441NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#0, pawnId=248)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:14:441NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#72, pawnId=219)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:14:441NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=246)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:14:441NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=248)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:14:441NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=247)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:14:924None[Sandbox] Process order. (Serial=1063, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:14:935None[Sandbox] Process order. (Serial=1064, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:14:977NonePresentation Battle 3574: Execute action[26]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:14:978NonePresentation Battle 3574: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=72, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:16:823None[Sandbox] Process order. (Serial=1065, Empire=0, Order=Order OrderBattleEndRound - BattleGUID: 3574 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:16:871NonePresentation Battle 3574: Execute action[28]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:16:871NonePresentation Battle 3574: Execute action[29]: UpdateBattleUnits. EmpireIndex=0, unitCount=4 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:16:871NonePresentation Battle 3574: Execute action[30]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:16:874None[Sandbox] Process order. (Serial=1066, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#3574)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:16:904None[Sandbox] Process order. (Serial=1067, Empire=72, Order=Order OrderBattleAttack - BattleGUID: 3574 AttackerGUID: 3575 TargetPosition: 8139 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:16:934None[Sandbox] Process order. (Serial=1068, Empire=72, Order=Order OrderBattleMoveAndAttack - BattleGUID: 3574 AttackerGUID: 3576 TargetPosition: 8139 ForceAttack: False IgnoreFoW: True AStarResults: [80, 60] --> [79, 61])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:16:982NonePresentation Battle 3574: Execute action[31]: StartEmpireRound. EmpireIndex=72. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:16:982NoneCould not find PresentationBattlePreview with armyEntityGUID=1259, targetEntityGUID=3477.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:16:982NonePresentation Battle 3574: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:16:982NonePresentation Battle 3574: Execute action[32]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:16:982NonePresentation Battle 3574: Execute action[33]: UnitAttack. EmpireIndex=72. Attacker=3575 (health=0.00), Defender=3579 (health=0.49). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:16:984NonePresentation Battle 3574: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:16:984NonePresentation Battle 3574: Execute action[33]: UpdateBattleUnits. EmpireIndex=0, unitCount=2 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:16:984NonePresentation Battle 3574: Execute action[34]: UnitMoveAndAttack. EmpireIndex=72. Attacker=3576, DestTile=[79, 61]/[79, 61] (health=0.51), Defender =3579 (health =0.41). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:16:984NonePresentation Battle 3574: Execute action[34]: UnitMove. EmpireIndex=72. UnitGuid=3576, DestTile=[79, 61]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:16:984NonePresentation Battle 3574: Execute action[34]: UnitGoto. EmpireIndex=72. UnitGuid=3576, DestTile=[79, 61]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:16:985NonePresentation Battle 3574: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:16:985NonePresentation Battle 3574: Execute action[34]: UpdateBattleUnits. EmpireIndex=0, unitCount=2 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:16:985NonePresentation Battle 3574: Execute action[34]: UnitAttack. EmpireIndex=72. Attacker=3576 (health=0.51), Defender=3579 (health=0.41). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:16:985NonePresentation Battle 3574: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:16:985NonePresentation Battle 3574: Execute action[35]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:16:995None[Sandbox] Process order. (Serial=1069, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#3574)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:17:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetMovementType of 'PresentationPawn(Clone)' of empire#72, pawnId=219)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#72, pawnId=219)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#72, pawnId=219)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#0, pawnId=248)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitRemainingMovementTile of 'PresentationPawn(Clone)' of empire#72, pawnId=219)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetAnimationBanking of 'PresentationPawn(Clone)' of empire#72, pawnId=219)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#72, pawnId=219)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=248)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=248)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:015NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitMoveProgress of 'PresentationPawn(Clone)' of empire#72, pawnId=219)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:481NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetMovementType of 'PresentationPawn(Clone)' of empire#72, pawnId=219)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:481NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=248)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:481NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionKillPawn of 'PresentationPawn(Clone)' of empire#0, pawnId=248)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:481NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=248)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:481NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#72, pawnId=219)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:481NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#72, pawnId=219)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:481NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=247)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:481NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=247)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:481NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitMoveProgress of 'PresentationPawn(Clone)' of empire#72, pawnId=219)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:503NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=247)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:504NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge of 'PresentationPawn(Clone)' of empire#72, pawnId=219)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:504NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#72, pawnId=219)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:792None[ALT] AlterationImpact: defenderOutfitAudioSwitch is unset on Era1_Sumer_Common_Scouts_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:17:792None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Sumer_Common_Scouts_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:17:802NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=247)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:824NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#72, pawnId=219)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:824NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=244)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:824NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=246)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:824NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=247)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:842None[Sandbox] Process order. (Serial=1070, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:17:852None[Sandbox] Process order. (Serial=1071, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:17:887None'PresentationPawn(Clone)' of empire#0, pawnId=244 is unavailable because it's turning

Amplitude.Mercury.Presentation.PresentationPawn:IsAvailable(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:17:887NoneDefender PresentationBattleUnit #3579 (LandUnit_Era1_Common_Scouts) of empire #0 (Amplitude.Mercury.Presentation.PresentationBattleUnit) is not ready to receive a charge

Amplitude.Mercury.Presentation.UnitActionWaitForPawnsAvailability:OnUnitActionEnd()

12:48:17:888NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetMovementType of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:888NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:888NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetProtectionAnimation of 'PresentationPawn(Clone)' of empire#0, pawnId=247)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:17:888NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitRemainingMovementTile of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:185NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetAnimationBanking of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:185NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:185NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=247)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:185NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=247)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:185NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitMoveProgress of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:785NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetMovementType of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:785NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=247)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:786NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionShovePawn of 'PresentationPawn(Clone)' of empire#0, pawnId=247)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:786NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerHit of 'PresentationPawn(Clone)' of empire#0, pawnId=247)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:786NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=247)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:808NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:808NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:808NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=246)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:808NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=246)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:808NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitMoveProgress of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:880NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=246)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:880NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionShovePawn of 'PresentationPawn(Clone)' of empire#0, pawnId=246)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:880NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:880NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=246)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:902NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:902NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:902NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=244)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:902NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#0, pawnId=244)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:902NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitMoveProgress of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:944NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#0, pawnId=244)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:944NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionShovePawn of 'PresentationPawn(Clone)' of empire#0, pawnId=244)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:944NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:944NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=244)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:965NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetAnimationBanking of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:965NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetMovementType of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:18:965NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitMoveProgress of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:19:421NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionSetMovementType of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:19:421NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitMoveEnd of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:20:601NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopMovement of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:20:601NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:20:613NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitTurnEnd of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:20:613NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=244)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:20:614NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=246)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:20:614NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=247)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:21:277None[Sandbox] Process order. (Serial=1072, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:21:287None[Sandbox] Process order. (Serial=1073, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:21:584NonePresentation Battle 3574: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=72, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:21:585NonePresentation Battle 3574: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:21:585NonePresentation Battle 3574: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=72, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:21:585NonePresentation Battle 3574: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:21:585NonePresentation Battle 3574: Execute action[40]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:21:585NonePresentation Battle 3574: Execute action[41]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:21:585NoneCould not find PresentationBattlePreview with armyEntityGUID=1259, targetEntityGUID=3477.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:21:586NonePresentation Battle 3574: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:22:222None[Sandbox] Process order. (Serial=1074, Empire=0, Order=Order OrderBattleMove - BattleGUID: 3574 BattleUnitGUID: 3579 AStarResults: [80, 62] --> [80, 61])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:22:279NonePresentation Battle 3574: Execute action[42]: UnitMove. EmpireIndex=0. UnitGuid=3579, DestTile=[80, 61]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:22:279NonePresentation Battle 3574: Execute action[42]: UnitGoto. EmpireIndex=0. UnitGuid=3579, DestTile=[80, 62]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:22:280NonePresentation Battle 3574: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:22:280NonePresentation Battle 3574: Execute action[42]: UnitGoto. EmpireIndex=0. UnitGuid=3579, DestTile=[80, 61]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:22:280NonePresentation Battle 3574: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:22:280NonePresentation Battle 3574: Execute action[42]: UpdateBattleUnits. EmpireIndex=0, unitCount=5 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:23:982None[Sandbox] Process order. (Serial=1075, Empire=0, Order=Order OrderBattleMove - BattleGUID: 3574 BattleUnitGUID: 3578 AStarResults: [78, 63] --> [79, 62])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:24:043None[Sandbox] Process order. (Serial=1076, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:24:054None[Sandbox] Process order. (Serial=1077, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:24:071NonePresentation Battle 3574: Execute action[43]: UnitMove. EmpireIndex=0. UnitGuid=3578, DestTile=[79, 62]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:24:072NonePresentation Battle 3574: Execute action[43]: UnitGoto. EmpireIndex=0. UnitGuid=3578, DestTile=[78, 63]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:24:072NonePresentation Battle 3574: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:24:072NonePresentation Battle 3574: Execute action[43]: UnitGoto. EmpireIndex=0. UnitGuid=3578, DestTile=[79, 62]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:24:072NonePresentation Battle 3574: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:24:072NonePresentation Battle 3574: Execute action[43]: UpdateBattleUnits. EmpireIndex=0, unitCount=4 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:24:072NonePresentation Battle 3574: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:25:817None[Sandbox] Process order. (Serial=1078, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:25:827None[Sandbox] Process order. (Serial=1079, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:25:844None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:48:25:882NonePresentation Battle 3574: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:26:076None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

12:48:27:350None[Sandbox] Process order. (Serial=1080, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 3574 AttackerGUID: 3578 TargetPosition: 8009 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:27:385NonePresentation Battle 3574: Execute action[46]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:27:385NonePresentation Battle 3574: Execute action[47]: UnitAttack. EmpireIndex=0. Attacker=3578 (health=0.70), Defender=3576 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:27:385NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#0, pawnId=250)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:27:385NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMoveAttack of 'PresentationPawn(Clone)' of empire#0, pawnId=250)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:27:385NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:27:385NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=250)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:27:385NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitMovementDurationRemaining of 'PresentationPawn(Clone)' of empire#0, pawnId=250)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:27:385NonePresentation Battle 3574: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:27:386NonePresentation Battle 3574: Execute action[47]: UpdateBattleUnits. EmpireIndex=0, unitCount=3 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:27:386NonePresentation Battle 3574: Execute action[48]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:27:392None[Sandbox] Process order. (Serial=1081, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#3574)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:27:446NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=250)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:27:446NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:27:446NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#0, pawnId=250)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:27:558NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=250)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:27:579NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitPairReady of 'PresentationPawn(Clone)' of empire#0, pawnId=249)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:27:579NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionLookAt of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:27:579NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionBlendToCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=249)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:27:579NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitChargeInRange of 'PresentationPawn(Clone)' of empire#0, pawnId=249)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:27:860NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionTriggerCharge of 'PresentationPawn(Clone)' of empire#0, pawnId=249)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:27:860NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionStopRotation of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:27:860NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionWaitDeath of 'PresentationPawn(Clone)' of empire#72, pawnId=255)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:27:891NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionMeleePostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=249)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:28:226NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=249)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:28:226NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=251)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:28:226NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=252)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:28:226NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=253)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:28:237NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=251)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:28:237NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=253)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:28:237NonePawnAction has a null pawn (Action=Amplitude.Mercury.Presentation.PawnActionReturnPostFight of 'PresentationPawn(Clone)' of empire#0, pawnId=252)

Amplitude.Mercury.Presentation.PawnAction:StartPawnAction()

12:48:28:989None[Sandbox] Process order. (Serial=1082, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:28:999None[Sandbox] Process order. (Serial=1083, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:29:585NonePresentation Battle 3574: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:29:585NonePresentation Battle 3574: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=72, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:29:585NonePresentation Battle 3574: Execute action[51]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:29:585None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Sumer #3578 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:48:29:585NonePresentation Battle 3574: Execute action[51]: UnitMove. EmpireIndex=0. UnitGuid=3577, DestTile=[79, 62]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:29:586NonePresentation Battle 3574: Execute action[51]: UnitGoto. EmpireIndex=0. UnitGuid=3577, DestTile=[79, 62]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:29:586NonePresentation Battle 3574: Execute action[51]: UnitMove. EmpireIndex=0. UnitGuid=3579, DestTile=[79, 62]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:29:586NonePresentation Battle 3574: Execute action[51]: UnitGoto. EmpireIndex=0. UnitGuid=3579, DestTile=[80, 62]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:29:586NonePresentation Battle 3574: Execute action[51]: UnitGoto. EmpireIndex=0. UnitGuid=3579, DestTile=[79, 62]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:29:586NonePresentation Battle 3574: Execute action[51]: UnitMove. EmpireIndex=0. UnitGuid=3580, DestTile=[79, 62]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:29:586NonePresentation Battle 3574: Execute action[51]: UnitGoto. EmpireIndex=0. UnitGuid=3580, DestTile=[79, 62]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:29:586NonePresentation Battle 3574: Execute action[52]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:29:592None[Sandbox] Process order. (Serial=1084, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#3574)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:29:603None[Sandbox] Process order. (Serial=1085, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:29:689NonePresentation Battle 3574: Execute action[53]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:48:29:690None[Preview] PresentationArmy PresentationArmy #1259 of empire 0 #1259 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:29:690None[Preview] PresentationArmy PresentationArmy #1259 of empire 0 #1259 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:29:691None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1259 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:29:691None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3306 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:29:691None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3306 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:29:691None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2650 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:29:691None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2650 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:29:691NoneCould not find PresentationBattlePreview with armyEntityGUID=1259, targetEntityGUID=3477.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:31:033None[Sandbox] Process order. (Serial=1086, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:41:323None[Sandbox] Process order. (Serial=1087, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:41:403None[Sandbox] Process order. (Serial=1088, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:41:582None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3613 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:48:42:236NoneAI Synchronization took 650ms at frame 1921 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:48:42:253NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:42:253NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:42:253NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:48:42:573None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3623 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:48:42:583None[Sandbox] Process order. (Serial=1089, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:609None[Sandbox] Process order. (Serial=1090, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:609None[Sandbox] Process order. (Serial=1091, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:609None[Sandbox] Process order. (Serial=1092, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:610None[Sandbox] Process order. (Serial=1093, Empire=1, Order=Order='OrderGoTo', Entity=#3559, AdditionalFlags='IgnoreFogOfWar', Path='[87, 8] --> [88, 8] --> [88, 9] --> [89, 10] --> [89, 11] --> [90, 12] --> [91, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:610None[Sandbox] Process order. (Serial=1094, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[98, 16] --> [98, 17] --> [99, 18] --> [98, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:620None[Sandbox] Process order. (Serial=1095, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:621None[Sandbox] Process order. (Serial=1096, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:630None[Sandbox] Process order. (Serial=1097, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1946' Constructible: 'Extension_Base_Money' Position: '[81, 5]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:661None[Sandbox] Process order. (Serial=1098, Empire=2, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:661None[Sandbox] Process order. (Serial=1099, Empire=2, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:662None[Sandbox] Process order. (Serial=1100, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:663None[Sandbox] Process order. (Serial=1101, Empire=2, Order=Order OrderChooseNextTenet)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:667None[Sandbox] Process order. (Serial=1102, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:681None[Sandbox] Process order. (Serial=1103, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[60, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:681None[Sandbox] Process order. (Serial=1104, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:692None[Sandbox] Process order. (Serial=1105, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:693None[Sandbox] Process order. (Serial=1106, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:710None[Sandbox] Process order. (Serial=1107, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1723' Constructible: 'LandUnit_Era2_Persia_Immortals' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:710None[Sandbox] Process order. (Serial=1108, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:710None[Sandbox] Process order. (Serial=1109, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:721None[Sandbox] Process order. (Serial=1110, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:730None[Sandbox] Process order. (Serial=1111, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:741None[Sandbox] Process order. (Serial=1112, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[79, 64] --> [80, 64] --> [80, 63] --> [80, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:751None[Sandbox] Process order. (Serial=1113, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:761None[Sandbox] Process order. (Serial=1114, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[47, 12] --> [46, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:771None[Sandbox] Process order. (Serial=1115, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:781None[Sandbox] Process order. (Serial=1116, Empire=7, Order=Order='OrderGoTo', Entity=#3324, AdditionalFlags='IgnoreFogOfWar', Path='[88, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:791None[Sandbox] Process order. (Serial=1117, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:801None[Sandbox] Process order. (Serial=1118, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[53, 3] --> [54, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:811None[Sandbox] Process order. (Serial=1119, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:821None[Sandbox] Process order. (Serial=1120, Empire=72, Order=Order='OrderGoTo', Entity=#3623, AdditionalFlags='IgnoreFogOfWar', Path='[81, 62] --> [81, 63] --> [82, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:831None[Sandbox] Process order. (Serial=1121, Empire=72, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:845None[Sandbox] Process order. (Serial=1122, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:861None[Sandbox] Process order. (Serial=1123, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:861None[Sandbox] Process order. (Serial=1124, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:891None[Sandbox] Process order. (Serial=1125, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment High Influence Investment High)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:901None[Sandbox] Process order. (Serial=1126, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:911None[Sandbox] Process order. (Serial=1127, Empire=2, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:941None[Sandbox] Process order. (Serial=1128, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment Medium Influence Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:941None[Sandbox] Process order. (Serial=1129, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '1723', Construction: '248')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:961None[Sandbox] Process order. (Serial=1130, Empire=5, Order=Order OrderMinorBuildConstructible SettlementGUID: #2768 Constructible: Infrastructure_Food_Family03_01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:43:981None[Sandbox] Process order. (Serial=1131, Empire=5, Order=Order OrderMinorBuildConstructible SettlementGUID: #2768 Constructible: Extension_Base_Strategic02 at [34, 46])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:002None[Sandbox] Process order. (Serial=1132, Empire=7, Order=Order OrderRansack)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:025None[Sandbox] Process order. (Serial=1133, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:081None[Sandbox] Process order. (Serial=1134, Empire=2, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:081None[Sandbox] Process order. (Serial=1135, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[60, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:082None[Sandbox] Process order. (Serial=1136, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:112None[Sandbox] Process order. (Serial=1137, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:112None[Sandbox] Process order. (Serial=1138, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:134None[Sandbox] Process order. (Serial=1139, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:292None[Sandbox] Process order. (Serial=1140, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:623None[Sandbox] Process order. (Serial=1141, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:633None[Sandbox] Process order. (Serial=1142, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:705None[Sandbox] Process order. (Serial=1143, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:706None[Sandbox] Process order. (Serial=1144, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:733None[Sandbox] Process order. (Serial=1145, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:755None[Sandbox] Process order. (Serial=1146, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:785None[Sandbox] Process order. (Serial=1147, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:814None[Sandbox] Process order. (Serial=1148, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:835None[Sandbox] Process order. (Serial=1149, Empire=72, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:906None[Sandbox] Process order. (Serial=1150, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:906None[Sandbox] Process order. (Serial=1151, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:44:906None[Sandbox] Process order. (Serial=1152, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:45:086None[Sandbox] Process order. (Serial=1153, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:45:117None[Sandbox] Process order. (Serial=1154, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:45:138None[Sandbox] Process order. (Serial=1155, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[47, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:45:633None[Sandbox] Process order. (Serial=1156, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:45:641None[Sandbox] Process order. (Serial=1157, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:45:711None[Sandbox] Process order. (Serial=1158, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:45:741None[Sandbox] Process order. (Serial=1159, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:45:762None[Sandbox] Process order. (Serial=1160, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:45:791None[Sandbox] Process order. (Serial=1161, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:45:842None[Sandbox] Process order. (Serial=1162, Empire=72, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:45:913None[Sandbox] Process order. (Serial=1163, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:46:093None[Sandbox] Process order. (Serial=1164, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:46:123None[Sandbox] Process order. (Serial=1165, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:46:643None[Sandbox] Process order. (Serial=1166, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:46:644None[Sandbox] Process order. (Serial=1167, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:46:715None[Sandbox] Process order. (Serial=1168, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:46:745None[Sandbox] Process order. (Serial=1169, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:46:766None[Sandbox] Process order. (Serial=1170, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:46:772None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3557 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:48:46:890None[Sandbox] Process order. (Serial=1171, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[98, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:46:949None[Sandbox] Process order. (Serial=1172, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:47:100None[Sandbox] Process order. (Serial=1173, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:47:652None[Sandbox] Process order. (Serial=1174, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:47:653None[Sandbox] Process order. (Serial=1175, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:47:724None[Sandbox] Process order. (Serial=1176, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:47:892None[Sandbox] Process order. (Serial=1177, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[97, 21] --> [96, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:48:102None[Sandbox] Process order. (Serial=1178, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:48:657None[Sandbox] Process order. (Serial=1179, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:48:658None[Sandbox] Process order. (Serial=1180, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:48:737None[Sandbox] Process order. (Serial=1181, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:49:664None[Sandbox] Process order. (Serial=1182, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:49:665None[Sandbox] Process order. (Serial=1183, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:49:724None[Sandbox] Process order. (Serial=1184, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:49:743None[Sandbox] Process order. (Serial=1185, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:49:767None[Sandbox] Process order. (Serial=1186, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:57:297None[Sandbox] Process order. (Serial=1187, Empire=0, Order=Order='OrderGoTo', Entity=#1259, path='[79, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:57:306None[Sandbox] Process order. (Serial=1188, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:57:388None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2141 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:48:58:908None[Sandbox] Process order. (Serial=1189, Empire=0, Order=Order='OrderGoTo', Entity=#1259, path='[80, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:58:917None[Sandbox] Process order. (Serial=1190, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:48:58:996None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mesoamerican #3306 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:49:00:154None[Sandbox] Process order. (Serial=1191, Empire=0, Order=Order='OrderGoTo', Entity=#1259, path='[79, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:00:164None[Sandbox] Process order. (Serial=1192, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:02:651None[Sandbox] Process order. (Serial=1193, Empire=0, Order=Order='OrderGoTo', Entity=#1259, path='[80, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:02:662None[Sandbox] Process order. (Serial=1194, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:02:712None[Sandbox] Process order. (Serial=1195, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:05:377None[Sandbox] Process order. (Serial=1196, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:05:519None[Sandbox] Process order. (Serial=1197, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:05:709None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #3633 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:49:06:375NoneAI Synchronization took 655ms at frame 2124 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:49:06:477NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:06:477NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:06:477NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:06:940NoneAI Synchronization took 29ms at frame 2128 (entities created: 1 deleted: 0 synchronized: 7 last entity synchronized: 164 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:49:06:943None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mesoamerican #3639 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:49:06:971None[Sandbox] Process order. (Serial=1198, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:554None[Sandbox] Process order. (Serial=1199, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:735None[Sandbox] Process order. (Serial=1200, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:747None[Sandbox] Process order. (Serial=1201, Empire=1, Order=Order='OrderGoTo', Entity=#3559, AdditionalFlags='IgnoreFogOfWar', Path='[91, 13] --> [91, 14] --> [91, 15] --> [92, 16] --> [92, 17] --> [93, 17] --> [94, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:748None[Sandbox] Process order. (Serial=1202, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 22] --> [96, 23] --> [97, 24] --> [97, 25] --> [98, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:756None[Sandbox] Process order. (Serial=1203, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:757None[Sandbox] Process order. (Serial=1204, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:758None[Sandbox] Process order. (Serial=1205, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3564, Constructible=Extension_Base_Strategic03, Position=[98, 16], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:787None[Sandbox] Process order. (Serial=1206, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '1102' Constructible: 'EmpireWideConstructionParticipation_Extension_HolySite_Zoroastrism' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:787None[Sandbox] Process order. (Serial=1207, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'EmpireWideConstructionParticipation_Extension_HolySite_Zoroastrism' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:787None[Sandbox] Process order. (Serial=1208, Empire=2, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:788None[Sandbox] Process order. (Serial=1209, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:788None[Sandbox] Process order. (Serial=1210, Empire=2, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:795None[Sandbox] Process order. (Serial=1211, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[59, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:808None[Sandbox] Process order. (Serial=1212, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:809None[Sandbox] Process order. (Serial=1213, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:818None[Sandbox] Process order. (Serial=1214, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:838None[Sandbox] Process order. (Serial=1215, Empire=3, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:838None[Sandbox] Process order. (Serial=1216, Empire=3, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:840None[Sandbox] Process order. (Serial=1217, Empire=3, Order=Order OrderEnactTreatyMinorEmpire MinorEmpireIndex: 5 Treaty PrivilegedContract)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:840None[Sandbox] Process order. (Serial=1218, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:850None[Sandbox] Process order. (Serial=1219, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:858None[Sandbox] Process order. (Serial=1220, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:858None[Sandbox] Process order. (Serial=1221, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1723' Constructible: 'Extension_Era2_Persia' Position: '[49, 60]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:878None[Sandbox] Process order. (Serial=1222, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[80, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:878None[Sandbox] Process order. (Serial=1223, Empire=4, Order=Order='OrderGoTo', Entity=#3639, AdditionalFlags='IgnoreFogOfWar', Path='[76, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:888None[Sandbox] Process order. (Serial=1224, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:888None[Sandbox] Process order. (Serial=1225, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:900None[Sandbox] Process order. (Serial=1226, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[46, 13] --> [45, 13] --> [44, 13] --> [43, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:908None[Sandbox] Process order. (Serial=1227, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:919None[Sandbox] Process order. (Serial=1228, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[53, 3] --> [52, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:929None[Sandbox] Process order. (Serial=1229, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:938None[Sandbox] Process order. (Serial=1230, Empire=72, Order=Order='OrderGoTo', Entity=#3623, AdditionalFlags='IgnoreFogOfWar', Path='[83, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:950None[Sandbox] Process order. (Serial=1231, Empire=72, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:961None[Sandbox] Process order. (Serial=1232, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:961None[Sandbox] Process order. (Serial=1233, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:989None[Sandbox] Process order. (Serial=1234, Empire=1, Order=Order OrderBuyoutConstructionByGuid, Settlement: '1116', Construction: '247'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:992None[Sandbox] Process order. (Serial=1235, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=3564, Settlement=1116)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:07:995None[Sandbox] Process order. (Serial=1236, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:020None[Sandbox] Process order. (Serial=1237, Empire=2, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:026None[Sandbox] Process order. (Serial=1238, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:027None[Sandbox] Process order. (Serial=1239, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment Medium Influence Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:038None[Sandbox] Process order. (Serial=1240, Empire=2, Order=Order='OrderGoTo', Entity=#2270, AdditionalFlags='IgnoreFogOfWar', Path='[34, 35] --> [35, 35] --> [36, 36] --> [35, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:050None[Sandbox] Process order. (Serial=1241, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:051NoneArmy 1039 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Empire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

12:49:08:068None[Sandbox] Process order. (Serial=1242, Empire=3, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:069None[Sandbox] Process order. (Serial=1243, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment Medium Influence Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:070None[Sandbox] Process order. (Serial=1244, Empire=3, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '1042', Construction: '251')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:100None[Sandbox] Process order. (Serial=1245, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:100None[Sandbox] Process order. (Serial=1246, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:208None[Sandbox] Process order. (Serial=1247, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'Extension_Era2_MauryaEmpire' Position: '[99, 16]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:248None[Sandbox] Process order. (Serial=1248, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:248None[Sandbox] Process order. (Serial=1249, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[35, 35] --> [34, 35] --> [33, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:260None[Sandbox] Process order. (Serial=1250, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:261NoneArmy 2149 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

12:49:08:280None[Sandbox] Process order. (Serial=1251, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:280None[Sandbox] Process order. (Serial=1252, Empire=3, Order=Order='OrderDiplomaticAction', Action='RefuseDemands', OtherEmpire=#2.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:287None[Sandbox] Process order. (Serial=1253, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1042' Constructible: 'LandUnit_Era2_Common_Swordsmen' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:288None[Sandbox] Process order. (Serial=1254, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:308None[Sandbox] Process order. (Serial=1255, Empire=3, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:330None[Sandbox] Process order. (Serial=1256, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[80, 62] --> [79, 62] --> [78, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:354None[Sandbox] Process order. (Serial=1257, Empire=72, Order=Order='OrderGoTo', Entity=#3623, AdditionalFlags='IgnoreFogOfWar', Path='[82, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:401None[Sandbox] Process order. (Serial=1258, Empire=2, Order=Order='OrderDiplomaticAction', Action='WithdrawDemands', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:432None[Sandbox] Process order. (Serial=1259, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:432None[Sandbox] Process order. (Serial=1260, Empire=3, Order=Order='OrderGoTo', Entity=#2864, AdditionalFlags='IgnoreFogOfWar', Path='[40, 52] --> [40, 53] --> [41, 54] --> [41, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:433None[Sandbox] Process order. (Serial=1261, Empire=3, Order=Order='OrderGoTo', Entity=#2609, AdditionalFlags='IgnoreFogOfWar', Path='[38, 49] --> [39, 50] --> [39, 51] --> [40, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:441None[Sandbox] Process order. (Serial=1262, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:442None[Sandbox] Process order. (Serial=1263, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:450None[Sandbox] Process order. (Serial=1264, Empire=3, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:610None[Sandbox] Process order. (Serial=1265, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[36, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:640None[Sandbox] Process order. (Serial=1266, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:762None[Sandbox] Process order. (Serial=1267, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:763None[Sandbox] Process order. (Serial=1268, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:822None[Sandbox] Process order. (Serial=1269, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:851None[Sandbox] Process order. (Serial=1270, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:872None[Sandbox] Process order. (Serial=1271, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:892None[Sandbox] Process order. (Serial=1272, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:912None[Sandbox] Process order. (Serial=1273, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:942None[Sandbox] Process order. (Serial=1274, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:08:962None[Sandbox] Process order. (Serial=1275, Empire=72, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:09:034None[Sandbox] Process order. (Serial=1276, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:09:053None[Sandbox] Process order. (Serial=1277, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:09:213None[Sandbox] Process order. (Serial=1278, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:09:243None[Sandbox] Process order. (Serial=1279, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:09:243None[Sandbox] Process order. (Serial=1280, Empire=3, Order=Order='OrderGoTo', Entity=#2864, AdditionalFlags='IgnoreFogOfWar', Path='[39, 51] --> [39, 50] --> [38, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:09:270None[Sandbox] Process order. (Serial=1281, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:09:445None[Sandbox] Process order. (Serial=1282, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:09:455None[Sandbox] Process order. (Serial=1283, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:09:614None[Sandbox] Process order. (Serial=1284, Empire=2, Order=Order OrderRemoveTechnologyByName)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:09:614None[Sandbox] Process order. (Serial=1285, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[34, 35] --> [35, 36] --> [34, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:09:625None[Sandbox] Process order. (Serial=1286, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:09:634None[Sandbox] Process order. (Serial=1287, Empire=2, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:09:767None[Sandbox] Process order. (Serial=1288, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:09:777None[Sandbox] Process order. (Serial=1289, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:09:828None[Sandbox] Process order. (Serial=1290, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:09:877None[Sandbox] Process order. (Serial=1291, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:09:898None[Sandbox] Process order. (Serial=1292, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:09:920None[Sandbox] Process order. (Serial=1293, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:10:058None[Sandbox] Process order. (Serial=1294, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:10:160None[Sandbox] Process order. (Serial=1295, Empire=0, Order=Order='OrderGoTo', Entity=#2116, path='[74, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:10:171None[Sandbox] Process order. (Serial=1296, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:10:222None[Sandbox] Process order. (Serial=1297, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:10:252None[Sandbox] Process order. (Serial=1298, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:10:452None[Sandbox] Process order. (Serial=1299, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:10:463None[Sandbox] Process order. (Serial=1300, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:10:634None[Sandbox] Process order. (Serial=1301, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:10:776None[Sandbox] Process order. (Serial=1302, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:10:786None[Sandbox] Process order. (Serial=1303, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:10:836None[Sandbox] Process order. (Serial=1304, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:10:886None[Sandbox] Process order. (Serial=1305, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:10:906None[Sandbox] Process order. (Serial=1306, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:10:927None[Sandbox] Process order. (Serial=1307, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:11:050None[Sandbox] Process order. (Serial=1308, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:11:208None[Sandbox] Process order. (Serial=1309, Empire=0, Order=Order='OrderGoTo', Entity=#2116, path='[73, 9] --> [73, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:11:220None[Sandbox] Process order. (Serial=1310, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:11:240None[Sandbox] Process order. (Serial=1311, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:11:470None[Sandbox] Process order. (Serial=1312, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:11:643None[Sandbox] Process order. (Serial=1313, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:11:664None[Sandbox] Process order. (Serial=1314, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:11:783None[Sandbox] Process order. (Serial=1315, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:11:798None[Sandbox] Process order. (Serial=1316, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:11:811None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #3659 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:49:11:834None[Sandbox] Process order. (Serial=1317, Empire=1, Order=Order='OrderGoTo', Entity=#3659, AdditionalFlags='IgnoreFogOfWar', Path='[99, 25] --> [99, 24] --> [99, 23] --> [99, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:11:843None[Sandbox] Process order. (Serial=1318, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:11:844None[Sandbox] Process order. (Serial=1319, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:12:037None[Sandbox] Process order. (Serial=1320, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[98, 27] --> [99, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:12:090None[Sandbox] Process order. (Serial=1321, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:12:247None[Sandbox] Process order. (Serial=1322, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:12:792None[Sandbox] Process order. (Serial=1323, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:12:812None[Sandbox] Process order. (Serial=1324, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:12:853None[Sandbox] Process order. (Serial=1325, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:12:854None[Sandbox] Process order. (Serial=1326, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:13:804None[Sandbox] Process order. (Serial=1327, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:13:827None[Sandbox] Process order. (Serial=1328, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:13:835None[Sandbox] Process order. (Serial=1329, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#3557, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:13:856None[Sandbox] Process order. (Serial=1330, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:13:876None[Sandbox] Process order. (Serial=1331, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:13:885None[Sandbox] Process order. (Serial=1332, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:13:907None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #3659 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:49:14:024None[Empire 1] The task 3618:Build Outpost Creation on [99, 28] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:49:14:863None[Sandbox] Process order. (Serial=1333, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:14:963None[Sandbox] Process order. (Serial=1334, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:15:073None[Sandbox] Process order. (Serial=1335, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:15:132None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3559 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:49:17:544None[Sandbox] Process order. (Serial=1336, Empire=0, Order=Order='OrderGoTo', Entity=#1259, path='[80, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:17:553None[Sandbox] Process order. (Serial=1337, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:17:603None[Sandbox] Process order. (Serial=1338, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:35:202None[Sandbox] Process order. (Serial=1339, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '1126' Constructible: 'Extension_Era2_PacificPolynesians' Position: '[98, 56]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:56:453None[Sandbox] Process order. (Serial=1340, Empire=0, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:56:473None[Sandbox] Process order. (Serial=1341, Empire=0, Order=Order OrderParticipateToEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:49:58:463None[Sandbox] Process order. (Serial=1342, Empire=0, Order=Order OrderMoveConstructionInConstructionQueue)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:00:308None[Sandbox] Process order. (Serial=1343, Empire=0, Order=Order OrderMoveConstructionInConstructionQueue)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:01:862None[Sandbox] Process order. (Serial=1344, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:01:952None[Sandbox] Process order. (Serial=1345, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:02:142None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #3693 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:50:02:808NoneAI Synchronization took 664ms at frame 2389 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:50:02:827NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:02:827NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:02:827NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:03:150None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Nazca #3709 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:50:03:166None[Sandbox] Process order. (Serial=1346, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:03:858None[Sandbox] Process order. (Serial=1347, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:171None[Sandbox] Process order. (Serial=1348, Empire=1, Order=Order OrderRemoveTechnologyByName)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:171None[Sandbox] Process order. (Serial=1349, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:171None[Sandbox] Process order. (Serial=1350, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:172None[Sandbox] Process order. (Serial=1351, Empire=1, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:173None[Sandbox] Process order. (Serial=1352, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:174None[Sandbox] Process order. (Serial=1353, Empire=1, Order=Order='OrderGoTo', Entity=#3659, AdditionalFlags='IgnoreFogOfWar', Path='[98, 21] --> [99, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:174None[Sandbox] Process order. (Serial=1354, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[99, 29] --> [99, 30] --> [98, 31] --> [98, 32] --> [98, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:175None[Sandbox] Process order. (Serial=1355, Empire=1, Order=Order='OrderGoTo', Entity=#3559, AdditionalFlags='IgnoreFogOfWar', Path='[95, 18] --> [94, 19] --> [95, 20] --> [95, 21] --> [96, 22] --> [96, 23] --> [97, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:175None[Sandbox] Process order. (Serial=1356, Empire=1, Order=Order='OrderGoTo', Entity=#3290, AdditionalFlags='IgnoreFogOfWar', Path='[78, 7] --> [79, 8] --> [79, 9] --> [80, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:181None[Sandbox] Process order. (Serial=1357, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:182None[Sandbox] Process order. (Serial=1358, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:183None[Sandbox] Process order. (Serial=1359, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:185None[Sandbox] Process order. (Serial=1360, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:191None[Sandbox] Process order. (Serial=1361, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:220None[Sandbox] Process order. (Serial=1362, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'Infrastructure_Industry_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:221None[Sandbox] Process order. (Serial=1363, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=2424, Constructible=LandUnit_Era2_Common_Swordsmen, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:223None[Sandbox] Process order. (Serial=1364, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'LandUnit_Era2_Common_Swordsmen' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:223None[Sandbox] Process order. (Serial=1365, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:224None[Sandbox] Process order. (Serial=1366, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:224None[Sandbox] Process order. (Serial=1367, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:225None[Sandbox] Process order. (Serial=1368, Empire=2, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:226None[Sandbox] Process order. (Serial=1369, Empire=2, Order=Order='OrderGoTo', Entity=#2270, AdditionalFlags='IgnoreFogOfWar', Path='[36, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:232None[Sandbox] Process order. (Serial=1370, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[35, 38] --> [35, 37] --> [36, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:232None[Sandbox] Process order. (Serial=1371, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[59, 10] --> [58, 11] --> [58, 12] --> [57, 12] --> [56, 13] --> [56, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:233None[Sandbox] Process order. (Serial=1372, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:233None[Sandbox] Process order. (Serial=1373, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:238None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #3716 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:50:04:242None[Sandbox] Process order. (Serial=1374, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '1102' Constructible: 'Extension_Era2_MayaCivilization' Position: '[35, 25]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:242None[Sandbox] Process order. (Serial=1375, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:243None[Sandbox] Process order. (Serial=1376, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:244None[Sandbox] Process order. (Serial=1377, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:271None[Sandbox] Process order. (Serial=1378, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1042' Constructible: 'Infrastructure_Military_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:271None[Sandbox] Process order. (Serial=1379, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=1723, Constructible=LandUnit_Era1_Common_Archers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:272None[Sandbox] Process order. (Serial=1380, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:272None[Sandbox] Process order. (Serial=1381, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:273None[Sandbox] Process order. (Serial=1382, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:273None[Sandbox] Process order. (Serial=1383, Empire=3, Order=Order='OrderGoTo', Entity=#2864, AdditionalFlags='IgnoreFogOfWar', Path='[37, 50] --> [36, 49] --> [37, 48] --> [38, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:273None[Sandbox] Process order. (Serial=1384, Empire=3, Order=Order='OrderGoTo', Entity=#2609, AdditionalFlags='IgnoreFogOfWar', Path='[40, 53] --> [41, 54] --> [41, 55] --> [41, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:281None[Sandbox] Process order. (Serial=1385, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:281None[Sandbox] Process order. (Serial=1386, Empire=3, Order=Order='OrderGoTo', Entity=#3693, AdditionalFlags='IgnoreFogOfWar', Path='[42, 57] --> [43, 58] --> [43, 59] --> [44, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:282None[Sandbox] Process order. (Serial=1387, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:283None[Sandbox] Process order. (Serial=1388, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:291None[Sandbox] Process order. (Serial=1389, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:292None[Sandbox] Process order. (Serial=1390, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:302None[Sandbox] Process order. (Serial=1391, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[77, 63] --> [76, 63] --> [75, 63] --> [75, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:312None[Sandbox] Process order. (Serial=1392, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:321None[Sandbox] Process order. (Serial=1393, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[44, 13] --> [45, 13] --> [46, 13] --> [47, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:332None[Sandbox] Process order. (Serial=1394, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:342None[Sandbox] Process order. (Serial=1395, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[52, 3] --> [51, 3] --> [50, 3] --> [49, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:352None[Sandbox] Process order. (Serial=1396, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:362None[Sandbox] Process order. (Serial=1397, Empire=72, Order=Order='OrderGoTo', Entity=#3623, AdditionalFlags='IgnoreFogOfWar', Path='[83, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:372None[Sandbox] Process order. (Serial=1398, Empire=72, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:382None[Sandbox] Process order. (Serial=1399, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:382None[Sandbox] Process order. (Serial=1400, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:412None[Sandbox] Process order. (Serial=1401, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:412None[Sandbox] Process order. (Serial=1402, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:442None[Sandbox] Process order. (Serial=1403, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:442None[Sandbox] Process order. (Serial=1404, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment Medium Influence Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:443None[Sandbox] Process order. (Serial=1405, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:443None[Sandbox] Process order. (Serial=1406, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:462None[Sandbox] Process order. (Serial=1407, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'LandUnit_Era2_MayaCivilization_PoisonJavelineers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:492None[Sandbox] Process order. (Serial=1408, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment Low Influence Investment Low)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:492None[Sandbox] Process order. (Serial=1409, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:492None[Sandbox] Process order. (Serial=1410, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:522None[Sandbox] Process order. (Serial=1411, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:633None[Sandbox] Process order. (Serial=1412, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:662None[Sandbox] Process order. (Serial=1413, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:662None[Sandbox] Process order. (Serial=1414, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:692None[Sandbox] Process order. (Serial=1415, Empire=72, Order=Order='OrderGoTo', Entity=#3623, AdditionalFlags='IgnoreFogOfWar', Path='[82, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:04:843None[Sandbox] Process order. (Serial=1416, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1042' Constructible: 'Infrastructure_Military_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:056None[Sandbox] Process order. (Serial=1417, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:187None[Sandbox] Process order. (Serial=1418, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:189None[Sandbox] Process order. (Serial=1419, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:190None[Sandbox] Process order. (Serial=1420, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:200None[Sandbox] Process order. (Serial=1421, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:247None[Sandbox] Process order. (Serial=1422, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:250None[Sandbox] Process order. (Serial=1423, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:251None[Sandbox] Process order. (Serial=1424, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:288None[Sandbox] Process order. (Serial=1425, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:289None[Sandbox] Process order. (Serial=1426, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:308None[Sandbox] Process order. (Serial=1427, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:309None[Sandbox] Process order. (Serial=1428, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:328None[Sandbox] Process order. (Serial=1429, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:349None[Sandbox] Process order. (Serial=1430, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:368None[Sandbox] Process order. (Serial=1431, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:377None[Sandbox] Process order. (Serial=1432, Empire=72, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:418None[Sandbox] Process order. (Serial=1433, Empire=1, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:479None[Sandbox] Process order. (Serial=1434, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:620None[Sandbox] Process order. (Serial=1435, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:661None[Sandbox] Process order. (Serial=1436, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:691None[Sandbox] Process order. (Serial=1437, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:05:823None[Sandbox] Process order. (Serial=1438, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:06:194None[Sandbox] Process order. (Serial=1439, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:06:195None[Sandbox] Process order. (Serial=1440, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:06:197None[Sandbox] Process order. (Serial=1441, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:06:253None[Sandbox] Process order. (Serial=1442, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:06:255None[Sandbox] Process order. (Serial=1443, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:06:266None[Sandbox] Process order. (Serial=1444, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:06:293None[Sandbox] Process order. (Serial=1445, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:06:294None[Sandbox] Process order. (Serial=1446, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:06:315None[Sandbox] Process order. (Serial=1447, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:06:316None[Sandbox] Process order. (Serial=1448, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:06:355None[Sandbox] Process order. (Serial=1449, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:06:374None[Sandbox] Process order. (Serial=1450, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:06:646None[Sandbox] Process order. (Serial=1451, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:06:646None[Sandbox] Process order. (Serial=1452, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[35, 38] --> [34, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:06:657None[Sandbox] Process order. (Serial=1453, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:06:678None[Sandbox] Process order. (Serial=1454, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:06:678None[Sandbox] Process order. (Serial=1455, Empire=3, Order=Order='OrderGoTo', Entity=#2609, AdditionalFlags='IgnoreFogOfWar', Path='[41, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:07:201None[Sandbox] Process order. (Serial=1456, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:07:202None[Sandbox] Process order. (Serial=1457, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:07:203None[Sandbox] Process order. (Serial=1458, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:07:261None[Sandbox] Process order. (Serial=1459, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:07:262None[Sandbox] Process order. (Serial=1460, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:07:302None[Sandbox] Process order. (Serial=1461, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:07:303None[Sandbox] Process order. (Serial=1462, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:07:305None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3557 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:50:07:321None[Sandbox] Process order. (Serial=1463, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:07:323None[Sandbox] Process order. (Serial=1464, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:07:362None[Sandbox] Process order. (Serial=1465, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:07:383None[Sandbox] Process order. (Serial=1466, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:07:472None[Sandbox] Process order. (Serial=1467, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:07:472None[Sandbox] Process order. (Serial=1468, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:07:473None[Sandbox] Process order. (Serial=1469, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:07:663None[Sandbox] Process order. (Serial=1470, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:07:663None[Sandbox] Process order. (Serial=1471, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:08:213None[Sandbox] Process order. (Serial=1472, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:08:214None[Sandbox] Process order. (Serial=1473, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:08:243None[Sandbox] Process order. (Serial=1474, Empire=1, Order=Order='OrderGoTo', Entity=#3718, AdditionalFlags='IgnoreFogOfWar', Path='[99, 32] --> [99, 31] --> [99, 30] --> [98, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:08:245None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #3718 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:50:08:253None[Sandbox] Process order. (Serial=1475, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:08:274None[Sandbox] Process order. (Serial=1476, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:08:275None[Sandbox] Process order. (Serial=1477, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:08:445None[Sandbox] Process order. (Serial=1478, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[98, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:08:655None[Sandbox] Process order. (Serial=1479, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:09:219None[Sandbox] Process order. (Serial=1480, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:09:220None[Sandbox] Process order. (Serial=1481, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:09:260None[Sandbox] Process order. (Serial=1482, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:09:280None[Sandbox] Process order. (Serial=1483, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:09:281None[Sandbox] Process order. (Serial=1484, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:09:460None[Sandbox] Process order. (Serial=1485, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[98, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:09:519None[Sandbox] Process order. (Serial=1486, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:09:669None[Sandbox] Process order. (Serial=1487, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[56, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:09:669None[Sandbox] Process order. (Serial=1488, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:09:699None[Sandbox] Process order. (Serial=1489, Empire=0, Order=Order='OrderGoToAndCutForest', Entity=#2584, path='[98, 53] --> [97, 53] --> [96, 53] --> [95, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:09:711None[Sandbox] Process order. (Serial=1490, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:10:232None[Sandbox] Process order. (Serial=1491, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:10:233None[Sandbox] Process order. (Serial=1492, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:10:272None[Sandbox] Process order. (Serial=1493, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:10:292None[Sandbox] Process order. (Serial=1494, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:10:293None[Sandbox] Process order. (Serial=1495, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:10:715None[Sandbox] Process order. (Serial=1496, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:11:279None[Sandbox] Process order. (Serial=1497, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:11:500None[Sandbox] Process order. (Serial=1498, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:11:720None[Sandbox] Process order. (Serial=1499, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:12:728None[Sandbox] Process order. (Serial=1500, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:13:732None[Sandbox] Process order. (Serial=1501, Empire=0, Order=Order OrderCutForest ArmyGUID: #2584)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:16:214None[Sandbox] Process order. (Serial=1502, Empire=0, Order=Order OrderEnactTreatyMinorEmpire MinorEmpireIndex: 7 Treaty OpenContact)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:17:822None[Sandbox] Process order. (Serial=1503, Empire=0, Order=Order OrderPatronizeMinorEmpire MinorEmpireIndex: 7 Currency Influence Investment High)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:23:222None[Sandbox] Process order. (Serial=1504, Empire=0, Order=Order='OrderGoTo', Entity=#1259, path='[80, 56] --> [79, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:23:233None[Sandbox] Process order. (Serial=1505, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:24:245None[Sandbox] Process order. (Serial=1506, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:28:074None[Sandbox] Process order. (Serial=1507, Empire=0, Order=Order='OrderGoTo', Entity=#2116, path='[73, 9] --> [73, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:28:083None[Sandbox] Process order. (Serial=1508, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:29:090None[Sandbox] Process order. (Serial=1509, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:31:553None[Sandbox] Process order. (Serial=1510, Empire=0, Order=Order='OrderGoTo', Entity=#1417, path='[74, 5] --> [74, 6] --> [73, 7] --> [73, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:31:563None[Sandbox] Process order. (Serial=1511, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:32:572None[Sandbox] Process order. (Serial=1512, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:33:577None[Sandbox] Process order. (Serial=1513, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:34:584None[Sandbox] Process order. (Serial=1514, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:38:937None[Sandbox] Process order. (Serial=1515, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:38:966None[Sandbox] Process order. (Serial=1516, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:39:451None[Sandbox] Process order. (Serial=1517, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:42:066None[Sandbox] Process order. (Serial=1518, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:42:176None[Sandbox] Process order. (Serial=1519, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:43:024NoneAI Synchronization took 653ms at frame 2653 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:50:43:045NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:43:045NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:43:045NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:43:367None[Sandbox] Process order. (Serial=1520, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:122None[Sandbox] Process order. (Serial=1521, Empire=0, Order=Order='OrderGoTo', Entity=#2116, path='[74, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:132None[Sandbox] Process order. (Serial=1522, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:393None[Sandbox] Process order. (Serial=1523, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'LandUnit_Era1_Common_ScoutCavalry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:393None[Sandbox] Process order. (Serial=1524, Empire=1, Order=OrderMakeConsulatAgreementAction to Empire 0: Propose SphereOfInfluenceBonusForOther)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:393None[Sandbox] Process order. (Serial=1525, Empire=1, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:403None[Sandbox] Process order. (Serial=1526, Empire=1, Order=Order='OrderGoTo', Entity=#3559, AdditionalFlags='IgnoreFogOfWar', Path='[97, 25] --> [98, 26] --> [98, 27] --> [99, 28] --> [98, 29] --> [99, 30] --> [99, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:404None[Sandbox] Process order. (Serial=1527, Empire=1, Order=Order='OrderGoTo', Entity=#3290, AdditionalFlags='IgnoreFogOfWar', Path='[81, 9] --> [82, 9] --> [83, 9] --> [84, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:408None[Sandbox] Process order. (Serial=1528, Empire=1, Order=Order='OrderGoTo', Entity=#3718, AdditionalFlags='IgnoreFogOfWar', Path='[98, 28] --> [97, 27] --> [97, 26] --> [96, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:408None[Sandbox] Process order. (Serial=1529, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[98, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:414None[Sandbox] Process order. (Serial=1530, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3661, Constructible=Extension_Base_Strategic02, Position=[97, 27], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:417None[Sandbox] Process order. (Serial=1531, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3661, Constructible=Extension_Base_Luxury, Position=[98, 25], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:420None[Sandbox] Process order. (Serial=1532, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:422None[Sandbox] Process order. (Serial=1533, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:423None[Sandbox] Process order. (Serial=1534, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:424None[Sandbox] Process order. (Serial=1535, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:453None[Sandbox] Process order. (Serial=1536, Empire=2, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:453None[Sandbox] Process order. (Serial=1537, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'LandUnit_Era2_Common_Horsemen' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:453None[Sandbox] Process order. (Serial=1538, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:454None[Sandbox] Process order. (Serial=1539, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:454None[Sandbox] Process order. (Serial=1540, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:455None[Sandbox] Process order. (Serial=1541, Empire=2, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '1102', Construction: '270')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:473None[Sandbox] Process order. (Serial=1542, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[57, 16] --> [57, 15] --> [58, 16] --> [58, 15] --> [59, 15] --> [60, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:474None[Sandbox] Process order. (Serial=1543, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:479None[Sandbox] Process order. (Serial=1544, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[35, 40] --> [35, 41] --> [35, 42] --> [35, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:493None[Sandbox] Process order. (Serial=1545, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:495None[Sandbox] Process order. (Serial=1546, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:496None[Sandbox] Process order. (Serial=1547, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:513None[Sandbox] Process order. (Serial=1548, Empire=3, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:513None[Sandbox] Process order. (Serial=1549, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1723' Constructible: 'LandUnit_Era2_Persia_Immortals' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:513None[Sandbox] Process order. (Serial=1550, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1042' Constructible: 'LandUnit_Era2_Common_Swordsmen' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:514None[Sandbox] Process order. (Serial=1551, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:514None[Sandbox] Process order. (Serial=1552, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:523None[Sandbox] Process order. (Serial=1553, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:528None[Sandbox] Process order. (Serial=1554, Empire=3, Order=Order='OrderGoTo', Entity=#887, AdditionalFlags='IgnoreFogOfWar', Path='[37, 51] --> [38, 51] --> [39, 51] --> [40, 52] --> [40, 53] --> [41, 54] --> [41, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:533None[Sandbox] Process order. (Serial=1555, Empire=3, Order=Order='OrderGoTo', Entity=#3693, AdditionalFlags='IgnoreFogOfWar', Path='[45, 59] --> [46, 59] --> [47, 59] --> [48, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:537None[Sandbox] Process order. (Serial=1556, Empire=3, Order=Order='OrderGoTo', Entity=#2864, AdditionalFlags='IgnoreFogOfWar', Path='[38, 49] --> [39, 50] --> [39, 51] --> [40, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:545None[Sandbox] Process order. (Serial=1557, Empire=3, Order=Order='OrderGoTo', Entity=#2609, AdditionalFlags='IgnoreFogOfWar', Path='[41, 55] --> [42, 56] --> [42, 57] --> [43, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:553None[Sandbox] Process order. (Serial=1558, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:555None[Sandbox] Process order. (Serial=1559, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:557None[Sandbox] Process order. (Serial=1560, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:559None[Sandbox] Process order. (Serial=1561, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:561None[Sandbox] Process order. (Serial=1562, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:573None[Sandbox] Process order. (Serial=1563, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[74, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:616None[Sandbox] Process order. (Serial=1564, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:626None[Sandbox] Process order. (Serial=1565, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[46, 13] --> [45, 13] --> [44, 13] --> [43, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:636None[Sandbox] Process order. (Serial=1566, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:646None[Sandbox] Process order. (Serial=1567, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[50, 3] --> [51, 3] --> [52, 3] --> [53, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:658None[Sandbox] Process order. (Serial=1568, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:666None[Sandbox] Process order. (Serial=1569, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:666None[Sandbox] Process order. (Serial=1570, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:666None[Sandbox] Process order. (Serial=1571, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:685None[Sandbox] Process order. (Serial=1572, Empire=1, Order=Order OrderBuyoutConstructionByGuid, Settlement: '1116', Construction: '262'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:687None[Sandbox] Process order. (Serial=1573, Empire=1, Order=Order OrderBuyoutConstructionByGuid, Settlement: '1946', Construction: '254'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:696None[Sandbox] Process order. (Serial=1574, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=3661, Settlement=1116)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:727None[Sandbox] Process order. (Serial=1575, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment Low Influence Investment Low)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:728None[Sandbox] Process order. (Serial=1576, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:729None[Sandbox] Process order. (Serial=1577, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:746None[Sandbox] Process order. (Serial=1578, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '1102' Constructible: 'Extension_Era2_MayaCivilization' Position: '[45, 12]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:776None[Sandbox] Process order. (Serial=1579, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment Medium Influence Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:777None[Sandbox] Process order. (Serial=1580, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:796None[Sandbox] Process order. (Serial=1581, Empire=4, Order=Order OrderMinorBuildConstructible SettlementGUID: #2258 Constructible: Infrastructure_Industry_Family03_01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:816None[Sandbox] Process order. (Serial=1582, Empire=4, Order=Order OrderMinorBuildConstructible SettlementGUID: #2258 Constructible: Extension_Base_Food at [76, 64])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:840None[Sandbox] Process order. (Serial=1583, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:888None[Sandbox] Process order. (Serial=1584, Empire=1, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:897None[Sandbox] Process order. (Serial=1585, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[97, 33] --> [96, 33] --> [96, 34] --> [95, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:908None[Sandbox] Process order. (Serial=1586, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1946' Constructible: 'Extension_Era2_MauryaEmpire' Position: '[81, 9]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:939None[Sandbox] Process order. (Serial=1587, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:939None[Sandbox] Process order. (Serial=1588, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:968None[Sandbox] Process order. (Serial=1589, Empire=3, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:968None[Sandbox] Process order. (Serial=1590, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:988None[Sandbox] Process order. (Serial=1591, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[75, 64] --> [76, 64] --> [77, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:988None[Sandbox] Process order. (Serial=1592, Empire=4, Order=Order='OrderGoTo', Entity=#3639, AdditionalFlags='IgnoreFogOfWar', Path='[76, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:44:998None[Sandbox] Process order. (Serial=1593, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:088None[Sandbox] Process order. (Serial=1594, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:291None[Sandbox] Process order. (Serial=1595, Empire=1, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:432None[Sandbox] Process order. (Serial=1596, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:434None[Sandbox] Process order. (Serial=1597, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:435None[Sandbox] Process order. (Serial=1598, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:436None[Sandbox] Process order. (Serial=1599, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:492None[Sandbox] Process order. (Serial=1600, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:502None[Sandbox] Process order. (Serial=1601, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:503None[Sandbox] Process order. (Serial=1602, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:504None[Sandbox] Process order. (Serial=1603, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:562None[Sandbox] Process order. (Serial=1604, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:564None[Sandbox] Process order. (Serial=1605, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:566None[Sandbox] Process order. (Serial=1606, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:567None[Sandbox] Process order. (Serial=1607, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:573None[Sandbox] Process order. (Serial=1608, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:613None[Sandbox] Process order. (Serial=1609, Empire=0, Order=Order='OrderGoTo', Entity=#1417, path='[73, 8] --> [72, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:622None[Sandbox] Process order. (Serial=1610, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:623None[Sandbox] Process order. (Serial=1611, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:643None[Sandbox] Process order. (Serial=1612, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:662None[Sandbox] Process order. (Serial=1613, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:693None[Sandbox] Process order. (Serial=1614, Empire=1, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:893None[Sandbox] Process order. (Serial=1615, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:932None[Sandbox] Process order. (Serial=1616, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:45:972None[Sandbox] Process order. (Serial=1617, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:104None[Sandbox] Process order. (Serial=1618, Empire=1, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:296None[Sandbox] Process order. (Serial=1619, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:438None[Sandbox] Process order. (Serial=1620, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:439None[Sandbox] Process order. (Serial=1621, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:440None[Sandbox] Process order. (Serial=1622, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:450None[Sandbox] Process order. (Serial=1623, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:497None[Sandbox] Process order. (Serial=1624, Empire=1, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:509None[Sandbox] Process order. (Serial=1625, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:510None[Sandbox] Process order. (Serial=1626, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:517None[Sandbox] Process order. (Serial=1627, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:567None[Sandbox] Process order. (Serial=1628, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:568None[Sandbox] Process order. (Serial=1629, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:581None[Sandbox] Process order. (Serial=1630, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:582None[Sandbox] Process order. (Serial=1631, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:590None[Sandbox] Process order. (Serial=1632, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:628None[Sandbox] Process order. (Serial=1633, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:628None[Sandbox] Process order. (Serial=1634, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:650None[Sandbox] Process order. (Serial=1635, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:670None[Sandbox] Process order. (Serial=1636, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:700None[Sandbox] Process order. (Serial=1637, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:921None[Sandbox] Process order. (Serial=1638, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:46:961None[Sandbox] Process order. (Serial=1639, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:443None[Sandbox] Process order. (Serial=1640, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:444None[Sandbox] Process order. (Serial=1641, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:455None[Sandbox] Process order. (Serial=1642, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:465None[Sandbox] Process order. (Serial=1643, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:509None [Avatar] Invalid transaction type ConsulatAgreementAction

Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)

12:50:47:514None[Sandbox] Process order. (Serial=1644, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:515None[Sandbox] Process order. (Serial=1645, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:515None[Sandbox] Process order. (Serial=1646, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:524None[Sandbox] Process order. (Serial=1647, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:530None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #3718 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:50:47:574None[Sandbox] Process order. (Serial=1648, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:577None[Sandbox] Process order. (Serial=1649, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:578None[Sandbox] Process order. (Serial=1650, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:594None[Sandbox] Process order. (Serial=1651, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:596None[Sandbox] Process order. (Serial=1652, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:598None[Sandbox] Process order. (Serial=1653, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:633None[Sandbox] Process order. (Serial=1654, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:655None[Sandbox] Process order. (Serial=1655, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:673None[Sandbox] Process order. (Serial=1656, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:756None[Sandbox] Process order. (Serial=1657, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:756None[Sandbox] Process order. (Serial=1658, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:936None[Sandbox] Process order. (Serial=1659, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:966None[Sandbox] Process order. (Serial=1660, Empire=3, Order=Order='OrderGoTo', Entity=#2864, AdditionalFlags='IgnoreFogOfWar', Path='[40, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:47:976None[Sandbox] Process order. (Serial=1661, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:48:451None[Sandbox] Process order. (Serial=1662, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:48:471None[Sandbox] Process order. (Serial=1663, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:48:511None[Sandbox] Process order. (Serial=1664, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#3557, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:48:521None[Sandbox] Process order. (Serial=1665, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:48:532None[Sandbox] Process order. (Serial=1666, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:48:601None[Sandbox] Process order. (Serial=1667, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:48:707None[Empire 1] The task 3833:Build Outpost Creation on [95, 34] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:50:48:711None[Sandbox] Process order. (Serial=1668, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:48:932None[Sandbox] Process order. (Serial=1669, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:49:474None[Sandbox] Process order. (Serial=1670, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:49:524None[Sandbox] Process order. (Serial=1671, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:49:545None[Sandbox] Process order. (Serial=1672, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:49:614None[Sandbox] Process order. (Serial=1673, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:49:655None[Sandbox] Process order. (Serial=1674, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:49:655None[Sandbox] Process order. (Serial=1675, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:49:656None[Sandbox] Process order. (Serial=1676, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:49:765None[Sandbox] Process order. (Serial=1677, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:49:765None[Sandbox] Process order. (Serial=1678, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:49:936None[Sandbox] Process order. (Serial=1679, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:50:478None[Sandbox] Process order. (Serial=1680, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:50:528None[Sandbox] Process order. (Serial=1681, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:50:573None[Sandbox] Process order. (Serial=1682, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:51:133None[Sandbox] Process order. (Serial=1683, Empire=0, Order=Order OrderExecuteGrievanceActionBatch)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:51:172None[Sandbox] Process order. (Serial=1684, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:52:731None[Sandbox] Process order. (Serial=1685, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:53:423None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3559 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:50:54:580None[Sandbox] Process order. (Serial=1686, Empire=0, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:54:675None [Avatar] Invalid transaction type ConsulatAction

Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)

12:50:54:681None[Sandbox] Process order. (Serial=1687, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:56:401None[Sandbox] Process order. (Serial=1688, Empire=0, Order=OrderMakeConsulatAgreementAction to Empire 1: Accept SphereOfInfluenceBonusForOther)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:56:470None [Avatar] Invalid transaction type ConsulatAgreementAction

Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)

12:50:56:473None[Sandbox] Process order. (Serial=1689, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:50:56:727None[Sandbox] Process order. (Serial=1690, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:04:656None[Sandbox] Process order. (Serial=1691, Empire=0, Order=Order='OrderGoTo', Entity=#1259, path='[78, 55] --> [77, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:04:665None[Sandbox] Process order. (Serial=1692, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:05:676None[Sandbox] Process order. (Serial=1693, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:09:813UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular392

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:51:11:167None[Sandbox] Process order. (Serial=1694, Empire=0, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:11:169None[Sandbox] Process order. (Serial=1695, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:11:188None[Sandbox] Process order. (Serial=1696, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:15:231None[Sandbox] Process order. (Serial=1697, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:15:291None[Sandbox] Process order. (Serial=1698, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:15:480None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #3766 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:51:16:139NoneAI Synchronization took 656ms at frame 2921 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:51:16:156NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:16:156NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:16:156NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:16:488None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3772 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:51:16:496None[Sandbox] Process order. (Serial=1699, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:091None[Sandbox] Process order. (Serial=1700, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:502None[Sandbox] Process order. (Serial=1701, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'EmpireWideConstructionParticipation_Extension_HolySite_Polytheism' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:502None[Sandbox] Process order. (Serial=1702, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:502None[Sandbox] Process order. (Serial=1703, Empire=1, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:503None[Sandbox] Process order. (Serial=1704, Empire=1, Order=Order='OrderGoTo', Entity=#3559, AdditionalFlags='IgnoreFogOfWar', Path='[99, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:512None[Sandbox] Process order. (Serial=1705, Empire=1, Order=Order='OrderGoTo', Entity=#3290, AdditionalFlags='IgnoreFogOfWar', Path='[85, 9] --> [86, 9] --> [87, 9] --> [88, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:513None[Sandbox] Process order. (Serial=1706, Empire=1, Order=Order='OrderGoTo', Entity=#3718, AdditionalFlags='IgnoreFogOfWar', Path='[95, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:513None[Sandbox] Process order. (Serial=1707, Empire=1, Order=Order='OrderGoTo', Entity=#3763, AdditionalFlags='IgnoreFogOfWar', Path='[92, 16] --> [92, 17] --> [93, 17] --> [94, 17] --> [95, 18] --> [94, 19] --> [95, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:514None[Sandbox] Process order. (Serial=1708, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[95, 33] --> [96, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:514None[Sandbox] Process order. (Serial=1709, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:523None[Sandbox] Process order. (Serial=1710, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:524None[Sandbox] Process order. (Serial=1711, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:526None[Sandbox] Process order. (Serial=1712, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:527None[Sandbox] Process order. (Serial=1713, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:542None[Sandbox] Process order. (Serial=1714, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=1102, Constructible=LandUnit_Era2_Common_Envoys, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:545None[Sandbox] Process order. (Serial=1715, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:545None[Sandbox] Process order. (Serial=1716, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:547None[Sandbox] Process order. (Serial=1717, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[61, 16] --> [61, 17] --> [60, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:562None[Sandbox] Process order. (Serial=1718, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:564None[Sandbox] Process order. (Serial=1719, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'Extension_Base_Money' Position: '[36, 33]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:572None[Sandbox] Process order. (Serial=1720, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[35, 42] --> [35, 41] --> [36, 40] --> [36, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:572None[Sandbox] Process order. (Serial=1721, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:582None[Sandbox] Process order. (Serial=1722, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:583None[Sandbox] Process order. (Serial=1723, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:588None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #3782 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:51:17:602None[Sandbox] Process order. (Serial=1724, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1042' Constructible: 'Infrastructure_Industry_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:602None[Sandbox] Process order. (Serial=1725, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1723' Constructible: 'Infrastructure_Industry_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:602None[Sandbox] Process order. (Serial=1726, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:603None[Sandbox] Process order. (Serial=1727, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:603None[Sandbox] Process order. (Serial=1728, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:603None[Sandbox] Process order. (Serial=1729, Empire=3, Order=Order='OrderGoTo', Entity=#887, AdditionalFlags='IgnoreFogOfWar', Path='[42, 56] --> [42, 57] --> [43, 57] --> [44, 58] --> [44, 59] --> [45, 59] --> [46, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:604None[Sandbox] Process order. (Serial=1730, Empire=3, Order=Order='OrderGoTo', Entity=#2864, AdditionalFlags='IgnoreFogOfWar', Path='[40, 53] --> [41, 54] --> [41, 55] --> [42, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:605None[Sandbox] Process order. (Serial=1731, Empire=3, Order=Order='OrderGoTo', Entity=#2609, AdditionalFlags='IgnoreFogOfWar', Path='[44, 58] --> [44, 59] --> [45, 59] --> [46, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:605None[Sandbox] Process order. (Serial=1732, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:605None[Sandbox] Process order. (Serial=1733, Empire=3, Order=Order='OrderGoTo', Entity=#3766, AdditionalFlags='IgnoreFogOfWar', Path='[42, 57] --> [43, 57] --> [44, 58] --> [44, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:612None[Sandbox] Process order. (Serial=1734, Empire=3, Order=Order='OrderGoTo', Entity=#3633, AdditionalFlags='IgnoreFogOfWar', Path='[54, 62] --> [55, 62] --> [56, 62] --> [57, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:613None[Sandbox] Process order. (Serial=1735, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:614None[Sandbox] Process order. (Serial=1736, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:615None[Sandbox] Process order. (Serial=1737, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:616None[Sandbox] Process order. (Serial=1738, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:617None[Sandbox] Process order. (Serial=1739, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:622None[Sandbox] Process order. (Serial=1740, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:633None[Sandbox] Process order. (Serial=1741, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[78, 64] --> [78, 63] --> [79, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:642None[Sandbox] Process order. (Serial=1742, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:672None[Sandbox] Process order. (Serial=1743, Empire=6, Order=Order OrderMinorBuildConstructible SettlementGUID: #2458 Constructible: Infrastructure_Food_Family04_01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:673None[Sandbox] Process order. (Serial=1744, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[44, 13] --> [45, 13] --> [46, 13] --> [47, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:683None[Sandbox] Process order. (Serial=1745, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:692None[Sandbox] Process order. (Serial=1746, Empire=6, Order=Order OrderMinorBuildConstructible SettlementGUID: #2458 Constructible: Extension_Base_Food at [50, 10])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:713None[Sandbox] Process order. (Serial=1747, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[52, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:713None[Sandbox] Process order. (Serial=1748, Empire=8, Order=Order='OrderGoTo', Entity=#3709, AdditionalFlags='IgnoreFogOfWar', Path='[51, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:722None[Sandbox] Process order. (Serial=1749, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:723None[Sandbox] Process order. (Serial=1750, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:734None[Sandbox] Process order. (Serial=1751, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:734None[Sandbox] Process order. (Serial=1752, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:734None[Sandbox] Process order. (Serial=1753, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:763None[Sandbox] Process order. (Serial=1754, Empire=1, Order=Order OrderArmySettle: ArmyGuid=#3718, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:792None[Sandbox] Process order. (Serial=1755, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment Low Influence Investment Low)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:793None[Sandbox] Process order. (Serial=1756, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:824None[Sandbox] Process order. (Serial=1757, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment High Influence Investment High)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:824None[Sandbox] Process order. (Serial=1758, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:824None[Sandbox] Process order. (Serial=1759, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:842None[Sandbox] Process order. (Serial=1760, Empire=5, Order=Order OrderCreateBattle Attacker #3772 Target #2910 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:853None[Sandbox] Process order. (Serial=1761, Empire=5, Order=Order OrderBattleConfirmation - BattleGUID: 3798 EmpireIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:863None[Sandbox] Process order. (Serial=1762, Empire=6, Order=Order='OrderGoTo', Entity=#3492, AdditionalFlags='IgnoreFogOfWar', Path='[49, 11] --> [48, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:873None[Sandbox] Process order. (Serial=1763, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:887None[Sandbox] Process order. (Serial=1764, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:924NonePresentation Battle 3798: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:51:17:924NonePresentation Battle 3798: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:51:17:924NonePresentation Battle 3798: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:51:17:924NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:17:925NoneRestorePresentationBattlePreview created ticket #5574.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:17:925NonePresentation Battle 3798: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=3772, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:51:17:925None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3772 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:17:925NonePresentation Battle 3798: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=2910, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:51:17:925None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2910 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:17:925NonePresentation Battle 3798: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:51:17:925NonePresentation Battle 3798: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:51:17:925NonePresentation Battle 3798: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=14 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:51:17:926NonePresentation Battle 3798: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=20 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:51:17:926NonePresentation Battle 3798: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:51:17:926NonePresentation Battle 3798: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:51:17:960NoneRequestRestoreAsyncOperation_Completed for ticket #5574.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

12:51:17:960NoneRestorePresentationBattlePreview skipped due to ended battle #3798

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:51:17:960NoneRequestAsyncOperation_Dismissed for ticket #5574.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

12:51:17:975None[Empire 1] The task 3889:Build Outpost Creation on [95, 25] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:17:993None[Sandbox] Process order. (Serial=1765, Empire=1, Order=Order='OrderGoTo', Entity=#3559, AdditionalFlags='IgnoreFogOfWar', Path='[99, 33] --> [100, 34] --> [99, 35] --> [99, 36] --> [98, 37] --> [99, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:17:993None[Sandbox] Process order. (Serial=1766, Empire=1, Order=Order='OrderGoTo', Entity=#3290, AdditionalFlags='IgnoreFogOfWar', Path='[86, 9] --> [87, 9] --> [88, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:023None[Sandbox] Process order. (Serial=1767, Empire=2, Order=Order OrderBattleConfirmation - BattleGUID: 3798 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:043None[Sandbox] Process order. (Serial=1768, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:084None[Sandbox] Process order. (Serial=1769, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:093None[Sandbox] Process order. (Serial=1770, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=1042, Constructible=Extension_Base_Strategic03, Position=[36, 54], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:112NonePresentation Battle 3798: Execute action[9]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:51:18:113NonePresentation Battle 3798: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:51:18:113None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2910 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:18:113None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2910 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:18:113NoneReleasePresentationBattlePreview attacker #3772, defender #2910

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:18:113NoneHidePresentationBattlePreview attacker #3772, defender #2910

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:51:18:113None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2910 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:18:113None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2910 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:18:123None[Sandbox] Process order. (Serial=1771, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[53, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:174NoneCan't find entity 3716 of ongoing task. Fails the task 2428.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:18:184None[Sandbox] Process order. (Serial=1772, Empire=2, Order=Order='OrderGoTo', Entity=#3716, AdditionalFlags='IgnoreFogOfWar', Path='[35, 36] --> [34, 37] --> [34, 38] --> [34, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:194None[Sandbox] Process order. (Serial=1773, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:214None[Sandbox] Process order. (Serial=1774, Empire=3, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:386None[Sandbox] Process order. (Serial=1775, Empire=2, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:496None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #3846 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:51:18:524None[Sandbox] Process order. (Serial=1776, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:535None[Sandbox] Process order. (Serial=1777, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:536None[Sandbox] Process order. (Serial=1778, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:537None[Sandbox] Process order. (Serial=1779, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:564None[Sandbox] Process order. (Serial=1780, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:584None[Sandbox] Process order. (Serial=1781, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:626None[Sandbox] Process order. (Serial=1782, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:627None[Sandbox] Process order. (Serial=1783, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:629None[Sandbox] Process order. (Serial=1784, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:630None[Sandbox] Process order. (Serial=1785, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:631None[Sandbox] Process order. (Serial=1786, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:633None[Sandbox] Process order. (Serial=1787, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:655None[Sandbox] Process order. (Serial=1788, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:695None[Sandbox] Process order. (Serial=1789, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:735None[Sandbox] Process order. (Serial=1790, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:775None[Sandbox] Process order. (Serial=1791, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[95, 33] --> [95, 34] --> [94, 35] --> [95, 36] --> [95, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:826None[Sandbox] Process order. (Serial=1792, Empire=3, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:846None[Sandbox] Process order. (Serial=1793, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1723' Constructible: 'Infrastructure_PublicOrder_Family02_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:18:877None[Sandbox] Process order. (Serial=1794, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:007None[Sandbox] Process order. (Serial=1795, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 1]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:047None[Sandbox] Process order. (Serial=1796, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:199None[Sandbox] Process order. (Serial=1797, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:530None[Sandbox] Process order. (Serial=1798, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:550None[Sandbox] Process order. (Serial=1799, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:551None[Sandbox] Process order. (Serial=1800, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:553None[Sandbox] Process order. (Serial=1801, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:569None[Sandbox] Process order. (Serial=1802, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:590None[Sandbox] Process order. (Serial=1803, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:630None[Sandbox] Process order. (Serial=1804, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:640None[Sandbox] Process order. (Serial=1805, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:640None[Sandbox] Process order. (Serial=1806, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:643None[Sandbox] Process order. (Serial=1807, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:645None[Sandbox] Process order. (Serial=1808, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:651None[Sandbox] Process order. (Serial=1809, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:672None[Sandbox] Process order. (Serial=1810, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:700None[Sandbox] Process order. (Serial=1811, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:801None[Sandbox] Process order. (Serial=1812, Empire=2, Order=Order OrderArmySettle: ArmyGuid=#3328, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:846None[Sandbox] Process order. (Serial=1813, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:19:991None[Empire 2] The task 3717:Build Outpost Creation on [60, 17] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:20:003None[Sandbox] Process order. (Serial=1814, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=2424, Constructible=LandUnit_Era2_Common_Swordsmen, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:023None[Sandbox] Process order. (Serial=1815, Empire=2, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:023None[Sandbox] Process order. (Serial=1816, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'Extension_Base_Strategic03' Position: '[35, 34]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:024None[Sandbox] Process order. (Serial=1817, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:053None[Sandbox] Process order. (Serial=1818, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:063None[Sandbox] Process order. (Serial=1819, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:203None[Sandbox] Process order. (Serial=1820, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:203None[Sandbox] Process order. (Serial=1821, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:203None[Sandbox] Process order. (Serial=1822, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:223None[Sandbox] Process order. (Serial=1823, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'LandUnit_Era2_Common_Swordsmen' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:267None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3557 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:51:20:334NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

12:51:20:404None[Sandbox] Process order. (Serial=1824, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'LandUnit_Era2_Common_Horsemen' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:404None[Sandbox] Process order. (Serial=1825, Empire=2, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2424', Construction: '299'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:451None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3763 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:51:20:533None[Sandbox] Process order. (Serial=1826, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:553None[Sandbox] Process order. (Serial=1827, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:564None[Sandbox] Process order. (Serial=1828, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:566None[Sandbox] Process order. (Serial=1829, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:593None[Sandbox] Process order. (Serial=1830, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:643None[Sandbox] Process order. (Serial=1831, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:645None[Sandbox] Process order. (Serial=1832, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:656None[Sandbox] Process order. (Serial=1833, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:657None[Sandbox] Process order. (Serial=1834, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:660None[Sandbox] Process order. (Serial=1835, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:674None[Sandbox] Process order. (Serial=1836, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:704None[Sandbox] Process order. (Serial=1837, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:814None[Sandbox] Process order. (Serial=1838, Empire=2, Order=Order OrderArmySettle: ArmyGuid=#3363, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:855None[Sandbox] Process order. (Serial=1839, Empire=3, Order=Order='OrderGoTo', Entity=#3693, AdditionalFlags='IgnoreFogOfWar', Path='[49, 60] --> [49, 61] --> [50, 61] --> [51, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:864None[Sandbox] Process order. (Serial=1840, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:20:880None[Sandbox] Process order. (Serial=1841, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:21:004None[Empire 2] The task 3742:Build Outpost Creation on [54, 2] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:21:025None[Sandbox] Process order. (Serial=1842, Empire=2, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:21:207None[Sandbox] Process order. (Serial=1843, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:21:461None[Sandbox] Process order. (Serial=1844, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:21:541None[Sandbox] Process order. (Serial=1845, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:21:561None[Sandbox] Process order. (Serial=1846, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:21:581None[Sandbox] Process order. (Serial=1847, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:21:662None[Sandbox] Process order. (Serial=1848, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:21:874None[Sandbox] Process order. (Serial=1849, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:22:550None[Sandbox] Process order. (Serial=1850, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:22:570None[Sandbox] Process order. (Serial=1851, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:22:591None[Sandbox] Process order. (Serial=1852, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:22:672None[Sandbox] Process order. (Serial=1853, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:22:882None[Sandbox] Process order. (Serial=1854, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:23:064None[Sandbox] Process order. (Serial=1855, Empire=3, Order=Order='OrderGoTo', Entity=#887, AdditionalFlags='IgnoreFogOfWar', Path='[46, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:23:073None[Sandbox] Process order. (Serial=1856, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:23:554None[Sandbox] Process order. (Serial=1857, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:23:574None[Sandbox] Process order. (Serial=1858, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:23:595None[Sandbox] Process order. (Serial=1859, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:23:868None[Sandbox] Process order. (Serial=1860, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:23:889None[Sandbox] Process order. (Serial=1861, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:24:069None[Sandbox] Process order. (Serial=1862, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:25:722None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3557 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:51:30:223None[Sandbox] Process order. (Serial=1863, Empire=0, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:32:196None[Sandbox] Process order. (Serial=1864, Empire=0, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:34:032None[Sandbox] Process order. (Serial=1865, Empire=0, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:35:545None[Sandbox] Process order. (Serial=1866, Empire=0, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:35:603NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

12:51:38:493None[Sandbox] Process order. (Serial=1867, Empire=0, Order=Order='OrderGoTo', Entity=#2116, path='[73, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:38:503None[Sandbox] Process order. (Serial=1868, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:40:222None[Sandbox] Process order. (Serial=1869, Empire=0, Order=Order='OrderGoTo', Entity=#2116, path='[74, 12] --> [74, 13] --> [75, 14] --> [74, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:40:232None[Sandbox] Process order. (Serial=1870, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:40:514None[Sandbox] Process order. (Serial=1871, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:40:514None[Sandbox] Process order. (Serial=1872, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:41:245None[Sandbox] Process order. (Serial=1873, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:42:977None[Sandbox] Process order. (Serial=1874, Empire=0, Order=Order='OrderGoTo', Entity=#3881, path='[73, 11] --> [72, 11] --> [72, 12] --> [71, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:42:987None[Sandbox] Process order. (Serial=1875, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:43:995None[Sandbox] Process order. (Serial=1876, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:44:328None[Sandbox] Process order. (Serial=1877, Empire=0, Order=Order='OrderGoTo', Entity=#1417, path='[72, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:44:338None[Sandbox] Process order. (Serial=1878, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:44:398None[Sandbox] Process order. (Serial=1879, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:45:001None[Sandbox] Process order. (Serial=1880, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:45:151None[Sandbox] Process order. (Serial=1881, Empire=0, Order=Order='OrderGoTo', Entity=#1417, path='[72, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:45:342None[Sandbox] Process order. (Serial=1882, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:46:004None[Sandbox] Process order. (Serial=1883, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:48:888None[Sandbox] Process order. (Serial=1884, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:49:030None[Sandbox] Process order. (Serial=1885, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:49:879NoneAI Synchronization took 673ms at frame 3224 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:51:49:918NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:49:918NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:49:918NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:51:50:214None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3892 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:51:50:224None[Sandbox] Process order. (Serial=1886, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:026None[Sandbox] Process order. (Serial=1887, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:228None[Sandbox] Process order. (Serial=1888, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'Infrastructure_Industry_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:228None[Sandbox] Process order. (Serial=1889, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:229None[Sandbox] Process order. (Serial=1890, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1946' Constructible: 'LandUnit_Era1_OlmecCivilization_JavelinThrowers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:229None[Sandbox] Process order. (Serial=1891, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:229None[Sandbox] Process order. (Serial=1892, Empire=1, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:230None[Sandbox] Process order. (Serial=1893, Empire=1, Order=Order OrderBuyoutConstructionByGuid, Settlement: '1946', Construction: '284'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:237None[Sandbox] Process order. (Serial=1894, Empire=1, Order=Order='OrderGoTo', Entity=#3559, AdditionalFlags='IgnoreFogOfWar', Path='[99, 39] --> [99, 40] --> [98, 41] --> [98, 42] --> [98, 43] --> [98, 44] --> [97, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:237None[Sandbox] Process order. (Serial=1895, Empire=1, Order=Order='OrderGoTo', Entity=#3718, AdditionalFlags='IgnoreFogOfWar', Path='[96, 25] --> [97, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:246None[Sandbox] Process order. (Serial=1896, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[95, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:246None[Sandbox] Process order. (Serial=1897, Empire=1, Order=Order='OrderGoTo', Entity=#3763, AdditionalFlags='IgnoreFogOfWar', Path='[94, 20] --> [93, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:247None[Sandbox] Process order. (Serial=1898, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:248None[Sandbox] Process order. (Serial=1899, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:257None[Sandbox] Process order. (Serial=1900, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:260None[Sandbox] Process order. (Serial=1901, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:262None[Sandbox] Process order. (Serial=1902, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:288None[Sandbox] Process order. (Serial=1903, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:288None[Sandbox] Process order. (Serial=1904, Empire=2, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:288None[Sandbox] Process order. (Serial=1905, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 6 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:290None[Sandbox] Process order. (Serial=1906, Empire=2, Order=Order OrderEnactTreatyMinorEmpire MinorEmpireIndex: 8 Treaty OpenContact)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:291None[Sandbox] Process order. (Serial=1907, Empire=2, Order=Order='OrderGoTo', Entity=#3782, AdditionalFlags='IgnoreFogOfWar', Path='[40, 12] --> [41, 12] --> [41, 13] --> [42, 13] --> [43, 13] --> [44, 13] --> [45, 13] --> [46, 13] --> [47, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:293None[Sandbox] Process order. (Serial=1908, Empire=2, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:295None[Sandbox] Process order. (Serial=1909, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[61, 17] --> [61, 16] --> [60, 16] --> [59, 15] --> [59, 14] --> [59, 13] --> [60, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:296None[Sandbox] Process order. (Serial=1910, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 3] --> [54, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:296None[Sandbox] Process order. (Serial=1911, Empire=2, Order=Order='OrderGoTo', Entity=#3846, AdditionalFlags='IgnoreFogOfWar', Path='[35, 34] --> [35, 33] --> [35, 32] --> [35, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:308None[Sandbox] Process order. (Serial=1912, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:311None[Sandbox] Process order. (Serial=1913, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:311NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

12:51:51:312None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #3903 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:51:51:312None[Sandbox] Process order. (Serial=1914, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:314None[Sandbox] Process order. (Serial=1915, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:316None[Sandbox] Process order. (Serial=1916, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '1102' Constructible: 'Extension_Base_Money' Position: '[33, 27]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:316None[Sandbox] Process order. (Serial=1917, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'Extension_Base_Money' Position: '[36, 33]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:337None[Sandbox] Process order. (Serial=1918, Empire=3, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:337None[Sandbox] Process order. (Serial=1919, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1042' Constructible: 'Infrastructure_PublicOrder_Family02_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:337None[Sandbox] Process order. (Serial=1920, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:338None[Sandbox] Process order. (Serial=1921, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:338None[Sandbox] Process order. (Serial=1922, Empire=3, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:340None[Sandbox] Process order. (Serial=1923, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:348None[Sandbox] Process order. (Serial=1924, Empire=3, Order=Order='OrderGoTo', Entity=#887, AdditionalFlags='IgnoreFogOfWar', Path='[47, 60] --> [48, 60] --> [49, 60] --> [49, 61] --> [50, 61] --> [51, 61] --> [52, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:349None[Sandbox] Process order. (Serial=1925, Empire=3, Order=Order='OrderGoTo', Entity=#2609, AdditionalFlags='IgnoreFogOfWar', Path='[47, 59] --> [48, 59] --> [49, 58] --> [49, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:350None[Sandbox] Process order. (Serial=1926, Empire=3, Order=Order='OrderGoTo', Entity=#3766, AdditionalFlags='IgnoreFogOfWar', Path='[45, 59] --> [46, 59] --> [47, 58] --> [48, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:350None[Sandbox] Process order. (Serial=1927, Empire=3, Order=Order='OrderGoTo', Entity=#3633, AdditionalFlags='IgnoreFogOfWar', Path='[56, 61] --> [57, 60] --> [58, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:351None[Sandbox] Process order. (Serial=1928, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:357None[Sandbox] Process order. (Serial=1929, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:360None[Sandbox] Process order. (Serial=1930, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:363None[Sandbox] Process order. (Serial=1931, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:366None[Sandbox] Process order. (Serial=1932, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:368None[Sandbox] Process order. (Serial=1933, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:379None[Sandbox] Process order. (Serial=1934, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[80, 62] --> [80, 61] --> [81, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:379None[Sandbox] Process order. (Serial=1935, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:390None[Sandbox] Process order. (Serial=1936, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:399None[Sandbox] Process order. (Serial=1937, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[47, 11] --> [48, 11] --> [49, 10] --> [49, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:399None[Sandbox] Process order. (Serial=1938, Empire=6, Order=Order='OrderGoTo', Entity=#3892, AdditionalFlags='IgnoreFogOfWar', Path='[50, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:407None[Sandbox] Process order. (Serial=1939, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:408None[Sandbox] Process order. (Serial=1940, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:417None[Sandbox] Process order. (Serial=1941, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[52, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:428None[Sandbox] Process order. (Serial=1942, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:445None[Sandbox] Process order. (Serial=1943, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:445None[Sandbox] Process order. (Serial=1944, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:445None[Sandbox] Process order. (Serial=1945, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:468None[Sandbox] Process order. (Serial=1946, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:510None[Sandbox] Process order. (Serial=1947, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:510None[Sandbox] Process order. (Serial=1948, Empire=2, Order=Order='OrderGoTo', Entity=#3716, AdditionalFlags='IgnoreFogOfWar', Path='[35, 40] --> [36, 40] --> [37, 40] --> [37, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:519None[Sandbox] Process order. (Serial=1949, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:540None[Sandbox] Process order. (Serial=1950, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment Medium Influence Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:550None[Sandbox] Process order. (Serial=1951, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:550None[Sandbox] Process order. (Serial=1952, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:550None[Sandbox] Process order. (Serial=1953, Empire=3, Order=Order='OrderGoTo', Entity=#2864, AdditionalFlags='IgnoreFogOfWar', Path='[42, 57] --> [43, 58] --> [43, 59] --> [44, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:559None[Sandbox] Process order. (Serial=1954, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:571None[Sandbox] Process order. (Serial=1955, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:671None[Sandbox] Process order. (Serial=1956, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:671None[Sandbox] Process order. (Serial=1957, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[95, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:701None[Sandbox] Process order. (Serial=1958, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 8 Money Investment Medium Influence Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:51:731None[Sandbox] Process order. (Serial=1959, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:253None[Sandbox] Process order. (Serial=1960, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:255None[Sandbox] Process order. (Serial=1961, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:263None[Sandbox] Process order. (Serial=1962, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:273None[Sandbox] Process order. (Serial=1963, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:307None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #3904 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:51:52:315None[Sandbox] Process order. (Serial=1964, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:317None[Sandbox] Process order. (Serial=1965, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:323None[Sandbox] Process order. (Serial=1966, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:336None[Sandbox] Process order. (Serial=1967, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:364None[Sandbox] Process order. (Serial=1968, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:366None[Sandbox] Process order. (Serial=1969, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:383None[Sandbox] Process order. (Serial=1970, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:385None[Sandbox] Process order. (Serial=1971, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:389None[Sandbox] Process order. (Serial=1972, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:403None[Sandbox] Process order. (Serial=1973, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:413None[Sandbox] Process order. (Serial=1974, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:475None[Sandbox] Process order. (Serial=1975, Empire=1, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:477None[Sandbox] Process order. (Serial=1976, Empire=1, Order=Order='OrderGoTo', Entity=#3904, AdditionalFlags='IgnoreFogOfWar', Path='[95, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:485None[Sandbox] Process order. (Serial=1977, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:525None[Sandbox] Process order. (Serial=1978, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:539None[Sandbox] Process order. (Serial=1979, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:566None[Sandbox] Process order. (Serial=1980, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:667None[Sandbox] Process order. (Serial=1981, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:667None[Sandbox] Process order. (Serial=1982, Empire=1, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:675None[Sandbox] Process order. (Serial=1983, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:716None[Sandbox] Process order. (Serial=1984, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:746None[Sandbox] Process order. (Serial=1985, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:52:876None[Sandbox] Process order. (Serial=1986, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:078None[Sandbox] Process order. (Serial=1987, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:261None[Sandbox] Process order. (Serial=1988, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:281None[Sandbox] Process order. (Serial=1989, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:331None[Sandbox] Process order. (Serial=1990, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:333None[Sandbox] Process order. (Serial=1991, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:335None[Sandbox] Process order. (Serial=1992, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:351None[Sandbox] Process order. (Serial=1993, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:371None[Sandbox] Process order. (Serial=1994, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:373None[Sandbox] Process order. (Serial=1995, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:392None[Sandbox] Process order. (Serial=1996, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:394None[Sandbox] Process order. (Serial=1997, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:408None[Sandbox] Process order. (Serial=1998, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:421None[Sandbox] Process order. (Serial=1999, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:522None[Sandbox] Process order. (Serial=2000, Empire=3, Order=Order='OrderGoTo', Entity=#3693, AdditionalFlags='IgnoreFogOfWar', Path='[52, 61] --> [53, 61] --> [54, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:532None[Sandbox] Process order. (Serial=2001, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:534None[Sandbox] Process order. (Serial=2002, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:552None[Sandbox] Process order. (Serial=2003, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:572None[Sandbox] Process order. (Serial=2004, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:683None[Sandbox] Process order. (Serial=2005, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:724None[Sandbox] Process order. (Serial=2006, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:753None[Sandbox] Process order. (Serial=2007, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:53:773None[Sandbox] Process order. (Serial=2008, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[81, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:54:270None[Sandbox] Process order. (Serial=2009, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:54:290None[Sandbox] Process order. (Serial=2010, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:54:339None[Sandbox] Process order. (Serial=2011, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:54:340None[Sandbox] Process order. (Serial=2012, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:54:342None[Sandbox] Process order. (Serial=2013, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:54:360None[Sandbox] Process order. (Serial=2014, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:54:380None[Sandbox] Process order. (Serial=2015, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:54:400None[Sandbox] Process order. (Serial=2016, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:54:402None[Sandbox] Process order. (Serial=2017, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:54:419None[Sandbox] Process order. (Serial=2018, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:54:439None[Sandbox] Process order. (Serial=2019, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:54:551None[Sandbox] Process order. (Serial=2020, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:54:553None[Sandbox] Process order. (Serial=2021, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:54:581None[Sandbox] Process order. (Serial=2022, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:54:682None[Sandbox] Process order. (Serial=2023, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:54:722None[Sandbox] Process order. (Serial=2024, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:55:274None[Sandbox] Process order. (Serial=2025, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:55:294None[Sandbox] Process order. (Serial=2026, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:55:345None[Sandbox] Process order. (Serial=2027, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:55:358None[Sandbox] Process order. (Serial=2028, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:55:374None[Sandbox] Process order. (Serial=2029, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:55:424None[Sandbox] Process order. (Serial=2030, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:55:564None[Sandbox] Process order. (Serial=2031, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:55:685None[Sandbox] Process order. (Serial=2032, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[95, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:55:724None[Sandbox] Process order. (Serial=2033, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:55:820None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3559 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:51:56:278None[Sandbox] Process order. (Serial=2034, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:56:307None[Sandbox] Process order. (Serial=2035, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:56:356None[Sandbox] Process order. (Serial=2036, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:56:376None[Sandbox] Process order. (Serial=2037, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:56:388None[Sandbox] Process order. (Serial=2038, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:56:436None[Sandbox] Process order. (Serial=2039, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:56:688None[Sandbox] Process order. (Serial=2040, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[95, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:56:728None[Sandbox] Process order. (Serial=2041, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:56:798None[Sandbox] Process order. (Serial=2042, Empire=0, Order=Order='OrderGoTo', Entity=#1417, path='[72, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:56:808None[Sandbox] Process order. (Serial=2043, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:57:282None[Sandbox] Process order. (Serial=2044, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:57:312None[Sandbox] Process order. (Serial=2045, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:57:362None[Sandbox] Process order. (Serial=2046, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:57:382None[Sandbox] Process order. (Serial=2047, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:57:405None[Sandbox] Process order. (Serial=2048, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:57:442None[Sandbox] Process order. (Serial=2049, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:57:553None[Sandbox] Process order. (Serial=2050, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:57:553None[Sandbox] Process order. (Serial=2051, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:58:411None[Sandbox] Process order. (Serial=2052, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:58:822None[Sandbox] Process order. (Serial=2053, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:58:823None[Sandbox] Process order. (Serial=2054, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:58:984None[Sandbox] Process order. (Serial=2055, Empire=0, Order=Order='OrderGoTo', Entity=#3881, path='[71, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:58:993None[Sandbox] Process order. (Serial=2056, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:59:415None[Sandbox] Process order. (Serial=2057, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:59:547None[Sandbox] Process order. (Serial=2058, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:59:768None[Sandbox] Process order. (Serial=2059, Empire=0, Order=Order='OrderGoTo', Entity=#3881, path='[71, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:51:59:999None[Sandbox] Process order. (Serial=2060, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:02:102None[Sandbox] Process order. (Serial=2061, Empire=0, Order=Order='OrderGoTo', Entity=#2116, path='[74, 13] --> [75, 14] --> [74, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:02:113None[Sandbox] Process order. (Serial=2062, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:02:915None[Sandbox] Process order. (Serial=2063, Empire=0, Order=Order='OrderGoTo', Entity=#2116, path='[75, 14] --> [74, 15] --> [75, 16] --> [74, 17] --> [73, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:03:117None[Sandbox] Process order. (Serial=2064, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:04:032None[Sandbox] Process order. (Serial=2065, Empire=0, Order=Order='OrderGoTo', Entity=#1417, path='[71, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:04:042None[Sandbox] Process order. (Serial=2066, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:04:123None[Sandbox] Process order. (Serial=2067, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:05:128None[Sandbox] Process order. (Serial=2068, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:05:309None[Sandbox] Process order. (Serial=2069, Empire=0, Order=Order='OrderGoTo', Entity=#1417, path='[72, 12] --> [71, 13] --> [70, 13] --> [70, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:05:320None[Sandbox] Process order. (Serial=2070, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:06:330None[Sandbox] Process order. (Serial=2071, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:07:337None[Sandbox] Process order. (Serial=2072, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:09:241None[Sandbox] Process order. (Serial=2073, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:12:604None[Sandbox] Process order. (Serial=2074, Empire=0, Order=Order='OrderGoTo', Entity=#3880, path='[77, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:12:614None[Sandbox] Process order. (Serial=2075, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:12:724None[Sandbox] Process order. (Serial=2076, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:15:145None[Sandbox] Process order. (Serial=2077, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:16:996None[Sandbox] Process order. (Serial=2078, Empire=0, Order=Order='OrderGoTo', Entity=#3879, path='[76, 57] --> [75, 57] --> [75, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:17:006None[Sandbox] Process order. (Serial=2079, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:18:017None[Sandbox] Process order. (Serial=2080, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:18:197None[Sandbox] Process order. (Serial=2081, Empire=0, Order=Order='OrderGoTo', Entity=#3880, path='[77, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:18:207None[Sandbox] Process order. (Serial=2082, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:19:027None[Sandbox] Process order. (Serial=2083, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:20:187None[Sandbox] Process order. (Serial=2084, Empire=0, Order=Order='OrderGoTo', Entity=#3880, path='[78, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:20:198None[Sandbox] Process order. (Serial=2085, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:21:659None[Sandbox] Process order. (Serial=2086, Empire=0, Order=Order='OrderGoTo', Entity=#3880, path='[79, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:21:668None[Sandbox] Process order. (Serial=2087, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:23:692None[Sandbox] Process order. (Serial=2088, Empire=0, Order=Order='OrderGoTo', Entity=#3879, path='[74, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:23:703None[Sandbox] Process order. (Serial=2089, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:23:723None[Sandbox] Process order. (Serial=2090, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:24:514None[Sandbox] Process order. (Serial=2091, Empire=0, Order=Order='OrderGoTo', Entity=#3879, path='[73, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:24:713None[Sandbox] Process order. (Serial=2092, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:25:544None[Sandbox] Process order. (Serial=2093, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:25:633None[Sandbox] Process order. (Serial=2094, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:25:831NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

12:52:26:495NoneAI Synchronization took 660ms at frame 3571 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:52:26:516NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:26:516NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:26:516NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:52:26:834None[Sandbox] Process order. (Serial=2095, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:26:944None[Sandbox] Process order. (Serial=2096, Empire=0, Order=Order='OrderGoTo', Entity=#3879, path='[73, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:26:954None[Sandbox] Process order. (Serial=2097, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:594None[Sandbox] Process order. (Serial=2098, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:855None[Sandbox] Process order. (Serial=2099, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'Infrastructure_Military_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:855None[Sandbox] Process order. (Serial=2100, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1946' Constructible: 'LandUnit_Era1_Common_Chariots' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:856None[Sandbox] Process order. (Serial=2101, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:856None[Sandbox] Process order. (Serial=2102, Empire=1, Order=Order='OrderGoTo', Entity=#3559, AdditionalFlags='IgnoreFogOfWar', Path='[97, 46] --> [96, 47] --> [95, 47] --> [95, 48] --> [95, 49] --> [95, 50] --> [94, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:864None[Sandbox] Process order. (Serial=2103, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[94, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:864None[Sandbox] Process order. (Serial=2104, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:875None[Sandbox] Process order. (Serial=2105, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:894None[Sandbox] Process order. (Serial=2106, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:895None[Sandbox] Process order. (Serial=2107, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 8 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:896None[Sandbox] Process order. (Serial=2108, Empire=2, Order=Order='OrderGoTo', Entity=#3782, AdditionalFlags='IgnoreFogOfWar', Path='[48, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:897None[Sandbox] Process order. (Serial=2109, Empire=2, Order=Order='OrderGoTo', Entity=#3846, AdditionalFlags='IgnoreFogOfWar', Path='[35, 30] --> [35, 29] --> [36, 28] --> [35, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:904None[Sandbox] Process order. (Serial=2110, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[59, 13] --> [59, 12] --> [59, 11] --> [60, 10] --> [60, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:904None[Sandbox] Process order. (Serial=2111, Empire=2, Order=Order='OrderGoTo', Entity=#3716, AdditionalFlags='IgnoreFogOfWar', Path='[38, 40] --> [39, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:905None[Sandbox] Process order. (Serial=2112, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:905None[Sandbox] Process order. (Serial=2113, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:906None[Sandbox] Process order. (Serial=2114, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:915None[Sandbox] Process order. (Serial=2115, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '1102' Constructible: 'Extension_Base_Strategic03' Position: '[34, 18]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:915None[Sandbox] Process order. (Serial=2116, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'Extension_Base_Strategic03' Position: '[35, 34]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:915None[Sandbox] Process order. (Serial=2117, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:916None[Sandbox] Process order. (Serial=2118, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:918None[Sandbox] Process order. (Serial=2119, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:920None[Sandbox] Process order. (Serial=2120, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:922None[Sandbox] Process order. (Serial=2121, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:944None[Sandbox] Process order. (Serial=2122, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1723' Constructible: 'Infrastructure_Military_Family01_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:945None[Sandbox] Process order. (Serial=2123, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:945None[Sandbox] Process order. (Serial=2124, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:945None[Sandbox] Process order. (Serial=2125, Empire=3, Order=Order OrderBuyoutConstructionByGuid, Settlement: '1042', Construction: '306'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:946None[Sandbox] Process order. (Serial=2126, Empire=3, Order=Order='OrderGoTo', Entity=#2609, AdditionalFlags='IgnoreFogOfWar', Path='[50, 60] --> [51, 60] --> [52, 60] --> [53, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:946None[Sandbox] Process order. (Serial=2127, Empire=3, Order=Order='OrderGoTo', Entity=#3766, AdditionalFlags='IgnoreFogOfWar', Path='[49, 58] --> [49, 59] --> [50, 60] --> [51, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:947None[Sandbox] Process order. (Serial=2128, Empire=3, Order=Order='OrderGoTo', Entity=#3633, AdditionalFlags='IgnoreFogOfWar', Path='[58, 59] --> [59, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:947None[Sandbox] Process order. (Serial=2129, Empire=3, Order=Order='OrderGoTo', Entity=#887, AdditionalFlags='IgnoreFogOfWar', Path='[53, 61] --> [53, 60] --> [54, 60] --> [55, 60] --> [56, 60] --> [57, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:948None[Sandbox] Process order. (Serial=2130, Empire=3, Order=Order='OrderGoTo', Entity=#2864, AdditionalFlags='IgnoreFogOfWar', Path='[45, 59] --> [46, 59] --> [47, 59] --> [48, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:948None[Sandbox] Process order. (Serial=2131, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:954None[Sandbox] Process order. (Serial=2132, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:955None[Sandbox] Process order. (Serial=2133, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:956None[Sandbox] Process order. (Serial=2134, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:958None[Sandbox] Process order. (Serial=2135, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:959None[Sandbox] Process order. (Serial=2136, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:961None[Sandbox] Process order. (Serial=2137, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:965None[Sandbox] Process order. (Serial=2138, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[80, 63] --> [80, 64] --> [79, 64] --> [78, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:974None[Sandbox] Process order. (Serial=2139, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:984None[Sandbox] Process order. (Serial=2140, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[50, 8] --> [50, 7] --> [51, 6] --> [52, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:27:994None[Sandbox] Process order. (Serial=2141, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:004None[Sandbox] Process order. (Serial=2142, Empire=7, Order=Order OrderMinorBuildConstructible SettlementGUID: #3502 Constructible: Infrastructure_Science_Family04_01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:024None[Sandbox] Process order. (Serial=2143, Empire=7, Order=Order OrderMinorBuildConstructible SettlementGUID: #3502 Constructible: Extension_Base_Food at [85, 55])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:044None[Sandbox] Process order. (Serial=2144, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[51, 3] --> [51, 4] --> [50, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:054None[Sandbox] Process order. (Serial=2145, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:069None[Sandbox] Process order. (Serial=2146, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:070None[Sandbox] Process order. (Serial=2147, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:070None[Sandbox] Process order. (Serial=2148, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:095None[Sandbox] Process order. (Serial=2149, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:124None[Sandbox] Process order. (Serial=2150, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 8 Money Investment Low Influence Investment Low)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:125None[Sandbox] Process order. (Serial=2151, Empire=2, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2424', Construction: '305'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:129None[Sandbox] Process order. (Serial=2152, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:134None[Sandbox] Process order. (Serial=2153, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[35, 41] --> [35, 40] --> [34, 39] --> [35, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:145None[Sandbox] Process order. (Serial=2154, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:165None[Sandbox] Process order. (Serial=2155, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1042' Constructible: 'Infrastructure_Military_Family01_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:166None[Sandbox] Process order. (Serial=2156, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment High Influence Investment High)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:166None[Sandbox] Process order. (Serial=2157, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:296None[Sandbox] Process order. (Serial=2158, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[95, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:335None[Sandbox] Process order. (Serial=2159, Empire=2, Order=Order='OrderGoTo', Entity=#3782, AdditionalFlags='IgnoreFogOfWar', Path='[47, 11] --> [48, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:335None[Sandbox] Process order. (Serial=2160, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:366None[Sandbox] Process order. (Serial=2161, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[33, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:876None[Sandbox] Process order. (Serial=2162, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:886None[Sandbox] Process order. (Serial=2163, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:916None[Sandbox] Process order. (Serial=2164, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:919None[Sandbox] Process order. (Serial=2165, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:930None[Sandbox] Process order. (Serial=2166, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:932None[Sandbox] Process order. (Serial=2167, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:935None[Sandbox] Process order. (Serial=2168, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:956None[Sandbox] Process order. (Serial=2169, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:968None[Sandbox] Process order. (Serial=2170, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:969None[Sandbox] Process order. (Serial=2171, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:969None[Sandbox] Process order. (Serial=2172, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:971None[Sandbox] Process order. (Serial=2173, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:972None[Sandbox] Process order. (Serial=2174, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:979None[Sandbox] Process order. (Serial=2175, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:982None[Sandbox] Process order. (Serial=2176, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:28:989None[Sandbox] Process order. (Serial=2177, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:006None[Sandbox] Process order. (Serial=2178, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:066None[Sandbox] Process order. (Serial=2179, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:146None[Sandbox] Process order. (Serial=2180, Empire=3, Order=Order='OrderGoTo', Entity=#3693, AdditionalFlags='IgnoreFogOfWar', Path='[55, 61] --> [56, 60] --> [57, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:157None[Sandbox] Process order. (Serial=2181, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:159None[Sandbox] Process order. (Serial=2182, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:168None[Sandbox] Process order. (Serial=2183, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:306None[Sandbox] Process order. (Serial=2184, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[94, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:346None[Sandbox] Process order. (Serial=2185, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:377None[Sandbox] Process order. (Serial=2186, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:887None[Sandbox] Process order. (Serial=2187, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:897None[Sandbox] Process order. (Serial=2188, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:927None[Sandbox] Process order. (Serial=2189, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:928None[Sandbox] Process order. (Serial=2190, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:942None[Sandbox] Process order. (Serial=2191, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:948None[Sandbox] Process order. (Serial=2192, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:966None[Sandbox] Process order. (Serial=2193, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:986None[Sandbox] Process order. (Serial=2194, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:988None[Sandbox] Process order. (Serial=2195, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:989None[Sandbox] Process order. (Serial=2196, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:29:991None[Sandbox] Process order. (Serial=2197, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:007None[Sandbox] Process order. (Serial=2198, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:017None[Sandbox] Process order. (Serial=2199, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:167None[Sandbox] Process order. (Serial=2200, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:169None[Sandbox] Process order. (Serial=2201, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:306None[Sandbox] Process order. (Serial=2202, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[95, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:347None[Sandbox] Process order. (Serial=2203, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:377None[Sandbox] Process order. (Serial=2204, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:527None[Sandbox] Process order. (Serial=2205, Empire=2, Order=Order='OrderGoTo', Entity=#3716, AdditionalFlags='IgnoreFogOfWar', Path='[38, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:538None[Sandbox] Process order. (Serial=2206, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:897None[Sandbox] Process order. (Serial=2207, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:907None[Sandbox] Process order. (Serial=2208, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:939None[Sandbox] Process order. (Serial=2209, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:957None[Sandbox] Process order. (Serial=2210, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:959None[Sandbox] Process order. (Serial=2211, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:977None[Sandbox] Process order. (Serial=2212, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:978None[Sandbox] Process order. (Serial=2213, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:980None[Sandbox] Process order. (Serial=2214, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:997None[Sandbox] Process order. (Serial=2215, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:30:999None[Sandbox] Process order. (Serial=2216, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:31:002None[Sandbox] Process order. (Serial=2217, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:31:004None[Sandbox] Process order. (Serial=2218, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:31:027None[Sandbox] Process order. (Serial=2219, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:31:029None[Sandbox] Process order. (Serial=2220, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:31:147None[Sandbox] Process order. (Serial=2221, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:31:148None[Sandbox] Process order. (Serial=2222, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:31:177None[Sandbox] Process order. (Serial=2223, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:31:307None[Sandbox] Process order. (Serial=2224, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[94, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:31:337None[Sandbox] Process order. (Serial=2225, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:31:907None[Sandbox] Process order. (Serial=2226, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:31:917None[Sandbox] Process order. (Serial=2227, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:31:968None[Sandbox] Process order. (Serial=2228, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:31:970None[Sandbox] Process order. (Serial=2229, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:32:007None[Sandbox] Process order. (Serial=2230, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:32:118None[Sandbox] Process order. (Serial=2231, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:32:158None[Sandbox] Process order. (Serial=2232, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:32:308None[Sandbox] Process order. (Serial=2233, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[95, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:32:348None[Sandbox] Process order. (Serial=2234, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[60, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:32:348None[Sandbox] Process order. (Serial=2235, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:32:917None[Sandbox] Process order. (Serial=2236, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:32:928None[Sandbox] Process order. (Serial=2237, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:32:978None[Sandbox] Process order. (Serial=2238, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:32:980None[Sandbox] Process order. (Serial=2239, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:33:018None[Sandbox] Process order. (Serial=2240, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:33:157None[Sandbox] Process order. (Serial=2241, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:33:309None[Sandbox] Process order. (Serial=2242, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[94, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:33:349None[Sandbox] Process order. (Serial=2243, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[52, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:33:379None[Sandbox] Process order. (Serial=2244, Empire=3, Order=Order='OrderGoTo', Entity=#887, AdditionalFlags='IgnoreFogOfWar', Path='[56, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:33:389None[Sandbox] Process order. (Serial=2245, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:33:929None[Sandbox] Process order. (Serial=2246, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:33:939None[Sandbox] Process order. (Serial=2247, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:33:988None[Sandbox] Process order. (Serial=2248, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:34:159None[Sandbox] Process order. (Serial=2249, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:48:193None[Sandbox] Process order. (Serial=2250, Empire=0, Order=Order OrderClaimArtificialWonder)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:49:933None[Sandbox] Process order. (Serial=2251, Empire=0, Order=Order='OrderGoTo', Entity=#3879, path='[72, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:49:943None[Sandbox] Process order. (Serial=2252, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:50:134None[Sandbox] Process order. (Serial=2253, Empire=2, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:50:154None[Sandbox] Process order. (Serial=2254, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'Extension_Base_Luxury' Position: '[36, 34]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:50:960None[Sandbox] Process order. (Serial=2255, Empire=0, Order=Order='OrderGoTo', Entity=#3879, path='[71, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:50:970None[Sandbox] Process order. (Serial=2256, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:51:683None[Sandbox] Process order. (Serial=2257, Empire=0, Order=Order='OrderGoTo', Entity=#3879, path='[70, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:51:973None[Sandbox] Process order. (Serial=2258, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:52:656None[Sandbox] Process order. (Serial=2259, Empire=0, Order=Order='OrderGoTo', Entity=#3879, path='[69, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:52:981None[Sandbox] Process order. (Serial=2260, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:55:892None[Sandbox] Process order. (Serial=2261, Empire=0, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:55:928NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

12:52:56:535None[Sandbox] Process order. (Serial=2262, Empire=0, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:56:634NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

12:52:59:073None[Sandbox] Process order. (Serial=2263, Empire=0, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:52:59:135NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

12:53:00:473None[Sandbox] Process order. (Serial=2264, Empire=0, Order=Order='OrderGoTo', Entity=#3921, path='[80, 50] --> [79, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:00:482None[Sandbox] Process order. (Serial=2265, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:01:491None[Sandbox] Process order. (Serial=2266, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:01:811None[Sandbox] Process order. (Serial=2267, Empire=0, Order=Order='OrderGoTo', Entity=#3920, path='[81, 52] --> [81, 51] --> [81, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:01:821None[Sandbox] Process order. (Serial=2268, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:02:828None[Sandbox] Process order. (Serial=2269, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:03:832None[Sandbox] Process order. (Serial=2270, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:09:685None[Sandbox] Process order. (Serial=2271, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:11:639None[Sandbox] Process order. (Serial=2272, Empire=0, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:12:353None[Sandbox] Process order. (Serial=2273, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:13:227None[Sandbox] Process order. (Serial=2274, Empire=0, Order=Order OrderExecuteGrievanceActionBatch)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:13:250None [Avatar] Invalid transaction type ConsulatAction

Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)

12:53:13:258None[Sandbox] Process order. (Serial=2275, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:14:318None[Sandbox] Process order. (Serial=2276, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:27:362None[Sandbox] Process order. (Serial=2277, Empire=0, Order=Order='OrderGoToAndCutForest', Entity=#2584, path='[96, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:27:372None[Sandbox] Process order. (Serial=2278, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:28:378None[Sandbox] Process order. (Serial=2279, Empire=0, Order=Order OrderCutForest ArmyGUID: #2584)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:36:263None[Sandbox] Process order. (Serial=2280, Empire=0, Order=Order='OrderGoTo', Entity=#3881, path='[71, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:36:272None[Sandbox] Process order. (Serial=2281, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:37:014None[Sandbox] Process order. (Serial=2282, Empire=0, Order=Order='OrderGoTo', Entity=#3881, path='[72, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:37:280None[Sandbox] Process order. (Serial=2283, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:38:929None[Sandbox] Process order. (Serial=2284, Empire=0, Order=Order='OrderGoTo', Entity=#3881, path='[73, 16] --> [74, 16] --> [75, 16] --> [74, 17] --> [73, 17] --> [73, 18] --> [72, 18] --> [71, 18] --> [70, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:38:939None[Sandbox] Process order. (Serial=2285, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:40:078None[Sandbox] Process order. (Serial=2286, Empire=0, Order=Order='OrderGoTo', Entity=#1417, path='[70, 13] --> [70, 14] --> [69, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:40:087None[Sandbox] Process order. (Serial=2287, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:41:091None[Sandbox] Process order. (Serial=2288, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:42:095None[Sandbox] Process order. (Serial=2289, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:42:286None[Sandbox] Process order. (Serial=2290, Empire=0, Order=Order='OrderGoTo', Entity=#2116, path='[75, 16] --> [74, 17] --> [73, 17] --> [73, 18] --> [72, 18] --> [71, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:42:296None[Sandbox] Process order. (Serial=2291, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:43:303None[Sandbox] Process order. (Serial=2292, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:44:309None[Sandbox] Process order. (Serial=2293, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:50:297None[Sandbox] Process order. (Serial=2294, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:53:517None[Sandbox] Process order. (Serial=2295, Empire=0, Order=Order='OrderGoTo', Entity=#1417, path='[69, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:53:528None[Sandbox] Process order. (Serial=2296, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:53:577None[Sandbox] Process order. (Serial=2297, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:54:744None[Sandbox] Process order. (Serial=2298, Empire=0, Order=Order='OrderGoTo', Entity=#1417, path='[69, 15] --> [69, 16] --> [68, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:54:754None[Sandbox] Process order. (Serial=2299, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:55:488None[Sandbox] Process order. (Serial=2300, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:55:488None[Sandbox] Process order. (Serial=2301, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:56:102None[Sandbox] Process order. (Serial=2302, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:56:182None[Sandbox] Process order. (Serial=2303, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:56:372NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

12:53:57:039NoneAI Synchronization took 663ms at frame 3920 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:53:57:062NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:57:062NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:57:062NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:57:408NoneAI Synchronization took 27ms at frame 3926 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:53:57:409None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3935 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:53:57:420None[Sandbox] Process order. (Serial=2304, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:082None[Sandbox] Process order. (Serial=2305, Empire=0, Order=Order='OrderGoTo', Entity=#1417, path='[69, 15] --> [69, 16] --> [68, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:092None[Sandbox] Process order. (Serial=2306, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:398None[Sandbox] Process order. (Serial=2307, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1946' Constructible: 'Infrastructure_Industry_Family03_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:398None[Sandbox] Process order. (Serial=2308, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:398None[Sandbox] Process order. (Serial=2309, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:400None[Sandbox] Process order. (Serial=2310, Empire=1, Order=Order OrderSettlementEvolveToCity)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:405None[Sandbox] Process order. (Serial=2311, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[93, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:406None[Sandbox] Process order. (Serial=2312, Empire=1, Order=Order='OrderGoTo', Entity=#3559, AdditionalFlags='IgnoreFogOfWar', Path='[94, 52] --> [94, 53] --> [94, 54] --> [93, 54] --> [92, 53] --> [92, 52] --> [91, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:416None[Sandbox] Process order. (Serial=2313, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:418None[Sandbox] Process order. (Serial=2314, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:420None[Sandbox] Process order. (Serial=2315, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'Extension_Era2_MauryaEmpire' Position: '[98, 27]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:421None[Sandbox] Process order. (Serial=2316, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3749, Constructible=Extension_Base_Luxury, Position=[94, 35], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:424None[Sandbox] Process order. (Serial=2317, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3749, Constructible=Extension_Base_Luxury, Position=[95, 33], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:459None[Sandbox] Process order. (Serial=2318, Empire=2, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:460None[Sandbox] Process order. (Serial=2319, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 8 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:460None[Sandbox] Process order. (Serial=2320, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '1102' Constructible: 'Infrastructure_Money_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:462None[Sandbox] Process order. (Serial=2321, Empire=2, Order=Order='OrderGoTo', Entity=#3782, AdditionalFlags='IgnoreFogOfWar', Path='[48, 11] --> [49, 11] --> [50, 11] --> [51, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:462None[Sandbox] Process order. (Serial=2322, Empire=2, Order=Order='OrderGoTo', Entity=#3846, AdditionalFlags='IgnoreFogOfWar', Path='[36, 26] --> [36, 25] --> [37, 24] --> [37, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:463None[Sandbox] Process order. (Serial=2323, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[35, 37] --> [36, 36] --> [36, 35] --> [36, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:468None[Sandbox] Process order. (Serial=2324, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[59, 11] --> [59, 12] --> [59, 13] --> [59, 14] --> [59, 15] --> [60, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:468None[Sandbox] Process order. (Serial=2325, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:468None[Sandbox] Process order. (Serial=2326, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:471None[Sandbox] Process order. (Serial=2327, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:480None[Sandbox] Process order. (Serial=2328, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'Extension_Base_Money' Position: '[35, 33]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:481None[Sandbox] Process order. (Serial=2329, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:483None[Sandbox] Process order. (Serial=2330, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:508None[Sandbox] Process order. (Serial=2331, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:508None[Sandbox] Process order. (Serial=2332, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:508None[Sandbox] Process order. (Serial=2333, Empire=3, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:509None[Sandbox] Process order. (Serial=2334, Empire=3, Order=Order OrderBuyoutConstructionByGuid, Settlement: '1723', Construction: '311'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:509None[Sandbox] Process order. (Serial=2335, Empire=3, Order=Order='OrderGoTo', Entity=#3766, AdditionalFlags='IgnoreFogOfWar', Path='[52, 60] --> [53, 60] --> [54, 60] --> [54, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:510None[Sandbox] Process order. (Serial=2336, Empire=3, Order=Order='OrderGoTo', Entity=#3633, AdditionalFlags='IgnoreFogOfWar', Path='[60, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:518None[Sandbox] Process order. (Serial=2337, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:518None[Sandbox] Process order. (Serial=2338, Empire=3, Order=Order='OrderGoTo', Entity=#887, AdditionalFlags='IgnoreFogOfWar', Path='[57, 60] --> [58, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:518None[Sandbox] Process order. (Serial=2339, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:522None[Sandbox] Process order. (Serial=2340, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:530None[Sandbox] Process order. (Serial=2341, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:532None[Sandbox] Process order. (Serial=2342, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:539None[Sandbox] Process order. (Serial=2343, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[78, 63] --> [79, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:550None[Sandbox] Process order. (Serial=2344, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:559None[Sandbox] Process order. (Serial=2345, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[51, 7] --> [50, 7] --> [50, 8] --> [49, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:570None[Sandbox] Process order. (Serial=2346, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:579None[Sandbox] Process order. (Serial=2347, Empire=7, Order=Order='OrderGoTo', Entity=#3324, AdditionalFlags='IgnoreFogOfWar', Path='[88, 55] --> [88, 56] --> [88, 57] --> [89, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:579None[Sandbox] Process order. (Serial=2348, Empire=7, Order=Order='OrderGoTo', Entity=#3935, AdditionalFlags='IgnoreFogOfWar', Path='[86, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:589None[Sandbox] Process order. (Serial=2349, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:591None[Sandbox] Process order. (Serial=2350, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:599None[Sandbox] Process order. (Serial=2351, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[50, 6] --> [49, 7] --> [49, 8] --> [48, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:609None[Sandbox] Process order. (Serial=2352, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:621None[Sandbox] Process order. (Serial=2353, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:621None[Sandbox] Process order. (Serial=2354, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:649None[Sandbox] Process order. (Serial=2355, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:659None[Sandbox] Process order. (Serial=2356, Empire=1, Order=Order='OrderGoTo', Entity=#3613, AdditionalFlags='IgnoreFogOfWar', Path='[80, 5] --> [80, 6] --> [79, 6] --> [78, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:659None[Sandbox] Process order. (Serial=2357, Empire=1, Order=Order='OrderGoTo', Entity=#3290, AdditionalFlags='IgnoreFogOfWar', Path='[88, 9] --> [89, 10] --> [89, 11] --> [90, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:669None[Sandbox] Process order. (Serial=2358, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:672None[Sandbox] Process order. (Serial=2359, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:674None[Sandbox] Process order. (Serial=2360, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3749, Constructible=Extension_Era2_MauryaEmpire, Position=[95, 32], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:677None[Sandbox] Process order. (Serial=2361, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3749, Constructible=Extension_Base_Industry, Position=[95, 32], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:708None[Sandbox] Process order. (Serial=2362, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 8 Money Investment Low Influence Investment Low)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:739None[Sandbox] Process order. (Serial=2363, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1723' Constructible: 'LandUnit_Era2_Persia_Immortals' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:739None[Sandbox] Process order. (Serial=2364, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1723' Constructible: 'LandUnit_Era1_Common_Archers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:739None[Sandbox] Process order. (Serial=2365, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment Medium Influence Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:741None[Sandbox] Process order. (Serial=2366, Empire=3, Order=Order OrderArmySettle: ArmyGuid=#3633, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:745None[Sandbox] Process order. (Serial=2367, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:749None[Sandbox] Process order. (Serial=2368, Empire=3, Order=Order='OrderGoTo', Entity=#2864, AdditionalFlags='IgnoreFogOfWar', Path='[49, 58] --> [49, 59] --> [50, 60] --> [51, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:750None[Sandbox] Process order. (Serial=2369, Empire=3, Order=Order='OrderGoTo', Entity=#2609, AdditionalFlags='IgnoreFogOfWar', Path='[54, 60] --> [54, 59] --> [55, 58] --> [54, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:759None[Sandbox] Process order. (Serial=2370, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:762None[Sandbox] Process order. (Serial=2371, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:769None[Sandbox] Process order. (Serial=2372, Empire=5, Order=Order OrderMinorBuildConstructible SettlementGUID: #2768 Constructible: Infrastructure_PublicOrder_Family02_01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:789None[Sandbox] Process order. (Serial=2373, Empire=5, Order=Order OrderMinorBuildConstructible SettlementGUID: #2768 Constructible: Extension_Base_Food at [32, 41])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:851None[Sandbox] Process order. (Serial=2374, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[94, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:871None[Sandbox] Process order. (Serial=2375, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3749' Constructible: 'Extension_Era2_MauryaEmpire' Position: '[96, 33]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:902None[Sandbox] Process order. (Serial=2376, Empire=2, Order=Order='OrderGoTo', Entity=#3782, AdditionalFlags='IgnoreFogOfWar', Path='[48, 9] --> [49, 9] --> [50, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:912None[Sandbox] Process order. (Serial=2377, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:913None[Sandbox] Process order. (Serial=2378, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:934None[Empire 3] The task 3868:Build Outpost Creation on [60, 58] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:53:58:952None[Sandbox] Process order. (Serial=2379, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:952None[Sandbox] Process order. (Serial=2380, Empire=3, Order=Order='OrderGoTo', Entity=#2864, AdditionalFlags='IgnoreFogOfWar', Path='[48, 58] --> [47, 58] --> [46, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:962None[Sandbox] Process order. (Serial=2381, Empire=3, Order=Order='OrderGoTo', Entity=#3693, AdditionalFlags='IgnoreFogOfWar', Path='[58, 60] --> [58, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:58:972None[Sandbox] Process order. (Serial=2382, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:082None[Sandbox] Process order. (Serial=2383, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1042' Constructible: 'LandUnit_Era2_Common_Envoys' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:102None[Sandbox] Process order. (Serial=2384, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:424None[Sandbox] Process order. (Serial=2385, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:426None[Sandbox] Process order. (Serial=2386, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:473None[Sandbox] Process order. (Serial=2387, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:484None[Sandbox] Process order. (Serial=2388, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:486None[Sandbox] Process order. (Serial=2389, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:494None[Sandbox] Process order. (Serial=2390, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:525None[Sandbox] Process order. (Serial=2391, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:545None[Sandbox] Process order. (Serial=2392, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:566None[Sandbox] Process order. (Serial=2393, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:575None[Sandbox] Process order. (Serial=2394, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:595None[Sandbox] Process order. (Serial=2395, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:616None[Sandbox] Process order. (Serial=2396, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:665None[Sandbox] Process order. (Serial=2397, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[95, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:674None[Sandbox] Process order. (Serial=2398, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:684None[Sandbox] Process order. (Serial=2399, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:734None[Sandbox] Process order. (Serial=2400, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:767None[Sandbox] Process order. (Serial=2401, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:769None[Sandbox] Process order. (Serial=2402, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:887None[Sandbox] Process order. (Serial=2403, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:917None[Sandbox] Process order. (Serial=2404, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:53:59:927None[Sandbox] Process order. (Serial=2405, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[33, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:110None[Sandbox] Process order. (Serial=2406, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:169None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3324 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:54:00:431None[Sandbox] Process order. (Serial=2407, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:433None[Sandbox] Process order. (Serial=2408, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:482None[Sandbox] Process order. (Serial=2409, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:494None[Sandbox] Process order. (Serial=2410, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:496None[Sandbox] Process order. (Serial=2411, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:511None[Sandbox] Process order. (Serial=2412, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:542None[Sandbox] Process order. (Serial=2413, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:562None[Sandbox] Process order. (Serial=2414, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:582None[Sandbox] Process order. (Serial=2415, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:602None[Sandbox] Process order. (Serial=2416, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:622None[Sandbox] Process order. (Serial=2417, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:672None[Sandbox] Process order. (Serial=2418, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:682None[Sandbox] Process order. (Serial=2419, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:692None[Sandbox] Process order. (Serial=2420, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:712None[Sandbox] Process order. (Serial=2421, Empire=2, Order=Order='OrderGoTo', Entity=#3716, AdditionalFlags='IgnoreFogOfWar', Path='[37, 39] --> [36, 39] --> [36, 38] --> [35, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:722None[Sandbox] Process order. (Serial=2422, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:773None[Sandbox] Process order. (Serial=2423, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:775None[Sandbox] Process order. (Serial=2424, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:893None[Sandbox] Process order. (Serial=2425, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[52, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:925None[Sandbox] Process order. (Serial=2426, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:00:934None[Sandbox] Process order. (Serial=2427, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[32, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:435None[Sandbox] Process order. (Serial=2428, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:447None[Sandbox] Process order. (Serial=2429, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:506None[Sandbox] Process order. (Serial=2430, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:508None[Sandbox] Process order. (Serial=2431, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:527None[Sandbox] Process order. (Serial=2432, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:557None[Sandbox] Process order. (Serial=2433, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:577None[Sandbox] Process order. (Serial=2434, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:596None[Sandbox] Process order. (Serial=2435, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:607None[Sandbox] Process order. (Serial=2436, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:626None[Sandbox] Process order. (Serial=2437, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:687None[Sandbox] Process order. (Serial=2438, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[95, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:687None[Sandbox] Process order. (Serial=2439, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:698None[Sandbox] Process order. (Serial=2440, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:726None[Sandbox] Process order. (Serial=2441, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:760None[Sandbox] Process order. (Serial=2442, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:761None[Sandbox] Process order. (Serial=2443, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:761None[Sandbox] Process order. (Serial=2444, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:777None[Sandbox] Process order. (Serial=2445, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:790None[Sandbox] Process order. (Serial=2446, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:907None[Sandbox] Process order. (Serial=2447, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[52, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:01:959None[Sandbox] Process order. (Serial=2448, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:02:442None[Sandbox] Process order. (Serial=2449, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:02:463None[Sandbox] Process order. (Serial=2450, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:02:513None[Sandbox] Process order. (Serial=2451, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:02:533None[Sandbox] Process order. (Serial=2452, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:02:735None[Sandbox] Process order. (Serial=2453, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:02:884None[Sandbox] Process order. (Serial=2454, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:02:925None[Sandbox] Process order. (Serial=2455, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[51, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:03:450None[Sandbox] Process order. (Serial=2456, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:03:469None[Sandbox] Process order. (Serial=2457, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:03:521None[Sandbox] Process order. (Serial=2458, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:03:541None[Sandbox] Process order. (Serial=2459, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:03:543None[Sandbox] Process order. (Serial=2460, Empire=7, Order=Order='OrderGoTo', Entity=#3935, AdditionalFlags='IgnoreFogOfWar', Path='[87, 54] --> [88, 54] --> [89, 54] --> [89, 53] --> [90, 52] --> [91, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:03:552None[Sandbox] Process order. (Serial=2461, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:03:742None[Sandbox] Process order. (Serial=2462, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:03:892None[Sandbox] Process order. (Serial=2463, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:03:932None[Sandbox] Process order. (Serial=2464, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[51, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:04:456None[Sandbox] Process order. (Serial=2465, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:04:476None[Sandbox] Process order. (Serial=2466, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:04:527None[Sandbox] Process order. (Serial=2467, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:04:569None[Sandbox] Process order. (Serial=2468, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:04:749None[Sandbox] Process order. (Serial=2469, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:04:749None[Sandbox] Process order. (Serial=2470, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:05:013None[Sandbox] Process order. (Serial=2471, Empire=0, Order=Order='OrderGoTo', Entity=#3881, path='[71, 15] --> [71, 14] --> [71, 13] --> [70, 13] --> [70, 14] --> [69, 15] --> [70, 16] --> [70, 17] --> [70, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:05:022None[Sandbox] Process order. (Serial=2472, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:05:430None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3559 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:54:05:576None[Sandbox] Process order. (Serial=2473, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:06:030None[Sandbox] Process order. (Serial=2474, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:06:583None[Sandbox] Process order. (Serial=2475, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:07:034None[Sandbox] Process order. (Serial=2476, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:07:217None[Sandbox] Process order. (Serial=2477, Empire=0, Order=Order='OrderGoTo', Entity=#2116, path='[73, 17] --> [73, 18] --> [72, 18] --> [71, 18] --> [70, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:07:229None[Sandbox] Process order. (Serial=2478, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:07:590None[Sandbox] Process order. (Serial=2479, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:08:041None[Sandbox] Process order. (Serial=2480, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:08:233None[Sandbox] Process order. (Serial=2481, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:08:596None[Sandbox] Process order. (Serial=2482, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:08:796None[Sandbox] Process order. (Serial=2483, Empire=0, Order=Order='OrderGoTo', Entity=#1417, path='[68, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:08:807None[Sandbox] Process order. (Serial=2484, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:09:241None[Sandbox] Process order. (Serial=2485, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:09:642None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3935 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:54:10:185None[Sandbox] Process order. (Serial=2486, Empire=0, Order=Order='OrderGoTo', Entity=#1417, path='[67, 18] --> [66, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:10:194None[Sandbox] Process order. (Serial=2487, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:10:254None[Sandbox] Process order. (Serial=2488, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:10:777None[Sandbox] Process order. (Serial=2489, Empire=7, Order=Order OrderCreateBattle Attacker #3935 Target #3559 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:10:786None[Sandbox] Process order. (Serial=2490, Empire=7, Order=Order OrderBattleConfirmation - BattleGUID: 3956 EmpireIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:10:890NonePresentation Battle 3956: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:54:10:890NonePresentation Battle 3956: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:54:10:890NonePresentation Battle 3956: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:54:10:890NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:10:891NoneRestorePresentationBattlePreview created ticket #7993.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:10:891NonePresentation Battle 3956: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=3935, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:54:10:891None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:10:891NonePresentation Battle 3956: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=3559, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:54:10:891None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3559 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:10:891NonePresentation Battle 3956: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:54:10:891NonePresentation Battle 3956: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:54:10:891NonePresentation Battle 3956: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:54:10:891NonePresentation Battle 3956: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:54:10:891NonePresentation Battle 3956: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:54:10:891NonePresentation Battle 3956: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:54:10:918None[Sandbox] Process order. (Serial=2491, Empire=1, Order=Order OrderBattleRetreat - BattleGUID: 3956 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:10:940NoneRequestRestoreAsyncOperation_Completed for ticket #7993.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

12:54:10:940NoneRestorePresentationBattlePreview skipped due to ended battle #3956

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:54:10:940NoneRequestAsyncOperation_Dismissed for ticket #7993.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

12:54:11:008NonePresentation Battle 3956: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:54:11:018None[Sandbox] Process order. (Serial=2492, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#3956)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:11:094NonePresentation Battle 3956: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:54:11:094None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:11:094None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3559 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:11:094None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3559 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:11:094None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:11:094NoneReleasePresentationBattlePreview attacker #3935, defender #3559

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:11:094NoneHidePresentationBattlePreview attacker #3935, defender #3559

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:54:11:094None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:11:094None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3559 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:11:094None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:11:094None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3559 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:11:260None[Sandbox] Process order. (Serial=2493, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:18:193None[Sandbox] Process order. (Serial=2494, Empire=0, Order=Order='OrderGoTo', Entity=#3921, path='[79, 49] --> [79, 50] --> [78, 50] --> [77, 51] --> [76, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:18:205None[Sandbox] Process order. (Serial=2495, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:19:212None[Sandbox] Process order. (Serial=2496, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:20:220None[Sandbox] Process order. (Serial=2497, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:20:663None[Sandbox] Process order. (Serial=2498, Empire=0, Order=Order='OrderGoTo', Entity=#3920, path='[81, 51] --> [81, 52] --> [80, 52] --> [79, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:20:673None[Sandbox] Process order. (Serial=2499, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:21:225None[Sandbox] Process order. (Serial=2500, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:21:681None[Sandbox] Process order. (Serial=2501, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:22:236None[Sandbox] Process order. (Serial=2502, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:22:691None[Sandbox] Process order. (Serial=2503, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:23:696None[Sandbox] Process order. (Serial=2504, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:24:632None[Sandbox] Process order. (Serial=2505, Empire=0, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:26:050None[Sandbox] Process order. (Serial=2506, Empire=0, Order=Order='OrderGoTo', Entity=#3879, path='[70, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:26:059None[Sandbox] Process order. (Serial=2507, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:27:053None[Sandbox] Process order. (Serial=2508, Empire=0, Order=Order='OrderGoTo', Entity=#3982, path='[69, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:27:064None[Sandbox] Process order. (Serial=2509, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:27:915None[Sandbox] Process order. (Serial=2510, Empire=0, Order=Order='OrderGoTo', Entity=#3982, path='[68, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:28:067None[Sandbox] Process order. (Serial=2511, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:29:365None[Sandbox] Process order. (Serial=2512, Empire=0, Order=Order='OrderGoTo', Entity=#3982, path='[67, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:29:376None[Sandbox] Process order. (Serial=2513, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:29:868None[Sandbox] Process order. (Serial=2514, Empire=0, Order=Order='OrderGoTo', Entity=#3982, path='[66, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:30:390None[Sandbox] Process order. (Serial=2515, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:31:415None[Sandbox] Process order. (Serial=2516, Empire=0, Order=Order='OrderGoTo', Entity=#3879, path='[69, 58] --> [68, 59] --> [67, 59] --> [66, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:31:426None[Sandbox] Process order. (Serial=2517, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:31:497None[Sandbox] Process order. (Serial=2518, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:32:433None[Sandbox] Process order. (Serial=2519, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:33:440None[Sandbox] Process order. (Serial=2520, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:34:449None[Sandbox] Process order. (Serial=2521, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:34:804None[Sandbox] Process order. (Serial=2522, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:34:914None[Sandbox] Process order. (Serial=2523, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:35:086NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

12:54:35:086NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

12:54:35:089None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #3984 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:54:35:090None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #3986 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:54:35:750NoneAI Synchronization took 658ms at frame 4303 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:54:35:764NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:35:764NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:35:764NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:36:097None[Sandbox] Process order. (Serial=2524, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:36:147None[Sandbox] Process order. (Serial=2525, Empire=0, Order=Order='OrderGoTo', Entity=#3982, path='[66, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:36:157None[Sandbox] Process order. (Serial=2526, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:113None[Sandbox] Process order. (Serial=2527, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'LandUnit_Era2_Common_Envoys' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:113None[Sandbox] Process order. (Serial=2528, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:114None[Sandbox] Process order. (Serial=2529, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:114None[Sandbox] Process order. (Serial=2530, Empire=1, Order=Order OrderChooseNextTenet)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:116None[Sandbox] Process order. (Serial=2531, Empire=1, Order=OrderMakeConsulatAgreementAction to Empire 0: Propose BuildOtherEmblematicUnit)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:116None[Sandbox] Process order. (Serial=2532, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:116None[Sandbox] Process order. (Serial=2533, Empire=1, Order=Order OrderBuyoutConstructionByGuid, Settlement: '1116', Construction: '317'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:119None[Sandbox] Process order. (Serial=2534, Empire=1, Order=Order OrderBuyoutConstructionByGuid, Settlement: '3749', Construction: '329'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:125None[Sandbox] Process order. (Serial=2535, Empire=1, Order=Order='OrderGoTo', Entity=#3613, AdditionalFlags='IgnoreFogOfWar', Path='[79, 8] --> [78, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:127None[Sandbox] Process order. (Serial=2536, Empire=1, Order=Order='OrderGoTo', Entity=#3290, AdditionalFlags='IgnoreFogOfWar', Path='[90, 13] --> [91, 13] --> [91, 14] --> [91, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:133None[Sandbox] Process order. (Serial=2537, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[95, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:133None[Sandbox] Process order. (Serial=2538, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:135None[Sandbox] Process order. (Serial=2539, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:142None[Sandbox] Process order. (Serial=2540, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1946' Constructible: 'Extension_Era2_MauryaEmpire' Position: '[83, 8]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:142None[Sandbox] Process order. (Serial=2541, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3787, Constructible=Extension_Base_Harbour, Position=[93, 23], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:146None[Sandbox] Process order. (Serial=2542, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3787, Constructible=Extension_Base_Strategic01, Position=[96, 23], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:149None[Sandbox] Process order. (Serial=2543, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3787, Constructible=Extension_Base_Luxury, Position=[95, 28], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:153None[Sandbox] Process order. (Serial=2544, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3787, Constructible=Extension_Base_Luxury, Position=[96, 20], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:157None[Sandbox] Process order. (Serial=2545, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:182None[Sandbox] Process order. (Serial=2546, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:182None[Sandbox] Process order. (Serial=2547, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 8 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:183None[Sandbox] Process order. (Serial=2548, Empire=2, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2424', Construction: '321'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:189None[Sandbox] Process order. (Serial=2549, Empire=2, Order=Order='OrderGoTo', Entity=#3782, AdditionalFlags='IgnoreFogOfWar', Path='[50, 11] --> [51, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:193None[Sandbox] Process order. (Serial=2550, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[61, 16] --> [61, 17] --> [62, 17] --> [63, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:194None[Sandbox] Process order. (Serial=2551, Empire=2, Order=Order='OrderGoTo', Entity=#3846, AdditionalFlags='IgnoreFogOfWar', Path='[37, 22] --> [36, 21] --> [36, 20] --> [36, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:203None[Sandbox] Process order. (Serial=2552, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[52, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:203None[Sandbox] Process order. (Serial=2553, Empire=2, Order=Order='OrderGoTo', Entity=#3716, AdditionalFlags='IgnoreFogOfWar', Path='[36, 36] --> [36, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:204None[Sandbox] Process order. (Serial=2554, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:206None[Sandbox] Process order. (Serial=2555, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:208None[Sandbox] Process order. (Serial=2556, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '1102' Constructible: 'Extension_Base_Money' Position: '[34, 27]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:212None[Sandbox] Process order. (Serial=2557, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:215None[Sandbox] Process order. (Serial=2558, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:232None[Sandbox] Process order. (Serial=2559, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1042' Constructible: 'Extension_ArtificialWonderParticipation_Era2_LighthouseOfAlexandria' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:232None[Sandbox] Process order. (Serial=2560, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1723' Constructible: 'LandUnit_Era2_Persia_Immortals' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:233None[Sandbox] Process order. (Serial=2561, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:233None[Sandbox] Process order. (Serial=2562, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:233None[Sandbox] Process order. (Serial=2563, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:233None[Sandbox] Process order. (Serial=2564, Empire=3, Order=Order OrderSettlementEvolveToCity)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:237None[Sandbox] Process order. (Serial=2565, Empire=3, Order=Order='OrderGoTo', Entity=#3766, AdditionalFlags='IgnoreFogOfWar', Path='[54, 58] --> [53, 57] --> [53, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:238None[Sandbox] Process order. (Serial=2566, Empire=3, Order=Order='OrderGoTo', Entity=#3633, AdditionalFlags='IgnoreFogOfWar', Path='[61, 58] --> [61, 57] --> [62, 57] --> [63, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:243None[Sandbox] Process order. (Serial=2567, Empire=3, Order=Order='OrderGoTo', Entity=#2609, AdditionalFlags='IgnoreFogOfWar', Path='[55, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:243None[Sandbox] Process order. (Serial=2568, Empire=3, Order=Order='OrderGoTo', Entity=#2864, AdditionalFlags='IgnoreFogOfWar', Path='[45, 59] --> [44, 59] --> [44, 58] --> [43, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:244None[Sandbox] Process order. (Serial=2569, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[33, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:244None[Sandbox] Process order. (Serial=2570, Empire=3, Order=Order='OrderGoTo', Entity=#3984, AdditionalFlags='IgnoreFogOfWar', Path='[41, 56] --> [41, 55] --> [41, 54] --> [40, 54] --> [39, 53] --> [39, 52] --> [38, 52] --> [37, 52] --> [36, 51] --> [37, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:245None[Sandbox] Process order. (Serial=2571, Empire=3, Order=Order='OrderGoTo', Entity=#887, AdditionalFlags='IgnoreFogOfWar', Path='[58, 59] --> [59, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:245None[Sandbox] Process order. (Serial=2572, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:248None[Sandbox] Process order. (Serial=2573, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:253None[Sandbox] Process order. (Serial=2574, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=3941, Constructible=Extension_Base_Harbour, Position=[59, 58], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:257None[Sandbox] Process order. (Serial=2575, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=3941, Constructible=Extension_Base_Luxury, Position=[61, 56], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:261None[Sandbox] Process order. (Serial=2576, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:264None[Sandbox] Process order. (Serial=2577, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:267None[Sandbox] Process order. (Serial=2578, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:269None[Sandbox] Process order. (Serial=2579, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:271None[Sandbox] Process order. (Serial=2580, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:292None[Sandbox] Process order. (Serial=2581, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[79, 61] --> [80, 60] --> [79, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:304None[Sandbox] Process order. (Serial=2582, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:315None[Sandbox] Process order. (Serial=2583, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[49, 10] --> [48, 11] --> [48, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:325None[Sandbox] Process order. (Serial=2584, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:334None[Sandbox] Process order. (Serial=2585, Empire=7, Order=Order='OrderGoTo', Entity=#3324, AdditionalFlags='IgnoreFogOfWar', Path='[89, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:334None[Sandbox] Process order. (Serial=2586, Empire=7, Order=Order='OrderGoTo', Entity=#3935, AdditionalFlags='IgnoreFogOfWar', Path='[89, 52] --> [88, 52] --> [87, 53] --> [87, 54] --> [86, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:344None[Sandbox] Process order. (Serial=2587, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:345None[Sandbox] Process order. (Serial=2588, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:354None[Sandbox] Process order. (Serial=2589, Empire=8, Order=Order OrderMinorBuildConstructible SettlementGUID: #3547 Constructible: Infrastructure_Science_Family04_01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:354None[Sandbox] Process order. (Serial=2590, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[49, 8] --> [49, 7] --> [50, 6] --> [50, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:365None[Sandbox] Process order. (Serial=2591, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:374None[Sandbox] Process order. (Serial=2592, Empire=8, Order=Order OrderMinorBuildConstructible SettlementGUID: #3547 Constructible: Extension_Base_Luxury at [53, 4])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:400None[Sandbox] Process order. (Serial=2593, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:400None[Sandbox] Process order. (Serial=2594, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:435None[Sandbox] Process order. (Serial=2595, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=3787, Settlement=3749)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:440None[Sandbox] Process order. (Serial=2596, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:442None[Sandbox] Process order. (Serial=2597, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:442None[Sandbox] Process order. (Serial=2598, Empire=1, Order=Order='OrderGoTo', Entity=#3559, AdditionalFlags='IgnoreFogOfWar', Path='[95, 49] --> [95, 50] --> [94, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:456None[Sandbox] Process order. (Serial=2599, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3749' Constructible: 'Extension_Base_Money' Position: '[93, 35]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:456None[Sandbox] Process order. (Serial=2600, Empire=1, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:458None[Sandbox] Process order. (Serial=2601, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:487None[Sandbox] Process order. (Serial=2602, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 8 Money Investment Medium Influence Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:488None[Sandbox] Process order. (Serial=2603, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:496None[Sandbox] Process order. (Serial=2604, Empire=2, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:506None[Sandbox] Process order. (Serial=2605, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'Extension_Base_Money' Position: '[36, 32]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:536None[Sandbox] Process order. (Serial=2606, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment Medium Influence Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:536None[Sandbox] Process order. (Serial=2607, Empire=3, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:537None[Sandbox] Process order. (Serial=2608, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:537None[Sandbox] Process order. (Serial=2609, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:545None[Sandbox] Process order. (Serial=2610, Empire=3, Order=Order='OrderGoTo', Entity=#3633, AdditionalFlags='IgnoreFogOfWar', Path='[60, 57] --> [61, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:556None[Sandbox] Process order. (Serial=2611, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3941' Constructible: 'Extension_Era2_Persia' Position: '[60, 57]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:577None[Sandbox] Process order. (Serial=2612, Empire=7, Order=Order OrderRansack)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:598None[Sandbox] Process order. (Serial=2613, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:636None[Sandbox] Process order. (Serial=2614, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:636None[Sandbox] Process order. (Serial=2615, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:636None[Sandbox] Process order. (Serial=2616, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:637None[Sandbox] Process order. (Serial=2617, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:656None[Sandbox] Process order. (Serial=2618, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'EmpireWideConstructionParticipation_Extension_HolySite_Hinduism' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:676None[Sandbox] Process order. (Serial=2619, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3749' Constructible: 'Extension_Era2_MauryaEmpire' Position: '[96, 24]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:726None[Sandbox] Process order. (Serial=2620, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[52, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:727None[Sandbox] Process order. (Serial=2621, Empire=2, Order=Order='OrderGoTo', Entity=#3782, AdditionalFlags='IgnoreFogOfWar', Path='[51, 10] --> [51, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:728None[Sandbox] Process order. (Serial=2622, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[36, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:746None[Sandbox] Process order. (Serial=2623, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:749None[Sandbox] Process order. (Serial=2624, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:757None[Sandbox] Process order. (Serial=2625, Empire=3, Order=Order OrderBuyoutConstructionByGuid, Settlement: '3941', Construction: '346'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:768None[Sandbox] Process order. (Serial=2626, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:838None[Sandbox] Process order. (Serial=2627, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:888None[Sandbox] Process order. (Serial=2628, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=2424, Constructible=Extension_Base_Luxury, Position=[35, 36], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:892None[Sandbox] Process order. (Serial=2629, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=2424, Constructible=Extension_Base_Luxury, Position=[31, 34], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:37:939None[Sandbox] Process order. (Serial=2630, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3941' Constructible: 'Extension_Base_Industry' Position: '[60, 55]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:038None[Sandbox] Process order. (Serial=2631, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:069None[Sandbox] Process order. (Serial=2632, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:140None[Sandbox] Process order. (Serial=2633, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:143None[Sandbox] Process order. (Serial=2634, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:170None[Sandbox] Process order. (Serial=2635, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:210None[Sandbox] Process order. (Serial=2636, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:214None[Sandbox] Process order. (Serial=2637, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:230None[Sandbox] Process order. (Serial=2638, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:252None[Sandbox] Process order. (Serial=2639, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:255None[Sandbox] Process order. (Serial=2640, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:273None[Sandbox] Process order. (Serial=2641, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:276None[Sandbox] Process order. (Serial=2642, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:279None[Sandbox] Process order. (Serial=2643, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:293None[Sandbox] Process order. (Serial=2644, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2424' Constructible: 'Extension_Base_Money' Position: '[36, 32]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:313None[Sandbox] Process order. (Serial=2645, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:353None[Sandbox] Process order. (Serial=2646, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:375None[Sandbox] Process order. (Serial=2647, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:453None[Sandbox] Process order. (Serial=2648, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:465None[Sandbox] Process order. (Serial=2649, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:678None[Sandbox] Process order. (Serial=2650, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:708None[Sandbox] Process order. (Serial=2651, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:758None[Sandbox] Process order. (Serial=2652, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:960None[Sandbox] Process order. (Serial=2653, Empire=0, Order=Order='OrderGoTo', Entity=#3879, path='[66, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:38:970None[Sandbox] Process order. (Serial=2654, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:081None[Sandbox] Process order. (Serial=2655, Empire=2, Order=Order='OrderGoTo', Entity=#3782, AdditionalFlags='IgnoreFogOfWar', Path='[52, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:151None[Sandbox] Process order. (Serial=2656, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:182None[Sandbox] Process order. (Serial=2657, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:222None[Sandbox] Process order. (Serial=2658, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:224None[Sandbox] Process order. (Serial=2659, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:242None[Sandbox] Process order. (Serial=2660, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:262None[Sandbox] Process order. (Serial=2661, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:265None[Sandbox] Process order. (Serial=2662, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:282None[Sandbox] Process order. (Serial=2663, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:284None[Sandbox] Process order. (Serial=2664, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:287None[Sandbox] Process order. (Serial=2665, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:322None[Sandbox] Process order. (Serial=2666, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:362None[Sandbox] Process order. (Serial=2667, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:382None[Sandbox] Process order. (Serial=2668, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:471None[Sandbox] Process order. (Serial=2669, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:472None[Sandbox] Process order. (Serial=2670, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:532None[Sandbox] Process order. (Serial=2671, Empire=3, Order=Order='OrderGoTo', Entity=#3693, AdditionalFlags='IgnoreFogOfWar', Path='[59, 58] --> [60, 58] --> [60, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:541None[Sandbox] Process order. (Serial=2672, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:563None[Sandbox] Process order. (Serial=2673, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:684None[Sandbox] Process order. (Serial=2674, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:714None[Sandbox] Process order. (Serial=2675, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[35, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:715None[Sandbox] Process order. (Serial=2676, Empire=3, Order=Order='OrderGoTo', Entity=#3633, AdditionalFlags='IgnoreFogOfWar', Path='[60, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:734None[Sandbox] Process order. (Serial=2677, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[80, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:39:765None[Sandbox] Process order. (Serial=2678, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:157None[Sandbox] Process order. (Serial=2679, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:188None[Sandbox] Process order. (Serial=2680, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:228None[Sandbox] Process order. (Serial=2681, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:237None[Sandbox] Process order. (Serial=2682, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:257None[Sandbox] Process order. (Serial=2683, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:267None[Sandbox] Process order. (Serial=2684, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:287None[Sandbox] Process order. (Serial=2685, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:297None[Sandbox] Process order. (Serial=2686, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:300None[Sandbox] Process order. (Serial=2687, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:332None[Sandbox] Process order. (Serial=2688, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:333None[Sandbox] Process order. (Serial=2689, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:367None[Sandbox] Process order. (Serial=2690, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:388None[Sandbox] Process order. (Serial=2691, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:480None[Sandbox] Process order. (Serial=2692, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[95, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:519None[Sandbox] Process order. (Serial=2693, Empire=2, Order=Order OrderArmySettle: ArmyGuid=#3328, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:549None[Sandbox] Process order. (Serial=2694, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:563None[Sandbox] Process order. (Serial=2695, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:687None[Empire 2] The task 4417:Build Outpost Creation on [63, 17] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:54:40:703None[Sandbox] Process order. (Serial=2696, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:40:913None[Sandbox] Process order. (Serial=2697, Empire=3, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:41:197None[Sandbox] Process order. (Serial=2698, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:41:266None[Sandbox] Process order. (Serial=2699, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:41:296None[Sandbox] Process order. (Serial=2700, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:41:332None [Avatar] Invalid transaction type ConsulatAgreementAction

Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)

12:54:41:336None[Sandbox] Process order. (Serial=2701, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:41:376None[Sandbox] Process order. (Serial=2702, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:41:407None[Sandbox] Process order. (Serial=2703, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:41:487None[Sandbox] Process order. (Serial=2704, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:41:559None[Sandbox] Process order. (Serial=2705, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:41:559None[Sandbox] Process order. (Serial=2706, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:41:710None[Sandbox] Process order. (Serial=2707, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:42:203None[Sandbox] Process order. (Serial=2708, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:42:272None[Sandbox] Process order. (Serial=2709, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:42:303None[Sandbox] Process order. (Serial=2710, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:42:485None[Sandbox] Process order. (Serial=2711, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:42:718None[Sandbox] Process order. (Serial=2712, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:43:022None[Sandbox] Process order. (Serial=2713, Empire=0, Order=OrderMakeConsulatAgreementAction to Empire 1: Accept BuildOtherEmblematicUnit)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:43:084None[Sandbox] Process order. (Serial=2714, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:43:091None [Avatar] Invalid transaction type ConsulatAgreementAction

Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)

12:54:43:093None[Sandbox] Process order. (Serial=2715, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:43:213None[Sandbox] Process order. (Serial=2716, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:43:276None[Sandbox] Process order. (Serial=2717, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:43:306None[Sandbox] Process order. (Serial=2718, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:44:314None[Sandbox] Process order. (Serial=2719, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:44:972None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3935 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:54:45:324None[Sandbox] Process order. (Serial=2720, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:46:333None[Sandbox] Process order. (Serial=2721, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:46:543None[Sandbox] Process order. (Serial=2722, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:47:982None[Sandbox] Process order. (Serial=2723, Empire=0, Order=Order='OrderGoTo', Entity=#3920, path='[78, 52] --> [77, 52] --> [76, 52] --> [75, 53] --> [74, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:47:993None[Sandbox] Process order. (Serial=2724, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:48:998None[Sandbox] Process order. (Serial=2725, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:50:002None[Sandbox] Process order. (Serial=2726, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:50:727None[Sandbox] Process order. (Serial=2727, Empire=0, Order=Order='OrderGoTo', Entity=#3921, path='[76, 51] --> [75, 51] --> [75, 52] --> [75, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:50:736None[Sandbox] Process order. (Serial=2728, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:51:007None[Sandbox] Process order. (Serial=2729, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:51:742None[Sandbox] Process order. (Serial=2730, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:52:012None[Sandbox] Process order. (Serial=2731, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:52:735None[Sandbox] Process order. (Serial=2732, Empire=0, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:52:746None[Sandbox] Process order. (Serial=2733, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:52:748None[Sandbox] Process order. (Serial=2734, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:52:750None[Sandbox] Process order. (Serial=2735, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:52:750None[Sandbox] Process order. (Serial=2736, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:53:751None[Sandbox] Process order. (Serial=2737, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:53:761None[Sandbox] Process order. (Serial=2738, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:53:762None[Sandbox] Process order. (Serial=2739, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:54:768None[Sandbox] Process order. (Serial=2740, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:58:355None[Sandbox] Process order. (Serial=2741, Empire=0, Order=Order='OrderGoTo', Entity=#1417, path='[66, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:54:58:366None[Sandbox] Process order. (Serial=2742, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:00:129None[Sandbox] Process order. (Serial=2743, Empire=0, Order=Order='OrderGoToAndMerge', Entity=#2116, path='[69, 18] --> [68, 18] --> [67, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:00:138None[Sandbox] Process order. (Serial=2744, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:00:208None[Sandbox] Process order. (Serial=2745, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:01:142None[Sandbox] Process order. (Serial=2746, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:02:151None[Sandbox] Process order. (Serial=2747, Empire=0, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:03:520None[Sandbox] Process order. (Serial=2748, Empire=0, Order=Order='OrderGoTo', Entity=#3881, path='[69, 15] --> [70, 16] --> [70, 17] --> [70, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:03:530None[Sandbox] Process order. (Serial=2749, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:04:175None[Sandbox] Process order. (Serial=2750, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:04:225None[Sandbox] Process order. (Serial=2751, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:04:409NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

12:55:05:072NoneAI Synchronization took 657ms at frame 4655 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:55:05:097NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:05:097NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:05:097NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:05:546None[Sandbox] Process order. (Serial=2752, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:05:816None[Sandbox] Process order. (Serial=2753, Empire=0, Order=Order='OrderGoTo', Entity=#3881, path='[69, 15] --> [70, 16] --> [69, 17] --> [69, 18] --> [68, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:05:828None[Sandbox] Process order. (Serial=2754, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:440None[Sandbox] Process order. (Serial=2755, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:441None[Sandbox] Process order. (Serial=2756, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:441None[Sandbox] Process order. (Serial=2757, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:442None[Sandbox] Process order. (Serial=2758, Empire=1, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:447None[Sandbox] Process order. (Serial=2759, Empire=1, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '1946', Construction: '332')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:456None[Sandbox] Process order. (Serial=2760, Empire=1, Order=Order OrderBuyoutConstructionByGuid, Settlement: '3749', Construction: '348'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:462None[Sandbox] Process order. (Serial=2761, Empire=1, Order=Order='OrderGoTo', Entity=#3290, AdditionalFlags='IgnoreFogOfWar', Path='[92, 16] --> [92, 17] --> [93, 17] --> [94, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:467None[Sandbox] Process order. (Serial=2762, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:470None[Sandbox] Process order. (Serial=2763, Empire=1, Order=Order='OrderGoTo', Entity=#3559, AdditionalFlags='IgnoreFogOfWar', Path='[93, 51] --> [94, 52] --> [94, 53] --> [94, 54] --> [93, 54] --> [92, 53] --> [92, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:480None[Sandbox] Process order. (Serial=2764, Empire=1, Order=Order='OrderGoTo', Entity=#3613, AdditionalFlags='IgnoreFogOfWar', Path='[78, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:486None[Sandbox] Process order. (Serial=2765, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:490None[Sandbox] Process order. (Serial=2766, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:492None[Sandbox] Process order. (Serial=2767, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:501None[Sandbox] Process order. (Serial=2768, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:511None[Sandbox] Process order. (Serial=2769, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1116' Constructible: 'Extension_Era2_MauryaEmpire' Position: '[93, 17]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:541None[Sandbox] Process order. (Serial=2770, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:541None[Sandbox] Process order. (Serial=2771, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 8 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:551None[Sandbox] Process order. (Serial=2772, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[36, 32] --> [36, 31] --> [37, 30] --> [36, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:553None[Sandbox] Process order. (Serial=2773, Empire=2, Order=Order='OrderGoTo', Entity=#3782, AdditionalFlags='IgnoreFogOfWar', Path='[53, 10] --> [53, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:556None[Sandbox] Process order. (Serial=2774, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[62, 17] --> [61, 17] --> [61, 16] --> [61, 15] --> [61, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:558None[Sandbox] Process order. (Serial=2775, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:571None[Sandbox] Process order. (Serial=2776, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:573None[Sandbox] Process order. (Serial=2777, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:575None[Sandbox] Process order. (Serial=2778, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:577None[Sandbox] Process order. (Serial=2779, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:593None[Sandbox] Process order. (Serial=2780, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '1723' Constructible: 'Extension_ArtificialWonderParticipation_Era2_LighthouseOfAlexandria' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:601None[Sandbox] Process order. (Serial=2781, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:602None[Sandbox] Process order. (Serial=2782, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:603None[Sandbox] Process order. (Serial=2783, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:603None[Sandbox] Process order. (Serial=2784, Empire=3, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:605None[Sandbox] Process order. (Serial=2785, Empire=3, Order=Order='OrderGoTo', Entity=#3984, AdditionalFlags='IgnoreFogOfWar', Path='[36, 49] --> [36, 48] --> [35, 47] --> [35, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:607None[Sandbox] Process order. (Serial=2786, Empire=3, Order=Order='OrderGoTo', Entity=#2864, AdditionalFlags='IgnoreFogOfWar', Path='[42, 57] --> [42, 56] --> [41, 55] --> [41, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:608None[Sandbox] Process order. (Serial=2787, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:612None[Sandbox] Process order. (Serial=2788, Empire=3, Order=Order='OrderGoTo', Entity=#887, AdditionalFlags='IgnoreFogOfWar', Path='[60, 58] --> [61, 58] --> [61, 57] --> [62, 57] --> [63, 58] --> [63, 59] --> [64, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:614None[Sandbox] Process order. (Serial=2789, Empire=3, Order=Order='OrderGoTo', Entity=#2609, AdditionalFlags='IgnoreFogOfWar', Path='[54, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:616None[Sandbox] Process order. (Serial=2790, Empire=3, Order=Order='OrderGoTo', Entity=#3766, AdditionalFlags='IgnoreFogOfWar', Path='[53, 57] --> [54, 58] --> [54, 59] --> [55, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:621None[Sandbox] Process order. (Serial=2791, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:623None[Sandbox] Process order. (Serial=2792, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:624None[Sandbox] Process order. (Serial=2793, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:626None[Sandbox] Process order. (Serial=2794, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:630None[Sandbox] Process order. (Serial=2795, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:632None[Sandbox] Process order. (Serial=2796, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:642None[Sandbox] Process order. (Serial=2797, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[79, 61] --> [79, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:652None[Sandbox] Process order. (Serial=2798, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:662None[Sandbox] Process order. (Serial=2799, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[48, 13] --> [49, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:672None[Sandbox] Process order. (Serial=2800, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:681None[Sandbox] Process order. (Serial=2801, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[50, 6] --> [49, 7] --> [49, 8] --> [49, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:692None[Sandbox] Process order. (Serial=2802, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:704None[Sandbox] Process order. (Serial=2803, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:706None[Sandbox] Process order. (Serial=2804, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:706None[Sandbox] Process order. (Serial=2805, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:733None[Sandbox] Process order. (Serial=2806, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3749' Constructible: 'EmpireWideConstructionParticipation_Extension_HolySite_Hinduism' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:735None[Sandbox] Process order. (Serial=2807, Empire=1, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:735None[Sandbox] Process order. (Serial=2808, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:736None[Sandbox] Process order. (Serial=2809, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:736None[Sandbox] Process order. (Serial=2810, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:752None[Sandbox] Process order. (Serial=2811, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1946' Constructible: 'Extension_Base_Industry' Position: '[84, 7]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:782None[Sandbox] Process order. (Serial=2812, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 8 Money Investment Medium Influence Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:792None[Sandbox] Process order. (Serial=2813, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:802None[Sandbox] Process order. (Serial=2814, Empire=0, Order=Order='OrderGoTo', Entity=#1417, path='[66, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:812None[Sandbox] Process order. (Serial=2815, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:822None[Sandbox] Process order. (Serial=2816, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment Medium Influence Investment Medium)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:832None[Sandbox] Process order. (Serial=2817, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:832None[Sandbox] Process order. (Serial=2818, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:833None[Sandbox] Process order. (Serial=2819, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:942None[Sandbox] Process order. (Serial=2820, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:942None[Sandbox] Process order. (Serial=2821, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:944None[Sandbox] Process order. (Serial=2822, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:972None[Sandbox] Process order. (Serial=2823, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:982None[Sandbox] Process order. (Serial=2824, Empire=2, Order=Order='OrderGoTo', Entity=#3782, AdditionalFlags='IgnoreFogOfWar', Path='[54, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:06:985None[Sandbox] Process order. (Serial=2825, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:022None[Sandbox] Process order. (Serial=2826, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:144None[Sandbox] Process order. (Serial=2827, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:173None[Sandbox] Process order. (Serial=2828, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=1102, Constructible=LandUnit_Era2_Common_Envoys, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:203None[Sandbox] Process order. (Serial=2829, Empire=3, Order=Order OrderBuyoutConstructionByGuid, Settlement: '3941', Construction: '351'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:235None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #4054 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:55:07:403None[Sandbox] Process order. (Serial=2830, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3941' Constructible: 'Extension_Base_Money' Position: '[61, 57]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:493None[Sandbox] Process order. (Serial=2831, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:495None[Sandbox] Process order. (Serial=2832, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:504None[Sandbox] Process order. (Serial=2833, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:584None[Sandbox] Process order. (Serial=2834, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:587None[Sandbox] Process order. (Serial=2835, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:589None[Sandbox] Process order. (Serial=2836, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:590None[Sandbox] Process order. (Serial=2837, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:623None[Sandbox] Process order. (Serial=2838, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:637None[Sandbox] Process order. (Serial=2839, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:644None[Sandbox] Process order. (Serial=2840, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:647None[Sandbox] Process order. (Serial=2841, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:661None[Sandbox] Process order. (Serial=2842, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:670None[Sandbox] Process order. (Serial=2843, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:685None[Sandbox] Process order. (Serial=2844, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:705None[Sandbox] Process order. (Serial=2845, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:745None[Sandbox] Process order. (Serial=2846, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:818None[Sandbox] Process order. (Serial=2847, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:818None[Sandbox] Process order. (Serial=2848, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:837None[Sandbox] Process order. (Serial=2849, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:07:967None[Sandbox] Process order. (Serial=2850, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:08:010None[Sandbox] Process order. (Serial=2851, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[33, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:08:067None[Sandbox] Process order. (Serial=2852, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[48, 13] --> [48, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:08:502None[Sandbox] Process order. (Serial=2853, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:08:504None[Sandbox] Process order. (Serial=2854, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:08:515None[Sandbox] Process order. (Serial=2855, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:08:592None[Sandbox] Process order. (Serial=2856, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:08:593None[Sandbox] Process order. (Serial=2857, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:08:606None[Sandbox] Process order. (Serial=2858, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:08:631None[Sandbox] Process order. (Serial=2859, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:08:652None[Sandbox] Process order. (Serial=2860, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:08:654None[Sandbox] Process order. (Serial=2861, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:08:663None[Sandbox] Process order. (Serial=2862, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:08:680None[Sandbox] Process order. (Serial=2863, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:08:702None[Sandbox] Process order. (Serial=2864, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:08:712None[Sandbox] Process order. (Serial=2865, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:08:752None[Sandbox] Process order. (Serial=2866, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:08:843None[Sandbox] Process order. (Serial=2867, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:08:983None[Sandbox] Process order. (Serial=2868, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:09:023None[Sandbox] Process order. (Serial=2869, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[32, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:09:371None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3290 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:55:09:509None[Sandbox] Process order. (Serial=2870, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:09:510None[Sandbox] Process order. (Serial=2871, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:09:528None[Sandbox] Process order. (Serial=2872, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:09:598None[Sandbox] Process order. (Serial=2873, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:09:600None[Sandbox] Process order. (Serial=2874, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:09:621None[Sandbox] Process order. (Serial=2875, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:09:638None[Sandbox] Process order. (Serial=2876, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:09:668None[Sandbox] Process order. (Serial=2877, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:09:670None[Sandbox] Process order. (Serial=2878, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:09:673None[Sandbox] Process order. (Serial=2879, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:09:699None[Sandbox] Process order. (Serial=2880, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:09:719None[Sandbox] Process order. (Serial=2881, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:09:720None[Sandbox] Process order. (Serial=2882, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:09:771None[Sandbox] Process order. (Serial=2883, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[95, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:09:841None[Sandbox] Process order. (Serial=2884, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:09:992None[Sandbox] Process order. (Serial=2885, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[52, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:10:515None[Sandbox] Process order. (Serial=2886, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:10:517None[Sandbox] Process order. (Serial=2887, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:10:606None[Sandbox] Process order. (Serial=2888, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:10:608None[Sandbox] Process order. (Serial=2889, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:10:676None[Sandbox] Process order. (Serial=2890, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:10:777None[Sandbox] Process order. (Serial=2891, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:10:846None[Sandbox] Process order. (Serial=2892, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:11:001None[Sandbox] Process order. (Serial=2893, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:11:524None[Sandbox] Process order. (Serial=2894, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:11:526None[Sandbox] Process order. (Serial=2895, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:11:615None[Sandbox] Process order. (Serial=2896, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:11:685None[Sandbox] Process order. (Serial=2897, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:11:775None[Sandbox] Process order. (Serial=2898, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:11:995None[Sandbox] Process order. (Serial=2899, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[52, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:12:528None[Sandbox] Process order. (Serial=2900, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:12:540None[Sandbox] Process order. (Serial=2901, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:12:628None[Sandbox] Process order. (Serial=2902, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:12:637None[Sandbox] Process order. (Serial=2903, Empire=7, Order=Order='OrderGoTo', Entity=#3935, AdditionalFlags='IgnoreFogOfWar', Path='[87, 54] --> [88, 54] --> [89, 54] --> [89, 53] --> [90, 52] --> [91, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:12:647None[Sandbox] Process order. (Serial=2904, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:12:663None[Sandbox] Process order. (Serial=2905, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:12:688None[Sandbox] Process order. (Serial=2906, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:12:820None[Sandbox] Process order. (Serial=2907, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:12:852None[Sandbox] Process order. (Serial=2908, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:12:941None[Sandbox] Process order. (Serial=2909, Empire=0, Order=Order='OrderGoTo', Entity=#3982, path='[65, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:12:952None[Sandbox] Process order. (Serial=2910, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:13:658None[Sandbox] Process order. (Serial=2911, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:14:249None[Sandbox] Process order. (Serial=2912, Empire=0, Order=Order='OrderGoTo', Entity=#3879, path='[65, 59] --> [64, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:14:258None[Sandbox] Process order. (Serial=2913, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:14:597None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3559 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:55:14:661None[Sandbox] Process order. (Serial=2914, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:15:265None[Sandbox] Process order. (Serial=2915, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:15:671None[Sandbox] Process order. (Serial=2916, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:16:678None[Sandbox] Process order. (Serial=2917, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:17:686None[Sandbox] Process order. (Serial=2918, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:17:874None[Sandbox] Process order. (Serial=2919, Empire=7, Order=Order OrderCreateBattle Attacker #3935 Target #3559 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:17:885None[Sandbox] Process order. (Serial=2920, Empire=7, Order=Order OrderBattleConfirmation - BattleGUID: 4060 EmpireIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:17:993NonePresentation Battle 4060: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:17:994NonePresentation Battle 4060: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:17:994NonePresentation Battle 4060: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:17:994NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:17:994NoneRestorePresentationBattlePreview created ticket #9516.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:17:995NonePresentation Battle 4060: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=3935, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:17:995None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:17:995NonePresentation Battle 4060: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=3559, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:17:995None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3559 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:17:995NonePresentation Battle 4060: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:17:995NonePresentation Battle 4060: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:17:995NonePresentation Battle 4060: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:17:995NonePresentation Battle 4060: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=13 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:17:995NonePresentation Battle 4060: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:17:995NonePresentation Battle 4060: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:18:016None[Sandbox] Process order. (Serial=2921, Empire=1, Order=Order OrderBattleRetreat - BattleGUID: 4060 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:18:017NoneRequestRestoreAsyncOperation_Completed for ticket #9516.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

12:55:18:017NoneRestorePresentationBattlePreview skipped due to ended battle #4060

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:55:18:017NoneRequestAsyncOperation_Dismissed for ticket #9516.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

12:55:18:076NonePresentation Battle 4060: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:18:087None[Sandbox] Process order. (Serial=2922, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#4060)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:18:184NonePresentation Battle 4060: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:18:184None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:18:184None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3559 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:18:184None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3559 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:18:184None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:18:184NoneReleasePresentationBattlePreview attacker #3935, defender #3559

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:18:184NoneHidePresentationBattlePreview attacker #3935, defender #3559

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:55:18:184None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:18:184None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3559 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:18:184None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:18:184None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3559 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:18:610None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3935 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:55:19:911None[Sandbox] Process order. (Serial=2923, Empire=0, Order=Order='OrderGoTo', Entity=#3920, path='[75, 54] --> [74, 55] --> [73, 55] --> [73, 56] --> [72, 56] --> [71, 56] --> [70, 57] --> [70, 58] --> [69, 58] --> [68, 59] --> [69, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:19:921None[Sandbox] Process order. (Serial=2924, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:20:924None[Sandbox] Process order. (Serial=2925, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:21:932None[Sandbox] Process order. (Serial=2926, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:21:963None[Sandbox] Process order. (Serial=2927, Empire=0, Order=Order='OrderGoTo', Entity=#3921, path='[74, 53] --> [74, 54] --> [73, 55] --> [72, 55] --> [72, 56] --> [71, 57] --> [70, 57] --> [69, 57] --> [69, 58] --> [68, 58] --> [67, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:21:973None[Sandbox] Process order. (Serial=2928, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:22:075None[Sandbox] Process order. (Serial=2929, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:22:942None[Sandbox] Process order. (Serial=2930, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:22:982None[Sandbox] Process order. (Serial=2931, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:23:948None[Sandbox] Process order. (Serial=2932, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:23:988None[Sandbox] Process order. (Serial=2933, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:24:903None[Sandbox] Process order. (Serial=2934, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:24:996None[Sandbox] Process order. (Serial=2935, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:26:002None[Sandbox] Process order. (Serial=2936, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:26:083None[Sandbox] Process order. (Serial=2937, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:26:286NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

12:55:26:969NoneAI Synchronization took 677ms at frame 4953 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

12:55:26:988NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:26:988NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:26:988NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:27:356None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3559 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:55:27:378None[Sandbox] Process order. (Serial=2938, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:052None[Sandbox] Process order. (Serial=2939, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:313None[Sandbox] Process order. (Serial=2940, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:313None[Sandbox] Process order. (Serial=2941, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:314None[Sandbox] Process order. (Serial=2942, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:314None[Sandbox] Process order. (Serial=2943, Empire=1, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:322None[Sandbox] Process order. (Serial=2944, Empire=1, Order=Order='OrderGoTo', Entity=#3613, AdditionalFlags='IgnoreFogOfWar', Path='[77, 10] --> [76, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:322None[Sandbox] Process order. (Serial=2945, Empire=1, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:325None[Sandbox] Process order. (Serial=2946, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:326None[Sandbox] Process order. (Serial=2947, Empire=1, Order=Order='OrderGoTo', Entity=#3559, AdditionalFlags='IgnoreFogOfWar', Path='[95, 51] --> [95, 52] --> [94, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:333None[Sandbox] Process order. (Serial=2948, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:335None[Sandbox] Process order. (Serial=2949, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:338None[Sandbox] Process order. (Serial=2950, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:353None[Sandbox] Process order. (Serial=2951, Empire=2, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:353None[Sandbox] Process order. (Serial=2952, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:353None[Sandbox] Process order. (Serial=2953, Empire=2, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:355None[Sandbox] Process order. (Serial=2954, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 8 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:362None[Sandbox] Process order. (Serial=2955, Empire=2, Order=Order='OrderGoTo', Entity=#3782, AdditionalFlags='IgnoreFogOfWar', Path='[55, 10] --> [55, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:362None[Sandbox] Process order. (Serial=2956, Empire=2, Order=Order='OrderGoTo', Entity=#4054, AdditionalFlags='IgnoreFogOfWar', Path='[40, 12] --> [41, 12] --> [41, 13] --> [42, 13] --> [43, 13] --> [44, 13] --> [45, 13] --> [46, 13] --> [47, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:363None[Sandbox] Process order. (Serial=2957, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[61, 13] --> [61, 12] --> [61, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:364None[Sandbox] Process order. (Serial=2958, Empire=2, Order=Order='OrderGoTo', Entity=#2910, AdditionalFlags='IgnoreFogOfWar', Path='[36, 28] --> [35, 27] --> [36, 26] --> [36, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:365None[Sandbox] Process order. (Serial=2959, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:365None[Sandbox] Process order. (Serial=2960, Empire=2, Order=Order='OrderGoTo', Entity=#3903, AdditionalFlags='IgnoreFogOfWar', Path='[35, 40] --> [34, 39] --> [35, 38] --> [34, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:373None[Sandbox] Process order. (Serial=2961, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '1102' Constructible: 'Extension_Base_Money' Position: '[34, 26]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:374None[Sandbox] Process order. (Serial=2962, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:377None[Sandbox] Process order. (Serial=2963, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:380None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4098 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:55:28:380None[Sandbox] Process order. (Serial=2964, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:382None[Sandbox] Process order. (Serial=2965, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:384None[Sandbox] Process order. (Serial=2966, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:386None[Sandbox] Process order. (Serial=2967, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:413None[Sandbox] Process order. (Serial=2968, Empire=3, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:413None[Sandbox] Process order. (Serial=2969, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:413None[Sandbox] Process order. (Serial=2970, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:413None[Sandbox] Process order. (Serial=2971, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 5 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:414None[Sandbox] Process order. (Serial=2972, Empire=3, Order=Order OrderEnactTreatyMinorEmpire MinorEmpireIndex: 5 Treaty Assimilate)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:429None[Sandbox] Process order. (Serial=2973, Empire=3, Order=Order OrderBuyoutConstructionByGuid, Settlement: '3941', Construction: '359'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:433None[Sandbox] Process order. (Serial=2974, Empire=3, Order=Order='OrderGoTo', Entity=#3984, AdditionalFlags='IgnoreFogOfWar', Path='[34, 45] --> [34, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:434None[Sandbox] Process order. (Serial=2975, Empire=3, Order=Order='OrderGoTo', Entity=#887, AdditionalFlags='IgnoreFogOfWar', Path='[63, 59] --> [63, 58] --> [62, 57] --> [61, 57] --> [61, 56] --> [60, 56] --> [59, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:435None[Sandbox] Process order. (Serial=2976, Empire=3, Order=Order='OrderGoTo', Entity=#3766, AdditionalFlags='IgnoreFogOfWar', Path='[56, 60] --> [57, 60] --> [58, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:442None[Sandbox] Process order. (Serial=2977, Empire=3, Order=Order='OrderGoTo', Entity=#2864, AdditionalFlags='IgnoreFogOfWar', Path='[40, 53] --> [40, 52] --> [39, 51] --> [39, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:443None[Sandbox] Process order. (Serial=2978, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[33, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:444None[Sandbox] Process order. (Serial=2979, Empire=3, Order=Order='OrderGoTo', Entity=#2609, AdditionalFlags='IgnoreFogOfWar', Path='[55, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:444None[Sandbox] Process order. (Serial=2980, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:447None[Sandbox] Process order. (Serial=2981, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:448None[Sandbox] Process order. (Serial=2982, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:463None[Sandbox] Process order. (Serial=2983, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:465None[Sandbox] Process order. (Serial=2984, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:467None[Sandbox] Process order. (Serial=2985, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:470None[Sandbox] Process order. (Serial=2986, Empire=4, Order=Order='OrderGoTo', Entity=#2141, AdditionalFlags='IgnoreFogOfWar', Path='[80, 62] --> [80, 61] --> [81, 61] --> [82, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:483None[Sandbox] Process order. (Serial=2987, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:484None[Sandbox] Process order. (Serial=2988, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[48, 13] --> [49, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:493None[Sandbox] Process order. (Serial=2989, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:504None[Sandbox] Process order. (Serial=2990, Empire=7, Order=Order='OrderGoTo', Entity=#3935, AdditionalFlags='IgnoreFogOfWar', Path='[91, 51] --> [92, 50] --> [93, 50] --> [94, 50] --> [94, 51] --> [95, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:513None[Sandbox] Process order. (Serial=2991, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:524None[Sandbox] Process order. (Serial=2992, Empire=8, Order=Order='OrderGoTo', Entity=#3356, AdditionalFlags='IgnoreFogOfWar', Path='[50, 8] --> [50, 7] --> [51, 6] --> [52, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:533None[Sandbox] Process order. (Serial=2993, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:544None[Sandbox] Process order. (Serial=2994, Empire=72, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:573None[Sandbox] Process order. (Serial=2995, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:573None[Sandbox] Process order. (Serial=2996, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:574None[Sandbox] Process order. (Serial=2997, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:574None[Sandbox] Process order. (Serial=2998, Empire=1, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:583None[Sandbox] Process order. (Serial=2999, Empire=1, Order=Order='OrderGoTo', Entity=#3763, AdditionalFlags='IgnoreFogOfWar', Path='[93, 19] --> [94, 19] --> [95, 18] --> [94, 17] --> [93, 17] --> [93, 16] --> [92, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:584None[Sandbox] Process order. (Serial=3000, Empire=1, Order=Order='OrderGoTo', Entity=#3290, AdditionalFlags='IgnoreFogOfWar', Path='[95, 18] --> [94, 19] --> [95, 20] --> [95, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:593None[Sandbox] Process order. (Serial=3001, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3749' Constructible: 'LandUnit_Era2_MauryaEmpire_ElephantArchers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:594None[Sandbox] Process order. (Serial=3002, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:596None[Sandbox] Process order. (Serial=3003, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:617NoneCan't find entity 3903 of ongoing task. Fails the task 3695.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:28:622None[Sandbox] Process order. (Serial=3004, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 8 Money Investment Low Influence Investment Low)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:634None[Sandbox] Process order. (Serial=3005, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:634None[Sandbox] Process order. (Serial=3006, Empire=2, Order=Order='OrderGoTo', Entity=#3903, AdditionalFlags='IgnoreFogOfWar', Path='[35, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:674None[Sandbox] Process order. (Serial=3007, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3941' Constructible: 'Infrastructure_PublicOrder_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:674None[Sandbox] Process order. (Serial=3008, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:675None[Sandbox] Process order. (Serial=3009, Empire=3, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:680None[Sandbox] Process order. (Serial=3010, Empire=3, Order=Order OrderArmySettle: ArmyGuid=#2609, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:683None[Sandbox] Process order. (Serial=3011, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:684None[Sandbox] Process order. (Serial=3012, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:684None[Sandbox] Process order. (Serial=3013, Empire=3, Order=Order='OrderGoTo', Entity=#3984, AdditionalFlags='IgnoreFogOfWar', Path='[34, 46] --> [34, 47] --> [33, 47] --> [33, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:685None[Sandbox] Process order. (Serial=3014, Empire=3, Order=Order='OrderGoTo', Entity=#3633, AdditionalFlags='IgnoreFogOfWar', Path='[60, 58] --> [59, 58] --> [58, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:695None[Sandbox] Process order. (Serial=3015, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:698None[Sandbox] Process order. (Serial=3016, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2768' Constructible: 'Extension_Era2_Persia' Position: '[32, 42]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:714None[Sandbox] Process order. (Serial=3017, Empire=6, Order=Order OrderMinorBuildConstructible SettlementGUID: #2458 Constructible: Infrastructure_Food_Family01_01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:733None[Sandbox] Process order. (Serial=3018, Empire=6, Order=Order OrderMinorBuildConstructible SettlementGUID: #2458 Constructible: Extension_Base_Science at [49, 10])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:783None[Sandbox] Process order. (Serial=3019, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:794None[Sandbox] Process order. (Serial=3020, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:834None[Sandbox] Process order. (Serial=3021, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[52, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:874None[Sandbox] Process order. (Serial=3022, Empire=3, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:876None[Sandbox] Process order. (Serial=3023, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:893None[Sandbox] Process order. (Serial=3024, Empire=3, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:894None[Sandbox] Process order. (Serial=3025, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=4106, Constructible=Extension_Base_Harbour, Position=[53, 53], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:914None[Sandbox] Process order. (Serial=3026, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3941' Constructible: 'Extension_Base_Industry' Position: '[62, 57]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:934None[Sandbox] Process order. (Serial=3027, Empire=6, Order=Order='OrderGoTo', Entity=#2855, AdditionalFlags='IgnoreFogOfWar', Path='[49, 11] --> [49, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:944None[Sandbox] Process order. (Serial=3028, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:984None[Sandbox] Process order. (Serial=3029, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3749, Constructible=Infrastructure_Industry_Family01_01, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:28:995None[Sandbox] Process order. (Serial=3030, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:055None[Sandbox] Process order. (Serial=3031, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=2768, Constructible=Infrastructure_Industry_Family00_01, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:055None[Sandbox] Process order. (Serial=3032, Empire=3, Order=Order OrderAttachTerritoryToCity, Camp=4106, Settlement=3941)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:063None[Sandbox] Process order. (Serial=3033, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[34, 47] --> [35, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:225None[Sandbox] Process order. (Serial=3034, Empire=3, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:234None[Sandbox] Process order. (Serial=3035, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:345None[Sandbox] Process order. (Serial=3036, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:347None[Sandbox] Process order. (Serial=3037, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:350None[Sandbox] Process order. (Serial=3038, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:385None[Sandbox] Process order. (Serial=3039, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:388None[Sandbox] Process order. (Serial=3040, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:392None[Sandbox] Process order. (Serial=3041, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:396None[Sandbox] Process order. (Serial=3042, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:406None[Sandbox] Process order. (Serial=3043, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:408None[Sandbox] Process order. (Serial=3044, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:455None[Sandbox] Process order. (Serial=3045, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:457None[Sandbox] Process order. (Serial=3046, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3941' Constructible: 'Extension_Era2_Persia' Position: '[53, 52]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:457None[Sandbox] Process order. (Serial=3047, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:460None[Sandbox] Process order. (Serial=3048, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:475None[Sandbox] Process order. (Serial=3049, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:477None[Sandbox] Process order. (Serial=3050, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:495None[Sandbox] Process order. (Serial=3051, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:505None[Sandbox] Process order. (Serial=3052, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:525None[Sandbox] Process order. (Serial=3053, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:535None[Sandbox] Process order. (Serial=3054, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:597None[Sandbox] Process order. (Serial=3055, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:597None[Sandbox] Process order. (Serial=3056, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:606None[Sandbox] Process order. (Serial=3057, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:707None[Sandbox] Process order. (Serial=3058, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:807None[Sandbox] Process order. (Serial=3059, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[53, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:857None[Sandbox] Process order. (Serial=3060, Empire=6, Order=Order='OrderGoTo', Entity=#2293, AdditionalFlags='IgnoreFogOfWar', Path='[48, 13] --> [48, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:29:947None[Sandbox] Process order. (Serial=3061, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:351None[Sandbox] Process order. (Serial=3062, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:362None[Sandbox] Process order. (Serial=3063, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:401None[Sandbox] Process order. (Serial=3064, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:403None[Sandbox] Process order. (Serial=3065, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:405None[Sandbox] Process order. (Serial=3066, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:411None[Sandbox] Process order. (Serial=3067, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:461None[Sandbox] Process order. (Serial=3068, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:474None[Sandbox] Process order. (Serial=3069, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:476None[Sandbox] Process order. (Serial=3070, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:491None[Sandbox] Process order. (Serial=3071, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:493None[Sandbox] Process order. (Serial=3072, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:512None[Sandbox] Process order. (Serial=3073, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:514None[Sandbox] Process order. (Serial=3074, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:532None[Sandbox] Process order. (Serial=3075, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:543None[Sandbox] Process order. (Serial=3076, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:603None[Sandbox] Process order. (Serial=3077, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:603None[Sandbox] Process order. (Serial=3078, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:612None[Sandbox] Process order. (Serial=3079, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:712None[Sandbox] Process order. (Serial=3080, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:822None[Sandbox] Process order. (Serial=3081, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:823None[Sandbox] Process order. (Serial=3082, Empire=2, Order=Order='OrderGoTo', Entity=#3328, AdditionalFlags='IgnoreFogOfWar', Path='[61, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:30:864None[Sandbox] Process order. (Serial=3083, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[36, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:349None[Sandbox] Process order. (Serial=3084, Empire=0, Order=Order='OrderGoTo', Entity=#3982, path='[64, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:359None[Sandbox] Process order. (Serial=3085, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:379None[Sandbox] Process order. (Serial=3086, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:411None[Sandbox] Process order. (Serial=3087, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:413None[Sandbox] Process order. (Serial=3088, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:415None[Sandbox] Process order. (Serial=3089, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:421None[Sandbox] Process order. (Serial=3090, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:482None[Sandbox] Process order. (Serial=3091, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:484None[Sandbox] Process order. (Serial=3092, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:503None[Sandbox] Process order. (Serial=3093, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:505None[Sandbox] Process order. (Serial=3094, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:522None[Sandbox] Process order. (Serial=3095, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:524None[Sandbox] Process order. (Serial=3096, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:542None[Sandbox] Process order. (Serial=3097, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:552None[Sandbox] Process order. (Serial=3098, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:612None[Sandbox] Process order. (Serial=3099, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:622None[Sandbox] Process order. (Serial=3100, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[95, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:623None[Sandbox] Process order. (Serial=3101, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:684None[Sandbox] Process order. (Serial=3102, Empire=3, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:713None[Sandbox] Process order. (Serial=3103, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:713None[Sandbox] Process order. (Serial=3104, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:713None[Sandbox] Process order. (Serial=3105, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:833None[Sandbox] Process order. (Serial=3106, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:874None[Sandbox] Process order. (Serial=3107, Empire=3, Order=Order='OrderGoTo', Entity=#3984, AdditionalFlags='IgnoreFogOfWar', Path='[34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:31:874None[Sandbox] Process order. (Serial=3108, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[36, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:32:387None[Sandbox] Process order. (Serial=3109, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:32:417None[Sandbox] Process order. (Serial=3110, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:32:428None[Sandbox] Process order. (Serial=3111, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:32:486None[Sandbox] Process order. (Serial=3112, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:32:498None[Sandbox] Process order. (Serial=3113, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:32:516None[Sandbox] Process order. (Serial=3114, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:32:547None[Sandbox] Process order. (Serial=3115, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:32:628None[Sandbox] Process order. (Serial=3116, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:32:629None[Sandbox] Process order. (Serial=3117, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:32:848None[Sandbox] Process order. (Serial=3118, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:32:870None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #887 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:55:32:888None[Sandbox] Process order. (Serial=3119, Empire=3, Order=Order='OrderGoTo', Entity=#3169, AdditionalFlags='IgnoreFogOfWar', Path='[36, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:32:888None[Sandbox] Process order. (Serial=3120, Empire=0, Order=Order='OrderGoTo', Entity=#3982, path='[63, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:32:900None[Sandbox] Process order. (Serial=3121, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:33:393None[Sandbox] Process order. (Serial=3122, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:33:423None[Sandbox] Process order. (Serial=3123, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:33:433None[Sandbox] Process order. (Serial=3124, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:33:493None[Sandbox] Process order. (Serial=3125, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:33:523None[Sandbox] Process order. (Serial=3126, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:33:553None[Sandbox] Process order. (Serial=3127, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:33:634None[Sandbox] Process order. (Serial=3128, Empire=1, Order=Order='OrderGoTo', Entity=#3557, AdditionalFlags='IgnoreFogOfWar', Path='[96, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:33:634None[Sandbox] Process order. (Serial=3129, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:33:696None[Sandbox] Process order. (Serial=3130, Empire=7, Order=Order OrderCreateBattle Attacker #3935 Target #2584 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:33:706None[Sandbox] Process order. (Serial=3131, Empire=7, Order=Order OrderBattleConfirmation - BattleGUID: 4126 EmpireIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:33:788NonePresentation Battle 4126: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:33:788NonePresentation Battle 4126: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:33:788NonePresentation Battle 4126: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:33:788NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:33:789NoneRestorePresentationBattlePreview created ticket #9970.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:33:789NonePresentation Battle 4126: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=3935, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:33:789None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:33:789NonePresentation Battle 4126: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=2584, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:33:789None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2584 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:33:789NonePresentation Battle 4126: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:33:789NonePresentation Battle 4126: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:33:789NonePresentation Battle 4126: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=14 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:33:791NonePresentation Battle 4126: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=13 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:33:791NonePresentation Battle 4126: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:33:791None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3559 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:33:791None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3559 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:55:33:792None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3559 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:33:792NonePresentation Battle 4126: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:33:834NoneRequestRestoreAsyncOperation_Completed for ticket #9970.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

12:55:33:834NoneRestorePresentationBattlePreview skipped due to ended battle #4126

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:55:33:834NoneRequestAsyncOperation_Dismissed for ticket #9970.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

12:55:33:846None[Sandbox] Process order. (Serial=3132, Empire=2, Order=Order='OrderGoTo', Entity=#3363, AdditionalFlags='IgnoreFogOfWar', Path='[54, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:33:890None[Sandbox] Process order. (Serial=3133, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:34:270None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #887 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

12:55:34:401None[Sandbox] Process order. (Serial=3134, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:34:431None[Sandbox] Process order. (Serial=3135, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:34:442None[Sandbox] Process order. (Serial=3136, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:34:485None[Sandbox] Process order. (Serial=3137, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:34:502None[Sandbox] Process order. (Serial=3138, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:34:632None[Sandbox] Process order. (Serial=3139, Empire=0, Order=Order='OrderGoTo', Entity=#3879, path='[64, 59] --> [63, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:34:643None[Sandbox] Process order. (Serial=3140, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:34:695None[Sandbox] Process order. (Serial=3141, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:35:447None[Sandbox] Process order. (Serial=3142, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:35:657None[Sandbox] Process order. (Serial=3143, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:36:450None[Sandbox] Process order. (Serial=3144, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:36:571None[Sandbox] Process order. (Serial=3145, Empire=0, Order=Order='OrderGoTo', Entity=#3982, path='[62, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:36:581None[Sandbox] Process order. (Serial=3146, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:36:692None[Sandbox] Process order. (Serial=3147, Empire=3, Order=OrderMakeConsulatAgreementAction to Empire 0: Propose ParticipateInOtherWonder)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:36:692None[Sandbox] Process order. (Serial=3148, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:36:715None[Sandbox] Process order. (Serial=3149, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:40:882None[Sandbox] Process order. (Serial=3150, Empire=0, Order=Order='OrderGoToAndMerge', Entity=#3879, path='[63, 58] --> [62, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:40:892None[Sandbox] Process order. (Serial=3151, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:41:897None[Sandbox] Process order. (Serial=3152, Empire=0, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:41:990NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

12:55:45:426None [Avatar] Invalid transaction type ConsulatAgreementAction

Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)

12:55:45:431None[Sandbox] Process order. (Serial=3153, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:45:512None[Sandbox] Process order. (Serial=3154, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:47:284None[Sandbox] Process order. (Serial=3155, Empire=0, Order=OrderMakeConsulatAgreementAction to Empire 3: Accept ParticipateInOtherWonder)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:47:380None [Avatar] Invalid transaction type ConsulatAgreementAction

Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)

12:55:47:386None[Sandbox] Process order. (Serial=3156, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:47:506None[Sandbox] Process order. (Serial=3157, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:58:138None[Sandbox] Process order. (Serial=3158, Empire=0, Order=Order OrderBattleRetreat - BattleGUID: 4126 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:58:209NonePresentation Battle 4126: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:58:218None[Sandbox] Process order. (Serial=3159, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#4126)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:55:58:323NonePresentation Battle 4126: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:55:58:323None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:58:323None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2584 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:58:323None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:58:323None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2584 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:58:323None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3559 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:58:323None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3559 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:58:323NoneReleasePresentationBattlePreview attacker #3935, defender #2584

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:58:323NoneHidePresentationBattlePreview attacker #3935, defender #2584

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:55:58:323None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:58:323None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2584 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:58:323None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:58:323None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2584 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:55:59:751None[Sandbox] Process order. (Serial=3160, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:00:233None[Sandbox] Process order. (Serial=3161, Empire=7, Order=Order OrderCreateBattle Attacker #3935 Target #3559 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:00:243None[Sandbox] Process order. (Serial=3162, Empire=7, Order=Order OrderBattleConfirmation - BattleGUID: 4166 EmpireIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:00:305NonePresentation Battle 4166: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:56:00:305NonePresentation Battle 4166: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:56:00:305NonePresentation Battle 4166: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:56:00:305NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:00:306NoneRestorePresentationBattlePreview created ticket #10167.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:00:306NonePresentation Battle 4166: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=3935, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:56:00:306None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:00:306NonePresentation Battle 4166: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=3559, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:56:00:306None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3559 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:00:306NonePresentation Battle 4166: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:56:00:306NonePresentation Battle 4166: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:56:00:306NonePresentation Battle 4166: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:56:00:306NonePresentation Battle 4166: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:56:00:306NonePresentation Battle 4166: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:56:00:306NonePresentation Battle 4166: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:56:00:324NoneRequestRestoreAsyncOperation_Completed for ticket #10167.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

12:56:00:324NoneRestorePresentationBattlePreview skipped due to ended battle #4166

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:56:00:324NoneRequestAsyncOperation_Dismissed for ticket #10167.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

12:56:00:392None[Sandbox] Process order. (Serial=3163, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 4166 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

12:56:00:505NonePresentation Battle 4166: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:56:00:505NonePresentation Battle 4166: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

12:56:00:505None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:00:505None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:00:505NoneReleasePresentationBattlePreview attacker #3935, defender #3559

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:00:505NoneHidePresentationBattlePreview attacker #3935, defender #3559

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

12:56:00:505None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:00:505None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3935 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:02:351NoneArmy 3559 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Empire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

12:56:21:412NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__25:MoveNext()

12:56:21:467NoneShutting down...

Amplitude.Framework.Application+d__105:MoveNext()

12:56:21:512UI Steam[UI] Start unloading windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__45:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:22:006UI Steam[UI] UIDebugManager: pre unload

Amplitude.Mercury.UI.UIDebug.UIDebugUIManagerWindow:PreUnload()
Amplitude.Mercury.UI.UIDebug.UIDebugUIManagerWindow:PreUnload()
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.PreUnload()
Amplitude.UI.Windows.UIWindowsGroup:HideAndPreUnloadWindows()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__45:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:22:031UI Steam[UI] Finished unloading windows in 0.5 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__45:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:22:047NoneThe audio manager is being released...

Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()

12:56:22:047NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

12:56:22:062NoneAudio bank Music has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:062NoneAudio bank MainBank has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:062NoneAudio bank Dialog has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:065NoneAudio bank UnitVoices has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:068NoneAudio bank Biomes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:071NoneAudio bank Cities has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:073NoneAudio bank POIs has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:093NoneAudio bank TerrainTypes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:093NoneAudio bank Animals has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:099NoneAudio bank Infantry has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:105NoneAudio bank Vehicles has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:107NoneAudio bank GUI has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:108NoneAudio bank Cruel_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:108NoneAudio bank Cruel_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:108NoneAudio bank Explosive_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:109NoneAudio bank Inspirational_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:109NoneAudio bank Passionate_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:109NoneAudio bank Passionate_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:111NoneAudio bank Thoughtful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:111NoneAudio bank Thoughtful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:114NoneAudio bank Narrator has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:115NoneAudio bank Explosive_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:115NoneAudio bank Inspirational_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:115NoneAudio bank BurkeBlack_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:116NoneAudio bank Lewis_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:116NoneAudio bank Lomadiah_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:116NoneAudio bank Quill_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:117NoneAudio bank SpiffingBrit_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:117NoneAudio bank Zerator_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:117NoneAudio bank Vengeful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:118NoneAudio bank Vengeful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:118NoneAudio bank BRKsEDU_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:118NoneAudio bank JdG_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:119NoneAudio bank Marbozir_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:119NoneAudio bank Shurjoka_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:119NoneAudio bank Ancestor_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:120NoneAudio bank Boudicca_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:120NoneAudio bank EdgarAllanPoe_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:120NoneAudio bank Lucy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:120NoneAudio bank VictorHugo_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:120NoneAudio bank Frankie_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:120NoneAudio bank HandOfBlood_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:121NoneAudio bank CohhCarnage_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:121NoneAudio bank TianChi_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:121NoneAudio bank AlexeyKhaletski_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:121NoneAudio bank TwoDKiri_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:121NoneAudio bank SadDummy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:122NoneAudio bank AndrewChannel_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:122NoneAudio bank LaCatrina_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:122NoneAudio bank GamerZakh_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:122NoneAudio bank MetalBear_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:123NoneAudio bank CharlesBabbage_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:123NoneAudio bank Horatio_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:123NoneAudio bank LiviaDrusilla_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:123NoneAudio bank NayakuraluNagamma_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:124NoneAudio bank WangZhenyi_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:124NoneAudio bank Music_DLC_01 has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:124NoneAudio bank MwanaMKisi_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:124NoneAudio bank LeonardoDaVinci_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:125NoneAudio bank PotatoMcWhiskey_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:125NoneAudio bank Music_DLC_America has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:125NoneAudio bank Music_DLC_TogetherWeRule has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:125NoneAudio bank Music_DLC_Oceania has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:125NoneAudio bank LilaBoBina_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:125NoneAudio bank Nikatine_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:126NoneAudio bank JumboPixel_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

12:56:22:126NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

12:56:22:127NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

12:56:22:127NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

12:56:22:127NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

12:56:22:127NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

12:56:22:127NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

12:56:22:127NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

12:56:22:127NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

12:56:22:128NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

12:56:22:128NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

12:56:22:204NoneThe Wwise sound engine has been released.

Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.RuntimeParameterInfo)

12:56:22:205NoneThe audio manager has been released.

Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()

12:56:22:207NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

12:56:22:210None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

12:56:22:222NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:56:22:236NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:56:22:247NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:56:22:263NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

12:56:22:327NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

12:56:22:332NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

12:56:22:357NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

12:56:22:423None3 missing loc keys were encountered during this session. For more details, see file "C:\Users\Ravi\Documents\Humankind\Temporary Files\MissingLocKeys.csv"

Amplitude.Mercury.Interop.LocalizationManager:DoShutdown()

12:56:22:451NoneStorage thread stopped.

Amplitude.Framework.Storage.StorageThread:StopThread()

12:56:22:657NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

12:56:22:658NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

12:56:22:658NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

12:56:22:659NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

12:56:22:661NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

12:56:22:661NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

12:56:22:914NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()